o
  ________                          ________                  |
  \__  __ \                         \__  __ \              __| |__      
     | | \| ___ __  _    ___   __      | | \|   ___   __  _  | |   ___    _ _  _   _
     | |    \ / | \| |  / _ \  | |     | |     / _ \  | \| | | |  / _ \  /  _| \ \/ /
     | |_/| | | |  \ | / /_\ \ | |     | |_/| / /_\ \ |  \ | | | / /_\ \ | |    \  /
     |  _ | | | | |  | |  _  | | |     |  _ | |  _  | |    | | | |  _  |  \ \   | |
     | | \| | | | |\ | | | | | | |_    | | \| | | | | | |\ | | | | | | |  _\ \  | |
     | |    /_\ \ / \/ /_\ /_\ |___|   | |    /_\ /_\ \ / \/ | | /_\ /_\ |___|  /_\
     | |                               | |                   | |
     | |                               | |                   | /    
     | /                               | /                   |/
     |/                                |/


                      Final Fantasy Anthology Strategy Guide
                                 Sony PlayStation
                                    Version 1.0
                           Made by Exdeath and King Kung
                             A Tribute to Dr Gamewiz
                       E-Mail Exdeath: exdeath@earthlink.net
                      E-Mail King King: kingkung@earthlink.net
                          Page: http://www.uwrf.edu/~db3f
                  
            **************************************************************
            Exdeath and King Kung's Final Fantasy Anthology Strategy Guide
            **************************************************************

This is the Final Fantasy Anthology Strategy Guide. This copyright
belongs to us and may not reproduced in any way without consent of
us. This is freely distributed as long as the copyright remains.
You may use this Strategy Guide or parts of it, but give us where
it is due.

This is my Final Fantasy Anthology Strategy Guide. The English
Final Fantasy Anthology includes the timeless classics Final
Fantasy 5 and Final Fantasy 6. This guide will hence have huge
strategy guides for both games. I have separated the games in
the guide entirely, Final Fantasy 5 being covered first.

Final Fantasy Anthology was released in North America on October
5, 1999. The game carries a retail price of $39.99. Final Fantasy
Anthology is simply Final Fantasy 5 and Final Fantasy 6 together
in the same package, including a soundtrack with various songs
from both games. Also, both FF5 and FF6 feature new full motion
video scenes.

This guide is two seperately made strategy guides. I (Exdeath)
made the Final Fantasy 5 strategy guide, and King Kung (Joseph
Parise) has made the Final Fantasy 6 one. King Kung and I have
put together this guide as a tribute to Dr Gamewiz. If you don't
know who that is, Dr Gamewiz was the leader of the Gamewiz forum
on AOL a few years ago. Dr Gamewiz ran a great forum with a great
trivia game every week. Dr Gamewiz was a great friend to us both,
and encouraged us to write FAQs to our full potential. A few
years back, AOL contacted Dr Gamewiz that they were shutting the
Gamewiz Forum down. Everyone associated with Gamewiz was mad at
AOL for doing this. Dr Gamewiz strove to continue his dream of
having an active online community dedicated to gaming by sending
out his daily newsletter on video gaming to the past members.
Dr Gamewiz continued to be his friendly self, and he didn't give
up on his dream. The online community that was Gamewiz continued
to be friends and help each other in games. Dr Gamewiz continued
to send out his newsletters for over 2 years after he was shut
down from AOL. A few months ago, Dr Gamewiz's son came online to
tell most of the Gamewiz regulars some terrible news. Dr Gamewiz
had gotten a brain tumor, and was given 3 to 6 months to live.
This devestated the Gamewiz regulars. On Tuesday, September 28,
1999, Dr Gamewiz died. Dr Gamewiz's son, James, bore the hard
news to the Gamewiz community. This greatly disturbed the Gamewiz
community. King Kung and I feel that making this FAQ as a tribute
is the least we can do for Doc. Dr Gamewiz had a dream, and even
after AOL shut him down, he continued to live on the dream, and
he united a very special group of people together. Dr Gamewiz
was a legend, and this is his tribute.


                                                            o
________                          ________                  |
\__  __ \                         \__  __ \              __| |__      
   | | \| ___ __  _    ___   __      | | \|   ___   __  _  | |   ___    _ _  _   _
   | |    \ / | \| |  / _ \  | |     | |     / _ \  | \| | | |  / _ \  /  _| \ \/ /
   | |_/| | | |  \ | / /_\ \ | |     | |_/| / /_\ \ |  \ | | | / /_\ \ | |    \  /
   |  _ | | | | |  | |  _  | | |     |  _ | |  _  | |    | | | |  _  |  \ \   | |
   | | \| | | | |\ | | | | | | |_    | | \| | | | | | |\ | | | | | | |  _\ \  | |
   | |    /_\ \ / \/ /_\ /_\ |___|   | |    /_\ /_\ \ / \/ | | /_\ /_\ |___|  /_\
   | |          ______               | |                   | |
   | |         |  ____|              | |                   | /    
   | /         | |__                 | /                   |/
   |/          |___  \               |/
                    \ \
                ____| |
               |______/


*Note: I wrote this guide for Final Fantasy 5 long before the game
    was translated and hit North America. Because of this, many of
    my translations will be different, and there will still be a
    lot of romanized Japanese. As I update this FAQ, I will go
    through it and make changes to suit the North American game in
    Final Fantasy Anthology.

*Note 2: I realize my level recommendations might seem a little high,
    especially during the first part of the game, but if you're pretty
    high in levels at the end of World 1, the game goes by pretty
    smooth.

*Note 3: For my Final Fantasy Anthology version of my strategy guide,
    I'm trying to make all of the names according to the English
    translated version of the game. This means that I will be changing
    from "Butz" to "Bartz", and so on.

--------------
Version Info:
--------------

-Version 1.0    
  6/14/98
     *My FF5 Strategy Guide combined with King Kung's FF6 FAQ
     *Former "Final Fantasy 5 FAQ" joined together
     *Made name corrections to suit North American Version
     *ComplEthery translated all abilities to suit North American Version
     *Edited name translations, spell translations, general trasitions to
      suit the North American version in Final Fantasy Anthology

-Coming in next version:
     *Complete weapons table
     *Complete armor table
     *Complete magic tables
     *Enemy list

----------
Contents:
----------

Walkthrough
  -World 1
  -World 2
  -World 3
Complete Ability List
Playing FF5 on a SNES
Battle Options
Menu Options
Job System
Best Weapons
Blue Magic Chart
Game Genie Codes
*GameShark Codes

*Note: As I find Game Shark codes for Final Fantasy 5, I will
  add them to the FAQ.

---------
World 1:
---------

1. The Wind Stops
2. The Pirates
3. Town of Tule
4. Wind Crystal Shrine
6. Back to Tule and on to the Canal
7. Ship Graveyard
8. Karwen Village
9. Northern Mountain
10. Walz Castle
11. Walz Town
12. Walz Tower
13. Tycoon Castle
14. Walz Meteor
15. Karnak Town and Cid
16. The Fire-Powered Ship
17. Escape from Karnak!
18. The Ancient Library
19. To Karnak and Back
20. Jachol
21. Crescent Island
22. From Rikks to Easterly
23. The Ancient Library and Quicksand Desert
24. Gosh and Ronka
25. The Meteorites
26. The Ronka Ruins

---------
World 2:
---------

1. The Solitary Island
2. X-Death's Castle Basement
3. Rugoru and Koozer
4. Mouguli Forest and Town
5. Val Castle and Quelb
7. Valley of the Flying Dragons
8. Back to Val and Ghido's Dwelling
9. Surgate and Zeza's Fleet
10. Barrier Tower and Ghido the Sage
11. Muah Forest and Town
12. The Elderly Tree
13. X-Death Castle

---------
World 3:
---------

1. Tycoon Castle and the Western Valley
2. Ghido, the Ancient Library, and the Pyramid
3. X-Death appears and the new airship
4. Crescent and Solitary Island
5. Fork Tower
6. Improved Airship and the Great Deep
7. Getting Odin
8. Phoenix Tower
9. North Mountain
10. Getting the Mimic Class
11. Easterly Falls and extra things
12. Cleft of Dimention

************************************************************************

---------
World 1:
---------

1. The Wind Stops (Level: 1)

Treasures: Phoenix Down

You start out by seeing the King of Tycoon Castle leaving Reina in
charge. Reina is the princess of Tycoon Castle, and the King has left
because he is worried that the win has stopped. Then, it cuts to the
pirates, and Faris, the leader of the pirates. Then you see Galuf,
riding the meteor to this world. The meteor crashes into this world
and you will gain control of Butz. He will tell Boko, his Chocobo, to
stay behind. Go up and around and fight the two goblins that are
trying to take Reina away. Kill them and meet her, then go upward to
meet Galuf. Galuf and Reina leave for the Wind Crystal Shrine. Now,
go to the lower right edge of the screen. If you head through some
trees, you can find a hidden path that leads to a Phoenix Down.

2. The Pirates  

Treasures: Leather Cap (Kawa no Boushi)

Walk Butz out of the meteorite site and north of where he started,
eventually, Boko will crash into the wall. You will have to fight a
few goblins several times until you get Reina and Galuf to join your
party. They find out the road to Tule is down, and they need to get
a ship somehow. Go into the cave to the Pirate ship and gain a few
levels by the pool that fills your HP and MP up. Go up and through
the winding cave, collecting the treasures as you go. Push the switch
that the pirate did to go into the cave. Go across the bridge to the
ship and press the "A" button the wheel of the ship. You will meet
Faris here. After explaining why you were trying to take the ship,
Faris will join you and leave for the Wind Crystal Shrine. The pirate
will ask you if you know the way to the Wind Crystal Shrine, pick the
top answer (Yes) if you do, and pick the bottom one, (No), if you
don't. If you pick "No", the pirate will drive you over to where the
Wind Crystal Shrine is. Don't go into it just yet, though.

Blue Magic:
Red Feast - The Steel Bats here sometimes will cast this on a party
  member. Come back here later after you get Blue Mage class and get
  hit by it to receive it as a blue spell.


3. Town of Tule (Level: 4)

Treasures: 100 GP, Potion x 2, Ether, Fenix Down x 2, Tent x 2, 150 GP,
Leather Shoes (Kawa no Kutsu)

If you don't have Level 4 yet, I suggest that you walk around outside
of the town awhile until you get to that point. Go inside the town, Faris
will head inside the Pub and drink for awhile. Go into the various shops,
buy anything that you need and make sure to buy the magic. Also, if
you're new to this game, you may want to visit the House of Beginners.


4. Wind Crystal Shrine (Level: 5)

Treasures: Tent, Broad Sword, Tsue (Staff/Cane), Leather Cap (Kawa no
Boushi)

This dungeon is not difficult at all if you are level 5. When you first
enter, go off to the left and get some info on King Tycoon and get a
few free potions and fill up your HP/MP. Keep going up a few floors,
gaining each treasure you come across, until you fight Wingrapter.

************************************************************************
Boss of the Wind Crystal Shrine:      Wingrapter.   HP: 250

How to defeat:  Only attack it while it's wings are open.
      Attacking when it's wings are closed will make it counter-
      attack with Tsume (Iron Nail). An easy way to beat it is to
      get Bload sword for all members and just keep attacking it
      until it dies.
************************************************************************


After you beat the Wingrapter, the Wind Crystal will break. You will find
out that the crystals have chosen you to accept their power. You get your
first jobs. The jobs are:

Knight, Monk, Thief, White Mage (ShiroMadoushi), Black Mage
(KuroMadoushi), and Blue Mage (AoMadoushi).

You'll want to walk outside of the Wind Crystal Shrine and fight a bit
with your new classes. Right now I recommend Butz as Knight, Reina
as Black or White Mage (Kuro or Shiro Madoushi), Galuf as Monk,
and Faris as Blue Mage or Thief. Doing this will give you good abilities
with magic and attack. Also, if you are really strong, go a little bit south
of the Wind Crystal Shrine and to the right on the strip of land, fighting
the Lion-like enemies gets you a lot of ABP, fighting three of them at a
time will get you 3 ABP a battle.

6. Back to Tule and on to the Canal (Level: 7)

Go back to Tule using the ship, and go to the northern house in the city,
this is Zokku's house. After your party spends the night here, you will
get the "Unga no Kagi" (Canal Key). Leave town and go to the canal a
little bit south of the Wind Crystal Shrine. Open the door with the key that
Zokku gave you. Hydra will leave at the end of this part.

***************************************************************************
Boss of Torna Canal:  Kalablos.    HP: 650    Weakness: Thunder

How to defeat:  He's pretty easy, all you really need to do is attack.
      A normal state. Just attack her when she's in normal state.
      When she becomes undead state, a good way to beat her is to
      use Cure (Kearuu) on her with White Mages (ShiroMadoushi).
************************************************


7. Ship Graveyard  (Level: 8)

Treasures: Tent, 990 GP, Phoenix Down x 2, Flail, Antidote x 2,
Potion.

Keep following the ships, you should find your way through easily,
gain levels as you go through, some of these enemies give you some
decent experience.

Also, when you first start on the ship, go right, and when you see
a board going downard, go down. When you get to the bottom of this
oar, turn your character left and press "X". You will uncover a
secret path that you can jump across to get the Flail.

**Note: I know many people have problems with this stage of the
        on the SNES emulators because of the various layering
        effects of emulators. I don't think there is a good way around
        this, so if you're here on an SNES emulator, it might be a little
        harder to navigate around.

************************************************
Boss of the Ship Graveyard:  

How to defeat:  Having one or two Monks or Knights helps when she's
      in normal form. When she's in undead form, a good way of
      beating her is to use Cure (Kearuu) with White Mages. Just
      keep attacking when she's in normal form, though.
************************************************

8. Karwen Village  (Level: 10)

Treasures:  Ice Rod (Kori no Rod), Cottage, Antidote.

You will learn about Walz Castle and Hiryuus, flying dragons, in this
town. Buy whatever you think you need here, and change your jobs
according to what you think is best. Now is a pretty good time to gain
some levels outside of the town, if you need to.

9. Northern Mountain (Level: 11)

Treasures:  Golden Needles (Kin no Hari), Phoenix Down

Go through the mountain, collecting treasures as you go, and you'll
go through a few forks. You'll eventually fight Forza and Magisa at
the middle of the mountain.

************************************************************************
Boss of Northern Mountain:  

Forza: Level 8, HP: 850
Magisa:  Level 8, HP: 650

How to defeat:  If you get hit by strong magic, heal by using either
       a potion or "O Kearu" (Cure) spell. An easy way to defeat them
       is to make 4 Monks or Knights and just waste Magisa with attacks
       before she can even call Forza to come to her aid.
************************************************************************


You now have control of the Hiryuu. Fly to Walz town, south of Karwen
town. You can also go back to Tycoon Castle to get some good treasures
if you want, Tycoon will be accessed by the Hiryuu for as long as you have
it.

10. Walz Town  (Level: 13)

Treasures: Silver Glasses

You will learn about the Water Crystal here. Buy the best weapons and
armor for every character, and be sure to buy any magic you don't have
yet. You may want to gain a few levels outside. After you're done, head
to Walz Castle.


11. Walz Castle  (Level: 13 or 14)

Treasures: Tent, Phoenix Down, 490 GP, Elf Cloak (Elf no Manto),
1000 GP x 2, Speed.

Talk to the soldiers and the King of Walz, you will see the second
meteorite crash into the earth. Go with the King to where the meteorite
crashed, which is a little northwest of Walz Castle. Don't go into the
basement of Walz Castle right now, it is very dangerous, but you'll
come back later.


12. Walz Tower (Level: 14)

Treasures: Maiden's Kiss (Otome no Kissu), Ether, Silver Armband,
Siruku no Robe (Silk Robe).

Keep heading up the tower, and talk to King Walz, who is on the
ground. Proceed up the tower, getting the treasures by climbing
the vines.  You will eventually get some Crystal Chips, and you
must then fight Galura, the boss of Walz Tower.

************************************************************************
Boss of Walz Tower: Galura  Level 3, HP: 1200

How to defeat:  An easy way of defeating Galura is to just use
       "Kaeru no Uta" (Frog Song) on him, so he becomes very
       weak. He mainly uses physical attacks, so just keep hitting
       him with Monks and Knights.
************************************************************************

After this battle, you gain the following jobs:

TokiMadoushi (Time Mage), Mahoukenshi (Magic Knight),
Shoukanshi (Summoner), Baasaakaa (Berserker), and
AkaMadoushi (Red Mage).

Now is a good time to get the treasures in Tycoon castle if you
haven't done so already, you may want to try out your new jobs
and gain a few levels.


13. Tycoon Castle (Level: 15)

Treasures:  Maiden's Kiss (Otome no Kissu), ERikkser x 2, Ether x 2,
Phoenix Down x2, Giyama no Kane (Giyama's Bell), Shuriken,
Ashura, Healing Rod (Iyashi no Tsue), Cottage x 3, Hi-Potion.

Just grab all the treasures you can. Some are a little hidden, but
I'll let you figure out how to get them.

Go back to Walz Castle and talk to King Walz, he'll tell you
information about Karnak.


14. Walz Meteor (Level: 15)

Go to the meteorite, there is a hole in it. Go through the small
passage in the meteor, and you'll eventually find a warp that
brings you to the meteor close Karnak. Walk northwest, and
then south. Go to Karnak Town.


15. Karnak Town and Cid (Level: 15)

Go to the weapon or armor shop and try to buy something, you
will get caught and brought to the Karnak Castle prison. You
will meet Cid in the next jail, as he is trying to escape. He'll
ask you to help him by stopping the Fire Crystal from breaking.
After you talk to Cid, you will be let out of the castle. Buy the
best magic, weapons, and armor from the shops here, and talk to
the people of Karnak.

After you bought Fire 2 (Faira), go back to the Castle of Walz
and go behind the castle and to the back waterfall. Keep going
until you fight Shiva, use Faira 2 on her, and she should be easy.
Now you have your first level 2 summon, Shiva. Now is a great
time to gain levels around Karnak.

When you're ready, go to the ship beneath Karnak Castle. Cid will
be waiting for you here, and he'll ask if you'll help him. He'll
lead you down to the fire-powered ship.

16. The Fire-Powered Ship (Level: 17)

*Blue Magic:
Flash - When you fight a battle with Cold Dust enemies in it, kill
   all enemies but a single Cold Dust and he will cast it on
   all party members.
Exploder - Randomly after battles in the fire-powered ship, you
   will be attacked by a group of two MottleTraps. If you
   use Bolt (Sandaa) magic on one, it will use Exploder
   on one of your characters.

Keep going through the ship, there are various ways with different
treasures. The elevators will switch your levels for you, and there
are single treasures in many rooms. When you see a room with four
openings, take the one all the way to the right to get the Green
Beret. After you got it, you'll end up back at the same four choices
room. Take the second opening on the right to eventually get the
Thief Glove. You'll return again to the four choices area. Take the
second opening to the left, and you'll proceed. When you fall down,
take the left door, and you can save. After the save point, you'll find
an interesting puzzle that you'll need to complete in order to pass.
I'll give the solution to the puzzle, don't read it if you want to try it
on your own first.

Solution:  Click the first switch you can possibly click. Get off that
  platform and click the switch all the way to the left. Click the switch
  in the upper-left, and run across the room and click both switches on
  the other side. Walk downward and click the higher switch while you're
  standing to the right of it. Click the last switch, and you'll be brought
  to a place by an ERikkser. Grab it and proceed to the boss.

************************************************************************
Boss of the Fire-Powered Ship:  Liquid Flame.
Level 19, HP: 3000.             Attribute: Fire and Wind.
                                Weakness: Ice

How to defeat:  You'll need to heal after you get hit by his Fire Magic.
     Ice (Bulizado) magic series is very effective on him, but don't use
     magic while it's in the form of a hand. Only attack it with strong
     attacks when it's in the hand form.
************************************************************************

17. Escape from Karnak! (Level: 19)

Treasures:  2000 GP x 2, ERikkser x 6, Elf Cloak (Elf no Manto),
HuntingKnife, Shuriken, Ribbon, Esna (White Spell)

After you leave the crystal room from the whole, you'll have 10
minutes to escape from Karnak Castle. It's really important that you
have one of your characters be a Thief and have the "Dash" skill,
because you don't want to waste any time at all. Be sure to save at
the save point. Run up the staircase, and get the two treasure
chests that you see quickly. Go to upper-right staircase. It's a good
idea to run from every enemies that you run into except for the enemies
in the treasure chests, since they give you things after defeating
them. Get the treasures on the left and the right of the room. In these
treasure chests, you will fight enemies. The Gigas enemies cast the Blue
Magic spells "Aero" and "Aero 2", so it's a good idea to learn them now.
Go to the central door. Run around and go through the door at the bottom.
Go through the next floor quickly, there is no treasure here. When you
get to the room with the carpet, go to the upper-right staircase. Run to
lower exit and get the treasure box, fight and kill the enemy. Run along
the left and right castle walls, and in one of them, you will get the Elf
Cloak (Elf no Manto).Return to the room you left from, and get every
treasure chest you see. Run down the central staircase and you'll end up
in the carpeted room. Go down and get the treasures on the left and right
sides, and fight the enemies. Go down and fight the Sergeant.

************************************************************************
Boss of Karnak Castle:  Sergeant      

How to defeat:  When you get hit with the Death Claw Blue Magic spell,
    one of your characters will have only a few hit points. Make sure to
    heal this character quickly. Normal attacks work just fine for defeating
    him, and Monks are the most effective.

*Note:  Make sure to learn the Blue Magic spell "Death Claw" here, it's
    one of the most important Blue Magic spells in the game, and it should
    be useful throughout.
************************************************************************

Try to gain a few levels afterward. If you can get to level 25 going past
Karnak, the rest of World 1 will be pretty easy.

18.  The Ancient Library (Level: 23)

The wall that was blocking your way to the west is now gone, so you
can follow the path west. There's a good opportunity to gain a good
Blue Magic spell on the way to the Ancient Library.

Gaining Aqua Rake:  Before reaching the desert following the western
   passage, be sure to save your game. Once saved, enter the desert. I
   recommend changing all of your characters to Monks here. Make
   sure at least one of the Monks knows the Blue Magic ability "Learn
   Blue Magic" Enter the desert, and you will fight the Durumu Kimaira
   (Chivera). He will probably cast a deadly Blue spell, "Aqualung". Once
   he has cast it, keep hitting hit with everything you've got. Use Store Power
   or plain attacks with the Monks. After killing him, you will get the Blue
   Magic spell "Aqua Rake".

When you get to the Ancient Library, save your game and use a Tent.
When you enter the Ancient Library, go to the main hall and talk to the
scholars. You will learn about Mid, Cid's grandson, and about the Ancient
Library. Go to the basement of the library from the left door under the
bridge when you entered the library. There is a great Blue Magic spell,
"Level 5 Death" that can be gained here from Page 64 enemies.

Gaining Level 5 Doom:  To get this Blue Magic spell, you must first make
   sure that at least one member of your party is a level multiple of 5, but
   one or more members cannot be a level multiple of 5, or all of your guys
   will die in the process. A few of the books in the library have the enemy
   "Page 64", and when you meet him, he will more than likely cast "Level
   5 Doom". You'll need a Blue Mage or the skill "Learn Blue Magic" to get
   it, of course. After he casts it, just win the battle, and you've got a
   new piece of Blue Magic. :)

After you've gotten Level 5 Doom, proceed through the library, going into
various dead ends and pushing the switches to open up new areas. Going
farther into the library, you will meet Ifrit, the Fire Elemental.

*************************************************************************
Boss 1 of Ancient Library:  Ifrit.
Level 22, HP: 3000          Attribute: Fire     Weakness: Ice

This battle shouldn't be hard at all. Casting Shiva with a Summoner is
very effective, and when you have more than 1 Summoner, it's even
more effective. :) Black Mage's Bulizara magics work very well, too.
After you've beaten Ifrit, the Summoner can cast the Ifrit Summon.
If you can't beat him normally, just make 4 Summoners and keep pelting
him with Shiva summon.
*************************************************************************

When you get Ifrit, a bookshelf that wouldn't let you pass before now
will. Proceed through the library, and at the bottom, you'll fight Biblos.

*************************************************************************
Boss 2 of Ancient Library:   Biblos.
Level 24, HP: 3600           Weakness: Fire

Try your most powerful Faira (Fire) magics on him. Ifrit works well.
Attacking Monks also help. A good way to beat him is using "Death
Claw" Blue Magic (Ao Mahou) spell. He shouldn't be too hard, but
he is harder than Ifrit.

*Note: If you're trying to get all of the Blue Magic in the game, let
  Biblos use "MagHammer" on you.
*************************************************************************

After you beat Biblos, you will find Mid searching in some books. Walk
up behind him and talk to him. He will be surprised that someone found
him down there, and he will lead you out of the dungeon area of the
Anicent Library using a secret path. The other scholars are happy when
they find out that you saved Mid. Mid says he plans to find Cid to give
him some special plans of some kind.


19. To Karnak and back (Level: 24)

Leave for Karnak to try to catch Mid and Cid. Talk to Cid in the pub.
You'll get access to the Fire-powered ship. When you go back to the
Ancient Library again, the scholars will say new things. They'll inform
you of Jachol.


20. Jachol (Level: 24)

This town is located on the peninsula in the south-western part of
the world. Buy new items and weapons, and learn of your next
destination, the Dungeon of Jachol.

Treasures in the Dungeon of Jachol: Tent, Shuriken, Dengeki Muchi
(Lightning Whip).

When you enter, press the switch on the left. This enables you to
move around. There are a series of switches on the walls. After the
switches blink for awhile, a 'true' switch will be revealed. Hit this
switch to proceed. In the treasure chest at the end, there is a hidden
switch. Hit it to reveal a new door. There really isn't anything you
need to do here, but you'll come back later. The wall in the back can
be climbed, but don't do it yet.

21. Cresent Island (Level: 25)

When you first go into Cresent town, your ship will sink (Doh!). The
village folks speak of the Kuro Chocobo (Black Chocobo). There
is an additional song you can get here, "Tairyoku no Uta" (Health
Song). You may also learn "Death Sickle" Blue Magic spell here
by fighting enemies outside of the town. After you've done everything
you need to do in the town, go into the Chocobo Forest (southwest
of Cresent town). When you get in, catch a Black Chocobo by
pressing 'A'.

You will gain two additional classes here. They are:

Ginyuu Shijin (Bard), Karyuudo (Archer/Hunter).

After you get your new classes and KuroChocobo, head north of
the Wind Crystal Shrine, and you'll arrive at Butz's hometown, Rikks.

22. From Rikks to Easterly (Level: 26)

There really isn't much to do in Rikks. But, there is a new song that
you can learn. Go into Butz's house and get "Yuuwaku no Uta"
(Song of Temptation).

After you've packed up, head to Easterly. It's northwest of the
entire world map. When you're in the city, stock up on weapons
and armor, and whatever else you think you need. You can get
the Black Magic "Toad" by walking on the square flower garden
to the west part of the town. If you go into the sheep's pen, talk
to one of the sheep, and it'll kick you over the fence. Once you're
over the fence, talk to the nearby Bard and get the Song: "Ai no
Uta" (Song of Love).

Outside and around Easterly are very good places to gain levels at
this point of the game. It may be wise to stop awhile and fight.

You can get Ramuh summon spell here. Go to the forest slightly
to the east, and keep fighting until he fights you. He shouldn't be
hard at all.

*************************************************************************
Boss of Easterly Forest:  Ramuh.  
Level: 21, HP: 4000     Atrribute: Thunder

Death Claw works incredibly well in this battle. Use that right
away if you have it. If you don't have it, use Monks or Knights
to beat him out physically. It shouldn't be too hard, considering
your levels.
*************************************************************************

After you've beaten Ramuh, a new item named "Ramuh" will end
up in your inventory. Use the item to get the new Summon spell,
Ramuh.

This is a really great place to stop to gain levels. Most battles
yield 2 or 3 ABP, which is pretty good, considering what you've
been through so far. It's a good idea to master Magic classes with
Reina and Butz, and Physical classes for Galuf and Faris, for now.

23. The Ancient Library and Quicksand Desrt. (Level: 28)

Tlak to Cid and Mid, and you will learn about King Tycoon. Exit the
library, and go west past the mountain range, and into the desert.
When you enter the desert, the sand worm will attack you. When
you get their, you're asked if you're ready to go in or not. Select
'yes' if you're ready to fight it.

*************************************************************************
Boss of the Quicksand Desert: Sand Worm.
Level 18, HP: 300                  Weakness: Water.

Aqua Breath is incredibly useful for this battle. Just one use of this
Ao Mahou spell should kill it. If you cast magic on the little holes,
they'll revenge with "Ryuusa". "Stop" is a pretty good spell as
well. Use anything from the Water magic class.
*************************************************************************

24. Gosh and Ronka (Level: 28)

It's not very hard to navigate through the quicksand to get out of the
desert, just keep trying until you get to the right path. When you get
to the southern exit, walk south. Enter the village and you'll see King
Tycoon (?). Keep going to where he leaves to, and he will appear
and reappear. If you found him, he'll eventually take to the center
staircase. Follow him there. When you get their, you'll fall through a
pitfall. Go through the door at the end.

When you get to the room with the beds, go to the right table in the
right room and read the paper on the table. If you follow the
instructions written on the paper, you'll get 2 Shurikens and a
"Minimum".

*Solution to puzzle:  Go to the button on the lower-left wall, press
"A". Say 'no' to the first question, and 'yes' to the second
question. This should reveal your treasure.

When you get the airship here, you'll get attacked on it by
ClayClaw.

*************************************************************************
Boss on the Airship (Once you get it): ClayClaw
Level 43, HP: 2000       Weakness: Thunder

Mahouken Sandara will work well. He'll use a special ability on
you called TailScrew. This is a devestating attack, but it shouldn't
be too hard to help it with healing magic spells. Also, if you're
really low on HP, it might be a good idea for a AoMadoushi (Blue
Mage) to cast "????", which does greater HP damage when your
HPs are low. Also, "Raijin no Jutsu" can be thrown at him to do
some huge damage. It's a good idea to steal a "Sango no Ken"
(Coral Sword) from him, as this is the best sword for a Knight
at this point in the game.
*************************************************************************

When you beat ClayClaw, go to the town of Gohn. The Ronka
Ruin will rise. Return to the Catapult (Where your Airship is
launched out of, under the sea, near crescent island).

25. The Meteorites (Level: 30)

When you return to the Catapult, Cid will ask for you to obtain
some Adamantite, so your airship can fly higher and meet up with
the Ronka Ruin. Go to the Meteor near Tycoon (You were here
at the very start of the game). When you go inside the Meteor,
a boss is guarding it.

*************************************************************************
Boss of the Tycoon Meteorite:  Adamantaimai
Level 20, HP: 2000       Weakness: Ice (Buluzado)

This is a very humorous battle, if you know how to win it right. Just
use "Level 5 Death" you learned from the Ancient Library, and that
will totally destroy him. ^_^  If you don't have Level 5 Death, use
"Protetsu" on your characters, then cast high-level Bulizado attacks.
*************************************************************************

After you have beaten Adamantaimai, return to the catapult and
give the Adamantite to Cid. The airship will now be powered up and
you can press "B" while in the air to go up to the Ronka Ruins.

26. The Ronka Ruins (Level: 31)

There are 4 cannons around the opening, and you'll have to defeat
these cannons first before moving into the interior of the Ronka
Ruins. It's easiest to beat these by using the Ramuh summon spell,
and they shouldn't be a big problem at all. Once you beat all of
the smaller cannons, the middle cannon will open up, and you will
have to fight it, as well. If at any time you need to leave this flying
area, you can take your airship out of here to sleep at an Inn or
buy items.

*************************************************************************
Boss of the beginning of Ronka Ruins: Sol Cannon.
Level 36

Just use "Level 5 Death", as it will destroy 2 of the 3 launchers.
Sandara will work very well on the remaining cannon. This
battle should be really easy.
*************************************************************************

Treasures in the interior of Ronka Ruins: Gold Armor, Gold Shield,
ERikkser, Hi-Potion, 5000 GP, Shuriken, Kodai no Tsurugi, Power
Wrist, Engetsurin, Cottage, Ether.

It's a REALLY good idea to have a Thief in the party for this area.
This allows you to see all of the hidden passages within the area.
It shouldn't be too hard, just keep searching for treasures, and
moving along, and you will eventually fight ArukeoEibis.

*************************************************************************
Boss of the Ronka Ruins: ArukeoEibis.

ArukeoEibis has 2 phases:

Phase 1 - Level 19, HP: 6400
Phase 2 - Level 20, HP: 2500

This is one of the harder battles in the game, I think. Since Arukeo
is fairly strong, and he can change his weakness with "Barrier
Change", this will be a tough battle. You can see his weakness
by casting the Shirmahou spell "Raibura". Monks are very good
for this battle, as well. After he revives, notice his level is multiple
of 5, so you know what that means, Level 5 Death time. ^_^
*************************************************************************

Jobs Obtained after beating the Ronka Ruins:

Samurai, Ryuukishi (Dragon Knight), Kusurishi (Chemist), Odoriko
(Dancer).

After the last crystal breaks and gives you those classes, X-Death
returns, because the seal is broken. Galuf leaves back to his planet,
and you will only have 3 characters in your party. Go to the
catapult and read the letter that Mid wrote. He's returning the
adamantite to where you found them. Go to Tycoon, to the first
Meteorite. There is nothing to do here but just let the meteorite
destroy the power in the adamantite. Then, you have to go to the
Karnak Meteorite. Here you will fight Titan.

*************************************************************************
Boss of Karnak Meteorite: Titan.
Level 1, HP: 2500                            Attribute: Earth.

It shouldn't be too hard to beat him. You'll need at least one
person to heal, though, as his attacks can be devastating. He will
cast "Earth Shaker" when he dies. After you beat him, you will
receive the "Titan" summon spell.
*************************************************************************

Next, go to the Walz Meteorite. You'll have to fight PyuroBoros.

*************************************************************************
Boss of the Walz Meteorite: PyuroBoros
Level 22, HP: 2200      

This is one of the simplest battles in the game. All you have to do is
have a Samurai on hand and have him do "Zeninage" (Coin Toss).
It should die within one throwing of this. Simple enough. :)
*************************************************************************

Now go to the meteorite near the Tower of Gone. You have to
fight Kimaira Brain.

*************************************************************************
Boss of Town of Gone's Meteorite: Kimaira Brain.
Level 19, HP: 3300

Do not use any of your Bulizado (Ice) mahou, as it will be absorbed.
Make sure someone has "Kearura", because it will cast Blaze, a
very powerful spell. Death Claw Blue Magic (AoMahou) is the
best strategy here. If you don't have it, use "Gravite" spells, as it
has a weakness to it.
*************************************************************************

*Note: You are about to leave the first world. You can do
            whatever you want, but there are a few things I recommend
            that you do before leaving.

1) Get the Elf no Manto (Elven Cloak) and Speed Magic from the
    basement of Worus castle if you haven't done so.
2) Gain a few levels. If you're high levels at this part of the game,
    great. But if you aren't, it might be really wise to gain a few, as
    there are much harder enemies in the next world. Once you
    think you are prepared, follow the arrows on the map and head
    to the warp zone.

This is the end of the first world.

---------
World 2:
---------

1. The Solitary Island (Level: 32)

The first thing you need to do in this world is use a Tent. If you
don't have one, you'll have to keep fighting the enemies around
this area until you can find one. If you don't find one, tough luck. :)
Use a Tent.

When you are getting to sleep, Abductor tries to take Faris and
Reina. You'll have to fight it with only Butz.

*************************************************************************
Boss of Solitary Island: Abductor.
Level 22, HP: 1500

Very simple. Just attack, really. It doesn't have very many good
attacks, and you can easily nail it out of the sky with just plain
attacks. I wish most of the other bosses in the game were this
easy. :) If you don't think you're strong enough, just use your
Death Claw Blue Magic (AoMahou).
*************************************************************************

2. X-Death's Castle Basement (Level: 32)

This is where you have to rescue Butz, Reina, and Faris with Galuf.
It's good to have Galuf as either a Monk or Samurai (I normally
put him as a Monk, because he inflicts huge damage with it). After
a few corridors, you'll find your friend's items. Then you'll have to
fight Gilgamesh. (Cool music! ^_^)

*************************************************************************
Boss of X-Death Castle: Gilgamesh (Ya' think it'd be X-Death!)
Level ??, HP: ??

This is probably also one of the more simpler battles in the game.
Just use normal attacks again. He doesn't have a set ammount of
HP, but once you inflict a certain ammount of damage, he'll run
away.
*************************************************************************

After beating Gilgamesh, you escape from X-Death Castle. Once
out, you have to go to Big Bridge. There you will have to fight a
few enemies, and then Gilgamesh again.

*************************************************************************
Boss of Big Bridge: Gilgamesh.
Level: ??, HP: ??

Don't just attack him out of the blue, because he'll power up so
that he's much stronger (He casts Shell and Protetsu). Cast
"mahouken-sairesu" at the very start of the battle, so he can't cast
those magics to power up. It shouldn't be too hard after that.
*************************************************************************

3. Rugoru and Koozer (Level: 33)

Not much to do here, but buy all of the new mahou and weapons
and armor. Also, when you sleep here, Galuf will get up and leave
to the Pub. Just walk Butz over to the Pub and talk with Galuf.

It's a good idea to gain a few levels outside here, as the enemies
are not too hard, yet give good gold and experience. After you
think you're ready, head south to the castle of Koozer.

When you get here, make sure you save outside. The enemies
inside are extremely hard, so run from all of them. You can go to
see the 12 legendary weapons here. You will eventually get these
weapons later in the game, but not now.

4. Mouguli Forest and Town (Level: 34)

Treasures here: 4400 GP, Fenix Down.

When you come here, talk to the Moogle and head with him
down to the underground river. You have to fight Tirasaurs here.

*************************************************************************
Boss of River: Tirasaurs.
Level 29, HP: 5000              Weakness: Fire

This is an undead monster, so it's very good to use Faira 2 and
Kearura (Cure 2) on it. These spells should knock off considerable
ammounts of damage, as should the "Gravite" spell. After blasting
him with a bunch of spells, and healing here and there, he's dead.
*************************************************************************

Wen you get across the Grociana desert and enter the forest, you
come to Mouguli village. Try not to wander off into the desert
while you get there, because "SandCrawler" will surely kill you.
If you wear the Mouguli doll you can get the Elf no Manto here.

5. Val Castle and Quelb (Level: 35)

Whats going on here: It turns out that Galuf is actually the king
here, which you find surprising. There are a lot of enemies outside
the castle that you can fight for experience and gold, but don't
exit right away, because you won't be able to get back in.

Make your way to Val Castle. There are many things you can get
and do at Val Castle. If you walk counter-clockwise around the
Val Castle moat, and search the dead end, you can get a Great
Sword. There is a Tenshi no Hakui (Angel Robe) behind the back
of the armor shop. There's a hidden switch between the weapon
and armor shops. The weapon shop clerk will give you the "Ramia
no Tategoto (Ramia Harp).

*Note: This is one of the best places in the game that you can get
ABP fast. In the basement of Val Castle, many Sekizou enemies
attack you. These are easily slain by Level 5 Death. It gives you
4 ABP if killed in a group of 2, and 8 ABP if they're killed in a
set of 4. It is imperative that you up jobs here, as you will need to
master a few to beat the game efficiently.

After doing all that you can with level gaining and information,
leave the castle and head north, to the town of Quelb.

Enter the house in the center of Quelb. This is Kelgar's house. He
was one of the 4 Knights of Dawn that Sealed X-Death away.
Kelgar will open the door on the north side of town. You can learn
the spell "Reqiem" from the wolves in the northeast corner of the
town. In the inn, a wolf gives you 8 potions each time you talk to
him, and you can possibly get a maximum of 24 potions. Just a
little freebie that you can pick up. :) You'll gain more information
about the story here, and your next destination is the Valley of
Flying Dragons.

7. Valley of the Flying Dragons (Level: 36)

Treasures here: Cottage, 5000 GP, Bone Mail, 7000 GP,
Kazekiri no Yaiba, Hyupuno Crown, Fenix Down.

It is essential that you get the "Golem" summon here. It is fairly
easy to get. After awhile, you will eventually get into a fight with
Golem, who is being attacked by 2 monsters. If you beat the
two other monsters without having Golem die, he gives you his
summon spell for helping him. This summon is a really good one,
too, since it can protect you from a lot of damage. You will
eventually have to fight the next boss, Hiryuu sou.

*************************************************************************
Boss of Valley of the Flying Dragons: Hiryuu sou.
Level 29, HP: 12000

Your newly accquired summon, Golem, works very well here,
as it will block a lot of Hirryu sou's attacks. !$Toss (Zeninage)
will work incredibly well on this boss, if you have the money to
spare, this is a good idea. Otherwise, use "Gravite" spells and
normal attacks. It has a lot of HPs, but it will eventually die.
*************************************************************************

8. Back to Val and Ghido's Dwelling (Level: 37)

You just have to give the Hiryuusou to the Hiryuu. It'll revive and
you can use it in this world now. Go northeast from Val, and you
will reach Ghido's Dwelling. It's really too bad that once you get
to, the entire island sinks. :) Not to worry, though...head west to
Surgate Castle.

