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| | \| | | | |\ | | | | | | |_ | | \| | | | | | |\ | | | | | | | _\ \ | |
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Final Fantasy Anthology Strategy Guide
Made by Exdeath and King Kung
A Tribute to Dr Gamewiz
E-Mail Exdeath: email@example.com
E-Mail King King: firstname.lastname@example.org
Exdeath and King Kung's Final Fantasy Anthology Strategy Guide
This is the Final Fantasy Anthology Strategy Guide. This copyright
belongs to us and may not reproduced in any way without consent of
us. This is freely distributed as long as the copyright remains.
You may use this Strategy Guide or parts of it, but give us where
it is due.
This is my Final Fantasy Anthology Strategy Guide. The English
Final Fantasy Anthology includes the timeless classics Final
Fantasy 5 and Final Fantasy 6. This guide will hence have huge
strategy guides for both games. I have separated the games in
the guide entirely, Final Fantasy 5 being covered first.
Final Fantasy Anthology was released in North America on October
5, 1999. The game carries a retail price of $39.99. Final Fantasy
Anthology is simply Final Fantasy 5 and Final Fantasy 6 together
in the same package, including a soundtrack with various songs
from both games. Also, both FF5 and FF6 feature new full motion
This guide is two seperately made strategy guides. I (Exdeath)
made the Final Fantasy 5 strategy guide, and King Kung (Joseph
Parise) has made the Final Fantasy 6 one. King Kung and I have
put together this guide as a tribute to Dr Gamewiz. If you don't
know who that is, Dr Gamewiz was the leader of the Gamewiz forum
on AOL a few years ago. Dr Gamewiz ran a great forum with a great
trivia game every week. Dr Gamewiz was a great friend to us both,
and encouraged us to write FAQs to our full potential. A few
years back, AOL contacted Dr Gamewiz that they were shutting the
Gamewiz Forum down. Everyone associated with Gamewiz was mad at
AOL for doing this. Dr Gamewiz strove to continue his dream of
having an active online community dedicated to gaming by sending
out his daily newsletter on video gaming to the past members.
Dr Gamewiz continued to be his friendly self, and he didn't give
up on his dream. The online community that was Gamewiz continued
to be friends and help each other in games. Dr Gamewiz continued
to send out his newsletters for over 2 years after he was shut
down from AOL. A few months ago, Dr Gamewiz's son came online to
tell most of the Gamewiz regulars some terrible news. Dr Gamewiz
had gotten a brain tumor, and was given 3 to 6 months to live.
This devestated the Gamewiz regulars. On Tuesday, September 28,
1999, Dr Gamewiz died. Dr Gamewiz's son, James, bore the hard
news to the Gamewiz community. This greatly disturbed the Gamewiz
community. King Kung and I feel that making this FAQ as a tribute
is the least we can do for Doc. Dr Gamewiz had a dream, and even
after AOL shut him down, he continued to live on the dream, and
he united a very special group of people together. Dr Gamewiz
was a legend, and this is his tribute.
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| | \ / | \| | / _ \ | | | | / _ \ | \| | | | / _ \ / _| \ \/ /
| |_/| | | | \ | / /_\ \ | | | |_/| / /_\ \ | \ | | | / /_\ \ | | \ /
| _ | | | | | | | _ | | | | _ | | _ | | | | | | _ | \ \ | |
| | \| | | | |\ | | | | | | |_ | | \| | | | | | |\ | | | | | | | _\ \ | |
| | /_\ \ / \/ /_\ /_\ |___| | | /_\ /_\ \ / \/ | | /_\ /_\ |___| /_\
| | ______ | | | |
| | | ____| | | | /
| / | |__ | / |/
|/ |___ \ |/
*Note: I wrote this guide for Final Fantasy 5 long before the game
was translated and hit North America. Because of this, many of
my translations will be different, and there will still be a
lot of romanized Japanese. As I update this FAQ, I will go
through it and make changes to suit the North American game in
Final Fantasy Anthology.
*Note 2: I realize my level recommendations might seem a little high,
especially during the first part of the game, but if you're pretty
high in levels at the end of World 1, the game goes by pretty
*Note 3: For my Final Fantasy Anthology version of my strategy guide,
I'm trying to make all of the names according to the English
translated version of the game. This means that I will be changing
from "Butz" to "Bartz", and so on.
*My FF5 Strategy Guide combined with King Kung's FF6 FAQ
*Former "Final Fantasy 5 FAQ" joined together
*Made name corrections to suit North American Version
*ComplEthery translated all abilities to suit North American Version
*Edited name translations, spell translations, general trasitions to
suit the North American version in Final Fantasy Anthology
-Coming in next version:
*Complete weapons table
*Complete armor table
*Complete magic tables
Complete Ability List
Playing FF5 on a SNES
Blue Magic Chart
Game Genie Codes
*Note: As I find Game Shark codes for Final Fantasy 5, I will
add them to the FAQ.
1. The Wind Stops
2. The Pirates
3. Town of Tule
4. Wind Crystal Shrine
6. Back to Tule and on to the Canal
7. Ship Graveyard
8. Karwen Village
9. Northern Mountain
10. Walz Castle
11. Walz Town
12. Walz Tower
13. Tycoon Castle
14. Walz Meteor
15. Karnak Town and Cid
16. The Fire-Powered Ship
17. Escape from Karnak!
18. The Ancient Library
19. To Karnak and Back
21. Crescent Island
22. From Rikks to Easterly
23. The Ancient Library and Quicksand Desert
24. Gosh and Ronka
25. The Meteorites
26. The Ronka Ruins
1. The Solitary Island
2. X-Death's Castle Basement
3. Rugoru and Koozer
4. Mouguli Forest and Town
5. Val Castle and Quelb
7. Valley of the Flying Dragons
8. Back to Val and Ghido's Dwelling
9. Surgate and Zeza's Fleet
10. Barrier Tower and Ghido the Sage
11. Muah Forest and Town
12. The Elderly Tree
13. X-Death Castle
1. Tycoon Castle and the Western Valley
2. Ghido, the Ancient Library, and the Pyramid
3. X-Death appears and the new airship
4. Crescent and Solitary Island
5. Fork Tower
6. Improved Airship and the Great Deep
7. Getting Odin
8. Phoenix Tower
9. North Mountain
10. Getting the Mimic Class
11. Easterly Falls and extra things
12. Cleft of Dimention
1. The Wind Stops (Level: 1)
Treasures: Phoenix Down
You start out by seeing the King of Tycoon Castle leaving Reina in
charge. Reina is the princess of Tycoon Castle, and the King has left
because he is worried that the win has stopped. Then, it cuts to the
pirates, and Faris, the leader of the pirates. Then you see Galuf,
riding the meteor to this world. The meteor crashes into this world
and you will gain control of Butz. He will tell Boko, his Chocobo, to
stay behind. Go up and around and fight the two goblins that are
trying to take Reina away. Kill them and meet her, then go upward to
meet Galuf. Galuf and Reina leave for the Wind Crystal Shrine. Now,
go to the lower right edge of the screen. If you head through some
trees, you can find a hidden path that leads to a Phoenix Down.
2. The Pirates
Treasures: Leather Cap (Kawa no Boushi)
Walk Butz out of the meteorite site and north of where he started,
eventually, Boko will crash into the wall. You will have to fight a
few goblins several times until you get Reina and Galuf to join your
party. They find out the road to Tule is down, and they need to get
a ship somehow. Go into the cave to the Pirate ship and gain a few
levels by the pool that fills your HP and MP up. Go up and through
the winding cave, collecting the treasures as you go. Push the switch
that the pirate did to go into the cave. Go across the bridge to the
ship and press the "A" button the wheel of the ship. You will meet
Faris here. After explaining why you were trying to take the ship,
Faris will join you and leave for the Wind Crystal Shrine. The pirate
will ask you if you know the way to the Wind Crystal Shrine, pick the
top answer (Yes) if you do, and pick the bottom one, (No), if you
don't. If you pick "No", the pirate will drive you over to where the
Wind Crystal Shrine is. Don't go into it just yet, though.
Red Feast - The Steel Bats here sometimes will cast this on a party
member. Come back here later after you get Blue Mage class and get
hit by it to receive it as a blue spell.
3. Town of Tule (Level: 4)
Treasures: 100 GP, Potion x 2, Ether, Fenix Down x 2, Tent x 2, 150 GP,
Leather Shoes (Kawa no Kutsu)
If you don't have Level 4 yet, I suggest that you walk around outside
of the town awhile until you get to that point. Go inside the town, Faris
will head inside the Pub and drink for awhile. Go into the various shops,
buy anything that you need and make sure to buy the magic. Also, if
you're new to this game, you may want to visit the House of Beginners.
4. Wind Crystal Shrine (Level: 5)
Treasures: Tent, Broad Sword, Tsue (Staff/Cane), Leather Cap (Kawa no
This dungeon is not difficult at all if you are level 5. When you first
enter, go off to the left and get some info on King Tycoon and get a
few free potions and fill up your HP/MP. Keep going up a few floors,
gaining each treasure you come across, until you fight Wingrapter.
Boss of the Wind Crystal Shrine: Wingrapter. HP: 250
How to defeat: Only attack it while it's wings are open.
Attacking when it's wings are closed will make it counter-
attack with Tsume (Iron Nail). An easy way to beat it is to
get Bload sword for all members and just keep attacking it
until it dies.
After you beat the Wingrapter, the Wind Crystal will break. You will find
out that the crystals have chosen you to accept their power. You get your
first jobs. The jobs are:
Knight, Monk, Thief, White Mage (ShiroMadoushi), Black Mage
(KuroMadoushi), and Blue Mage (AoMadoushi).
You'll want to walk outside of the Wind Crystal Shrine and fight a bit
with your new classes. Right now I recommend Butz as Knight, Reina
as Black or White Mage (Kuro or Shiro Madoushi), Galuf as Monk,
and Faris as Blue Mage or Thief. Doing this will give you good abilities
with magic and attack. Also, if you are really strong, go a little bit south
of the Wind Crystal Shrine and to the right on the strip of land, fighting
the Lion-like enemies gets you a lot of ABP, fighting three of them at a
time will get you 3 ABP a battle.
6. Back to Tule and on to the Canal (Level: 7)
Go back to Tule using the ship, and go to the northern house in the city,
this is Zokku's house. After your party spends the night here, you will
get the "Unga no Kagi" (Canal Key). Leave town and go to the canal a
little bit south of the Wind Crystal Shrine. Open the door with the key that
Zokku gave you. Hydra will leave at the end of this part.
Boss of Torna Canal: Kalablos. HP: 650 Weakness: Thunder
How to defeat: He's pretty easy, all you really need to do is attack.
A normal state. Just attack her when she's in normal state.
When she becomes undead state, a good way to beat her is to
use Cure (Kearuu) on her with White Mages (ShiroMadoushi).
7. Ship Graveyard (Level: 8)
Treasures: Tent, 990 GP, Phoenix Down x 2, Flail, Antidote x 2,
Keep following the ships, you should find your way through easily,
gain levels as you go through, some of these enemies give you some
Also, when you first start on the ship, go right, and when you see
a board going downard, go down. When you get to the bottom of this
oar, turn your character left and press "X". You will uncover a
secret path that you can jump across to get the Flail.
**Note: I know many people have problems with this stage of the
on the SNES emulators because of the various layering
effects of emulators. I don't think there is a good way around
this, so if you're here on an SNES emulator, it might be a little
harder to navigate around.
Boss of the Ship Graveyard:
How to defeat: Having one or two Monks or Knights helps when she's
in normal form. When she's in undead form, a good way of
beating her is to use Cure (Kearuu) with White Mages. Just
keep attacking when she's in normal form, though.
8. Karwen Village (Level: 10)
Treasures: Ice Rod (Kori no Rod), Cottage, Antidote.
You will learn about Walz Castle and Hiryuus, flying dragons, in this
town. Buy whatever you think you need here, and change your jobs
according to what you think is best. Now is a pretty good time to gain
some levels outside of the town, if you need to.
9. Northern Mountain (Level: 11)
Treasures: Golden Needles (Kin no Hari), Phoenix Down
Go through the mountain, collecting treasures as you go, and you'll
go through a few forks. You'll eventually fight Forza and Magisa at
the middle of the mountain.
Boss of Northern Mountain:
Forza: Level 8, HP: 850
Magisa: Level 8, HP: 650
How to defeat: If you get hit by strong magic, heal by using either
a potion or "O Kearu" (Cure) spell. An easy way to defeat them
is to make 4 Monks or Knights and just waste Magisa with attacks
before she can even call Forza to come to her aid.
You now have control of the Hiryuu. Fly to Walz town, south of Karwen
town. You can also go back to Tycoon Castle to get some good treasures
if you want, Tycoon will be accessed by the Hiryuu for as long as you have
10. Walz Town (Level: 13)
Treasures: Silver Glasses
You will learn about the Water Crystal here. Buy the best weapons and
armor for every character, and be sure to buy any magic you don't have
yet. You may want to gain a few levels outside. After you're done, head
to Walz Castle.
11. Walz Castle (Level: 13 or 14)
Treasures: Tent, Phoenix Down, 490 GP, Elf Cloak (Elf no Manto),
1000 GP x 2, Speed.
Talk to the soldiers and the King of Walz, you will see the second
meteorite crash into the earth. Go with the King to where the meteorite
crashed, which is a little northwest of Walz Castle. Don't go into the
basement of Walz Castle right now, it is very dangerous, but you'll
come back later.
12. Walz Tower (Level: 14)
Treasures: Maiden's Kiss (Otome no Kissu), Ether, Silver Armband,
Siruku no Robe (Silk Robe).
Keep heading up the tower, and talk to King Walz, who is on the
ground. Proceed up the tower, getting the treasures by climbing
the vines. You will eventually get some Crystal Chips, and you
must then fight Galura, the boss of Walz Tower.
Boss of Walz Tower: Galura Level 3, HP: 1200
How to defeat: An easy way of defeating Galura is to just use
"Kaeru no Uta" (Frog Song) on him, so he becomes very
weak. He mainly uses physical attacks, so just keep hitting
him with Monks and Knights.
After this battle, you gain the following jobs:
TokiMadoushi (Time Mage), Mahoukenshi (Magic Knight),
Shoukanshi (Summoner), Baasaakaa (Berserker), and
AkaMadoushi (Red Mage).
Now is a good time to get the treasures in Tycoon castle if you
haven't done so already, you may want to try out your new jobs
and gain a few levels.
13. Tycoon Castle (Level: 15)
Treasures: Maiden's Kiss (Otome no Kissu), ERikkser x 2, Ether x 2,
Phoenix Down x2, Giyama no Kane (Giyama's Bell), Shuriken,
Ashura, Healing Rod (Iyashi no Tsue), Cottage x 3, Hi-Potion.
Just grab all the treasures you can. Some are a little hidden, but
I'll let you figure out how to get them.
Go back to Walz Castle and talk to King Walz, he'll tell you
information about Karnak.
14. Walz Meteor (Level: 15)
Go to the meteorite, there is a hole in it. Go through the small
passage in the meteor, and you'll eventually find a warp that
brings you to the meteor close Karnak. Walk northwest, and
then south. Go to Karnak Town.
15. Karnak Town and Cid (Level: 15)
Go to the weapon or armor shop and try to buy something, you
will get caught and brought to the Karnak Castle prison. You
will meet Cid in the next jail, as he is trying to escape. He'll
ask you to help him by stopping the Fire Crystal from breaking.
After you talk to Cid, you will be let out of the castle. Buy the
best magic, weapons, and armor from the shops here, and talk to
the people of Karnak.
After you bought Fire 2 (Faira), go back to the Castle of Walz
and go behind the castle and to the back waterfall. Keep going
until you fight Shiva, use Faira 2 on her, and she should be easy.
Now you have your first level 2 summon, Shiva. Now is a great
time to gain levels around Karnak.
When you're ready, go to the ship beneath Karnak Castle. Cid will
be waiting for you here, and he'll ask if you'll help him. He'll
lead you down to the fire-powered ship.
16. The Fire-Powered Ship (Level: 17)
Flash - When you fight a battle with Cold Dust enemies in it, kill
all enemies but a single Cold Dust and he will cast it on
all party members.
Exploder - Randomly after battles in the fire-powered ship, you
will be attacked by a group of two MottleTraps. If you
use Bolt (Sandaa) magic on one, it will use Exploder
on one of your characters.
Keep going through the ship, there are various ways with different
treasures. The elevators will switch your levels for you, and there
are single treasures in many rooms. When you see a room with four
openings, take the one all the way to the right to get the Green
Beret. After you got it, you'll end up back at the same four choices
room. Take the second opening on the right to eventually get the
Thief Glove. You'll return again to the four choices area. Take the
second opening to the left, and you'll proceed. When you fall down,
take the left door, and you can save. After the save point, you'll find
an interesting puzzle that you'll need to complete in order to pass.
I'll give the solution to the puzzle, don't read it if you want to try it
on your own first.
Solution: Click the first switch you can possibly click. Get off that
platform and click the switch all the way to the left. Click the switch
in the upper-left, and run across the room and click both switches on
the other side. Walk downward and click the higher switch while you're
standing to the right of it. Click the last switch, and you'll be brought
to a place by an ERikkser. Grab it and proceed to the boss.
Boss of the Fire-Powered Ship: Liquid Flame.
Level 19, HP: 3000. Attribute: Fire and Wind.
How to defeat: You'll need to heal after you get hit by his Fire Magic.
Ice (Bulizado) magic series is very effective on him, but don't use
magic while it's in the form of a hand. Only attack it with strong
attacks when it's in the hand form.
17. Escape from Karnak! (Level: 19)
Treasures: 2000 GP x 2, ERikkser x 6, Elf Cloak (Elf no Manto),
HuntingKnife, Shuriken, Ribbon, Esna (White Spell)
After you leave the crystal room from the whole, you'll have 10
minutes to escape from Karnak Castle. It's really important that you
have one of your characters be a Thief and have the "Dash" skill,
because you don't want to waste any time at all. Be sure to save at
the save point. Run up the staircase, and get the two treasure
chests that you see quickly. Go to upper-right staircase. It's a good
idea to run from every enemies that you run into except for the enemies
in the treasure chests, since they give you things after defeating
them. Get the treasures on the left and the right of the room. In these
treasure chests, you will fight enemies. The Gigas enemies cast the Blue
Magic spells "Aero" and "Aero 2", so it's a good idea to learn them now.
Go to the central door. Run around and go through the door at the bottom.
Go through the next floor quickly, there is no treasure here. When you
get to the room with the carpet, go to the upper-right staircase. Run to
lower exit and get the treasure box, fight and kill the enemy. Run along
the left and right castle walls, and in one of them, you will get the Elf
Cloak (Elf no Manto).Return to the room you left from, and get every
treasure chest you see. Run down the central staircase and you'll end up
in the carpeted room. Go down and get the treasures on the left and right
sides, and fight the enemies. Go down and fight the Sergeant.
Boss of Karnak Castle: Sergeant
How to defeat: When you get hit with the Death Claw Blue Magic spell,
one of your characters will have only a few hit points. Make sure to
heal this character quickly. Normal attacks work just fine for defeating
him, and Monks are the most effective.
*Note: Make sure to learn the Blue Magic spell "Death Claw" here, it's
one of the most important Blue Magic spells in the game, and it should
be useful throughout.
Try to gain a few levels afterward. If you can get to level 25 going past
Karnak, the rest of World 1 will be pretty easy.
18. The Ancient Library (Level: 23)
The wall that was blocking your way to the west is now gone, so you
can follow the path west. There's a good opportunity to gain a good
Blue Magic spell on the way to the Ancient Library.
Gaining Aqua Rake: Before reaching the desert following the western
passage, be sure to save your game. Once saved, enter the desert. I
recommend changing all of your characters to Monks here. Make
sure at least one of the Monks knows the Blue Magic ability "Learn
Blue Magic" Enter the desert, and you will fight the Durumu Kimaira
(Chivera). He will probably cast a deadly Blue spell, "Aqualung". Once
he has cast it, keep hitting hit with everything you've got. Use Store Power
or plain attacks with the Monks. After killing him, you will get the Blue
Magic spell "Aqua Rake".
When you get to the Ancient Library, save your game and use a Tent.
When you enter the Ancient Library, go to the main hall and talk to the
scholars. You will learn about Mid, Cid's grandson, and about the Ancient
Library. Go to the basement of the library from the left door under the
bridge when you entered the library. There is a great Blue Magic spell,
"Level 5 Death" that can be gained here from Page 64 enemies.
Gaining Level 5 Doom: To get this Blue Magic spell, you must first make
sure that at least one member of your party is a level multiple of 5, but
one or more members cannot be a level multiple of 5, or all of your guys
will die in the process. A few of the books in the library have the enemy
"Page 64", and when you meet him, he will more than likely cast "Level
5 Doom". You'll need a Blue Mage or the skill "Learn Blue Magic" to get
it, of course. After he casts it, just win the battle, and you've got a
new piece of Blue Magic. :)
After you've gotten Level 5 Doom, proceed through the library, going into
various dead ends and pushing the switches to open up new areas. Going
farther into the library, you will meet Ifrit, the Fire Elemental.
Boss 1 of Ancient Library: Ifrit.
Level 22, HP: 3000 Attribute: Fire Weakness: Ice
This battle shouldn't be hard at all. Casting Shiva with a Summoner is
very effective, and when you have more than 1 Summoner, it's even
more effective. :) Black Mage's Bulizara magics work very well, too.
After you've beaten Ifrit, the Summoner can cast the Ifrit Summon.
If you can't beat him normally, just make 4 Summoners and keep pelting
him with Shiva summon.
When you get Ifrit, a bookshelf that wouldn't let you pass before now
will. Proceed through the library, and at the bottom, you'll fight Biblos.
Boss 2 of Ancient Library: Biblos.
Level 24, HP: 3600 Weakness: Fire
Try your most powerful Faira (Fire) magics on him. Ifrit works well.
Attacking Monks also help. A good way to beat him is using "Death
Claw" Blue Magic (Ao Mahou) spell. He shouldn't be too hard, but
he is harder than Ifrit.
*Note: If you're trying to get all of the Blue Magic in the game, let
Biblos use "MagHammer" on you.
After you beat Biblos, you will find Mid searching in some books. Walk
up behind him and talk to him. He will be surprised that someone found
him down there, and he will lead you out of the dungeon area of the
Anicent Library using a secret path. The other scholars are happy when
they find out that you saved Mid. Mid says he plans to find Cid to give
him some special plans of some kind.
19. To Karnak and back (Level: 24)
Leave for Karnak to try to catch Mid and Cid. Talk to Cid in the pub.
You'll get access to the Fire-powered ship. When you go back to the
Ancient Library again, the scholars will say new things. They'll inform
you of Jachol.
20. Jachol (Level: 24)
This town is located on the peninsula in the south-western part of
the world. Buy new items and weapons, and learn of your next
destination, the Dungeon of Jachol.
Treasures in the Dungeon of Jachol: Tent, Shuriken, Dengeki Muchi
When you enter, press the switch on the left. This enables you to
move around. There are a series of switches on the walls. After the
switches blink for awhile, a 'true' switch will be revealed. Hit this
switch to proceed. In the treasure chest at the end, there is a hidden
switch. Hit it to reveal a new door. There really isn't anything you
need to do here, but you'll come back later. The wall in the back can
be climbed, but don't do it yet.
21. Cresent Island (Level: 25)
When you first go into Cresent town, your ship will sink (Doh!). The
village folks speak of the Kuro Chocobo (Black Chocobo). There
is an additional song you can get here, "Tairyoku no Uta" (Health
Song). You may also learn "Death Sickle" Blue Magic spell here
by fighting enemies outside of the town. After you've done everything
you need to do in the town, go into the Chocobo Forest (southwest
of Cresent town). When you get in, catch a Black Chocobo by
You will gain two additional classes here. They are:
Ginyuu Shijin (Bard), Karyuudo (Archer/Hunter).
After you get your new classes and KuroChocobo, head north of
the Wind Crystal Shrine, and you'll arrive at Butz's hometown, Rikks.
22. From Rikks to Easterly (Level: 26)
There really isn't much to do in Rikks. But, there is a new song that
you can learn. Go into Butz's house and get "Yuuwaku no Uta"
(Song of Temptation).
After you've packed up, head to Easterly. It's northwest of the
entire world map. When you're in the city, stock up on weapons
and armor, and whatever else you think you need. You can get
the Black Magic "Toad" by walking on the square flower garden
to the west part of the town. If you go into the sheep's pen, talk
to one of the sheep, and it'll kick you over the fence. Once you're
over the fence, talk to the nearby Bard and get the Song: "Ai no
Uta" (Song of Love).
Outside and around Easterly are very good places to gain levels at
this point of the game. It may be wise to stop awhile and fight.
You can get Ramuh summon spell here. Go to the forest slightly
to the east, and keep fighting until he fights you. He shouldn't be
hard at all.
Boss of Easterly Forest: Ramuh.
Level: 21, HP: 4000 Atrribute: Thunder
Death Claw works incredibly well in this battle. Use that right
away if you have it. If you don't have it, use Monks or Knights
to beat him out physically. It shouldn't be too hard, considering
After you've beaten Ramuh, a new item named "Ramuh" will end
up in your inventory. Use the item to get the new Summon spell,
This is a really great place to stop to gain levels. Most battles
yield 2 or 3 ABP, which is pretty good, considering what you've
been through so far. It's a good idea to master Magic classes with
Reina and Butz, and Physical classes for Galuf and Faris, for now.
23. The Ancient Library and Quicksand Desrt. (Level: 28)
Tlak to Cid and Mid, and you will learn about King Tycoon. Exit the
library, and go west past the mountain range, and into the desert.
When you enter the desert, the sand worm will attack you. When
you get their, you're asked if you're ready to go in or not. Select
'yes' if you're ready to fight it.
Boss of the Quicksand Desert: Sand Worm.
Level 18, HP: 300 Weakness: Water.
Aqua Breath is incredibly useful for this battle. Just one use of this
Ao Mahou spell should kill it. If you cast magic on the little holes,
they'll revenge with "Ryuusa". "Stop" is a pretty good spell as
well. Use anything from the Water magic class.
24. Gosh and Ronka (Level: 28)
It's not very hard to navigate through the quicksand to get out of the
desert, just keep trying until you get to the right path. When you get
to the southern exit, walk south. Enter the village and you'll see King
Tycoon (?). Keep going to where he leaves to, and he will appear
and reappear. If you found him, he'll eventually take to the center
staircase. Follow him there. When you get their, you'll fall through a
pitfall. Go through the door at the end.
When you get to the room with the beds, go to the right table in the
right room and read the paper on the table. If you follow the
instructions written on the paper, you'll get 2 Shurikens and a
*Solution to puzzle: Go to the button on the lower-left wall, press
"A". Say 'no' to the first question, and 'yes' to the second
question. This should reveal your treasure.
When you get the airship here, you'll get attacked on it by
Boss on the Airship (Once you get it): ClayClaw
Level 43, HP: 2000 Weakness: Thunder
Mahouken Sandara will work well. He'll use a special ability on
you called TailScrew. This is a devestating attack, but it shouldn't
be too hard to help it with healing magic spells. Also, if you're
really low on HP, it might be a good idea for a AoMadoushi (Blue
Mage) to cast "????", which does greater HP damage when your
HPs are low. Also, "Raijin no Jutsu" can be thrown at him to do
some huge damage. It's a good idea to steal a "Sango no Ken"
(Coral Sword) from him, as this is the best sword for a Knight
at this point in the game.
When you beat ClayClaw, go to the town of Gohn. The Ronka
Ruin will rise. Return to the Catapult (Where your Airship is
launched out of, under the sea, near crescent island).
25. The Meteorites (Level: 30)
When you return to the Catapult, Cid will ask for you to obtain
some Adamantite, so your airship can fly higher and meet up with
the Ronka Ruin. Go to the Meteor near Tycoon (You were here
at the very start of the game). When you go inside the Meteor,
a boss is guarding it.
Boss of the Tycoon Meteorite: Adamantaimai
Level 20, HP: 2000 Weakness: Ice (Buluzado)
This is a very humorous battle, if you know how to win it right. Just
use "Level 5 Death" you learned from the Ancient Library, and that
will totally destroy him. ^_^ If you don't have Level 5 Death, use
"Protetsu" on your characters, then cast high-level Bulizado attacks.
After you have beaten Adamantaimai, return to the catapult and
give the Adamantite to Cid. The airship will now be powered up and
you can press "B" while in the air to go up to the Ronka Ruins.