9. Surgate and Zeza's Fleet (Level: 37)

You will learn a lot about another of the 4 Knights of Dawn here,
Zeza. Make sure you buy the best weapons and armor availabe
for your party members, and if you go to the king's bedroom, you
can get the "Subayasa no Uta" (Song of Speed). There is a special
trick to do here, if you go to the library and arrange the scattered
books correctly. From left to right, the books are: "Kindan no Sho",
"Mamono Daijiten", and "Ronka no Himitsu". Here is a small
picture of what the bookshelves will look like:

__1__   __2__  __3__  
__4__   __5__  __6__  __7__
__8__   __9__  __10__  __11__

Put "Kindan no Sho" into bookshelf 7.
Put "Mamomo Daijiten" into bookshelf 2.
Put "Ronka no Himitsu" into bookshelf 9.

Once you have put the books in the right shelves, you will be
rewarded with the magic "Leviteto".

Leave Surgate, and head to Zeza's Fleet (It's east of X-Death's
Castle). You meet Zeza, the Knight of Dawn, and you sleep on
the ship. When you are sleeping, monsters raid the ship. Ignore
the wandering enemies and head straight for Gilgamesh, on the
bow of the ship. He'll show up this time with a new posse,
Enkidou. :)

*************************************************************************
Bosses of Zeza's Fleet: Gilgamesh, Enkidou.

Gilgamesh: Level ??, HP: ??
Enkidou: Level 29, HP: 4000

Physical attacks work well on Gilgamesh. Enkidou can be beaten
by "Gravite", or by just casting "Confuyu" on him. Just keep
hitting Gilgamesh with physical attacks, and Enkidou with magic,
and it shouldn't be too hard.

*Note: Gilgamesh carries the "Genji no Kote" (Genji Gauntlet).
       This cannot be found anywhere in the game but here, and is
       the best Gauntlet in the game, so make sure to steal it here.
*************************************************************************

10. Barrier Tower and Ghido the Sage (Level: 37)

Treasures here: 9000 GP, 18000 GP, Blood Sword, Kin no
Kamikazari (Gold Hairpin).

You start at the very bottom, but keep working up to the top of
the tower. It's pretty straightforward, so it shouldn't be too hard
going through here. Once you get to the top, you'll have to fight
Atomos.

*************************************************************************
Boss of Barrier Tower: Atomos.
Level 41, HP: 19997

He is a pretty hard enemy, but not too hard to beat if you have
the right combination of characters. Get 2 Monks, a Samurai, and
a ShiroMadoushi (White Mage) here. Have both of the Monks
attack, have the Samurai use "Zeninage", and have the
ShiroMadoushi keep healing whoever needs it, as his "Comet"
attack is really powerful. "Slow" also works on him.
*************************************************************************

After you've beaten the Barrier Tower, you acquire the submarine.
Head to Ghido's Dwelling underneath water (It's on the island that
sunk, remember?). You'll have to go through a small cave, and
when you get to the end, you meet Ghido. He will tell you a lot
about X-Death and Muah Forest, and give you more about the
storyline of the game. He will also give you the "Chourou no Eda"
(Stem of Elderly Tree), and tell you to go to Muah Forest.

*Note: Now is a good time to get the summon spell of Katoblepas.
      Use the submarine, and go undersea. There is a small white
      dot on the north-western part of the world map. Go to that
      place by the underwater cave. Go around inside that cave until
      you fight Katoblepas. After you beat it, it will give you it's
      spell.

*************************************************************************
Katoblepas: Level 38, HP: 5000

It's best just to use physical attacks here. Keep in mind that it can
use a "Devil's Eye" spell on you to turn a character into stone. This
shouldn't be much of a problem if you have an Odoriko (Dancer)
with a Ribbon, though. Physical attacks by Monks and Ninjas work
the best.
*************************************************************************

11. Muah Forest and Town (Level: 37)

To get to Muah town, just use the submarine and go to the western
part of the world. Once there, look around to where Muah town
is (it's surrounded by mountains). You can go underwater and come
up, and you'll be close Muah town. Enter. You can get the "Main
Gauche" here to the left of the Pub. The locked doors to the
southwest cannot be opened yet, but you will come back much
later in the game. Gather information here, and head to the Great
Muah Forest.

Treasures in Muah Forest: 2000 GP, Ether, 4500 GP, 9900 GP,
Fenix Down, ERikkser, Cottage, Kyojin no Kusura (Medicine of the
Giants), Aegis Shield, Flame Tongue, Morning Star, Susu, Flame
Shield (If you didn't take the Aegis shield).

Use "Chourou no Eda" to enter the great forest. Once there, keep
collecting all the treasures here, and fight the enemies. It is a good
place to raise levels and ABP. After collecting all the treasures that
you can and finding the right way through the forest, X-Death will
set fire to it. After you collect the remaining treasure, enter the
Mouguli hole.

12. The Elderly Tree. (Level: 38)

Use "Chourou no Eda" and the tree will open. Inside, you must
fight "Fuuin wo Mamoru Mono" (Guardian of the Seal).

*************************************************************************
Boss of the Elderly Tree: Fuuin wo Mamoru Mono.
Level 77, HP: 7777 (each part)

This battle is extremely easy if you have 4 Samurais, and just use
"Zeninage". However, if you don't do that, "Gravite" spell works
well, and "Titan" summon works well, too. After a few spells
or Zeninages, it will die.
*************************************************************************

              ******************************************
                              BIG SPOILER
              ******************************************

After the battle, X-Death kills Galuf. Don't fret, though, because
Galuf's grandaughter, Krile will join. She gets all of the abilities
that Galuf used to have, and is pretty much the same in terms of
strength and individual stats.
*************************************************************************

After you have gotten out of this big scene, and you don't have
very much cash, it's a good idea to go to Gilgame's cave. There
is a lot of treasures here, all filled with GP as high as 40960.
However, in this cave, you could fight Gilgamesh. To beat him
here use the Bulizado magic and nail him with Monks and Ninjas.
He shouldn't be that hard here, although he does have 32768 HP.

13. X-Death Castle (Level: 40)

Treasures here: Daia no Tate (Diamond Shield), Ether x 2, ERikkser x 2,
Ice Shield, Hayate no Yumiya (Gale Bow), Ice Brand, Kotetsu,
9900 GP, 8000 GP, Twin Lance, Partisan, Fuuma Shuriken.

Go to the front door. You'll have to go through all of the floors to
reach X-Death. In the 3rd floor, there is an illusion of X-Death.
Just go back a bit. It isn't hard to progress up the tower from
here, because it's fairly linear, but when you get to the 10th floor,
get Karbunkle summon here by beating it. He always has "Reflec"
cast on him, so your mahou that you cast on him will bounce back
and hit you. However, if you cast "Reflec" on your own party
members, and hit them with mahou, it will bounce of them and
hit him. Also, Katoblepas can sometimes kill him in one cast.

You will have to fight Gilgamesh on the 12th floor.

*************************************************************************
12 floor: Gilgamesh
Level ??, HP: ??

This is an incredibly easy battle. Normal attacks will beat him. Just
make sure to have a healer on hand if you need it, otherwise, just
use normal attacks, and waste him.
*************************************************************************

On the 13th floor, you'll have to fight X-Death...

*************************************************************************
13th floor: X-Death
Level 66, HP: 32768

Make sure to cast both "Golem" and "Karbunkle" to protect
your party during this fight. After you're all protected, pound
away at him using Zeninage, normal attacks, and Ninja's Double
Hits or Monks. After awhile of dueling, he will die.
*************************************************************************

After the battle with X-Death, he merges the two past worlds
together into one world. Are you ready?!

End of World 2.

-----------------
World 3:
-----------------

1. Tycoon and Western Valley (Level: 40)

Boko will come back to you. Ride it north and fight Antolion
at West Valley. You'll regain Faris.

2. Ghido, the Ancient Library, and the Pyramid. (Level: 41)

Go to Ghido's dwelling, and X-Death will come here. He'll
talk of destroying you, but won't succeed. :) After he leaves,
head over to the Ancient Library. Get the "Maryoku no Uta"
(Song of Mahou) on top of the library. Get "Fuuin no Sho"
(Concealed Book). This is used for opening the seals around
the temples. Once you have it, go to the Pyramid.

Treasures here: Noroi no Yubiwa (Cursed Ring), Ice Shield,
Flame Shield, Dark Matter x 7, Shiro no Robe (White Robe),
Kuro no Robe (Black Robe), ERikkser x 4, Ibara no Kanmuri
(Thornlet helmet), Kuro Shouzoku (Ninja Wear), Crystal Mail,
8000 griu, 9000 GP, Daichi no Hammer (Earth Hammer),
10000 GP, Ribbon, Cottage, Mamori no Yubiwa (Ring of
Protection), Kin no Kamikazari, 12000 GP.

This isn't such a hard of a dungeon, but there is a hard enemy
that is randomly encountered here, "Machine Heads". You
can't run away, and they have 7210 HP, so be careful. When
you get to the very top, you'll get your first Sekiban. These
are used to get 3 of the 12 legendary weapons (3 x 4 is 12, so
that must mean that there's 4 dungeons with Sekiban in them
^_^). Also, Bahamut will show up, and then he flies to North
Moutain, where you will have to face him later.

3. X-Death appears and the new Airship (Level: 42)

You will meet with X-Death as you are walking back to the
Ancient Library. He sucks the library into "mu" (nothingness).
and you will have to fight another boss, Meryujinnu.

*************************************************************************
Boss at the Library "mu" site: Meryujinnu.
Level 33, HP: 20000

It is imperative that you have 4 KuroMadoushis (Black Mages)
here. She can use "barrier" change, and change her weakness
to Fire, Ice, or Lightning. So use magic like Gravite, Aero, Bio,
and things other than those, and her gaining life on account of
you using the wrong magic shouldn't be a problem.
*************************************************************************

After you beat her, Reina will join up again.

Travel to the east coast. You will find a new airship here. If you
ride the airship, X-Death will suck some more towns or castles into
"mu".

It's a good idea now to go back to the Pirate's base, as you will
learn the "Hydra" (Faris's dragon) summon here.

Now, head to the castle of Koozer for your choice of 3 of the
legendary weapons. Because of the classes I like the most, I
usually take the Excalibur, Assasin Dagger, and Sasuke no
Katana on my first visit. However, take the weapons according
to the classes you use most often.

*Note: There are really hard enemies here, so be sure to save
     the game at the entrance.

4. Crescent and Solitary Island (Level: 43)

You will get information about Mirage town from the citizens here.
Go to the town by heading into the forest south-west of crescent.
Buy all of the Level 6 magic spells here, and you will find the last
piano here to play. There is a Black Chocobo here that will be
very useful later.

Now, head to the Shrine on the Solitary Island.

Treasures here: 12000 GP, ERikkser, 9000 GP, Rising Sun, Ether x 2,
Beast Slayer, Ryuu no Kiba (Dragon Fang), Dark Matter, Circlet,
Mamori no Yubiwa (Ring of Protection), Crystal Helm.

You have to go through an air duct in this dungeon. If you hit the
switch to the right, you will get an ERikkser. Head back to the switch
room, and hit the left switch for 9000 GP, and hit the fight switch
up to go forward. This isn't too hard of a dungeon if your levels
are pretty high, but when you get to the end of it, you'll have to
fight Stalker.

*************************************************************************
Boss of Solitary Island Shrine: Stalker.
Level 7, HP: 20000

This enemy is very strange, in that it changes it's form to 4
creatures. Only one of them is the real monster. Don't use
mahou on everything, as he will counter with a powerful
magic. It's really good to use "Zeninage" here, as it will
attack all of the segments with physical damage, hitting the
true Stalker as well.
*************************************************************************

5. Fork Tower (Level: 43)

Treasures: Ether (Ether), Hi-Potion, Wonder Wand, Defender.

In this tower, one party goes to the "Tower of Mahou" (left),
and the "Tower of Power" (right). Only mahou attacks are
allowed in the Tower of Mahou, and only physical attacks are
allowed in the Tower of Power. At the top of each tower, you
will have to fight two bosses. For the Tower of Mahou, you
must fight Subete wo Shirumono.

*************************************************************************
Boss of Tower of Mahou: Subete wo Shirumono.
Level 53, HP: 16999           Weakness: Wind

You can only do magic attacks on him, or you will have to begin
the battle again. It's really easy to beat him if you cast "Baasaku"
(Berserk) on him. He won't be able to use any more of his mahou
anymore, but he can still use normal attacks on you, so you might
want to use a "Golem" summon. He isn't that hard from there,
just use "Earoga" on him, and any other wind mahou you might
have.
*************************************************************************

You'll also have to fight the Minotaur in the Tower of Power.

*************************************************************************
Boss of Tower of Power: Minotaur.
Level 37, HP: 19850

No magic at all can be cast in this battle. You'll have to heal your
characters with normal items. Just make two Monks, or a Monk
and a Ninja, and keep beating him with normal attacks. If you
put the Monk on "Guard" status, he will take no damage from
Minotaur's physical attacks, and he'll counter-attack sometimes
if you are hit. This shouldn't be too hard with 2 physical fighters
in your party.
*************************************************************************

*Note: Keep in mind that whenever you receive a "seikban", you
      can take 3 additional weapons from the legendary weapons
      display in the Concealed Castle of Koozer. Just head back
      there to get your weapons after you've collected them.

6. Improved Airship and the Great Deep (Level: 44)

Go to the catapult and get airship modifications from Cid. You'll
now be able to use your airship as a submarine, as well. After
you've gotten this, go through the Dwarf Kingdom and head to
the bottom floor.

Treasures in the Great Deep: Suiton no Jutsu, Honoo no Yubiwa,
Ryuu no Kiba, Ether, Kaizer Fist, Fenix Down.

There are a HUGE number of undead monsters in this dungeon,
so you might even want to use your healing magic on them. Also,
"Requiem" doesn't take any MP to use, yet it gives undead
monsters a lot of damage. There are a series of switches here,
and it shouldn't be that hard to find your way through, so keep
moving on, collecting all the treasures that you can here. At the
end of the dungeon, you'll have to fight 3 bosses.

*************************************************************************
Bosses of the Great Deep:

Toraiton (Red Creature): Level 37, HP: 13333    Weakness: Ice
Phorbos (Green Creature): Level 39, HP: 13333   Weakness: Earth
Neregeid (Blue Creature): Level 20, HP: 13333    Weakness: Fire

All of these bosses are immune to mahou other than their weakness,
so it's a good idea to use the summon "Hydra" here. Also, have
KuroMadoushis use individual mahou on the monsters, according
to their weaknesses. "Requiem" also works here, and hits 2 of
the 3 enemies.
*************************************************************************

After this, you can get 3 more weapons from Koozer. There should
only be 3 weapons left now.

7. Getting Odin (Level: 45)

Now is a good time to get another useful summon, Odin. To get him,
go to the Jachol dungeon, and climb the wall in the back (You should
have already been here...remember?). Go up and meet Odin.

*************************************************************************
Odin.
Level 2, HP: 17000

You have to beat Odin in 60 seconds, or else he will automatically
destroy the party. "Holy" and "Flare" mahou work very well here,
and so do throwing Shurikens. Even high level attacking Monks
will work. If you can't beat him the first time, keep trying. After
you beat him, you get his summon. Also, you can steal "Mamori no
Yubiwa" (Protection Ring) from him.
*************************************************************************

To get to the Phoenix Tower, you need to pick up that Black
Chocobo you found in Mirage, and bring him here, since the
airship can come here, but it can't land in the forests like the
Chocobo can.

8. Phoenix Tower (Level: 46)

Treasures: 5000 GP, 10000 GP, 15000 GP, 20000 GP,
25000 GP.

When you get into here, search the middle wall. You will be
brought to a series of rooms, each with 2 staircases in it. If you
pick the right one, there will be no enemies, but if you don't, you
can be attacked by enemies. Try to do this on your own, but if
you're the cheating type...

Left, Left, Right, Right, Left, Left, Right, Right, Left, Left, Right,
Left, Left, Right, Right, Right, Right, Left, Left, Right, door.

On some floors, you will meet the enemy "Magic Pot". If you
feed him an ERikkser when you meet him, he will give your entire
group 100 ABP each. This is great for mastering classes, and
is well worth it, I think. Also, a lot of the enemies here have
great items to steal. Make sure to steal them. When you get to
the tower, you will get the Phoenix summon.

9. North Mountain (Level: 46)

North Mountain is right above the forest you landed the Black
Chocobo in earlier as you went to the Phoenix Tower. You will
have to beat Bahamut at the top, and he is a very tough
opponent.

*************************************************************************
Boss of North Mountain: Bahamut.
Level 99, HP: 40000

This is one of the toughest battles in the game. The best mahou in
the game works best here, like Holy, Flare, Meteo, and Hydra
summon. "Slow" and "Stop" also will work, but Stop doesn't
work that well. This should be a long battle, but hopefully, you'll
win. :)
*************************************************************************

10. Getting the Mimic Class (Level: 46)

When Walz sank in World One, there was one crystal shard that
wasn't reachable. Well, you can get that shard now. Use the
submarine, and search around until you find it (Hopefully, you'll
remember where Walz was). You start at the top, and you have
to go toward the bottom of it. You only have a certain time limit
for this (people can't hold their breath that long, ya' know! ^_^).
At the very bottom, you'll fight Gogo.

*************************************************************************
Walz Sunken Tower: Gogo.
Level ??, HP: ??

This is probably the easiest battle in the game, if you know what
you're doing. Otherwise, it's the hardest. :) When you first meet
him, he'll say "If you do what I do, you can win". Well, he won't
do anything at all, so just sit there. You'll win in a matter of
minutes. :) After this battle, you'll receive the Mimic class, the best
class in the game.
*************************************************************************

11. Easterly Falls and extra things (Level: 47)

Treasures here: Ether, Air Knife, Kame no Koura (Tortoise Shell),
Mamori no Yubiwa, Reflec Ring, Enhancer Sword, 12000 GP,
Aegis Shield, Artemis no Yumi (Artemis Bow), Fuuma Shuriken,
Kyojin no Ono (Giant Axe), Kyojin no Kusuri (Giant Medicine),
Rune Blade.

There is a white spot on the map near Easterly Falls. You have to
get here via underwater cave. There are a few tricks to getting
the chests here. On floor B3F, you need the Thief's "Dash"
ability to get the chest on the other side of the water, but it is
still very hard. Also, on B5F, you get to the bottom floor by
jumping in the holes. You open the hole by the switch to the side
of it. There is a hard enemy here that you can encounter randomly,
Tonberi. He has 39393 HP! After you beat him, though, you can
sometimes win a very great piece of armor, the Mirage Vest.
After awhile, you'll have to fight Rivaiathan.

*************************************************************************
Boss of Easterly Falls:       Leviathan
Level 39, HP: 40000         Weakness: Lightning/Thunder

Mahouken Sandaga work very well on him. He is weak to
thunder, so summon "Hydra" also works very well. I found
that Knights with Two Hands ability and two strong swords
will also do a lot of damage. After awhile, you'll kill him, and
receive his summon.
*************************************************************************

Now you can go back to Koozer, and get the last of the 12
legendary weapons.

*There are a few more additional things you can do to help you
beat the game more easily, and I'll list a few that are most
notable.

Getting the Chicken Knife or Brave Sword:

Go back to the town of Muah. The locked door that was here
before can now be opened. Go in, and you'll have to walk
through a small forest. When you get to the end of it, you'll
talk a person, and he will offer either to give you a Chicken
Knife or Brave Sword. If you've run away from a lot of
battles in the game, take the Chicken Knife. If you haven't
run away much, take the Brave Sword. The Chicken Knife's
power is increased by running from battles up until the point
you get it, and the Brave sword is just the opposite...it's
strongest if you haven't run away from many battles. It also
decreases every time you run. Also, the Chicken Knife
sometimes has the effect of making you run away! It's really
a matter of personal preference, but if you run away a lot
throughout the game, I prefer the Chicken Knife over the Brave
Sword.

Master Pianist: (That's playing the piano. ^_^)

If you've played all of the pianos in each of the towns, you can
become a piano master. After you've played them all, go to
Crescent Town, and a Bard tere will give you "Eiyuu no Uta",
which raises your levels during battle.

Also, if you want, it's not very important, but you can go to a
bay south of Karnak, and to a cave to the right side of the bay,
and a man will tell you the number of fights you've been in, the
number of monsters slayed, your average experience points
per battle, your treasure box collection percentage, and
number of times you've saved.

It's now time to go to the final dungeon, slay X-Death, and
restore peace to the world. It's time to enter the void to the
Cleft of Dimention.

12. Cleft of Dimention (Level: 50)

Yes, I think it'll be a lot less work for you if you're on level
50 or above here, because some of the later bosses here
are really tough, and you'll be able to insure getting out of
here and beating the game quickly. :)

There are 6 sections to the Cleft of Dimention. The Ruins,
Forest, Dungeon,Towers, Castle, and Last Floors.

Cleft of Dimention Ruins:

Treasures here: Ether, Cottage, ERikkser x 2, Blood Sword, Dark
Matter.

There isn't much to do here. You climb up by using the chains
on the walls. Just make your way through, but you haven't
seen nothing of this dungeon yet. :)

Cleft of Dimention: Forest

Treasures here: Ryuu no Kiba, Riris no Rod (Riris Rod),
Enhancer Sword.

This isn't hard at all to make your way through, either, but there
is a boss at the end.

*************************************************************************
Boss of the Forest: Karophysteli.
Level 68, HP: 18000

She uses "Reflec" to deflect mahou to you, but you can use
"Dispell" to get rid of that. She doesn't have a particular weakness,
so just pound away with normal attacks, or Zeninage, or anything
you've got that you think will destroy her.
*************************************************************************

Cleft of Dimention: Dungeon

Treasures here: Tenshi no Yubiwa (Angel Ring), Honoo no
Yubiwa (Flame Ring).

You enter from the top of the waterfall. Make sure to heal up
and save on the save point here. Right after, you will see a
mechanical creature walking around. This is Omega. You can
ignore it and walk on, but you can also fight it. It's a very hard
enemy.

*************************************************************************
Boss of Dungeon Zero: Omega.
Level 119, HP: 55530

Omega is the second toughest boss in the game, right behind
Shinryuu.

First of all, Omega is weak against lightning attacks. A very good
way of beating him is to make three characters Mahoukenshis.
Also, have one character that can heal the party. Having double
cast is also a really big asset. It is really preferred if you have at least
one master Mahoukenshi, because then you'll be able to cast the most
powerful lightning spell on your sword. It's also a really good idea to
give two swords to each of your Mahoukenshi. After you have made
all of your Mahoukenshis (or Suppins, anyone that can use sword
mahou), have them cast the most powerful lightning spell that they have
on themselves (or each other). After you do this, just attack him
very quickly, and if you are consistent on this strategy, he should
go down quickly. Make sure to have your healer constantly casting
Cure 3 on your party, and having double cast ability is even better,
because you will get twice the HP restored.

I just beat him recently when all of my characters were level 65
Suppin masters. It might take a few tries, but if you follow my
strategy, you shouldn't have too much trouble on him.
*************************************************************************

After you get past Omega, you fight Apanda.

*************************************************************************
Boss of Dungeon: Apanda.
Level 59, HP: 22200             Weakness: Fire

Cast "Baasaku" (Berserk) on Apanda, and use Fire Magic, but
not "Ifrit" summon, because he will heal himself and the beserk
status. Keep blasting him with your KuroMadoushis.
*************************************************************************

Cleft of Dimention: Towers

Use the Thief's "Kakushi Tsuuro" ability to see all of the hidden
paths. Otherwise, they're invisible. There are a few really tough
enemies here, so use your best fighters. Especially Ninjas and
Dragon Eibis. There isn't any boss to this section, and it's not
very long to beat. But, it is quite hard, because of the ultra-tough
enemies.

Cleft of Dimention: Castle

Treasures here: Tooru no Hammer (Hammer of Thor), ManEater,
Erumesu no Kutsu (Herme's Shoes), Akai Kutsu (Red Shoes),
Rainbow Dress.

Go straight and dwon the staircase to the left. You will go to a
jail-like place, and you will have to fight Apocaryopus.

*Note:  Apocaryopus has the ability to cast every single Blue Magic
    (Blue Magic) spell in the game. You might want to learn some
    important ones if you don't have them already.

*************************************************************************
Boss of Castle: Apocaryopus.
Level 57, HP: 27900                  Weakness: Poison

Use Bio! It inflicts about 7500 damage each cast, so just keep
pelting him away with Bio spells from KuroMadoushis, and
normal attacks with Monks, Knights, Ninjas, or Samurais.
*************************************************************************

After you beat him, it opens up a save point, so make sure to
heal and save. After you save, explore the rest of the areas in
the Castle, and get the Herme's Shoes in the left wing, and Thor's
Hammer in the right wing. You'll eventually have to fight
Catastrophe.

*************************************************************************
Boss 2 of Castle: Catastrophe.
Level 71, HP: 19997

Any strong normal attacks here work. Be sure to have someone
on hand that can heal the party at any given moment, though, as
this could be a hard fight. If he uses "Akuma no Hitomi", use
Kin no Hari items to cure it.
*************************************************************************

Then, enter the central door. You fight Harikarunassosu as you
are walking up the staircase.

*************************************************************************
Boss 3 of Castle: Harikarunassosu.
Level 97, HP: 33333

Most any normal attacks work here, but she can dish out some
pretty tough spells. Again, have at least one ShiroMadoushi
(White Mage) on hand to cure the party when needed. Also, you
can cast "Baasaku" to stop her "Krileruru!" attack.
*************************************************************************

After a bit of walking , you will have to enter up on top of the
castle, and fight Twin Tania.

*************************************************************************
Boss 3 of Castle: Twin Tania.
Level 39, HP: 50000

He has a really high ammount of HP. This was one of the harder
battles in the game for me, because I didn't have enough HP,
and couldn't do enough damage in the time alotted. When the
message "Gig Flare no tameni power up!" appears, use Odin.
This is pretty much the only trick into beating him, but he is
very vulnerable to Holy attacks. Also, it's possible to steal a
"Kyojin no Ono" (Giant Axe) from him.
*************************************************************************

Cleft of Dimention: Final Floors

Treasures here: Ragnarok, Fuuma Shuriken x 3.

A long time ago, Gilgamesh was sent to the Cleft of Dimention.
Well, he shows up again. Then, he runs away. When you warp
2 times, you will find a treasure. You will have to beat "Shinryuu"
(God of Dragons) to receive it, though.

*************************************************************************
Boss of Final Floor: Shinryuu.
Level 97, HP: 55500

This is very, very tough. Probably the toughest battle of the
game. To have ANY chance in this battle, you'll have to have 4
Coral Rings from Easterly (they cost 50000 GP). This blocks his
initial "Tital Wave" attack, which can hit for up to 6000 damage.
Then, pound him with everything you've got, and quickly. Don't
attack with anything Holy attributed, because that's his attribute,
and he will gain HP from it.
*************************************************************************

Don't go straight (X-Death is there, you will fight him last). If
you go on, you will fight Necrophobia.

*************************************************************************
Boss 2 of Final Floor: Necrophobia.
Level 66, HP: 44044

You have to beat 4 small segments before you can attack the
actual monster itself. "Golem" is really helpful here, as it will
take the blows of a lot of Necrophobia's attacks. Bahamut,
Flare, and Meteor all work great here.

*Trick: You can defeat Gilgamesh here, if you take the right
    steps. Kill all of the barriers, then reduce Necrophobia's HP
    to about 6000. Make sure NOT to kill him. Gilgamesh will
    eventually show up. You can steal the greatest armor in the
    game from him, the Genji Armor. You can then wipe the 2
    off the earth. :)

It's time. Head up the center and fight him. Are you ready?
Yes, I think you are. :)

*************************************************************************
Round One of the Final Battle: X-Death.

"Golem" is really useful for protecting the party.  "Heisuga" works
very well for speeding you up, so you can have the edge in battle.
Pelt him with all you've got, Flare, Holy, Meteor, Bahamut, Hydra
all work here. He will eventually morph into NeoX-Death.

Round Two of the Final Battle: NeoX-Death.

There are 4 places you can hit. The 2 places in the back are in
the back row, so your normal attacks will inflict half damage.
Did you save up cash? Let's hope you did. :) "Zeninage" (Coin
Toss) works VERY well on him...very strong attacks and
mahou will work again, just keep fighting until the bloody end. :)
*************************************************************************

The Ending....

*Note: The ending of the game depends on which characters were
     living when you defeated X-Death (characters turned to stone
     are considered dead). If you have all characters alive when you
     defeat him, you will get the most sequences in the ending.


-----------
Abilities:
-----------

There are exactly 100 abilities in the game. This tells you which class
gives what abilities, what level you get them on, and what they do.
Suppins can equip 2 abilities, and Mimics can equip 3 abilities.


Knight (Naito):

1. Cover (Kabau)
   Protects weak friends from direct attacks.
2. !Guard (!Mamori)
    Defend oneself perfectly against direct attacks.
3. 2 Handed (Ryoutemochi)
    Attack power is doubled, but you can only have a sword, and not a shield.
4. EqShield (Tatesoubi)
    Characters who can't normally use a shield can do so now.
5. EqArmor (Yoroisoubi)
    Characters who can't normally wear armor can do so now.
6. EqSword (Kensoubi)
    Characters who can't normally hold a sword may do so now.


Monk:

1. !Store (!Tameru)
    Store Power for awhile, then unleash a deadly attack.
2. Barefist (Kakutou)
    Fight bare-handed like a Monk.
3. !Chkra (!Chakra)
    Character's HP are recovered, and poison and darkness are cured.
4. Counter
    After being directly attacked, you will randomly counterattack.
5. HP 10%
    Maximum HP is raised by 10 percent.
6. HP 20%
    Maximum HP is raised by 20 percent.
7. HP 30%
    Maximum HP is raised by 30 percent.


Thief (Shiifo):

1. Secret (Kakushi Tsuuro)
    Hidden passages become easy to spot.
2. !Flee (!Tonzura)
    Run from battle easier than using L and R to run.
3. Dash
    Use the B button to run very fast in villages and dungeons.
4. !Steal (!nusumu)
    Steal items from enemies.
5. Caution (Keikai)
    Avoid all back attacks.
6. !Mug (!Bundoru)
    Steal and attack at the same time.
7. Footwork (Chokomaka Kaugoku)
    Have the agility of a Thief.


Lancer (Ryuukishi):
1. !Jump
    Jump into the air for a turn, and come back down on an enemy doing
    double damage.
2. !Lance (!Ryuuken)
    HP and MP are taken from the enemy and given to you.
3. EqLance (Yarisoubi)
    Someone that can't normally wield a spear are able to.


Ninja:
1. Dustb (!Kemuridama)
    Run from battles easier than L and R.
2. !Twin (!Bunshin)
    Make a mirage of your character to avoid physical attacks.
3. Firstatk (Sensei Kougeki)
    Surprise attack rate is increased.
4. !Throw (!Nageru)
    You can throw various items and weapons.
5. 2 Sword (Nitouryuu)
    You may attack twice in one round with 2 weapons.


Samurai:

1. !Sslap (!Mineuchi)
    Enemy is stunned by an attack.
2. !$Toss (!Zeninage)
    Throw GP equal to the number of damage you do at all enemies.
3. Swrdgrab (Shirahadori)
    Occasionally dodges an attack, blocking all damage.
4. EqKatana (Katanasoubi)
    Characters that can't normally wield a Katana are able to.
5. !Fdraw (!Iainuki)
    Kill one or more enemies with a single blow.


Berserker (Baasaakaa):
1. Berserk
     Always Berserked in battle.
2. EqAxe (Onosoubi)
    Characters that normally can't wield an Axe are able to.

Hunter (Karyuudo):
1. !Critt (!Doubutsu)
    Call upon animals to help  you out.
2. !Aim (!Nerau)
    Helps your hit rate of attacks.
3. EqBow (Yumiyasoubi)
    Characters who can't normally wield an Axe are able to.
4. !Sshot (!Midare Uchi)
    Four consecutive attacks, but they are weaker than normal
    attacks.


Sorcerer (Mahoukenshi):

1. Magiwall (Hinshide Barrier)
    When fatal, you'll cast Shell.
2. Sword 1 (Mahouken Lv1)
    Cast up to Level 1 Sword Magic.
3. Sword 2 (Mahouken Lv2)
    Cast up to Level 2 Sword Magic.
4. Sword 3 (Mahouken Lv3)
    Cast up to Level 3 Sword Magic.
5. Sword 4 (Mahouken Lv4)
    Cast up to Level 4 Sword Magic.
6. Sword 5 (Mahouken Lv5)
    Cast up to Level 5 Sword Magic.
7. Sword 6 (Mahouken Lv6)
    Cast up to Level 6 Sword Magic.


White Mage (ShiroMadoushi):

1. White 1 (ShiroMahou Lv1)
    Cast up to Level 1 White Magic.
2. White 2 (ShiroMahou Lv2)
    Cast up to Level 2 White Magic.
3. White 3 (ShiroMahou Lv3)
    Cast up to Level 3 White Magic.
4. White 4 (ShiroMahou Lv4)
    Cast up to Level 4 White Magic.
5. White 5 (ShiroMahou Lv5)
    Cast up to Level 5 White Magic.
6. White 6 (ShiroMahou Lv6)
    Cast up to Level 6 White Magic.
7. MP+10% (MP 10% Up)
    Maximum MP is raised by 10 percent.


Black Mage (KuroMadoushi):

1. Black 1 (KuroMahou Lv1)
    Cast up to Level 1 Black Magic.
2. Black 2 (KuroMahou Lv2)
    Cast up to Level 2 Black Magic.
3. Black 3 (KuroMahou Lv3)
    Cast up to Level 3 Black Magic.
4. Black 4 (KuroMahou Lv4)
    Cast up to Level 4 Black Magic.
5. Black 5 (KuroMahou Lv5)
    Cast up to Level 5 Black Magic.
6. Black 6 (KuroMahou Lv6)
    Cast up to Level 6 Black Magic.
7. Mp+30% (MP 30% Up)
    Maximum MP is raised by 30 percent.


Time Mage (TokiMadoushi):

1. Time 1 (Jikuu Lv1)
    Cast up to Level 1 Time/Space Magic.
2. Time 2 (Jikuu Lv2)
    Cast up to Level 2 Time/Space Magic.
3. Time 3 (Jikuu Lv3)
    Cast up to Level 3 Time/Space Magic.
4. Time 4 (Jikuu Lv4)
    Cast up to Level 4 Time/Space Magic.
5. Time 5 (Jikuu Lv5)
    Cast up to Level 5 Time/Space Magic.
6. Time 6 (Jikuu Lv6)
    Cast up to Level 6 Time/Space Magic.
7. EqRod (Rod Soubi)
    Characters that can't normally wield rods are able  
    to.


Summoner (Shoukanshi):

1. Summn 1 (Shoukan Lv1)
    Cast up to Level 1 Call Magic.
2. Summn 2 (Shoukan Lv2)
    Cast up to Level 2 Call Magic.
3. Summn 3 (Shoukan Lv3)
    Cast up to Level 3 Call Magic.
4. Summn 4 (Shoukan Lv4)
    Cast up to Level 4 Call Magic.
5. Summn 5 (Shoukan Lv5)
    Cast up to Level 5 Call Magic.
6. !Call (!Yobidasu)
    Summon a random monster (costs no MP).


Blue Mage (AoMadoushi):

1. !Check (!Shiraberu)
    See a monster's maximum HP, MP, and weakness.
2. Learning
    Learn new Blue Magic spells.
3. !Blue (!AoMahou)
    Cast Blue Magic.
4. !View (!Miyaburu)
    See the "Examine" ability, plus the status of an enemy.


Red Mage (AkaMadoushi):

1. Red 1 (Shirokuro Lv1)
    Cast up to Level 1 Black and White Magic.
2. Red 2 (Shirokuro Lv2)
    Cast up to Level 2 Black and White Magic.
3. Red 3 (Shirokuro Lv3)
    Cast up to Level 3 Black and White Magic.
4. !Redx2 (!Renzokuma)
    Cast two consecutive spells on the same turn.


Trainer (Majuutsukai):

1. !Tame (!Nadameru)
    Make a monster docile.
2. !Cntrl (!Ayatsuru)
    Control a monster and use their skills.
3. EqWhip (Muchisoubi)
    Character's who can't normally equip a whip are able to.
4. !Catch (!Toraeru)
    After weakening a monster, capture it.


Chemist (Kusurishi):

1. Medicine (Kusuri no Chimaki)
    Items are twice as effective.
2. !Mix (!Chougou)
    In battle, mix two medicines to make a new one.
3. !Drink (!Nomu)
    Drink items exclusive to the Chemist.
4. !Recvr (!Chiyu)
    Recover the entire party's status changes.
5. !Rvive (!Sosei)
    Revive all fallen party members.

Geomancer (Fuusuishi):

1. !Earth (!Chikei)
    Use various elemental magic attacks.
2. Findhole (Damage Yuka)
    Damage Floors do no damage.
3. Antitrap (Otoshi Ana Kaihi)
    See hidden holes.

Bard (Ginyuushijin):

1. !Hide (!Kakureru)
    Hide, making you vulnerable to attacks (kind of like while
    you're in the air as a Ryuukishi).
2. EqHarp (Tategotosoubi)
    Characters that are normally unable to equip Harps are able
    to.
3. !Sing (!Utau)
    Sings songs for various effects.


Dancer (Odoriko):

1. !Flirt (!Irome)
    Dance that makes enemy fluttered.
2. !Dance (!Odoru)
    Dances that confuse monsters or turn them into frogs.
3. EqRibbon (Ribbon Soubi)
    Able to equip a ribbon.

---------------------------------
Playing Final Fantasy 5 on SNES:
---------------------------------

A lot of people have been asking about this, so I think I'll
put it in this FAQ. It's really not that hard to play the
actual game in a SNES, rather then a Super Famicom. First
of all, if you don't want to be risky, and don't know what
you're doing, buy a SNES Converter. You can buy these at
imports stores for about $15. I've seen these sold at
www.gamecave.com. If you don't want to buy the converter,
and want to void any customer service option you may have,
then read on. :)

*Note: You only need to use this section if you are planning
  on playing Final Fantasy 5 on a SNES console. If you are
  playing Final Fantasy Anthology on PlayStation, skip this
  section.

1) Take your controllers and wires from the back off of
   SNES. Look inside the slot where the game goes in on
   the top. You should see something like this:
_____________________________________________________
|      |1|                                 |2|       |
|         _______________________________            |                                                        |           |
|         |______________________________|           |
|_______                                     ________|
|___A___|____________________________________|___B___|

2) You'll have to find a way of cutting tabs "A" and
  "B" out (these tabs block a Japanese game from going
   into the SNES). I recommend using a Knife, Screwdriver,
   and wirecutter combo. :) If you knife away at the
   slabs, they'll eventually be cut, making it easy to
   pry them out. They are very tough, though, and it
   might take awhile to do it, but it's worth the hard
   work. :)

3) I have no idea if the small tabs "1" and "2" have
   anything to do with it. I have cut mine off, however,
   and they're easier than tabs "A" and "B" to cut off.
  
4) Once you have everything cut off, try a putting a
   Japanese game in the system. If it fits into the pins,
   it worked. Otherwise, you'll have to keep cutting
   away at the tabs until it fits.

5) Enjoy Final Fantasy 5. :)  

-------------------
Battle Options:
-------------------

Top: Tatakau (Fight): This basically just fights whatever
       enemy you select. You'll just be able to fight
       normally as you wish.

*Note: There are 2 other slots for commands between "Tatakau"
       and "Aitema" options. These are for the various skills
       your character will receive, within a given class. All
       of these differ.

Bottom: Aitema (Item): This just selects an item you want
       to use on a party member. You can't use an item
       that another character is already holding, but
       you can use whatever is in your inventory.

Pressing Left on the Pad: Chiengu (Change): This just changes
       your character's row in battle. Characters in the back
       row take half as much physical damage, but just as much
       magic damage. Sometimes it may be good to put your mahou
       (magic) users in the back row, as they usually have less
       HP than other members, but I usually just leave all of
       my characters in the front row.

Pressing Right on the Pad: Bougyo (Defense): Use this for your
       character to defend. He/she won't attack in anyway, but
       damage dealt by physical attacks, and a few spells, will
       be reduced.

*Note: Holding the "L" and "R" buttons on the controller allow
       your characters to run from the battle. This is similar
       to Final Fantasy 6.

---------------
Menu Options:
---------------

Pressing "X" on the control pad brings up the game's main menu.
This is where you'll use items outside of battle, spells, or
other various things, like saving. These are translations of
all of the items on the right side, starting from the top.

You only need to use this section if you're playing the Super
Famicom version of the game, as this is a description of the
Translations from the game. If you're playing Final Fantasy
Anthology on the PlayStation, don't worry about this section.

Top window: 2 word slots

Top option: Jobu (Jobs): this is where the game's main class
       change system is worked from. You can select what
       class you want to make your character, and select
       abilities you'd like to give them, as well. Check the
       "Jobs" section of this FAQ for translations of all of
       the jobs in the game.

Bottom option: Abyritei (Abilities): This just lets you change
       what additional abilities you want to give your
       individual characters.

Middle window: 6 word slots

Top option: Aitema (Item): This is almost exactly the same as
       the "Aitema" battle command, it lets you use items
       on your party outside of battle.

Next option: Mahou (Magic): This lets you use any of the magic
       a character has in the party. This is most useful for
       healing magic outside of battle, and is used quite
       often.

Next option: Equrau (Equip): This just lets you equip any
       weapons and armor for individual characters. The
       top 2 slots are used for weapons and shields, the
       next helmet, the next body armor, and the next rings
       (or other "trinket" items).

Next option: Sutetasu (Status): This gives the level, hit
       points, magic points, total ammount of experience,
       and experience until the next level, for the character
       you select. It also shows what commands that charcter
       can currently use in battle, what weapons he/she can
       equip, and the individual stats to the right.

Next option: Conufuiru (Configure): This allows you to select
       between "Active" and "Wait" settings (Active allows
       enemies to attack you while you're selecting options,
       and Wait allows whoever's bar fills up the first to
       do things before all others). Then you can change the
       fight and message text, window colors, and other small
       things. This isn't too important to the game.

Bottom option: Savru (Save): You can save the game anywhere
       on the world map, and save points. On the world map
       and save points you can also use Tents and Cottages.
       Tents and Cottages both relieve lost HP and MP, but
       Cottages relieve more than Tents do.

Next Window: Time. This just tells how long you've played the
       current game.

Next Window: GP. This is the basic money in Final Fantasy 5.
       It's spent on items, weapons, armor, and various other
       things.

------------
Job System:
------------

These are the jobs selectable, from left to right. (New jobs
won't appear until you actually get them in the game.)

On the main menu, above a character's HP, is their job level.
Levels vary by means of level it takes to master a job. To
the right of that, is how many job points a character has,
and the job points necessary for the next level.

*Note: For job abilities, check my "Abilities" section of
       my Strategy Guide. There are 100 total abilities in
       the game.
        
Naito (Knight)
Monk
Shiifo (Thief)
Ryuukishi (Dragon Knight/Dragoon)
Ninja
Samurai
Baasaakaa (Berserker)
Karyuudo (Hunter)
Mahoukenshi (Magic Swordsman)
ShiroMadoushi (White Mage)
KuroMadoushi (Black Mage)
TokiMadoushi (Time Mage)
Shoukanshi (Summoner)
AoMadoushi (Blue Mage)
AkaMadoushi (Red Mage)
Majuutsukai (Monster Trainer)
Kusurishi (Chemist)
Fuusuishi (Elemental Mage)
Ginyuushijin (Bard)
Odoriko (Dancer)
Mimic

---------------
Best Weapons:
---------------

Most of the best weapons in the game are NOT the 12 legendary
weapons, as most think. Some are hard to find, others are not,
but they are very useful, especially for beating Shinryuu and
NeoX-Death.

Bow: Bow of Artemis
Steal: Green Dragons in the sky section of the Cleft of
        Dimension.

Axe: Axe of Giants
Steal: Boss before the final dungeon.

Spear: Hiryuu Lance
Steal: Crystal Dragons in the final dungeon.

Katana: Blade of Angels
Steal: Monsters left of the warp point in the castle section
        of the Cleft of Dimention.

Sword: Ragnarok, Brave Sword
  Ragnarok: You receive the Ragnarok sword after beating Shinryuu
    at the very end of the game, right before you face X-Death.
  Brave Sword: You have the option of choosing the Brave Sword
    instead of the Chicken Knife from the man in Muah town in
    the third world.

Whip: Dragon Whip
Steal: Secret enemy in the ocean south of Tycoon (Near sunken
        Walz tower. This enemy is called the Stingray. I've
        met this enemy only once, and I haven't gotten the
        actual blade yet. This enemy is extremely rare to find.

Cane: Staff of Judgement
Steal: Dark-robed wizards in X-Death's castle in Galuf's world.

Bell: Rune Bell
Get: Dropped in Cleft of Dimention randomly by Valdendalas
      (circular enemies with a skull on them).

Knife: Chicken Knife
Get: Choose between this or the Brave Sword in Muah town in
      the third world.

*Note: If anyone knows if there are any other better weapons
       then the ones here listed, please let me know, and you
       will receive credit.


-----------------
Blue Magic List:
-----------------

Here is a run down of the all of the Blue Magic spells in the
game, in a general order from the beginning to end of the game.
Thanks to Martin RPG (martinrpg@aol.com) for compiling this
list. I decided to put the blue magic in this order instead
of making a chart because this gives a good order to get all
of the blue magic from beginning to the end of the game.

*Note: I realize that a lot of the translations of the blue
  magic here are different than they should be. Squaresoft
  did some fairly questionable translations especially on
  the blue magic, but this is a guide for the North American
  Final Fantasy Anthology, after all.


GobPunch:  0 MP; Learn from Goblins (near Tycoon) and Black Goblins
   (Wind Shrine); does minor damage to one enemy.
Aero:  4 MP; Learn from Mold Wind (Wind Shrine); does minor wind damage
  to one enemy or all enemies.
Red Feast:  2 MP; Learn from Steel Bat (Pirates' Cave), Bold Mani (outside
  the Great Forest of Mua), Mercury Bat (Easterly Falls); same effect as
  a drain spell.
Flash:  7 MP; Learn from Blocks (North Mountain) and Crew Dust (Steamship),
  Neon (Barrier Tower), Bella Donna (Phoenix Tower), Necrophobia (Cleft
  of Dimension - final area); blinds all enemies on screen.
Frog Song:  5 MP; Learn from ElfFrog (Water Tower), Conago (Guido's Island),
  Chamcubia (Phoenix Tower), Farfarerro (Cleft of Dimension - Forest);
  turns all enemies into frogs.
Aero 2:  10 MP; Learn from Gigas (Karnak Castle), Whirl Demon (Ronka Ruins),
  Enkidou (Zeza's Fleet); moderate wind damage to one enemy or all enemies.
Doom Claw:  21 MP; Learn from Iron Claw (Karnak Castle), Death Claw (Cleft
  of Dimensio - castle); paralyzes one enemy and lowers their hit points
  to near-death.
Aqua Rake:  38 MP; Learn from D. Chimera (desert south of Karnak), The Four
  Seals (Elder Tree), Bahamut (North Mountain); moderate water damage to
  all enemies.
Level 5 Doom:  22 MP; Learn from Page 64 (Ancient Library), Ixecrator
  (Solitary Island Temple), LevelCheck (Cleft of Dimension - ruins); kills
  all enemies with level multiples of five.
Magic Hammer:  3 MP; Learn from Byblos (Ancient Library), Drippy (Hiryuu
  Valley), Apanda (Cleft of Dimension - Castle); halves one enemy's magic
  points.
Dark Shock:  27 MP; Learn from BlackFlame (around Easterly, Cresent Island),
  Rock Brain (near X-Death's Castle), Nile (Pyramid); halves one enemy's
  level.
Missile:  7 MP; Learn from Rocket (guarding Floating City), Prototype
  (island near Crescent Island), Machine Head (Pyramid), Sol Cannon
  (Phoenix Tower); moderate type-less damage to one enemy.
Emission:  5 MP; Learn from FlameGun (guarding Floating City), Prototype
  (island near Crescent Island), Machine Head (Pyramid), Omega (Cleft of
  Dimension - cave); moderate fire damage to one enemy.
White Wind:  28 MP; Learn from Whirl Demon (Ronka Ruins), White Flame
  (Cleft of Dimension - forest); restores hit points to every member of
  your party.
Level 4 Quarter:  9 MP; Learn from Hydra (Ronka Ruins), Ixecrator
  (Solitary Island Temple); drains three-fourths of the hit points of
  all enemies with level multiples of four.
Fusion:  13 MP; Learn from Dilure (Grociana), Unknown (Great Trench); has
  the effect of an eRikksir on one member of your party at the cost of the
  caster's life.
Aero 3:  24 MP; Learn from the Four Seals (Elder Tree), Elm Gigas (outside
  Ancient Libaray, original world), Cherie (Phoenix Tower), Bardandels
  (Cleft of Dimension - ruins); heavy wind damage to one enemy or all
  enemies.
Level 3 Flare:  18 MP; Learn from Lunenta (Grociana), X-Death (X-Death's
  Castle), Ixecrator (Solitary Island Temple), LevelGuard (Cleft of
  Dimension - ruins), Shinryuu (Cleft of Dimension - final area); casts
  flare on all enemies with leve multiples of three.  
Guard Off:  19 MP; Learn from Ziggurat (summoned by ZephyrZone in the
  Pyramid), Cursed One (Pyramid, Solitary Island Temple); lowers defenses
  of target.
Level 2 Old:  11 MP; Learn from Ixecrator (Solitary Island Temple),
  LevelCheck (Cleft of Dimension - ruins), Shinryuu (Cleft of Dimension -
  final area); casts Old on all enemies with level multiples of 2.
????:  3 MP; Learn from Machine Head (Pyramid), Slownin (Solitary Island
  Temple); type-less damage to a single target.
Condemn:  10 MP; Learn from Cursed One (Pyramid, Solitary Island Temple);
  guarantees death of a single target in thirty seconds.
Moon Flute:  3 MP; Learn from the invisible enemies in the sunken Worus
  Tower; casts Berserk on every member of your party.
Time Slip:  9 MP; Learn from the invisible enemies in the sunken Worus
  Tower, Cherie (Phoenix Tower); casts Sleep and Old on one enemy.
Tiny Song:  5 MP; Learn from Cherie (Phoenix Tower); casts Tiny on one
  enemy.
Roulette:  1 MP; Learn from Bella Donna (Phoenix Tower), Doom Dealer
  (Cleft of Dimension - ruins), Shinryuu (Cleft of Dimension - final
  section); randomly selects one character on screen - you or an
  enemy - and kills them.
Blowfish:  25 MP; Learn from Lamia (Ronka Ruins), Chamcubia (Phoenix
  Tower); does 1,000 points of damage to one enemy.
Mind Blast:  6 MP; Learn from Twin Tania (Cleft of Dimension - castle),
  Mind Mage (Cleft of Dimension - final section); does heavy type-less
  damage to one enemy and paralyzes them.
Exploder:  1 MP; Learn from Grenade (Cleft of Dimension - Ruins); does
  damage to one enemy equal to the caster's hit points at the expense
  of the caster's life.
Big Guard:  ?? MP; learn from Sting Ray (Worus Tower, underwater -
  really rare monster).


------------------
Game Genie Codes:
------------------

Although you can easily cheat, I don't recommend it, it spoils
the experience of this great game. :) If you do decide to,
however, here's some codes. Many thanks to ShinryuuX@aol.com
for these.

*Note: These Game Genie Codes are only used for the Super
  Famicom version of Final Fantasy 5. If you are playing
  Final Fantasy Anthology,

Butz:

175D-7060 / Starts at Level 99
DE5D-71D0 + 415D-7100 / Starts with 9983 Max HP
DE5D-75D0 + 415D-7500 / Starts with 999 Max MP
9354-70A0 + 9354-79D0 / Starts with 94 Strength
9254-7900 + 9354-7960 / Starts with 93 Agility
9354-79A0 + 9354-71D0 / Starts with 94 Vitality
9354-7100 + 9354-7160 / Starts with 94 Mag.Pwr

xx5F-70A0 / Change Item in R Hand
xx5F-79D0 / Change Item in L Hand
xx5D-7560 / Change Item on Head
xx5D-75A0 / Change Item on Body
xx5F-70D0 / Change Item in Accessory

xx5F-7960 / Change Battle Cmd #1
xx5F-79A0 / Change Battle Cmd #2
xx5F-71D0 / Change Battle Cmd #3
xx5F-7100 / Change Battle Cmd #4

Reina:

1759-7060 / Starts at Level 99
DE59-71D0 + 4159-7100 / Starts with 9983 Max HP
DE59-75D0 + 4159-7500 / Starts with 999 Max MP
9355-70A0 + 9355-79D0 / Starts with 94 Strength
9255-7900 + 9255-7960 / Starts with 93 Agility
9355-79A0 + 9355-71D0 / Starts with 94 Vitality
9355-7100 + 9355-7160 / Starts with 94 Mag.Pwr

xx51-70A0 / Change Item in R Hand
xx51-79D0 / Change Item in L Hand
xx59-7560 / Change Item on Head
xx59-75A0 / Change Item on Body
xx51-70D0 / Change Item in Accessory

xx51-7960 / Change Battle Cmd #1
xx51-79A0 / Change Battle Cmd #2
xx51-71D0 / Change Battle Cmd #3
xx51-7100 / Change Battle Cmd #4

Galuf:

175C-7060 / Starts on Level 99
DE5C-71D0 + 415C-7100 / Starts with 9983 Max HP
DE5C-75D0 + 415C-7500 / Starts with 999 Max MP
935A-70A0 + 935A-79D0 / Starts with 94 Strength
925A-7900 + 925A-7960 / Starts with 93 Agility
935A-79A0 + 935A-71D0 / Starts with 94 Vitality
935A-7100 + 935A-7160 / Starts with 94 Mag.Pwr

xx58-70A0 / Change Item in R Hand
xx58-79D0 / Change Item in L Hand
xx5C-75D0 / Change Item on Head
xx5C-7500 / Change Item on Body
xx5C-7560 / Change Item in Accessory

xx58-7960 / Change Battle Cmd #1
xx58-79A0 / Change Battle Cmd #2
xx58-71D0 / Change Battle Cmd #3
xx58-7100 / Change Battle Cmd #4


Faris:

175E-7060 / Starts on Level 99
DE5E-7960 + 415E-79A0 / Starts with 9983 HP
DE5E-75D0 + 415E-7500 / Starts with 999 MP
935F-50A0 + 935F-59D0 / Starts with 94 Strength
925F-5900 + 935F-5960 / Starts with 93 Agility
935F-59A0 + 935F-51D0 / Starts with 94 Vitality
935F-5100 + 935F-5160 / Starts with 94 Mag.Pwr

xx5D-50A0 / Change Item in R Hand
xx5D-59D0 / Change Item in L Hand
xx5E-7560 / Change Item on Head
xx5E-75A0 / Change Item on Body
xx5D-50D0 / Change Item in Accessory

xx5D-5960 / Change Battle Cmd #1
xx5D-59A0 / Change Battle Cmd #2
xx5D-51D0 / Change Battle Cmd #3
xx5D-5100 / Change Battle Cmd #4



    ________________    ______        __
   / _______/  /    \  / /    \      / /    Original
  /  /____ /  /  /\  \/ /  /_\ \    / /  Title artwork by
/  _____//  /  /  \   /  ____  \  / /____  Belfrazz
/__/     /__/__/    \_/__/     \_\/______/
    ___________    __      _____________   _________   __
   / ______/   \  /  \    / /__  ___/   \ /  _____ /  / /
  /  /___ / /_\ \/ /\ \  / /  / /  / /_\ \  /__  \ \_/ /
/  /____/ /____ \/  \ \/ /  / /  /  ___  \ __  / \   /
/__/    /_/     \_\   \__/  /_/  /_/     \_\ __/  /__/
Final Fantasy 6 Anthology Edition
Version 7.5 - November 1999
Rewritten and Arranged by King Kung
Original by King Kung, Wizard, and Jon
With special help from: SethWHardy
_    __  __     ___     __      __________
| |  / / / /    /   \   /  \    / /__  ___/
| | / / / /    / /_\ \ / /\ \  / /  / /
| |/ / / /    / _____ \ /  \ \/ /  / / _
|___/ /_/    /_/     \_\    \__/  /_/ |_|


INTRO TO VERSION 7.5

It has been quite awhile. Indeed, it has been a long time since this FAQ
had a major update, seeing as how this game is now a golden oldie.
However, with the new era of the Playstation, there has been a remake of
this game, along with its presence in the awesome Final Fantasy Anthology,
which recently hit US shores just after the arrival of FF8! With this
re-release, an update to what has become an archaic FAQ is indeed in order.
I have rewritten the entire walkthrough and content to modernize what was
once the best FF6 FAQ available (without all of those pesky errors so
common in even Nintendo's official guide ^_^). This Walkthrough, unlike
many other FAQs, goes into excruciating detail about each area, and
originally took a long time to create.

For those of you who remember and were a part of the long history of
Gamewiz from way back in the days when AOL was a much valued partner
in the video game experience, welcome back. This FAQ has continued its
livelihood as my most successful work, and has now had a new breath of
life to drive it forward thanks to the rerelease on the Final Fantasy
Anthology. Most sections have been completely rewritten and rearanged
for a better 'flow' through the text. The entire Square Interviews
section has been taken out because of how archaic they are now. If you
wish to view these interviews from magazines, drop me a line; I save
everything.

With the Playstation versions, there has been a need for more than just
codes for the good 'ol Game Genie, so a future update will include Game
Shark codes and perhaps descriptions of the new CG movies present in
the game. I have just about touched upon the changes that have occurred
between the SNES FF3 and the now true-named FF6.

As with every FAQ I write, please, PLEASE try NOT to use this FAQ as a
crutch. The true gaming experience is that of using your own skill and
cunning to complete the game. Only use this FAQ if you feel that you
are stuck and have tried all options or have completed the game and now
wish to dig out every hidden secret crammed into it.

WHERE TO FIND THIS FAQ:
The latest version of this FAQ is available at:
http://www.gamefaqs.com
http://home.earthlink.net/~step808/home.html
Alternately, contact me (kingkung@earthlink.net) or Dr Gamewiz
(drgamewiz@aol.com) and ask for the update.

For Wizard and Jon, my fellow creators who are now unacounted for,
I would like to present you with the finest FF6 FAQ you will ever
read. To Dr Gamewiz, my you rest in peace and my your legacy live on
for all eternity as you shine down on us from your resting place. Enjoy
the FAQ everyone!

--King Kung (Joseph M. Parise)

-----

Here is the history of the FF6 FAQ:

Version 1.0a - (By JonN2000)  
- The first FF6 FAQ ever!

Version 1.0b - (By King Kung)
- Including a Walkthrough and more, this FAQ was better
   organized and clearer than Jon's FAQ.

Version 2.0 - (By Wizard 201)
- Packed with info, stats for weapons, monster list, GG codes, and
   other miscelaneous info.

Version 3.0 - (By King Kung)
- Everything from Version 2.0 and more including different
   strategies with weapons and magic.

Version 4.0 - (By Wizard 201, JonN2001 and King Kung1)  
- Everything in Version 3.0 plus interviews with Square representitives,
   MORE misc. info on desperation moves, Lore & Rage Lists, Sketch/Control
   lists, 'The Best for FF6', greatly improved monster list and more GG
   codes.

Version 4.7 - (By Wizard 301, JonN2001 and King Kung)
- Includes more GG Codes, extra Game Genie tricks, more misc. info,
   Runic and Esper List, improved Rage List plus an FF6 CD List with
   all the tracks and times.

Version 5.2 - (By GWS Wizard, JonN2002 and King Kung)
- This was the 'final' version of the FF6 FAQ. It includes a new article
   on SquareSoft, better formatting, and minor grammer fixes. Rumor
   section deleted to squelch rampant false rumors.

Version 6.0 - (By GWS Wizard, JonN2002 and King Kung)
- NEW Final version. :)

Version 6.1 - (By GWS Wizard, JonN2002 and King Kung)
- Even NEWer Final version. Yes, we've added even more, as new secrets
   have been discovered involving the Game Genie. Go figure. :)

Version 6.5 - (By GWS Wizard, JonN2002 and King Kung)
- Okay, screw that final version crap. This contained minor, miniscule
   changes, but they were significant enough.

* Insert multi-year break here. ;) *

Version 7.0 - (By King Kung)
- MAJOR MEGA ULTRA UPDATE. A COMPLETE rewrite of the entire FAQ to
   edit out any remaining issues. Things have been moved around so that
   they make more sense now. Added and edited the various charts, info
   on the Playstation version, and something for Tetsuya0's FF6 Hard
   Type ROM Hack. The interviews have all been taken out because they
   serve no purpose now.
Version 7.5 - (By King Kung)
- Now joined with Exeath's FF5 Strategy Guide to form the ultimate
   Final Fantasy Anthology FAQ. New additions and changes to the game
   have indeed been made and are mentioned. Also added is information
   regarding Sky Render's retranslation ROM patch. Further updates may
   ensue when I describe the FMV sequences. ;)

-----

Table of Contents

Part 0 - Character Guide
Part 1 - FF6 Walkthrough
           A. The World of Balance Walkthrough
                - 1.  The Story Begins
                - 2.  A Fork in the Road
                - 3.  Reunited
                - 4.  The Search for Terra
                - 5.  The Opera House
                - 6.  Magitek Factory
                - 7.  To the Sealed Gate
                - 8.  Search for the Espers
                - 9.  The Flying Continent
                -10.  What you should have done by now
                -11.  A few tips and secrets
           B. The World of Ruin Walkthrough
                - 1.  Stranded on a Deserted Island (Celes)
                - 2.  Search for The Others (Sabin)
                - 3.  Edgar!
                - 4.  A New Airship (Setzer)
                NOTE: FROM THIS POINT ON, THE GAME IS VERY NONLINEAR.
                Because of this, order is given in a suggested manner.
                - 5.  Cyan's Grievances (Finding Cyan)
                - 6.  Face to Face With Phunbaba (Terra)
                - 7.  To the Veldt (Gau)
                -8a.  Save Shadow
                -8b.  Save Relm
                - 9.  Strago and Ebot's Rock
                -10.  Mog Lives! (Mog and Umaro)
                -11.  Phoenix Cave (Locke)
                -12.  Fanatics' Tower
                -13.  Cyan's Dream
                -14.  Ancient Castle
                -15.  Finding That Mimic (Gogo)
                -16.  Kefka's Tower
                -17.  Did you get these elusive items?
                -18.  A few more tips and secrets
Part 2 - Monster List (SethWHardy)
Part 3 - Item, Weapon, Armor, and Relic List
Part 4 - Advanced Battle Tactics and "The Best" of FF6
Part 5 - *NEW! FF6 Anthology Edition Changes and FMV Descriptions NEW!*
Part 6 - Misc. Info (Various Authors)
           A. Special Character Skill Notes
           B. Lore List
           C. Dance List
           D. Rage List
           E. Sketch/Control List
           F. Runic List
           G. Final Fantasy 6 Multiplayer
           H. Vehicle Controls
           I. Colosseum List
           J. Spell List
           K. Esper Stats
           L. Esper Locations
           M. Character Desperation Moves
           N. Dragon Locations
           O. Secret Character Locations
           P. Banquet Scoring Scheme
           Q. FF6 CD Info
           R. EASY Exp.
           S. Vanish/Doom/X-Zone
           T. Easy Status Recovery
           U. Saving when not on a Save Point
           V. Revivify the Undead
           W. Un-Icing your Friends!
Part 7 - Game Genie Codes and Tricks (FF3 SNES Version)
Part 8 - Game Shark Codes (FF6 US Anthology Version)
Part 9 - Tetsuya0's FF6 Hard Type ROM Hack and Sky Render's FF3US
         True Translation (a must read)
Part 10- Credits!


---------------------------------------------------------------
                      PART ZERO-Character Guide
---------------------------------------------------------------
By GWS Wizard and JonN2002; Rewrite by King Kung

Most of this info is obtained from several Japanes books released
by Square. They are notorious for releasing books that go into
great detail to describe each character. The Skills section explains
each character's special actions. The stats used reflect the stats
that a character usually begins the game with. Equipment is a basic
description of what that character can normally equip. Obviously, there
are some things that are seperate from these (Snow Muffler, male or
female only items, etc.) Names given are from the US Final Fantasy 6,
with the Japanese difference, if any, listed below in parenthesis.
Notes are given after the character description about some specific
characteristics.

Terra Branford: Gifted Magic Warrior
(Tina)

PROFILE    Age:18  Height:5'7"  Weight:105 lbs.
SKILLS     Power:31  Quickness:33  Magic:39  Strength:28
EQUIPMENT  Sword, Helmet, Armor

SPECIAL SKILL: Morph - Turn into more powerful being

Daughter of Madonna and the Esper Maduin, Terra is the the unique
Product of crossbreeding. In the beginning, Terra storms into Narshe
in Imperial MagiTek armor. The vile Empire has brainwashed her
and is uses her natural magic abilities for its own greedy uses.
But when she finds the frozen Esper, something in her awakens, and
soon after becomes a part of the rebellion. Over the course of the
game she will learn to love others, a skill which the Empire squeezed
out of her. Though she may grow to doubt her signficance, the success
of the Returners (and the world) depends on her powers.


Locke Cole: Treasure Hunter
(Lock)

PROFILE    Age:25  Height:5'9"  Weight:147 lbs.
SKILLS     Power:37  Quickness:40  Magic:28  Strength:31
EQUIPMENT  Dagger, Sword, Plain Sword, Helmet, Light Mail

SPECIAL SKILL: Steal - Take item from enemy
               Capture - Take item and attack

Locke plays the suave adventurer and proclaims himself to be a
treasure hunter, but others regard him as a thief. His past
is shrouded in a veil of tragedy. His skills at appropriating
(read: stealing) items will save your party money and effort. With
the right relic he can also attack while he swipes the enemie's
valuables. He remains a constant and true companion throughout
your journey.


Edgar Roni Figaro: Mechanic

PROFILE    Age:27  Height:6'2"  Weight:169 lbs.
SKILLS     Power:39  Quickness:30  Magic:29  Strength:34
EQUIPMENT  Spear, Sword, Knight Sword, Helmet, Armor

SPECIAL SKILL: Tools - Battle with special contraptions

King Edgar of Figaro secretly supports the Returners while paying
lip service to the Empire. When Imperial forces storm his castle,
he quickly severs all ties to Gestahl. His mechanical skills and use of
technology become great advantages against the Empire. But what
secret troubles lie in this womanizing King's past? Only a reuniting
with his brother Sabin can reveal the truth.


Sabin Rene Figaro: Blackbelt
(Mash)

PROFILE    Age:27  Height:6'3"  Weight:233 lbs.
SKILLS     Power:47  Quickness:37  Magic:28  Strength:39
EQUIPMENT  Knuckles, Hat, Light Armor

SPECIAL SKILL: Blitz - Attack with martial arts techniques

King Edgar's brother has studied the ways of the martial arts
masters and now he possesses awesome physical skills. After the
battle on Mt. Kolts, Sabin becomes one of the most valuable
members of your party. His Blitz technique requires dexterity,
but the attacks are powerful enough to overthrow many enemies
with one hit. Those familliar with fighting games might be right
at home with this brawler. He will acquire more advanced Blitzes
as he advances in levels, but only a visit with his teacher can
round out his skills.


Celes Chere: Rune Knight

PROFILE    Age:18  Height:5'9"  Weight:165 lbs.
SKILLS     Power:31  Quickness:31  Magic:29  Strength:31
EQUIPMENT  Sword, Knight Sword, Helmet, Armor

SPECIAL SKILL: Runic - Absorb magic as MP

This woman's beauty hides her raw grit and powerful abilities.
When you first meet Celes, she is an Imperial prisoner, but it
turns out that she was once one of the Empire's generals.
Genetically engineered by the Empire to kill without question,
she turns against it to prove a powerful ally. As an ally, she
is a strong fighter and her Runic Blade may just save your entire
party on several occasions. Like Terra, she is blessed with the
"gift" of magic, although hers are present due to a genetic process
involving Magicite. Because of this, she will develop powerful
magic skills without difficulty.


Shadow: Ninja

PROFILE    Age:Unknown  Height:5'10"  Weight:145 lbs.
SKILLS     Power:39  Quickness:38  Magic:33  Strength:30
EQUIPMENT  Ninja Sword, Hat, Light Armor

SPECIAL SKILL: Throw - Toss items at enemy
               Interceptor - Counter/block enemy attacks

Shadow, the lonely ninja, travels the world selling his skills
to the highest bidder. His only trusted companion is his dog,
Interceptor, who can also help your party. Shadow comes and goes
at will. His past, along with his true identity, are shrouded behind
his own shadow. His hidden secrets often give him nightmares.


Cyan Garamonde: Noble Knight
(Cayenne)

PROFILE    Age:50  Height:5'10"  Weight:158 lbs.
SKILLS     Power:40  Quickness:28  Magic:25  Strength:32
EQUIPMENT  Katana, Helmet, Armor

SPECIAL SKILL: SwdTch - Charge up for sword attacks

A chivalrous and proper knight, Cyan retains the throne at Doma
castle. Brave Cyan loses his family in the horrible poisoning at
Doma, but he doesn't lose his nerve. Alone, he sets out to attack
the Empire! You'll turn his powerful sword to the good of the
Returners and the world, but for him to become a true warrior, he
must deal with his losses and loneliness.


Gau: Wild Child

PROFILE    Age:13  Height:5'3"  Weight:169 lbs.
SKILLS     Power:15  Quickness:16  Magic:21  Strength:14
EQUIPMENT  Hat, Light Armor

SPECIAL SKILL: Leap/Rage - Learn and use attacks of the enemy

The Wild Boy of the Veldt, Gau, joins your party if you feed him
some meat. He'll reward you with a great prize, but he is a
useful ally, too. Gau's Rage attacks can slash through unsuspec-
ting enemies with amazing force. Having spent most of his life
among the animals of the Veldt, he has learned to immitate their
attacks to survive. Once he has joined the Returners, he will
call upon the fighting techniques of the most vicious of beasts
against the Empire. Although it may take many battles, Gau has
the potential to be a very powerful force... so don't let his lack
of equipable weapons turn you away!


Setzer Gabbiani: Gambler
(Setzar)

PROFILE    Age:27  Height:5'9"  Weight:136 lbs.
SKILLS     Power:32  Quickness:32  Magic:28  Strength:31
EQUIPMENT  Cards, Dice, Helmet, Armor

SPECIAL SKILL: Slot - Slot machine gives varying prizes
               GP Rain - Toss money at enemy

A carefree Gambler on the outside, Setzer is hiding a tragic
past. The loss of his soulmate, Darryl, haunts his now wealthy
lifestyle. He's a rich adventurer and risk-taker. The flip of a coin
can make his most important decisions, but eventually he
must rely on luck to survive the chance encounters of life. Setzer's
main contribution to the cause is his Airship, but his fighting skills
and special Slot attack prove valuable, too. The outcome may lead
to victory, but can also prove to be deadly! With the right relic
he can use the party's great wealth to smother the enemies in a
shower of coins.


Strago Magus: Ancient Lore Master
(Straggus)

PROFILE    Age:70  Height:4'11"  Weight:94 lbs.
SKILLS     Power:9  Quickness:9  Magic:31  Strength:9
EQUIPMENT  Rod, Hat, Stuffed Toy, Lore

SPECIAL SKILL: Lore - Use magic learned in battle

Descended from the Mage Warriors of legend, the villagers of
Thamasa all have magical abilities, but Strago is the most powerful
of them. His days are spent taking care of his apparent grandaughter,
Relm, while he toils away remembering his brave past. There is one
creature he was never able to defeat that lingers on his mind.
He can learn the spells of enemies and use them, but he must first
feel and survive their effects in battle. He plays like a Blue
Wizard and his magic skills will grow throughout the adventure.


Relm Arrowny: Artist

PROFILE    Age:10  Height:5'  Weight:88 lbs.
SKILLS     Power:10  Quickness:13  Magic:34  Strength:11
EQUIPMENT  Paint Brush, Rod, Hat, Stuffed Toy

SPECIAL SKILL: Sketch - Sketch duplicate of enemy that attacks
               Control - Control the actions of an enemy

In the town of Thamasa also resides a young girl with unique
powers but no figures to call mother and father. Strago's
granddaughter Relm practices an unusual brand of magic. Don't
be fooled by her innocent appearance; armed with brush and
canvas, she is a force to be reckoned with. She sketches
enemies and uses their skills, which can then be turned against
them. With a certain Relic that has long been lost she can control
the actions of the monsters themselves and make them do her bidding.
She also befriends Interceptor and the bond between girl and dog
leads to a dramatic rescue in a burning house. And, for the record,
she is not fooey. ;)


Mog: Moogle

PROFILE    Age:11  Height:4'  Weight:94 lbs.
SKILLS     Power:12  Quickness:14  Magic:33 Strength:12
EQUIPMENT  Spear, Hat, Light Armor

SPECIAL SKILL: Dance - Scenic attacks with elements and animals

Most Moogles lead peaceful lives, but now that the Empire threa-
tens all the land, Mog and his brothers know they must help. As
the only Moogle with the ability to speak (due to a great intelect),
he becomes a special segment of your party. When Mog joins your
party midway in the game (depending on your actions), he must still
learn many of his powerful dancing attacks, which is easier said
than done! He may also bring along a gargantuan friend.


Umaro: Yeti
(Uumaro)

PROFILE    Age:4  Height:6'10"  Weight:436 lbs.
SKILLS     Power:44  Quickness:21  Magic:5  Strength:46
EQUIPMENT  Bone Club, Snow Muffler

SPECIAL SKILL: Rage - Body slam or torpedo enemies
               Blizzard - Cold breath attack

Hidden within the caves of Narshe roams a wild Yeti of fable.
Although he can't use magic, Umaro is the fiercest physical fighter
in the game. He can't be equipped with armor or wepaons, save his
weapon of choice, the Bone Club, and his super-protective Snow
Muffler. A wild beast, he cannot be controlled in battle, but will
always fight with you (literally). With the Rage Ring he can fling
party members at the enemy for massive damage, and the ellusive Blizzard
Orb gives him very cold breath. Be weary, though: his unique brand of
beat-em-up may cost you should the other members of your party become
wounded.


Gogo: Mimic

PROFILE    Age:Unknown  Height:5'5"  Weight:132 lbs.
SKILLS     Power:9  Quickness:14  Magic:26  Strength:10
EQUIPMENT  Dagger or Rod, Robe, Light Armor

SPECIAL SKILL: Mimic - Copy last party action
               Can use most other menu commands as well

'It' has remained hidden for centuries, waiting for the chance
to emerge. Gogo, an ellusive mimic, resides in a strange
place on Triangle Island, but you'll have to search in
an unusual fashion to find him. Able to combine and use the
special techniques of all other allies, 'it' can be made
effectively into a one-man fighting team. This Gogo is apparently
not related to the one you fight in Final Fantasy 5, despite the
obvious resemblance between them. The true identity of this
character remains a mystery, despite speculation as to his (or
her) origin. Is 'it' even human? We may never know...


SUPPORTING CHARACTERS (NPCs)

Vicks and Wedge
Special skill: MagiTek - Fight with MagiTek armor

MagiTekArmor wearing Imperial soldiers sent out with Terra to
find the frozen Esper. The two soldiers can use the armor they
are wearing to send out powerful beams to destory their enemies.
These beams include a fire beam, an ice beam, and a bolt beam.
They also have the ability to heal using Heal Force. These
two characters are used only in the first few battles in Narshe,
after which point they die at the 'hands' of the frozen Esper.
It should be noted that Vicks is a mistranslation of Biggs. Biggs
and Wedge were Rebel pilots in Star Wars, with Wedge Antilles
being the leader of the ever popular Rogue (Wraith) Squadron.
        

The Moogles
Special skill: None

>From the caves of Narshe comes the unusual face of help.
A bunch of little cute white puff balls. :) They help Locke
protect Terra from the Imperial soldiers. The Moogles
even have names: Kupek, Kupop, Kumama, Kuku, Kutan, Kupan,
Kushu, Kurin, Kuru, and Kamog. They all use various different
weapons to attack, and are very powerful for their diminutive
size and deceiving looks. Moogles first made their appearence
in one of the Gameboy Seiken Densetsu games, and have appeared
in every Final Fantasy game since FF5. They are most prominent
here in FF6 and also in the mega-popular game Seiken Densestu 2,
otherwise known in America as Secret of Mana.


Banon
Special skill: Health - Cure the party

The wise leader of the Returners, Banon's skill allows him to heal
everyone in the party. He will play a crucial role in convincing
Terra to join the Returners for good, and will prove a strategic
edge over the Empire. He is controllable on the raft ride after
the invasion of the Returner's hideout, where he must be protected
at all costs. Notice that he bears a striking resemblance to Sabin's
teacher and mentor... but that's probably just Square saving memory
on sprites. ^_^


Ghost
Special skill: Possess - Instant kill for enemy and ghost

A lost soul on its way to the other side. The ghost has the ability
to possess a monster. If it's successful both the monster and the
ghost will disappear. Ghosts will join your party until they possess
a monster, or until they decide to leave. They are prominent in the
Ghost Train, but beware the ghosts that are not friendly!


General Leo: Imperial Warrior
PROFILE    Age: 29  Height: 6'1"  Weight:155 lbs.
SKILLS     Power:38  Quickness:32  Magic:Unknown  Strength:33
EQUIPMENT  Crystal Sword, Aegis Shield, Heavy Armor, Offering
Special skill: Shock - Hit all enemies with burst attack

An Imperial general who sees what the Empire has been doing is
wrong and decides to do something about it. Alone, he confronts
the Empire with sword in hand. Leo's shock attack does massive
damage on his oppenent. A very skilled and powerful fighter with
a lethal blade that can be used four times in a round (he has an
Offering relic). He is a very fun character, but please, PLEASE
respect the fact that you only normally get to use him for one
specific battle.


---------------------------------------------------------------
                     PART ONE-FF6 Walkthrough
---------------------------------------------------------------
By King Kung

I chose to write a direct walkthrough, though it is still divided
into sections for quick reference. Basically, a really lazy person
can just follow this guide through the entire game, though that
wouldn't be very much fun. Use this at your own risk, as spoilers
will undoubtedly be abundant. In fact, you should probably save this
as a last-ditch rescue kit or for when you have completed the game.

                 ***THE WORLD OF BALANCE WALKTHROUGH***

(1)  The Story Begins
        
    As Terra, Biggs, and Wedge, head north through Narshe. You
will fight guards along the way, which are easily defeated by
the Fire Beam or in groups with Terra's BioBlaster. If you get
severely injured, use the Heal Force, Tonic, or Terra's Cure spell.
Remember to save at the first opportunity, because you don't want to
repeat the intro again should an upcoming battle leave you defeated.
You will fight your first boss: the Whelk. During the battle,
remember not to use the Bolt Beam (he fights back if you do), and to
avoid hitting the shell. Have Terra use TekMissels, while the other
two shoot the Fire Beam. When the creature goes back into its shell,
use the Heal Force to get back HP, or wait until he reappears.
Continue until it dies. The frozen Esper will kill Wedge and Biggs,
then knock Terra unconscious. When you wake up, explore the house's clock,
as it holds a valuable Elixir, then head out the back door. There's
only one way through the cave, so follow it. Be sure to save your game
and open up the treasure chests (or save them for later in the game).
Eventually the guards will corner you, and you'll fall through the
floor. Enjoy the little cinema scene flasback to Terra's past.
    Locke will make his entrance. He'll come to Terra's rescue, with
the help of those ever cute Moogles. In the group battle, switch to
the group that has Mog in it (no, he doesn't join you right now). When
he learns his first dance, use it to waste the other enemies (including
the Marshall at the end). Before killing the Marshall, unequip Mog so
that Edgar can use his weapons later. Upon completion, Locke will bring
Terra out of the cave, and through a secret passage that will be
important later. From there, leave the town and save your game, or
explore the Beginner's Guild to learn the basic functions of the game.
Head straight for Figaro Castle (it's to the south in a desert). Upon
arrival, be sure to visit the item and tool shops. There you should buy
plenty of Tonic and the second two tools for Edgar. Talk to Edgar and
explore the castle. An old guy will tell you about Edgar's brother,
Sabin. After the cinema scene, return to the throne room and talk to
Edgar. After the brief actions, follow Locke to a bedroom (nothing
happens there you sicko!) When Kefka storms the castle, you'll escape
on Chocobos. Fight the M-Tek Armors that Kefka sends at you, using
Edgar's AutoCrossbow and Terra's Fire spell. Cinema time.
    Ride to Figaro Cave (to the southeast), and save your game. Enter
the cave and be sure that you visit the recovery spring (with the
turtle in it). Don't worry about the passage on the other side, you'll
reach that later. Continue through a doorway, and head to your left.
Decide whether you want to collect the treasures here or save them for
later. If so, go upstairs and open the treasure chest. Head back down,
then to your right, and down. Pick up the treasure chest in the alcove
to your right. Before going up those stairs, go to your left and find
the treasure chest. Then go back to the stairs, go up, head downwards,
and go down another set of stairs. Exit the cave.
    Head southeast to South Figaro. Save your game outside, then enter.
Go meet Shadow (you'll meet again after the river ride), then explore
the town. There are treasures in almost every barrel and crate. Don't
miss the one behind the Chocobo stable, and in the barrel on the
walkway above it. Next, go into the big house at the north of the town
(this is the rich man's house). In the room that's drafty, walk behind
the bookshelf and down some hidden stairs. Head down the next flight.
In the hallway, walk to the right, then, when it goes down, walk through
the wall, then to your right down a hidden flight of stairs for some
nice relics. Continue exploring the rest of the hallway for a truckload
of money, then go back to the entry hallway of the rich man's house.
Go through the right door (not the one you came in from), and exp-
lore the barrels there. Walk behind the house to find a hidden
passage, and explore that room for some goodies. There's a hidden door
at the very bottom of the room. It takes you to the old cider guy's
house (remember that he wants cider for later). Exit there, then go to
the item, armor, and weapon shops. Buy all the equipment you need (you
should have enough money), then leave the town. If you wish, you may
rent a Chocobo and take it to Sabin's Cottage (north of S. Figaro),
which is suggested if you want some drama.
    Head for Mt. Kolts (to the east). You should build your members up
2 or 3 levels outside, then use a tent, save, and enter. The enemies
here are pretty strong, so, when you get the opportunity, use a tent
and save. At the entrance, go behind the large rock and outside for
some treasure. Go back, then head up. Check the right wall for another
passage that leads to a VERY usefull Atlas Armlet. Follow the pathway
(it's very linear), save your game at the designated spot, then
continue until you reach Vargas. Defeat his bears, then attack
him while Terra heals the party. After a while, Sabin will jump in,
and the others will be blown away by one of Vargas' techniques. Fight
Vargas with the Fight command (or you can perform a Blitz immediatley).
When it tells you to do the Blitz, do so (duh). If you're having some
trouble, see the closing remarks of this section for the easiest way
to perform the Pummel Blitz. When you beat him, head out of the cave,
grabbing the treasure chest on your way.  
    Once outside, head north to the Returner Hideout. Explore it
with Terra (make sure to get the treasures in the top room and its
right wall for a White Cape) and see the closing remarks before you
talk to Banon outside. Whether you accept his offer right away or wait
has some significane in the item you receive. Locke will leave the
party, and then you'll be in a group with Banon, Terra, Edgar, and
Sabin. Go back into the hideout to buy some items and stop at the
inn. Then head out on the river. It doesn't really matter what ways
you choose to go (although if you choose right at the first
intersection, you'll fight more enemies, and if you keep going to
the left at the second, it'll be a USEFUL neverending loop). Make sure
that you have Banon use Heal during battles, that he's in the back row,
and that you save your game at every opportunity. Eventually you'll
reach Ultros. Have Terra use Fire, but beware: Ultros will blind you
if she does. Make Banon use Heal every time he attacks, while Sabin
uses the Aura Bolt Blitz and Edgar fights or uses AutoCrossbow.
You'll beat him, then Sabin will fall off the raft.