26. The Ronka Ruins (Level: 31)
There are 4 cannons around the opening, and you'll have to defeat
these cannons first before moving into the interior of the Ronka
Ruins. It's easiest to beat these by using the Ramuh summon spell,
and they shouldn't be a big problem at all. Once you beat all of
the smaller cannons, the middle cannon will open up, and you will
have to fight it, as well. If at any time you need to leave this flying
area, you can take your airship out of here to sleep at an Inn or
Boss of the beginning of Ronka Ruins: Sol Cannon.
Just use "Level 5 Death", as it will destroy 2 of the 3 launchers.
Sandara will work very well on the remaining cannon. This
battle should be really easy.
Treasures in the interior of Ronka Ruins: Gold Armor, Gold Shield,
ERikkser, Hi-Potion, 5000 GP, Shuriken, Kodai no Tsurugi, Power
Wrist, Engetsurin, Cottage, Ether.
It's a REALLY good idea to have a Thief in the party for this area.
This allows you to see all of the hidden passages within the area.
It shouldn't be too hard, just keep searching for treasures, and
moving along, and you will eventually fight ArukeoEibis.
Boss of the Ronka Ruins: ArukeoEibis.
ArukeoEibis has 2 phases:
Phase 1 - Level 19, HP: 6400
Phase 2 - Level 20, HP: 2500
This is one of the harder battles in the game, I think. Since Arukeo
is fairly strong, and he can change his weakness with "Barrier
Change", this will be a tough battle. You can see his weakness
by casting the Shirmahou spell "Raibura". Monks are very good
for this battle, as well. After he revives, notice his level is multiple
of 5, so you know what that means, Level 5 Death time. ^_^
Jobs Obtained after beating the Ronka Ruins:
Samurai, Ryuukishi (Dragon Knight), Kusurishi (Chemist), Odoriko
After the last crystal breaks and gives you those classes, X-Death
returns, because the seal is broken. Galuf leaves back to his planet,
and you will only have 3 characters in your party. Go to the
catapult and read the letter that Mid wrote. He's returning the
adamantite to where you found them. Go to Tycoon, to the first
Meteorite. There is nothing to do here but just let the meteorite
destroy the power in the adamantite. Then, you have to go to the
Karnak Meteorite. Here you will fight Titan.
Boss of Karnak Meteorite: Titan.
Level 1, HP: 2500 Attribute: Earth.
It shouldn't be too hard to beat him. You'll need at least one
person to heal, though, as his attacks can be devastating. He will
cast "Earth Shaker" when he dies. After you beat him, you will
receive the "Titan" summon spell.
Next, go to the Walz Meteorite. You'll have to fight PyuroBoros.
Boss of the Walz Meteorite: PyuroBoros
Level 22, HP: 2200
This is one of the simplest battles in the game. All you have to do is
have a Samurai on hand and have him do "Zeninage" (Coin Toss).
It should die within one throwing of this. Simple enough. :)
Now go to the meteorite near the Tower of Gone. You have to
fight Kimaira Brain.
Boss of Town of Gone's Meteorite: Kimaira Brain.
Level 19, HP: 3300
Do not use any of your Bulizado (Ice) mahou, as it will be absorbed.
Make sure someone has "Kearura", because it will cast Blaze, a
very powerful spell. Death Claw Blue Magic (AoMahou) is the
best strategy here. If you don't have it, use "Gravite" spells, as it
has a weakness to it.
*Note: You are about to leave the first world. You can do
whatever you want, but there are a few things I recommend
that you do before leaving.
1) Get the Elf no Manto (Elven Cloak) and Speed Magic from the
basement of Worus castle if you haven't done so.
2) Gain a few levels. If you're high levels at this part of the game,
great. But if you aren't, it might be really wise to gain a few, as
there are much harder enemies in the next world. Once you
think you are prepared, follow the arrows on the map and head
to the warp zone.
This is the end of the first world.
1. The Solitary Island (Level: 32)
The first thing you need to do in this world is use a Tent. If you
don't have one, you'll have to keep fighting the enemies around
this area until you can find one. If you don't find one, tough luck. :)
Use a Tent.
When you are getting to sleep, Abductor tries to take Faris and
Reina. You'll have to fight it with only Butz.
Boss of Solitary Island: Abductor.
Level 22, HP: 1500
Very simple. Just attack, really. It doesn't have very many good
attacks, and you can easily nail it out of the sky with just plain
attacks. I wish most of the other bosses in the game were this
easy. :) If you don't think you're strong enough, just use your
Death Claw Blue Magic (AoMahou).
2. X-Death's Castle Basement (Level: 32)
This is where you have to rescue Butz, Reina, and Faris with Galuf.
It's good to have Galuf as either a Monk or Samurai (I normally
put him as a Monk, because he inflicts huge damage with it). After
a few corridors, you'll find your friend's items. Then you'll have to
fight Gilgamesh. (Cool music! ^_^)
Boss of X-Death Castle: Gilgamesh (Ya' think it'd be X-Death!)
Level ??, HP: ??
This is probably also one of the more simpler battles in the game.
Just use normal attacks again. He doesn't have a set ammount of
HP, but once you inflict a certain ammount of damage, he'll run
After beating Gilgamesh, you escape from X-Death Castle. Once
out, you have to go to Big Bridge. There you will have to fight a
few enemies, and then Gilgamesh again.
Boss of Big Bridge: Gilgamesh.
Level: ??, HP: ??
Don't just attack him out of the blue, because he'll power up so
that he's much stronger (He casts Shell and Protetsu). Cast
"mahouken-sairesu" at the very start of the battle, so he can't cast
those magics to power up. It shouldn't be too hard after that.
3. Rugoru and Koozer (Level: 33)
Not much to do here, but buy all of the new mahou and weapons
and armor. Also, when you sleep here, Galuf will get up and leave
to the Pub. Just walk Butz over to the Pub and talk with Galuf.
It's a good idea to gain a few levels outside here, as the enemies
are not too hard, yet give good gold and experience. After you
think you're ready, head south to the castle of Koozer.
When you get here, make sure you save outside. The enemies
inside are extremely hard, so run from all of them. You can go to
see the 12 legendary weapons here. You will eventually get these
weapons later in the game, but not now.
4. Mouguli Forest and Town (Level: 34)
Treasures here: 4400 GP, Fenix Down.
When you come here, talk to the Moogle and head with him
down to the underground river. You have to fight Tirasaurs here.
Boss of River: Tirasaurs.
Level 29, HP: 5000 Weakness: Fire
This is an undead monster, so it's very good to use Faira 2 and
Kearura (Cure 2) on it. These spells should knock off considerable
ammounts of damage, as should the "Gravite" spell. After blasting
him with a bunch of spells, and healing here and there, he's dead.
Wen you get across the Grociana desert and enter the forest, you
come to Mouguli village. Try not to wander off into the desert
while you get there, because "SandCrawler" will surely kill you.
If you wear the Mouguli doll you can get the Elf no Manto here.
5. Val Castle and Quelb (Level: 35)
Whats going on here: It turns out that Galuf is actually the king
here, which you find surprising. There are a lot of enemies outside
the castle that you can fight for experience and gold, but don't
exit right away, because you won't be able to get back in.
Make your way to Val Castle. There are many things you can get
and do at Val Castle. If you walk counter-clockwise around the
Val Castle moat, and search the dead end, you can get a Great
Sword. There is a Tenshi no Hakui (Angel Robe) behind the back
of the armor shop. There's a hidden switch between the weapon
and armor shops. The weapon shop clerk will give you the "Ramia
no Tategoto (Ramia Harp).
*Note: This is one of the best places in the game that you can get
ABP fast. In the basement of Val Castle, many Sekizou enemies
attack you. These are easily slain by Level 5 Death. It gives you
4 ABP if killed in a group of 2, and 8 ABP if they're killed in a
set of 4. It is imperative that you up jobs here, as you will need to
master a few to beat the game efficiently.
After doing all that you can with level gaining and information,
leave the castle and head north, to the town of Quelb.
Enter the house in the center of Quelb. This is Kelgar's house. He
was one of the 4 Knights of Dawn that Sealed X-Death away.
Kelgar will open the door on the north side of town. You can learn
the spell "Reqiem" from the wolves in the northeast corner of the
town. In the inn, a wolf gives you 8 potions each time you talk to
him, and you can possibly get a maximum of 24 potions. Just a
little freebie that you can pick up. :) You'll gain more information
about the story here, and your next destination is the Valley of
7. Valley of the Flying Dragons (Level: 36)
Treasures here: Cottage, 5000 GP, Bone Mail, 7000 GP,
Kazekiri no Yaiba, Hyupuno Crown, Fenix Down.
It is essential that you get the "Golem" summon here. It is fairly
easy to get. After awhile, you will eventually get into a fight with
Golem, who is being attacked by 2 monsters. If you beat the
two other monsters without having Golem die, he gives you his
summon spell for helping him. This summon is a really good one,
too, since it can protect you from a lot of damage. You will
eventually have to fight the next boss, Hiryuu sou.
Boss of Valley of the Flying Dragons: Hiryuu sou.
Level 29, HP: 12000
Your newly accquired summon, Golem, works very well here,
as it will block a lot of Hirryu sou's attacks. !$Toss (Zeninage)
will work incredibly well on this boss, if you have the money to
spare, this is a good idea. Otherwise, use "Gravite" spells and
normal attacks. It has a lot of HPs, but it will eventually die.
8. Back to Val and Ghido's Dwelling (Level: 37)
You just have to give the Hiryuusou to the Hiryuu. It'll revive and
you can use it in this world now. Go northeast from Val, and you
will reach Ghido's Dwelling. It's really too bad that once you get
to, the entire island sinks. :) Not to worry, though...head west to
9. Surgate and Zeza's Fleet (Level: 37)
You will learn a lot about another of the 4 Knights of Dawn here,
Zeza. Make sure you buy the best weapons and armor availabe
for your party members, and if you go to the king's bedroom, you
can get the "Subayasa no Uta" (Song of Speed). There is a special
trick to do here, if you go to the library and arrange the scattered
books correctly. From left to right, the books are: "Kindan no Sho",
"Mamono Daijiten", and "Ronka no Himitsu". Here is a small
picture of what the bookshelves will look like:
__1__ __2__ __3__
__4__ __5__ __6__ __7__
__8__ __9__ __10__ __11__
Put "Kindan no Sho" into bookshelf 7.
Put "Mamomo Daijiten" into bookshelf 2.
Put "Ronka no Himitsu" into bookshelf 9.
Once you have put the books in the right shelves, you will be
rewarded with the magic "Leviteto".
Leave Surgate, and head to Zeza's Fleet (It's east of X-Death's
Castle). You meet Zeza, the Knight of Dawn, and you sleep on
the ship. When you are sleeping, monsters raid the ship. Ignore
the wandering enemies and head straight for Gilgamesh, on the
bow of the ship. He'll show up this time with a new posse,
Bosses of Zeza's Fleet: Gilgamesh, Enkidou.
Gilgamesh: Level ??, HP: ??
Enkidou: Level 29, HP: 4000
Physical attacks work well on Gilgamesh. Enkidou can be beaten
by "Gravite", or by just casting "Confuyu" on him. Just keep
hitting Gilgamesh with physical attacks, and Enkidou with magic,
and it shouldn't be too hard.
*Note: Gilgamesh carries the "Genji no Kote" (Genji Gauntlet).
This cannot be found anywhere in the game but here, and is
the best Gauntlet in the game, so make sure to steal it here.
10. Barrier Tower and Ghido the Sage (Level: 37)
Treasures here: 9000 GP, 18000 GP, Blood Sword, Kin no
Kamikazari (Gold Hairpin).
You start at the very bottom, but keep working up to the top of
the tower. It's pretty straightforward, so it shouldn't be too hard
going through here. Once you get to the top, you'll have to fight
Boss of Barrier Tower: Atomos.
Level 41, HP: 19997
He is a pretty hard enemy, but not too hard to beat if you have
the right combination of characters. Get 2 Monks, a Samurai, and
a ShiroMadoushi (White Mage) here. Have both of the Monks
attack, have the Samurai use "Zeninage", and have the
ShiroMadoushi keep healing whoever needs it, as his "Comet"
attack is really powerful. "Slow" also works on him.
After you've beaten the Barrier Tower, you acquire the submarine.
Head to Ghido's Dwelling underneath water (It's on the island that
sunk, remember?). You'll have to go through a small cave, and
when you get to the end, you meet Ghido. He will tell you a lot
about X-Death and Muah Forest, and give you more about the
storyline of the game. He will also give you the "Chourou no Eda"
(Stem of Elderly Tree), and tell you to go to Muah Forest.
*Note: Now is a good time to get the summon spell of Katoblepas.
Use the submarine, and go undersea. There is a small white
dot on the north-western part of the world map. Go to that
place by the underwater cave. Go around inside that cave until
you fight Katoblepas. After you beat it, it will give you it's
Katoblepas: Level 38, HP: 5000
It's best just to use physical attacks here. Keep in mind that it can
use a "Devil's Eye" spell on you to turn a character into stone. This
shouldn't be much of a problem if you have an Odoriko (Dancer)
with a Ribbon, though. Physical attacks by Monks and Ninjas work
11. Muah Forest and Town (Level: 37)
To get to Muah town, just use the submarine and go to the western
part of the world. Once there, look around to where Muah town
is (it's surrounded by mountains). You can go underwater and come
up, and you'll be close Muah town. Enter. You can get the "Main
Gauche" here to the left of the Pub. The locked doors to the
southwest cannot be opened yet, but you will come back much
later in the game. Gather information here, and head to the Great
Treasures in Muah Forest: 2000 GP, Ether, 4500 GP, 9900 GP,
Fenix Down, ERikkser, Cottage, Kyojin no Kusura (Medicine of the
Giants), Aegis Shield, Flame Tongue, Morning Star, Susu, Flame
Shield (If you didn't take the Aegis shield).
Use "Chourou no Eda" to enter the great forest. Once there, keep
collecting all the treasures here, and fight the enemies. It is a good
place to raise levels and ABP. After collecting all the treasures that
you can and finding the right way through the forest, X-Death will
set fire to it. After you collect the remaining treasure, enter the
12. The Elderly Tree. (Level: 38)
Use "Chourou no Eda" and the tree will open. Inside, you must
fight "Fuuin wo Mamoru Mono" (Guardian of the Seal).
Boss of the Elderly Tree: Fuuin wo Mamoru Mono.
Level 77, HP: 7777 (each part)
This battle is extremely easy if you have 4 Samurais, and just use
"Zeninage". However, if you don't do that, "Gravite" spell works
well, and "Titan" summon works well, too. After a few spells
or Zeninages, it will die.
After the battle, X-Death kills Galuf. Don't fret, though, because
Galuf's grandaughter, Krile will join. She gets all of the abilities
that Galuf used to have, and is pretty much the same in terms of
strength and individual stats.
After you have gotten out of this big scene, and you don't have
very much cash, it's a good idea to go to Gilgame's cave. There
is a lot of treasures here, all filled with GP as high as 40960.
However, in this cave, you could fight Gilgamesh. To beat him
here use the Bulizado magic and nail him with Monks and Ninjas.
He shouldn't be that hard here, although he does have 32768 HP.
13. X-Death Castle (Level: 40)
Treasures here: Daia no Tate (Diamond Shield), Ether x 2, ERikkser x 2,
Ice Shield, Hayate no Yumiya (Gale Bow), Ice Brand, Kotetsu,
9900 GP, 8000 GP, Twin Lance, Partisan, Fuuma Shuriken.
Go to the front door. You'll have to go through all of the floors to
reach X-Death. In the 3rd floor, there is an illusion of X-Death.
Just go back a bit. It isn't hard to progress up the tower from
here, because it's fairly linear, but when you get to the 10th floor,
get Karbunkle summon here by beating it. He always has "Reflec"
cast on him, so your mahou that you cast on him will bounce back
and hit you. However, if you cast "Reflec" on your own party
members, and hit them with mahou, it will bounce of them and
hit him. Also, Katoblepas can sometimes kill him in one cast.
You will have to fight Gilgamesh on the 12th floor.
12 floor: Gilgamesh
Level ??, HP: ??
This is an incredibly easy battle. Normal attacks will beat him. Just
make sure to have a healer on hand if you need it, otherwise, just
use normal attacks, and waste him.
On the 13th floor, you'll have to fight X-Death...
13th floor: X-Death
Level 66, HP: 32768
Make sure to cast both "Golem" and "Karbunkle" to protect
your party during this fight. After you're all protected, pound
away at him using Zeninage, normal attacks, and Ninja's Double
Hits or Monks. After awhile of dueling, he will die.
After the battle with X-Death, he merges the two past worlds
together into one world. Are you ready?!
End of World 2.
1. Tycoon and Western Valley (Level: 40)
Boko will come back to you. Ride it north and fight Antolion
at West Valley. You'll regain Faris.
2. Ghido, the Ancient Library, and the Pyramid. (Level: 41)
Go to Ghido's dwelling, and X-Death will come here. He'll
talk of destroying you, but won't succeed. :) After he leaves,
head over to the Ancient Library. Get the "Maryoku no Uta"
(Song of Mahou) on top of the library. Get "Fuuin no Sho"
(Concealed Book). This is used for opening the seals around
the temples. Once you have it, go to the Pyramid.
Treasures here: Noroi no Yubiwa (Cursed Ring), Ice Shield,
Flame Shield, Dark Matter x 7, Shiro no Robe (White Robe),
Kuro no Robe (Black Robe), ERikkser x 4, Ibara no Kanmuri
(Thornlet helmet), Kuro Shouzoku (Ninja Wear), Crystal Mail,
8000 griu, 9000 GP, Daichi no Hammer (Earth Hammer),
10000 GP, Ribbon, Cottage, Mamori no Yubiwa (Ring of
Protection), Kin no Kamikazari, 12000 GP.
This isn't such a hard of a dungeon, but there is a hard enemy
that is randomly encountered here, "Machine Heads". You
can't run away, and they have 7210 HP, so be careful. When
you get to the very top, you'll get your first Sekiban. These
are used to get 3 of the 12 legendary weapons (3 x 4 is 12, so
that must mean that there's 4 dungeons with Sekiban in them
^_^). Also, Bahamut will show up, and then he flies to North
Moutain, where you will have to face him later.
3. X-Death appears and the new Airship (Level: 42)
You will meet with X-Death as you are walking back to the
Ancient Library. He sucks the library into "mu" (nothingness).
and you will have to fight another boss, Meryujinnu.
Boss at the Library "mu" site: Meryujinnu.
Level 33, HP: 20000
It is imperative that you have 4 KuroMadoushis (Black Mages)
here. She can use "barrier" change, and change her weakness
to Fire, Ice, or Lightning. So use magic like Gravite, Aero, Bio,
and things other than those, and her gaining life on account of
you using the wrong magic shouldn't be a problem.
After you beat her, Reina will join up again.
Travel to the east coast. You will find a new airship here. If you
ride the airship, X-Death will suck some more towns or castles into
It's a good idea now to go back to the Pirate's base, as you will
learn the "Hydra" (Faris's dragon) summon here.
Now, head to the castle of Koozer for your choice of 3 of the
legendary weapons. Because of the classes I like the most, I
usually take the Excalibur, Assasin Dagger, and Sasuke no
Katana on my first visit. However, take the weapons according
to the classes you use most often.
*Note: There are really hard enemies here, so be sure to save
the game at the entrance.
4. Crescent and Solitary Island (Level: 43)
You will get information about Mirage town from the citizens here.
Go to the town by heading into the forest south-west of crescent.
Buy all of the Level 6 magic spells here, and you will find the last
piano here to play. There is a Black Chocobo here that will be
very useful later.
Now, head to the Shrine on the Solitary Island.
Treasures here: 12000 GP, ERikkser, 9000 GP, Rising Sun, Ether x 2,
Beast Slayer, Ryuu no Kiba (Dragon Fang), Dark Matter, Circlet,
Mamori no Yubiwa (Ring of Protection), Crystal Helm.
You have to go through an air duct in this dungeon. If you hit the
switch to the right, you will get an ERikkser. Head back to the switch
room, and hit the left switch for 9000 GP, and hit the fight switch
up to go forward. This isn't too hard of a dungeon if your levels
are pretty high, but when you get to the end of it, you'll have to
Boss of Solitary Island Shrine: Stalker.
Level 7, HP: 20000
This enemy is very strange, in that it changes it's form to 4
creatures. Only one of them is the real monster. Don't use
mahou on everything, as he will counter with a powerful
magic. It's really good to use "Zeninage" here, as it will
attack all of the segments with physical damage, hitting the
true Stalker as well.
5. Fork Tower (Level: 43)
Treasures: Ether (Ether), Hi-Potion, Wonder Wand, Defender.
In this tower, one party goes to the "Tower of Mahou" (left),
and the "Tower of Power" (right). Only mahou attacks are
allowed in the Tower of Mahou, and only physical attacks are
allowed in the Tower of Power. At the top of each tower, you
will have to fight two bosses. For the Tower of Mahou, you
must fight Subete wo Shirumono.
Boss of Tower of Mahou: Subete wo Shirumono.
Level 53, HP: 16999 Weakness: Wind
You can only do magic attacks on him, or you will have to begin
the battle again. It's really easy to beat him if you cast "Baasaku"
(Berserk) on him. He won't be able to use any more of his mahou
anymore, but he can still use normal attacks on you, so you might
want to use a "Golem" summon. He isn't that hard from there,
just use "Earoga" on him, and any other wind mahou you might
You'll also have to fight the Minotaur in the Tower of Power.
Boss of Tower of Power: Minotaur.
Level 37, HP: 19850
No magic at all can be cast in this battle. You'll have to heal your
characters with normal items. Just make two Monks, or a Monk
and a Ninja, and keep beating him with normal attacks. If you
put the Monk on "Guard" status, he will take no damage from
Minotaur's physical attacks, and he'll counter-attack sometimes
if you are hit. This shouldn't be too hard with 2 physical fighters
in your party.
*Note: Keep in mind that whenever you receive a "seikban", you
can take 3 additional weapons from the legendary weapons
display in the Concealed Castle of Koozer. Just head back
there to get your weapons after you've collected them.
6. Improved Airship and the Great Deep (Level: 44)
Go to the catapult and get airship modifications from Cid. You'll
now be able to use your airship as a submarine, as well. After
you've gotten this, go through the Dwarf Kingdom and head to
the bottom floor.
Treasures in the Great Deep: Suiton no Jutsu, Honoo no Yubiwa,
Ryuu no Kiba, Ether, Kaizer Fist, Fenix Down.
There are a HUGE number of undead monsters in this dungeon,
so you might even want to use your healing magic on them. Also,
"Requiem" doesn't take any MP to use, yet it gives undead
monsters a lot of damage. There are a series of switches here,
and it shouldn't be that hard to find your way through, so keep
moving on, collecting all the treasures that you can here. At the
end of the dungeon, you'll have to fight 3 bosses.
Bosses of the Great Deep:
Toraiton (Red Creature): Level 37, HP: 13333 Weakness: Ice
Phorbos (Green Creature): Level 39, HP: 13333 Weakness: Earth
Neregeid (Blue Creature): Level 20, HP: 13333 Weakness: Fire
All of these bosses are immune to mahou other than their weakness,
so it's a good idea to use the summon "Hydra" here. Also, have
KuroMadoushis use individual mahou on the monsters, according
to their weaknesses. "Requiem" also works here, and hits 2 of
the 3 enemies.
After this, you can get 3 more weapons from Koozer. There should
only be 3 weapons left now.
7. Getting Odin (Level: 45)
Now is a good time to get another useful summon, Odin. To get him,
go to the Jachol dungeon, and climb the wall in the back (You should
have already been here...remember?). Go up and meet Odin.
Level 2, HP: 17000
You have to beat Odin in 60 seconds, or else he will automatically
destroy the party. "Holy" and "Flare" mahou work very well here,
and so do throwing Shurikens. Even high level attacking Monks
will work. If you can't beat him the first time, keep trying. After
you beat him, you get his summon. Also, you can steal "Mamori no
Yubiwa" (Protection Ring) from him.
To get to the Phoenix Tower, you need to pick up that Black
Chocobo you found in Mirage, and bring him here, since the
airship can come here, but it can't land in the forests like the
8. Phoenix Tower (Level: 46)
Treasures: 5000 GP, 10000 GP, 15000 GP, 20000 GP,
When you get into here, search the middle wall. You will be
brought to a series of rooms, each with 2 staircases in it. If you
pick the right one, there will be no enemies, but if you don't, you
can be attacked by enemies. Try to do this on your own, but if
you're the cheating type...
Left, Left, Right, Right, Left, Left, Right, Right, Left, Left, Right,
Left, Left, Right, Right, Right, Right, Left, Left, Right, door.
On some floors, you will meet the enemy "Magic Pot". If you
feed him an ERikkser when you meet him, he will give your entire
group 100 ABP each. This is great for mastering classes, and
is well worth it, I think. Also, a lot of the enemies here have
great items to steal. Make sure to steal them. When you get to
the tower, you will get the Phoenix summon.
9. North Mountain (Level: 46)
North Mountain is right above the forest you landed the Black
Chocobo in earlier as you went to the Phoenix Tower. You will
have to beat Bahamut at the top, and he is a very tough
Boss of North Mountain: Bahamut.
Level 99, HP: 40000
This is one of the toughest battles in the game. The best mahou in
the game works best here, like Holy, Flare, Meteo, and Hydra
summon. "Slow" and "Stop" also will work, but Stop doesn't
work that well. This should be a long battle, but hopefully, you'll
10. Getting the Mimic Class (Level: 46)
When Walz sank in World One, there was one crystal shard that
wasn't reachable. Well, you can get that shard now. Use the
submarine, and search around until you find it (Hopefully, you'll
remember where Walz was). You start at the top, and you have
to go toward the bottom of it. You only have a certain time limit
for this (people can't hold their breath that long, ya' know! ^_^).
At the very bottom, you'll fight Gogo.
Walz Sunken Tower: Gogo.
Level ??, HP: ??
This is probably the easiest battle in the game, if you know what
you're doing. Otherwise, it's the hardest. :) When you first meet
him, he'll say "If you do what I do, you can win". Well, he won't
do anything at all, so just sit there. You'll win in a matter of
minutes. :) After this battle, you'll receive the Mimic class, the best
class in the game.
11. Easterly Falls and extra things (Level: 47)
Treasures here: Ether, Air Knife, Kame no Koura (Tortoise Shell),
Mamori no Yubiwa, Reflec Ring, Enhancer Sword, 12000 GP,
Aegis Shield, Artemis no Yumi (Artemis Bow), Fuuma Shuriken,
Kyojin no Ono (Giant Axe), Kyojin no Kusuri (Giant Medicine),
There is a white spot on the map near Easterly Falls. You have to
get here via underwater cave. There are a few tricks to getting
the chests here. On floor B3F, you need the Thief's "Dash"
ability to get the chest on the other side of the water, but it is
still very hard. Also, on B5F, you get to the bottom floor by
jumping in the holes. You open the hole by the switch to the side
of it. There is a hard enemy here that you can encounter randomly,
Tonberi. He has 39393 HP! After you beat him, though, you can
sometimes win a very great piece of armor, the Mirage Vest.
After awhile, you'll have to fight Rivaiathan.
Boss of Easterly Falls: Leviathan
Level 39, HP: 40000 Weakness: Lightning/Thunder
Mahouken Sandaga work very well on him. He is weak to
thunder, so summon "Hydra" also works very well. I found
that Knights with Two Hands ability and two strong swords
will also do a lot of damage. After awhile, you'll kill him, and
receive his summon.
Now you can go back to Koozer, and get the last of the 12
*There are a few more additional things you can do to help you
beat the game more easily, and I'll list a few that are most
Getting the Chicken Knife or Brave Sword:
Go back to the town of Muah. The locked door that was here
before can now be opened. Go in, and you'll have to walk
through a small forest. When you get to the end of it, you'll
talk a person, and he will offer either to give you a Chicken
Knife or Brave Sword. If you've run away from a lot of
battles in the game, take the Chicken Knife. If you haven't
run away much, take the Brave Sword. The Chicken Knife's
power is increased by running from battles up until the point
you get it, and the Brave sword is just the opposite...it's
strongest if you haven't run away from many battles. It also
decreases every time you run. Also, the Chicken Knife
sometimes has the effect of making you run away! It's really
a matter of personal preference, but if you run away a lot
throughout the game, I prefer the Chicken Knife over the Brave
Master Pianist: (That's playing the piano. ^_^)
If you've played all of the pianos in each of the towns, you can
become a piano master. After you've played them all, go to
Crescent Town, and a Bard tere will give you "Eiyuu no Uta",
which raises your levels during battle.
Also, if you want, it's not very important, but you can go to a
bay south of Karnak, and to a cave to the right side of the bay,
and a man will tell you the number of fights you've been in, the
number of monsters slayed, your average experience points
per battle, your treasure box collection percentage, and
number of times you've saved.