        Here are some tips and tactics that you may want to use:
1)  In order for the Pummel Blitz to work, select Blitz from
the menu, then press left, release it, press right, release it,
left and 'A'. Make sure that this is done within 1 and a half  
seconds.

2)  Make sure that you buy the NoiseBlaster and Bio Blaster.
Edgar already has the AutoCrossbow in his inventory.

3)  You will need plenty of Tonic, Potion, and Fenix Down. Tents
are also important, but you will usually find them. The others
can be found if you search in the Returner Hideout and South
Figaro.

4)  If you can't afford a lot of weapons and armor, at least buy
the best possible stuff for Terra, as she's weak in the beginning.

5)  When Banon asks Terra to help the Returners, you will receive a
Gauntlet for a 'Yes' reply. However, if you choose 'No,' go back
inside and to the top-most room. The person there will give you a
Genji Glove, which, in my view, is much more valuable.

6)  When you are controlling Terra alone in the Returner's Hideout,
walk up to the very top of the table (where the meeting will take
place later). Press A and you will find a piece of paper. If you
throw it away, nothing different will happen. However, if you leave
it there, Banon will throw it away during the meeting. This is a
poorly translated piece of humor from the Japanese FF6. Also, search
the injured guy's room berore the Lete River for some fun.

7)  Before beginning the raft ride on the Lete River, move Banon
to the back row of your party. This will reduce the damage he
takes. Remember, if he dies, the game ends!

                       -------------------------

(2)  A Fork in the Road
        
    Here the story has split into 3 groups. Mog appears and asks
you to choose a scenario (Kupo!). You should save your game here
so that you can come back if you make a mistake. I suggest going
on Locke's first, then Sabin's, and finally Terra's.

Locke's Scenario
----------------        
    Locke's scenario can be difficult if you don't listen to the
clues given by the townspeople. You must first go to the old man's
house and talk to the boy downstairs. Then go to the item shop and
talk to the man in the corner. You'll fight him. Steal from him for
a nice Plumed Hat, and his clothes! Equip the Plumed Hat, and go
back to the boy in the old man's house. He will let you through now.
Explore the town for some tips, but DON'T talk to soldiers in Magitek
Armor. If you wish, talk to a Green Soldier and steal his clothes,
then talk to the people in the town for more info. The soldier outfit
also lets you talk to other soldiers without being attacked. Remember
the Cider delivery man? Go there and fight him. Steel from him for
another Plumed Hat and his clothes. You'll also take his Cider. Bring
this back to the old man, then go to the boy who's downstairs. The
password is 'courage.' Anything else gets you beaten up! Take the
hidden passage to the rich man's house, then go upstairs. In the
windy room, go behind the bookshelf and follow the passage too the
room where Celes is. What outfit you wear to meet her will give you
various funny Star Wars references. ;) Save her, then take the guard's
clock key. Go to the clock that isn't ticking and wind it for a secret
passage. Enter and head right, then down, right, up, right, down, and
left to a few treasure chests. Take the contents and equip them. Go
back to the entrance and search along the walls for a hidden passage.
Go south in the passage to some more treasure, then, about half way
back in this passage, push to the left for another passage. Go
downstairs and take the valuable items from the chests (don't miss the
Ribbon, which is behind the north chest!). Return upstairs to the
entrance, then take the other passage south. Go left for some treasure,
then head right to find the exit.
    Leave S. Figaro and go to Figaro Cave. Make your way through until
the TunnelArm comes. Defeat it by having Celes use Runic while Locke
fights.

Sabin's Scenario
----------------        
    This is the longest (and hardest) of the three scenarios. Start by
visiting the cottage with the crazy old man. Although it is your choice
to enlist Shadow or not, you should take him along. If you do, buy at
least 30 - 50 Shurikens from the traveling merchant. Search the Imperial
Camp for treasures. When you find a locked treasure chest, hit it
instead of kicking it, or you'll be attacked. After fighting Kefka once,
head left and up behind a tent for entry to a hidden tent. When Cyan has
to fight, use the Dispatch SwdTech command (number 1). When you win the
Black Belt, equip it on somebody (preferably Shadow or Sabin).
    You can't enter Doma Castle after it's taken over, so head straight
for the Baren Falls. In the spooky forest, follow the path fighting
monsters as you go. Make sure to walk up to the pond to be fully healed.
There will be a strange train which you should enter and then try to
leave. On the Phantom Train, head right at the start to save your game
and meet the Impresario. Head to the left, collecting treasures. Let the
ghost guy join you, and have him Possess an enemy. There are several easy
puzzles here which involve flipping switches. There is also a treasure
chest that instigates a fight with Sigfried/Zigfried/Segfried, but you
can't aquire the item that he takes from you. Some of the ghosts will
provide items for you to buy, while some will attack. Keep heading left
to the engine room. Examine the console on the left for instructions on
stopping the train. You will end up having to fight it. Use Cyan's
Dispatch, Sabin's Suplex (which strangely works against a TRAIN...), and
have Shadow throw the Shuriken. There will be some interesting scenes
involving Cyan. When they are done, exit the station.
    Follow the only direction to reach Baren Falls. At the waterfall, opt
to jump off. At the bottom of Baren Falls, you'll meet Gau. Head to
Mobliz and buy some goods there. Make sure to buy some Dried Meat also.
Fight in a battle in the Veldt and, when Gau appears, use the Dried
Meat on him. Here's the appearance of the coolest imp, Kappa!
    Head with Gau to the Crescent Cave, and explore for a few laughs.
Eventually you'll find the diving helmet. Use it to go into the Serpent
Trench. When you have to decide which way to go, choosing two rights
takes you to both caves, while two lefts takes you straight to Nikeah.
You're better off visiting the caves, as the second one has a valuable
Green Beret. Once you arrive at Nikeah, buy some goods, then take the
ship to South Figaro.

Terra's Scenario
----------------
    This is the easiest of the scenarios. If you can't figure this
one out, you really need a mental examination! All that you must do is
enter the secret passage from the beginning of the game in Narshe.
Follow the familiar path back to the house where Terra woke up. Just
remember to say hello to the Moogles for fun. KUPO!!!

                        -------------------------

(3)  Reunited

    Finally together, the group doesn't have much time to think.
Kefka and a squad of soldiers are on their way to claim the frozen
Esper and kill Banon! Although some of the group's members are
negative toward each other, they decide that they must stop the
Empire at all costs. A decisive battle is about to take place.
    The fights shouldn't be difficult IF you use the correct attacks.
Edgar should constantly use the Bio Blaster, as this can destroy an
entire enemy group. Have Cyan use the Quadra Slam, while Celes and Terra
fight and cure with magic. If you still are having trouble, don't worry
about losing. Instead, keep fighting with Sabin's group until he learns
the Fire Dance, then use that to waste the enemies. Battle Kefka with a
combination of magic users and fighters. After the battle, the group
goes to the Esper, where Terra morphs for the first time. Unfortunately,
she goes Vallistic and flies off to the west.

                        -------------------------

(4)  The Search for Terra
        
    After Terra flys away you'll be in Narshe. Buy and equip some
weapons, armor, and relics, but, if Sabin or Edgar is in your party,
don't buy items. Search the town for a room filled with treasures,
and remember about the locked treasure chest. You should go to Figaro
Castle. There, buy tools and items. If Sabin or Edgar are at the front
of your party, you get them for half price! Explore and sleep at the inn
to see a few important cinema scenes (though you can do this later also).
Submerge the castle from the engine room to travel across the mountain
range.
    Head for Kohlingen. If Locke is in your party, you'll see a few
cinema scenes. If you only have 3 people with you and 3000 GP, then you
can enlist Shadow for a little while. If you're not in a hurry, head
north to the small house where the Coliseum will be in the World of
Ruin. Search the house for a valuable Hero Ring. Head south to Jidoor,
where you should search the town. Then head north to Zozo. You may want
to gain a few levels before you enter. Upon entering, head as far left
as you can, and find the building with the stopped clock. If you talk to
the inhabitants of the town and know that they mostly all lie, you can
figure out the correct time to enter. If you're lazy and want it spoiled
for you, set it for 6:10:50, and you'll find a passage to the valuable
Chainsaw. Head down to the large tower, where you should proceed to
climb it. Make sure to find every treasure chest along the way, as one
holds the Thief Glove, which makes Locke use Control, allowing him to
fight and steal in one turn. When you think you can't go any farther,
try jumping between buildings. Continue up the tower until you fight
Dadaluma. Use your strongest attacks on him, as well as Potions and
Cure spells to recover your HP. When he calls reinforcements, ignore
them and concentrate on him. Head upstairs to the topmost room, and
look around for a few treasures, then go up to find Terra and Ramuh.
                        
                        -------------------------

(5)  The Opera House
        
    After finding Terra, you must pick 2 people to go with Celes and
Locke. Depending on your actions, Cyan may stay with Terra. If you
haven't already gotten Shadow, DO NOT go back to put him in your
party! If you do, he'll leave during the Opera, and you'll be stuck
with 3 fighters untill after the Magitek Factory! Go back to Jidoor,
and talk to everyone in the town. Then go to Owzer's house (the one
farthest north), and talk to the Impresario. Read the letter and talk
to the man, then head for the Opera House (it's south of Jidoor). When
you arrive, enjoy the cinema scene, then go with Locke to the dressing
room. When performing the opera, press A immediately on the first
choice. For the second, press down, then A. On the third, press
A. Go upstairs, and walk over to Draco. Follow him, and when he stops,
press A as if to talk with him. Pick up the flowers, then go upstairs.
Half way up, you'll stop. Press to the right, then continue up. Walk to
the Valcony, and enjoy! If you don't do this quickly, you will fail and
have to do the entire thing over again. With Locke, pick up the note in
the room, and talk to the Impresario. Equip the Sprint Shoes (if you
don't have them on), and go up and right on the Valcony. Talk to the
man, then pull the far right switch. Go back to where you were sitting
and head to the left, then up. When you're above the stage, try to
avoid as many rats as possible. If you have to fight them, kill the
yellow ones first, because they can call reinforcements. When you reach
Ultros, you'll fall onto the stage, then fight him. Use your strongest
moves, and he'll eventually leave. Setzer will come up. Watch the scene,
and prepare for the trek through the Empire. Now wasn't that fun?
                      
                       -------------------------

(6)  Magitek Factory
        
    When you reach Albrook, buy some new weapons, armor, and relics
(the best available), then gain a few levels outside. Use the Espers
to learn some magic spells, especially Cure1. You may want to go to
Tzen and Maranda to find more weapons and info, but you don't need
to. Head northwest from Albrook to Vector (it's the big castle). DON'T
sleep at the inn. You will be swindled by a thief. Instead, go over to
the small building and refuse to pledge your allegiance to the Empire.
Fight the guards, and the man will heal you. Buy weapons (if you haven't
already done so), dodge the soldiers in the north of town, and enter the
buildings. When you think you're ready, go to the right and talk to
the man behind the boxes. Climb onto the box, and shimmy over the guards
while they attend to the sick man to get into the factory. Make sure
Celes has a sword, because you will want to use Runic here. Explore the
first room thoroughly, you should find 2 or 3 treasures. Climb into the
left pipe, and go downstairs. Remember, there are a lot of treasures
here. Try pressing against the far southern walls, and you will find
doors leading to a few treasures. Equip all of the Flame and Thunder
equipment that you find, and look for Kefka. Jump off where Kefka threw
the two creatures. Make sure that you are fully healed at this point.
Talk to the left creature and you will enter a fight. For Ifrit, use
strong Ice attacks, and use Fire attacks on Shiva. They'll turn into
Magicite. Go through the left door, use a tent, and save your game
(by the way, have Locke steal from the soldiers around here to get
tents). Go back through the door, and go into the right one this time.
Go all the way up the stairs, fighting enemies on the way. Search the
room with several Esper Processing Chambers for the Break Blade. It is
hidden out of view. Go throug the next doorway to fight #024. It is
difficult to hurt him with magic (he changes what he is weak against
when he glows), so use primarily fighting attacks. Sabin's Aura Bolt and
Cyan's Dispatch techniques work best if they are in your party. Go up
through the door and talk to Cid. Watch the cinema scene, then follow
Cid. Use a tent and save your game before you talk to Cid again. In the
mine cart ride use strong fighting techniques plus Ice and Fire spells
on the Mag Roaders. When you fight #128, attack the body, not the arms,
with strong Ice and Thunder attacks. Save your game when you are outside,
and talk to Setzer. Once back on the airship, you will have to fight
some Cranes. Use strong magic (you might want to Scan to see what they're
weak against), and Setzer's Slot. If the Slot lands on 3 diamonds, you'll
probably win the fight easily.
                      
                       -------------------------

(7)  To the Sealed Gate
        
    You get to control the airship here. Fly to Narshe. Remember the
locked treasure chest? Go to that house and follow Lone Wolf to where
the Esper is (at the cliff). He will grab a Moogle to use as a hostage.
When he tells you not to step forward, stand still. Mog wrestles free,
but both will almost fall of the cliff. You only have time to save one.
If you save Mog, he joins your party (kupo)! If you save Lone Wolf, you
get a Gold Hairpin, which cuts in half the magic needed for the wearer
to cast spells. I STRONGLY suggest taking Mog. You may want to fight
with him in forests, plains, and other backgrounds until he learns his
dances. See the "A Few Tips and Secrets" section for info on getting
the Water Rondo dance.
    When you're ready, fly to the Imperial Base. Nobody will be there.
Don't bother searching the building as everything inside is locked up
right now. Exit on the right side. Save here before you do anything else.
Go across the bridge and to the cave. You'll find a valuable treasure at
the beginning, so take it. When you reach the room with moving bridges,
make your way to the treasure chest on the little island. It holds the
Coin Toss, which lets Setzer kill the enemy with money. Follow the route,
and, when you pull a switch that makes you hear a distant sound,
backtrack to reach a treasure chest. After fighting a Ninja (when you
pull a switch), head right and down, then hold A and walk around on
the bluff. You'll find many hidden treasures here; apparently they are
the 'prize under the staircase' that he is talking about. When you reach
the area with 2 switches on the floor, DON'T step on either of them.
Instead, pass the first one, then go up the right bridge. Pull the
switch in the chest, and go downstairs, then down again. Go to your left
to the little raised piece of ground, and step on the switch. It will
open a cave with the VERY valuable Atma Weapon in it. Equip it on Terra
only if she has a rather high HP count at this point. Keep going to the
right, until you eventually reach the Sealed Gate. Hit Kefka once, and
enjoy the show! When it's over, exit the cave through the new passage
that is created. You should be able to easily reach the airship.
                        
                       -------------------------

(8)  Search for the Espers
        
    The airship crashes. Go and talk to the people in Maranda. They
have new things to say. Head to Vector, and go up to the castle.
You'll talk to Gesthal and Cid. Before the banquet begins, you will
be sent on a small mission. Talk to as many soldiers as possible. You
may have to fight some. DON'T talk to Kefka, as he takes away from your
time to talk to soldiers. When you have talked to 24 soldiers, wait out
the timer. During the banquet, be as courteous and polite as possible
when talking. Refer to the Miscellaneous Info section for what should
be said during the conference. Go to the Imperial Base if the door was
opened as there are a few goodies to find there now. If you want to see
a special cinema scene at this point, head back to the airship and talk
to Setzer. When you're ready to move on, go to Albrook. Go to the ship
and enjoy the cinema scene where Celes is reunited with the group.
Afterwards, sleep at the inn for free for yet another cinema scene. Go
back to the ship, and you'll set sail. When you reach Crescent Island,
head north to Thamasa. Press A next to the barrels and boxes for some
prizes, and by new weapons and armor. Some of the relics are also useful.
Explore until you find Strago and Relm in one of the houses. Sleep at
the inn and when you awake go to the burning house. Enter with Strago.
If you have it, equip Strago with the Ice Rod, and use Ice and the
Aqua Rake spells on your enemies. Try to avoid the fireValls, and
eventually you'll reach a big FireVall. Defeat him with Ice2 and Aqua
Rake. Shadow will save the day when all looks bleak. After finishing,
see if there's any equipment you couldn't afford before at the shops,
then head for the Crescent Cave. Save outside and go up a few levels.
Take the treasure chest immediately to your left at the entrance, then
head up and right, through the door. When you're outside, work your way
to the left, and into another cave. Pick up any treasure, and you'll
eventually reach the 3 Golden Statues. Along comes that pesky octopus
again. When fighting Ultros, use the strongest fire attacks possible,
and, when Relm joins you, have her sketch Ultros. You'll win (for now),
and head out the left door. Save when you have the chance, and, when
you see 3 tiles on the ground, step on the upper-left one. Go out the
door and collect the treasure, then go back inside and upstairs. Fall
through the upper-right one, and continue until there's a cinema scene.
When in Thamasa, watch the action. Kefka will do some evil, and when you
wake up, you will be General Leo. Don't try exiting Thamasa at all as
you cannot defeat the Guardians stationed at the outskirts. Fight Kefka
with General Leo; it should be easy. Unfortunately, Leo is killed by
Kefka. You will watch the sad burial. Board the airship when the party
comes, and watch the cinema scene.

                        ------------------------

(9)  The Floating Continent
        
    After Thamasa, fly to Doma Castle (if it was freed), and, if you
wish, South Figaro. Gain several levels (you'll need to for the
upcoming battles), and save somewhere. Board the airship, and choose
to look for the Floating Continent. You'll battle the IAF, which
consists of several battalions of enemies. This can be pretty tough if
you haven't advance your levels, so be sure to cure between battles.
Eventually you'll face off with Ultros and his friend, Chupon. Use fire
attacks on Ultros, and all of your strong ice and special attacks on
Chupon. Chupon will eventually sneeze you away, and you'll fall. You'll
fight a machine on your way down! Concentrate on the body itself, and
destroy the little machines it releases that absorb magic. You have to
hurry, because when the countdown ends, you'll be fried!
        You'll end up on the Floating Continent. Talk to Shadow and he'll
join your group. Make sure to save your game so that you don't have to
face the IAF again. The battles here are tough, so you should have Shadow
throw Shurikens and Ninja Stars, as well as different Skeans. When you
think you've reached a dead end, try pressing against the wall.
Basically, you should make your way to the right, collecting the blue
orbs (treasure chests). Don't miss the Masamune, or any other treasures.
When you find a save place (haven't seen one of those for a while), use
a tent and save. Soon you'll have the option to go back to the airship or
continue onwards. You really should keep going unless you are short on
supplies or have unfinished business, in which case leave now or forever
hold your peace. Fight the Atma Monster using very strong ice spells,
and all of your best attacks. Cure2 is imperative to your survival, so
make sure somebody has learned it by now. You should be victorious if
you pound away. When you win, head up and enjoy the long cinema scene.
Shadow will trap Kefka between the statues, and a timer will come up.
Hurry to your right. If you have the Charm Bangle, equip it now. There
may be some blue orbs, but don't bother trying to get them now. When
you defeat the enemy at the glowing star, continue going right. At the
edge it asks if you want to jump to the airship or wait; your decision
here is very important. Choose wait, move back a step, and step forward.
Now choose to wait for Shadow. If you don't, you can't get him later!!!
At about 5 seconds left, Shadow will come, and you'll escape. Enjoy the
splendor of the end of the world!

                        ------------------------

(10)  What You Should Have Done By Now
        
    By now you should have found the 12 normal characters. You will
have 11 if you didn't save Mog. If you neglected Mog, you'll have to
wait for another chance to find him. By now your characters should be
at least at level 25, that being the minimum. Sabin should have learned
the Fire Dance (maybe the next one also), and Cyan should know the
Quadra Slam. Make sure that you found the Atma Weapon before this point,
or you won't be able to get it. You could live without this weapon,
but it eventually becomes one of the best weapons in the game.                      

                        ------------------------

(11)  A Few Tips and Secrets
        
    If you want to gain levels quickly, then you should stay
near the beginning of the Floating Continent. The enemies here
can be defeated, and they give you a lot of experience. If it's
magic you want, go to the Triangle Island (upper left corner of
map). Defeat the invisible Intangir by casting Doom, but beware:
it will cast a powerful spell on the person who kills it. Have
your party above 1000 HP each. Alternately, use the loop on the
Lete River that is listed in the misc. section of this FAQ.
    If you think that the Atma Weapon is faulty or doesn't work,
that's because it gains power as you gain HP. The more HP you
have, the stronger it is. Remember, if you're low on HP, it will
hardly do anything.
    Terra's Morph will last longer at higher levels, and if you
go many battles without using it.
    Many people wonder how to get two of Mog's dances; the Water
Rondo and the Snowman Jazz. The Snowman Jazz can be found in
the World of Ruin only, but the Water Rondo MUST be learned in
the World of Balance. The W. Rondo is, in fact, Mog's strongest
dance. To acquire it, form a group with Mog in it. Land the
airship at Nikeah, and rent a Chocobo. Ride it all the way to
Baren Falls, and hop off. Jump the falls, and go all the way to
the Serpent Trench, and jump in. Fight a water enemy without
dancing and you'll learn the Water Rondo! You'll end up in Ni-
keah, right next to your airship! An alternate, longer route is
to take the raft down the Lete River with Mog. The Serpent Tre-
nch is much faster, though.
    To save Shadow on the Floating Continent, during the destr-
uction, wait instead of jumping onto the ship. Step forward,
then choose to wait for Shadow. If you stand there until only
5 seconds are left, he'll come and you'll leave together.
    In Mobliz, it is possible to get a valuable Tintinabar. Talk
to the injured soldier, and read the letter on the desk. Go to
the house in the center of town and send something in the mail.
After going back and forth and spending a lot of money on mail,
the soldier will give you a Tintinabar!
    Many of the treasure chests in the WOB can be found in the
WOR (as long as the level they were in is still accessible). If
you leave treasure chests, then open them in the WOR, they will
contain better items! This holds true particullarly for treasures
in the Narshe Caves and the Magitek Factory...


                  ***THE WORLD OF RUIN WALKTHROUGH***


(1)  Stranded on a Deserted Island
        
        This is a very short part of the story, but can also be very
dramatic. You will be alone as Celes. Cid is your only companion, and
he is becoming ill from a year of being stranded. To pick up fish for
Cid, go to the beach south of the house and press A next to a fish.
Remember: the faster the fish, the healthier it is. There are 4 types
of fish: Rotten Fish, Fish, Just a Fish, and Yummy Fish. Each one can
be seen in the Rare items list. If you feed Cid 10 Yummy Fish (the very
fast moving ones), he'll live! If you take to long to catch the fish,
or if you feed him Rotten Fish, Cid will die, and Celes will almost
commit suicide. Either way, you will set sail using a raft that Cid made.
Remember where the Solitary Island is for later in the game.
                      
                        ------------------------

(2)  Search for The Others
        
    You will arrive on a new body of land. Head north to Albrook and
talk to the people to learn of the World of Ruin. You'll hear about
several key story elements: the 8 dragons, Phunbaba, and Doom Gaze,
as well as Kefka's reign of terror. Buy new equipment (you'll need it)
and sleep at the inn. When you leave town, head north past Kefka's
Tower and through a desert. Eventually you'll reach Tzen. Save outside,
and when you enter, a disaster hits. Go the inn for HP and MP if you must,
then go up to Sabin. Enter the house, taking the treasures, and head to
the left. Go downstairs, and up to the long landing. The child should be
above the fireplace. Take it outside, and Sabin will join you. Buy
equipment for him if you must, then save outside.
    Go northwest and find a small forest. In the middle, rent a Chocobo
and go south. Go east across a bridge and follow the green trail that
was once the Serpent Trench to Mobliz. It has been pretty much destroyed.
Sleep at the house you find and talk to Terra. You'll fight Phunbaba, who
can be stopped by strong ice spells, the poison and bio spells, and the
Suplex Blitz. Terra won't join you yet, but you can't give up now.
                        
                        ------------------------

(3)  Edgar!
        
    After the fight with Phunbaba, head south to a forest where you can
rent a Chocobo. Follow the Serpent Trench past the Fanatics' Tower and
to the town of Nikeah. Talk to the thieves at the inn, and, when they
leave, go outside and talk to Gerard (he looks like Edgar). Follow
Gerard into the ship, and, at South Figaro, locate him at the inn. Buy
new weapons, armor, relics, and items at the town, then leave.
    Go to Figaro Cave to the northeast. Follow Gerard, the thieves, and
the Sigfried impostor to the Recovery Spring. Remember that opening on
the other side? Jump on the turtle and enter it. It leads to Figaro
Castle. If you search the cave, you may find Sigfried, but he runs away.
Go to the engine room and down the stairs that you couldn't enter before.
Collect the treasures, and find the engine. Gerard will reveal himself to
indeed be Edgar and you'll collectively fight the Tentacles. It is a good
idea to have relics protecting you from poison and berserk, as well as
Running Shoes to negate the effects of slow. Have Celes cast Regen on
everyone as soon as possible. Each Tentacle gets injured by different
magic. Have Edgar use the Chainsaw, Flash, or Drill, Sabin use the Aura
Bolt, and Celes use magic to cure or runic. When you win, go through the
door and press A by the statue for the Soul Sabre. Go back the way you
came, and the engineer will make the castle go to Kohlingen. Buy the
new items and tools in the castle at half price by putting Edgar or Sabin
in the front of your party. Head out for Kohlingen.

                        ------------------------

(4)  A New Airship
        
    When you find Setzer in the cafe of Kohlingen, he'll join you. Buy
new equipment from the shops. Equip Setzer with either the Dice or the
Trump. Go to Daryll's Tomb and save outside. From the beginning, go
down stairs and to the right. Go up through the door, and press A on the
tombstone. A door will open, which you should go through. Flip the
switch at the top of the room and the water will go down. Return to the
main hallway and go down. Keep going and collect the treasure chest.
Once again go to the main hallway, only go all the way to the left and
down (if you REALLY want to solve the tombstone puzzle, go down the
center twice, and read each of the tombstones. Go to the main hallway,
into the upper-left door, and put in THE WORLD IS SQUARE backwards).
Go down the next set of stairs and collect the chest to your right. Move
against the right wall and you'll find a hidden passage that leads to a
treasure chest that contains the valuable Experience Egg. This doubles
the experience earned of whoever has it equipped, so use it wisely. Go
back through the passage and in the door to the north. Walk across the
water and flip the switch. You'll see a door open. Return to the main
hallway and go down through the center door. Flip the switch, then jump
on the turtle. It'll take you to the door, which you should go through.
Open up the right chest, than use a tent and save your game. You'll have
to fight a dangerous enemy in the left chest, but, once defeated, he
yields 1 or 2 powerful Fire Claws for Sabin. Save your game again, then
go through the northern door. Walk up to the casket to fight Dullahan.
Have Sabin use Blitzes and the Fire Claw, Setzer use the Dice and Slot,
Celes cast Fire and Cure spells, and Edgar use the Chainsaw or Drill. It
shouldn't be difficult. When done, go up through the door and enjoy the
cinema scene. You'll take off in the new airship.

NOTE: From this point on, the main objective is to find all of your
party members. This can pretty much be done in any order, with a few
exceptions. There are also a few side quests that allow you to collect
very valuable items. At any point you can go to Kefka's Tower, although
it is advised to gain levels before you do so. Many people don't like
the openness of this point in the game; the story pretty much revolves
around single character elements. However, it is still rather enjoyable.
If you want to fully understand each character, you should spend time
with their little subquests (Hidon, Doma Castle, Gau's home...). The
path is really up to you.
                        
                        ------------------------

(5)  Cyan's Grievances
        
    When you first take off in the new airship, you'll see a bird, and
follow it to Maranda. In the house in the upper-right, a girl says she's
been receiving letters from her love in Mobliz, but you know that he's
dead. The handwriting on the letter is that of Cyan. Take the girl's next
letter to the carrier pigeon, and watch as it flys to Zozo.
    After flying to Zozo, talk to the man that told the truth the first
time (he's up and to the right of the big tower) and he'll give you info
and Rust-rid. Go into the Cafe and find the rusty door which will now
become unrusted. Go through the passage to end up on Mt. Zozo. Make your
way through the first room, making sure to collect the treasures. In the
second room, use a tent and save your game, then step on the switch to
your upper-right. This will release one of the 8 dragons from a treasure
chest. If you are weak, you can save this fight for later. Otherwise,
fight it using your strongest abilities. You should win. Continue climbing
the mountain until you find Cyan. Enjoy the cinema scene. When it's
done, you can go to where Cyan was and get the key to open his treasure
chest. Open the chest and take his books, although they don't really do
anything. Make your way out of Zozo or use a Warp Stone (or Warp magic),
and fly back to Maranda with Cyan in your group. Talk to the townspeople
again.

                        ------------------------

(6)  Face to Face With Phunbaba
        
    By this time you can check back on Terra in Mobliz. When you do,
you'll notice that she's gone. Go into the house where Duane is and
follow the dog into a secret passage behind the bookcase. There's an
ERikksir hidden in one of the pots. You'll have to fight Phunbaba again
here, so make sure that you're healed up. Use the same tactics as when
you fought him before. Midway through, Terra will morph and join you in
the fight. Phunbaba's life resets at this point. It should be easy with
Terra's magic skills. Terra will rejoin the party, and you can now
continue your adventure.
                        
                        ------------------------

(7)  To the Veldt!
        
    Short chapter! Anyway, all you have to do is fight a battle in the
Veldt with 3 people in your party. Gau will rejoin you and will have
learned a few new Rages. If you wish, you may take him and Sabin to the
house in the northwest. There Gau will meet his father. It's both funny
and a tear-jerker.

                        ------------------------

(8a)  Save Shadow

Note: You can only save Shadow if you waited for him back on the
Floating Continent!!!
        
    This is a split scenario. If you waited for Shadow on the Floating
Continent, he will be waiting in the Veldt Cave. Go there and follow
Interceptor. BE SURE to open EVERY treasure chest in the cave, or you
may miss the valuable Striker!!! Eventually you'll find Shadow lying on
the ground (it's after a save location). Be ready, because you'll have
to battle two powerful Behemoths! Use Ice magic, and you shouldn't have
trouble. However, get ready! Just after beating the first, its ghost
will trap you from behind! This one is easy. Just use the item `Revivify' \
on it to kill it in one hit.
    When you do defeat the monster, you'll take Shadow to Thamasa.
(NOTE: Ignore the fact that they mention him with 'she.' This was just
bad coding, as you can also rescue Relm here in an alternate fashion)
After sleeping at the inn, he'll disappear, having gone to the Coliseum.
Make sure to search the left wall of Strago's house (upstairs) for
another Memento Ring.
    Head far west to the Coliseum. You'll hear about a man dressed in
black searching for a Striker. Bet the Striker (you should have found it
in the cave), and you'll fight Shadow (even though it says Shadow Chupon).
You'll easily defeat him, and he'll join your party for the rest of the
game.

                        ------------------------

(8b)  Save Relm
        
    No matter if you saved her in the cave or saved Shadow instead, Relm
will end up at Owzer's House (it is located at the top of Jidoor). Head
to Jidoor and up to the large house there. After trying to go up the
stairs, read Owzer's Diary. Press A on the lamp (near the stairs), then
go up. If you wish, fight the flower portrait. Look at the picture of
Geshtahl twice for a clue about the Phoenix Cave. Then look at the
woman's portrait. When you defeat the enemy, enter the door that appears.
Follow the path (some of the portraits do things, so watch out), and,
when you find 3 doors on 1 wall, walk behind the wall and press A for the
valuable Relic Ring (makes Doom/Poison cure, and Cure/Life injure). Go
through the left-most door. If you wish, stand under the floating chests
to fight an enemy. You have to go to each one in a certain order. Then
go through the door. Save your game and go through the right door (the
left is a trap). Fight the Spirit Chadarnook, using strong fire attacks
on the demon form. You may want to cast Regen on everyone, because one
of his moves damages everyone over time. He'll transform, and, in doing
so, change what he takes damage from. After winning (it may take awhile),
Relm will join your party.

                        ------------------------

(9)  Strago and Ebot's Rock
        
    Having saved Relm, take her to the Fanatics' Tower. A very confused
Strago will be marching with some Kefka Worshippers, but will snap out
of his trance when he sees Relm. Take both of them to Thamasa, and, after
a cinema scene, buy some equipment and head to Ebot's Rock. Enter the
cave and talk to the chest. Using the transporters, find 22 or more
pieces of coral, then bring them back to the chest. The chest will move
out of the way, and you can face Hidon. Take Strago along, and kill off
the little Hidonites first. This will cause Hidon to use Grand Train
(which Strago will learn afterwards). Keep attacking with Fire and Cure
attacks and eventually Hidon will fall. Hopefully you got him to cast
Grand Train, which is one of Strago's best Lore attacks. Enjoy the
cinema scene. If you DIDN'T learn Grand Train, fear not; all is not lost.
Talk to Gungho in Thamasa until he says, "Hidon hasappeared at Ebot's
Rock again!" Go back to Ebot's Rock, feed the chest, and you can face
Hidon again. Do this as often as you want.

                        ------------------------

(10)  Mog Lives!
        
    Take your airship to Narshe. Ignore the fact that the doors are
locked until you find Locke later on. Remember the Moogle Village? Well,
return there by going through the Narshe Caves. Mog will be there, and
he'll join you. Search where he was standing for the Moogle Charm (avoids
random enemy fights). Take Mog with you and head north through the caves
where you started the game.  In the snowy area where you fought Kefka you
will find the Ice Dragon. Simply use Fire attacks to kill it quickly.
Fight another enemy in the area and you'll learn the Snowman Jazz dance
for Mog. Go to the frozen Esper Tritoch and fight it. Use strong weapon
attacks and Fire magic. When you thaw it out, you will receive its
Magicite, and the cliff will break. Have Mog in your party and jump off
the now open cliff.
    Follow the cave's route, picking up treasure chests along the way.
It is a puzzle that shouldn't take long once you realize where the ground
breaks away. Beware of the chest that contains the Pugs, as they are
very deadly. Come back to them later. You'll eventually reach a room
with a bone carving. Take the Magicite from it and Umaro the sasquatch
will fight you. Defeat him with powerful attacks, and, after beating him,
Mog will forcibly make him join your party (they are friends). If Mog
isn't in your party, be sure to bring him to Umaro.
    This is a good time to take care of the Earth Dragon. Fly to the
Opera House, where you will hear of a dragon on the stage. Go to the
switch room and flip the third switch from the left. This will cause you
to fall onto the stage. When you fight the Earth dragon, make sure that
you equip everyone with a Cherub Down relic (which you can buy in
Jidoor). This will alow you to float, avoiding the dragon's deadly
quake attacks and prevent him from negating the effect. Defeating him
will then be simple.

                        ------------------------

(11)  Phoenix Cave
        
    Head to the Pheonix Cave, which, as Gestahl's portrait told you, is
hidden in the center of the star-shaped mountain range. Fly over it and
you will drop down to the entrance, breaking up into two parties. If you
want to make this area very easy, have Mog in one of your parties and
equip him with the Moogle Charm. If you want to rough it and face tough
enemies, by all means do not use his relic. You may also want to have
Umaro because of his immunity to fire attacks thanks to the Snow Muffler.
Follow the maze's twists and turns, and notice how most of the chests
are empty. Look carefully at the ground for difficult-to-see switches.
It is required that both parties flip switches so that others can
advance further into the cave. You'll eventually end up at the Fire
Dragon (make sure to save your game beforehand). Fight the dragon, or,
if you're weak, save it for later. Use strong ice attacks against the
beast to make quick work of it. Afterwards, go back up and stand on the
switch to make a set of rocks appear. Have the other party leap across
using the rocks, then head down with both parties. Have each stand on
one of the 2 switches, and the raised land will lower. Follow the path  
and you'll at last find Locke.
    Enjoy the long cinema scene, then take Locke to Narshe. Search the
weapon shop and the northern shop for the Ragnarok Sword/Esper and
Cursed Shield. I suggest you take the Esper, or read the Secrets section
for another way to learn Ultima involving uncursing the shield.

                        ------------------------

(12)  Fanatics' Tower
        
    Go to the Fanatics' Tower. In this tower you cannot normally fight,
so be sure to come with your strongest magic users (or, if you wish,
include Umaro; his Berserk-like state allows him to attack. However,
his inability to heal your other party members may be your downfall).
If you are lazy and don't want to fight anyone, or you want to get the
treasures present beforehand, use Mog's Moogle Charm. You may wish to
learn a lot of magic before entering. Especially make sure that everyone
knows Osmose so that they can replenish their MP in fights. Equip someone
with the Siren Esper, and have somebody know Life3. Berserk also helps.
It is also suggested to know the Ultima spell, as it will wipe out even
the toughest of enemies in a few attacks. Equip strong magic-defending
equipment, such as Force Armor and the Force Shield. Use the Siren Esper
to perform an almost 100% working Mute attack, which debilitates any of
the strong magic that enemies use. Fight your way to the first treasure
room and take the treasure. Then move to the right of the chest, walk up,
and press A. You'll here a noise. Go out the room and downstairs to the
new door. Enter and take the Air Anchor (one of Edgar's Tools). Then
continue your journey up the tower. If you fight a Magic Barrel, DON'T
KILL IT. Instead, let it heal you until it runs away. You'll fight a
Dragon higher in the tower. The fight should be easy with the Ultima
spell. At the top of the tower, take the Gem Box and equip it on the
strongest magic user. Be prepared for what is probably the most annoying
boss of the game. When you fight the Magi Master, cast Life3 on as many
people as possible (but at least one). The Magi Master changes what he
can be hurt by magicwise, but, if you have the Berserk spell, cast it on
him immediately to keep him from changing. It will be a tough, long
battle. However, if you have the Ultima spell, it shouldn't take too
long. If you cast Life3 on somebody, then you'll win even after he uses
Ultima as a final attack. Alternately, you can use Rasp and Osmose to
gradually wear down his 50,000 MP. Once he runs out there is pretty much
nothing that he can do (including the final casting of Ultima). Now head
back down the tower (easier said than done, unless you have the Moogle
Charm equipped).

                        ------------------------

(13)  Cyan's Dream
        
    Fly to Doma Castle. Make sure that you have Cyan in your party. Upon
arriving, strange things will happen and your group will be seperated.
Walk through the various doors until you find your two other group
members. You should be able to make it as far as the Three Dream Stooges
easily. Kill the flying one first, as that one can cast Life on the
others. Once he's down, the rest should be easy. After that, you'll
continue through Cyan's mind. You will find yourself back on the Phantom
Train. The puzzles are much like they were the first time around. When
you find the Lump of Metal, go up to the moving chest and press A to
put the metal in the chest, stopping it (you won't lose it, though). Flip
the switch and study the chests' patter. When you find another group of
six chests later, enter the same pattern and flip the switch to move on.
Eventually you will wind up in Magitek Armor. Go down, then to the right.
Enter the cave, than walk outside. Fall through the bridge. In Doma
Castle, save your game, and feel free to walk around, witnessing Cyan's
memories of his family. Head to the throne room and fight Wrexsoul. When
he enters someone's body, either kill each other off one at a time until
he appears, or use Life3 on everyone and kill the party. After that, use
Vanish/X-Zone if you are a cheap coward, or use strong fire attacks.
DO NOT use X-Zone if you want to collect a valuable Pod Bracelet. Either
way, you'll end up with a nifty Aura sword for Cyan, and he'll learn the
final few SwdTech attacks! Go back the throne room when you wake up and
collect the Alexander Esper.