It's now time to go to the final dungeon, slay X-Death, and
restore peace to the world. It's time to enter the void to the
Cleft of Dimention.
12. Cleft of Dimention (Level: 50)
Yes, I think it'll be a lot less work for you if you're on level
50 or above here, because some of the later bosses here
are really tough, and you'll be able to insure getting out of
here and beating the game quickly. :)
There are 6 sections to the Cleft of Dimention. The Ruins,
Forest, Dungeon,Towers, Castle, and Last Floors.
Cleft of Dimention Ruins:
Treasures here: Ether, Cottage, ERikkser x 2, Blood Sword, Dark
There isn't much to do here. You climb up by using the chains
on the walls. Just make your way through, but you haven't
seen nothing of this dungeon yet. :)
Cleft of Dimention: Forest
Treasures here: Ryuu no Kiba, Riris no Rod (Riris Rod),
This isn't hard at all to make your way through, either, but there
is a boss at the end.
Boss of the Forest: Karophysteli.
Level 68, HP: 18000
She uses "Reflec" to deflect mahou to you, but you can use
"Dispell" to get rid of that. She doesn't have a particular weakness,
so just pound away with normal attacks, or Zeninage, or anything
you've got that you think will destroy her.
Cleft of Dimention: Dungeon
Treasures here: Tenshi no Yubiwa (Angel Ring), Honoo no
Yubiwa (Flame Ring).
You enter from the top of the waterfall. Make sure to heal up
and save on the save point here. Right after, you will see a
mechanical creature walking around. This is Omega. You can
ignore it and walk on, but you can also fight it. It's a very hard
Boss of Dungeon Zero: Omega.
Level 119, HP: 55530
Omega is the second toughest boss in the game, right behind
First of all, Omega is weak against lightning attacks. A very good
way of beating him is to make three characters Mahoukenshis.
Also, have one character that can heal the party. Having double
cast is also a really big asset. It is really preferred if you have at least
one master Mahoukenshi, because then you'll be able to cast the most
powerful lightning spell on your sword. It's also a really good idea to
give two swords to each of your Mahoukenshi. After you have made
all of your Mahoukenshis (or Suppins, anyone that can use sword
mahou), have them cast the most powerful lightning spell that they have
on themselves (or each other). After you do this, just attack him
very quickly, and if you are consistent on this strategy, he should
go down quickly. Make sure to have your healer constantly casting
Cure 3 on your party, and having double cast ability is even better,
because you will get twice the HP restored.
I just beat him recently when all of my characters were level 65
Suppin masters. It might take a few tries, but if you follow my
strategy, you shouldn't have too much trouble on him.
After you get past Omega, you fight Apanda.
Boss of Dungeon: Apanda.
Level 59, HP: 22200 Weakness: Fire
Cast "Baasaku" (Berserk) on Apanda, and use Fire Magic, but
not "Ifrit" summon, because he will heal himself and the beserk
status. Keep blasting him with your KuroMadoushis.
Cleft of Dimention: Towers
Use the Thief's "Kakushi Tsuuro" ability to see all of the hidden
paths. Otherwise, they're invisible. There are a few really tough
enemies here, so use your best fighters. Especially Ninjas and
Dragon Eibis. There isn't any boss to this section, and it's not
very long to beat. But, it is quite hard, because of the ultra-tough
Cleft of Dimention: Castle
Treasures here: Tooru no Hammer (Hammer of Thor), ManEater,
Erumesu no Kutsu (Herme's Shoes), Akai Kutsu (Red Shoes),
Go straight and dwon the staircase to the left. You will go to a
jail-like place, and you will have to fight Apocaryopus.
*Note: Apocaryopus has the ability to cast every single Blue Magic
(Blue Magic) spell in the game. You might want to learn some
important ones if you don't have them already.
Boss of Castle: Apocaryopus.
Level 57, HP: 27900 Weakness: Poison
Use Bio! It inflicts about 7500 damage each cast, so just keep
pelting him away with Bio spells from KuroMadoushis, and
normal attacks with Monks, Knights, Ninjas, or Samurais.
After you beat him, it opens up a save point, so make sure to
heal and save. After you save, explore the rest of the areas in
the Castle, and get the Herme's Shoes in the left wing, and Thor's
Hammer in the right wing. You'll eventually have to fight
Boss 2 of Castle: Catastrophe.
Level 71, HP: 19997
Any strong normal attacks here work. Be sure to have someone
on hand that can heal the party at any given moment, though, as
this could be a hard fight. If he uses "Akuma no Hitomi", use
Kin no Hari items to cure it.
Then, enter the central door. You fight Harikarunassosu as you
are walking up the staircase.
Boss 3 of Castle: Harikarunassosu.
Level 97, HP: 33333
Most any normal attacks work here, but she can dish out some
pretty tough spells. Again, have at least one ShiroMadoushi
(White Mage) on hand to cure the party when needed. Also, you
can cast "Baasaku" to stop her "Krileruru!" attack.
After a bit of walking , you will have to enter up on top of the
castle, and fight Twin Tania.
Boss 3 of Castle: Twin Tania.
Level 39, HP: 50000
He has a really high ammount of HP. This was one of the harder
battles in the game for me, because I didn't have enough HP,
and couldn't do enough damage in the time alotted. When the
message "Gig Flare no tameni power up!" appears, use Odin.
This is pretty much the only trick into beating him, but he is
very vulnerable to Holy attacks. Also, it's possible to steal a
"Kyojin no Ono" (Giant Axe) from him.
Cleft of Dimention: Final Floors
Treasures here: Ragnarok, Fuuma Shuriken x 3.
A long time ago, Gilgamesh was sent to the Cleft of Dimention.
Well, he shows up again. Then, he runs away. When you warp
2 times, you will find a treasure. You will have to beat "Shinryuu"
(God of Dragons) to receive it, though.
Boss of Final Floor: Shinryuu.
Level 97, HP: 55500
This is very, very tough. Probably the toughest battle of the
game. To have ANY chance in this battle, you'll have to have 4
Coral Rings from Easterly (they cost 50000 GP). This blocks his
initial "Tital Wave" attack, which can hit for up to 6000 damage.
Then, pound him with everything you've got, and quickly. Don't
attack with anything Holy attributed, because that's his attribute,
and he will gain HP from it.
Don't go straight (X-Death is there, you will fight him last). If
you go on, you will fight Necrophobia.
Boss 2 of Final Floor: Necrophobia.
Level 66, HP: 44044
You have to beat 4 small segments before you can attack the
actual monster itself. "Golem" is really helpful here, as it will
take the blows of a lot of Necrophobia's attacks. Bahamut,
Flare, and Meteor all work great here.
*Trick: You can defeat Gilgamesh here, if you take the right
steps. Kill all of the barriers, then reduce Necrophobia's HP
to about 6000. Make sure NOT to kill him. Gilgamesh will
eventually show up. You can steal the greatest armor in the
game from him, the Genji Armor. You can then wipe the 2
off the earth. :)
It's time. Head up the center and fight him. Are you ready?
Yes, I think you are. :)
Round One of the Final Battle: X-Death.
"Golem" is really useful for protecting the party. "Heisuga" works
very well for speeding you up, so you can have the edge in battle.
Pelt him with all you've got, Flare, Holy, Meteor, Bahamut, Hydra
all work here. He will eventually morph into NeoX-Death.
Round Two of the Final Battle: NeoX-Death.
There are 4 places you can hit. The 2 places in the back are in
the back row, so your normal attacks will inflict half damage.
Did you save up cash? Let's hope you did. :) "Zeninage" (Coin
Toss) works VERY well on him...very strong attacks and
mahou will work again, just keep fighting until the bloody end. :)
*Note: The ending of the game depends on which characters were
living when you defeated X-Death (characters turned to stone
are considered dead). If you have all characters alive when you
defeat him, you will get the most sequences in the ending.
There are exactly 100 abilities in the game. This tells you which class
gives what abilities, what level you get them on, and what they do.
Suppins can equip 2 abilities, and Mimics can equip 3 abilities.
1. Cover (Kabau)
Protects weak friends from direct attacks.
2. !Guard (!Mamori)
Defend oneself perfectly against direct attacks.
3. 2 Handed (Ryoutemochi)
Attack power is doubled, but you can only have a sword, and not a shield.
4. EqShield (Tatesoubi)
Characters who can't normally use a shield can do so now.
5. EqArmor (Yoroisoubi)
Characters who can't normally wear armor can do so now.
6. EqSword (Kensoubi)
Characters who can't normally hold a sword may do so now.
1. !Store (!Tameru)
Store Power for awhile, then unleash a deadly attack.
2. Barefist (Kakutou)
Fight bare-handed like a Monk.
3. !Chkra (!Chakra)
Character's HP are recovered, and poison and darkness are cured.
After being directly attacked, you will randomly counterattack.
5. HP 10%
Maximum HP is raised by 10 percent.
6. HP 20%
Maximum HP is raised by 20 percent.
7. HP 30%
Maximum HP is raised by 30 percent.
1. Secret (Kakushi Tsuuro)
Hidden passages become easy to spot.
2. !Flee (!Tonzura)
Run from battle easier than using L and R to run.
Use the B button to run very fast in villages and dungeons.
4. !Steal (!nusumu)
Steal items from enemies.
5. Caution (Keikai)
Avoid all back attacks.
6. !Mug (!Bundoru)
Steal and attack at the same time.
7. Footwork (Chokomaka Kaugoku)
Have the agility of a Thief.
Jump into the air for a turn, and come back down on an enemy doing
2. !Lance (!Ryuuken)
HP and MP are taken from the enemy and given to you.
3. EqLance (Yarisoubi)
Someone that can't normally wield a spear are able to.
1. Dustb (!Kemuridama)
Run from battles easier than L and R.
2. !Twin (!Bunshin)
Make a mirage of your character to avoid physical attacks.
3. Firstatk (Sensei Kougeki)
Surprise attack rate is increased.
4. !Throw (!Nageru)
You can throw various items and weapons.
5. 2 Sword (Nitouryuu)
You may attack twice in one round with 2 weapons.
1. !Sslap (!Mineuchi)
Enemy is stunned by an attack.
2. !$Toss (!Zeninage)
Throw GP equal to the number of damage you do at all enemies.
3. Swrdgrab (Shirahadori)
Occasionally dodges an attack, blocking all damage.
4. EqKatana (Katanasoubi)
Characters that can't normally wield a Katana are able to.
5. !Fdraw (!Iainuki)
Kill one or more enemies with a single blow.
Always Berserked in battle.
2. EqAxe (Onosoubi)
Characters that normally can't wield an Axe are able to.
1. !Critt (!Doubutsu)
Call upon animals to help you out.
2. !Aim (!Nerau)
Helps your hit rate of attacks.
3. EqBow (Yumiyasoubi)
Characters who can't normally wield an Axe are able to.
4. !Sshot (!Midare Uchi)
Four consecutive attacks, but they are weaker than normal
1. Magiwall (Hinshide Barrier)
When fatal, you'll cast Shell.
2. Sword 1 (Mahouken Lv1)
Cast up to Level 1 Sword Magic.
3. Sword 2 (Mahouken Lv2)
Cast up to Level 2 Sword Magic.
4. Sword 3 (Mahouken Lv3)
Cast up to Level 3 Sword Magic.
5. Sword 4 (Mahouken Lv4)
Cast up to Level 4 Sword Magic.
6. Sword 5 (Mahouken Lv5)
Cast up to Level 5 Sword Magic.
7. Sword 6 (Mahouken Lv6)
Cast up to Level 6 Sword Magic.
White Mage (ShiroMadoushi):
1. White 1 (ShiroMahou Lv1)
Cast up to Level 1 White Magic.
2. White 2 (ShiroMahou Lv2)
Cast up to Level 2 White Magic.
3. White 3 (ShiroMahou Lv3)
Cast up to Level 3 White Magic.
4. White 4 (ShiroMahou Lv4)
Cast up to Level 4 White Magic.
5. White 5 (ShiroMahou Lv5)
Cast up to Level 5 White Magic.
6. White 6 (ShiroMahou Lv6)
Cast up to Level 6 White Magic.
7. MP+10% (MP 10% Up)
Maximum MP is raised by 10 percent.
Black Mage (KuroMadoushi):
1. Black 1 (KuroMahou Lv1)
Cast up to Level 1 Black Magic.
2. Black 2 (KuroMahou Lv2)
Cast up to Level 2 Black Magic.
3. Black 3 (KuroMahou Lv3)
Cast up to Level 3 Black Magic.
4. Black 4 (KuroMahou Lv4)
Cast up to Level 4 Black Magic.
5. Black 5 (KuroMahou Lv5)
Cast up to Level 5 Black Magic.
6. Black 6 (KuroMahou Lv6)
Cast up to Level 6 Black Magic.
7. Mp+30% (MP 30% Up)
Maximum MP is raised by 30 percent.
Time Mage (TokiMadoushi):
1. Time 1 (Jikuu Lv1)
Cast up to Level 1 Time/Space Magic.
2. Time 2 (Jikuu Lv2)
Cast up to Level 2 Time/Space Magic.
3. Time 3 (Jikuu Lv3)
Cast up to Level 3 Time/Space Magic.
4. Time 4 (Jikuu Lv4)
Cast up to Level 4 Time/Space Magic.
5. Time 5 (Jikuu Lv5)
Cast up to Level 5 Time/Space Magic.
6. Time 6 (Jikuu Lv6)
Cast up to Level 6 Time/Space Magic.
7. EqRod (Rod Soubi)
Characters that can't normally wield rods are able
1. Summn 1 (Shoukan Lv1)
Cast up to Level 1 Call Magic.
2. Summn 2 (Shoukan Lv2)
Cast up to Level 2 Call Magic.
3. Summn 3 (Shoukan Lv3)
Cast up to Level 3 Call Magic.
4. Summn 4 (Shoukan Lv4)
Cast up to Level 4 Call Magic.
5. Summn 5 (Shoukan Lv5)
Cast up to Level 5 Call Magic.
6. !Call (!Yobidasu)
Summon a random monster (costs no MP).
Blue Mage (AoMadoushi):
1. !Check (!Shiraberu)
See a monster's maximum HP, MP, and weakness.
Learn new Blue Magic spells.
3. !Blue (!AoMahou)
Cast Blue Magic.
4. !View (!Miyaburu)
See the "Examine" ability, plus the status of an enemy.
Red Mage (AkaMadoushi):
1. Red 1 (Shirokuro Lv1)
Cast up to Level 1 Black and White Magic.
2. Red 2 (Shirokuro Lv2)
Cast up to Level 2 Black and White Magic.
3. Red 3 (Shirokuro Lv3)
Cast up to Level 3 Black and White Magic.
4. !Redx2 (!Renzokuma)
Cast two consecutive spells on the same turn.
1. !Tame (!Nadameru)
Make a monster docile.
2. !Cntrl (!Ayatsuru)
Control a monster and use their skills.
3. EqWhip (Muchisoubi)
Character's who can't normally equip a whip are able to.
4. !Catch (!Toraeru)
After weakening a monster, capture it.
1. Medicine (Kusuri no Chimaki)
Items are twice as effective.
2. !Mix (!Chougou)
In battle, mix two medicines to make a new one.
3. !Drink (!Nomu)
Drink items exclusive to the Chemist.
4. !Recvr (!Chiyu)
Recover the entire party's status changes.
5. !Rvive (!Sosei)
Revive all fallen party members.
1. !Earth (!Chikei)
Use various elemental magic attacks.
2. Findhole (Damage Yuka)
Damage Floors do no damage.
3. Antitrap (Otoshi Ana Kaihi)
See hidden holes.
1. !Hide (!Kakureru)
Hide, making you vulnerable to attacks (kind of like while
you're in the air as a Ryuukishi).
2. EqHarp (Tategotosoubi)
Characters that are normally unable to equip Harps are able
3. !Sing (!Utau)
Sings songs for various effects.
1. !Flirt (!Irome)
Dance that makes enemy fluttered.
2. !Dance (!Odoru)
Dances that confuse monsters or turn them into frogs.
3. EqRibbon (Ribbon Soubi)
Able to equip a ribbon.
Playing Final Fantasy 5 on SNES:
A lot of people have been asking about this, so I think I'll
put it in this FAQ. It's really not that hard to play the
actual game in a SNES, rather then a Super Famicom. First
of all, if you don't want to be risky, and don't know what
you're doing, buy a SNES Converter. You can buy these at
imports stores for about $15. I've seen these sold at
www.gamecave.com. If you don't want to buy the converter,
and want to void any customer service option you may have,
then read on. :)
*Note: You only need to use this section if you are planning
on playing Final Fantasy 5 on a SNES console. If you are
playing Final Fantasy Anthology on PlayStation, skip this
1) Take your controllers and wires from the back off of
SNES. Look inside the slot where the game goes in on
the top. You should see something like this:
| |1| |2| |
| _______________________________ | | |
| |______________________________| |
2) You'll have to find a way of cutting tabs "A" and
"B" out (these tabs block a Japanese game from going
into the SNES). I recommend using a Knife, Screwdriver,
and wirecutter combo. :) If you knife away at the
slabs, they'll eventually be cut, making it easy to
pry them out. They are very tough, though, and it
might take awhile to do it, but it's worth the hard
3) I have no idea if the small tabs "1" and "2" have
anything to do with it. I have cut mine off, however,
and they're easier than tabs "A" and "B" to cut off.
4) Once you have everything cut off, try a putting a
Japanese game in the system. If it fits into the pins,
it worked. Otherwise, you'll have to keep cutting
away at the tabs until it fits.
5) Enjoy Final Fantasy 5. :)
Top: Tatakau (Fight): This basically just fights whatever
enemy you select. You'll just be able to fight
normally as you wish.
*Note: There are 2 other slots for commands between "Tatakau"
and "Aitema" options. These are for the various skills
your character will receive, within a given class. All
of these differ.
Bottom: Aitema (Item): This just selects an item you want
to use on a party member. You can't use an item
that another character is already holding, but
you can use whatever is in your inventory.
Pressing Left on the Pad: Chiengu (Change): This just changes
your character's row in battle. Characters in the back
row take half as much physical damage, but just as much
magic damage. Sometimes it may be good to put your mahou
(magic) users in the back row, as they usually have less
HP than other members, but I usually just leave all of
my characters in the front row.
Pressing Right on the Pad: Bougyo (Defense): Use this for your
character to defend. He/she won't attack in anyway, but
damage dealt by physical attacks, and a few spells, will
*Note: Holding the "L" and "R" buttons on the controller allow
your characters to run from the battle. This is similar
to Final Fantasy 6.
Pressing "X" on the control pad brings up the game's main menu.
This is where you'll use items outside of battle, spells, or
other various things, like saving. These are translations of
all of the items on the right side, starting from the top.
You only need to use this section if you're playing the Super
Famicom version of the game, as this is a description of the
Translations from the game. If you're playing Final Fantasy
Anthology on the PlayStation, don't worry about this section.
Top window: 2 word slots
Top option: Jobu (Jobs): this is where the game's main class
change system is worked from. You can select what
class you want to make your character, and select
abilities you'd like to give them, as well. Check the
"Jobs" section of this FAQ for translations of all of
the jobs in the game.
Bottom option: Abyritei (Abilities): This just lets you change
what additional abilities you want to give your
Middle window: 6 word slots
Top option: Aitema (Item): This is almost exactly the same as
the "Aitema" battle command, it lets you use items
on your party outside of battle.
Next option: Mahou (Magic): This lets you use any of the magic
a character has in the party. This is most useful for
healing magic outside of battle, and is used quite
Next option: Equrau (Equip): This just lets you equip any
weapons and armor for individual characters. The
top 2 slots are used for weapons and shields, the
next helmet, the next body armor, and the next rings
(or other "trinket" items).
Next option: Sutetasu (Status): This gives the level, hit
points, magic points, total ammount of experience,
and experience until the next level, for the character
you select. It also shows what commands that charcter
can currently use in battle, what weapons he/she can
equip, and the individual stats to the right.
Next option: Conufuiru (Configure): This allows you to select
between "Active" and "Wait" settings (Active allows
enemies to attack you while you're selecting options,
and Wait allows whoever's bar fills up the first to
do things before all others). Then you can change the
fight and message text, window colors, and other small
things. This isn't too important to the game.
Bottom option: Savru (Save): You can save the game anywhere
on the world map, and save points. On the world map
and save points you can also use Tents and Cottages.
Tents and Cottages both relieve lost HP and MP, but
Cottages relieve more than Tents do.
Next Window: Time. This just tells how long you've played the
Next Window: GP. This is the basic money in Final Fantasy 5.
It's spent on items, weapons, armor, and various other
These are the jobs selectable, from left to right. (New jobs
won't appear until you actually get them in the game.)
On the main menu, above a character's HP, is their job level.
Levels vary by means of level it takes to master a job. To
the right of that, is how many job points a character has,
and the job points necessary for the next level.
*Note: For job abilities, check my "Abilities" section of
my Strategy Guide. There are 100 total abilities in
Ryuukishi (Dragon Knight/Dragoon)
Mahoukenshi (Magic Swordsman)
ShiroMadoushi (White Mage)
KuroMadoushi (Black Mage)
TokiMadoushi (Time Mage)
AoMadoushi (Blue Mage)
AkaMadoushi (Red Mage)
Majuutsukai (Monster Trainer)
Fuusuishi (Elemental Mage)
Most of the best weapons in the game are NOT the 12 legendary
weapons, as most think. Some are hard to find, others are not,
but they are very useful, especially for beating Shinryuu and
Bow: Bow of Artemis
Steal: Green Dragons in the sky section of the Cleft of
Axe: Axe of Giants
Steal: Boss before the final dungeon.
Spear: Hiryuu Lance
Steal: Crystal Dragons in the final dungeon.
Katana: Blade of Angels
Steal: Monsters left of the warp point in the castle section
of the Cleft of Dimention.
Sword: Ragnarok, Brave Sword
Ragnarok: You receive the Ragnarok sword after beating Shinryuu
at the very end of the game, right before you face X-Death.
Brave Sword: You have the option of choosing the Brave Sword
instead of the Chicken Knife from the man in Muah town in
the third world.
Whip: Dragon Whip
Steal: Secret enemy in the ocean south of Tycoon (Near sunken
Walz tower. This enemy is called the Stingray. I've
met this enemy only once, and I haven't gotten the
actual blade yet. This enemy is extremely rare to find.
Cane: Staff of Judgement
Steal: Dark-robed wizards in X-Death's castle in Galuf's world.
Bell: Rune Bell
Get: Dropped in Cleft of Dimention randomly by Valdendalas
(circular enemies with a skull on them).
Knife: Chicken Knife
Get: Choose between this or the Brave Sword in Muah town in
the third world.
*Note: If anyone knows if there are any other better weapons
then the ones here listed, please let me know, and you
will receive credit.
Blue Magic List:
Here is a run down of the all of the Blue Magic spells in the
game, in a general order from the beginning to end of the game.
Thanks to Martin RPG (email@example.com) for compiling this
list. I decided to put the blue magic in this order instead
of making a chart because this gives a good order to get all
of the blue magic from beginning to the end of the game.
*Note: I realize that a lot of the translations of the blue
magic here are different than they should be. Squaresoft
did some fairly questionable translations especially on
the blue magic, but this is a guide for the North American
Final Fantasy Anthology, after all.
GobPunch: 0 MP; Learn from Goblins (near Tycoon) and Black Goblins
(Wind Shrine); does minor damage to one enemy.
Aero: 4 MP; Learn from Mold Wind (Wind Shrine); does minor wind damage
to one enemy or all enemies.
Red Feast: 2 MP; Learn from Steel Bat (Pirates' Cave), Bold Mani (outside
the Great Forest of Mua), Mercury Bat (Easterly Falls); same effect as
a drain spell.
Flash: 7 MP; Learn from Blocks (North Mountain) and Crew Dust (Steamship),
Neon (Barrier Tower), Bella Donna (Phoenix Tower), Necrophobia (Cleft
of Dimension - final area); blinds all enemies on screen.
Frog Song: 5 MP; Learn from ElfFrog (Water Tower), Conago (Guido's Island),
Chamcubia (Phoenix Tower), Farfarerro (Cleft of Dimension - Forest);
turns all enemies into frogs.
Aero 2: 10 MP; Learn from Gigas (Karnak Castle), Whirl Demon (Ronka Ruins),
Enkidou (Zeza's Fleet); moderate wind damage to one enemy or all enemies.
Doom Claw: 21 MP; Learn from Iron Claw (Karnak Castle), Death Claw (Cleft
of Dimensio - castle); paralyzes one enemy and lowers their hit points
Aqua Rake: 38 MP; Learn from D. Chimera (desert south of Karnak), The Four
Seals (Elder Tree), Bahamut (North Mountain); moderate water damage to
Level 5 Doom: 22 MP; Learn from Page 64 (Ancient Library), Ixecrator
(Solitary Island Temple), LevelCheck (Cleft of Dimension - ruins); kills
all enemies with level multiples of five.
Magic Hammer: 3 MP; Learn from Byblos (Ancient Library), Drippy (Hiryuu
Valley), Apanda (Cleft of Dimension - Castle); halves one enemy's magic
Dark Shock: 27 MP; Learn from BlackFlame (around Easterly, Cresent Island),
Rock Brain (near X-Death's Castle), Nile (Pyramid); halves one enemy's
Missile: 7 MP; Learn from Rocket (guarding Floating City), Prototype
(island near Crescent Island), Machine Head (Pyramid), Sol Cannon
(Phoenix Tower); moderate type-less damage to one enemy.
Emission: 5 MP; Learn from FlameGun (guarding Floating City), Prototype
(island near Crescent Island), Machine Head (Pyramid), Omega (Cleft of
Dimension - cave); moderate fire damage to one enemy.
White Wind: 28 MP; Learn from Whirl Demon (Ronka Ruins), White Flame
(Cleft of Dimension - forest); restores hit points to every member of
Level 4 Quarter: 9 MP; Learn from Hydra (Ronka Ruins), Ixecrator
(Solitary Island Temple); drains three-fourths of the hit points of
all enemies with level multiples of four.
Fusion: 13 MP; Learn from Dilure (Grociana), Unknown (Great Trench); has
the effect of an eRikksir on one member of your party at the cost of the
Aero 3: 24 MP; Learn from the Four Seals (Elder Tree), Elm Gigas (outside
Ancient Libaray, original world), Cherie (Phoenix Tower), Bardandels
(Cleft of Dimension - ruins); heavy wind damage to one enemy or all
Level 3 Flare: 18 MP; Learn from Lunenta (Grociana), X-Death (X-Death's
Castle), Ixecrator (Solitary Island Temple), LevelGuard (Cleft of
Dimension - ruins), Shinryuu (Cleft of Dimension - final area); casts
flare on all enemies with leve multiples of three.
Guard Off: 19 MP; Learn from Ziggurat (summoned by ZephyrZone in the
Pyramid), Cursed One (Pyramid, Solitary Island Temple); lowers defenses
Level 2 Old: 11 MP; Learn from Ixecrator (Solitary Island Temple),
LevelCheck (Cleft of Dimension - ruins), Shinryuu (Cleft of Dimension -
final area); casts Old on all enemies with level multiples of 2.
????: 3 MP; Learn from Machine Head (Pyramid), Slownin (Solitary Island
Temple); type-less damage to a single target.
Condemn: 10 MP; Learn from Cursed One (Pyramid, Solitary Island Temple);
guarantees death of a single target in thirty seconds.
Moon Flute: 3 MP; Learn from the invisible enemies in the sunken Worus
Tower; casts Berserk on every member of your party.
Time Slip: 9 MP; Learn from the invisible enemies in the sunken Worus
Tower, Cherie (Phoenix Tower); casts Sleep and Old on one enemy.
Tiny Song: 5 MP; Learn from Cherie (Phoenix Tower); casts Tiny on one
Roulette: 1 MP; Learn from Bella Donna (Phoenix Tower), Doom Dealer
(Cleft of Dimension - ruins), Shinryuu (Cleft of Dimension - final
section); randomly selects one character on screen - you or an
enemy - and kills them.
Blowfish: 25 MP; Learn from Lamia (Ronka Ruins), Chamcubia (Phoenix
Tower); does 1,000 points of damage to one enemy.
Mind Blast: 6 MP; Learn from Twin Tania (Cleft of Dimension - castle),
Mind Mage (Cleft of Dimension - final section); does heavy type-less
damage to one enemy and paralyzes them.
Exploder: 1 MP; Learn from Grenade (Cleft of Dimension - Ruins); does
damage to one enemy equal to the caster's hit points at the expense
of the caster's life.