                        ------------------------

(14)  Ancient Castle

    Take your strongest party and fly to Figaro Castle. Inside, you
should rest and buy supplies, then ask the engineer to submerge the
castle. On your way back to the large desert, you'll bump into
something. Tell the engineer that you'd like to stop and search, then
head to the jail. Enter the open jail cell, and you'll be in a large
cave. Be sure to pick up the treasures in the first room, then enter
the right-most door near the bottom of the screen. Open the treasure
chest and be ready to fight the Master Pugs! If you win, you'll get
the powerfull Graedus sword! After winning this battle, head to the
left and through the wall (it is fake), then down a ladder below you.
Head left, and keep walking along the bottom of the room, then climb
up a ladder. Go up and to the left through a doorway. Search the bottom
of this new room for two treasure chests, then go down the set of
stairs. Save at the save point, and continue left and up. Enjoy the
sequence that reveals the past of the Ancient Castle, then enter the
main doorway. Fight your way to the throne room and walk to the very
top of the screen. Talk to the stone statuete of Odin for his Magicite.
Enter an archway (the first one on the left), and open the chest for
Umaro's valuable Blizzard Orb. Go back into the throne room and head to
the right and down into a hidden doorway. Press A next to the sparkling
image on the shelf for a book. The man in Figaro's library (if you go
back) will now reveal a secret. Otherwise, here is what he tells you:
go 5 steps down from the queen's throne in the Ancient Castle. Do so,
and press A. You'll hear a noise. Go back to the right and into the
Ancient Castle library to find a new staircase. Go down it and talk to
the queen's statue to transform the Odin Magicite into Raiden. (NOTE:
be aware that the Odin magicite is the only one that provides and agility
bonus at level up, and after the transformation it will be gone forever)
Fight the dragon then go to the castle courtyard. Walk left and into
the double doors. Open the treasure chest and fight a tough enemy for
the awesome Offering Relic. Go back into the courtyard, but this time go
right. Walk into a crack in the wall and open the chest. Now you
can FINALLY get out of here.

                        ------------------------

(15)  Finding That Mimic
        
    When on Triangle Island (it is in the upper-right of the world map),
fight the Zone Eater (the only enemy there). Don't kill it. Instead
have everyone be engulfed. You'll find yourself in a cave. On the
bridges, don't touch the green guys or you'll be knocked off (although
there are some handy treasures if you fall down there). Make sure to get
the Fake Mustache (changes Sketch into Control). Work your way past the
deadly falling ceiling room (stand under the small openings to avoid
being crushed), and you'll eventually find Gogo.

                        ------------------------

(16)  Kefka's Tower
        
    Oh no! You have to split up into 3 groups! The pain! The
horror! Actually, it shouldn't be that difficult if you're near level
50. This tower is made out of pieces from other areas of the game and new
areas. Basically, work your way through the hordes of enemies. If you're
going for the Crusader Esper and the valuable Merton spell, defeat the
2 Dragons here. You'll have to fight Atma and a machine. Fight the 3
statues, saving after each victory. Make sure to equip the Sky Render
on Cyan and the Aura Lance on either Mog or Edgar. Now you can head for
Kefka. Enjoy the overdramatic cinema scene, equip all of your characters,
then fight. Use Pearl, Ultima, and basically the strongest magic possible
on all of his lower minions. If you have a Genji/Offering combo, this
really shouldn't be a tough battle at all. One of the parts will cast
Doom on someone at the end of a fight, so you may lose one character
(that is okay; after each round, dead characters are replaced by
alternates). There are also valuable items to steal which can then be
equipped through the Item menu. Have somebody cast Life3 for the battle
with Kefka, as he casts Fallen One, which makes your HP go down to a
measly 1 pont. It shouldn't be toodifficult at all. Enjoy the lengthy
ending.

                        ------------------------

(17)  Did You Get These Elusive Items?

Chainsaw     - put in 6:10:50 at the clock in Zozo.
Air Anchor   - press A right of the treasure chest, first room
               Fanatics' Tower. Go downstairs.
Soul Sabre   - statue in treasure room, engine area of Figaro
               Castle.
Drainer      - chest in falling house, Tzen.
Illumina     - wager the Ragnarok Sword at Collosseum. Only if
               you took the sword.
Tiger Fangs  - hidden room, Veldt Cave.
Imp Halberd  - win from Tyrannosaur.
Imp Armor    - steal from Tyrannosaur.
Marvel Shoes - wager Rename Card at Coliseum.
Merit Award  - wager Cat Hood at Coliseum.

                        ------------------------

(18)  A Few More Tips and Secrets
        
    How do you gain levels fast? Well, try fighting in the for-
est north of the Veldt. There you fight Tyrannosaurs, which give
you a ton of experience. You may also occasionally fight the Brachosaur.
    The best place for Gold AND Magic Points is in the desert
south of Maranda. There you fight the Cactrot, which gives you
10 Magic Points and 10,000 GP.
    In the forest north of the Veldt (where you fight Tyrannosaurs),
you'll occasionally fight the dangerous Brachosaur. This fearsome beast
can cast Ultima! However, when you defeat it, there's a chance of
receiving the VERY valuable Economizer. This awesome relic lowers all
spells (and that includes Lore attacks) to only 1 MP! This, by the way,
makes the game almost too easy. Use this only if you want the rest of the
game to be a cakewalk using the sick Gem Box/Economizer combo.
    To learn Sabin's Bum Rush Blitz, bring Sabin to Duncan's House.
It is hidden on the same continent as Narshe near a cross of trees.
Gee, Duncan bears an uncanny resemblance to Banon. Read nothing into
that, though.
    Taking the Ragnarok Esper allows you to learn the powerful
spell Ultima! It has the power of FF2's Meteo, if not stronger.
    Alternatively, take the Ragnarok Sword. Wager it at the Colloseum
for the Illumina, the Legendary Sword. This is probably the best sword
in the game (unless you count the Atma Weapon with 9999 HP).
    To face Doom Gaze, you must fly around in your ship until he
attacks. Remember that he can't regenerate his HP after battle, so if
you keep fighting him, he'll eventually die. DO NOT use Vanish/X-Zone
on him, as by doing so you won't receive the Bahamut Esper. Vanish/Doom,
on the other hand, works just fine... if you like that sort of thing.
    Many people wonder where the MegaRikkser is. Well, there are 3 that
appear normally throughout the game: one after beating the Magi Master,
another in Kefka's Tower, and one when you steal from Kefka. However,
to get unlimited MegaRikksers, try casting Stop on the scorpion beastes
in the desert of the Solitary Island, then stealing from them.
    To un-curse the Cursed Shield, fight with it in 255 battles. I
suggest using a Ribbon to stop most of its dangerous effects. After
the battles it will become the Paladin Shield, which is the most
powerful shield in the game! It absorbs all elemental attacks, has a
near 50% evade rate, a VERY high defense rate, and even teaches you
Ultima! Of course, you can also trade the Cursed Shield in for a Cursed
Ring at the Coliseum. After 255 battles with this, you will get...
NOTHING! This item DOES NOT uncurse, although there appear to be some
cases where it does eventually become a Hero Ring. There is no, I repeat,
NO PALADIN RING IN THIS GAME. So, how do you get the Cursed Ring without
losing the Cursed Shield? Well, try fighting the Veterans or the Didalos
of Kefka's Tower. They can be found in either of the rooms where you
normally fight the 2 dragons. It may take awhile, but you'll get a Cursed
Ring after a fight. You can also try using the Ragnarok Esper on them,
although this is rarely succesful without a huge magic level.

Thanks and Happy FF6ing!  ^_^
                        -King Kung

---------------------------------------------------------------
                       PART TWO-Monster List
---------------------------------------------------------------
By SethWHardy                                  
Edited by GWS Wizard, JonN2002 and King Kung

NOTE FROM KUNG:
As of this writing, I do not know if Seth is still a member of
the Internet community, but you should all be greatfull for this
list. If you want to know what you will likely get from Stealing,
use this list, or if you are fighting a particularly tough
enemy, most of their statistics, such as HP, MP, and even
weaknesses, can be found here. Seth certainly did an excellent
job. I believe their is one missing character here, Chupon, and
I'm always planning to get it's data but never do. The reason?
You can't really beat him usually before he blows you away. And
no, his Coliseum appearances really don't count; he's more of a
placeholder there for weak items, though he CAN be beaten.

ANOTHER NOTE:
The Bestiary found on the Anthology disk describes each enemy, shows
their picture, shows what can be stolen from them, and even goes on
to list _every stat_ for _every enemy_! I may update this chart with
those addtions.

KEY:
MONSTER NAME-The name of the monster as it appears in the game.
MONSTER'S LEVEL-Useful for using spells that pertain to levels.
MONSTER'S HP-How many Hit Points the monster has.
MONSTER'S MP-How many Magic Points the monster has.
MONSTER'S WEAK POINTS-What types of damage the monster is part-
iculary vulnerable to.
MONSTER'S ITEMS-What you can get from the monster
(One of two ways: By using Locke's steal ability OR by killing
the monster.)
MONSTER'S EXPERIENCE-How much experience you get from the mon-
ster (Total)
MONSTER'S GP-How many Gold Pieces you get from the monster.


ENEMY       LVL  HP      MP    WEAK          STEAL    EXP.  GP.
---------------------------------------------------------------
1st Class   11   180     25    Poison        Tonic    117   112
Abolisher   24   860     82    None          Antidote 485   525
Actaneon    12   230     98    Fire, bolt    Potion   57    125
Adamyncht   24   1305    50    None                   1449  189
Air Force   25   8000    750   Bolt, water   ERikksir   0     0
Allosaurus  38   3000    300   Fire, pearl   None     951   731
Allo Ver    19   8000    8000  Fire, pearl            0     0
Anemone     33   2000    100   Fire          G.Cherry 1000  550
Anguiform   13   315     150   Bolt                   96    358
Apokryphos  26   1900    195   Bolt,prl,wtr           1200  525
Apparite    20   781     60    Ice, pearl    Revivify
Areneid     6    87      15    Ice, water    Tonic    36    94
Aspik       12   220     330   Fire                   48    115
Atma Weapon 37   24000   5000  None          ERikksir   0     0
Valloon     22   555     80    Ice, water    Fen.Down 369   300
Barb-e      39   3062    198   Poison        None
Baskervor   22   750     100   None          Potion   464   458
B.Day Suit  
Beakor      11   290     30    Fire          Eyedrop  108   135
Behemoth    26   5800    180   Ice                    2052  0
Black Drgn  26   4000    600   Fire, Pearl   Revivify 780   502
Bloompire   26   12      400   Fire          Sm.Bomb  510   896
Blue Drgn   65   26900   3800  Bolt          Scimitar 0     0
Bogy        29   1318    100   None          Potion   532   1200
Bomb                                                  35    80
Borras      35   4771    590   Poison        Potion   2952  2500
Bounty Man                                   Potion   114   55
Boxed Set   45   4020    105   Pearl                  1504  465
Brachosaur       46050                       Economizer
Brainpan    25   1300    1000  Fire,bolt,prl          550   600
Brawler     9    137     100   Ice                    78    84
Brontaur    50   10050   12850 Ice           None     1500  1200
Buffalax    26   2252    218   Fire, water   Dmd.Vest 562   458
Bug         16   310     20    Ice, water    Soft     164   210
Cactrot          3
Cadet                                                       144
Cephaler    21   2237    100   None          Potion   214   280
Ceritops    33   2000    100   Fire          None
Chadarnook  37   56000   9400  Fire                   0     0
Chaos Drgn  44   9013    1300  Ice                    4880  1000
Chaser      19   1202    140   Bolt, water   BioBlstr 690   380
ChickenLip  18   545     155   Ice           Tonic    190   279
Chitonid    26   1111    60    Bolt          Potion                  
Chimera     22   1237    100   None                   1143  760
Ciripus     10   134     100   None          Antidote 82    102
Coelecite   20   480     15    Ice           Antidote
Commander   10   102     50    Poison        Tonic    85    153
Commando    18   580     35    Bolt, water   Tent     252   273
Covert      44   4580    240   Pearl         Shuriken        
Crane       23   1800    447   Water                  0     0
CrassHoppr  11   243     80    Fire, wind    Potion   89    145
Crawler     51   3200    620   Ice           Remedy   1456  1224
Crawly      7    122     0     Fire          Tonic,Rmdy 71  120
Critic      40   1200    330   None          None
Cruller     28   1334    100   Fire, pearl   Tonic    464   595
Crusher     36   2095    340   Fire
Curley      47   15000   2000  Ice, water             0     0
Dahling     37   3580    500   Poison                 1150  1260
Daladuma                                     Head Band 0    712
Dante       28   1945    200   Poison                 1150  712
Dark Force  55   8940    700   Pearl
Dark Side   13   255     85    Fire, pearl   Tonic    165   138
Dark Wind   5    34      0     Fire          Tonic    14    41
Deep Eye    28   1334    100   Fire
Delta Bug   26   612     80    Fire          Slping Bag 288 211
Didalos     59   12280   100   Fire, pearl   Earring
Dirt Drgn   53   28500   16500 Wind, water   Magus Rod 0    0
Displayer   38   3826    1327  Fire, pearl   W.Stone  1510  393
Doom Gaze   68   55555   38000 Fire, pearl   Mag. Bahamut 0 0
Dragon      29   7000    850   Bolt          Potion   2931  0
Drop        27   1000    80    Bolt, water   Tincture 398   427
Dueller     53   7200    1600  Bolt, water
Dullahan    37   23450   1721  Fire                   0     0
EarthGuard  23   1       18    Water         MegaRikksir 1    0
Eland       37   2470    145   Bolt
Enou        46   4635    280   Pearl         X-Potion 1428  968
Evil Oscar  56   7000    500   Fire          W.Stone  2800  1320
Exocite     11   196     100   Fire, bolt    Tonic    162   153
Exoray      29   1200    112   Fire, pearl   Nothing  549   370
Fidor                                                 160   164
Figaliz     45   4220    140   Ice                    1218  554
Flame Eater 26   8400    480   Ice
Flan        19   255     110   Fire          Tonic    160   120
Fortis      54   9800    700   Bolt, wtr              7000  1000
Fossil Fang 20   1399    219   F/I/Prl,wtr   Revivify 382   1860
Gabbldegak  15   350     20    Poison        Eyedrop  104   126
Garm        19   615     45    Bolt, water   Tonic          343
Geckorex    54   5000    1020  Ice                    75    1120
General     19   650     30    Poison        Tonic    232   308
Ghost       10   226     70    Fire, pearl            48    75
Ghost Train                                  Tent     0     0
Gilomantis  26   1412    110   Fire                         756
Gigan Toad  26   458     20    Ice           None                    
Gigantos    25   6000    1120  Poison                 7548  0
GloomShell  41   2905    175   Ice                    1096  421
Gobbler    
Goblin      46   5555    1150  Pearl         MtrlGlve 2188  960
Gold Bear   13   275     0     None          Tonic    160   185
GreaseMonk  8    132     100   Poison        Tonic    52    256
Grenade     17   3000    500   Ice, water
Grunt                                                       48
GtBehemoth  58   11000   700   None
Guard       5    40      15    Poison        Tonic    48    48
HadesGigas  16   1200    60    Poison        DrgnBts  550   600
Harpiai     29   1418    100   Wind                   450   909
Harpy       42   3612    233   None                   1994  1221
Harvester   16   428     85    Poison        Gggls    290   314
Hazer                                                 34    101
Heavy Armor                                           78    195
Hermit Crab 26   305     35    Water                  267   400
Hemophyte   56   6800    1600  None
Hipocampus  37   2444    82    Fire, prl
Hornet      6    92      0     Fire          Tonic    48    64
Humpty      27   800     100   Fire, pearl   G.Cherry 421   326
Ice Dragon  74   24400   9000  Fire          Force Sld 0    0
Ifrit                                        None     0     0
Ing         21   1100    50    Pearl, water           740   442
Innoc       52   6600    390   Bolt, water   BioBlstr
Intangir    26   32000   16000 None          None     0     0
Io          39   7862    1550  Bolt,prl,wtr           3252  1995
Ipooh                                        Potion   0     0
Iron Fist   15   333     65    None          MtrlKnf  144   249
Iron Hitman 52   2000    800   Bolt, water            2000  700
Joker       17   467     90    Bolt, poison  MthrlRod 194   320
Junk             2000
Karkass     43   3850    185   Fire, Pearl   MrlBlade 1399  826
KatanaSoul  61   37620   7400  Poison        Murasame 0     30000
Kefka(Gate)                                  None     0     0
Kefka(IBase)                                 None     0     0
Kefka(Narshe)                                PeaceRng 0     0
Kefka(Thamasa)                               None     0     0
Kiwok       33   2000    100   Ice           None
L.10 Magic  48   1000    300   Fire, prl     Tincture 0     0
L.20 Magic  51   2000    500   None          Tincture 0     0
L.30 Magic  54   3000    700   Poison        Tincture 0     0
L.40 Magic  55   4000    1000  Bolt          Tincture 0     0
L.50 Magic  57   5000    2000  Fire, pearl   Tincture 0     0
L.60 Magic  58   6000    5000  Fire          Tincture 0     0
L.70 Magic  56   7000          Ice/water     Tincture 0     0
L.80 Magic  53   8000          Poison        Tincture 0     0
L.90 Magic  55   9000    9000  None          Tincture 0     0
Land Worm   59   12000   1300  Ice                    4600  0
Larry       47   10000   2000  Fire                   0     0
Laser Gun   23   884     232   None          X-Ether  0     0
Leader                                       BlackBlt 0     50
Leafer      5    33      0     Fire          Tonic    24    45
Left Blade  22   700     470   None                   0     0
Lethal Wpn  47   9200    1956  Bolt,Water    Dbltr    5848  1189
Lich        20   590     90    Pearl         G.Cherry
Lizard      26   1280    70    Ice                    296   356
Lobo        5    27      5     Fire          Tonic    9     30
Lunaris     26   582     25    None          Potion   308   247
Luridan     34   2079    122   Fire, wind             707   1000
Madam       53   8150    900   Poison
Mad Oscar   30   2900    980   Fire          X-Potion 780   2292
Magic Urn   31   100     10000 None          Tonic
Mag Roader(P,L)19 420    100   Fire      Bolt/WtrEdg  308   277
Mag Roader(R,S)18 250    100   Ice     BoltEdg,FrSkn  264   300
Mag Roader(Y,L)32 1777   100   None                   621   352
Mag Roader(Y,S)32 1380   70    None                   647   284
Maliga      26   952     100   Ice,Bolt,Wtr  Tonic    360   576
Mandrake    23   1150    104   Fire          Potion   378   450
Mantodea    54   4500    420   Fire                         501
Mega Armor  21   1000    50    Bolt, water   Potion   348   0
Marshal     8    420     150   Poison        MlKnife  103   350
Merchant                                     Plumed Hat
Mesosaur    26   1112    130   Ice           Antidote 459   456
Mind Candy  15   290     100   Fire, wind    Soft     128   168
Misfit      26   1750    140   Fire, prl              750   786
Missile Bay 25   3000    7000  Bolt, water            0     0
Moe         47   12500   2000  None                   0     0
Mover       51   120     10500 None          Magicite 1500  0
M-TekArmor                                   Tonic    0     0
Muus        28   900     100   None                   190   487
Nastidon    32   1877    100   Fire          Potion   695   298
Naughty     24   3000    195   Fire,bolt,prl None     0     0
Nautiloid   11   236     100   Fire, bolt    Tonic    214   173
NeckHunter  28   1334    150   Poison        DarkHood 588   1330
Necromancer 48   3525    900   Fire, prl              1509  791
Nerapa      26   2800    280   Ice,bolt,prl           0     0
Ninja       2    1650    130   Pearl                  692   520
Nohrabbit   26   75      200   Water         Remedy
number 024  24   4777    777   None      RnEdge,FlmSw 0     0
number 128  23   3276    810   None          Tent     0     0
Officer                                      Tonic    33    66
Ogor        44   4211    219   Bolt, poison  Ashra Knf
Opinicus    38   3210    514   Fire, pearl   W.Stone  1270  519
Osprey      26   850     100   Ice           None     248   596
Osteosaur   30   1584    143   Fire, prl              770   542
Outsider    18   8058    400   Pearl
Over Grunk  15   492     100   Fire          Potion   216   365
Over-Mind                                    G.Cherry 64    228
Pan Dora                                     None
Parasite    39   1000    230   Fire          None     456   461
Parasoul    47   2077    500   Ice                    1622  674
Peepers     23   1       19    Ice,water     ERikksir   2     0
Phase       47   4550    1700  Ice                    2600  890
Phunbaba    31   28000   10000 Poison                 0     0
Pipsqueak   18   250     50    Bolt, water   Tonic    115   100
Pirahna                                      Tonic    0     0
PlutoArmor  39   2850    220   Bolt, wtr
Pm Stalker  26   265     190   Fire, prl              258   491
Poppers     33   1000    100   Fire,psn,wnd  None     800   350
Power Demo  29   2058    360   Fire,prl      Dmd.Vest 484   385
Presenter   31   4845    1600  Fire                   0     1000
Presenter(Sm)19  9230    1600  Fire                   0     0
Primordite  11   145     10    Bolt          Eyedrop  90    115
Prometheus  56   14500   2050  Bolt, wtr              5200  2600
ProtoArmor  19   670     125   Bolt          Potion   498   296
Prussian    41   3300    188   None          FullMoon 1396  773
Psychot     32   900     55    Ice           Tonic    347   275
Pterodon    12   380     70    Fire          MlKnife  464   325
Pugs        99   14001   11000 Fire          Minerva  0     0
Pulbhan     37   23450   1721  Fire
Punisher    35   2191    136   Poison        RsngSun  1242  3000
Rain Man    39   2722    180   Ice,prl,wtr   None     890   485
Ralph       17   620     10    None          Tonic    254   345
Reach Frog  52   3511    220   Ice           TckStar  6200  2600
Red Fang    14   325     20    None          Tonic    134   185
Red Wolf    32   1510    110   None          Tonic    687   412
Repo Man    5    35      0     Poison        Tonic    25    25
Retainer    59   7050    2600  Poison
Rhinotaur                                    Tonic
Rhinox      19   800     35    None                   592   400
Rhobite     10   135     40    Water         Tonic    53    10
Rhodox      7    119     100   None          Antidote 59    80
Rhyos       36   7191    354                                1889
Rider                                        Remedy   400   1290
Right Blade 21   400     150   None                   0     0
Rinn        11   110     35    Fire, pearl   Tonic
Rizopas                                      Remedy   0     0
Samurai     40   3000    500   Poison        None     1544  791
Sand Horse  27   1025    100   Ice, water             474   726
Sand Ray    6    67      10    Ice, water    Antidote 41    54
Scorpion    26   290     19    None                   199   336
Scrapper    34   1759    68    None
Scullion    57   27000   9000  Bolt, water
Sea Flower  47   4200    200   Ice, bolt              1315  670
Sewer Rat   16   299     20    Fire          Potion   108   156
Shiva                                        None     0     0
Sky Armor   24   900     170   Bolt, wind    Tincture 350   400
Sky Base    52   6000    550   Bolt, wtr
Sky Cap     40   3262    200   Bolt,wind,wtr
Slatter     37   2600    97    Pearl         W.Stone  830   415
Slurm       23   505     20    Fire          Potion   232   270
Soldier     11   100     15    Poison        Potion
Soul Dancer 22   2539    100   Poison
Soul Saver  41   3066    566   Ice           None     0     0
Speck                                                 0     0
Spectre     13   235     120   Fire, prl     Tonic
Spek Tor    50   250     20    Water
Sp Forces   21   700     20    Poison        Tonic
Spit Fire   25   1400    180   Bolt, wind    Tincture 550   300
Sprinter    53   4500    350   Bolt          None
SrBehemoth(Gry)43 19000  1600  Fire, poison  JwlRng   0     0
SrBehemoth(Org)49 19000  9999  Fire, poison  BehthSt  0     0
StillGoing                                   Potion   54    135
Still Life  37   4889    390   Fire                   2331  1524
Storm Dragon 42  42000   1250  Bolt          FrceArmr 0     0
Stray Cat   10   156     30    None                   206   90
Suriander   40   2912    228   Pearl         None
Tap Dancer  43   4452    270   Poison        Dirk            
Templar     11   205     150   Poison        Tonic
Tentacle    32   6000    700   Fire                   0     0
Test Rider  32   3100    220   Poison        Partisan 1944  520
Toe Cutter  36   2500    187   Fire, wind    Psn Rod  1752  726
Tomb Thumb  33   2000    100   Bolt, water   None
Trapper     19   555     80    Bolt, water            235   200
Trilium     9    147     100   Fire          Tonic
Trilobiter                                   Antidote 104   65
Tritoch     62   30000   50000 Fire                   0     0
Trixter     49   3815    9900  Pearl                  1698  826
Trooper     13   255     60    Poison        Tonic    90    96
TunnelArmr                                   AirLnct  0     250
Tusker      10   270     100   Fire          Tonic    162   102
Tyranosaur  57   12770   420   Ice                    8800  0
Ultros (Cave)                                None     0     0
Ultros (River)                               None     0     0
Ultros (Opera)                               None     0     2
Umaro       33   17200   6990  Fire, psn              0     10
Urobros     48   50      760   Ice           Tonic    1778  390
Ursus       34   2409    74    Fire                   882   2000
Vargas                                       MtrlClaw 0     0
Vaporite    5    15      0     Fire, pearl   Tonic    23    29
Vectaur     59   2800    180   Ice, water    Nja Star 1400  350
Vector Pup  11   166     10    Fire          Tonic
Vermin      16   499     40    Ice           Potion   144   235
Veteran     57   10000   300   None
Vindr       36   885     87    Fire                   652   497
Vomammoth   1    115     30    Fire          Tonic    50    90
Vulture     15   412     60    Wind          Potion   160   485
Warlock     38   1300    1250  Bolt, poison  Warp Stone
Wart Puck   44   3559    330   Fire          Flail          1169
WeedFeeder  17   480     20    Fire, wind    Atdte,EchoS 278 234
Were-Rat    4    24      0     Fire          Tonic    21    22
Whelk                                        Potion   0     0
Whisper     12   230     90    Fire, pearl   Soft     42    145
Wild Cat    36   1115    78    Fire, water
Wild Rat    12   160     10    Fire                   201   203
Wirey Drgn  26   2802    200   None                   895   1300
Wizard      32   1677    200   Bolt, poison           587   388
Woolly      43   3609    300   Fire          ImprlDgr 1385  1652
WrexSoul    53   23066   5066  Ice                    0     0
Wyvern      18   892     95    Ice           Tonic    483   434
Zombone     21   1991    160   Fire, pearl   Fen.Down 1072  309
Zone Eater  61   7700    57000 Pearl                  2000  2000





---------------------------------------------------------------
       PART THREE-Item, Weapon, Armor, and Relic List
---------------------------------------------------------------
I remember spending far too much time getting many of the things
from this section. The sheer amount of numbers made me, and all
that spent hours getting these stats, ill. However, this is a very
usefull section if you want to make sure you have found EVERY
item out there. Are you skilled (or just persistent) enough to get
them all? No? You wuss. ;)

Items List
----------                              

Name:           Description:
________________________________________________________________

Rename Card  Allows you to rename a character at anytime
Tonic        Recovers 50 HP
Potion       Recovers 250 HP
X-Potion     Recovers HP to 100%
Tincture     Recovers 50 MP
Ether        Recovers 150 MP
X-Ether      Recovers MP to 100%
ERikksir       Recovers HP&MP to 100%
MegaRikksir    Recovers party's HP&MP to 100%
Fenix Down   Recovers the wounded
Revivity     Cures "Zombie" status
Antidote     Cures "Poison" status
Eyedrop      Cures "Dark" status
Soft         Cures "Petrify" status
Remedy       Cures status alignment except Zombie
Sleeping Bag Recovers HP&MP of single character to 100%
Tent         Recovers party's HP&MP to 100%
Green Cherry Cures "Imp" status
Magicite     Summons random Esper
SuperVall    Bouncing damage
Echo Screen  Cures "Mute" status
Smoke Bomb   Lets party escape from battle
Warp Stone   Same effect as "Warp"
Dried Meat   Eat when hungry; recovers 150 HP
Shadow Edge  Spread shadows across battle field (Image on thrower)
Fire Skean   Fire attack
Inviz Edge   Makes thrower invisible
Water Skean  Water attack
Thunder Edge Thunder attack


RARE ITEMS
----------
These are the items that you can see if you go to the Rare Items screen
because they are special and thus seperated from the rest. You can't
manually use these items from the menu, they are activated automatically
in the game or are there mearly to be viewed. There has been a lot of
controversy over how many rare items actually exist in FF6. Well,
according to our notes and what we've seen, there are thirteen rare
items that have been found in the normal game, without using the Game
Genie. The others can not be found ANYWHERE, period. They were most
likely items that did nothing or originally served a purpose but were
taken out of the game. Also, the books serve no puropse. AT ALL.
Really. They do not make Cyan stronger or even increase the power of
Edgar's tools. That is a bunch of Valogna, yet another rumor that got
out of control.

  Books           Simple book of machinery...And "Book of Secrets"...
  Cider           Cider, taken from a merchant
  Coral           Piece of coral, found in the cave near Ebot's Rock.
  Fish            Just a fish
  Fish            Fish
  Fish            A yummy fish
  Fish            A rotten fish
*Lola's Letter   I'm doing fine. Hope you come visit soon...
  Lump of Metal   A heavy weight, Put it into a chest, and...
  Old Clock-Key   An old clock-key, found on a soldier.
  Pendant         A pendant worn by the girl who pilots the MagiTek Armor
  Royal Letter    At a star-shaped mountain range...
  Rust-Rid        Rust solvent
**Autograph       An opera singer's autograph.
**Glass           A magnifying glass with a peculiar lense...
**Opera Record    A scratched record...
**Rock            A strange stone emitting an eerie glow...
**Stone           An invisible stone...
**????            A delicate golden feather.

Notes:

* - You only have this letter before delivering it to a carrier pigeon
** - Only available through use of the Game Genie; May have been
     complEthery removed from Playstation edition


WEAPONS
-------
Abbreviations:
RN:= Runic - Celes can use Runic when equipped with this weapon
2H:= 2-hand - Can be held with two hands
SW:= Swdtech - Cyan can use his Swdtech when equipped with this weapon
VG:= Vigor --------
SP:= Speed          \
ST:= Stamina         \
MG:= Mag.Pwr          \
BP:= Batl.Pwr          > numbers for these stat categories
DF:= Defense          /
EV:= Evade           /
MD:= Mag. Defense   /
MK:= M.Block ------

Name:        Description:(RN/2H/SW/VG/SP/ST/MG/BP/EV/MK)
________________________________________________________________

DIRKS:
Dirk         (y/y/n/0/0/0/0/26/0/0)
Mithril Knf. (y/y/n/0/0/0/0/30/0/0)
Guardian     Rndly evades enemy (y/y/n/4/0/0/0/59/10/0)
Air Lancet   Wind-Elemental (y/y/n/0/0/0/0/76/0/0)
Thief Knife  Rndly steal enemy's item (y/y/n/0/3/0/0/88/10/10)
Assassin     Rndly dispatch enemy (y/y/n/0/3/0/2/106/10/0)
Man Eater    Dbl damage to humans (y/y/n/0/0/0/0/146/10/0)
Swordbreaker Rndly evades enemy attack (y/y/y/0/0/0/0/164/30/0)
Gradeus      Pearl-Elemental (y/y/y/0/0/0/0/204/10/0)
Valiant Knf. Power up as HP decreases (y/y/n/0/0/0/0/145/10/0)
Imperial     (y/y/n/0/0/0/0/82/0/0)
Kodachi      (y/y/n/0/0/0/0/93/0/0)
Blossom      (y/y/n/0/0/0/0/112/0/0)
Hardened     (y/y/n/0/0/0/0/121/0/0)
Striker      Rndly dispatch enemy (y/y/n/0/0/0/0/190/0/0)
Stunner      Rndly cast "Stop" (y/y/n/0/0/0/0/220/0/0)


SWORDS:
Mithril Bld. (y/y/y/0/0/0/0/38/0/0)
Regal Cutter (y/y/y/0/0/0/0/54/0/0)
Rune Edge    Consume MP to inflict mortal blow
             (y/y/y/0/0/0/0/55/10/0)
Flame Saber  Rndly cast "Fire" (y/y/y/0/0/0/2/108/0/0)
Blizzard     Rndly cast "Ice" (y/y/y/0/0/0/2/108/0/0)
Thunder Bld. Rndly cast "Bolt" (y/y/y/0/0/0/2/108/0/0)
Epee         (y/y/y/0/0/0/0/98/0/0)
Break Blade  Rndly cast "Break" (y/y/y/0/0/0/0/117/0/0)
Drainer      Absorb damage as HP (y/y/y/0/0/0/0/121/10/0)
Enchanter    Mag pwr up (y/y/y/0/0/0/7/135/10/20)
Crystal      (y/y/y/0/0/0/0/167/0/0)
Falchion     (y/y/y/0/0/0/0/176/10/0)
Soul Sabre   Absorb dmg as MP, rndly cast "Doom"
             (y/y/y/0/0/0/0/???/10/0)
Ogre Nix     Use MP to inflict mortal blow, may break
             (y/y/y/0/0/0/0/182/0/0)
Excalibur    Pearl-Elemental sword (y/y/y/2/2/1/1/217/20/0)
Scimitar     Rndly dices up an enemy (y/y/y/0/0/0/0/208/0/0)
Illumina     Legendary sword (y/y/y/7/7/7/7/255/50/50)
Raganarok    Rndly cast "Flare" (y/y/y/7/3/7/7/255/30/30)
Atma Weapon  Transform at level up, stronger as HP increases
             (y/y/y/0/0/0/0/???/0/0)


LANCES:
Mithril Pike (y/y/n/0/0/0/0/70/0/0)
Trident      (y/y/n/0/0/0/0/93/0/0)
Short Spear  (y/y/n/0/0/0/0/112/0/0)
Partisan     (y/y/n/0/0/0/0/150/0/0)
Pearl Lance  Rndly cast "Pearl" (y/y/n/0/0/0/3/194/0/0)
Gold Lance   (y/y/n/0/0/0/0/139/0/0)
Aura Lance   (y/y/n/3/2/1/3/227/0/0)
Imp Halberd  ??? while an Imp (y/y/n/0/0/0/0/253/0/0)


KNIVES:
Ashura       (y/y/y/0/0/0/0/57/0/0)
Kotetsu      (y/y/y/0/0/0/0/66/0/0)
Forged       (y/y/y/0/0/0/0/81/0/0)
Tempest      Rndly cast "Wind Slash" (y/y/y/0/0/0/0/101/0/0)
Murasame     (y/y/y/0/0/0/0/110/10/0)
Aura         (y/y/y/0/0/0/0/162/0/0)
Strato       (y/y/y/0/0/0/0/199/0/0)
Skyrender    (y/y/y/0/0/0/0/215/20/0)


CLAWS:

Metal Knuckle   (n/n/n/0/0/0/0/55/0/0)
Mithril Claw    (n/n/n/0/0/0/0/65/0/0)
Kaiser          Pearl-elemental attack (n/n/n/0/0/0/0/83/0/0)
Poison Claw     Poison attack (n/n/n/0/0/0/0/95/0/0)
Fire Knuckle    Fire-elemental attack (n/n/n/0/0/0/0/122/0/0)
Dragon Claw     Pearl-elemantal attack (n/n/n/0/0/0/0/188/0/0)
Tiger Fangs     (n/n/n/3/2/2/3/215/0/0)


RODS:
Heal Rod     Recovers target HP (n/y/n/0/0/0/0/200/0/0)
Mithril      (n/y/n/0/0/0/2/60/0/0)
Fire Rod     Cast Fire2 as item, breaks (n/y/n/0/0/0/0/79/0/0)
Ice Rod      Cast Ice2 as item, breaks (n/y/n/0/0/0/0/79/0/0)
Thunder Rod  Cast Bolt2 as item, breaks (n/y/n/0/0/0/0/79/0/0)
Poison Rod   Cast Poison as item, breaks (n/y/n/0/0/0/0/86/0/0)
Pearl Rod    Cast Pearl as item, breaks (n/y/n/0/0/0/0/124/0/0)
Gravity Rod  Cast Quartr as item, breaks (n/y/n/0/0/0/0/120/0/0)
Punisher     Use MP for mortal blow (n/y/n/0/0/0/0/111/0/0)
Magnus Rod   Mag pwr up (y/y/n/0/0/0/7/168/0/30)


BRUSH:
Chocobo Brush   (n/y/n/0/0/0/1/60/0/0)
DaVinci Brush   (n/y/n/0/1/0/1/100/0/0)
Magical Brush   (n/y/n/0/1/1/1/130/0/0)
Rainbow Brush   (n/y/n/1/2/1/2/146/0/0)


STARS:
Shuriken     Use with throw command (n/y/n/0/0/0/0/86/0/0)
Ninja Star   Use with throw command (n/y/n/0/0/0/0/132/0/0)
Tack Star    Use with throw command (n/y/n/0/0/0/0/190/0/0)


Defensive Equipment ('Armor')
-----------------------------

KEY: (VG/SP/ST/MG/DF/EV/MD/MK)

SHIELDS:
Aegis Shld    Rndly evades magic att. (0/0/0/0/46/+20/52/+40)
Buckler                               (0/0/0/0/16/+10/10/0)
Crystal Shld                          (0/0/0/0/50/+10/34/0)
Cursed Shld   Curse does bad things   (-7/-7/-7/-7/0/0/0/0/0)
Diamond Shld                          (0/0/0/0/40/+10/27/0)
Flame Shld    Abs. fire, teach Fire2  (0/0/0/0/41/+20/28/+10)
Force Shld    50% magic damage, tch Shell (0/0/0/0/0/0/70/+50)
Genji Shld                            (0/0/0/0/54/+20/50/+20)
Gold Shld                             (0/0/0/0/34/+10/23/0)
Heavy Shld                            (0/0/0/0/22/+10/14/0)
Ice Shld      Abs. ice, teach Ice2    (0/0/0/0/42/+20/28/+10)
Mithril Shld                          (0/0/0/0/27/+10/18/0)
Paladin Shld  Teach Ultima, abs magic (0/0/0/0/59/+40/59/+40)
Thunder Shld  Abs. thunder, tch Bolt2 (0/0/0/0/43/+20/28/+10)
TortoiseShld  ??? while Imp, tch Imp  (0/0/0/0/66/+30/66/+30)

HELMETS:
Bandana                               (0/0/0/0/16/0/16/0)
Bard's Hat    Raises MP a little      (0/0/0/0/19/0/21/+10)
Beret         Raises Sketch success   (0/0/0/+3/21/0/21/0)
Cat Hood      Picks up more GP        (0/+2/0/+4/33/+10/33/+10)
Circlet                               (+2/+1/+3/+4/25/0/19/0)
Coronet       Raises Control success  (0/+2/0/+4/23/0/23/0)
Crystal Helm                          (0/0/0/0/29/0/19/0)
Dark Hood                             (0/0/0/0/26/0/17/0)
Diamond Helm                          (0/0/0/0/27/0/18/0)
Genji Helmet                          (0/0/0/0/36/0/38/0)
Gold Helmet                           (0/0/0/0/22/0/15/0)
Green Beret   Raises HP a little      (0/0/0/0/19/+10/13/0)
Hair Band                             (0/0/0/0/12/0/8/0)
Head Band                             (+3/+1/+2/0/16/0/10/0)
Iron Helmet                           (0/0/0/0/18/0/12/0)
Leather Hat                           (0/0/0/0/11/0/7/0)
Magus Hat                             (0/0/0/+5/15/0/16/0)
Mithril Helm                          (0/0/0/0/20/0/13/0)
Mystery Veil                          (0/+1/0/+3/24/0/25/+10)
Oath Veil                             (0/0/0/0/32/0/31/0)
Plumed Hat                            (0/0/0/0/14/0/9/0)
Red Cap       HP up 1/4               (+4/+3/+2/0/24/0/17/0)
Regal Crown                           (+1/+1/+1/+1/28/0/23/0)
Thornlet      Continuous damage, high def. (0/0/0/0/38/0/0/0)
Tiara                                 (0/0/0/+2/22/0/20/0)
Tiger Mask                            (+3/+2/+1/0/21/0/13/0)
Titanium      ??? while Imp, tch Imp  (0/0/0/0/42/0/42/0)

ARMOR:
BehemothSuit                          (+6/+6/+6/+6/94/0/73/0)
Chocobo Suit  Blocks Poison           (+3/+6/+2/+0/56/0/38/0)
Cotton Robe                           (0/0/0/0/32/0/21/0)
Crystal Mail                          (0/0/0/0/72/0/49/0)
Czarina Gown                          (+1/+2/+2/+3/70/0/64/0)
Dark Gear                             (0/+6/0/0/68/0/46/0)
DiamondArmor                          (0/0/0/0/70/0/47/0)
Diamond Vest                          (0/0/0/0/65/0/44/0)
Force Armor   50% mag. damage         (0/0/0/0/69/0/68/+30)
Gaia Gear     Abs. earth              (0/0/0/0/53/0/43/0)
Genji Armor                           (+5/+3/+2/+3/90/0/80/0)
Gold Armor                            (0/0/0/0/55/0/37/0)
Imp's Armor   ??? while Imp, tch Imp  (0/0/0/0/100/0/100/0)
Iron Armor                            (0/-2/0/0/40/0/27/0)
Kung Fu Suit                          (0/0/0/0/34/0/23/0)
LeatherArmor                          (0/0/0/0/28/0/19/0)
Light Robe                            (0/0/0/+2/60/0/43/0)
Minerva       MP up 1/4, blocks magic (+1/+2/+1/+4/88/0/70/+10)
Mirage Vest   Wearer is shadowed! ;-) (0/+6/0/0/48/0/36/+10)
Mithril Mail                          (0/0/0/0/51/0/34/0)
Mithril Vest                          (0/0/0/0/45/0/30/0)
Moogle Suit   Be a moogle! KUPO!!!    (0/0/0/+5/58/0/52/0)
Ninja Gear                            (0/+2/0/0/47/0/32/0)
nutkin Suit                           (0/+7/0/+3/86/0/67/0)
Power Sash                            (+5/+1/+5/+1/52/0/35/0)
Red Jacket    Blocks fire             (+5/+2/+4/+1/78/0/55/0)
Silk Robe                             (0/0/0/+1/39/0/29/0)
Snow Muffler  Best on Gau and Mog     (0/0/0/0/128/+10/90/+10)
Tabby Suit    Blocks poison           (+2/+2/+2/+2/54/0/36/0)
Tao Robe                              (0/0/0/+5/68/0/50/+10)
White Dress                           (0/0/0/+5/47/0/35/0)


RELICS
------

Amulet       - Protects against Poison, Dark and Zombie
Atlas Armlet - Raises attack damage
Back Guard   - Protects against Back and Pincer attacks
Barrier Ring - Casts Shell when HP is low
Beads        - Better percent of avoiding enemy attacks
Black Belt   - Randomly counterattacks when attacked
Blizzard Orb - Changes Umaro's Command Menu
Charm Bangle - Few enemies will attack from the field
Cherub Down  - Causes the wearer to float
Coin Toss    - Changes Setzer's Slot command to GP Rain
Crystal Orb  - Increases wearers max. MP by half
Cure Ring    - Casts Regen
Czarina Ring - Casts Safe and Shell when HP is low
Dragon Horn  - Makes wearer use the Jump command continuously
DragoonBoots - Changes wearer's Fight command to Jump
Earrings     - Adds power to wearer's offensive spells
Economizer   - All spells cost 1 MP!
Exp. Egg     - Doubles wearers gained experience points
Fairy Ring   - Protects against Poison and Dark
FakeMustache - Relm's Sketch command changes to Control
Gale Hairpin - Preemptive attack rate greater when worn
Gauntlet     - Can attack with two hands
Gem Box      - More power to spellsused by wearer
Genji Glove  - Can equip a weapon in each hand
Goggles      - Protects against Dark
Gold Hairpin - Cuts consumed magic points in half
Guard Ring   - Casts Safe when HP is low
Hero Ring    - Increased power for magical and physical attacks
Hyper Wrist  - Raises vigor
Jewel Ring   - Protects against Dark and Petrify
Marvel Shoes - Casts Safe, Shell and Haste
MithrilGlove - Casts Safe when HP is low
Merit Award  - Allows wearer to wear heavy armor
Moogle Charm - NO RANDOM ENEMY ENCOUNTERS! KUPO! (Mog)
Muscle Belt  - Increase max HPs by half
Peace Ring   - Protects against Berserk and Muddle
Pod Bracelet - Wearer can cast Safe and Shell spells
Relic Ring   - Poison cures, Cure hurts, Zombie like character
Ribbon       - Protects against all status changing ailments
RunningShoes - Casts Haste
Safety Bit   - Protects wearer from magic attacks
Safty Ring*  - Mother's love protects from fatal attacks (Shadow/Relm)
Sneak Ring   - Higher Steal command success rate
Sniper Sight - Ensures 100% hit rate
Sprint Shoes - Doubles wearers foot speed
Star Pendant - Protects against poison
Thief Glove  - Changes Locke's Steal command to Capture
Tintinabar   - Wearer regains 1 HP each step
True Knight  - Wearer protects those with low HPs
Wall Ring    - Casts Rflect
White Cape   - Protects against Imp and Mute
Zephyr Cape  - Wearer has greater dodge success rate

* - In FF3 for SNES, the Safty Ring is named the Memento Ring

---------------------------------------------------------------
       PART FOUR-Advanced Battle Tactics and "The Best" of FF6
---------------------------------------------------------------
By JonN2002 and King Kung


BUILDING MONSTER CHARACTERS
---------------------------
By JonN2002

Listed below is an easy-to-follow four-step plan for creating a
super-effective party that will be able to defeat (with ease) any
enemies in the game. (Kefka included!) If the following regimen is
followed precisely, the four characters you choose to concentrate
on should be unstoppable, monster characters! Enjoy, and happy killing!