Big Guard: ?? MP; learn from Sting Ray (Worus Tower, underwater -
really rare monster).
Game Genie Codes:
Although you can easily cheat, I don't recommend it, it spoils
the experience of this great game. :) If you do decide to,
however, here's some codes. Many thanks to ShinryuuX@aol.com
*Note: These Game Genie Codes are only used for the Super
Famicom version of Final Fantasy 5. If you are playing
Final Fantasy Anthology,
175D-7060 / Starts at Level 99
DE5D-71D0 + 415D-7100 / Starts with 9983 Max HP
DE5D-75D0 + 415D-7500 / Starts with 999 Max MP
9354-70A0 + 9354-79D0 / Starts with 94 Strength
9254-7900 + 9354-7960 / Starts with 93 Agility
9354-79A0 + 9354-71D0 / Starts with 94 Vitality
9354-7100 + 9354-7160 / Starts with 94 Mag.Pwr
xx5F-70A0 / Change Item in R Hand
xx5F-79D0 / Change Item in L Hand
xx5D-7560 / Change Item on Head
xx5D-75A0 / Change Item on Body
xx5F-70D0 / Change Item in Accessory
xx5F-7960 / Change Battle Cmd #1
xx5F-79A0 / Change Battle Cmd #2
xx5F-71D0 / Change Battle Cmd #3
xx5F-7100 / Change Battle Cmd #4
1759-7060 / Starts at Level 99
DE59-71D0 + 4159-7100 / Starts with 9983 Max HP
DE59-75D0 + 4159-7500 / Starts with 999 Max MP
9355-70A0 + 9355-79D0 / Starts with 94 Strength
9255-7900 + 9255-7960 / Starts with 93 Agility
9355-79A0 + 9355-71D0 / Starts with 94 Vitality
9355-7100 + 9355-7160 / Starts with 94 Mag.Pwr
xx51-70A0 / Change Item in R Hand
xx51-79D0 / Change Item in L Hand
xx59-7560 / Change Item on Head
xx59-75A0 / Change Item on Body
xx51-70D0 / Change Item in Accessory
xx51-7960 / Change Battle Cmd #1
xx51-79A0 / Change Battle Cmd #2
xx51-71D0 / Change Battle Cmd #3
xx51-7100 / Change Battle Cmd #4
175C-7060 / Starts on Level 99
DE5C-71D0 + 415C-7100 / Starts with 9983 Max HP
DE5C-75D0 + 415C-7500 / Starts with 999 Max MP
935A-70A0 + 935A-79D0 / Starts with 94 Strength
925A-7900 + 925A-7960 / Starts with 93 Agility
935A-79A0 + 935A-71D0 / Starts with 94 Vitality
935A-7100 + 935A-7160 / Starts with 94 Mag.Pwr
xx58-70A0 / Change Item in R Hand
xx58-79D0 / Change Item in L Hand
xx5C-75D0 / Change Item on Head
xx5C-7500 / Change Item on Body
xx5C-7560 / Change Item in Accessory
xx58-7960 / Change Battle Cmd #1
xx58-79A0 / Change Battle Cmd #2
xx58-71D0 / Change Battle Cmd #3
xx58-7100 / Change Battle Cmd #4
175E-7060 / Starts on Level 99
DE5E-7960 + 415E-79A0 / Starts with 9983 HP
DE5E-75D0 + 415E-7500 / Starts with 999 MP
935F-50A0 + 935F-59D0 / Starts with 94 Strength
925F-5900 + 935F-5960 / Starts with 93 Agility
935F-59A0 + 935F-51D0 / Starts with 94 Vitality
935F-5100 + 935F-5160 / Starts with 94 Mag.Pwr
xx5D-50A0 / Change Item in R Hand
xx5D-59D0 / Change Item in L Hand
xx5E-7560 / Change Item on Head
xx5E-75A0 / Change Item on Body
xx5D-50D0 / Change Item in Accessory
xx5D-5960 / Change Battle Cmd #1
xx5D-59A0 / Change Battle Cmd #2
xx5D-51D0 / Change Battle Cmd #3
xx5D-5100 / Change Battle Cmd #4
________________ ______ __
/ _______/ / \ / / \ / / Original
/ /____ / / /\ \/ / /_\ \ / / Title artwork by
/ _____// / / \ / ____ \ / /____ Belfrazz
/__/ /__/__/ \_/__/ \_\/______/
___________ __ _____________ _________ __
/ ______/ \ / \ / /__ ___/ \ / _____ / / /
/ /___ / /_\ \/ /\ \ / / / / / /_\ \ /__ \ \_/ /
/ /____/ /____ \/ \ \/ / / / / ___ \ __ / \ /
/__/ /_/ \_\ \__/ /_/ /_/ \_\ __/ /__/
Final Fantasy 6 Anthology Edition
Version 7.5 - November 1999
Rewritten and Arranged by King Kung
Original by King Kung, Wizard, and Jon
With special help from: SethWHardy
_ __ __ ___ __ __________
| | / / / / / \ / \ / /__ ___/
| | / / / / / /_\ \ / /\ \ / / / /
| |/ / / / / _____ \ / \ \/ / / / _
|___/ /_/ /_/ \_\ \__/ /_/ |_|
INTRO TO VERSION 7.5
It has been quite awhile. Indeed, it has been a long time since this FAQ
had a major update, seeing as how this game is now a golden oldie.
However, with the new era of the Playstation, there has been a remake of
this game, along with its presence in the awesome Final Fantasy Anthology,
which recently hit US shores just after the arrival of FF8! With this
re-release, an update to what has become an archaic FAQ is indeed in order.
I have rewritten the entire walkthrough and content to modernize what was
once the best FF6 FAQ available (without all of those pesky errors so
common in even Nintendo's official guide ^_^). This Walkthrough, unlike
many other FAQs, goes into excruciating detail about each area, and
originally took a long time to create.
For those of you who remember and were a part of the long history of
Gamewiz from way back in the days when AOL was a much valued partner
in the video game experience, welcome back. This FAQ has continued its
livelihood as my most successful work, and has now had a new breath of
life to drive it forward thanks to the rerelease on the Final Fantasy
Anthology. Most sections have been completely rewritten and rearanged
for a better 'flow' through the text. The entire Square Interviews
section has been taken out because of how archaic they are now. If you
wish to view these interviews from magazines, drop me a line; I save
With the Playstation versions, there has been a need for more than just
codes for the good 'ol Game Genie, so a future update will include Game
Shark codes and perhaps descriptions of the new CG movies present in
the game. I have just about touched upon the changes that have occurred
between the SNES FF3 and the now true-named FF6.
As with every FAQ I write, please, PLEASE try NOT to use this FAQ as a
crutch. The true gaming experience is that of using your own skill and
cunning to complete the game. Only use this FAQ if you feel that you
are stuck and have tried all options or have completed the game and now
wish to dig out every hidden secret crammed into it.
WHERE TO FIND THIS FAQ:
The latest version of this FAQ is available at:
Alternately, contact me (firstname.lastname@example.org) or Dr Gamewiz
(email@example.com) and ask for the update.
For Wizard and Jon, my fellow creators who are now unacounted for,
I would like to present you with the finest FF6 FAQ you will ever
read. To Dr Gamewiz, my you rest in peace and my your legacy live on
for all eternity as you shine down on us from your resting place. Enjoy
the FAQ everyone!
--King Kung (Joseph M. Parise)
Here is the history of the FF6 FAQ:
Version 1.0a - (By JonN2000)
- The first FF6 FAQ ever!
Version 1.0b - (By King Kung)
- Including a Walkthrough and more, this FAQ was better
organized and clearer than Jon's FAQ.
Version 2.0 - (By Wizard 201)
- Packed with info, stats for weapons, monster list, GG codes, and
other miscelaneous info.
Version 3.0 - (By King Kung)
- Everything from Version 2.0 and more including different
strategies with weapons and magic.
Version 4.0 - (By Wizard 201, JonN2001 and King Kung1)
- Everything in Version 3.0 plus interviews with Square representitives,
MORE misc. info on desperation moves, Lore & Rage Lists, Sketch/Control
lists, 'The Best for FF6', greatly improved monster list and more GG
Version 4.7 - (By Wizard 301, JonN2001 and King Kung)
- Includes more GG Codes, extra Game Genie tricks, more misc. info,
Runic and Esper List, improved Rage List plus an FF6 CD List with
all the tracks and times.
Version 5.2 - (By GWS Wizard, JonN2002 and King Kung)
- This was the 'final' version of the FF6 FAQ. It includes a new article
on SquareSoft, better formatting, and minor grammer fixes. Rumor
section deleted to squelch rampant false rumors.
Version 6.0 - (By GWS Wizard, JonN2002 and King Kung)
- NEW Final version. :)
Version 6.1 - (By GWS Wizard, JonN2002 and King Kung)
- Even NEWer Final version. Yes, we've added even more, as new secrets
have been discovered involving the Game Genie. Go figure. :)
Version 6.5 - (By GWS Wizard, JonN2002 and King Kung)
- Okay, screw that final version crap. This contained minor, miniscule
changes, but they were significant enough.
* Insert multi-year break here. ;) *
Version 7.0 - (By King Kung)
- MAJOR MEGA ULTRA UPDATE. A COMPLETE rewrite of the entire FAQ to
edit out any remaining issues. Things have been moved around so that
they make more sense now. Added and edited the various charts, info
on the Playstation version, and something for Tetsuya0's FF6 Hard
Type ROM Hack. The interviews have all been taken out because they
serve no purpose now.
Version 7.5 - (By King Kung)
- Now joined with Exeath's FF5 Strategy Guide to form the ultimate
Final Fantasy Anthology FAQ. New additions and changes to the game
have indeed been made and are mentioned. Also added is information
regarding Sky Render's retranslation ROM patch. Further updates may
ensue when I describe the FMV sequences. ;)
Table of Contents
Part 0 - Character Guide
Part 1 - FF6 Walkthrough
A. The World of Balance Walkthrough
- 1. The Story Begins
- 2. A Fork in the Road
- 3. Reunited
- 4. The Search for Terra
- 5. The Opera House
- 6. Magitek Factory
- 7. To the Sealed Gate
- 8. Search for the Espers
- 9. The Flying Continent
-10. What you should have done by now
-11. A few tips and secrets
B. The World of Ruin Walkthrough
- 1. Stranded on a Deserted Island (Celes)
- 2. Search for The Others (Sabin)
- 3. Edgar!
- 4. A New Airship (Setzer)
NOTE: FROM THIS POINT ON, THE GAME IS VERY NONLINEAR.
Because of this, order is given in a suggested manner.
- 5. Cyan's Grievances (Finding Cyan)
- 6. Face to Face With Phunbaba (Terra)
- 7. To the Veldt (Gau)
-8a. Save Shadow
-8b. Save Relm
- 9. Strago and Ebot's Rock
-10. Mog Lives! (Mog and Umaro)
-11. Phoenix Cave (Locke)
-12. Fanatics' Tower
-13. Cyan's Dream
-14. Ancient Castle
-15. Finding That Mimic (Gogo)
-16. Kefka's Tower
-17. Did you get these elusive items?
-18. A few more tips and secrets
Part 2 - Monster List (SethWHardy)
Part 3 - Item, Weapon, Armor, and Relic List
Part 4 - Advanced Battle Tactics and "The Best" of FF6
Part 5 - *NEW! FF6 Anthology Edition Changes and FMV Descriptions NEW!*
Part 6 - Misc. Info (Various Authors)
A. Special Character Skill Notes
B. Lore List
C. Dance List
D. Rage List
E. Sketch/Control List
F. Runic List
G. Final Fantasy 6 Multiplayer
H. Vehicle Controls
I. Colosseum List
J. Spell List
K. Esper Stats
L. Esper Locations
M. Character Desperation Moves
N. Dragon Locations
O. Secret Character Locations
P. Banquet Scoring Scheme
Q. FF6 CD Info
R. EASY Exp.
T. Easy Status Recovery
U. Saving when not on a Save Point
V. Revivify the Undead
W. Un-Icing your Friends!
Part 7 - Game Genie Codes and Tricks (FF3 SNES Version)
Part 8 - Game Shark Codes (FF6 US Anthology Version)
Part 9 - Tetsuya0's FF6 Hard Type ROM Hack and Sky Render's FF3US
True Translation (a must read)
Part 10- Credits!
PART ZERO-Character Guide
By GWS Wizard and JonN2002; Rewrite by King Kung
Most of this info is obtained from several Japanes books released
by Square. They are notorious for releasing books that go into
great detail to describe each character. The Skills section explains
each character's special actions. The stats used reflect the stats
that a character usually begins the game with. Equipment is a basic
description of what that character can normally equip. Obviously, there
are some things that are seperate from these (Snow Muffler, male or
female only items, etc.) Names given are from the US Final Fantasy 6,
with the Japanese difference, if any, listed below in parenthesis.
Notes are given after the character description about some specific
Terra Branford: Gifted Magic Warrior
PROFILE Age:18 Height:5'7" Weight:105 lbs.
SKILLS Power:31 Quickness:33 Magic:39 Strength:28
EQUIPMENT Sword, Helmet, Armor
SPECIAL SKILL: Morph - Turn into more powerful being
Daughter of Madonna and the Esper Maduin, Terra is the the unique
Product of crossbreeding. In the beginning, Terra storms into Narshe
in Imperial MagiTek armor. The vile Empire has brainwashed her
and is uses her natural magic abilities for its own greedy uses.
But when she finds the frozen Esper, something in her awakens, and
soon after becomes a part of the rebellion. Over the course of the
game she will learn to love others, a skill which the Empire squeezed
out of her. Though she may grow to doubt her signficance, the success
of the Returners (and the world) depends on her powers.
Locke Cole: Treasure Hunter
PROFILE Age:25 Height:5'9" Weight:147 lbs.
SKILLS Power:37 Quickness:40 Magic:28 Strength:31
EQUIPMENT Dagger, Sword, Plain Sword, Helmet, Light Mail
SPECIAL SKILL: Steal - Take item from enemy
Capture - Take item and attack
Locke plays the suave adventurer and proclaims himself to be a
treasure hunter, but others regard him as a thief. His past
is shrouded in a veil of tragedy. His skills at appropriating
(read: stealing) items will save your party money and effort. With
the right relic he can also attack while he swipes the enemie's
valuables. He remains a constant and true companion throughout
Edgar Roni Figaro: Mechanic
PROFILE Age:27 Height:6'2" Weight:169 lbs.
SKILLS Power:39 Quickness:30 Magic:29 Strength:34
EQUIPMENT Spear, Sword, Knight Sword, Helmet, Armor
SPECIAL SKILL: Tools - Battle with special contraptions
King Edgar of Figaro secretly supports the Returners while paying
lip service to the Empire. When Imperial forces storm his castle,
he quickly severs all ties to Gestahl. His mechanical skills and use of
technology become great advantages against the Empire. But what
secret troubles lie in this womanizing King's past? Only a reuniting
with his brother Sabin can reveal the truth.
Sabin Rene Figaro: Blackbelt
PROFILE Age:27 Height:6'3" Weight:233 lbs.
SKILLS Power:47 Quickness:37 Magic:28 Strength:39
EQUIPMENT Knuckles, Hat, Light Armor
SPECIAL SKILL: Blitz - Attack with martial arts techniques
King Edgar's brother has studied the ways of the martial arts
masters and now he possesses awesome physical skills. After the
battle on Mt. Kolts, Sabin becomes one of the most valuable
members of your party. His Blitz technique requires dexterity,
but the attacks are powerful enough to overthrow many enemies
with one hit. Those familliar with fighting games might be right
at home with this brawler. He will acquire more advanced Blitzes
as he advances in levels, but only a visit with his teacher can
round out his skills.
Celes Chere: Rune Knight
PROFILE Age:18 Height:5'9" Weight:165 lbs.
SKILLS Power:31 Quickness:31 Magic:29 Strength:31
EQUIPMENT Sword, Knight Sword, Helmet, Armor
SPECIAL SKILL: Runic - Absorb magic as MP
This woman's beauty hides her raw grit and powerful abilities.
When you first meet Celes, she is an Imperial prisoner, but it
turns out that she was once one of the Empire's generals.
Genetically engineered by the Empire to kill without question,
she turns against it to prove a powerful ally. As an ally, she
is a strong fighter and her Runic Blade may just save your entire
party on several occasions. Like Terra, she is blessed with the
"gift" of magic, although hers are present due to a genetic process
involving Magicite. Because of this, she will develop powerful
magic skills without difficulty.
PROFILE Age:Unknown Height:5'10" Weight:145 lbs.
SKILLS Power:39 Quickness:38 Magic:33 Strength:30
EQUIPMENT Ninja Sword, Hat, Light Armor
SPECIAL SKILL: Throw - Toss items at enemy
Interceptor - Counter/block enemy attacks
Shadow, the lonely ninja, travels the world selling his skills
to the highest bidder. His only trusted companion is his dog,
Interceptor, who can also help your party. Shadow comes and goes
at will. His past, along with his true identity, are shrouded behind
his own shadow. His hidden secrets often give him nightmares.
Cyan Garamonde: Noble Knight
PROFILE Age:50 Height:5'10" Weight:158 lbs.
SKILLS Power:40 Quickness:28 Magic:25 Strength:32
EQUIPMENT Katana, Helmet, Armor
SPECIAL SKILL: SwdTch - Charge up for sword attacks
A chivalrous and proper knight, Cyan retains the throne at Doma
castle. Brave Cyan loses his family in the horrible poisoning at
Doma, but he doesn't lose his nerve. Alone, he sets out to attack
the Empire! You'll turn his powerful sword to the good of the
Returners and the world, but for him to become a true warrior, he
must deal with his losses and loneliness.
Gau: Wild Child
PROFILE Age:13 Height:5'3" Weight:169 lbs.
SKILLS Power:15 Quickness:16 Magic:21 Strength:14
EQUIPMENT Hat, Light Armor
SPECIAL SKILL: Leap/Rage - Learn and use attacks of the enemy
The Wild Boy of the Veldt, Gau, joins your party if you feed him
some meat. He'll reward you with a great prize, but he is a
useful ally, too. Gau's Rage attacks can slash through unsuspec-
ting enemies with amazing force. Having spent most of his life
among the animals of the Veldt, he has learned to immitate their
attacks to survive. Once he has joined the Returners, he will
call upon the fighting techniques of the most vicious of beasts
against the Empire. Although it may take many battles, Gau has
the potential to be a very powerful force... so don't let his lack
of equipable weapons turn you away!
Setzer Gabbiani: Gambler
PROFILE Age:27 Height:5'9" Weight:136 lbs.
SKILLS Power:32 Quickness:32 Magic:28 Strength:31
EQUIPMENT Cards, Dice, Helmet, Armor
SPECIAL SKILL: Slot - Slot machine gives varying prizes
GP Rain - Toss money at enemy
A carefree Gambler on the outside, Setzer is hiding a tragic
past. The loss of his soulmate, Darryl, haunts his now wealthy
lifestyle. He's a rich adventurer and risk-taker. The flip of a coin
can make his most important decisions, but eventually he
must rely on luck to survive the chance encounters of life. Setzer's
main contribution to the cause is his Airship, but his fighting skills
and special Slot attack prove valuable, too. The outcome may lead
to victory, but can also prove to be deadly! With the right relic
he can use the party's great wealth to smother the enemies in a
shower of coins.
Strago Magus: Ancient Lore Master
PROFILE Age:70 Height:4'11" Weight:94 lbs.
SKILLS Power:9 Quickness:9 Magic:31 Strength:9
EQUIPMENT Rod, Hat, Stuffed Toy, Lore
SPECIAL SKILL: Lore - Use magic learned in battle
Descended from the Mage Warriors of legend, the villagers of
Thamasa all have magical abilities, but Strago is the most powerful
of them. His days are spent taking care of his apparent grandaughter,
Relm, while he toils away remembering his brave past. There is one
creature he was never able to defeat that lingers on his mind.
He can learn the spells of enemies and use them, but he must first
feel and survive their effects in battle. He plays like a Blue
Wizard and his magic skills will grow throughout the adventure.
Relm Arrowny: Artist
PROFILE Age:10 Height:5' Weight:88 lbs.
SKILLS Power:10 Quickness:13 Magic:34 Strength:11
EQUIPMENT Paint Brush, Rod, Hat, Stuffed Toy
SPECIAL SKILL: Sketch - Sketch duplicate of enemy that attacks
Control - Control the actions of an enemy
In the town of Thamasa also resides a young girl with unique
powers but no figures to call mother and father. Strago's
granddaughter Relm practices an unusual brand of magic. Don't
be fooled by her innocent appearance; armed with brush and
canvas, she is a force to be reckoned with. She sketches
enemies and uses their skills, which can then be turned against
them. With a certain Relic that has long been lost she can control
the actions of the monsters themselves and make them do her bidding.
She also befriends Interceptor and the bond between girl and dog
leads to a dramatic rescue in a burning house. And, for the record,
she is not fooey. ;)
PROFILE Age:11 Height:4' Weight:94 lbs.
SKILLS Power:12 Quickness:14 Magic:33 Strength:12
EQUIPMENT Spear, Hat, Light Armor
SPECIAL SKILL: Dance - Scenic attacks with elements and animals
Most Moogles lead peaceful lives, but now that the Empire threa-
tens all the land, Mog and his brothers know they must help. As
the only Moogle with the ability to speak (due to a great intelect),
he becomes a special segment of your party. When Mog joins your
party midway in the game (depending on your actions), he must still
learn many of his powerful dancing attacks, which is easier said
than done! He may also bring along a gargantuan friend.
PROFILE Age:4 Height:6'10" Weight:436 lbs.
SKILLS Power:44 Quickness:21 Magic:5 Strength:46
EQUIPMENT Bone Club, Snow Muffler
SPECIAL SKILL: Rage - Body slam or torpedo enemies
Blizzard - Cold breath attack
Hidden within the caves of Narshe roams a wild Yeti of fable.
Although he can't use magic, Umaro is the fiercest physical fighter
in the game. He can't be equipped with armor or wepaons, save his
weapon of choice, the Bone Club, and his super-protective Snow
Muffler. A wild beast, he cannot be controlled in battle, but will
always fight with you (literally). With the Rage Ring he can fling
party members at the enemy for massive damage, and the ellusive Blizzard
Orb gives him very cold breath. Be weary, though: his unique brand of
beat-em-up may cost you should the other members of your party become
PROFILE Age:Unknown Height:5'5" Weight:132 lbs.
SKILLS Power:9 Quickness:14 Magic:26 Strength:10
EQUIPMENT Dagger or Rod, Robe, Light Armor
SPECIAL SKILL: Mimic - Copy last party action
Can use most other menu commands as well
'It' has remained hidden for centuries, waiting for the chance
to emerge. Gogo, an ellusive mimic, resides in a strange
place on Triangle Island, but you'll have to search in
an unusual fashion to find him. Able to combine and use the
special techniques of all other allies, 'it' can be made
effectively into a one-man fighting team. This Gogo is apparently
not related to the one you fight in Final Fantasy 5, despite the
obvious resemblance between them. The true identity of this
character remains a mystery, despite speculation as to his (or
her) origin. Is 'it' even human? We may never know...
SUPPORTING CHARACTERS (NPCs)
Vicks and Wedge
Special skill: MagiTek - Fight with MagiTek armor
MagiTekArmor wearing Imperial soldiers sent out with Terra to
find the frozen Esper. The two soldiers can use the armor they
are wearing to send out powerful beams to destory their enemies.
These beams include a fire beam, an ice beam, and a bolt beam.
They also have the ability to heal using Heal Force. These
two characters are used only in the first few battles in Narshe,
after which point they die at the 'hands' of the frozen Esper.
It should be noted that Vicks is a mistranslation of Biggs. Biggs
and Wedge were Rebel pilots in Star Wars, with Wedge Antilles
being the leader of the ever popular Rogue (Wraith) Squadron.
Special skill: None
>From the caves of Narshe comes the unusual face of help.
A bunch of little cute white puff balls. :) They help Locke
protect Terra from the Imperial soldiers. The Moogles
even have names: Kupek, Kupop, Kumama, Kuku, Kutan, Kupan,
Kushu, Kurin, Kuru, and Kamog. They all use various different
weapons to attack, and are very powerful for their diminutive
size and deceiving looks. Moogles first made their appearence
in one of the Gameboy Seiken Densetsu games, and have appeared
in every Final Fantasy game since FF5. They are most prominent
here in FF6 and also in the mega-popular game Seiken Densestu 2,
otherwise known in America as Secret of Mana.
Special skill: Health - Cure the party
The wise leader of the Returners, Banon's skill allows him to heal
everyone in the party. He will play a crucial role in convincing
Terra to join the Returners for good, and will prove a strategic
edge over the Empire. He is controllable on the raft ride after
the invasion of the Returner's hideout, where he must be protected
at all costs. Notice that he bears a striking resemblance to Sabin's
teacher and mentor... but that's probably just Square saving memory
on sprites. ^_^
Special skill: Possess - Instant kill for enemy and ghost
A lost soul on its way to the other side. The ghost has the ability
to possess a monster. If it's successful both the monster and the
ghost will disappear. Ghosts will join your party until they possess
a monster, or until they decide to leave. They are prominent in the
Ghost Train, but beware the ghosts that are not friendly!
General Leo: Imperial Warrior
PROFILE Age: 29 Height: 6'1" Weight:155 lbs.
SKILLS Power:38 Quickness:32 Magic:Unknown Strength:33
EQUIPMENT Crystal Sword, Aegis Shield, Heavy Armor, Offering
Special skill: Shock - Hit all enemies with burst attack
An Imperial general who sees what the Empire has been doing is
wrong and decides to do something about it. Alone, he confronts
the Empire with sword in hand. Leo's shock attack does massive
damage on his oppenent. A very skilled and powerful fighter with
a lethal blade that can be used four times in a round (he has an
Offering relic). He is a very fun character, but please, PLEASE
respect the fact that you only normally get to use him for one
PART ONE-FF6 Walkthrough
By King Kung
I chose to write a direct walkthrough, though it is still divided
into sections for quick reference. Basically, a really lazy person
can just follow this guide through the entire game, though that
wouldn't be very much fun. Use this at your own risk, as spoilers
will undoubtedly be abundant. In fact, you should probably save this
as a last-ditch rescue kit or for when you have completed the game.
***THE WORLD OF BALANCE WALKTHROUGH***
(1) The Story Begins
As Terra, Biggs, and Wedge, head north through Narshe. You
will fight guards along the way, which are easily defeated by
the Fire Beam or in groups with Terra's BioBlaster. If you get
severely injured, use the Heal Force, Tonic, or Terra's Cure spell.
Remember to save at the first opportunity, because you don't want to
repeat the intro again should an upcoming battle leave you defeated.
You will fight your first boss: the Whelk. During the battle,
remember not to use the Bolt Beam (he fights back if you do), and to
avoid hitting the shell. Have Terra use TekMissels, while the other
two shoot the Fire Beam. When the creature goes back into its shell,
use the Heal Force to get back HP, or wait until he reappears.
Continue until it dies. The frozen Esper will kill Wedge and Biggs,
then knock Terra unconscious. When you wake up, explore the house's clock,
as it holds a valuable Elixir, then head out the back door. There's
only one way through the cave, so follow it. Be sure to save your game
and open up the treasure chests (or save them for later in the game).
Eventually the guards will corner you, and you'll fall through the
floor. Enjoy the little cinema scene flasback to Terra's past.
Locke will make his entrance. He'll come to Terra's rescue, with
the help of those ever cute Moogles. In the group battle, switch to
the group that has Mog in it (no, he doesn't join you right now). When
he learns his first dance, use it to waste the other enemies (including
the Marshall at the end). Before killing the Marshall, unequip Mog so
that Edgar can use his weapons later. Upon completion, Locke will bring
Terra out of the cave, and through a secret passage that will be
important later. From there, leave the town and save your game, or
explore the Beginner's Guild to learn the basic functions of the game.
Head straight for Figaro Castle (it's to the south in a desert). Upon
arrival, be sure to visit the item and tool shops. There you should buy
plenty of Tonic and the second two tools for Edgar. Talk to Edgar and
explore the castle. An old guy will tell you about Edgar's brother,
Sabin. After the cinema scene, return to the throne room and talk to
Edgar. After the brief actions, follow Locke to a bedroom (nothing
happens there you sicko!) When Kefka storms the castle, you'll escape
on Chocobos. Fight the M-Tek Armors that Kefka sends at you, using
Edgar's AutoCrossbow and Terra's Fire spell. Cinema time.
Ride to Figaro Cave (to the southeast), and save your game. Enter
the cave and be sure that you visit the recovery spring (with the
turtle in it). Don't worry about the passage on the other side, you'll
reach that later. Continue through a doorway, and head to your left.
Decide whether you want to collect the treasures here or save them for
later. If so, go upstairs and open the treasure chest. Head back down,
then to your right, and down. Pick up the treasure chest in the alcove
to your right. Before going up those stairs, go to your left and find
the treasure chest. Then go back to the stairs, go up, head downwards,
and go down another set of stairs. Exit the cave.
Head southeast to South Figaro. Save your game outside, then enter.
Go meet Shadow (you'll meet again after the river ride), then explore
the town. There are treasures in almost every barrel and crate. Don't
miss the one behind the Chocobo stable, and in the barrel on the
walkway above it. Next, go into the big house at the north of the town
(this is the rich man's house). In the room that's drafty, walk behind
the bookshelf and down some hidden stairs. Head down the next flight.
In the hallway, walk to the right, then, when it goes down, walk through
the wall, then to your right down a hidden flight of stairs for some
nice relics. Continue exploring the rest of the hallway for a truckload
of money, then go back to the entry hallway of the rich man's house.
Go through the right door (not the one you came in from), and exp-
lore the barrels there. Walk behind the house to find a hidden
passage, and explore that room for some goodies. There's a hidden door
at the very bottom of the room. It takes you to the old cider guy's
house (remember that he wants cider for later). Exit there, then go to
the item, armor, and weapon shops. Buy all the equipment you need (you
should have enough money), then leave the town. If you wish, you may
rent a Chocobo and take it to Sabin's Cottage (north of S. Figaro),
which is suggested if you want some drama.
Head for Mt. Kolts (to the east). You should build your members up
2 or 3 levels outside, then use a tent, save, and enter. The enemies
here are pretty strong, so, when you get the opportunity, use a tent
and save. At the entrance, go behind the large rock and outside for
some treasure. Go back, then head up. Check the right wall for another
passage that leads to a VERY usefull Atlas Armlet. Follow the pathway
(it's very linear), save your game at the designated spot, then
continue until you reach Vargas. Defeat his bears, then attack
him while Terra heals the party. After a while, Sabin will jump in,
and the others will be blown away by one of Vargas' techniques. Fight
Vargas with the Fight command (or you can perform a Blitz immediatley).
When it tells you to do the Blitz, do so (duh). If you're having some
trouble, see the closing remarks of this section for the easiest way
to perform the Pummel Blitz. When you beat him, head out of the cave,
grabbing the treasure chest on your way.
Once outside, head north to the Returner Hideout. Explore it
with Terra (make sure to get the treasures in the top room and its
right wall for a White Cape) and see the closing remarks before you
talk to Banon outside. Whether you accept his offer right away or wait
has some significane in the item you receive. Locke will leave the
party, and then you'll be in a group with Banon, Terra, Edgar, and
Sabin. Go back into the hideout to buy some items and stop at the
inn. Then head out on the river. It doesn't really matter what ways
you choose to go (although if you choose right at the first
intersection, you'll fight more enemies, and if you keep going to
the left at the second, it'll be a USEFUL neverending loop). Make sure
that you have Banon use Heal during battles, that he's in the back row,
and that you save your game at every opportunity. Eventually you'll
reach Ultros. Have Terra use Fire, but beware: Ultros will blind you
if she does. Make Banon use Heal every time he attacks, while Sabin
uses the Aura Bolt Blitz and Edgar fights or uses AutoCrossbow.
You'll beat him, then Sabin will fall off the raft.
Here are some tips and tactics that you may want to use:
1) In order for the Pummel Blitz to work, select Blitz from
the menu, then press left, release it, press right, release it,
left and 'A'. Make sure that this is done within 1 and a half
2) Make sure that you buy the NoiseBlaster and Bio Blaster.
Edgar already has the AutoCrossbow in his inventory.
3) You will need plenty of Tonic, Potion, and Fenix Down. Tents
are also important, but you will usually find them. The others
can be found if you search in the Returner Hideout and South
4) If you can't afford a lot of weapons and armor, at least buy
the best possible stuff for Terra, as she's weak in the beginning.
5) When Banon asks Terra to help the Returners, you will receive a
Gauntlet for a 'Yes' reply. However, if you choose 'No,' go back
inside and to the top-most room. The person there will give you a
Genji Glove, which, in my view, is much more valuable.
6) When you are controlling Terra alone in the Returner's Hideout,
walk up to the very top of the table (where the meeting will take
place later). Press A and you will find a piece of paper. If you
throw it away, nothing different will happen. However, if you leave
it there, Banon will throw it away during the meeting. This is a
poorly translated piece of humor from the Japanese FF6. Also, search
the injured guy's room berore the Lete River for some fun.
7) Before beginning the raft ride on the Lete River, move Banon
to the back row of your party. This will reduce the damage he
takes. Remember, if he dies, the game ends!
(2) A Fork in the Road
Here the story has split into 3 groups. Mog appears and asks
you to choose a scenario (Kupo!). You should save your game here
so that you can come back if you make a mistake. I suggest going
on Locke's first, then Sabin's, and finally Terra's.
Locke's scenario can be difficult if you don't listen to the
clues given by the townspeople. You must first go to the old man's
house and talk to the boy downstairs. Then go to the item shop and
talk to the man in the corner. You'll fight him. Steal from him for
a nice Plumed Hat, and his clothes! Equip the Plumed Hat, and go
back to the boy in the old man's house. He will let you through now.
Explore the town for some tips, but DON'T talk to soldiers in Magitek
Armor. If you wish, talk to a Green Soldier and steal his clothes,
then talk to the people in the town for more info. The soldier outfit
also lets you talk to other soldiers without being attacked. Remember
the Cider delivery man? Go there and fight him. Steel from him for
another Plumed Hat and his clothes. You'll also take his Cider. Bring
this back to the old man, then go to the boy who's downstairs. The
password is 'courage.' Anything else gets you beaten up! Take the
hidden passage to the rich man's house, then go upstairs. In the
windy room, go behind the bookshelf and follow the passage too the
room where Celes is. What outfit you wear to meet her will give you
various funny Star Wars references. ;) Save her, then take the guard's
clock key. Go to the clock that isn't ticking and wind it for a secret
passage. Enter and head right, then down, right, up, right, down, and
left to a few treasure chests. Take the contents and equip them. Go
back to the entrance and search along the walls for a hidden passage.
Go south in the passage to some more treasure, then, about half way
back in this passage, push to the left for another passage. Go
downstairs and take the valuable items from the chests (don't miss the
Ribbon, which is behind the north chest!). Return upstairs to the
entrance, then take the other passage south. Go left for some treasure,
then head right to find the exit.
Leave S. Figaro and go to Figaro Cave. Make your way through until
the TunnelArm comes. Defeat it by having Celes use Runic while Locke
This is the longest (and hardest) of the three scenarios. Start by
visiting the cottage with the crazy old man. Although it is your choice
to enlist Shadow or not, you should take him along. If you do, buy at
least 30 - 50 Shurikens from the traveling merchant. Search the Imperial
Camp for treasures. When you find a locked treasure chest, hit it
instead of kicking it, or you'll be attacked. After fighting Kefka once,
head left and up behind a tent for entry to a hidden tent. When Cyan has
to fight, use the Dispatch SwdTech command (number 1). When you win the
Black Belt, equip it on somebody (preferably Shadow or Sabin).
You can't enter Doma Castle after it's taken over, so head straight
for the Baren Falls. In the spooky forest, follow the path fighting
monsters as you go. Make sure to walk up to the pond to be fully healed.
There will be a strange train which you should enter and then try to
leave. On the Phantom Train, head right at the start to save your game
and meet the Impresario. Head to the left, collecting treasures. Let the
ghost guy join you, and have him Possess an enemy. There are several easy
puzzles here which involve flipping switches. There is also a treasure
chest that instigates a fight with Sigfried/Zigfried/Segfried, but you
can't aquire the item that he takes from you. Some of the ghosts will
provide items for you to buy, while some will attack. Keep heading left
to the engine room. Examine the console on the left for instructions on
stopping the train. You will end up having to fight it. Use Cyan's
Dispatch, Sabin's Suplex (which strangely works against a TRAIN...), and
have Shadow throw the Shuriken. There will be some interesting scenes
involving Cyan. When they are done, exit the station.
Follow the only direction to reach Baren Falls. At the waterfall, opt
to jump off. At the bottom of Baren Falls, you'll meet Gau. Head to
Mobliz and buy some goods there. Make sure to buy some Dried Meat also.
Fight in a battle in the Veldt and, when Gau appears, use the Dried
Meat on him. Here's the appearance of the coolest imp, Kappa!
Head with Gau to the Crescent Cave, and explore for a few laughs.
Eventually you'll find the diving helmet. Use it to go into the Serpent
Trench. When you have to decide which way to go, choosing two rights
takes you to both caves, while two lefts takes you straight to Nikeah.
You're better off visiting the caves, as the second one has a valuable
Green Beret. Once you arrive at Nikeah, buy some goods, then take the
ship to South Figaro.
This is the easiest of the scenarios. If you can't figure this
one out, you really need a mental examination! All that you must do is
enter the secret passage from the beginning of the game in Narshe.
Follow the familiar path back to the house where Terra woke up. Just
remember to say hello to the Moogles for fun. KUPO!!!
Finally together, the group doesn't have much time to think.
Kefka and a squad of soldiers are on their way to claim the frozen
Esper and kill Banon! Although some of the group's members are
negative toward each other, they decide that they must stop the
Empire at all costs. A decisive battle is about to take place.
The fights shouldn't be difficult IF you use the correct attacks.
Edgar should constantly use the Bio Blaster, as this can destroy an
entire enemy group. Have Cyan use the Quadra Slam, while Celes and Terra
fight and cure with magic. If you still are having trouble, don't worry
about losing. Instead, keep fighting with Sabin's group until he learns
the Fire Dance, then use that to waste the enemies. Battle Kefka with a
combination of magic users and fighters. After the battle, the group
goes to the Esper, where Terra morphs for the first time. Unfortunately,
she goes Vallistic and flies off to the west.
(4) The Search for Terra
After Terra flys away you'll be in Narshe. Buy and equip some
weapons, armor, and relics, but, if Sabin or Edgar is in your party,
don't buy items. Search the town for a room filled with treasures,
and remember about the locked treasure chest. You should go to Figaro
Castle. There, buy tools and items. If Sabin or Edgar are at the front
of your party, you get them for half price! Explore and sleep at the inn
to see a few important cinema scenes (though you can do this later also).
Submerge the castle from the engine room to travel across the mountain
Head for Kohlingen. If Locke is in your party, you'll see a few
cinema scenes. If you only have 3 people with you and 3000 GP, then you
can enlist Shadow for a little while. If you're not in a hurry, head
north to the small house where the Coliseum will be in the World of
Ruin. Search the house for a valuable Hero Ring. Head south to Jidoor,
where you should search the town. Then head north to Zozo. You may want
to gain a few levels before you enter. Upon entering, head as far left
as you can, and find the building with the stopped clock. If you talk to
the inhabitants of the town and know that they mostly all lie, you can
figure out the correct time to enter. If you're lazy and want it spoiled
for you, set it for 6:10:50, and you'll find a passage to the valuable
Chainsaw. Head down to the large tower, where you should proceed to
climb it. Make sure to find every treasure chest along the way, as one
holds the Thief Glove, which makes Locke use Control, allowing him to
fight and steal in one turn. When you think you can't go any farther,
try jumping between buildings. Continue up the tower until you fight
Dadaluma. Use your strongest attacks on him, as well as Potions and
Cure spells to recover your HP. When he calls reinforcements, ignore
them and concentrate on him. Head upstairs to the topmost room, and
look around for a few treasures, then go up to find Terra and Ramuh.
(5) The Opera House
After finding Terra, you must pick 2 people to go with Celes and
Locke. Depending on your actions, Cyan may stay with Terra. If you
haven't already gotten Shadow, DO NOT go back to put him in your
party! If you do, he'll leave during the Opera, and you'll be stuck
with 3 fighters untill after the Magitek Factory! Go back to Jidoor,
and talk to everyone in the town. Then go to Owzer's house (the one
farthest north), and talk to the Impresario. Read the letter and talk
to the man, then head for the Opera House (it's south of Jidoor). When
you arrive, enjoy the cinema scene, then go with Locke to the dressing
room. When performing the opera, press A immediately on the first
choice. For the second, press down, then A. On the third, press
A. Go upstairs, and walk over to Draco. Follow him, and when he stops,
press A as if to talk with him. Pick up the flowers, then go upstairs.
Half way up, you'll stop. Press to the right, then continue up. Walk to
the Valcony, and enjoy! If you don't do this quickly, you will fail and
have to do the entire thing over again. With Locke, pick up the note in
the room, and talk to the Impresario. Equip the Sprint Shoes (if you
don't have them on), and go up and right on the Valcony. Talk to the
man, then pull the far right switch. Go back to where you were sitting
and head to the left, then up. When you're above the stage, try to
avoid as many rats as possible. If you have to fight them, kill the
yellow ones first, because they can call reinforcements. When you reach
Ultros, you'll fall onto the stage, then fight him. Use your strongest
moves, and he'll eventually leave. Setzer will come up. Watch the scene,
and prepare for the trek through the Empire. Now wasn't that fun?
(6) Magitek Factory
When you reach Albrook, buy some new weapons, armor, and relics
(the best available), then gain a few levels outside. Use the Espers
to learn some magic spells, especially Cure1. You may want to go to
Tzen and Maranda to find more weapons and info, but you don't need
to. Head northwest from Albrook to Vector (it's the big castle). DON'T
sleep at the inn. You will be swindled by a thief. Instead, go over to
the small building and refuse to pledge your allegiance to the Empire.
Fight the guards, and the man will heal you. Buy weapons (if you haven't
already done so), dodge the soldiers in the north of town, and enter the
buildings. When you think you're ready, go to the right and talk to
the man behind the boxes. Climb onto the box, and shimmy over the guards
while they attend to the sick man to get into the factory. Make sure
Celes has a sword, because you will want to use Runic here. Explore the
first room thoroughly, you should find 2 or 3 treasures. Climb into the
left pipe, and go downstairs. Remember, there are a lot of treasures
here. Try pressing against the far southern walls, and you will find
doors leading to a few treasures. Equip all of the Flame and Thunder
equipment that you find, and look for Kefka. Jump off where Kefka threw
the two creatures. Make sure that you are fully healed at this point.
Talk to the left creature and you will enter a fight. For Ifrit, use
strong Ice attacks, and use Fire attacks on Shiva. They'll turn into
Magicite. Go through the left door, use a tent, and save your game
(by the way, have Locke steal from the soldiers around here to get
tents). Go back through the door, and go into the right one this time.
Go all the way up the stairs, fighting enemies on the way. Search the
room with several Esper Processing Chambers for the Break Blade. It is
hidden out of view. Go throug the next doorway to fight #024. It is
difficult to hurt him with magic (he changes what he is weak against
when he glows), so use primarily fighting attacks. Sabin's Aura Bolt and
Cyan's Dispatch techniques work best if they are in your party. Go up
through the door and talk to Cid. Watch the cinema scene, then follow
Cid. Use a tent and save your game before you talk to Cid again. In the
mine cart ride use strong fighting techniques plus Ice and Fire spells
on the Mag Roaders. When you fight #128, attack the body, not the arms,
with strong Ice and Thunder attacks. Save your game when you are outside,
and talk to Setzer. Once back on the airship, you will have to fight
some Cranes. Use strong magic (you might want to Scan to see what they're
weak against), and Setzer's Slot. If the Slot lands on 3 diamonds, you'll
probably win the fight easily.
(7) To the Sealed Gate
You get to control the airship here. Fly to Narshe. Remember the
locked treasure chest? Go to that house and follow Lone Wolf to where
the Esper is (at the cliff). He will grab a Moogle to use as a hostage.
When he tells you not to step forward, stand still. Mog wrestles free,
but both will almost fall of the cliff. You only have time to save one.
If you save Mog, he joins your party (kupo)! If you save Lone Wolf, you
get a Gold Hairpin, which cuts in half the magic needed for the wearer
to cast spells. I STRONGLY suggest taking Mog. You may want to fight
with him in forests, plains, and other backgrounds until he learns his
dances. See the "A Few Tips and Secrets" section for info on getting
the Water Rondo dance.
When you're ready, fly to the Imperial Base. Nobody will be there.
Don't bother searching the building as everything inside is locked up
right now. Exit on the right side. Save here before you do anything else.
Go across the bridge and to the cave. You'll find a valuable treasure at
the beginning, so take it. When you reach the room with moving bridges,
make your way to the treasure chest on the little island. It holds the
Coin Toss, which lets Setzer kill the enemy with money. Follow the route,
and, when you pull a switch that makes you hear a distant sound,
backtrack to reach a treasure chest. After fighting a Ninja (when you
pull a switch), head right and down, then hold A and walk around on
the bluff. You'll find many hidden treasures here; apparently they are
the 'prize under the staircase' that he is talking about. When you reach
the area with 2 switches on the floor, DON'T step on either of them.
Instead, pass the first one, then go up the right bridge. Pull the
switch in the chest, and go downstairs, then down again. Go to your left
to the little raised piece of ground, and step on the switch. It will
open a cave with the VERY valuable Atma Weapon in it. Equip it on Terra
only if she has a rather high HP count at this point. Keep going to the
right, until you eventually reach the Sealed Gate. Hit Kefka once, and
enjoy the show! When it's over, exit the cave through the new passage
that is created. You should be able to easily reach the airship.
(8) Search for the Espers
The airship crashes. Go and talk to the people in Maranda. They
have new things to say. Head to Vector, and go up to the castle.
You'll talk to Gesthal and Cid. Before the banquet begins, you will
be sent on a small mission. Talk to as many soldiers as possible. You
may have to fight some. DON'T talk to Kefka, as he takes away from your
time to talk to soldiers. When you have talked to 24 soldiers, wait out
the timer. During the banquet, be as courteous and polite as possible
when talking. Refer to the Miscellaneous Info section for what should
be said during the conference. Go to the Imperial Base if the door was
opened as there are a few goodies to find there now. If you want to see
a special cinema scene at this point, head back to the airship and talk
to Setzer. When you're ready to move on, go to Albrook. Go to the ship
and enjoy the cinema scene where Celes is reunited with the group.
Afterwards, sleep at the inn for free for yet another cinema scene. Go
back to the ship, and you'll set sail. When you reach Crescent Island,
head north to Thamasa. Press A next to the barrels and boxes for some
prizes, and by new weapons and armor. Some of the relics are also useful.
Explore until you find Strago and Relm in one of the houses. Sleep at
the inn and when you awake go to the burning house. Enter with Strago.
If you have it, equip Strago with the Ice Rod, and use Ice and the
Aqua Rake spells on your enemies. Try to avoid the fireValls, and
eventually you'll reach a big FireVall. Defeat him with Ice2 and Aqua
Rake. Shadow will save the day when all looks bleak. After finishing,
see if there's any equipment you couldn't afford before at the shops,
then head for the Crescent Cave. Save outside and go up a few levels.
Take the treasure chest immediately to your left at the entrance, then
head up and right, through the door. When you're outside, work your way
to the left, and into another cave. Pick up any treasure, and you'll
eventually reach the 3 Golden Statues. Along comes that pesky octopus
again. When fighting Ultros, use the strongest fire attacks possible,
and, when Relm joins you, have her sketch Ultros. You'll win (for now),
and head out the left door. Save when you have the chance, and, when
you see 3 tiles on the ground, step on the upper-left one. Go out the
door and collect the treasure, then go back inside and upstairs. Fall
through the upper-right one, and continue until there's a cinema scene.
When in Thamasa, watch the action. Kefka will do some evil, and when you
wake up, you will be General Leo. Don't try exiting Thamasa at all as
you cannot defeat the Guardians stationed at the outskirts. Fight Kefka
with General Leo; it should be easy. Unfortunately, Leo is killed by
Kefka. You will watch the sad burial. Board the airship when the party
comes, and watch the cinema scene.
(9) The Floating Continent
After Thamasa, fly to Doma Castle (if it was freed), and, if you
wish, South Figaro. Gain several levels (you'll need to for the
upcoming battles), and save somewhere. Board the airship, and choose
to look for the Floating Continent. You'll battle the IAF, which
consists of several battalions of enemies. This can be pretty tough if
you haven't advance your levels, so be sure to cure between battles.
Eventually you'll face off with Ultros and his friend, Chupon. Use fire
attacks on Ultros, and all of your strong ice and special attacks on
Chupon. Chupon will eventually sneeze you away, and you'll fall. You'll
fight a machine on your way down! Concentrate on the body itself, and
destroy the little machines it releases that absorb magic. You have to
hurry, because when the countdown ends, you'll be fried!
You'll end up on the Floating Continent. Talk to Shadow and he'll
join your group. Make sure to save your game so that you don't have to
face the IAF again. The battles here are tough, so you should have Shadow
throw Shurikens and Ninja Stars, as well as different Skeans. When you
think you've reached a dead end, try pressing against the wall.
Basically, you should make your way to the right, collecting the blue
orbs (treasure chests). Don't miss the Masamune, or any other treasures.
When you find a save place (haven't seen one of those for a while), use
a tent and save. Soon you'll have the option to go back to the airship or
continue onwards. You really should keep going unless you are short on
supplies or have unfinished business, in which case leave now or forever
hold your peace. Fight the Atma Monster using very strong ice spells,
and all of your best attacks. Cure2 is imperative to your survival, so
make sure somebody has learned it by now. You should be victorious if
you pound away. When you win, head up and enjoy the long cinema scene.
Shadow will trap Kefka between the statues, and a timer will come up.
Hurry to your right. If you have the Charm Bangle, equip it now. There
may be some blue orbs, but don't bother trying to get them now. When
you defeat the enemy at the glowing star, continue going right. At the
edge it asks if you want to jump to the airship or wait; your decision
here is very important. Choose wait, move back a step, and step forward.
Now choose to wait for Shadow. If you don't, you can't get him later!!!
At about 5 seconds left, Shadow will come, and you'll escape. Enjoy the
splendor of the end of the world!
(10) What You Should Have Done By Now
By now you should have found the 12 normal characters. You will
have 11 if you didn't save Mog. If you neglected Mog, you'll have to
wait for another chance to find him. By now your characters should be
at least at level 25, that being the minimum. Sabin should have learned
the Fire Dance (maybe the next one also), and Cyan should know the
Quadra Slam. Make sure that you found the Atma Weapon before this point,
or you won't be able to get it. You could live without this weapon,
but it eventually becomes one of the best weapons in the game.
(11) A Few Tips and Secrets
If you want to gain levels quickly, then you should stay
near the beginning of the Floating Continent. The enemies here
can be defeated, and they give you a lot of experience. If it's
magic you want, go to the Triangle Island (upper left corner of
map). Defeat the invisible Intangir by casting Doom, but beware:
it will cast a powerful spell on the person who kills it. Have
your party above 1000 HP each. Alternately, use the loop on the
Lete River that is listed in the misc. section of this FAQ.
If you think that the Atma Weapon is faulty or doesn't work,
that's because it gains power as you gain HP. The more HP you
have, the stronger it is. Remember, if you're low on HP, it will
hardly do anything.
Terra's Morph will last longer at higher levels, and if you
go many battles without using it.
Many people wonder how to get two of Mog's dances; the Water
Rondo and the Snowman Jazz. The Snowman Jazz can be found in
the World of Ruin only, but the Water Rondo MUST be learned in
the World of Balance. The W. Rondo is, in fact, Mog's strongest
dance. To acquire it, form a group with Mog in it. Land the
airship at Nikeah, and rent a Chocobo. Ride it all the way to
Baren Falls, and hop off. Jump the falls, and go all the way to
the Serpent Trench, and jump in. Fight a water enemy without
dancing and you'll learn the Water Rondo! You'll end up in Ni-
keah, right next to your airship! An alternate, longer route is
to take the raft down the Lete River with Mog. The Serpent Tre-
nch is much faster, though.
To save Shadow on the Floating Continent, during the destr-
uction, wait instead of jumping onto the ship. Step forward,
then choose to wait for Shadow. If you stand there until only
5 seconds are left, he'll come and you'll leave together.
In Mobliz, it is possible to get a valuable Tintinabar. Talk
to the injured soldier, and read the letter on the desk. Go to
the house in the center of town and send something in the mail.
After going back and forth and spending a lot of money on mail,
the soldier will give you a Tintinabar!
Many of the treasure chests in the WOB can be found in the
WOR (as long as the level they were in is still accessible). If
you leave treasure chests, then open them in the WOR, they will
contain better items! This holds true particullarly for treasures
in the Narshe Caves and the Magitek Factory...
***THE WORLD OF RUIN WALKTHROUGH***
(1) Stranded on a Deserted Island
This is a very short part of the story, but can also be very
dramatic. You will be alone as Celes. Cid is your only companion, and
he is becoming ill from a year of being stranded. To pick up fish for
Cid, go to the beach south of the house and press A next to a fish.
Remember: the faster the fish, the healthier it is. There are 4 types
of fish: Rotten Fish, Fish, Just a Fish, and Yummy Fish. Each one can
be seen in the Rare items list. If you feed Cid 10 Yummy Fish (the very
fast moving ones), he'll live! If you take to long to catch the fish,
or if you feed him Rotten Fish, Cid will die, and Celes will almost
commit suicide. Either way, you will set sail using a raft that Cid made.
Remember where the Solitary Island is for later in the game.
(2) Search for The Others
You will arrive on a new body of land. Head north to Albrook and
talk to the people to learn of the World of Ruin. You'll hear about
several key story elements: the 8 dragons, Phunbaba, and Doom Gaze,
as well as Kefka's reign of terror. Buy new equipment (you'll need it)
and sleep at the inn. When you leave town, head north past Kefka's
Tower and through a desert. Eventually you'll reach Tzen. Save outside,
and when you enter, a disaster hits. Go the inn for HP and MP if you must,
then go up to Sabin. Enter the house, taking the treasures, and head to
the left. Go downstairs, and up to the long landing. The child should be
above the fireplace. Take it outside, and Sabin will join you. Buy
equipment for him if you must, then save outside.
Go northwest and find a small forest. In the middle, rent a Chocobo
and go south. Go east across a bridge and follow the green trail that
was once the Serpent Trench to Mobliz. It has been pretty much destroyed.
Sleep at the house you find and talk to Terra. You'll fight Phunbaba, who
can be stopped by strong ice spells, the poison and bio spells, and the
Suplex Blitz. Terra won't join you yet, but you can't give up now.
After the fight with Phunbaba, head south to a forest where you can
rent a Chocobo. Follow the Serpent Trench past the Fanatics' Tower and
to the town of Nikeah. Talk to the thieves at the inn, and, when they
leave, go outside and talk to Gerard (he looks like Edgar). Follow
Gerard into the ship, and, at South Figaro, locate him at the inn. Buy
new weapons, armor, relics, and items at the town, then leave.
Go to Figaro Cave to the northeast. Follow Gerard, the thieves, and
the Sigfried impostor to the Recovery Spring. Remember that opening on
the other side? Jump on the turtle and enter it. It leads to Figaro
Castle. If you search the cave, you may find Sigfried, but he runs away.
Go to the engine room and down the stairs that you couldn't enter before.
Collect the treasures, and find the engine. Gerard will reveal himself to
indeed be Edgar and you'll collectively fight the Tentacles. It is a good
idea to have relics protecting you from poison and berserk, as well as
Running Shoes to negate the effects of slow. Have Celes cast Regen on
everyone as soon as possible. Each Tentacle gets injured by different
magic. Have Edgar use the Chainsaw, Flash, or Drill, Sabin use the Aura
Bolt, and Celes use magic to cure or runic. When you win, go through the
door and press A by the statue for the Soul Sabre. Go back the way you
came, and the engineer will make the castle go to Kohlingen. Buy the
new items and tools in the castle at half price by putting Edgar or Sabin
in the front of your party. Head out for Kohlingen.
(4) A New Airship
When you find Setzer in the cafe of Kohlingen, he'll join you. Buy
new equipment from the shops. Equip Setzer with either the Dice or the
Trump. Go to Daryll's Tomb and save outside. From the beginning, go
down stairs and to the right. Go up through the door, and press A on the
tombstone. A door will open, which you should go through. Flip the
switch at the top of the room and the water will go down. Return to the
main hallway and go down. Keep going and collect the treasure chest.
Once again go to the main hallway, only go all the way to the left and
down (if you REALLY want to solve the tombstone puzzle, go down the
center twice, and read each of the tombstones. Go to the main hallway,
into the upper-left door, and put in THE WORLD IS SQUARE backwards).