FOUR-STEP PLAN FOR CREATING AN ULTIMATE TEAM:

(1) Step One: Fight, fight, fight!

Select three powerful characters (I prefer Terra, Celes, and Edgar
or Locke, but it doesn't matter too much), and equip them with Paladin
Shields, and the best weapons and armor in the game. Equip each with
an esper that raises stats SIGNIFICANTLY upon level gain (i.e.,
Bahamut or Palidor, and most of the ones found in the WOR, etc.). Next,
go to the forest north of the Veldt (near Gau's father's house) and
fight the Tyrannosaurs and Brachosaurs AD NAUSEAM! Before long, these
fearsome three should evolve into your finest warriors, and you are
one step closer to the ultimate party!
(Note: for best results, I strongly suggest using a Game Genie to get
several Illuminas and Paladin Shields for each character).

(2) Step Two: Perfect and Specialize

Take the time to learn EVERY technique and skill, including ALL
magic spells for each of your three master characters. Practice
each skill, including magic, and equip the following relics and
weapons combinations wherever possible to perfect the "edge" of
each fighter:

Terra: I prefer a Genji Glove and Offering, coupled with an Atma
Weapon and an Illumina sword in each hand. Nix the shield after she
learns the Ultima spell. Trust me... she blocks almost every hit
without the armor bonus, and can slam foes for 8-hits a round, each
at 9999 or close to it.

Edgar: No question about it: this is your standard equipment man --
that means Illumina or your best sword for him, and best armor possible.
Relics include an Amulet or Hero Ring and Marvel shoes or cure ring.

Celes: Give Celes an Illumina blade plus Offering relic to have her
hit effectively for 9999 or close to it for 4 hits a round. She lacks
Terra's natural blocking ability, and requires a Paladin shield for
maximum defense. Her other relic is of your choice, but an Economizer
or Gem Box works wonders.

Locke: Locke works the same way as Edgar, but include a Thief Ring if
you insist on stealing/capturing. Also, the ring raises his battle speed
tremendously.

(3) Step Three: Gogo Steps Into the Equation

Without a doubt, Gogo is your most versatile ally, and, in my opinion,
next possibly to Terra, your best character, no questions asked.
What's that you say? He's too weak? Can't equip anything worthwhile?
WRONG! Give him the infamous Merit Badge relic, and he can wield an
Illumina and wear top armor with the best of them. Give him the Hero
Medal, or whatever the item is that increases his vigor (I forgot it at
the moment), and the best weapons and armor in the game, including
Paladin Shield and Illumina. Next, select the Status menu for Gogo in
the Status screen, and you will notice that you can give him the special
skills of all your party members. I suggest giving him Magic, Fight,
and Blitz. When in doubt, the Blitz will hit hard against all your
enemies for a quick, efficient takeout, sans MP cost. With the
Illumina, vigor bonuses, and Paladin Shield, plus super level-up
skill-building, Gogo will block virtually anything that comes his way
(for me, he's even been known to block most special attacks, including
Siegfried's HyperDrive and Shrapnel attacks. Yikes!). Magic spells of
all types and classes will either be blocked by his shield, or will
actually GIVE the Mimic HP. There is NO stopping him when he has reached
his maximum power and efficiency, plus bonuses. Plus, he will be able
to use whatever spells the combined members of the party he's in have
learned, which is why I stressed earlier the necessity of learning all
spells. If you insist, he can also use his mimic abilities, as well,
but by this time, the others will want to mimic him! Just for show and
because he's so great, I named my Gogo character Golbez. :)

(4) Step Four: Test Drive

Well, this isn't actually a step in character building, per se, as much
as it is a chance to gloat at your characters' kick-butt power. Go
kill some dragons, haunt the Veldt, storm Kefka's tower and laugh at
his monsters, etc. My favorite activity is to take Gogo solo -- to the
Colosseum, where he will reign supreme! If by now you aren't satisfied
with your Killer 4, work on building up another powerful force of
fighters..remember, the key is in Gogo. Trust me.


All I can say is, I hope you've had as much fun kicking
serious monster behind as I have with this surefire strategy for
killing efficiently, effectively, and ultimately. Who knows; maybe
someday, someone will invent a new school of battle tactics thought,
and my 4-Step plan will be rendered utterly useless. But if you've
learned anything from this plan, it's that you simply MUST fight as
many monsters as possible. A common problem, especially among beginning
RPG players, is the desire to run from or skip over the monsters,
and thus the essential experience gain from killing them. Without
building up halfway decent characters, you will not stand a blink of
an eye of a chance against the harder baddies, much less the majority of
the bosses. And who feels as badly as a regular loser at the Colosseum?
And let's face it: who wants to look bad, in general? So take my
advice: LEVEL UP 'TILL YOU DROP!


THE 'BEST' OF FF6
-----------------
By King Kung

The Best for Fighting
---------------------

Below is a list of techniques that can either make your character super
powerful or allow them to do special actions.

1)  Equip an Offering and Genji Glove. 8 swings of the weapon! Equip
someone with the Atma Weapon (level 60 and up) and another strong
sword for over 60,000 HP of damage!

2) Another possibility is to hold 2 Scimitars (or other weapons that
have special effects). Because you attack 8 times, it is highly
likely that the weapon will do something special!

3)  Rage Ring and Blizzard Orb. With these two relics, Umaro becomes
a real fighting machine.


4)  Black Belt, Offering. If an enemy hits you, they're in for a big
surprise as you counterattack four times.

5)  Do you think Imps are useless? Try turning someone into an imp,
then equiping them with the Imp Halberd, Imp Armor, Tortoise Shield,
and Titanium. Now you have a super strong imp! You can even create
a party of imps and have fun mauling your enemies. Although Kappa
itself isn't in the game, you can rename someone Kappa with the
Rename Card and have fun pretending.

6)  Hero Ring and Offering. This recovers some of the power of the
weapon that is lost with the Offering equipped.

7)  Muscle Belt and the Atma Weapon. If this weapon gains power with
the amount of your HP, why not have more HP?


The Best Tricks and Cominations
-------------------------------

1)  Gem Box and Economizer. I've always wanted to cast two Ultima
spells per round, and have it cost me only 2 MP. This is one of
the cheapest tricks around.

2)  Earings and more Earings. Use this if you want some heavy
magic power.

3)  Equip Relic Ring. Cast Doom on this person, and the entire
party will be complEthery cured!

4)  For Gau and Mog, equip the Snow Muffler. Almost all attacks do
1 HP of damage on you, and you're immune to Fire and Ice attacks.

5)  Mog with the Moogle Charm and Sprint Shoes.  Good for doing
quick tasks or if you want to try your best to blitz straight through
the World of Ruin.

6)  Equip a Thief Glove and an Offering on Locke. Use Capture, and
you get 4 chances to steal from the enemy.

7)  With Gogo, set 3 of his skills as Steal and equip the Thief Glove
and Offering. Use this in the Coliseum if you want to steal from the
enemy.



---------------------------------------------------------------
  PART FIVE-FF6 Anthology Edition Changes and FMV Descriptions
---------------------------------------------------------------
By King Kung

If you have played the Anthology version of FF6, you probably
noticed that Square indeed has changed the game a little. Nothing
major has happened to the actual gameplay, but there have been
quite a few additions and fixes over the old FF3 on the SNES. Here
is a list of changes. If you find any new ones, be sure to e-mail
me!

1) New FMV intro and ending! If you have played FF8, imagine that kind of
CG graphics quality depicting the FF6 characters. It is nothing short of
amazing! The intro FMV showcases every character in a brief scene for
each, depicts some of Celes' opera scene, the Sabin/Edgar coin toss, and
also shows Terra preparing for battle along with Biggs and Wedge in her
MagiTek Armor. The only really disturbing picture here is Kefka, who really
does look like a dimented clown in this! Two thumbs up for this great
addition!

2) The title screen (the one with looking at Narshe with a great trumpet
crescendo) now reads "Final Fantasy VI" rather than "III" and also
includes the burning MagiTek Armor watermark.

3) The main startup menu has been expanded. It now suits the Playstation
memory card and uses both memory card ports.

4) On all of the save/load screen menus one of the Final Fantasy
characters will walk onscreen and react to your choices. If you leave the
character onscreen and do not press anything for awhile, it will fall
asleep! Although most of the characters are the main 14 that you can get
in your party, there are also extra ones and special ones that will appear
on the main startup menu! These include a few characters from FF6 and also
some cameo characters from other FF games! The characters I have seen so
far are Kappa the Imp, a soldier, Cloud, Squall, and an Onion Kid from the
Japanese FF3 on the Famicom (NES)! Cloud and Squall have both been super
deformed and appear just like FF6 characters. These appearances appear to
be random, but theoretically you can do a soft reset (see item 6)
repeatedly until you see the character you want.

5) Memo File. You can now save a temporary file into the Playstation's
RAM. This allows you to start immediatly after you perish or reset without
saving onto the memory card. Although this is a very usefull feature, DO
NOT turn off the system until you have saved to the card (that is, of
course, unless you like replaying a half hour of gametime again! ^_^)

6) Soft reset. Much like the other FF games on the Playstation, you can
reset the game at any time and go to the title screen. This is done by
holding down all of the top trigger buttons (L1, L2, R1, and R2) and
then pressing Start and Select. This will take you back to the main FMV
and then the main menu where you can load a game.

7) Slowdown. Okay, so this isn't a new feature, but I figured it is
important to mention. The Playstation FF6 has considerable slowdown in
battles due to loading times. This also is an anoyance when you go to
open a menu and have to wait several seconds. You will get used to it and
it does not hinder the enjoyment of the game very much.

8) The Bonus Menu. Accesible from the main menu, this menu begins only with
a way to view the opening FMV, a set of pictures, and a bestiary (enemy
list) for the World of Balance. However, once you complete the game, it
will ask you to save a special file to your memory card that allows the
viewing of several game features. This is the second biggest addition to
the game behind the FMV movies.

9) Small textual edits. Square acknowledged some mistakes in the original
translation and made a few changes to it. The first one that you will
notice is that Vicks is correctly changed to Biggs (Biggs and Wedge, the
two soldiers, are names taken from Star Wars). When you find Shadow in
the Veldt cave in the World of Ruin, it no longer refers to him as 'her'
because of the possibility of finding Relm there (this should clear up
a lot of foolish rumors about his gender). Ziegfried's name does not
constantly change anymore. There are possibly other text fixes, but no
major ones.


10) One item has been renamed. The Memento Ring, a relic equipable by
both Shadow and Relm, is now known as the Safty Ring. (Apparently Square
can't spell 'safety' right 100% of the time ;)

Got any additions? E-mail me: kingkung@earthlink.net




---------------------------------------------------------------
                   PART SIX-Miscellaneous Info
---------------------------------------------------------------
By King Kung, NELDOG, GWS Wizard, JonN2002, Tommy J L and Tortolia2
Edits by King Kung


SPECIAL CHARACTER SKILL NOTES
-----------------------------
Edgar can use 8 "tools" in battle.
- Autocrossbow: arrow attack hits all enemies
- Drill: single damaging hit
- Bio Blast: poisonous gas attack hits all enemies
- Debilitator: creates weakness in enemy
- Flash: blind and damages all enemies
- Chainsaw: massive hit (randome death)
- Noise Blaster: confuses all enemies
- Air Anchor: enemies die after attacking party
Many of these can be bought in Edgar's castle, South Figaro.

Sabin has special control pad techniques that are issued when the
"blitz" command is invoked.  Select "blitz", input the code and then
press X to continue. These work much like Street Fighter moves.

- Pummel         : L,R,L
- Mantra (heals) : R,L,R,L,X,Y
- AuraBolt       : D,DL,L
- Air Blade      : U,UR,R,DR,D,DL,L (clockwise "roll")
- Suplex         : X,Y,D,U
- Spiraler       : R,L,X,Y,R,L
- Fire Dance     : L,DL,D,DR,R (counter-clockwise "roll")
- Bum Rush       : L,UL,U,UR,R,DR,D,DL,L (total clockwise circle)

Cyan uses a special "sword techniques" that must be "powered up" when
selected up to 8 levels.
- Dispatch: powerful attack
- Retort: counterattack
- Slash: absorb damage given to enemy
- Quadraslam: attack four times
- Empowerer: absorb HP and MP (reminiscent of Drgn Sword, FF5...)
- Stunner: Stops all enemies
- Quadraslice: stronger version of Quadraslam
- Cleave: instantly kills all enemies

Terra can morph into a half human, half Esper form, increasing all of her
stats until she has to morph back or the battle ends. The duration of the
morph is determined by Terra's level and number of battles since her
last morph.

Locke can use his turn to steal an item from the enemy. Whether he is
successful or not depends on his speed stat and the speed of the enemy.
With the Thief Glove equipped, Locke can attack while stealing.

Shadow throws varying items at the opponent for damage. These can include
items designed specifically for such a purpose (ninja stars, scrolls...)
or regular weapons. He is also aided by Interceptor, his dog, who helps
by defending against attacks and counterattacking.

Setzer plays a slot machine, and depending on the outcome, various things
will happen. Matching three of the same slot produces a positive effect.
A losing spin will heal some of the party with the Lagomorph. However,
getting two 7s and a bar will end in instant death for both the opposition
and your party! With the Coin Toss relic equipped, Setzer can toss GP
at the enemy for massive damage (like the name GP Toss suggests).

Strago is a Blue Mage; when an enemy uses a specific spell on him in
battle, he learns that spell for use in the future. View the Lore List
for what Lore spells he can learn and who ususally gives them up.

Gau has the unique ability to learn the skills of creachers from the Veldt
by leaping on them. When he returns to the party he can use these new
skills in battle. Leaping can ONLY be done on the Veldt, and may learn
the skills of all beasts in the current battle. When Gau immitates the
specific enemy, he takes along attributes, such as strengths, weaknesses,
and even weaponry! See the Rage List for every learning possibility.

Relm uses her artistic talent to sketch (actually paint...) an enemy
character, who then attacks the same opposing party. This command was
very glitchy on early releases of the game, causing either helpful or
catastrophic changes to you and your save files. However, there is no
trace of this glitch in the Anthology edition. With the Fake Mustache
that is found in the Zone Eater, she can control the enemy, making it
use specific commands each round. When Relm is hit, her control of
the enemy ends. View the Sketch and Control list for specific trait
descriptions.

Celes has the unique ability of Runic, which absorbs any spell used
during a round of action. Generally she receives the MP that the spell
cost to use, but equipment can effect this value. The Runic Absorb List
can be found immediatly after the Magic List. It should be noted that
some of the spells that can be absorbed are enemy-specific ones.

Mog, being a moogle, is in touch with his surroundings, and thus can
use them in battle. When he dances the dance of a specific environment,
special calamities and animals come to the party's aid. To learn an
areas dance he mearly has to complete a fight in that area. A dance used
in it's normal environment during battle will always work, while a
different one may fail. Mog's dances are given in the Dance List.

Umaro the Yeti uses his bulk to attack when equipped with the Rage Ring.
He will bodyslam enemies and even through party members at the enemies!
Both do massive damage. When wearing the Blizzard Orb he can also breath
an Arctic blast for damage to all enemies. Be aware that you can not
control Umaro's actions.

Gogo is a master of the Mimicron, allowing him to mimic the last action
of your party. This applies to everything except normal attacks and
unique powers like Morph. Everything else will be copied, although if
an attack or magic spell it will generally do less damage or have less
of an effect. From the status screen Gogo can even equip the skills of
other party members! It should be noted that some skills can't be
used (such as Morph) and others require specific equipment to be made
useable (like Runic and the SwordTechs).


LORE LIST
---------
Listed here are the various Lore spells that can be learned and used.

Lore Spell      MP Cost   Learned From These Enemies
---------------------------------------------------------------
Condemned       20        Veteran, Critic, Still Life
Roulette        10        Dark Force, Veteran, Critic
Clean Sweep     30        Enou, Blue Dragon, Dark Force
Aqua Rake       22        Chimera, Rhyos, Vectagoyle
Aero            41        Doom Gaze, Sprinter, Tyranosaur
Blow Fish       50        Brain Pan, Phase, Cactrot, Presenter, Mover
Big Guard       80        Mover, Dark Force, Earth Guard
Revenge         31        Dragon, Pan Dora, Dark Force
Pearl Wind      45        Peeper, Vectaur, Dark Force
Level 5 Doom    22        Sky Base, Didalos, Dark Force
Level 4 Flare   42        Apokryphos, Goblin, Dueller
Level 3 Muddle  28        Apokryphos, Goblin, Dark Force
Reflect          0        Dark Force
Level ? Pearl   50        Dullahan, Critic, Dark Force
Step Mine       22        Pug, Mesosaur, Greasemonk
Force Field     24        Doom
Dischord        68        Pipsqueak, Figaliz, Iron Hitman
Sour Mouth      32        Mad Oscar, Evil Oscar
Pep Up           1        Flan, Muus, Junk
Rippler         66        Dark Force
Stone           22        Brawler, Iron Fist
Quasar          50        Goddess, Dark Force
Grandtrain      64        Hidon
Exploder         1        Bomb, Grenade, Valloon, Junk, Pipsqueak


DANCE LIST
----------
Listed here are the various Dance moves that can be learned, and where
they are most effective (which happens to be where they are found).

DANCE          EFFECT AREA                ATTACKS
------------------------------------------------------------------------
Dusk Requiem | caves       | Cave In / Elf Fire / Poison Frog / Snare
Wind Song    | fields      | Cockatrice / Plasma / Sun Bath / Wind Slash
Forest Suite | forests     | Elf Fire / Rage / Wild Bear / Wombat
Desert Aria  | desert      | Antlion / Kitty / Sand Storm / Wind Slash
Earth Blues  | mountains   | Land Slide / Sonic Boom / Sun Bath / Whump
Love Sonata  | buildings   | Elf Fire / Snare / Specter / Tapir
Water Rondo  | water zones | El Nino / Plasma / Specter / Wild Bear
Snowman Jazz | snow zones  | Ice Rabbit / Snare / SnowVall / Surge




RAGE LIST
---------

This Rage List appears exactly as it does on the Skills/Rage screen
when you view how many rages you've collected. If you're missing a
few of them, you can look at this list and determine which monsters
you need to fight!
NOTE: Chupon and 'Seigfried' do not normally appear on the Veldt;
they can only be found using a Game Genie code.

MONSTER (left)   RAGE (left)    MONSTER (right)   RAGE (right)
---------------------------------------------------------------                
Guard            Critical       Soldier           Fire
Templar          Fire2          Ninja             Water Edge
Samurai          Lullaby        Orog              Pearl
Mag Roader       Bio            Retainer          Shock
Hazer            Bolt2          Dahling           Cure2
Rain Man         Bolt3          Brawler           Stone
Apokryphos       L.3 Muddle     Dark Force        Clean Sweep
Whisper          Demi           Over-Mind         Elf Fire
Osteosaur        X-Zone         Commander         Break
Rhodox           Snare          Were-Rat          Poison
Ursus            Net            Rhinotaur         Mega Volt
Steroidite       Blizzard       Leafer            Incisor
Stray Cat        Catscratch     Lobo              Tusk
Doberman         Bite           Vomammoth         Blizzard
Fidor            Pounce         Baskervor         Cyclonic
Suriander        Aqua Rake      Chimera           Aqua Rake
Behemoth         Meteor         Mesosaur          Step Mine
Pterodon         Fire Vall      FossilFang        Sand Storm
White Drgn       Pearl          Doom Drgn         N. Cross
Brachosaur       Disaster       Tyranosaur        Meteo
Dark Wind        Break          Beakor            Duster
Vulture          Shimsham       Harpy             Cyclonic
HermitCrab       Net            Trapper           L.3 Muddle
Hornet           Iron Needle    CrassHoppr        Berserk
Delta Bug        Mega Volt      Gilomantis        Shrapnel
Trilium          Bio            Nightshade        Charm
TumbleWeed       Lifeshaver     Bloompire         Bio
Trilobiter       Poison Barb    Seigfried         Flare
Nautiloid        Ink            Exocite           Scissors
Anguiform        Aqua Rake      Reach Frog        Slimer
Lizard           Break          ChickenLip        Quake
Hoover           Sand Storm     Rider             Virite
Chupon           W Wind         Pipsqueak         Imp
M-TekArmor       Tek Laser      Sky Armor         Tek Laser
Telstar          Sonic Boom     Leathal Wpn       Gravity Bomb
Vaporite         Blaze          Flan              Slimer
Ing              Lifeshaver     Humpty            Poison
Brainpan         Blow Fish      Cruller           Slimer
Cactrot          Blow Fish      Repo Man          Exploder
Harvester        Haste          Bomb              Blaze
Still Life       Lullaby        Boxed Set         Meteor
SlamDancer       Ice2           HadesGigas        Magnitude 8
Pug              Break          Magic Urn         Cure3
Mover            Merton         Figaliz           Dischord
Buffalax         Slow2          Aspik             Giga Volt
Ghost            Bolt2          Crawler           Step Mine
Sand Ray         Tail           Areneid           numb
Actaneon         Clamp          Sand Horse        Sand Storm
Dark Side        Ice2           Mad Oscar         Sour Mouth
Crawly           Heartburn      Bleary            Doom
Marshal          Wind Slash     Trooper           Swing
General          Cure2          Covert            Wind Slash
Ogor             Storm          Warlock           Pearl
Madam            Pearl          Joker             Bolt2
Iron Fist        Stone          Goblin            Bolt3
Apparite         Imp            PowerDemon        Flare
Displayer        Doom           Vector Pup        Bite
Peepers          Pearl Wind     Sewer Rat         Incisor
Slatter          Cave In        Rhinox            Life3
Rhobite          Life           Wild Cat          Blaster
Red Fang         Drain          Bounty Man        Bite
Tusker           Blizzard       Ralph             Tackle
Chitonid         Stop           Wart Puck         Rasp
Rhyos            Surge          SrBehemoth        Fire3
Vectaur          Pearl Wind     Wyvern            Cyclonic
Zombone          Condemned      Dragon            Revenge
Brontaur         Fire3          Allosaurus        Doom
Cirpius          Haste2         Sprinter          Aero
Gobbler          Shimsham       Harpiai           Aero
GloomShell       Net            Drop              Muddle
Mind Candy       SleepSting     WeedFeeder        Berserk
Luridan          Land Slide     Toe Cutter        Shrapnel
Over Grunk       Bane Touch     Exoray            Virite
Crusher          Lifeshaver     Uroburos          Quake
Primordite       numblade       Sky Cap           Megazerk
Cephaler         Husk           Maliga            Remedy
Gigan Toad       Slimer         Geckorex          Break
Cluck            Quake          Land Worm         Magnitude 8
Test Rider       Flash Rain     PlutoArmor        Tek Laser
Tomb Thumb       Step Mine      HeavyArmor        Tek Laser
Chaser           Plasma         Scullion          Dischord
Poplium          Cling          Intangir          Pep Up
Misfit           Lifeshaver     Eland             Bio
Enuo             Clean Sweep    Deep Eye          Dread
GreaseMonk       Shell          NeckHunter        Imp
Grenade          Blaze          Critic            Condemned
Pan Dora         Revenge        SoulDancer        Osmose
Gigantos         Magnitude 8    Mag Roader        Mute
Spek Tor         Blaster        Parasite          Giga Volt
Earthguard       Big Guard      Coelecite         Magnitude 8
Anemone          Giga Volt      Hipocampos        Flash Rain
Spectre          Fire           Evil Oscar        Bio
Slurm            Slimer         Latimeria         Magnitude 8
StillGoing       Osmose         Allo Ver          Quake
Phase            Blow Fish      Outsider          Pearl
Barb-e           Love Token     Parasoul          Flash Rain
Pm Stalker       Drain          Hemophyte         Shock Wave
Sp Forces        Safe           Nohrabbit         Cure2
Wizard           Demi           Scrapper          Elf Fire
Ceritops         Giga Volt      Commando          Reflect
Opinicus         Slide          Poppers           Stone
Lunaris          Face Bite      Garm              Demi
Vindr            Acid Rain      Kiwok             Imp
Nastidon         Blizzard       Rinn              Fire
Insecare         Flap           Vermin            Scan
Mantodea         Wind Slash     Bogy              Oogyboog
Prussian         Land Slide     Black Drgn        Storm
Adamnachyt       Acid Rain      Dante             L.3 Muddle
Wirey Drgn       Cyclonic       Dueller           Mega Volt
Psychot          Lifeshaver     Muus              Pep Up
Karkass          Bolt3          Punisher          Bolt3
Valloon          Exploder       Gabbldegak        Vanish
GtBehemoth       Meteor         Scorpion          Poison
Chaos Drgn       Disaster       Spit Fire         Tek Laser
Vectagoyle       Aqua Rake      Lich              Fire2
Osprey           Shimsham       Mag Roader        Haste
Bug              Stop           Sea Flower        Sleep
Fortis           Fire Vall      Abolisher         Poison
Aquila           Cyclonic       Junk              Pep Up
Mandrake         Raid           1st Class         Stone
Tap Dancer       Slow 2         Necromancer       Doom
Borras           Revenge        Mag Roader        L.4 Flare
Wild Rat         Scratch        Gold Bear         Gouge
Innoc            Virite         Trixter           Fire 2
Red Wolf         Rush           Didalos           Merton
Woolly           Frost 3        Veteran           Condemned
Sky Base         Doom           Iron Hitman       Dischord
Io               Flare Star



SKETCH/CONTROL LIST
-------------------

NOTE: Monsters that can't be Sketched OR Controlled are not listed

MONSTER      SKETCH               CONTROL
--------------------------------------------------------
1st Class     Fight/Ore Wrench     Battle/Ore Wrench
Abolisher     Duster/Poison        Battle/Duster/Poison
Actaneon      Clamp/Aqua Rake      Battle/Clamp
Adamanchyt    Claw/Blaster         Battle/Claw/Acid Rain
Allosaurus    Doom/Poison Claw     Battle/Poison Claw/Doom
Allover       Fight/Dead End       Battle/Dead End
Anemone       Giga Volt/Imp        Battle/Bolt3/Giga Volt
Anguiform     Garrote/Aqua Rake    Battle/Garrote/Aqua Rake
Apokryphos    L.3 Muddle/Silencer  Battle/Silencer/L.3 Muddle/
                                               L.4 Flare
Apparite      Slip Touch           Battle/Slip Touch/Imp
Aquila        Flap/Cyclonic        Battle/Flap/Cyclonic/Shimsham
Areneid       numb/Fight           Battle/numb
Aspik         Giga Volt/numb Spine Battle/Paralyze/Giga Volt
Valloon       Pep Up/Expolder      Battle/Pep Up/Exploder
Barb E        Slap/Love Token      Battle/Slap/Muddle/Dispel
Baskervor     Claw/Absolute 0      Battle/Claw/Blizzard
Beakor        Fight/Duster         Battle/Duster
Behemoth      Take Down/Meteor     Battle/Take Down/Fire3/Meteor
Black Dragon  SandStorm/FallenOne  Battle/Sand Storm/Bolt3/
                                               Doom
Bleary        Fight/Slumber        Battle/Slumber/Dread
Bloompire     Energy Sap/Bio       Battle/Energy Sap/Bio/Doom
Bogy          Fight/Oogyboog       Battle/Oogyboog
Bomb          Exploder/Blaze       Battle/Exploder/Blaze
Borras        Uppercut             Battle/Uppercut
Bounty Man    Fight/Bite           Battle/Bite
Boxed Set     Mirror Orb/Meteor    Battle/Mirror Orb/Meteor/
                                               Lode Stone
Brachosaur    Step Mine/Swing      Battle/Swing
Brainpan      Smirk/Blow Fish      Battle/Smirk/Blow Fish
Brawler       Fight/Punch          Nothing
Brontaur      Wall/Fire3           Battle/Fire3/Wall/Meteor
Buffalax      Fight/Riot           Battle/Riot/Storm
Bug           Fight/Stone Spine    Battle/Stone Spine
Cactrot       Mindsting/Blow Fish  Battle/Mindsting/Blow Fish
Cephaler      Fight/Husk           Battle/Husk/Stop
Ceritops      Giga Volt/Imp        Battle/Bolt3/Giga Volt
Chaos Dragon  Fight/Disaster       Battle/Cinderizer/Disaster/
                                               Meteor
Chaser        Program 17/Plasma    Battle/Program 17/Plasma/
                                               Dischord
ChickenLip    Lash/Quake           Battle/Lash/Quake
Chimera       Frisky/Aqua Rake     Battle/Frisky/Blizzard/
                                               Aqua Rake
Chitonid      Fight/Carapace       Battle/Carapace
Cirpius       Fight/Beak           Battle/Beak/Break
Cluck         Lash/Quake           Battle/Lash/Quake
Coelecite     Magnitude8/HypnoSting Battle/Hypno Sting/
                                               Magnitude 8
Commander     Fight/Fire           Battle/Fire
Commando      Fight/Program 65     Battle/Program 65/Shell
Covert        Wind Slash/Disappear Battle/Disappear/Wind Slash/
                                               Rage
Crass Hopper  Fight/Flap           Battle/Flap
Crawler       Feeler/Step Mine     Battle/Feeler/Step Mine
Crawly        Fight/Heartburn      Battle/Heartburn/Magnitude 8
Critic        Condemned/Slip Seed  Battle/Slip Seed/Condemned
Cruller       Brain Sugar/Slimer   Battle/Brain Storm
Crusher       Blow/Lifeshaver      Battle/Crush/Lifeshaver
Dahling       Mute/Cure2           Battle/Mute/Cure2
Dante         QuartzPike/L.3Muddle Battle/Quartz Pike/
                                               L.3 Muddle/Ice2
Dark Force    Clean Sweep/L.5 Doom Battle/L.5 Doom/PearlWind/
                                               CleanSweep
Dark Side     Slip Touch/Fire3     Battle/Slip Touch/Fire
Dark Wind     Fight/Dive           Battle/Dive
Deep Eye      Dreamland/Dread      Battle/Dreamland/Dread
Delta Bug     Rush/Mega Volt       Battle/Rush/Mega Volt
Didalos       Quake/Poison Tusk    Battle/Flare/Flare Star/
                                               Blaster
Displayer     Rib/Doom             Battle/Rib/Doom/X-Zone
Doberman      Fight/Bite           Battle/Bite
Doom Dragon   Fallen One/N.Cross   Battle/Fallen One/N.Cross/
                                               S.Cross
Dragon        Tail/Revenge         Battle/Tail/Revenge/Blizzard
Drop          Mad Signal/Muddle    Battle/Mad Signal/Muddle
Dueller       Giga Volt/Megahit    Battle/Megahit/Mega Volt/
                                               Giga Volt
Earthguard    BigGuard/PoisonTail  Battle/Poison Tail/
                                               Big Guard
Eland         Stench/Bio           Battle/Stench/Bio/Fire3
Enuo          Slime/Clean Sweep    Battle/Slime/Clean Sweep/
                                               Aqua Rake
Evil Oscar    Poison/Sour Mouth    Battle/Sneeze/Poison/
                                               Sour Mouth
Exocite       Fight/Scissors       Battle/Scissors
Exoray        Virite/Doom Pollen   Battle/Virite/Doom Pollen
Fidor         Fight/Pounce         Battle/Pounce
Figaliz       Dischord/Gunk        Battle/Gunk/Dischord/Raid
Flan          Slip Gunk/Slimer     Battle/Slip Gunk/Slimer
Fortis        Double Arm/Shrapnel  Battle/Double Arm/FireVall/
                                               SnowVall
Fossil Fang   Bone/Sand Storm      Battle/Bone/Sand Storm/X-Zone
Gabbldegak    Gold Wrench/Vanish   Battle/Gold Wrench/Vanish
Garm          Program 95/Frost3    Battle/Program 95/Fire2
Geckorex      Petriglare/Break     Battle/Petriglare/Break/Dread
General       Bio Attack/Cure2     Battle/Bio Attack/Cure2
Ghost         Fire/X-Zone          Battle/Fire
Gigan Toad    Croak/Slimer         Battle/Croak/Slimer
Gigantos      Fight/Throat Job     Battle/Throat Job/Revenge
Gilomantis    Sickle/Lode Stone    Battle/Sickle/Shrapnel
Gloom Shell   Rock/Net             Battle/Rock/Net
Gobbler       Silence/Shimsham     Battle/Silence/Shimsham
Goblin        Fire3/Bolt3          Battle/Fire3/Bolt3/Ice3
Gold Bear     Fight/Gouge          Battle/Gouge
Greasemonk    Fight/Lode Wrench    Battle/Lode Wrench/Step Mine
Grenade       Mesmerize/Blaze      Battle/Mesmerize/Blaze/
                                               FireVall
Gt Behemoth   Hay Maker/Meteor     Battle/Hay Maker/Meteor/Fire3
Guard         Fight                Battle
Hades Gigas   HeadButt/Magnitude 8 Battle/Head Butt/
                                               Magnitude 8
Harpiai       Aero/Nail            Battle/Nail/Aero
Harpy         Grip/Cyclonic        Battle/Grip/Cyclonic/Aero
Harvester     Sickle/Fire Wall     Battle/Sickle/Drain
Hazer         Fight/Drain          Battle/Drain/Fire
Heavy Armor   Tek laser/Metal Hand Battle/Metal Hand/Tek Laser
Hemophyte     Shock Wave/Hit       Battle/Cursed Gaze/
                                               Shock Wave/Pearl
Hermit Crab   Rock/Net             Battle/Rock/Net
Hipocampus    Acid Rain/Flash Rain Battle/Acid Rain/Flash Rain
Hoover        Crush/Sand Storm     Battle/Crush/Sand Storm/Quake
Hornet        Fight/Iron Needle    Battle/Iron Needle
Humpty        Hug/Poison           Battle/Hug/Poison
Ing           Glare/Lifeshaver     Battle/Glare/Lifeshaver
Innoc         Fight/L.? Pearl      Battle/L.? Pearl
Insecare      Fight/Flap           Battle/Flap
Intangir      Step Mine/Sleep      Nothing
Io            Plasma/Crush         Battle/Crush/Plasma/Blaster
Iron Fist     Fight/Stone          Battle/Knee Kick/Stone
Iron Hitman   Dischord/Destroy     Battle/Dischord/Destroy/
                                               Tek Laser
Joker         Parasol/Bolt2        Battle/Parasol/Bolt2/
                                               Acid Rain
Junk          Parallout/Bolt3      Battle/Parallout/Pep Up/
                                               Exploder
Karkass       Break/Bolt3          Battle/Break/Bolt3/Flare
Kiwok         Imp/Cyclonic         Battle/Remedy
Land Worm     Compress/Magnitude 8 Battle/Compress/Magnitude8/
                                               LodeStone
Latimeria     Wind-up/Magnitude 8  Battle/Wind-up/Magnitude 8
Leafer        Fight/Incisor        Battle/Incisor
Lethal Weapon Metal Arm/Megazerk   Hit/Megazerk
Lich          Fire/Fire2           Battle/Fire/Fire2/Fire3
Lizard        Imp/Remedy           Battle/Break/Dischord
Lobo          Fight/Tusk           Battle/Tusk
Lunaris       Fight/Face Bite      Battle/Face Bite
Luridan       Horn/Land Slide      Battle/Horn/land Slide/
                                               Cave In
M-Tek Armor   Fight/Tek Laser      Nothing
Mad Oscar     Drool/Sour Mouth     Battle/Drool/Sour Mouth
Madam         Pearl/Flare          Battle/Flare/Pearl/Ice3
Mag Roader 1  Fight/Wheel          Battle/Wheel
Mag Roader 2  Fight/Rush           Battle/Rush
Mag Roader 3  Fight/Wheel          Battle/Wheel
Mag Roader 4  Fight/Wheel          Battle/Rush
Magic Urn     Remedy/Cure3         Battle/Remedy/Cure3/W.Wind
Maliga        Fight/Scissors       Battle/Scissors/Remedy
Mandrake      Stone Touch/Raid     Battle/Stone Touch/Raid
Mantodea      MindReaper/WindSlash Battle/Mind Reaper/
                                               Wind Slash
Marshal       Fight/Charge         Battle/Charge/Bolt3
Mesosaur      T.Lash/Step Mine     Battle/T.Lash/Step Mine
Mind Candy    Sleep Sting/Fight    Battle/Sleep Sting/Sleep
Misfit        Glare/Lifeshaver     Battle/Glare/Lifeshaver
Mover         Fight/Disaster       Battle/Big Guard
Muus          Pep Up/Gunk          Battle/Slimer/Pep Up
Nastidon      Fight/Hug            Battle/Hug
Nautiloid     Ink/Fight            Battle/Ink
Neck Hunter   Mad Sickle/Imp       Battle/Mad Sickle/Imp
Necromancer   X-Zone/Doom          Battle/Doom/Flare/X-Zone
Nightshade    Poison Pod/Charm     Battle/Poison Pod/Charm
Ninja         FireSkean/WaterEdge  Battle/FireSkean/WaterEdge/
                                               BoltEdge
Nohrabbit     Cure/Cure2           Battle/Cure/Cure2/Remedy
Ogor          Fight/Meteor         Battle/Cold Dust/Pearl Wind
Opinicus      Slide/Riot           Battle/Wind Slash/Slide/Surge
Orog          Bio/Pearl            Battle/Bio/Pearl
Osprey        Beak/Shimsham        Battle/Beak/Shimsham
Osteosaur     Fight                Battle/Fossil
Outsider      Fight/Ruin           Battle/Metal Arm/Tek Laser
Over Grunk    Bane Touch/Poison    Battle/Bane Touch/Muddle
Over Mind     Fight/Dread          Battle/Dread
Pan Dora      Hypno Gas/Revenge    Battle/Hypno Gas/Revenge
Parasite      Mind Stop/Giga Volt  Battle/Mind Stop/Giga Volt
Parasoul      SpinSlice/FlashRain  Battle/Spin Slice/
                                              Flash Rain/El Nino
Peepers       Tail/Pearl Wind      Battle/Tail/Pearl Wind
Phase         Blow Fish/Smirk      Battle/Smirk/Blow Fish
Pipsqueak     Imp/Roulette         Battle/Demi/Quarter
Pluto Armor   Crush/Tek Laser      Battle/Crush/Tek Laser/
                                              Schiller
Pm Stalker    Poison/Drain         Battle/Poison/Drain/Bio
Poplium       Fight/Slow           Battle/Slow
Poppers       Imp/Stone            Battle/Break/Stone
Power Demon   Flare/Daze Dance     Battle/Daze Dance/Flare
Primordite    numblade/Fight       Battle/numblade
Proto Armor   Program 35/Tek Laser Battle/Program 35/Tek Laser/
                                              Schiller
Prussian      Fight/Bear Hug       Battle/Bear Hug/Stone
Psychot       Lifeshaver/Mindshock Battle/Lifeshaver/Mindshock
Pterodon      Wing/FireVall        Battle/Wing/FireVall
Pug           Cleaver/Break        Battle/Cleaver/Break
Pugs          Fight                Nothing
Punisher      Fight                Battle
Rain Man      Bolt3/Umbrawler      Battle/Umbrawler/Bolt3/
                                              Flash Rain
Ralph         Fight/Tackle         Battle/Tackle
Reach Frog    Tounge/Slimer        Battle/Tounge/Slimer
Red Fang      Fight/Rabies         Battle/Rabies
Red Wolf      Rush/Revenge         Battle/Rush
Repo Man      Wrench/Flare         Battle/Wrench
Retainer      Wind Slash/Tradeoff  Battle/Condemned/Wind Slash/
                                              Tradeoff
Rhinotaur     Mega Volt/Giga Volt  Battle/Mega Volt
Rhinox        Bane Strike/Life3    Battle/Bane Strike/Life3
Rhobite       Fight/Incisor        Battle/Incisor
Rhodox        Snare/Near Fatal     Battle
Rhyos         El Nino/Surge        Battle/Flare Star/El Nino/
                                              Surge
Rider         SilverPike/Virite    Battle/Virite/SilverPike
Rinn          Fight/Slow           Battle/Slow
Samurai       Flare/Doom           Battle/Flare/Doom/Haste2
Sand Horse    Sand Storm/Clamp     Battle/Sand Storm/Clamp
Sand Ray      Fight/Tail           Battle/Tail
Scorpion      Fight/Doomsting      Battle/Doomsting
Scrapper      Knife/Elf Fire       Battle/Knife/Elf Fire
Scullion      Gamma Rays/Expolder  Battle/Gamma Rays
Sea Flower    Fight/Feeler         Battle/Feeler
Sewer Rat     Fight/Incisor        Battle/Incisor
Sky Armor     Backlash/Tek Laser   Battle/Backlash/Tek Laser
Sky Base      Doom/Giga Volt       Battle/Doom
Sky Cap       AtomicRay/SlipAnchor Battle/Slip Anchor/
                                              Tek Laser
Slam Dancer   Fire2/Ice2           Battle/Fire2/Ice2/Bolt2
Slatter       Choke/Shimsham       Battle/Choke
Slurm         Fight/Heartburn      Battle/Heartburn/Magnitude 8/
                                              Quake
Soldier       Fight/Scan           Battle/Scan
Soul Dancer   Drain/Osmose         Battle/Drain/Osmose/Fire2
Sp Forces     Fight/Blow           Battle/Blow/Safe
Spectre       Bolt/Fire            Bolt/Fire
Spek Tor      Scratch/Blaster      Battle/Scratch/Acid Rain
Spit Fire     Propeller/Tek Laser  Battle/Propeller/Tek Laser/
                                              Schiller
Sprinter      Drainbeak/Aero       Battle/Drainbeak/Cyclonic
Sr Behemoth   Sypno Gas/Fire3      Nothing
Steroidite    Rush/Slide           Battle/Rush/Blizzard/Blaster
Still Life    Bane Kiss/Lullaby    Battle/Bane Kiss/Lullaby/
                                              Condemned
StillGoing    Fight/Slip Touch     Battle/Slip Touch
Stray Cat     Catscratch/Blaster   Battle/Catscratch
Suriander     Yawn/Aqua Rake       Battle/Yawn/Aqua Rake
Tap Dancer    Slow2/Waist Shake    Battle/Waist Shake/Slow2/
                                              Haste
Telstar       Launcher/Tek Laser   Nothing
Templar       Fight/Axe            Battle/Axe
Test Rider    GoldLance/FlashRain  Battle/Gold Lance/
                                              Flash Rain
Toe Cutter    Doom Sickle/Shrapnel Battle/Doom Sickle/Shrapnel
Tomb Thumb    Step Mine/Dash       Battle/Step Mine/Dash
Trapper       L.3 Muddle/L.5 Doom  Battle/L.5 Doom/L.4 Flare/
                                              L.3 Muddle
Trilium       Fight/Bane Touch     Battle/Bane Touch
Trilobiter    Fight/Poison Barb    Battle/Poison Barb/Poison
Trixter       Fire/Fire2           Battle/Fire/Fire2/Fire3
Trooper       Fight/Swing          Battle/Swing
Tumbleweed    Blinder/Lifeshaver   Battle/Blinder/Lifeshaver
Tusker        Gore/Blizzard        Battle/Gore
Tyranosaur    Bite/Aero            Battle/Bite/Slow/Haste
Uroburos      Bio/Quake            Battle/Bio/Quake
Ursus         Scratch/Fire2        Battle/Scratch
Vaporite      Fight/Slow           Battle/Slow