Go down the next set of stairs and collect the chest to your right. Move
against the right wall and you'll find a hidden passage that leads to a
treasure chest that contains the valuable Experience Egg. This doubles
the experience earned of whoever has it equipped, so use it wisely. Go
back through the passage and in the door to the north. Walk across the
water and flip the switch. You'll see a door open. Return to the main
hallway and go down through the center door. Flip the switch, then jump
on the turtle. It'll take you to the door, which you should go through.
Open up the right chest, than use a tent and save your game. You'll have
to fight a dangerous enemy in the left chest, but, once defeated, he
yields 1 or 2 powerful Fire Claws for Sabin. Save your game again, then
go through the northern door. Walk up to the casket to fight Dullahan.
Have Sabin use Blitzes and the Fire Claw, Setzer use the Dice and Slot,
Celes cast Fire and Cure spells, and Edgar use the Chainsaw or Drill. It
shouldn't be difficult. When done, go up through the door and enjoy the
cinema scene. You'll take off in the new airship.
NOTE: From this point on, the main objective is to find all of your
party members. This can pretty much be done in any order, with a few
exceptions. There are also a few side quests that allow you to collect
very valuable items. At any point you can go to Kefka's Tower, although
it is advised to gain levels before you do so. Many people don't like
the openness of this point in the game; the story pretty much revolves
around single character elements. However, it is still rather enjoyable.
If you want to fully understand each character, you should spend time
with their little subquests (Hidon, Doma Castle, Gau's home...). The
path is really up to you.
(5) Cyan's Grievances
When you first take off in the new airship, you'll see a bird, and
follow it to Maranda. In the house in the upper-right, a girl says she's
been receiving letters from her love in Mobliz, but you know that he's
dead. The handwriting on the letter is that of Cyan. Take the girl's next
letter to the carrier pigeon, and watch as it flys to Zozo.
After flying to Zozo, talk to the man that told the truth the first
time (he's up and to the right of the big tower) and he'll give you info
and Rust-rid. Go into the Cafe and find the rusty door which will now
become unrusted. Go through the passage to end up on Mt. Zozo. Make your
way through the first room, making sure to collect the treasures. In the
second room, use a tent and save your game, then step on the switch to
your upper-right. This will release one of the 8 dragons from a treasure
chest. If you are weak, you can save this fight for later. Otherwise,
fight it using your strongest abilities. You should win. Continue climbing
the mountain until you find Cyan. Enjoy the cinema scene. When it's
done, you can go to where Cyan was and get the key to open his treasure
chest. Open the chest and take his books, although they don't really do
anything. Make your way out of Zozo or use a Warp Stone (or Warp magic),
and fly back to Maranda with Cyan in your group. Talk to the townspeople
(6) Face to Face With Phunbaba
By this time you can check back on Terra in Mobliz. When you do,
you'll notice that she's gone. Go into the house where Duane is and
follow the dog into a secret passage behind the bookcase. There's an
ERikksir hidden in one of the pots. You'll have to fight Phunbaba again
here, so make sure that you're healed up. Use the same tactics as when
you fought him before. Midway through, Terra will morph and join you in
the fight. Phunbaba's life resets at this point. It should be easy with
Terra's magic skills. Terra will rejoin the party, and you can now
continue your adventure.
(7) To the Veldt!
Short chapter! Anyway, all you have to do is fight a battle in the
Veldt with 3 people in your party. Gau will rejoin you and will have
learned a few new Rages. If you wish, you may take him and Sabin to the
house in the northwest. There Gau will meet his father. It's both funny
and a tear-jerker.
(8a) Save Shadow
Note: You can only save Shadow if you waited for him back on the
This is a split scenario. If you waited for Shadow on the Floating
Continent, he will be waiting in the Veldt Cave. Go there and follow
Interceptor. BE SURE to open EVERY treasure chest in the cave, or you
may miss the valuable Striker!!! Eventually you'll find Shadow lying on
the ground (it's after a save location). Be ready, because you'll have
to battle two powerful Behemoths! Use Ice magic, and you shouldn't have
trouble. However, get ready! Just after beating the first, its ghost
will trap you from behind! This one is easy. Just use the item `Revivify' \
on it to kill it in one hit.
When you do defeat the monster, you'll take Shadow to Thamasa.
(NOTE: Ignore the fact that they mention him with 'she.' This was just
bad coding, as you can also rescue Relm here in an alternate fashion)
After sleeping at the inn, he'll disappear, having gone to the Coliseum.
Make sure to search the left wall of Strago's house (upstairs) for
another Memento Ring.
Head far west to the Coliseum. You'll hear about a man dressed in
black searching for a Striker. Bet the Striker (you should have found it
in the cave), and you'll fight Shadow (even though it says Shadow Chupon).
You'll easily defeat him, and he'll join your party for the rest of the
(8b) Save Relm
No matter if you saved her in the cave or saved Shadow instead, Relm
will end up at Owzer's House (it is located at the top of Jidoor). Head
to Jidoor and up to the large house there. After trying to go up the
stairs, read Owzer's Diary. Press A on the lamp (near the stairs), then
go up. If you wish, fight the flower portrait. Look at the picture of
Geshtahl twice for a clue about the Phoenix Cave. Then look at the
woman's portrait. When you defeat the enemy, enter the door that appears.
Follow the path (some of the portraits do things, so watch out), and,
when you find 3 doors on 1 wall, walk behind the wall and press A for the
valuable Relic Ring (makes Doom/Poison cure, and Cure/Life injure). Go
through the left-most door. If you wish, stand under the floating chests
to fight an enemy. You have to go to each one in a certain order. Then
go through the door. Save your game and go through the right door (the
left is a trap). Fight the Spirit Chadarnook, using strong fire attacks
on the demon form. You may want to cast Regen on everyone, because one
of his moves damages everyone over time. He'll transform, and, in doing
so, change what he takes damage from. After winning (it may take awhile),
Relm will join your party.
(9) Strago and Ebot's Rock
Having saved Relm, take her to the Fanatics' Tower. A very confused
Strago will be marching with some Kefka Worshippers, but will snap out
of his trance when he sees Relm. Take both of them to Thamasa, and, after
a cinema scene, buy some equipment and head to Ebot's Rock. Enter the
cave and talk to the chest. Using the transporters, find 22 or more
pieces of coral, then bring them back to the chest. The chest will move
out of the way, and you can face Hidon. Take Strago along, and kill off
the little Hidonites first. This will cause Hidon to use Grand Train
(which Strago will learn afterwards). Keep attacking with Fire and Cure
attacks and eventually Hidon will fall. Hopefully you got him to cast
Grand Train, which is one of Strago's best Lore attacks. Enjoy the
cinema scene. If you DIDN'T learn Grand Train, fear not; all is not lost.
Talk to Gungho in Thamasa until he says, "Hidon hasappeared at Ebot's
Rock again!" Go back to Ebot's Rock, feed the chest, and you can face
Hidon again. Do this as often as you want.
(10) Mog Lives!
Take your airship to Narshe. Ignore the fact that the doors are
locked until you find Locke later on. Remember the Moogle Village? Well,
return there by going through the Narshe Caves. Mog will be there, and
he'll join you. Search where he was standing for the Moogle Charm (avoids
random enemy fights). Take Mog with you and head north through the caves
where you started the game. In the snowy area where you fought Kefka you
will find the Ice Dragon. Simply use Fire attacks to kill it quickly.
Fight another enemy in the area and you'll learn the Snowman Jazz dance
for Mog. Go to the frozen Esper Tritoch and fight it. Use strong weapon
attacks and Fire magic. When you thaw it out, you will receive its
Magicite, and the cliff will break. Have Mog in your party and jump off
the now open cliff.
Follow the cave's route, picking up treasure chests along the way.
It is a puzzle that shouldn't take long once you realize where the ground
breaks away. Beware of the chest that contains the Pugs, as they are
very deadly. Come back to them later. You'll eventually reach a room
with a bone carving. Take the Magicite from it and Umaro the sasquatch
will fight you. Defeat him with powerful attacks, and, after beating him,
Mog will forcibly make him join your party (they are friends). If Mog
isn't in your party, be sure to bring him to Umaro.
This is a good time to take care of the Earth Dragon. Fly to the
Opera House, where you will hear of a dragon on the stage. Go to the
switch room and flip the third switch from the left. This will cause you
to fall onto the stage. When you fight the Earth dragon, make sure that
you equip everyone with a Cherub Down relic (which you can buy in
Jidoor). This will alow you to float, avoiding the dragon's deadly
quake attacks and prevent him from negating the effect. Defeating him
will then be simple.
(11) Phoenix Cave
Head to the Pheonix Cave, which, as Gestahl's portrait told you, is
hidden in the center of the star-shaped mountain range. Fly over it and
you will drop down to the entrance, breaking up into two parties. If you
want to make this area very easy, have Mog in one of your parties and
equip him with the Moogle Charm. If you want to rough it and face tough
enemies, by all means do not use his relic. You may also want to have
Umaro because of his immunity to fire attacks thanks to the Snow Muffler.
Follow the maze's twists and turns, and notice how most of the chests
are empty. Look carefully at the ground for difficult-to-see switches.
It is required that both parties flip switches so that others can
advance further into the cave. You'll eventually end up at the Fire
Dragon (make sure to save your game beforehand). Fight the dragon, or,
if you're weak, save it for later. Use strong ice attacks against the
beast to make quick work of it. Afterwards, go back up and stand on the
switch to make a set of rocks appear. Have the other party leap across
using the rocks, then head down with both parties. Have each stand on
one of the 2 switches, and the raised land will lower. Follow the path
and you'll at last find Locke.
Enjoy the long cinema scene, then take Locke to Narshe. Search the
weapon shop and the northern shop for the Ragnarok Sword/Esper and
Cursed Shield. I suggest you take the Esper, or read the Secrets section
for another way to learn Ultima involving uncursing the shield.
(12) Fanatics' Tower
Go to the Fanatics' Tower. In this tower you cannot normally fight,
so be sure to come with your strongest magic users (or, if you wish,
include Umaro; his Berserk-like state allows him to attack. However,
his inability to heal your other party members may be your downfall).
If you are lazy and don't want to fight anyone, or you want to get the
treasures present beforehand, use Mog's Moogle Charm. You may wish to
learn a lot of magic before entering. Especially make sure that everyone
knows Osmose so that they can replenish their MP in fights. Equip someone
with the Siren Esper, and have somebody know Life3. Berserk also helps.
It is also suggested to know the Ultima spell, as it will wipe out even
the toughest of enemies in a few attacks. Equip strong magic-defending
equipment, such as Force Armor and the Force Shield. Use the Siren Esper
to perform an almost 100% working Mute attack, which debilitates any of
the strong magic that enemies use. Fight your way to the first treasure
room and take the treasure. Then move to the right of the chest, walk up,
and press A. You'll here a noise. Go out the room and downstairs to the
new door. Enter and take the Air Anchor (one of Edgar's Tools). Then
continue your journey up the tower. If you fight a Magic Barrel, DON'T
KILL IT. Instead, let it heal you until it runs away. You'll fight a
Dragon higher in the tower. The fight should be easy with the Ultima
spell. At the top of the tower, take the Gem Box and equip it on the
strongest magic user. Be prepared for what is probably the most annoying
boss of the game. When you fight the Magi Master, cast Life3 on as many
people as possible (but at least one). The Magi Master changes what he
can be hurt by magicwise, but, if you have the Berserk spell, cast it on
him immediately to keep him from changing. It will be a tough, long
battle. However, if you have the Ultima spell, it shouldn't take too
long. If you cast Life3 on somebody, then you'll win even after he uses
Ultima as a final attack. Alternately, you can use Rasp and Osmose to
gradually wear down his 50,000 MP. Once he runs out there is pretty much
nothing that he can do (including the final casting of Ultima). Now head
back down the tower (easier said than done, unless you have the Moogle
(13) Cyan's Dream
Fly to Doma Castle. Make sure that you have Cyan in your party. Upon
arriving, strange things will happen and your group will be seperated.
Walk through the various doors until you find your two other group
members. You should be able to make it as far as the Three Dream Stooges
easily. Kill the flying one first, as that one can cast Life on the
others. Once he's down, the rest should be easy. After that, you'll
continue through Cyan's mind. You will find yourself back on the Phantom
Train. The puzzles are much like they were the first time around. When
you find the Lump of Metal, go up to the moving chest and press A to
put the metal in the chest, stopping it (you won't lose it, though). Flip
the switch and study the chests' patter. When you find another group of
six chests later, enter the same pattern and flip the switch to move on.
Eventually you will wind up in Magitek Armor. Go down, then to the right.
Enter the cave, than walk outside. Fall through the bridge. In Doma
Castle, save your game, and feel free to walk around, witnessing Cyan's
memories of his family. Head to the throne room and fight Wrexsoul. When
he enters someone's body, either kill each other off one at a time until
he appears, or use Life3 on everyone and kill the party. After that, use
Vanish/X-Zone if you are a cheap coward, or use strong fire attacks.
DO NOT use X-Zone if you want to collect a valuable Pod Bracelet. Either
way, you'll end up with a nifty Aura sword for Cyan, and he'll learn the
final few SwdTech attacks! Go back the throne room when you wake up and
collect the Alexander Esper.
(14) Ancient Castle
Take your strongest party and fly to Figaro Castle. Inside, you
should rest and buy supplies, then ask the engineer to submerge the
castle. On your way back to the large desert, you'll bump into
something. Tell the engineer that you'd like to stop and search, then
head to the jail. Enter the open jail cell, and you'll be in a large
cave. Be sure to pick up the treasures in the first room, then enter
the right-most door near the bottom of the screen. Open the treasure
chest and be ready to fight the Master Pugs! If you win, you'll get
the powerfull Graedus sword! After winning this battle, head to the
left and through the wall (it is fake), then down a ladder below you.
Head left, and keep walking along the bottom of the room, then climb
up a ladder. Go up and to the left through a doorway. Search the bottom
of this new room for two treasure chests, then go down the set of
stairs. Save at the save point, and continue left and up. Enjoy the
sequence that reveals the past of the Ancient Castle, then enter the
main doorway. Fight your way to the throne room and walk to the very
top of the screen. Talk to the stone statuete of Odin for his Magicite.
Enter an archway (the first one on the left), and open the chest for
Umaro's valuable Blizzard Orb. Go back into the throne room and head to
the right and down into a hidden doorway. Press A next to the sparkling
image on the shelf for a book. The man in Figaro's library (if you go
back) will now reveal a secret. Otherwise, here is what he tells you:
go 5 steps down from the queen's throne in the Ancient Castle. Do so,
and press A. You'll hear a noise. Go back to the right and into the
Ancient Castle library to find a new staircase. Go down it and talk to
the queen's statue to transform the Odin Magicite into Raiden. (NOTE:
be aware that the Odin magicite is the only one that provides and agility
bonus at level up, and after the transformation it will be gone forever)
Fight the dragon then go to the castle courtyard. Walk left and into
the double doors. Open the treasure chest and fight a tough enemy for
the awesome Offering Relic. Go back into the courtyard, but this time go
right. Walk into a crack in the wall and open the chest. Now you
can FINALLY get out of here.
(15) Finding That Mimic
When on Triangle Island (it is in the upper-right of the world map),
fight the Zone Eater (the only enemy there). Don't kill it. Instead
have everyone be engulfed. You'll find yourself in a cave. On the
bridges, don't touch the green guys or you'll be knocked off (although
there are some handy treasures if you fall down there). Make sure to get
the Fake Mustache (changes Sketch into Control). Work your way past the
deadly falling ceiling room (stand under the small openings to avoid
being crushed), and you'll eventually find Gogo.
(16) Kefka's Tower
Oh no! You have to split up into 3 groups! The pain! The
horror! Actually, it shouldn't be that difficult if you're near level
50. This tower is made out of pieces from other areas of the game and new
areas. Basically, work your way through the hordes of enemies. If you're
going for the Crusader Esper and the valuable Merton spell, defeat the
2 Dragons here. You'll have to fight Atma and a machine. Fight the 3
statues, saving after each victory. Make sure to equip the Sky Render
on Cyan and the Aura Lance on either Mog or Edgar. Now you can head for
Kefka. Enjoy the overdramatic cinema scene, equip all of your characters,
then fight. Use Pearl, Ultima, and basically the strongest magic possible
on all of his lower minions. If you have a Genji/Offering combo, this
really shouldn't be a tough battle at all. One of the parts will cast
Doom on someone at the end of a fight, so you may lose one character
(that is okay; after each round, dead characters are replaced by
alternates). There are also valuable items to steal which can then be
equipped through the Item menu. Have somebody cast Life3 for the battle
with Kefka, as he casts Fallen One, which makes your HP go down to a
measly 1 pont. It shouldn't be toodifficult at all. Enjoy the lengthy
(17) Did You Get These Elusive Items?
Chainsaw - put in 6:10:50 at the clock in Zozo.
Air Anchor - press A right of the treasure chest, first room
Fanatics' Tower. Go downstairs.
Soul Sabre - statue in treasure room, engine area of Figaro
Drainer - chest in falling house, Tzen.
Illumina - wager the Ragnarok Sword at Collosseum. Only if
you took the sword.
Tiger Fangs - hidden room, Veldt Cave.
Imp Halberd - win from Tyrannosaur.
Imp Armor - steal from Tyrannosaur.
Marvel Shoes - wager Rename Card at Coliseum.
Merit Award - wager Cat Hood at Coliseum.
(18) A Few More Tips and Secrets
How do you gain levels fast? Well, try fighting in the for-
est north of the Veldt. There you fight Tyrannosaurs, which give
you a ton of experience. You may also occasionally fight the Brachosaur.
The best place for Gold AND Magic Points is in the desert
south of Maranda. There you fight the Cactrot, which gives you
10 Magic Points and 10,000 GP.
In the forest north of the Veldt (where you fight Tyrannosaurs),
you'll occasionally fight the dangerous Brachosaur. This fearsome beast
can cast Ultima! However, when you defeat it, there's a chance of
receiving the VERY valuable Economizer. This awesome relic lowers all
spells (and that includes Lore attacks) to only 1 MP! This, by the way,
makes the game almost too easy. Use this only if you want the rest of the
game to be a cakewalk using the sick Gem Box/Economizer combo.
To learn Sabin's Bum Rush Blitz, bring Sabin to Duncan's House.
It is hidden on the same continent as Narshe near a cross of trees.
Gee, Duncan bears an uncanny resemblance to Banon. Read nothing into
Taking the Ragnarok Esper allows you to learn the powerful
spell Ultima! It has the power of FF2's Meteo, if not stronger.
Alternatively, take the Ragnarok Sword. Wager it at the Colloseum
for the Illumina, the Legendary Sword. This is probably the best sword
in the game (unless you count the Atma Weapon with 9999 HP).
To face Doom Gaze, you must fly around in your ship until he
attacks. Remember that he can't regenerate his HP after battle, so if
you keep fighting him, he'll eventually die. DO NOT use Vanish/X-Zone
on him, as by doing so you won't receive the Bahamut Esper. Vanish/Doom,
on the other hand, works just fine... if you like that sort of thing.
Many people wonder where the MegaRikkser is. Well, there are 3 that
appear normally throughout the game: one after beating the Magi Master,
another in Kefka's Tower, and one when you steal from Kefka. However,
to get unlimited MegaRikksers, try casting Stop on the scorpion beastes
in the desert of the Solitary Island, then stealing from them.
To un-curse the Cursed Shield, fight with it in 255 battles. I
suggest using a Ribbon to stop most of its dangerous effects. After
the battles it will become the Paladin Shield, which is the most
powerful shield in the game! It absorbs all elemental attacks, has a
near 50% evade rate, a VERY high defense rate, and even teaches you
Ultima! Of course, you can also trade the Cursed Shield in for a Cursed
Ring at the Coliseum. After 255 battles with this, you will get...
NOTHING! This item DOES NOT uncurse, although there appear to be some
cases where it does eventually become a Hero Ring. There is no, I repeat,
NO PALADIN RING IN THIS GAME. So, how do you get the Cursed Ring without
losing the Cursed Shield? Well, try fighting the Veterans or the Didalos
of Kefka's Tower. They can be found in either of the rooms where you
normally fight the 2 dragons. It may take awhile, but you'll get a Cursed
Ring after a fight. You can also try using the Ragnarok Esper on them,
although this is rarely succesful without a huge magic level.
Thanks and Happy FF6ing! ^_^
PART TWO-Monster List
Edited by GWS Wizard, JonN2002 and King Kung
NOTE FROM KUNG:
As of this writing, I do not know if Seth is still a member of
the Internet community, but you should all be greatfull for this
list. If you want to know what you will likely get from Stealing,
use this list, or if you are fighting a particularly tough
enemy, most of their statistics, such as HP, MP, and even
weaknesses, can be found here. Seth certainly did an excellent
job. I believe their is one missing character here, Chupon, and
I'm always planning to get it's data but never do. The reason?
You can't really beat him usually before he blows you away. And
no, his Coliseum appearances really don't count; he's more of a
placeholder there for weak items, though he CAN be beaten.
The Bestiary found on the Anthology disk describes each enemy, shows
their picture, shows what can be stolen from them, and even goes on
to list _every stat_ for _every enemy_! I may update this chart with
MONSTER NAME-The name of the monster as it appears in the game.
MONSTER'S LEVEL-Useful for using spells that pertain to levels.
MONSTER'S HP-How many Hit Points the monster has.
MONSTER'S MP-How many Magic Points the monster has.
MONSTER'S WEAK POINTS-What types of damage the monster is part-
iculary vulnerable to.
MONSTER'S ITEMS-What you can get from the monster
(One of two ways: By using Locke's steal ability OR by killing
MONSTER'S EXPERIENCE-How much experience you get from the mon-
MONSTER'S GP-How many Gold Pieces you get from the monster.
ENEMY LVL HP MP WEAK STEAL EXP. GP.
1st Class 11 180 25 Poison Tonic 117 112
Abolisher 24 860 82 None Antidote 485 525
Actaneon 12 230 98 Fire, bolt Potion 57 125
Adamyncht 24 1305 50 None 1449 189
Air Force 25 8000 750 Bolt, water ERikksir 0 0
Allosaurus 38 3000 300 Fire, pearl None 951 731
Allo Ver 19 8000 8000 Fire, pearl 0 0
Anemone 33 2000 100 Fire G.Cherry 1000 550
Anguiform 13 315 150 Bolt 96 358
Apokryphos 26 1900 195 Bolt,prl,wtr 1200 525
Apparite 20 781 60 Ice, pearl Revivify
Areneid 6 87 15 Ice, water Tonic 36 94
Aspik 12 220 330 Fire 48 115
Atma Weapon 37 24000 5000 None ERikksir 0 0
Valloon 22 555 80 Ice, water Fen.Down 369 300
Barb-e 39 3062 198 Poison None
Baskervor 22 750 100 None Potion 464 458
Beakor 11 290 30 Fire Eyedrop 108 135
Behemoth 26 5800 180 Ice 2052 0
Black Drgn 26 4000 600 Fire, Pearl Revivify 780 502
Bloompire 26 12 400 Fire Sm.Bomb 510 896
Blue Drgn 65 26900 3800 Bolt Scimitar 0 0
Bogy 29 1318 100 None Potion 532 1200
Bomb 35 80
Borras 35 4771 590 Poison Potion 2952 2500
Bounty Man Potion 114 55
Boxed Set 45 4020 105 Pearl 1504 465
Brachosaur 46050 Economizer
Brainpan 25 1300 1000 Fire,bolt,prl 550 600
Brawler 9 137 100 Ice 78 84
Brontaur 50 10050 12850 Ice None 1500 1200
Buffalax 26 2252 218 Fire, water Dmd.Vest 562 458
Bug 16 310 20 Ice, water Soft 164 210
Cephaler 21 2237 100 None Potion 214 280
Ceritops 33 2000 100 Fire None
Chadarnook 37 56000 9400 Fire 0 0
Chaos Drgn 44 9013 1300 Ice 4880 1000
Chaser 19 1202 140 Bolt, water BioBlstr 690 380
ChickenLip 18 545 155 Ice Tonic 190 279
Chitonid 26 1111 60 Bolt Potion
Chimera 22 1237 100 None 1143 760
Ciripus 10 134 100 None Antidote 82 102
Coelecite 20 480 15 Ice Antidote
Commander 10 102 50 Poison Tonic 85 153
Commando 18 580 35 Bolt, water Tent 252 273
Covert 44 4580 240 Pearl Shuriken
Crane 23 1800 447 Water 0 0
CrassHoppr 11 243 80 Fire, wind Potion 89 145
Crawler 51 3200 620 Ice Remedy 1456 1224
Crawly 7 122 0 Fire Tonic,Rmdy 71 120
Critic 40 1200 330 None None
Cruller 28 1334 100 Fire, pearl Tonic 464 595
Crusher 36 2095 340 Fire
Curley 47 15000 2000 Ice, water 0 0
Dahling 37 3580 500 Poison 1150 1260
Daladuma Head Band 0 712
Dante 28 1945 200 Poison 1150 712
Dark Force 55 8940 700 Pearl
Dark Side 13 255 85 Fire, pearl Tonic 165 138
Dark Wind 5 34 0 Fire Tonic 14 41
Deep Eye 28 1334 100 Fire
Delta Bug 26 612 80 Fire Slping Bag 288 211
Didalos 59 12280 100 Fire, pearl Earring
Dirt Drgn 53 28500 16500 Wind, water Magus Rod 0 0
Displayer 38 3826 1327 Fire, pearl W.Stone 1510 393
Doom Gaze 68 55555 38000 Fire, pearl Mag. Bahamut 0 0
Dragon 29 7000 850 Bolt Potion 2931 0
Drop 27 1000 80 Bolt, water Tincture 398 427
Dueller 53 7200 1600 Bolt, water
Dullahan 37 23450 1721 Fire 0 0
EarthGuard 23 1 18 Water MegaRikksir 1 0
Eland 37 2470 145 Bolt
Enou 46 4635 280 Pearl X-Potion 1428 968
Evil Oscar 56 7000 500 Fire W.Stone 2800 1320
Exocite 11 196 100 Fire, bolt Tonic 162 153
Exoray 29 1200 112 Fire, pearl Nothing 549 370
Fidor 160 164
Figaliz 45 4220 140 Ice 1218 554
Flame Eater 26 8400 480 Ice
Flan 19 255 110 Fire Tonic 160 120
Fortis 54 9800 700 Bolt, wtr 7000 1000
Fossil Fang 20 1399 219 F/I/Prl,wtr Revivify 382 1860
Gabbldegak 15 350 20 Poison Eyedrop 104 126
Garm 19 615 45 Bolt, water Tonic 343
Geckorex 54 5000 1020 Ice 75 1120
General 19 650 30 Poison Tonic 232 308
Ghost 10 226 70 Fire, pearl 48 75
Ghost Train Tent 0 0
Gilomantis 26 1412 110 Fire 756
Gigan Toad 26 458 20 Ice None
Gigantos 25 6000 1120 Poison 7548 0
GloomShell 41 2905 175 Ice 1096 421
Goblin 46 5555 1150 Pearl MtrlGlve 2188 960
Gold Bear 13 275 0 None Tonic 160 185
GreaseMonk 8 132 100 Poison Tonic 52 256
Grenade 17 3000 500 Ice, water
GtBehemoth 58 11000 700 None
Guard 5 40 15 Poison Tonic 48 48
HadesGigas 16 1200 60 Poison DrgnBts 550 600
Harpiai 29 1418 100 Wind 450 909
Harpy 42 3612 233 None 1994 1221
Harvester 16 428 85 Poison Gggls 290 314
Hazer 34 101
Heavy Armor 78 195
Hermit Crab 26 305 35 Water 267 400
Hemophyte 56 6800 1600 None
Hipocampus 37 2444 82 Fire, prl
Hornet 6 92 0 Fire Tonic 48 64
Humpty 27 800 100 Fire, pearl G.Cherry 421 326
Ice Dragon 74 24400 9000 Fire Force Sld 0 0
Ifrit None 0 0
Ing 21 1100 50 Pearl, water 740 442
Innoc 52 6600 390 Bolt, water BioBlstr
Intangir 26 32000 16000 None None 0 0
Io 39 7862 1550 Bolt,prl,wtr 3252 1995
Ipooh Potion 0 0
Iron Fist 15 333 65 None MtrlKnf 144 249
Iron Hitman 52 2000 800 Bolt, water 2000 700
Joker 17 467 90 Bolt, poison MthrlRod 194 320
Karkass 43 3850 185 Fire, Pearl MrlBlade 1399 826
KatanaSoul 61 37620 7400 Poison Murasame 0 30000
Kefka(Gate) None 0 0
Kefka(IBase) None 0 0
Kefka(Narshe) PeaceRng 0 0
Kefka(Thamasa) None 0 0
Kiwok 33 2000 100 Ice None
L.10 Magic 48 1000 300 Fire, prl Tincture 0 0
L.20 Magic 51 2000 500 None Tincture 0 0
L.30 Magic 54 3000 700 Poison Tincture 0 0
L.40 Magic 55 4000 1000 Bolt Tincture 0 0
L.50 Magic 57 5000 2000 Fire, pearl Tincture 0 0
L.60 Magic 58 6000 5000 Fire Tincture 0 0
L.70 Magic 56 7000 Ice/water Tincture 0 0
L.80 Magic 53 8000 Poison Tincture 0 0
L.90 Magic 55 9000 9000 None Tincture 0 0
Land Worm 59 12000 1300 Ice 4600 0
Larry 47 10000 2000 Fire 0 0
Laser Gun 23 884 232 None X-Ether 0 0
Leader BlackBlt 0 50
Leafer 5 33 0 Fire Tonic 24 45
Left Blade 22 700 470 None 0 0
Lethal Wpn 47 9200 1956 Bolt,Water Dbltr 5848 1189
Lich 20 590 90 Pearl G.Cherry
Lizard 26 1280 70 Ice 296 356
Lobo 5 27 5 Fire Tonic 9 30
Lunaris 26 582 25 None Potion 308 247
Luridan 34 2079 122 Fire, wind 707 1000
Madam 53 8150 900 Poison
Mad Oscar 30 2900 980 Fire X-Potion 780 2292
Magic Urn 31 100 10000 None Tonic
Mag Roader(P,L)19 420 100 Fire Bolt/WtrEdg 308 277
Mag Roader(R,S)18 250 100 Ice BoltEdg,FrSkn 264 300
Mag Roader(Y,L)32 1777 100 None 621 352
Mag Roader(Y,S)32 1380 70 None 647 284
Maliga 26 952 100 Ice,Bolt,Wtr Tonic 360 576
Mandrake 23 1150 104 Fire Potion 378 450
Mantodea 54 4500 420 Fire 501
Mega Armor 21 1000 50 Bolt, water Potion 348 0
Marshal 8 420 150 Poison MlKnife 103 350
Merchant Plumed Hat
Mesosaur 26 1112 130 Ice Antidote 459 456
Mind Candy 15 290 100 Fire, wind Soft 128 168
Misfit 26 1750 140 Fire, prl 750 786
Missile Bay 25 3000 7000 Bolt, water 0 0
Moe 47 12500 2000 None 0 0
Mover 51 120 10500 None Magicite 1500 0
M-TekArmor Tonic 0 0
Muus 28 900 100 None 190 487
Nastidon 32 1877 100 Fire Potion 695 298
Naughty 24 3000 195 Fire,bolt,prl None 0 0
Nautiloid 11 236 100 Fire, bolt Tonic 214 173
NeckHunter 28 1334 150 Poison DarkHood 588 1330
Necromancer 48 3525 900 Fire, prl 1509 791
Nerapa 26 2800 280 Ice,bolt,prl 0 0
Ninja 2 1650 130 Pearl 692 520
Nohrabbit 26 75 200 Water Remedy
number 024 24 4777 777 None RnEdge,FlmSw 0 0
number 128 23 3276 810 None Tent 0 0
Officer Tonic 33 66
Ogor 44 4211 219 Bolt, poison Ashra Knf
Opinicus 38 3210 514 Fire, pearl W.Stone 1270 519
Osprey 26 850 100 Ice None 248 596
Osteosaur 30 1584 143 Fire, prl 770 542
Outsider 18 8058 400 Pearl
Over Grunk 15 492 100 Fire Potion 216 365
Over-Mind G.Cherry 64 228
Pan Dora None
Parasite 39 1000 230 Fire None 456 461
Parasoul 47 2077 500 Ice 1622 674
Peepers 23 1 19 Ice,water ERikksir 2 0
Phase 47 4550 1700 Ice 2600 890
Phunbaba 31 28000 10000 Poison 0 0
Pipsqueak 18 250 50 Bolt, water Tonic 115 100
Pirahna Tonic 0 0
PlutoArmor 39 2850 220 Bolt, wtr
Pm Stalker 26 265 190 Fire, prl 258 491
Poppers 33 1000 100 Fire,psn,wnd None 800 350
Power Demo 29 2058 360 Fire,prl Dmd.Vest 484 385
Presenter 31 4845 1600 Fire 0 1000
Presenter(Sm)19 9230 1600 Fire 0 0
Primordite 11 145 10 Bolt Eyedrop 90 115
Prometheus 56 14500 2050 Bolt, wtr 5200 2600
ProtoArmor 19 670 125 Bolt Potion 498 296
Prussian 41 3300 188 None FullMoon 1396 773
Psychot 32 900 55 Ice Tonic 347 275
Pterodon 12 380 70 Fire MlKnife 464 325
Pugs 99 14001 11000 Fire Minerva 0 0
Pulbhan 37 23450 1721 Fire
Punisher 35 2191 136 Poison RsngSun 1242 3000
Rain Man 39 2722 180 Ice,prl,wtr None 890 485
Ralph 17 620 10 None Tonic 254 345
Reach Frog 52 3511 220 Ice TckStar 6200 2600
Red Fang 14 325 20 None Tonic 134 185
Red Wolf 32 1510 110 None Tonic 687 412
Repo Man 5 35 0 Poison Tonic 25 25
Retainer 59 7050 2600 Poison
Rhinox 19 800 35 None 592 400
Rhobite 10 135 40 Water Tonic 53 10
Rhodox 7 119 100 None Antidote 59 80
Rhyos 36 7191 354 1889
Rider Remedy 400 1290
Right Blade 21 400 150 None 0 0
Rinn 11 110 35 Fire, pearl Tonic
Rizopas Remedy 0 0
Samurai 40 3000 500 Poison None 1544 791
Sand Horse 27 1025 100 Ice, water 474 726
Sand Ray 6 67 10 Ice, water Antidote 41 54
Scorpion 26 290 19 None 199 336
Scrapper 34 1759 68 None
Scullion 57 27000 9000 Bolt, water
Sea Flower 47 4200 200 Ice, bolt 1315 670
Sewer Rat 16 299 20 Fire Potion 108 156
Shiva None 0 0
Sky Armor 24 900 170 Bolt, wind Tincture 350 400
Sky Base 52 6000 550 Bolt, wtr
Sky Cap 40 3262 200 Bolt,wind,wtr
Slatter 37 2600 97 Pearl W.Stone 830 415
Slurm 23 505 20 Fire Potion 232 270
Soldier 11 100 15 Poison Potion
Soul Dancer 22 2539 100 Poison
Soul Saver 41 3066 566 Ice None 0 0
Speck 0 0
Spectre 13 235 120 Fire, prl Tonic
Spek Tor 50 250 20 Water
Sp Forces 21 700 20 Poison Tonic
Spit Fire 25 1400 180 Bolt, wind Tincture 550 300
Sprinter 53 4500 350 Bolt None
SrBehemoth(Gry)43 19000 1600 Fire, poison JwlRng 0 0
SrBehemoth(Org)49 19000 9999 Fire, poison BehthSt 0 0
StillGoing Potion 54 135
Still Life 37 4889 390 Fire 2331 1524
Storm Dragon 42 42000 1250 Bolt FrceArmr 0 0
Stray Cat 10 156 30 None 206 90
Suriander 40 2912 228 Pearl None
Tap Dancer 43 4452 270 Poison Dirk
Templar 11 205 150 Poison Tonic
Tentacle 32 6000 700 Fire 0 0
Test Rider 32 3100 220 Poison Partisan 1944 520
Toe Cutter 36 2500 187 Fire, wind Psn Rod 1752 726
Tomb Thumb 33 2000 100 Bolt, water None
Trapper 19 555 80 Bolt, water 235 200
Trilium 9 147 100 Fire Tonic
Trilobiter Antidote 104 65
Tritoch 62 30000 50000 Fire 0 0
Trixter 49 3815 9900 Pearl 1698 826
Trooper 13 255 60 Poison Tonic 90 96
TunnelArmr AirLnct 0 250
Tusker 10 270 100 Fire Tonic 162 102
Tyranosaur 57 12770 420 Ice 8800 0
Ultros (Cave) None 0 0
Ultros (River) None 0 0
Ultros (Opera) None 0 2
Umaro 33 17200 6990 Fire, psn 0 10
Urobros 48 50 760 Ice Tonic 1778 390
Ursus 34 2409 74 Fire 882 2000
Vargas MtrlClaw 0 0
Vaporite 5 15 0 Fire, pearl Tonic 23 29
Vectaur 59 2800 180 Ice, water Nja Star 1400 350
Vector Pup 11 166 10 Fire Tonic
Vermin 16 499 40 Ice Potion 144 235
Veteran 57 10000 300 None
Vindr 36 885 87 Fire 652 497
Vomammoth 1 115 30 Fire Tonic 50 90
Vulture 15 412 60 Wind Potion 160 485
Warlock 38 1300 1250 Bolt, poison Warp Stone
Wart Puck 44 3559 330 Fire Flail 1169
WeedFeeder 17 480 20 Fire, wind Atdte,EchoS 278 234
Were-Rat 4 24 0 Fire Tonic 21 22
Whelk Potion 0 0
Whisper 12 230 90 Fire, pearl Soft 42 145
Wild Cat 36 1115 78 Fire, water
Wild Rat 12 160 10 Fire 201 203
Wirey Drgn 26 2802 200 None 895 1300
Wizard 32 1677 200 Bolt, poison 587 388
Woolly 43 3609 300 Fire ImprlDgr 1385 1652
WrexSoul 53 23066 5066 Ice 0 0
Wyvern 18 892 95 Ice Tonic 483 434
Zombone 21 1991 160 Fire, pearl Fen.Down 1072 309
Zone Eater 61 7700 57000 Pearl 2000 2000
PART THREE-Item, Weapon, Armor, and Relic List
I remember spending far too much time getting many of the things
from this section. The sheer amount of numbers made me, and all
that spent hours getting these stats, ill. However, this is a very
usefull section if you want to make sure you have found EVERY
item out there. Are you skilled (or just persistent) enough to get
them all? No? You wuss. ;)
Rename Card Allows you to rename a character at anytime
Tonic Recovers 50 HP
Potion Recovers 250 HP
X-Potion Recovers HP to 100%
Tincture Recovers 50 MP
Ether Recovers 150 MP
X-Ether Recovers MP to 100%
ERikksir Recovers HP&MP to 100%
MegaRikksir Recovers party's HP&MP to 100%
Fenix Down Recovers the wounded
Revivity Cures "Zombie" status
Antidote Cures "Poison" status
Eyedrop Cures "Dark" status
Soft Cures "Petrify" status
Remedy Cures status alignment except Zombie
Sleeping Bag Recovers HP&MP of single character to 100%
Tent Recovers party's HP&MP to 100%
Green Cherry Cures "Imp" status
Magicite Summons random Esper
SuperVall Bouncing damage
Echo Screen Cures "Mute" status
Smoke Bomb Lets party escape from battle
Warp Stone Same effect as "Warp"
Dried Meat Eat when hungry; recovers 150 HP
Shadow Edge Spread shadows across battle field (Image on thrower)
Fire Skean Fire attack
Inviz Edge Makes thrower invisible
Water Skean Water attack
Thunder Edge Thunder attack
These are the items that you can see if you go to the Rare Items screen
because they are special and thus seperated from the rest. You can't
manually use these items from the menu, they are activated automatically
in the game or are there mearly to be viewed. There has been a lot of
controversy over how many rare items actually exist in FF6. Well,
according to our notes and what we've seen, there are thirteen rare
items that have been found in the normal game, without using the Game
Genie. The others can not be found ANYWHERE, period. They were most
likely items that did nothing or originally served a purpose but were
taken out of the game. Also, the books serve no puropse. AT ALL.
Really. They do not make Cyan stronger or even increase the power of
Edgar's tools. That is a bunch of Valogna, yet another rumor that got
out of control.
Books Simple book of machinery...And "Book of Secrets"...
Cider Cider, taken from a merchant
Coral Piece of coral, found in the cave near Ebot's Rock.
Fish Just a fish
Fish A yummy fish
Fish A rotten fish
*Lola's Letter I'm doing fine. Hope you come visit soon...
Lump of Metal A heavy weight, Put it into a chest, and...
Old Clock-Key An old clock-key, found on a soldier.
Pendant A pendant worn by the girl who pilots the MagiTek Armor
Royal Letter At a star-shaped mountain range...
Rust-Rid Rust solvent
**Autograph An opera singer's autograph.
**Glass A magnifying glass with a peculiar lense...
**Opera Record A scratched record...
**Rock A strange stone emitting an eerie glow...
**Stone An invisible stone...
**???? A delicate golden feather.
* - You only have this letter before delivering it to a carrier pigeon
** - Only available through use of the Game Genie; May have been
complEthery removed from Playstation edition
RN:= Runic - Celes can use Runic when equipped with this weapon
2H:= 2-hand - Can be held with two hands
SW:= Swdtech - Cyan can use his Swdtech when equipped with this weapon
VG:= Vigor --------
SP:= Speed \
ST:= Stamina \
MG:= Mag.Pwr \
BP:= Batl.Pwr > numbers for these stat categories
DF:= Defense /
EV:= Evade /
MD:= Mag. Defense /
MK:= M.Block ------
Mithril Knf. (y/y/n/0/0/0/0/30/0/0)
Guardian Rndly evades enemy (y/y/n/4/0/0/0/59/10/0)
Air Lancet Wind-Elemental (y/y/n/0/0/0/0/76/0/0)
Thief Knife Rndly steal enemy's item (y/y/n/0/3/0/0/88/10/10)
Assassin Rndly dispatch enemy (y/y/n/0/3/0/2/106/10/0)
Man Eater Dbl damage to humans (y/y/n/0/0/0/0/146/10/0)
Swordbreaker Rndly evades enemy attack (y/y/y/0/0/0/0/164/30/0)
Gradeus Pearl-Elemental (y/y/y/0/0/0/0/204/10/0)
Valiant Knf. Power up as HP decreases (y/y/n/0/0/0/0/145/10/0)
Striker Rndly dispatch enemy (y/y/n/0/0/0/0/190/0/0)
Stunner Rndly cast "Stop" (y/y/n/0/0/0/0/220/0/0)
Mithril Bld. (y/y/y/0/0/0/0/38/0/0)
Regal Cutter (y/y/y/0/0/0/0/54/0/0)
Rune Edge Consume MP to inflict mortal blow
Flame Saber Rndly cast "Fire" (y/y/y/0/0/0/2/108/0/0)
Blizzard Rndly cast "Ice" (y/y/y/0/0/0/2/108/0/0)
Thunder Bld. Rndly cast "Bolt" (y/y/y/0/0/0/2/108/0/0)
Break Blade Rndly cast "Break" (y/y/y/0/0/0/0/117/0/0)
Drainer Absorb damage as HP (y/y/y/0/0/0/0/121/10/0)
Enchanter Mag pwr up (y/y/y/0/0/0/7/135/10/20)
Soul Sabre Absorb dmg as MP, rndly cast "Doom"
Ogre Nix Use MP to inflict mortal blow, may break
Excalibur Pearl-Elemental sword (y/y/y/2/2/1/1/217/20/0)
Scimitar Rndly dices up an enemy (y/y/y/0/0/0/0/208/0/0)
Illumina Legendary sword (y/y/y/7/7/7/7/255/50/50)
Raganarok Rndly cast "Flare" (y/y/y/7/3/7/7/255/30/30)
Atma Weapon Transform at level up, stronger as HP increases
Mithril Pike (y/y/n/0/0/0/0/70/0/0)
Short Spear (y/y/n/0/0/0/0/112/0/0)
Pearl Lance Rndly cast "Pearl" (y/y/n/0/0/0/3/194/0/0)
Gold Lance (y/y/n/0/0/0/0/139/0/0)
Aura Lance (y/y/n/3/2/1/3/227/0/0)
Imp Halberd ??? while an Imp (y/y/n/0/0/0/0/253/0/0)
Tempest Rndly cast "Wind Slash" (y/y/y/0/0/0/0/101/0/0)
Metal Knuckle (n/n/n/0/0/0/0/55/0/0)
Mithril Claw (n/n/n/0/0/0/0/65/0/0)
Kaiser Pearl-elemental attack (n/n/n/0/0/0/0/83/0/0)
Poison Claw Poison attack (n/n/n/0/0/0/0/95/0/0)
Fire Knuckle Fire-elemental attack (n/n/n/0/0/0/0/122/0/0)
Dragon Claw Pearl-elemantal attack (n/n/n/0/0/0/0/188/0/0)
Tiger Fangs (n/n/n/3/2/2/3/215/0/0)
Heal Rod Recovers target HP (n/y/n/0/0/0/0/200/0/0)
Fire Rod Cast Fire2 as item, breaks (n/y/n/0/0/0/0/79/0/0)
Ice Rod Cast Ice2 as item, breaks (n/y/n/0/0/0/0/79/0/0)
Thunder Rod Cast Bolt2 as item, breaks (n/y/n/0/0/0/0/79/0/0)
Poison Rod Cast Poison as item, breaks (n/y/n/0/0/0/0/86/0/0)
Pearl Rod Cast Pearl as item, breaks (n/y/n/0/0/0/0/124/0/0)
Gravity Rod Cast Quartr as item, breaks (n/y/n/0/0/0/0/120/0/0)
Punisher Use MP for mortal blow (n/y/n/0/0/0/0/111/0/0)
Magnus Rod Mag pwr up (y/y/n/0/0/0/7/168/0/30)
Chocobo Brush (n/y/n/0/0/0/1/60/0/0)
DaVinci Brush (n/y/n/0/1/0/1/100/0/0)
Magical Brush (n/y/n/0/1/1/1/130/0/0)
Rainbow Brush (n/y/n/1/2/1/2/146/0/0)
Shuriken Use with throw command (n/y/n/0/0/0/0/86/0/0)
Ninja Star Use with throw command (n/y/n/0/0/0/0/132/0/0)
Tack Star Use with throw command (n/y/n/0/0/0/0/190/0/0)
Defensive Equipment ('Armor')
Aegis Shld Rndly evades magic att. (0/0/0/0/46/+20/52/+40)
Crystal Shld (0/0/0/0/50/+10/34/0)
Cursed Shld Curse does bad things (-7/-7/-7/-7/0/0/0/0/0)
Diamond Shld (0/0/0/0/40/+10/27/0)
Flame Shld Abs. fire, teach Fire2 (0/0/0/0/41/+20/28/+10)
Force Shld 50% magic damage, tch Shell (0/0/0/0/0/0/70/+50)
Genji Shld (0/0/0/0/54/+20/50/+20)
Gold Shld (0/0/0/0/34/+10/23/0)
Heavy Shld (0/0/0/0/22/+10/14/0)
Ice Shld Abs. ice, teach Ice2 (0/0/0/0/42/+20/28/+10)
Mithril Shld (0/0/0/0/27/+10/18/0)
Paladin Shld Teach Ultima, abs magic (0/0/0/0/59/+40/59/+40)
Thunder Shld Abs. thunder, tch Bolt2 (0/0/0/0/43/+20/28/+10)
TortoiseShld ??? while Imp, tch Imp (0/0/0/0/66/+30/66/+30)
Bard's Hat Raises MP a little (0/0/0/0/19/0/21/+10)
Beret Raises Sketch success (0/0/0/+3/21/0/21/0)
Cat Hood Picks up more GP (0/+2/0/+4/33/+10/33/+10)
Coronet Raises Control success (0/+2/0/+4/23/0/23/0)
Crystal Helm (0/0/0/0/29/0/19/0)
Dark Hood (0/0/0/0/26/0/17/0)
Diamond Helm (0/0/0/0/27/0/18/0)
Genji Helmet (0/0/0/0/36/0/38/0)
Gold Helmet (0/0/0/0/22/0/15/0)
Green Beret Raises HP a little (0/0/0/0/19/+10/13/0)
Hair Band (0/0/0/0/12/0/8/0)
Head Band (+3/+1/+2/0/16/0/10/0)
Iron Helmet (0/0/0/0/18/0/12/0)
Leather Hat (0/0/0/0/11/0/7/0)
Magus Hat (0/0/0/+5/15/0/16/0)
Mithril Helm (0/0/0/0/20/0/13/0)
Mystery Veil (0/+1/0/+3/24/0/25/+10)
Oath Veil (0/0/0/0/32/0/31/0)
Plumed Hat (0/0/0/0/14/0/9/0)
Red Cap HP up 1/4 (+4/+3/+2/0/24/0/17/0)
Regal Crown (+1/+1/+1/+1/28/0/23/0)
Thornlet Continuous damage, high def. (0/0/0/0/38/0/0/0)
Tiger Mask (+3/+2/+1/0/21/0/13/0)
Titanium ??? while Imp, tch Imp (0/0/0/0/42/0/42/0)
Chocobo Suit Blocks Poison (+3/+6/+2/+0/56/0/38/0)
Cotton Robe (0/0/0/0/32/0/21/0)
Crystal Mail (0/0/0/0/72/0/49/0)
Czarina Gown (+1/+2/+2/+3/70/0/64/0)
Dark Gear (0/+6/0/0/68/0/46/0)
Diamond Vest (0/0/0/0/65/0/44/0)
Force Armor 50% mag. damage (0/0/0/0/69/0/68/+30)
Gaia Gear Abs. earth (0/0/0/0/53/0/43/0)
Genji Armor (+5/+3/+2/+3/90/0/80/0)
Gold Armor (0/0/0/0/55/0/37/0)
Imp's Armor ??? while Imp, tch Imp (0/0/0/0/100/0/100/0)
Iron Armor (0/-2/0/0/40/0/27/0)
Kung Fu Suit (0/0/0/0/34/0/23/0)
Light Robe (0/0/0/+2/60/0/43/0)
Minerva MP up 1/4, blocks magic (+1/+2/+1/+4/88/0/70/+10)
Mirage Vest Wearer is shadowed! ;-) (0/+6/0/0/48/0/36/+10)
Mithril Mail (0/0/0/0/51/0/34/0)
Mithril Vest (0/0/0/0/45/0/30/0)
Moogle Suit Be a moogle! KUPO!!! (0/0/0/+5/58/0/52/0)
Ninja Gear (0/+2/0/0/47/0/32/0)
nutkin Suit (0/+7/0/+3/86/0/67/0)
Power Sash (+5/+1/+5/+1/52/0/35/0)
Red Jacket Blocks fire (+5/+2/+4/+1/78/0/55/0)
Silk Robe (0/0/0/+1/39/0/29/0)
Snow Muffler Best on Gau and Mog (0/0/0/0/128/+10/90/+10)
Tabby Suit Blocks poison (+2/+2/+2/+2/54/0/36/0)
Tao Robe (0/0/0/+5/68/0/50/+10)
White Dress (0/0/0/+5/47/0/35/0)
Amulet - Protects against Poison, Dark and Zombie
Atlas Armlet - Raises attack damage
Back Guard - Protects against Back and Pincer attacks
Barrier Ring - Casts Shell when HP is low
Beads - Better percent of avoiding enemy attacks
Black Belt - Randomly counterattacks when attacked
Blizzard Orb - Changes Umaro's Command Menu
Charm Bangle - Few enemies will attack from the field
Cherub Down - Causes the wearer to float
Coin Toss - Changes Setzer's Slot command to GP Rain
Crystal Orb - Increases wearers max. MP by half
Cure Ring - Casts Regen
Czarina Ring - Casts Safe and Shell when HP is low
Dragon Horn - Makes wearer use the Jump command continuously
DragoonBoots - Changes wearer's Fight command to Jump
Earrings - Adds power to wearer's offensive spells
Economizer - All spells cost 1 MP!
Exp. Egg - Doubles wearers gained experience points
Fairy Ring - Protects against Poison and Dark
FakeMustache - Relm's Sketch command changes to Control
Gale Hairpin - Preemptive attack rate greater when worn
Gauntlet - Can attack with two hands
Gem Box - More power to spellsused by wearer
Genji Glove - Can equip a weapon in each hand
Goggles - Protects against Dark
Gold Hairpin - Cuts consumed magic points in half
Guard Ring - Casts Safe when HP is low
Hero Ring - Increased power for magical and physical attacks
Hyper Wrist - Raises vigor
Jewel Ring - Protects against Dark and Petrify
Marvel Shoes - Casts Safe, Shell and Haste
MithrilGlove - Casts Safe when HP is low
Merit Award - Allows wearer to wear heavy armor
Moogle Charm - NO RANDOM ENEMY ENCOUNTERS! KUPO! (Mog)
Muscle Belt - Increase max HPs by half
Peace Ring - Protects against Berserk and Muddle
Pod Bracelet - Wearer can cast Safe and Shell spells
Relic Ring - Poison cures, Cure hurts, Zombie like character
Ribbon - Protects against all status changing ailments
RunningShoes - Casts Haste
Safety Bit - Protects wearer from magic attacks
Safty Ring* - Mother's love protects from fatal attacks (Shadow/Relm)
Sneak Ring - Higher Steal command success rate
Sniper Sight - Ensures 100% hit rate
Sprint Shoes - Doubles wearers foot speed
Star Pendant - Protects against poison
Thief Glove - Changes Locke's Steal command to Capture
Tintinabar - Wearer regains 1 HP each step
True Knight - Wearer protects those with low HPs
Wall Ring - Casts Rflect
White Cape - Protects against Imp and Mute
Zephyr Cape - Wearer has greater dodge success rate
* - In FF3 for SNES, the Safty Ring is named the Memento Ring
PART FOUR-Advanced Battle Tactics and "The Best" of FF6
By JonN2002 and King Kung
BUILDING MONSTER CHARACTERS
Listed below is an easy-to-follow four-step plan for creating a
super-effective party that will be able to defeat (with ease) any
enemies in the game. (Kefka included!) If the following regimen is
followed precisely, the four characters you choose to concentrate
on should be unstoppable, monster characters! Enjoy, and happy killing!
FOUR-STEP PLAN FOR CREATING AN ULTIMATE TEAM:
(1) Step One: Fight, fight, fight!
Select three powerful characters (I prefer Terra, Celes, and Edgar
or Locke, but it doesn't matter too much), and equip them with Paladin
Shields, and the best weapons and armor in the game. Equip each with
an esper that raises stats SIGNIFICANTLY upon level gain (i.e.,
Bahamut or Palidor, and most of the ones found in the WOR, etc.). Next,
go to the forest north of the Veldt (near Gau's father's house) and
fight the Tyrannosaurs and Brachosaurs AD NAUSEAM! Before long, these
fearsome three should evolve into your finest warriors, and you are
one step closer to the ultimate party!
(Note: for best results, I strongly suggest using a Game Genie to get
several Illuminas and Paladin Shields for each character).
(2) Step Two: Perfect and Specialize
Take the time to learn EVERY technique and skill, including ALL
magic spells for each of your three master characters. Practice
each skill, including magic, and equip the following relics and
weapons combinations wherever possible to perfect the "edge" of
Terra: I prefer a Genji Glove and Offering, coupled with an Atma
Weapon and an Illumina sword in each hand. Nix the shield after she
learns the Ultima spell. Trust me... she blocks almost every hit
without the armor bonus, and can slam foes for 8-hits a round, each
at 9999 or close to it.
Edgar: No question about it: this is your standard equipment man --
that means Illumina or your best sword for him, and best armor possible.
Relics include an Amulet or Hero Ring and Marvel shoes or cure ring.
Celes: Give Celes an Illumina blade plus Offering relic to have her
hit effectively for 9999 or close to it for 4 hits a round. She lacks
Terra's natural blocking ability, and requires a Paladin shield for
maximum defense. Her other relic is of your choice, but an Economizer
or Gem Box works wonders.
Locke: Locke works the same way as Edgar, but include a Thief Ring if
you insist on stealing/capturing. Also, the ring raises his battle speed
(3) Step Three: Gogo Steps Into the Equation
Without a doubt, Gogo is your most versatile ally, and, in my opinion,
next possibly to Terra, your best character, no questions asked.
What's that you say? He's too weak? Can't equip anything worthwhile?