Vectagoyle    Giga Volt/Aqua Rake  Battle/Giga Vlt/Aqua Rake/
                                              Blaze
Vectaur       Tusk/Pearl Wind      Battle/Claw/Pearl Wind
Vector Pup    Fight/Bite           Battle/Bite
Vermin        Bacteria/Bio         Battle/Bacteria/Bio
Veteran       Fight/Roulette       Battle/Doom/X-Zone/Roulette
Vindr         Beak/Acid Rain       Battle/Beak/Acid Rain
Vomammoth     Bear Claw/Blizzard   Battle/Bear Claw/Blizzard
Vulture       Blinder/Shimsham     Battle/Blinder/Shimsham
Warlock       Magic Drain/Pearl    Battle/Magic Drain/Pearl
Wart Puck     Fight/Yawn           Battle/Yawn/Exploder
Weed Feeder   Fight/Flap           Battle/Flap/Berserk
Were Rat      Fight/Bite           Battle/Bite
Whisper       Quarter/Demi         Battle/Fire/Demi
White Dragon  Flare/Pearl          Nothing
Wild Cat      Pounce/Blaster       Battle/Pounce/Blaster
Wild Rat      Fight/Scratch        Battle/Scratch
Wirey Dragon  Wing/Cyclonic        Battle/Wing/Cyclonic
Wizard        Rasp/Demi            Battle/Rasp/Demi/Stop
Woolly        Frenzy/W.Wind        Battle/Frenzy
Wyvern        Slip Wing/Cyclonic   Battle/Slip Wing/Cyclonic
Zombone       Bone/Bolt3           Battle/Bone/Poison/Bio


RUNIC LIST
----------

Celes's Runic Blade can absorb the following:

Cure, Cure2, Cure3         Antdot
Remedy                     Life, Life2, Life3
Regen                      Fire, Fire2, Fire3
Ice, Ice2, Ice3            Bolt, Bolt2, Bolt3
Poison                     Bio
Drain                      Break
Doom                       Pearl
Flare                      Demi
Quartr                     X-Zone
Ultima                     Scan
Slow, Slow2                Haste, Haste2
Rasp                       Osmose
Mute                       Safe
Shell                      Sleep
Muddle                     Stop
Bserk                      Float
Imp                        Rflect
Vanish                     Dispel
Atomic Ray                 N. Cross
Diffuser                   Tek Laser

Note: If Celes/Gogo has protective armor against various ele-
ments, the amount of MP absorbed will be affected. Usually,
absorption of spells is the same amount of MP it takes to cast
the spell. If an armor has 50% Damage against Fire, using Runic
with Fire will only get you 2 MP instead of 4. Also, if the
armor says that an element has no effect, you won't get any MP.
This might be the case commonly with Celes, since she can use
Minerva, powerful armor with lots of magic protection. Remember,
Runic works on Ultima!


ORIGINAL NAMES IN FF6 (Japanese Version of FF6)
-----------------------------------------------

These are the original character names:

   US - FF6       Japan - FF6
---------------------------------
1. Locke           Lock *
2. Terra           Tina *
3. Celes           Celes
4. Cyan            Cayenne *
5. Sabin           Mash *
6. Edgar           Edward *
7. Setzer          Setzar *
8. Strago          Straggus *
9. Relm            Relm
10. Mog             Mog
11. Gogo            Gogo
12. Umaro           Uumaro *
13. Shadow          Shadow
14. Gau             Gau

* - Denotes ones that were changed, some just to accomodate
    6-letter name limit.

Editor's Note: Some people are puzzled as to why the Japanese
               can get away with having more than six letters.
               Well, the answer is pretty simple when you think
               about it: Japanese characters can have one or
               two letters contained within each to produce a
               sound. Tina (Terra) would be three letters in
               Japanese. So, the Japanese DO have a letter li-
               mit... It's just that they make better use of
               the space. :)


FINAL FANTASY AS A MULTIPLAYER GAME
-----------------------------------
To use multiplayer mode, go to the config screen and change
it from single to multi, then hit A and assign characters
To the controlers. It only works for battles though, not
the regular gameplay.





CONTROLS FOR THE 'VEHICHLES'
----------------------------
Key:

L = left on control pad
R = right on control pad
U = up on control pad
D = down on control pad

UR = up/right diagnol
DR = down/right diagnol
DL = down/left diagnol
UL = up/left diagnol

L1 = left button on top of control pad
R1 = right button on top of control pad

X,O,Sq,Tri = control buttons




U = move forward
L or R = turn

X = move forward
O = dismount (Chocobo returns to stable)



U or D = adjust height
L or R = turn

X = move forward
O = leave airship

Tri = switch to view inside airship
Sq  = turn airship when it's not moving

L1 or R1 = highspeed turns
                                        

COLOSSEUM LIST
--------------

Use this list to determine who you will fight for the item you
wager and what you get should you win. If the item is not on this
list, when it is wagered you will fight Chupon for an ERikksir, though
you will more than likely be sneezed out of the battle quickly. It IS
possible to beat Chupon, but you need a super beafed-up character.
When you wager valuable items, remember to save before the fight in
case you should lose.

Item to Wager           Item you Win            Enemy you Battle
----------------------------------------------------------------
Aegis Shield            Tortoise Shield         Borras
Air Anchor              Zephyr Cape             Brontaur
Assasin                 Sword Breaker           Test Rider
Atma Weapon             Graedus                 Gt Behemoth
Aura                    Strato                  Rhyos
Aura Lance              Sky Render              Land Worm
Behemoth Suit           Snow Muffler            Outsider
Blizzard                Ogre Nix                Scullion
Blizzard Orb            Rage Ring               Allosaurus
Bone Club               Red Jacket              Test Rider
Break Blade             Break Blade             Lethal Wpn
Cat Hood                Merit Award             Hoover
Charm Bangle            Dragon Horn             Retainer
Chocobo Suit            Moogle Suit             Veteran
Coronet                 Regal Crown             Evil Oscar
Crystal                 Enhancer                Borras
Crystal Helmet          Diamond Helmet          Dueller
Crystal Mail            Ice Shield              Covert
Crystal Orb             Gold Hairpin            Borras
Cursed Ring             Air Anchor              Steroidite
Cursed Shield           Cursed Ring             Didelous
Czarina Gown            Minerva                 Sky Base
Doom Darts              Bone Club               Opinicus
Dragon Claw             Sniper                  Test Rider
Dragon Horn             Gold Hairpin            Ogre
Drainer                 Drainer                 Enuo
Economizer              Dragon Horn             Vectagoyle
ERikksir                  Rename Card             Cactrot
Exp. Egg                Tintinabar              Steroidite
Falchion                Flame Shield            Outsider
Fenix Down              Magicite                Cactrot
Fire Knuckle            Fire Knuckle            Tumbleweed
Fixed Dice              Fire Knuckle            Trixter
Flame Saber             Ogre Nix                Evil Oscar
Flame Shield            Ice Shield              Iron Hitman
Force Armor             Force Armor             Sr Behemoth
Force Shield            Thornlet                Dark Force
Gauntlet                Thunder Shield          Vectagoyle
Gem Box                 Economizer              Sr Behemoth
Genji Armor             Air Anchor              Borras
Genji Glove             Thunder Shield          Hemophyte
Genji Helmet            Crystal Helmet          Fortis
Genji Shield            Thunder Shield          Retainer
Gold Hairpin            Dragon Horn             Evil Oscar
Graedus                 Dirk                    Karkass
Hardened                Murasame                Phase
Heal Rod                Magus Rod               Pug
Hero Ring               Pod Bracelet            Rhyos
Ice Shield              Flame Shield            Innoc
Illumina                Schimitar               Scullion
Imp Armor               Tortoise Shield         Rhyos
Imp Halberd             Cat Hood                Allosaurus
Magus Rod               Strato                  Allosaurus
Marvel Shoes            Tintinabar              Tyranosaur
MegaRikksir               Tintinabar              Siegfried
Memento Ring            Memento Ring            Chupon
Merit Award             Rename Card             Rhyos
Minerva                 Czarina Gown            Pug
Mirage Vest             Red Jacket              Vectagoyle
Moogle Charm            Charm Bangle            Outsider
Moogle Suit             nutkin Suit             Madam
Murasame                Aura                    Borras
Muscle Belt             Crystal Orb             Allosaurus
Ninja Star              Tack Star               Chaos Dragon
nutkin Suit             Genji Armor             Opinicus
Ogre Nix                Soul Sabre              Sr Behemoth
Paladin Ring            Gold Hairpin            Borras
Paladin Shield          Force Shield            Hemophyte
Pearl Lance             Strato                  Sky Base
Pod Bracelet            Hero Ring               Hemophyte
Punisher                Gravity Rod             Opinicus
Rage Ring               Blizzard Orb            Allosaurus
Ragnarok                Illumina                Didalos
Rainbow Brush           Gravity Rod             Test Rider
Red Cap                 Coronet                 Rhyos
Red Jacket              Red Jacket              Vectagoyle
Regal Crown             Genji Helmet            Opinicus
Relic Ring              Charm Bangle            Sky Base
Rename Card             Marvel Shoes            Doom Dragon
Ribbon                  Gold Hairpin            Rhyos
Rising Sun              Bone Club               Allosaurus
Safety Bit              Dragon Horn             Pug
Schimitar               Ogre Nix                Covert
Sky Render              Aura Lance              Scullion
Sneak Ring              Thief Glove             Tap Dancer
Sniper                  Bone Club               Borras
Snow Muffler            Charm Bangle            Retainer
Soul Sabre              Falchion                Opinicus
Strato                  Pearl Lance             Aquila
Striker*                ?????????               Chupon or Shadow
Stunner                 Strato                  Test Rider
Stunner                 Strato                  Test Rider
Tabby Suit              Chocobo Suit            Vectaur
Tack Star               Rising Sun              Opinicus
Tao Robe                Tao Robe                Test Rider
Thief Glove             Dirk                    Harpy
Thief Knife             Thief Glove             Wart Puck
Thornlet                Mirage Vest             Opinicus
Thunder Blade           Ogre Nix                Steroidite
Thunder Shield          Genji Shield            Outsider
Tiger Fangs             Fire Knuckle            Mantodea
Titanium                Cat Hood                Brachosaur
Tintinabar              Exp. Egg                Dark Force
Tortoise Shield         Titanium                Steroidite
Trump                   Trump                   Allosaurus
Valiant Knife           Assasin                 Woolly
Wing Edge               Sniper                  Rhyos

* - If you saved Shadow, the Striker remains in your inventory
and Shadow joins your party. If you left Shadow, you get nothing
but a measly ERikksir (even though it is listed as ?????????)






SPELL LIST
----------

SPELL           EFFECT                               MP
----------------------------------------------------------
Cure            Recover up to 270 HP                  5
Cure 2          3 times more powerful than Cure      25
Cure 3          7 times more powerful than Cure      40
Life            Brings dead fighter back to life     30
Life 2          Brings dead back with full HP        60
Life 3          Casts Life after character dies      50
Antidote        Cures poison status                   3
Remedy          Cures all but Zombie                 15
Dispel          Dissolves spells cast on target      25
Regen           Revives HP at regualer intervals     10
Scan            Shows targets HP, MP, and weakness    3
Safe            Raises defense power of target       12
Shell           Protects from enemy spells           15
Haste           Make target move faster              10
Slow            Slows target                          5
Haste2          Makes party move faster              38
Slow2           Slows all attacking enemies          26
Stop            Temporarily freeze target            10
Quick           Allows double commands               99
Muddle          Confuses target                       8
Bserk           Target 'Fights' automatically        16
Float           Levitates target                     17
Imp             Changes target to/from an Imp        10
Rflect          Reflects spells (including own)      22
Vanish          Makes invisible (phys 0%/mag 100%)   18
Pearl           Pearl elemental attack               40
----------------------------------------------------------
Fire            Fire elemental attack                 4
Fire 2          3 times more powerful than fire      20
Fire 3          6 times more powerful than fire      57
Bolt            Lightning elemental attack            6
Bolt 2          3 times more powerful than bolt      22
Bolt 3          6 times more powerful than bolt      53
Ice             Ice elemental attack                  5
Ice 2           3 times more powerful than ice       21
Ice 3           6 times more powerful than ice       52
Poison          Poisons (regular loss of HP)          3
Bio             More powerful version of poison      26
Drain           Moves HP from target to caster       15
Rasp            Causes damage in MP                  12
Osmose          Transefers MP from target to caster   1
Break           Turns target to stone                25
Doom            Instant death                        35
X-Zone          Sends targets to another dimension   53
Flare           Hits several enemies at once         45
Demi            Cuts target's HP in half             33
Quartr          Cuts target's HP by 3/4              48
Mute            Target can't use magic                8
Sleep           Puts target to sleep                  5
Warp            Escape fights and dungeons           20
Quake           Hits all ground-bound creatures      50
W Wind          Takes 90% of HP from what it hits    75
Meteor          Meteors hit target                   62
Ultima          Ultimate damage to all targets       80
Merton          Giant fire attack (hits you also)    85



ESPER LIST
----------

This shows the stat bonus you receive when you level up with an
Esper. It also lists the spells each Esper teaches and the speed
at which you will learn them. Notice that some Espers teach the
same spells but at different speeds. Also take note that once
Odin is changed into Raiden, there is no going back to earn those
prescious extra agility points.

LEGEND:  

Sta = Stamina
Pwr = Power
MPwr= Magic Power
Agl = Agility
H   = Hit Points
M   = Magic Points

Kirin        Unicorn       Sraphim       Starlet
Lv. Up       Lv. Up        Lv. Up        Lv. Up
Bonus:None   Bonus:None    Bonus:None    Bonus:Sta+2
Cure   x  5  Cure2  x  4   Life   x  5   Cure   x 25
Cure2  x  1  Remedy x  3   Cure2  x  8   Cure2  x 16
Regen  x  4  Dispel x  2   Cure   x 20   Cure3  x  1
Antdot x  4  Safe   x  1   Regen  x 10   Regen  x 20
Scan   x  5  Shell  x  1   Remedy x  4   Remedy x 20

Pheonix      Palidor       Ifrit         Shiva
Lv. Up       Lv. Up        Lv. Up        Lv. Up
Bonus:None   Bonus:None    Bonus:Pwr+1   Bonus:None
Life   X 10  Haste  x 20   Fire   x 10   Ice    x 10
Life2  x  2  Slow   x 20   Fire2  x  5   Ice2   x  5
Life3  x  1  Haste2 x  2   Drain  x  1   Rasp   x  4
Cure3  x  2  Slow2  x  2                 Osmose x  4
Fire3  x  3  Float  x  5                 Cure   x  3

Madiun       Bismark       Ramuh         Shoat
Lv. Up       Lv. Up        Lv. Up        Lv. Up
Bonus:MPwr+1 Bonus:Pwr+2   Bonus:Pwr+1   Bonus:H+10%
Fire2  x  3  Fire   x 20   Bolt   x 10   Bio    x  8
Ice2   x  3  Ice    x 20   Bolt2  x  2   Break  x  5
Bolt2  x  3  Bolt   x 20   Poison x  5   Doom   x  2
             Life   x  2                 Dispel x 10
                                         Remedy x 15

Odin         Alexandr      ZoneSeek      Raiden
Lv. Up       Lv. Up        Lv. Up        Lv. Up
Bonus:Agl+1  Bonus:None    Bonus:MPwr+2  Bonus:Pwr+2
Meteor x  1  Pearl  x  2   Rasp   x 20   Quick  x  1
             Shell  x 10   Osmose x 15
             Safe   x 10   Shell  x  5

Ragnarok     Golem         Crusader      Terrato
Lv. Up       Lv. Up        Lv. Up        Lv. Up
Bonus:None   Bonus:Sta+2   Bonus:M+50%   Bonus:H+30%
Ultima x  1  Safe   x  5   Merton x  1   Quake  x  3
             Stop   x  5   Meteor x 10   Quartr x  1
             Cure2  x  5                 W Wind x  1

Stray        Bahamut       Carbunkl      Fenrir
Lv. Up       Lv. Up        Lv. Up        Lv. Up
Bonus:MPwr+1 Bonus:H+50%   Bonus:None    Bonus: M+30%
Muddle x  7  Flare  x  2   Rflect x  5   Warp   x 10
Imp    x  5                Haste  x  3   X-Zone x  5
Float  x  2                Shell  x  2   Stop   x  3
Safe   x  2
Warp   x  2

Tritoch      Phantom       Siren
Lv. Up       Lv. Up        Lv. Up
Bonus:MPwr+2 Bonus:M+10%   Bonus:H+10%
Fire3  x  1  Bserk  x  3   Sleep  x 10
Ice3   x  1  Vanish x  3   Mute   x  8
Bolt3  x  1  Demi   x  5   Slow   x  7
             Fire   x  6


ESPERS                              
------

These are the general locations of each Esper in the game.

Kirin   - tower in Zozo
Unicorn - Magitek Factory
Sraphim - buy from man in upper-right corner of Tzen
Starlet - bookshelf of Owzer's House.
Phoenix - end of Pheonix Cave
Palidor - Solitary Island beach, after finding airship
Ifrit   - after defeating Ifrit and Shiva, Magitek Factory
Shiva   - after defeating Ifrit and Shiva, Magitek Factory
Maduin  - tower in Zozo, after Terra remembers her past
Bismark - Magitek Factory
Ramuh   - tower in Zozo
Shoat   - Magitek Factory
Odin    - Ancient Castle
Raiden  - 5 steps south of throne, downstairs, Ancient Castle
Crusader- after defeating all 8 dragons
Bahamut - after defeating Doom Gaze
Tritoch - frozen Esper, Narshe
Alexandr- throne room, Doma Castle, after Cyan's dream
Ragnarok- weapon shop in Narshe; need Locke to enter
Terrato - Umaro's bone carving
Carbunkl- Magitek Factory
Phantom - Magitek Factory
ZoneSeek- auction house, Jidoor
Golem   - auction house, Jidoor
Stray   - tower in Zozo
Fenrir  - after battle with Phunbaba, Mobliz
Siren   - tower in Zozo

                    
DESPERATION (NEAR FATAL) ATTACKS
--------------------------------

When you are in critical condition (your HP is very low and your
character is hunched over), choosing to fight may yield your
character's Depseration Attack. These moves are extremely powerful,
especially early in the game when you can't normally do several
thousand points of damage. Gau and Umaro do not have Desperation Attacks
because they do not have Fight as a command.

Character   Name         Description
---------------------------------------------------------------
Locke       Mirager      looks like first part of a Bum Rush
Terra       Riot Blade   throws a series of rings at an enemy
Celes       Spin Edge    spins around enemy holding out sword
Edgar       Royal Shock  flash of light
Sabin       Tiger Break  looks like Cyan's Empowerer
Cyan        Back Blade   sword strike that turns screen black
Mog         Moogle Rush  looks like Sabin's Pummel
Strago      Sabre Soul   jumps at enemy, makes flash of light
Relm        Star Prism   stars surround an enemy
Shadow      Shadow Fang  jumps at enemy and claws it twice
Setzer      Red Card     spins around and throws cards 3 times
Gogo        X-Meteor     rock going from top right to bottom left
                          of the screen


LOCATIONS OF THE 8 DRAGONS
--------------------------

1 in Narshe (Ice)
1 in cave reached from Zozo (Thunder)
1 in Opera House (Dirt)
1 in Phoenix Cave (Red)
1 in Fanatics' Tower (White)
1 in Ancient Castle (Blue)
2 in Kefka's Tower  (Gold and Skull)


LOCATIONS OF THE TWO SECRET CHARACTERS
--------------------------------------

UMARO

In the WOR, go up to the top of the cliff where Tritoch is.
Defeat the esper and then jump into the crack behind it. Be
sure that you have Mog with you. Work your way through the caves
until you come to a bone carving. Press A like you were talking
to it and you will receive the magicite "Terrato." Umaro will
come out of what looks like a cave opening to the north and you
will fight him. When you beat him, Mog will force him to join
you.

GOGO

In the WOR, go to the triangle island and wander around until
you fight a ZoneEater. Let it engulf all of your characters and
you will be able to explore the ZoneEater's stomach. If you
search for a while, you will find Gogo in the caverns.

  
BANQUET SCORING SCHEME
----------------------
  
Deep into the WoB is a banquet scene at the Empire's base. Depending
on your actions here, several things can be acomplished and some items
procured. The entire banquet events are scored and can be tabulated
mathematically based on this model:

   (a) Each guard you talked to  24 x 1pt each = 24 pts
   (b) Each guard you fought      5 x 4pt each = 20 pts
   (c) Toast question
        To the Empire              2pt
        To Returners               1pt
        To our hometowns           5pt        
   (d) Kefka question
        Leave him in jail          5pt
        Let him go                 1pt
        Execute him                3pt        
   (e) Doma question
        What's done is done        1pt
        That was inexcusable       5pt
        Apologize Again!!          3pt
   (f) Celes question
        Was she a spy?             1pt
        She's one of us            5pt
        We trust Celes             3pt          
   (g) Asking each question        2pt each
       If you asked one of the
       questions twice            -10pt each
       Remember which question you asked first!
   (h) Espers question
        Gone too far               5pt
        Unleashed the power        2pt        
   (i) Which question asked first  5pt        
   (j) Care for a break
        No                         1pt
        Break                      2pt        
        Break and fight Guards     5pt
   (k) Say question
        Peace                      3pt
        War's over                 5pt
        Sorry                      1pt        
   (l) Favor
        If you say Yes when
        Gestahl asked you the
        first time                 3pt
                      
Total Max                         93pt

What you get for the points:

NOTE: You get the item listed plus everything below that.

0 - 49 pts    South Figaro is safe
50 - 66 pts   Troops withdrawn from Doma
67 - 76 pts   Permission to the locked room
77 - 89 pts   Tintinabar
90 - 93 pts   Charm Bangle

                                            
Final Fantasy 6 CD INFO                                
-----------------------
                      
Forward

If you have registered a Square product in the past, or have
registered the great RPG FF6, then you may have recieved a Squ-
are Newsletter (the Ogopogo Examiner). Along with the informat-
ion about the next Square game to be released, are some Square
Soft related products. One of the eye catchers is the Final
Fantasy 3 Soundtrack (Kefka's Domain). However, the only way to
get this is from Square directly, and the price is 40 dollars,
about 2/3 the price of Final Fantasy 6! Many people who love
the music of FF6 may want to purchase the CD, but aren't sure
it provides the songs they like. Say no more, because the 3 CD
collection is going to be revealed to you right now! Hopefully,
this will provide you with the information you need on whether
you want to spend the money. I will be listing the titles of
each song, and any notes about it (where you find it in the
game, approximate length, etc.).

Track      Title               Notes
---------------------------------------------------------------
                              CD # 1  

1. Opening Theme              The music from the title screen
                              and the introduction. 4 and a
                              half minutes.
2. The Mines of Narshe        The title tells it all. 3 minutes.
3. Awakening                  Terra's unofficial theme.
                              1.5 minutes.
4. Locke                      Locke's theme. 2 minutes.
5. Battle Theme               The music during any normal fight.
                              2 minutes.
6. Fanfare                    The music after a sucessful bat-
                              tle. 45 seconds.
7. Edgar and Sabin            The brother's theme. Music from
                              Figaro Castle. 2.5 minutes.
8. Kefka                      Everyone's favorite enemy deserves
                              a theme. 3 minutes.
9. Mt. Kolts                  The music from every mountain in
                              the game. 2.5 minutes.
10. Returners                 The hideout music. 3 minutes.
11. Shadow                    The mysterious one's theme.
                              2 minutes.
12. Troops March On           The Empire's soldier's music.
                              2 minutes.
13. Cyan                      A brave knight's theme.
                              2.5 minutes.
14. The Unforgiven            Music for whenever a disaster
                              occurs and you have a time limit.
                              1.5 minutes.
15. The Phantom Forest        No explanation needed. 3 minutes.
16. Phantom Train             See above. 3 minutes.
17. Wild West                 The Veldt's music. 2 minutes.
18. Gau                       His theme. 1 minute.
19. The Serpent Trench        You can guess this one. 2 minutes.
20. Kids Run Through the City The town music. 3 minutes.
21. Under Martial Law         The captured town music.
                              3 minutes.
22. Celes                     A General's Salute. 3.5 minutes.
23. Save Them!                The first Kefka battle's music.
                              3 minutes.
24. The Decisive Battle       The 'Normal' Boss music.
                              3 minutes.
25. Metamorphosis             The Sealed Gate's music.
                              2 minutes.

                              CD # 2

1. Terra                      Mislabeled. The WOB overworld
                              music. 3 minutes.
2. Coin Song                  Hard to explain. 3.5 minutes.
3. Techno De Chocobo          The new Chocobo theme!
                              1.5 minutes.
4. Forever Rachel             The only real sad theme.
                              3 minutes.
5. Slam Shuffle               Zozo's music. 2 minutes.
6. Spinach Rag                The Auction House's music.
                              3 minutes.

The Opera!!!  The garbled voices we love ARE in here!

7. Overture                   Opening to Opera, Draco's singing.
                              3-4 minutes.
8. Aria de Mezzo Carattere    Maria's part. 4 minutes.
9. The Wedding                The dance scene and fight.
                              4 minutes.
10. Grand Finale?             The battle with Ultros on stage.
                              2 minutes.
11. Setzer                    The Airship music. 3 minutes.
12. Johnny C Bad              Colosseum!  3 minutes.
13. The Empire "Gestahl"      The bleak music of the Empire.
                              2.5 minutes.
14. Devil's Lab               The Magitek Center. 3 minutes.
15. Blackjack                 The WOB flying music. 3 minutes.
16. ??                        The strange man's house.
                              2 minutes.
17. Mog                       Moogles unite!  2 minutes.
18. Strago                    Thamasa's music. 2.5 minutes.
19. Relm                      You get the picture. 2.5 minutes.
20. Another World of Beasts   The Esper's music. 3 minutes.


                              CD # 3

1. New Continent              The Floating Island. 3.5 minutes.
2. Catastrophe                The final minutes of Gestahl and
                              the destruction of the world.
                              4 minutes
3. The Fierce Battle          The boss music for AtmaWeapon,
                              Atma, and the Goddess Statues.
                              3 minutes.
4. Rest in Peace              When you die... 30 seconds.
5. Dark World                 The WOR overworld music...until
                              you find the Airship! 3 minutes.
6. The Day After              The WOR town music. 2.5 minutes.
7. Searching for Friends      The WOR overworld and flying music
                              AFTER you get the Airship.
                              3 minutes.
8. Gogo                       The Zoneeater's stomach.
                              2.5 minutes.
9. Epitaph                    The flashbacks of Daryl.
                              3 minutes.
10. The Magic House           Owzer's house. 3 minutes.
11. Umaro                     His dungeon. 2 minutes.
12. Fanatics                  The first tower. 3 minutes.
13. Last Dungeon              Kefka's Tower...3 minutes.
14. Dancing Mad               The ENTIRE last battle music...
                              including the first 3 groups of
                              enemies, AND Kefka (you even get
                              his laugh in there)! 17.5 minutes.
15. Ending Theme              The entire ending, including all
                              14 character ending themes, the
                              escape from the tower, and the
                              rest of it! (Includes the infamous
                              
                              FF Series Theme, revamped, at the end!)
                        
                              21 minutes.
16. The Prelude               Remember the Crystal's music from
                              FF2? Here is the updated version!
                              Always a favorite. 3 minutes.

My overall rating: ***1/2 This is a great collection, but some
of the songs you really want to hear are too short. However, it
is worth it, in my opinion.
--Tortolia2

A second opinion: ****1/2 This CD has kept me entertained for hours
on end. Any serious music lover or FF/RPG lover alike should make a
point of adding this wonderful collection of gaming maserpieces to
their collection. Though you wish you could blast some of the 'tunes
for hours, many do seem short. :( Definitely worth the extra cash, and
a limited item, so get it now before it's gone forever!
--JonN2002

A 'Final' opinion: ***** As of this writing, the game music CDs have
pretty much been rereleased and are available through several importers.
The original soundtrack for FF6/6 is still a great purchase today. I
give this collection the high rating because, of all the FF games, this
one has my favorite music. A definite must-buy for Final Fanatics.
--KingKung


EASY EXP.
---------
Ok, want to get REAL EASY Exp.?
YOU NEED A RAPID FIRE CONTROLLER FOR THIS TO WORK or a rubber band.
Go to the Config screen and set the Buttons to "Memorize."
Now get to the Lete River Scene and travel on the raft to the
first intersection. Choose "Up" and you'll go around in a circle
and fight at least one battle. In the battle, have Banon use
Health, Terra fight, Sabin fight, and Edgar uses the AutoCro-
ssbow. Now, put the controller on auto-fire for button A or put a
rubber band around the button after the battle and leave it there.

The raft will go around in circles, fighting enemies, with Banon
healing the party! Leave it on overnight and see what happens!


VANISH/DOOM/X-ZONE
------------------
Using Vanish and then Doom on enemies early in the game usually
kills them instantly, but as the game progresses, the rate of
success is greatly lowered. Using X-Zone in place of Doom, your
chances will be increased to 99% possibility of killing an enemy
with this trick.

WARNING: Using Vanish/X-Zone DOES NOT allow you
to collect most items from enemies! :(


EASY STATUS RECOVERY
--------------------
To cure a status ailment quickly and easily, equip the character
that has the ailment with a relic that protects against that
type of ailment. When you check your status after you have equi-
pped the relic, you should be complEthery cured!


SAVING WHEN NOT ON A SAVE POINT
-------------------------------
In places where you are controlling more than one party, such as
the Phoenix Cave and Kefka's Tower, if one party is on a save
point, then all the other parties are also considered to be
standing on it and can use Tents to replenish their energy!


REVIVIFY THE DEAD
-----------------
Undead monsters are suceptible to Cure magic as well as items
such as Life, Revivify, and Fenix Down. Try using these items
and you should beat them in one hit!


UN-ICING YOUR FRIENDS
---------------------
When your allies are frozen, an easy way to "un-ice" them is to
cast a Fire spell on them. Fire1 is best since it creates mini-
mal damage.


---------------------------------------------------------------
                    PART SEVEN-Game Genie Codes
---------------------------------------------------------------
Parts by BC 002, GameDuster, Bombodos, JonN2002, Kupos9, TheSpook1,
Manson8814, and JT
Edited by King Kung, GWS Wizard, JonN2002

While these codes are a nice start, there are so many more... and they
are almost all available from the Game Genie Code Creators Club. Find
them at http://www.videogamesource.com/genie/ where they have files
having to do with Final Fantasy 6. They also have a Final Fantasy Math
FAQ for those that want to know how the battle engines and such work.
                
Here are the codes from the book:

Final Fantasy III(tm) Game
1      D15C-78E5       Start Terra with Man-eater equipped
2      F65C-78E5       Start Terra with Excalibur equipped
3      FC5C-78E5       Start Terra with Illumina equipped
4      FA5C-78E5       Start Terra with Atma equipped
5      435C-78E5       Start Terra with Tempest equipped
6      D35C-78E5       Start Terra with Blizzard equipped
7      F75C-78E5       Start Terra with Enhancer equipped
8      9A58-7675       Start Terra with Mithril shield equipped
9      9258-7675       Start Terra with Gold shield equipped
10      1F58-7675       Start Terra with Ice shield equipped
11      1D58-7675       Start Terra with Fire shield equipped
12      1C58-7655       Start Terra with Hairband equipped
13      1B58-7655       Start Terra with Leather hat equipped
14      5C58-7655       Start Terra with Circlet equipped
15      5B58-7655       Start Terra with Mystery veil equipped
16      5658-7655       Start Terra with Red cap equipped
17      6658-7685       Start Terra with Silk robe equipped
18      6B58-7685       Start Terra with Mithril vest equipped
19      6858-7685       Start Terra with White dress equipped
20      BC58-7685       Start Terra with Genji armor equipped
21      B058-7685       Start Terra with Force armor equipped
22      108C-EF03 +     All items in shops are free--SWITCH OFF
        108C-E4A3       TO SELL ITEMS FOR GP
23      DDA4-8767       Party always has sprint shoes
24      ED30-E944       'Tonic' gives 240 HP
25      3CB8-5DAE       Most items can be used infinitely--NOT
                        IN BATTLE MODE; SWITCH OFF TO EXIT MEnu
                        SCREEN

Homemade Codes
--------------

26      AA94-E7D8       This code will make the enemy give you
                        weapons, items, and armory. (This code
                        is constant)
27      AA90-74DD       Able to walk through walls, only certain
                        directions
28      AA94-EFO8       Makes the enemy give you items/weapons/
                        armory.  (This code is not constant,
                        it's at random)
29      DC9C-E4D8       Max out your GPs!
30      AA9D-54D8       The battle sequence is weird...
31      AA9B-E768       All relics equiped, all of it. Not tes-
                        ted much; may freeze up. Even the cursed
                        stuff is equiped. Just DO NOT SAVE YOUR
                        GAME, your statistics are messed up...
32      AA23-54D8       Level 99 after one battle
33      0F9F-E708       WARNING *ERASES THE SAVED GAMES*
34      AA9D-54D8       Unpredictable battles
35      AA94-E4D8 +     Paladin's Shield Codes
        AA94-EF08 +    
        AA94-E7D8
36      AAD2-E768       Lowers Speed, Vigor, Stamina, and Magic
                        Power for all members
37      AADC-EF08       Always sprint in dungeons and never en-
                        counter random enemies (as if Sprint
                        Shoes and Moogle Charm were equipped)
38      AADC-EDA8       Never encounter random enemies
39      AAD8-EF08       All party members are Floating, Stopped,
                        and Reflective in battles! %-)
40      AADB-EDA8       Increase all members' Max HP and MP                          
41      6794-E708       Makes the EXP, Magic Points, Items, and
                        GP keep repeating in a cycle. Turn off
                        after 2 or 3 cycles or it may blackout.
42      DFD8-EF68       All characters float
43      D0D8-EF68       All characters have Slow cast on them
44      D6D8-EF68       All characters have Haste cast on them
45      D8D8-EF68       All characters have Haste, Float, and
                        Regen cast on them
47      AA94-E7D8 +     Super Item Codes: Get Paladin's Shield,
        AA94-EFO8 +     Offering, Gem Boxes, Econimizers and
        AA94-E4D8 +     other stuff after battles!
        D794-E708
48      D493-54D8       Gain over 16,000 Exp. per fight
49      D793-54D8       Gain nearly 1,000,000 Exp. per fight!
50      AA92-E768       Casts Flare after a battle, blackout
51      EEBC-576E       Use or equip any item as many times you want.
52      EE5C-7675       Terra starts with 276 HP
53      EE5C-7655       Terra starts with 276 MP
54      EE5C-7B85       Terra starts with 255 Vigor
55      EE5C-7BE5       Terra starts with 255 Speed
56      EE5C-7C75       Terra starts with 255 Stamina
57      EE5C-7C55       Terra starts with 255 Magic Power
58      EE5C-7C85       Terra starts with 255 Battle Power
59      EE5C-7CE5       Terra starts with 255 Defense
60      EE5C-7855       Terra starts with 255 Evade %
61      EE5C-7875       Terra starts with 255 Magic Defense
62      EE5C-7885       Terra starts with 255 Magic Block
63      3CBC-576E       Using an item increases supply! :-)
64      3037-54A6       After a battle, all your people who have the
                        Magic command learn every spell. Be aware that
                        this takes a long time, and it works after
                        EVERY battle, whether your guys already have
                        the spells or not.
65      3CB7-5F63       Gunslinger code for FF6: First equip everything
                        you have. As you do, the weapons you equipped
                        will change.
66      D5A7-8407       Almost perfect walk through walls
67      DAA7-7FD4       Talking to people in towns gives you a 50/50
                        chance of getting an Airship and a Bahamut Esper
68      DA24-8F0D       Events from the WOB occur again in the WOR
69      DA24-8F6D       Like #68, but not as drastic
70      D5E5-776D       Leo/Kefka Code: Start a game and your only
                        character will be someone who looks like Terra
                        but is actually Kefka. Change the party
                        positions around and you will then have Leo
                        and Terra. Kefka has no commands in battle, so
                        the game freezes when it's Kefka's turn.
71      5BAE-8F69       New rare items code: Go into battle and
                        double-click your sword or shield and the
                        battle will end. Look at the rare items
                        list and you'll see many new items.
                        Also, if you use your airship, you'll
                        go back to the WOB.
72      8FA3-846D       Makes boss monsters appear on the Veldt.
73      AA68-E7D8       All comands upgraded one level (steal->capture...)
        AA68-EDA8

Character Customization Codes
-----------------------------
This lets you change character stats, menu items, and equipment. Use
before the character joins your party. The order here is a little screwy
since it was made from an old table. Replace 'XX' with the variable that
suites your needs. Thanks to JT for these codes.

        Terra      Locke      Cyan       Shadow     Edgar      Sabin
HP      XX5C-7675  XX58-7B85  XX5A-7875  XX53-7685  XX5E-7C75  XX5D-5885
MP      XX5C-7655  XX58-7BE5  XX5A-7855  XX53-76E5  XX5E-7C55  XX5D-58E5
Menu 1  XX5C-7685  XX58-7C75  XX5A-7885  XX53-7B75  XX5E-7C85  XX5F-5675
Menu 2  XX5C-76E5  XX58-7C55  XX5A-78E5  XX53-7B55  XX5E-7CE5  XX5F-5655
Menu 3  XX5C-7B75  XX58-7C85  XX52-7675  XX53-7B85  XX5E-7875  XX5F-5685
Menu 4  XX5C-7B55  XX58-7CE5  XX52-7655  XX53-7BE5  XX5E-7855  XX5F-56E5
Vigor   XX5C-7B85  XX58-7875  XX52-7685  XX53-7C75  XX5E-7885  XX5F-5B75
Speed   XX5C-7BE5  XX58-7855  XX52-76E5  XX53-7C55  XX5E-78E5  XX5F-5B55
Stamina XX5C-7C75  XX58-7885  XX52-7B75  XX53-7C85  XX5D-5675  XX5F-5B85
MagPwr  XX5C-7C55  XX58-78E5  XX52-7B55  XX53-7CE5  XX5D-5655  XX5F-5BE5
BatPwr  XX5C-7C85  XX5A-7675  XX52-7B85  XX53-7875  XX5D-5685  XX5F-5C75
Defense XX5C-7CE5  XX5A-7655  XX52-7BE5  XX53-7855  XX5D-56E5  XX5F-5C55
MagDef  XX5C-7875  XX5A-7685  XX52-7C75  XX53-7885  XX5D-5B75  XX5F-5C85
Evade%  XX5C-7855  XX5A-76E5  XX52-7C55  XX53-78E5  XX5D-5B55  XX5F-5CE5
MagBlk  XX5C-7885  XX5A-7B75  XX52-7C85  XX5E-7675  XX5D-5B85  XX5F-5875
Weapon  XX5C-78E5  XX5A-7B55  XX52-7CE5  XX5E-7655  XX5D-5BE5  XX5F-5855
Shield  XX58-7675  XX5A-7B85  XX52-7875  XX5E-7685  XX5D-5C75  XX5F-5885
Helm    XX58-7655  XX5A-7BE5  XX52-7855  XX5E-76E5  XX5D-5C55  XX5F-58E5
Armor   XX58-7685  XX5A-7C75  XX52-7885  XX5E-7B75  XX5D-5C85  XX54-5675
Relic 1 XX58-76E5  XX5A-7C55  XX52-78E5  XX5E-7B55  XX5D-5CE5  XX54-5655
Relic 2 XX58-7B75  XX5A-7C85  XX53-7675  XX5E-7B85  XX5D-5875  XX54-5685
EXP     XX58-7B55  XX5A-7CE5  XX53-7655  XX5E-7BE5  XX5D-5855  XX54-56E5

        Strago     Relm       Setzer     Mog        Gau        Gogo
HP      XX57-5C85  XX59-5675  XX51-5B85  XX55-5875  XX5B-5685  XX5C-5C75
MP      XX57-5CE5  XX59-5655  XX51-5BE5  XX55-5855  XX5B-56E5  XX5C-5C55
Menu 1  XX57-5875  XX59-5685  XX51-5C78  XX55-5885  XX5B-5B75  XX5C-5C85
Menu 2  XX57-5855  XX59-56E5  XX51-5C55  XX55-58E5  XX5B-5B55  XX5C-5CE5
Menu 3  XX57-5885  XX59-5B75  XX51-5C85  XX56-5675  XX5B-5B85  XX5C-5875
Menu 4  XX57-58E5  XX59-5B55  XX51-5CE5  XX56-5655  XX5B-5BE5  XX5C-5855
Vigor   XX50-5675  XX59-5B85  XX51-5875  XX56-5685  XX5B-5C75  XX5C-5885
Speed   XX50-5655  XX59-5BE5  XX51-5855  XX56-56E5  XX5B-5C55  XX5C-58E5
Stamina XX50-5685  XX59-5C75  XX51-5885  XX56-5B75  XX5B-5C85  XX58-5675
MagPwr  XX50-56E5  XX59-5C55  XX51-58E5  XX56-5B55  XX5B-5CE5  XX58-5655
BatPwr  XX50-5B75  XX59-5C85  XX55-5675  XX56-5B85  XX5B-5875  XX58-5685
Defense XX50-5B55  XX59-5CE5  XX55-5655  XX56-5BE5  XX5B-5855  XX58-56E5
MagDef  XX50-5B85  XX59-5875  XX55-5685  XX56-5C75  XX5B-5885  XX58-5B75
Evade%  XX50-5BE5  XX59-5855  XX55-56E5  XX56-5C55  XX5B-58E5  XX58-5B55
MagBlk  XX50-5C75  XX59-5885  XX55-5B75  XX56-5C85  XX5C-5675  XX58-5B85
Weapon  XX50-5C55  XX59-58E5  XX55-5B55  XX56-5CE5  XX5C-5655  XX58-5BE5
Shield  XX50-5C85  XX51-5675  XX55-5B85  XX56-5875  XX5C-5685  XX58-5C75
Helm    XX50-5CE5  XX51-5655  XX55-5BE5  XX56-5855  XX5C-56E5  XX58-5C55
Armor   XX50-5875  XX51-5685  XX55-5C75  XX56-5885  XX5C-5B75  XX58-5C85
Relic 1 XX50-5855  XX51-56E5  XX55-5C55  XX56-58E5  XX5C-5B55  XX58-5CE5
Relic 2 XX50-5885  XX51-5B75  XX55-5C85  XX5B-5675  XX5C-5B85  XX58-5875
EXP     XX50-58E5  XX51-5B55  XX55-5CE5  XX5B-5655  XX5C-5BE5  XX58-5855

        Bannon     Leo        Ghost 1    Ghost 2    Kupek      Kupop
HP      XX52-5B75  XX53-5C85  XX5D-8675  XX5F-8B85  XX54-8875  XX50-8685
MP      XX52-5B55  XX53-5CE5  XX5D-8655  XX5F-8BE5  XX54-8855  XX50-86E5
Menu 1  XX52-5B85  XX53-5875  XX5D-8685  XX5F-8C75  XX54-8885  XX50-8B75
Menu 2  XX52-5BE5  XX53-5855  XX5D-86E5  XX5F-8C55  XX54-88E5  XX50-8B55
Menu 3  XX52-5C75  XX53-5885  XX5D-8B75  XX5F-8C85  XX57-8675  XX50-8B85
Menu 4  XX52-5C55  XX53-58E5  XX5D-8B55  XX5F-8CE5  XX57-8655  XX50-8BE5
Vigor   XX52-5C85  XX5E-5675  XX5D-8B85  XX5F-8875  XX57-8685  XX50-8C75
Speed   XX52-5CE5  XX5E-5655  XX5D-8BE5  XX5F-8855  XX57-86E5  XX50-8C55
Stamina XX52-5875  XX5E-5685  XX5D-8C75  XX5F-8885  XX57-8B75  XX50-8C85
MagPwr  XX52-5855  XX5E-56E5  XX5D-8C55  XX5F-88E5  XX57-8B55  XX50-8CE5
BatPwr  XX52-5885  XX5E-5B75  XX5D-8C85  XX54-8675  XX57-8B85  XX50-8875
Defense XX52-58E5  XX5E-5B55  XX5D-8CE5  XX54-8655  XX57-8BE5  XX50-8855
MagDef  XX53-5675  XX5E-5B85  XX5D-8875  XX54-8685  XX57-8C75  XX50-8885
Evade%  XX53-5655  XX5E-5BE5  XX5D-8855  XX54-86E5  XX57-8C55  XX50-88E5
MagBlk  XX53-5685  XX5E-5C75  XX5D-8885  XX54-8B75  XX57-8C85  XX59-8675
Weaapon XX53-56E5  XX5E-5C55  XX5D-88E5  XX54-8B55  XX57-8CE5  XX59-8655
Shield  XX53-5B75  XX5E-5C85  XX5F-8675  XX54-8B85  XX57-8875  XX59-8685
Helm    XX53-5B55  XX5E-5CE5  XX5F-8655  XX54-8BE5  XX57-8855  XX59-86E5
Armor   XX53-5B85  XX5E-5875  XX5F-8685  XX54-8C75  XX57-8885  XX59-8B75
Relic 1 XX53-5BE5  XX5E-5855  XX5F-86E5  XX54-8C55  XX57-88E5  XX59-8B55
Relic 2 XX53-5C75  XX5E-5885  XX5F-8B75  XX54-8C85  XX50-8675  XX59-8B85
EXP     XX53-5C55  XX5E-58E5  XX5F-8B55  XX54-8CE5  XX50-8655  XX59-8BE5

        Kuku       Kutan      Kupan      Kushu      Kurin      Kuru
HP      XX51-8885  XX56-8B75  XX5B-8C85  XX58-8675  XX5A-8B85  XX52-8875
MP      XX51-88E5  XX56-8B55  XX5B-8CE5  XX58-8655  XX5A-8BE5  XX52-8855
Menu 1  XX55-8675  XX56-8B85  XX5B-8875  XX58-8685  XX5A-8C75  XX52-8885
Menu 2  XX55-8655  XX56-8BE5  XX5B-8855  XX58-86E5  XX5A-8C55  XX52-88E5
Menu 3  XX55-8685  XX56-8C75  XX5B-8885  XX58-8B75  XX5A-8C85  XX53-8675
Menu 4  XX55-86E5  XX56-8C55  XX5B-88E5  XX58-8B55  XX5A-8CE5  XX53-8655
Vigor   XX55-8B75  XX56-8C85  XX5C-8675  XX58-8B85  XX5A-8875  XX53-8685
Speed   XX55-8B55  XX56-8CE5  XX5C-8655  XX58-8BE5  XX5A-8855  XX53-86E5
Stamina XX55-8B85  XX56-8875  XX5C-8685  XX58-8C75  XX5A-8885  XX53-8B75
MagPwr  XX55-8BE5  XX56-8855  XX5C-86E5  XX58-8C55  XX5A-88E5  XX53-8B55
BatPwr  XX55-8C75  XX56-8885  XX5C-8B75  XX58-8C85  XX52-8675  XX53-8B85
Defense XX55-8C55  XX56-88E5  XX5C-8B55  XX58-8CE5  XX52-8655  XX53-8BE5
MagDef  XX55-8C85  XX5B-8675  XX5C-8B85  XX58-8875  XX52-8685  XX53-8C75
Evade%  XX55-8CE5  XX5B-8655  XX5C-8BE5  XX58-8855  XX52-86E5  XX53-8C55
MagBlk  XX55-8875  XX5B-8685  XX5C-8C75  XX58-8885  XX52-8B75  XX53-8C85
Weapon  XX55-8855  XX5B-86E5  XX5C-8C55  XX58-88E5  XX52-8B55  XX53-8CE5
Shield  XX55-8885  XX5B-8B75  XX5C-8C85  XX5A-8675  XX52-8B85  XX53-8875
Helm    XX55-88E5  XX5B-8B55  XX5C-8CE5  XX5A-8655  XX52-8BE5  XX53-8855
Armor   XX56-8675  XX5B-8B85  XX5C-8875  XX5A-8685  XX52-8C75  XX53-8885
Relic 1 XX56-8655  XX5B-8BE5  XX5C-8855  XX5A-86E5  XX52-8C55  XX53-88E5
Relic 2 XX56-8685  XX5B-8C75  XX5C-8885  XX5A-8B75  XX52-8C85  XX5E-8675
EXP     XX56-86E5  XX5B-8C55  XX5C-88E5  XX5A-8B55  XX52-8CE5  XX5E-8655

        Celes      Umaro      Kumama     Kamog      Vicks      Wedge
HP      XX54-5B75  XX58-5885  XX59-8C75  XX5E-8685  XX51-E675  XX55-EB85
MP      XX54-5B55  XX58-58E5  XX59-8C55  XX5E-86E5  XX51-E655  XX55-EBE5
Menu 1  XX54-5B85  XX5A-5675  XX59-8C85  XX5E-8B75  XX51-E685  XX55-EC75
Menu 2  XX54-5BE5  XX5A-5655  XX59-8CE5  XX5E-8B55  XX51-E6E5  XX55-EC55
Menu 3  XX54-5C75  XX5A-5685  XX59-8875  XX5E-8B85  XX51-EB75  XX55-EC85
Menu 4  XX54-5C55  XX5A-56E5  XX59-8855  XX5E-8BE5  XX51-EB55  XX55-ECE5
Vigor   XX54-5C85  XX5A-5B75  XX59-8885  XX5E-8C75  XX51-EB85  XX55-E875
Speed   XX54-5CE5  XX5A-5B55  XX59-88E5  XX5E-8C55  XX51-EBE5  XX55-E855
Stamina XX54-5875  XX5A-5B85  XX51-8675  XX5E-8C85  XX51-EC75  XX55-E885
MagPwr  XX54-5855  XX5A-5BE5  XX51-8655  XX5E-8CE5  XX51-EC55  XX55-E8E5
BatPwr  XX54-5885  XX5A-5C75  XX51-8685  XX5E-8875  XX51-EC85  XX56-E675
Defense XX54-58E5  XX5A-5C55  XX51-86E5  XX5E-8855  XX51-ECE5  XX56-E655
MagDef  XX57-5675  XX5A-5C85  XX51-8B75  XX5E-8885  XX51-E875  XX56-E685
Evade%  XX57-5655  XX5A-5CE5  XX51-8B55  XX5E-88E5  XX51-E855  XX56-E6E5
MagBlk  XX57-5685  XX5A-5875  XX51-8B85  XX5D-8675  XX51-E885  XX56-EB75
Weapon  XX57-56E5  XX5A-5855  XX51-8BE5  XX5D-8655  XX51-E8E5  XX56-EB55
Shield  XX57-5B75  XX5A-5885  XX51-8C75  XX5D-8685  XX55-E675  XX56-EB85
Helm    XX57-5B55  XX5A-58E5  XX51-8C55  XX5D-86E5  XX55-E655  XX56-EBE5
Armor   XX57-5B85  XX5A-5675  XX51-8C85  XX5D-8B75  XX55-E685  XX56-EC75
Relic 1 XX57-5BE5  XX5A-5655  XX51-8CE5  XX5D-8B55  XX55-E6E5  XX56-EC55
Relic 2 XX57-5C75  XX52-5685  XX51-8875  XX5D-8B85  XX55-EB75  XX56-EC85
EXP     XX57-5C55  XX52-56E5  XX51-8855  XX5D-8BE5  XX55-EB55  XX56-ECE5

For Menu codes, substitute the following:
DD: Fight                 DE: Slot
DF: Item                  FD: Rage
D4: Magic                 FF: Leap
D0: Revert                F4: Mimic
D9: Steal                 F0: Row
D1: Capture               F9: Def.
D5: SwdTech               F1: Jump
D6: Throw                 F5: X-Magic
DB: Tools                 F6: GP Rain
DC: Blitz                 FB: Summon
D8: Runic                 FC: Health
DA: Lore                  F8: Shock
D2: Sketch                FA: Possess
D3: Control               F2: MagiTek
                  
For Item codes, substitute the following:
DD: Dirk        FD: Epee        4D: Partisan    7D:Aura
DF: MthrlKnife  FF: BreakBlade  4F: Pearl Lance 7F: Strato
D4: Guardian    F4: Drainer     44: Gold Lance  74:Sky Render
D7: Air Lancet  F7: Enhancer    47: Aura Lance  77: Heal Rod
D0: ThiefKnife  F0: Crystal     40: Imp Halberd 70: Mithril Rod
D9: Assassin    F9: Falchion    49: Imperial    79: Fire Rod
D1: ManEater    F1: Soul Sabre  41: Kodachi     71: Ice Rod
D5: SwdBreaker  F5: Ogre Nix    45: Blossom     75: Thunder Rod
D6: Gradeus     F6: Excalibur   46: Hardened    76: Posion Rod
DB: ValiantKnif FB: Scimitar    4B: Striker     7B: Pearl Rod
DC: MithrilBlad FC: Illumina    4C: Stunner     7C: Gravity Rod
D8: ReglCutlass F8: Ragnarok    48: Ashura      78: Punisher
DA: Rune Edge   FA: Atma Weapon 4A: Kotetsu     7A: Magus Rod
D2: Flame Sabre F2: MithrilPike 42: Forged      72: ChocoboBrush
D3: Blizzard    F3: Trident     43: Tempest     73: DaVinci Brush
DE: ThundrBlade FE: Stout Spear 4E: Murasame    7E: Magical Brush
0D: RainbowBrsh 9D: Trump       1D: Fire Shield 5D: Coronet
0F: Shuriken    9F: Dice        1F: Ice Shield  5F: Bard's Hat
04: Ninja Star  94: Fixed Dice  14: ThunderShld 54: Green Beret
07: Tack Star   97: MetalKnuckl 17: CrystalShld 57: Head Band
00: Flail       90: MithrilClaw 10: Genji Shld  50: Mithril Helm
09: Full Moon   99: Kaiser      19: TortoiseShd 59: Tiara
01: MorningStar 91: Poison Claw 11: Cursed Shld 51: Gold Helm
05: Boomerang   95: FireKnuckle 15: PaladinShld 55: Tiger Mask
06: Rising Sun  96: Dragon Claw 16: Force Shld  56: Red Cap
0B: Hawk Eye    9B: Tiger Fangs 1B: LeatherHat  5B: Mystery Veil
0C: Bone Club   9C: Buckler     1C: Hair Band   5C: Circlet
08: Sniper      98: Heavy Shld  18: Plumed Hat  58: Regal Crown
0A: Wing Edge   9A: MithrilShld 1A: Beret       5A: Diamond Helm
02: Cards       92: Gold Shld   12: Magus Hat   52: Dark Hood
03: Darts       93: Aegis Shld  13: Bandana     53: Crystal Helm
0E: Doom Darts  9E: DiamondShld 1E: Iron Helmet 5E: Oath Veil
6D: Cat Hood    BD: Power Sash  CD: nutkin Suit 8D: Goggles
6F: Genji Helm  BF: Light Robe  CF: BehemthSuit 8F: Star Pendant
64: Thornlet    B4: DiamondVest C4: SnowMuffler 84: Peace Ring
67: Titanium    B7: Red Jacket  C7: NoiseBlastr 87: Amulet
60: LeatherArmr B0: Force Armor C0: Bio Blaster 80: White Cape
69: Cotton Robe B9: DiamondArmr C9: Flash       89: Jewel Ring
61: KungFu Suit B1: Dark Gear   C1: Chain Saw   81: Fairy Ring
65: Iron Armor  B5: Tao Robe    C5: Debilitator 85: Barrier Ring
66: Silk Robe   B6: CrystalMail C6: Drill       86: Mithril Glove
6B: MithrilVest BB: CzarinaGown CB: Air Anchor  8B: Guard Ring
6C: Ninja Gear  BC: Genji Armor CC: AutoCrossbw 8C: Running Shoes
68: White Dress B8: Imp's Armor C8: Fire Skean  88: Wall Ring
6A: MithrilMail BA: Minerva     CA: Water Edge  8A: Cherub Down
62: Gaia Gear   B2: Tabby Suit  C2: Bolt Edge   82: Cure Ring
63: Mirage Vest B3: ChocoboSuit C3: Inviz Edge  83: True Knight
6E: Gold Armor  BE: Moogle Suit CE: Shadow Edge 8E: DragoonBoots
AD: Zephr Cape  2D: Gauntlet    3D: MarvelShoes ED: Fenix Down
AF: CzarinaRing 2F: Genji Glove 3F: Back Guard  EF: Revivify
A4: Cursed Ring 24: Hyper Wrist 34: GaleHairpin E4: Antidote
A7: Earring     27: Offering    37: SniperSight E7: Eyedrop
A0: AtlasArmlet 20: Beads       30: Exp. Egg    E0: Soft
A9: BlizzardOrb 29: Black Belt  39: Tintinabar  E9: Remedy
A1: Rage Ring   21: Coin Toss   31: SprintShoes E1: Sleeping Bag
A5: Sneak Ring  25: FakMustache 35: Rename Card E5: Tent
A6: PodBracelet 26: Gem Box     36: Tonic       E6: Green Cherry
AB: Hero Ring   2B: Dragon Horn 3B: Potion      EB: Magicite
AC: Ribbon      2C: Merit Award 3C: X-Potion    EC: Super Vall
A8: Muscle Belt 28: MementoRing 38: Tincture    E8: Echo Screen
AA: Crystal Orb 2A: Safety Bit  3A: Ether       EA: Smoke Bomb
A2: GoldHairpin 22: Relic Ring  32: X-Ether     E2: Warp Stone
A3: Economizer  23: MoogleCharm 33: ERikksir      E3: Dried Meat
AE: Thief Glove 2E: CharmBangle 3E: MegaRikksir   EE: *UNEQUIPPED*

For stat codes, substitute the following:
DD=0  FD=16 4D=32 7D=48 0D=64 9D=80 1D=96  5D=112 6D=128 BD=144 CD=160
DF=1  FF=17 4F=33 7F=49 0F=65 9F=81 1F=97  5F=113 6F=129 BF=145 CF=161
D4=2  F4=18 44=34 74=50 04=66 94=82 14=98  54=114 64=130 B4=146 C4=162
D7=3  F7=19 47=35 77=51 07=67 97=83 17=99  57=115 67=131 B7=147 C7=163
D0=4  F0=20 40=36 70=52 00=68 90=84 10=100 50=116 60=132 B0=148 C0=164
D9=5  F9=21 49=37 79=53 09=69 99=85 19=101 59=117 69=133 B9=149 C9=165
D1=6  F1=22 41=38 71=54 01=70 91=86 11=102 51=118 61=134 B1=150 C1=166
D5=7  F5=23 45=39 75=55 05=71 95=87 15=103 55=119 65=135 B5=151 C5=167
D6=8  F6=24 46=40 76=56 06=72 96=88 16=104 56=120 66=136 B6=152 C6=168
DB=9  FB=25 4B=41 7B=57 0B=73 9B=89 1B=105 5B=121 6B=137 BB=153 CB=169
DC=10 FC=26 4C=42 7C=58 0C=74 9C=90 1C=106 5C=122 6C=138 BC=154 CC=170
D8=11 F8=27 48=43 78=59 08=75 98=91 18=107 58=123 68=139 B8=155 C8=171
DA=12 FA=28 4A=44 7A=60 0A=76 9A=92 1A=108 5A=124 6A=140 BA=156 CA=172
D2=13 F2=29 42=45 72=61 02=77 92=93 12=109 52=125 62=141 B2=157 C2=173
D3=14 F3=30 43=46 73=62 03=78 93=94 13=110 53=126 63=142 B3=158 C3=174
DE=15 FE=31 4E=47 7E=63 OE=79 9E=95 1E=111 5E=127 6E=143 BE=159 CE=175

8D=176 AD=192 2D=208 3D=224 ED=240
8F=177 AF=193   |       |      |
84=178 A4=194   |       |      |
87=179 A7=195   |       |      |
80=180 A0=196   |       |      |
89=181 A9=197   |       |      |
81=182 A1=198   |       |      |
85=183 A5=199   |       |      |
86=184 A6=200   |       |      |
8B=185 AB=201   |       |      |
8C=186 AC=202   |       |      |
88=187 A8=203   |       |      |
8A=188 AA=204   |       |      |
82=189 A2=205   |       |      |
83=190 A3=206   V       V      V
8E=191 AE=207 2E=223 3E=239 EE=255


GAME GENIE TIPS AND TRICKS
--------------------------

Walk-thru-walls
    
The trick that is the easiest (and basically the only) one is
the walk-thru-walls trick. There are three areas where you can
use the code (AA90-74DD) to get out of a situation where you
would normally have to wait or fight it out. The following
are made possible with this code:

Narshe Moogles

At the very beginning, use the code to get out of Narshe with
Wedge and Vicks. It may not have any purpose, but it's interst-
ing.

Narshe Moogles II

When Locke and Terra are free to leave Narshe after the intro,
you should use the code to get back into Narshe and travel up
towards the esper. When you get to the screen where you would
fight Kefka later, the group will be lined up as if you were
about to fight him. Go up to Banon and say you are ready and you
will prepare to fight Kefka. You will have the choice of using
these characters: Terra, Locke, and....GASP! 5 Moogles! Yes,
Kuru, Kutan, Kupek, Kuku and Kumama have come to your rescue.
Seeing you're short of the 5 necessary characters, the Moogles
are kind enough to fill in for them. Beat Kefka -It's hard- and
you'll have these cute guys until the WOR (and maybe beyond)!

South Figaro Moogles

When you're in Locke's Scenario, he can leave town as a Merchant
or Soldier. Just use the code to get around the annoying guard
who chases you at the beginning of the scenario. The only down-
side of this is Celes will have had a major makeover. She now is
General Kutan, the Moogle! KUPO!!!

Moogle Blitzes!

Use the first Moogle Trick to get the Moogles in your party. Now,
after doing that, go get the airship, and take it to the MagiTek
Factory. Beat it, and then put Terra, Locke and the moogle that
replaces Edgar (Kumama) in your party. Go to the Cave where you
fight Vargas and head toward him. When you fight Vargas, the moogle
that replaces Sabin will come to save the day! Now, when you you can
use Sabin, the moogle will be able to use blitzes! Also, after you do
this, go to the place where you meet Shadow for the first time
and name him. Then, go to Gau's Father's house and get him to join.
He will now be in the airship! :)

Take Banon!

Using the Walk-Through-Walls trick to get the Moogles, work your
way through the game to the point where you have found Relm and
Strago, and the Floating Continent has taken flight. Return to the
Returner's Hideout, and take Banon! You MUST have Terra, Locke,
Edgar, and Sabin in your party at the time. He'll join you, and
the Airship will be waiting right outside! Don't worry about losing
Locke... he'll be right back on the Airship! :) With Banon in your
party, make sure not to change your party members, or he'll
disapear. DO NOT take him with you to the Emperor's Banquet, or
he'll be stuck with Terra and Locke, and the game will freeze when
you meet Strago (there's no room in the party for him). You can't
keep him to the WOR. :(

Gerad

Use the walk through walls codes in Figaro castle, to go down onto the
stairs and get around that anoying lever guy.
You can go down the engine room, and Gerad (Edgar), will be down there.
Use only Sabin and Celes in your party to do this, if you have others
the game will mess up. When you exit with the new edgar in your party
you will be in the World of Ruin. When you use this, you will be
stranded on the figaro continent.

Teleportation!

When you are fighting Kefka's troops in the world of Balance to protect
Banon and the esper, defeat all the guards and use walk through walls
to the right of Kefka. You can walk around Narshe and still stwitch
between parties. If you go to another town and switch your other parties
will be moved around. Try to get them out of Narshe and they will be
teleported next to the town where your other parties are.

---

Equip All Paladin Shields

To get this trick to work, enter the GG code: AA9E-E4D8. Fight
one battle and it will say "Curse on shield lifted." Go to your
options screen you can equip EVERYONE with PALADIN SHIELDS IN
EVERY CATEGORY! This even works on the relics screen! Equip each
person with a weapon, then put P. Shields everywhere else. You
to fight, and you'll learn Ultima much faster (depending on how
many shields are equipped)! After fighting for a while, look at
your stats for an even bigger surprise!

---

'Getting' Leo, Kefka, and Others

This is a special trick with many variations. I won't list it here;
instead, go to http://www.videogamesource.com/genie/ and find the
FF6 Code Handbook. This is very worth it for nostalgia's sake.

---

Meet Bosses on the Veldt! (by JonN2002)

Code: 8FA3-846D
You will encounter Colosseum-only monsters, some regular
monsters from advanced levels (Phoenix cave, Cyan's Dream,
Kefka's Tower), and mostly BOSS CHARACTERS! Yes, you can
encounter Phunbaba, all 8 dragons, both Atma Weapons,
Ultros, and Siegfried. (Get his rage if you see him!)
There is also a pretty likely chance that you will run into
Kefka in one of his many forms. However, if you begin a battle
and notice that you are Kefka himself, turn off the game,
because it will freeze when he gets his turn to fight. Very
strange! You will also run into monsters normally inaccessible
in the course of the game, such as "Colossus" and "Inferno."
When you run into them, they usually have A TON of HP and MP,
and are extremely powerful. So far, I have encountered 3 to
date. They are all boss characters, and fade when they die,
just as do bosses. Anyway, perhaps the funniest part of this
code is, you will, many times, re-enact famous past scenes
and cinema sequences, such as Kefka's killing Leo and Gestahl,
the Esper attack scene, Kefka's taking the espers in Thamasa,
Relm's sketching Ultros, ...except all will take place on the
Veldt! Even if the characters from the scene are not in your
party, it will simply show the dialogue to follow. The best
part is, when and if you do a Kefka sequence, the top member
of your party's line-up will sometimes play Kefka himself!
Yes, imagine the possibilities! I've never laughed so hard
as when I witnessed Celes killing Espers, and even Leo! By far
my favorite code in a long time.



---------------------------------------------------------------
                  PART EIGHT-Game Shark Codes
---------------------------------------------------------------

Right now the Final Fantasy Anthology has just been released in the
United States, so there are only a few Game Shark codes available
at this time. In a future update, Game Shark codes WILL be added.


---------------------------------------------------------------
          PART NINE-Tetsuya0's FF6 Hard Type ROM Hack
            and Sky Render's FF3US True Translation
---------------------------------------------------------------

Currently under production, Tetsuya0, a denizen of AGFF (otherwise
known as alt.games.final-fantasy) is creating a patch for FF6 the
FF6 ROM. This patch will be a must-try. The reason? It fixes one
of the biggest shortfalls of the game: its difficulty.

The current version is available at Zophar's Domain. Below is information
about the patch provided by Tetsuya.

By Tetsuya (tetsuya0@aol.com)

Did you ever think that Final Fantasy III (aka FF6j) was a really easy
game? Well, I sure as hell did! IMHO, it was even easier than Final
Fantasy VII, since your characters in Final Fantasy III/VI can become
demi-gods towards the end of the game, especially since you have your
Espers and stuff to gain magic spells, and stat bonuses at level ups...
well this hack basically fixes all that and adds individuality between
your characters! That's right, all characters aren't basically the same
anymore! I sealed the Magic command for all but three characters! So,
that means, only 3 characters in the game are allowed to learn it!
Have fun, cause this game isn't going to be extremely easy any longer...
and I've still got a hell of alot of work left to do on it!

Whats implemented (thus far)?
v1.0 2/17/99

- All characters except Terra, Celes and Strago have had their Magic
commands sealed.
- Adjusted some character status. I've dumbed down Gogo ALOT (I know
he's not very strong normally, but his mimic ability can be very cheap,
I've slowed him down alot and brought his strength and magic power down
a bit more too).

What I plan to implement in the future:

- To weaken cheap-ass spells, like Ultima, Merton, Meteor etc. and
also INCREASE their MP cost! And perhaps Balance out MP costs with
other spells (ie all the level 1 element spells cost 5 instead of 4,
5, 6)
- To possibly make ALL bosses and powerful normal foes resist Vanish
magic, so you won't be able to use the super cheap-ass
Vanish + Doom/X-Zone combo!
- Dummy out the Economizer, Gold Hairpin and Offering relics from the
game complEthery. No getting around the increased cost of Ultima this
way, or 8 hit X-Fight!
- Dummy out Esper Level up bonuses. Hey? It's not fair that your magic
users will be able to gain extra stats!
- Tweak with the Esper spell learn rates
- Weaken the characters 'hidden' strength they gain during level ups,
they can still become demi-gods as their levels rise higher and higher,
even w/out Esper enhancements! (this might require ASM...)
- Think up of more ways to make this game harder, but without making it
impossible ;p

Prepare to have a fun experience in the Fanatics tower! The only people
who will be able to fight are Terra, Celes, Strago and Gogo!

The rules for this current patch (until I can get things implemented):

1) Absolutely NO Vanish + X-Zone/Doom!
2) Don't equip Economizers, Gold Hairpins or Offerings (with the
exception of the Leo scene, that is)
3) Try getting through with as little level building as possible, to
avoid becoming demi-gods
4) Don't pull off cheap spells very often (I can't stress it enough
since I haven't altered their strength yet).

Other things:
5) Game Genie codes are a no-no
6) Same with save game hacking!

******If ANYONE could give me some help with what I'm trying to
implement into this hack, it would be very appreciated and you will get
credit for this project.******

-----------

Also released by Tetsuya is a Beta version of his patch and a special
Hard Type Demo featuring some special hacked guest characters and a bout
with the now Weapon-like (actually, it puts the Weapons to shame!)
version of the Brachosaur. This Brachosaur is quite possibly the
strongest enemy ever scene. Even these hacked Level 99 characters will
have some trouble with it. Contact Tetsuya if you have the FF3US ROM
(he will NOT provide it for you) and wish to try these new patches out.

SKY RENDER'S RETRANSLATION (or My Insane Project)
-------------------------------------------------

Sky Render (doom_guru@uswest.net), another denizen of AGFF, has
released another very ambitious project. Many people agree that,
although very functional, the translation of the japanese FF6 to the
US FF3 and now FF Anthology versions is severely lacking. Much of the
storyline has been taken out or edited to appease some formerly strict
content guidelines and to make it fit into the allotted space for text.
Because SkyRender is such a genius, he decided, "Hey, why not give the
people a true translation of this game?" And so he did. His patch
changes the text and even the character names to better reflect the
Japanese version of the game. I strongly suggest you test this out if
you have the FF3 ROM (again, please don't ask him for it!).

---------------------------------------------------------------
                        PART TEN-Credits
---------------------------------------------------------------

ORIGINAL CREDITS
----------------

Here are the credits from the last version of the FAQ. Unfortunately,
this is from several years back, so many of these people have probably
moved or left altogether. Remember, this FAQ was made back when Wizard,
Jon, and I, collectively known as The RPG Three, were stuck in our
horrible prison known as AOL. For those of you who think that ALL AOLers
suck, take a look at the contributors for this FAQ. Surprising, ey?
There is intelligent life out there. Hopefully everyone here has moved
on to a better ISP. If you're reading this, drop me a line, people. I'll
gladly give you credit under your new name.


CNicodemuz - Alphabetizing of Sketch/Control and Colosseum Lists
----------------------------------------------------------------
cnicodemuz@aol.com

NELDOG - Parts of the Colosseum List
------------------------------------
neldog@aol.com

WonTon9 - Starting the Monster List
-----------------------------------  
wonton9@aol.com

Bombodos - Paladin's Shield GG Code
-----------------------------------  
bombodos@aol.com

BC 002 - Game Genie Codes!
--------------------------  
   Unfortunately, he is not
   online any longer.

GameDuster - More Game Genie Codes!
-----------------------------------  
gameduster@aol.com

SethWHardy - Complete Monster List
----------------------------------  
sethwhardy@aol.com

Dr Gamewiz - A place for the group to do research!
--------------------------------------------------
drgamewiz@aol.com

MOGMASTER - GG Paladin Shield Code Trick
----------------------------------------
mogmaster@aol.com

Tommy J L - Lore List
---------------------
tommyjl@aol.com

Bombos - Lore and Rage corrections, and some of the dirty work
--------------------------------------------------------------
bombos@aol.com

Belfrazz - Title artwork!
---------------------------  
belfrazz@aol.com, chris38359@aol.com

Kupos9 - Super Item GG Code
---------------------------  
kupos9@aol.com, tcamp2game@aol.com

TheSpook1 - LOTS OF GREAT GG Codes!
-----------------------------------
thespook1@aol.com

Tortolia2 - FF6 CD Info List
----------------------------
hamm1@ix.netcom.com, tortolia2@aol.com

NickL49765 - Mac HyperCard Version of FAQ
-----------------------------------------
nickl49765@aol.com

ShdwFng - Runic List, Helped on Esper List
------------------------------------------
shdwfng@aol.com

HC Icy - GG Code Tricks
-------------------------
hcicy@aol.com

Manson8814 - The Manson Codes
-----------------------------
   Unfortunately, he is no
   longer online.


-------------------------------------------------------------
THE NEWER CREDITS
-------------------------------------------------------------

Jerry Thibault (JT) - Game Genie info
-------------------------------------
ikazuchi@frontiernet.net
He provided me with codes that I hadn't seen before anywhere
else.

Tetsuya0 - FF6 Hard Type ROM hack stuff
---------------------------------------
tetsuya0@aol.com
The idea of making this game more difficult is excellent.

Sky Render - FF6 True Translation (or the My Insane Project)
------------------------------------------------------------
doom_guru@uswest.net
The translation that should have been... and now is!
http://sky_render.tripod.com

Game Genie Code Creators Club
-----------------------------
http://www.videogamesource.com/genie/
When they were once a part of Gamewiz, many of their members helped
me out. Go there for Game Genie and Game Shark codes.

-------------------------------------------------------------
THE OTHER TWO IN THE FORMER RPG THREE (my co-author comrades)
-------------------------------------------------------------

In memory of...

--GWS Wizard
     gwswizard@aol.com, gws_wizard@msn.com
     Real name: Normand Theriault
     QUOTE: Dudes! Mavens! --Saizerific / Jessica White

--JonN2002
     hotspur1@cris.com, jonn2002@aol.com, 73541.3243@cis.com
     Real Name: Jon Nathanson
     QUOTE: Do unto others...err..how you like your back scratched.

-----------------------------------------
KING KUNG (That would be me, Bob damnit!)
-----------------------------------------
kingkung@earthlink.net
ICQ: 19739094
AIM: KingKung2
IRC: Pibbman (I'm usually on EFNet in #Capcom)
Real Name: Joseph Parise
QUOTE: Don't tread on me because it HURTS... o_O


        *THIS FAQ IS DEDICATED TO DR GAMEWIZ*
Doc was one of the world's greatest gamers and my mentor.
Without his guidance and support I would probably be dead
today. If any person deserves the best, it is this man.
                  drgamewiz@aol.com


See Main Intro for copyright information regarding this FAQ.
Secret of Mana and the entire Final Fantasy series are copyright
and TM of Square Inc.
All characters and game data are copyright and TM of Square
Inc. SNES copyright and TM of Nintendo of America. Game Genie is
copyright Galoob. Game Shark is copyright InterAct. Playstation (PSX)
TM and copyright Sony. All trademarks and copyrights are the properties
of their respective owners. Relm is fooey. Now go home.