WRONG! Give him the infamous Merit Badge relic, and he can wield an
Illumina and wear top armor with the best of them. Give him the Hero
Medal, or whatever the item is that increases his vigor (I forgot it at
the moment), and the best weapons and armor in the game, including
Paladin Shield and Illumina. Next, select the Status menu for Gogo in
the Status screen, and you will notice that you can give him the special
skills of all your party members. I suggest giving him Magic, Fight,
and Blitz. When in doubt, the Blitz will hit hard against all your
enemies for a quick, efficient takeout, sans MP cost. With the
Illumina, vigor bonuses, and Paladin Shield, plus super level-up
skill-building, Gogo will block virtually anything that comes his way
(for me, he's even been known to block most special attacks, including
Siegfried's HyperDrive and Shrapnel attacks. Yikes!). Magic spells of
all types and classes will either be blocked by his shield, or will
actually GIVE the Mimic HP. There is NO stopping him when he has reached
his maximum power and efficiency, plus bonuses. Plus, he will be able
to use whatever spells the combined members of the party he's in have
learned, which is why I stressed earlier the necessity of learning all
spells. If you insist, he can also use his mimic abilities, as well,
but by this time, the others will want to mimic him! Just for show and
because he's so great, I named my Gogo character Golbez. :)
(4) Step Four: Test Drive
Well, this isn't actually a step in character building, per se, as much
as it is a chance to gloat at your characters' kick-butt power. Go
kill some dragons, haunt the Veldt, storm Kefka's tower and laugh at
his monsters, etc. My favorite activity is to take Gogo solo -- to the
Colosseum, where he will reign supreme! If by now you aren't satisfied
with your Killer 4, work on building up another powerful force of
fighters..remember, the key is in Gogo. Trust me.
All I can say is, I hope you've had as much fun kicking
serious monster behind as I have with this surefire strategy for
killing efficiently, effectively, and ultimately. Who knows; maybe
someday, someone will invent a new school of battle tactics thought,
and my 4-Step plan will be rendered utterly useless. But if you've
learned anything from this plan, it's that you simply MUST fight as
many monsters as possible. A common problem, especially among beginning
RPG players, is the desire to run from or skip over the monsters,
and thus the essential experience gain from killing them. Without
building up halfway decent characters, you will not stand a blink of
an eye of a chance against the harder baddies, much less the majority of
the bosses. And who feels as badly as a regular loser at the Colosseum?
And let's face it: who wants to look bad, in general? So take my
advice: LEVEL UP 'TILL YOU DROP!
THE 'BEST' OF FF6
By King Kung
The Best for Fighting
Below is a list of techniques that can either make your character super
powerful or allow them to do special actions.
1) Equip an Offering and Genji Glove. 8 swings of the weapon! Equip
someone with the Atma Weapon (level 60 and up) and another strong
sword for over 60,000 HP of damage!
2) Another possibility is to hold 2 Scimitars (or other weapons that
have special effects). Because you attack 8 times, it is highly
likely that the weapon will do something special!
3) Rage Ring and Blizzard Orb. With these two relics, Umaro becomes
a real fighting machine.
4) Black Belt, Offering. If an enemy hits you, they're in for a big
surprise as you counterattack four times.
5) Do you think Imps are useless? Try turning someone into an imp,
then equiping them with the Imp Halberd, Imp Armor, Tortoise Shield,
and Titanium. Now you have a super strong imp! You can even create
a party of imps and have fun mauling your enemies. Although Kappa
itself isn't in the game, you can rename someone Kappa with the
Rename Card and have fun pretending.
6) Hero Ring and Offering. This recovers some of the power of the
weapon that is lost with the Offering equipped.
7) Muscle Belt and the Atma Weapon. If this weapon gains power with
the amount of your HP, why not have more HP?
The Best Tricks and Cominations
1) Gem Box and Economizer. I've always wanted to cast two Ultima
spells per round, and have it cost me only 2 MP. This is one of
the cheapest tricks around.
2) Earings and more Earings. Use this if you want some heavy
3) Equip Relic Ring. Cast Doom on this person, and the entire
party will be complEthery cured!
4) For Gau and Mog, equip the Snow Muffler. Almost all attacks do
1 HP of damage on you, and you're immune to Fire and Ice attacks.
5) Mog with the Moogle Charm and Sprint Shoes. Good for doing
quick tasks or if you want to try your best to blitz straight through
the World of Ruin.
6) Equip a Thief Glove and an Offering on Locke. Use Capture, and
you get 4 chances to steal from the enemy.
7) With Gogo, set 3 of his skills as Steal and equip the Thief Glove
and Offering. Use this in the Coliseum if you want to steal from the
PART FIVE-FF6 Anthology Edition Changes and FMV Descriptions
By King Kung
If you have played the Anthology version of FF6, you probably
noticed that Square indeed has changed the game a little. Nothing
major has happened to the actual gameplay, but there have been
quite a few additions and fixes over the old FF3 on the SNES. Here
is a list of changes. If you find any new ones, be sure to e-mail
1) New FMV intro and ending! If you have played FF8, imagine that kind of
CG graphics quality depicting the FF6 characters. It is nothing short of
amazing! The intro FMV showcases every character in a brief scene for
each, depicts some of Celes' opera scene, the Sabin/Edgar coin toss, and
also shows Terra preparing for battle along with Biggs and Wedge in her
MagiTek Armor. The only really disturbing picture here is Kefka, who really
does look like a dimented clown in this! Two thumbs up for this great
2) The title screen (the one with looking at Narshe with a great trumpet
crescendo) now reads "Final Fantasy VI" rather than "III" and also
includes the burning MagiTek Armor watermark.
3) The main startup menu has been expanded. It now suits the Playstation
memory card and uses both memory card ports.
4) On all of the save/load screen menus one of the Final Fantasy
characters will walk onscreen and react to your choices. If you leave the
character onscreen and do not press anything for awhile, it will fall
asleep! Although most of the characters are the main 14 that you can get
in your party, there are also extra ones and special ones that will appear
on the main startup menu! These include a few characters from FF6 and also
some cameo characters from other FF games! The characters I have seen so
far are Kappa the Imp, a soldier, Cloud, Squall, and an Onion Kid from the
Japanese FF3 on the Famicom (NES)! Cloud and Squall have both been super
deformed and appear just like FF6 characters. These appearances appear to
be random, but theoretically you can do a soft reset (see item 6)
repeatedly until you see the character you want.
5) Memo File. You can now save a temporary file into the Playstation's
RAM. This allows you to start immediatly after you perish or reset without
saving onto the memory card. Although this is a very usefull feature, DO
NOT turn off the system until you have saved to the card (that is, of
course, unless you like replaying a half hour of gametime again! ^_^)
6) Soft reset. Much like the other FF games on the Playstation, you can
reset the game at any time and go to the title screen. This is done by
holding down all of the top trigger buttons (L1, L2, R1, and R2) and
then pressing Start and Select. This will take you back to the main FMV
and then the main menu where you can load a game.
7) Slowdown. Okay, so this isn't a new feature, but I figured it is
important to mention. The Playstation FF6 has considerable slowdown in
battles due to loading times. This also is an anoyance when you go to
open a menu and have to wait several seconds. You will get used to it and
it does not hinder the enjoyment of the game very much.
8) The Bonus Menu. Accesible from the main menu, this menu begins only with
a way to view the opening FMV, a set of pictures, and a bestiary (enemy
list) for the World of Balance. However, once you complete the game, it
will ask you to save a special file to your memory card that allows the
viewing of several game features. This is the second biggest addition to
the game behind the FMV movies.
9) Small textual edits. Square acknowledged some mistakes in the original
translation and made a few changes to it. The first one that you will
notice is that Vicks is correctly changed to Biggs (Biggs and Wedge, the
two soldiers, are names taken from Star Wars). When you find Shadow in
the Veldt cave in the World of Ruin, it no longer refers to him as 'her'
because of the possibility of finding Relm there (this should clear up
a lot of foolish rumors about his gender). Ziegfried's name does not
constantly change anymore. There are possibly other text fixes, but no
10) One item has been renamed. The Memento Ring, a relic equipable by
both Shadow and Relm, is now known as the Safty Ring. (Apparently Square
can't spell 'safety' right 100% of the time ;)
Got any additions? E-mail me: firstname.lastname@example.org
PART SIX-Miscellaneous Info
By King Kung, NELDOG, GWS Wizard, JonN2002, Tommy J L and Tortolia2
Edits by King Kung
SPECIAL CHARACTER SKILL NOTES
Edgar can use 8 "tools" in battle.
- Autocrossbow: arrow attack hits all enemies
- Drill: single damaging hit
- Bio Blast: poisonous gas attack hits all enemies
- Debilitator: creates weakness in enemy
- Flash: blind and damages all enemies
- Chainsaw: massive hit (randome death)
- Noise Blaster: confuses all enemies
- Air Anchor: enemies die after attacking party
Many of these can be bought in Edgar's castle, South Figaro.
Sabin has special control pad techniques that are issued when the
"blitz" command is invoked. Select "blitz", input the code and then
press X to continue. These work much like Street Fighter moves.
- Pummel : L,R,L
- Mantra (heals) : R,L,R,L,X,Y
- AuraBolt : D,DL,L
- Air Blade : U,UR,R,DR,D,DL,L (clockwise "roll")
- Suplex : X,Y,D,U
- Spiraler : R,L,X,Y,R,L
- Fire Dance : L,DL,D,DR,R (counter-clockwise "roll")
- Bum Rush : L,UL,U,UR,R,DR,D,DL,L (total clockwise circle)
Cyan uses a special "sword techniques" that must be "powered up" when
selected up to 8 levels.
- Dispatch: powerful attack
- Retort: counterattack
- Slash: absorb damage given to enemy
- Quadraslam: attack four times
- Empowerer: absorb HP and MP (reminiscent of Drgn Sword, FF5...)
- Stunner: Stops all enemies
- Quadraslice: stronger version of Quadraslam
- Cleave: instantly kills all enemies
Terra can morph into a half human, half Esper form, increasing all of her
stats until she has to morph back or the battle ends. The duration of the
morph is determined by Terra's level and number of battles since her
Locke can use his turn to steal an item from the enemy. Whether he is
successful or not depends on his speed stat and the speed of the enemy.
With the Thief Glove equipped, Locke can attack while stealing.
Shadow throws varying items at the opponent for damage. These can include
items designed specifically for such a purpose (ninja stars, scrolls...)
or regular weapons. He is also aided by Interceptor, his dog, who helps
by defending against attacks and counterattacking.
Setzer plays a slot machine, and depending on the outcome, various things
will happen. Matching three of the same slot produces a positive effect.
A losing spin will heal some of the party with the Lagomorph. However,
getting two 7s and a bar will end in instant death for both the opposition
and your party! With the Coin Toss relic equipped, Setzer can toss GP
at the enemy for massive damage (like the name GP Toss suggests).
Strago is a Blue Mage; when an enemy uses a specific spell on him in
battle, he learns that spell for use in the future. View the Lore List
for what Lore spells he can learn and who ususally gives them up.
Gau has the unique ability to learn the skills of creachers from the Veldt
by leaping on them. When he returns to the party he can use these new
skills in battle. Leaping can ONLY be done on the Veldt, and may learn
the skills of all beasts in the current battle. When Gau immitates the
specific enemy, he takes along attributes, such as strengths, weaknesses,
and even weaponry! See the Rage List for every learning possibility.
Relm uses her artistic talent to sketch (actually paint...) an enemy
character, who then attacks the same opposing party. This command was
very glitchy on early releases of the game, causing either helpful or
catastrophic changes to you and your save files. However, there is no
trace of this glitch in the Anthology edition. With the Fake Mustache
that is found in the Zone Eater, she can control the enemy, making it
use specific commands each round. When Relm is hit, her control of
the enemy ends. View the Sketch and Control list for specific trait
Celes has the unique ability of Runic, which absorbs any spell used
during a round of action. Generally she receives the MP that the spell
cost to use, but equipment can effect this value. The Runic Absorb List
can be found immediatly after the Magic List. It should be noted that
some of the spells that can be absorbed are enemy-specific ones.
Mog, being a moogle, is in touch with his surroundings, and thus can
use them in battle. When he dances the dance of a specific environment,
special calamities and animals come to the party's aid. To learn an
areas dance he mearly has to complete a fight in that area. A dance used
in it's normal environment during battle will always work, while a
different one may fail. Mog's dances are given in the Dance List.
Umaro the Yeti uses his bulk to attack when equipped with the Rage Ring.
He will bodyslam enemies and even through party members at the enemies!
Both do massive damage. When wearing the Blizzard Orb he can also breath
an Arctic blast for damage to all enemies. Be aware that you can not
control Umaro's actions.
Gogo is a master of the Mimicron, allowing him to mimic the last action
of your party. This applies to everything except normal attacks and
unique powers like Morph. Everything else will be copied, although if
an attack or magic spell it will generally do less damage or have less
of an effect. From the status screen Gogo can even equip the skills of
other party members! It should be noted that some skills can't be
used (such as Morph) and others require specific equipment to be made
useable (like Runic and the SwordTechs).
Listed here are the various Lore spells that can be learned and used.
Lore Spell MP Cost Learned From These Enemies
Condemned 20 Veteran, Critic, Still Life
Roulette 10 Dark Force, Veteran, Critic
Clean Sweep 30 Enou, Blue Dragon, Dark Force
Aqua Rake 22 Chimera, Rhyos, Vectagoyle
Aero 41 Doom Gaze, Sprinter, Tyranosaur
Blow Fish 50 Brain Pan, Phase, Cactrot, Presenter, Mover
Big Guard 80 Mover, Dark Force, Earth Guard
Revenge 31 Dragon, Pan Dora, Dark Force
Pearl Wind 45 Peeper, Vectaur, Dark Force
Level 5 Doom 22 Sky Base, Didalos, Dark Force
Level 4 Flare 42 Apokryphos, Goblin, Dueller
Level 3 Muddle 28 Apokryphos, Goblin, Dark Force
Reflect 0 Dark Force
Level ? Pearl 50 Dullahan, Critic, Dark Force
Step Mine 22 Pug, Mesosaur, Greasemonk
Force Field 24 Doom
Dischord 68 Pipsqueak, Figaliz, Iron Hitman
Sour Mouth 32 Mad Oscar, Evil Oscar
Pep Up 1 Flan, Muus, Junk
Rippler 66 Dark Force
Stone 22 Brawler, Iron Fist
Quasar 50 Goddess, Dark Force
Grandtrain 64 Hidon
Exploder 1 Bomb, Grenade, Valloon, Junk, Pipsqueak
Listed here are the various Dance moves that can be learned, and where
they are most effective (which happens to be where they are found).
DANCE EFFECT AREA ATTACKS
Dusk Requiem | caves | Cave In / Elf Fire / Poison Frog / Snare
Wind Song | fields | Cockatrice / Plasma / Sun Bath / Wind Slash
Forest Suite | forests | Elf Fire / Rage / Wild Bear / Wombat
Desert Aria | desert | Antlion / Kitty / Sand Storm / Wind Slash
Earth Blues | mountains | Land Slide / Sonic Boom / Sun Bath / Whump
Love Sonata | buildings | Elf Fire / Snare / Specter / Tapir
Water Rondo | water zones | El Nino / Plasma / Specter / Wild Bear
Snowman Jazz | snow zones | Ice Rabbit / Snare / SnowVall / Surge
This Rage List appears exactly as it does on the Skills/Rage screen
when you view how many rages you've collected. If you're missing a
few of them, you can look at this list and determine which monsters
you need to fight!
NOTE: Chupon and 'Seigfried' do not normally appear on the Veldt;
they can only be found using a Game Genie code.
MONSTER (left) RAGE (left) MONSTER (right) RAGE (right)
Guard Critical Soldier Fire
Templar Fire2 Ninja Water Edge
Samurai Lullaby Orog Pearl
Mag Roader Bio Retainer Shock
Hazer Bolt2 Dahling Cure2
Rain Man Bolt3 Brawler Stone
Apokryphos L.3 Muddle Dark Force Clean Sweep
Whisper Demi Over-Mind Elf Fire
Osteosaur X-Zone Commander Break
Rhodox Snare Were-Rat Poison
Ursus Net Rhinotaur Mega Volt
Steroidite Blizzard Leafer Incisor
Stray Cat Catscratch Lobo Tusk
Doberman Bite Vomammoth Blizzard
Fidor Pounce Baskervor Cyclonic
Suriander Aqua Rake Chimera Aqua Rake
Behemoth Meteor Mesosaur Step Mine
Pterodon Fire Vall FossilFang Sand Storm
White Drgn Pearl Doom Drgn N. Cross
Brachosaur Disaster Tyranosaur Meteo
Dark Wind Break Beakor Duster
Vulture Shimsham Harpy Cyclonic
HermitCrab Net Trapper L.3 Muddle
Hornet Iron Needle CrassHoppr Berserk
Delta Bug Mega Volt Gilomantis Shrapnel
Trilium Bio Nightshade Charm
TumbleWeed Lifeshaver Bloompire Bio
Trilobiter Poison Barb Seigfried Flare
Nautiloid Ink Exocite Scissors
Anguiform Aqua Rake Reach Frog Slimer
Lizard Break ChickenLip Quake
Hoover Sand Storm Rider Virite
Chupon W Wind Pipsqueak Imp
M-TekArmor Tek Laser Sky Armor Tek Laser
Telstar Sonic Boom Leathal Wpn Gravity Bomb
Vaporite Blaze Flan Slimer
Ing Lifeshaver Humpty Poison
Brainpan Blow Fish Cruller Slimer
Cactrot Blow Fish Repo Man Exploder
Harvester Haste Bomb Blaze
Still Life Lullaby Boxed Set Meteor
SlamDancer Ice2 HadesGigas Magnitude 8
Pug Break Magic Urn Cure3
Mover Merton Figaliz Dischord
Buffalax Slow2 Aspik Giga Volt
Ghost Bolt2 Crawler Step Mine
Sand Ray Tail Areneid numb
Actaneon Clamp Sand Horse Sand Storm
Dark Side Ice2 Mad Oscar Sour Mouth
Crawly Heartburn Bleary Doom
Marshal Wind Slash Trooper Swing
General Cure2 Covert Wind Slash
Ogor Storm Warlock Pearl
Madam Pearl Joker Bolt2
Iron Fist Stone Goblin Bolt3
Apparite Imp PowerDemon Flare
Displayer Doom Vector Pup Bite
Peepers Pearl Wind Sewer Rat Incisor
Slatter Cave In Rhinox Life3
Rhobite Life Wild Cat Blaster
Red Fang Drain Bounty Man Bite
Tusker Blizzard Ralph Tackle
Chitonid Stop Wart Puck Rasp
Rhyos Surge SrBehemoth Fire3
Vectaur Pearl Wind Wyvern Cyclonic
Zombone Condemned Dragon Revenge
Brontaur Fire3 Allosaurus Doom
Cirpius Haste2 Sprinter Aero
Gobbler Shimsham Harpiai Aero
GloomShell Net Drop Muddle
Mind Candy SleepSting WeedFeeder Berserk
Luridan Land Slide Toe Cutter Shrapnel
Over Grunk Bane Touch Exoray Virite
Crusher Lifeshaver Uroburos Quake
Primordite numblade Sky Cap Megazerk
Cephaler Husk Maliga Remedy
Gigan Toad Slimer Geckorex Break
Cluck Quake Land Worm Magnitude 8
Test Rider Flash Rain PlutoArmor Tek Laser
Tomb Thumb Step Mine HeavyArmor Tek Laser
Chaser Plasma Scullion Dischord
Poplium Cling Intangir Pep Up
Misfit Lifeshaver Eland Bio
Enuo Clean Sweep Deep Eye Dread
GreaseMonk Shell NeckHunter Imp
Grenade Blaze Critic Condemned
Pan Dora Revenge SoulDancer Osmose
Gigantos Magnitude 8 Mag Roader Mute
Spek Tor Blaster Parasite Giga Volt
Earthguard Big Guard Coelecite Magnitude 8
Anemone Giga Volt Hipocampos Flash Rain
Spectre Fire Evil Oscar Bio
Slurm Slimer Latimeria Magnitude 8
StillGoing Osmose Allo Ver Quake
Phase Blow Fish Outsider Pearl
Barb-e Love Token Parasoul Flash Rain
Pm Stalker Drain Hemophyte Shock Wave
Sp Forces Safe Nohrabbit Cure2
Wizard Demi Scrapper Elf Fire
Ceritops Giga Volt Commando Reflect
Opinicus Slide Poppers Stone
Lunaris Face Bite Garm Demi
Vindr Acid Rain Kiwok Imp
Nastidon Blizzard Rinn Fire
Insecare Flap Vermin Scan
Mantodea Wind Slash Bogy Oogyboog
Prussian Land Slide Black Drgn Storm
Adamnachyt Acid Rain Dante L.3 Muddle
Wirey Drgn Cyclonic Dueller Mega Volt
Psychot Lifeshaver Muus Pep Up
Karkass Bolt3 Punisher Bolt3
Valloon Exploder Gabbldegak Vanish
GtBehemoth Meteor Scorpion Poison
Chaos Drgn Disaster Spit Fire Tek Laser
Vectagoyle Aqua Rake Lich Fire2
Osprey Shimsham Mag Roader Haste
Bug Stop Sea Flower Sleep
Fortis Fire Vall Abolisher Poison
Aquila Cyclonic Junk Pep Up
Mandrake Raid 1st Class Stone
Tap Dancer Slow 2 Necromancer Doom
Borras Revenge Mag Roader L.4 Flare
Wild Rat Scratch Gold Bear Gouge
Innoc Virite Trixter Fire 2
Red Wolf Rush Didalos Merton
Woolly Frost 3 Veteran Condemned
Sky Base Doom Iron Hitman Dischord
Io Flare Star
NOTE: Monsters that can't be Sketched OR Controlled are not listed
MONSTER SKETCH CONTROL
1st Class Fight/Ore Wrench Battle/Ore Wrench
Abolisher Duster/Poison Battle/Duster/Poison
Actaneon Clamp/Aqua Rake Battle/Clamp
Adamanchyt Claw/Blaster Battle/Claw/Acid Rain
Allosaurus Doom/Poison Claw Battle/Poison Claw/Doom
Allover Fight/Dead End Battle/Dead End
Anemone Giga Volt/Imp Battle/Bolt3/Giga Volt
Anguiform Garrote/Aqua Rake Battle/Garrote/Aqua Rake
Apokryphos L.3 Muddle/Silencer Battle/Silencer/L.3 Muddle/
Apparite Slip Touch Battle/Slip Touch/Imp
Aquila Flap/Cyclonic Battle/Flap/Cyclonic/Shimsham
Areneid numb/Fight Battle/numb
Aspik Giga Volt/numb Spine Battle/Paralyze/Giga Volt
Valloon Pep Up/Expolder Battle/Pep Up/Exploder
Barb E Slap/Love Token Battle/Slap/Muddle/Dispel
Baskervor Claw/Absolute 0 Battle/Claw/Blizzard
Beakor Fight/Duster Battle/Duster
Behemoth Take Down/Meteor Battle/Take Down/Fire3/Meteor
Black Dragon SandStorm/FallenOne Battle/Sand Storm/Bolt3/
Bleary Fight/Slumber Battle/Slumber/Dread
Bloompire Energy Sap/Bio Battle/Energy Sap/Bio/Doom
Bogy Fight/Oogyboog Battle/Oogyboog
Bomb Exploder/Blaze Battle/Exploder/Blaze
Borras Uppercut Battle/Uppercut
Bounty Man Fight/Bite Battle/Bite
Boxed Set Mirror Orb/Meteor Battle/Mirror Orb/Meteor/
Brachosaur Step Mine/Swing Battle/Swing
Brainpan Smirk/Blow Fish Battle/Smirk/Blow Fish
Brawler Fight/Punch Nothing
Brontaur Wall/Fire3 Battle/Fire3/Wall/Meteor
Buffalax Fight/Riot Battle/Riot/Storm
Bug Fight/Stone Spine Battle/Stone Spine
Cactrot Mindsting/Blow Fish Battle/Mindsting/Blow Fish
Cephaler Fight/Husk Battle/Husk/Stop
Ceritops Giga Volt/Imp Battle/Bolt3/Giga Volt
Chaos Dragon Fight/Disaster Battle/Cinderizer/Disaster/
Chaser Program 17/Plasma Battle/Program 17/Plasma/
ChickenLip Lash/Quake Battle/Lash/Quake
Chimera Frisky/Aqua Rake Battle/Frisky/Blizzard/
Chitonid Fight/Carapace Battle/Carapace
Cirpius Fight/Beak Battle/Beak/Break
Cluck Lash/Quake Battle/Lash/Quake
Coelecite Magnitude8/HypnoSting Battle/Hypno Sting/
Commander Fight/Fire Battle/Fire
Commando Fight/Program 65 Battle/Program 65/Shell
Covert Wind Slash/Disappear Battle/Disappear/Wind Slash/
Crass Hopper Fight/Flap Battle/Flap
Crawler Feeler/Step Mine Battle/Feeler/Step Mine
Crawly Fight/Heartburn Battle/Heartburn/Magnitude 8
Critic Condemned/Slip Seed Battle/Slip Seed/Condemned
Cruller Brain Sugar/Slimer Battle/Brain Storm
Crusher Blow/Lifeshaver Battle/Crush/Lifeshaver
Dahling Mute/Cure2 Battle/Mute/Cure2
Dante QuartzPike/L.3Muddle Battle/Quartz Pike/
Dark Force Clean Sweep/L.5 Doom Battle/L.5 Doom/PearlWind/
Dark Side Slip Touch/Fire3 Battle/Slip Touch/Fire
Dark Wind Fight/Dive Battle/Dive
Deep Eye Dreamland/Dread Battle/Dreamland/Dread
Delta Bug Rush/Mega Volt Battle/Rush/Mega Volt
Didalos Quake/Poison Tusk Battle/Flare/Flare Star/
Displayer Rib/Doom Battle/Rib/Doom/X-Zone
Doberman Fight/Bite Battle/Bite
Doom Dragon Fallen One/N.Cross Battle/Fallen One/N.Cross/
Dragon Tail/Revenge Battle/Tail/Revenge/Blizzard
Drop Mad Signal/Muddle Battle/Mad Signal/Muddle
Dueller Giga Volt/Megahit Battle/Megahit/Mega Volt/
Earthguard BigGuard/PoisonTail Battle/Poison Tail/
Eland Stench/Bio Battle/Stench/Bio/Fire3
Enuo Slime/Clean Sweep Battle/Slime/Clean Sweep/
Evil Oscar Poison/Sour Mouth Battle/Sneeze/Poison/
Exocite Fight/Scissors Battle/Scissors
Exoray Virite/Doom Pollen Battle/Virite/Doom Pollen
Fidor Fight/Pounce Battle/Pounce
Figaliz Dischord/Gunk Battle/Gunk/Dischord/Raid
Flan Slip Gunk/Slimer Battle/Slip Gunk/Slimer
Fortis Double Arm/Shrapnel Battle/Double Arm/FireVall/
Fossil Fang Bone/Sand Storm Battle/Bone/Sand Storm/X-Zone
Gabbldegak Gold Wrench/Vanish Battle/Gold Wrench/Vanish
Garm Program 95/Frost3 Battle/Program 95/Fire2
Geckorex Petriglare/Break Battle/Petriglare/Break/Dread
General Bio Attack/Cure2 Battle/Bio Attack/Cure2
Ghost Fire/X-Zone Battle/Fire
Gigan Toad Croak/Slimer Battle/Croak/Slimer
Gigantos Fight/Throat Job Battle/Throat Job/Revenge
Gilomantis Sickle/Lode Stone Battle/Sickle/Shrapnel
Gloom Shell Rock/Net Battle/Rock/Net
Gobbler Silence/Shimsham Battle/Silence/Shimsham
Goblin Fire3/Bolt3 Battle/Fire3/Bolt3/Ice3
Gold Bear Fight/Gouge Battle/Gouge
Greasemonk Fight/Lode Wrench Battle/Lode Wrench/Step Mine
Grenade Mesmerize/Blaze Battle/Mesmerize/Blaze/
Gt Behemoth Hay Maker/Meteor Battle/Hay Maker/Meteor/Fire3
Guard Fight Battle
Hades Gigas HeadButt/Magnitude 8 Battle/Head Butt/
Harpiai Aero/Nail Battle/Nail/Aero
Harpy Grip/Cyclonic Battle/Grip/Cyclonic/Aero
Harvester Sickle/Fire Wall Battle/Sickle/Drain
Hazer Fight/Drain Battle/Drain/Fire
Heavy Armor Tek laser/Metal Hand Battle/Metal Hand/Tek Laser
Hemophyte Shock Wave/Hit Battle/Cursed Gaze/
Hermit Crab Rock/Net Battle/Rock/Net
Hipocampus Acid Rain/Flash Rain Battle/Acid Rain/Flash Rain
Hoover Crush/Sand Storm Battle/Crush/Sand Storm/Quake
Hornet Fight/Iron Needle Battle/Iron Needle
Humpty Hug/Poison Battle/Hug/Poison
Ing Glare/Lifeshaver Battle/Glare/Lifeshaver
Innoc Fight/L.? Pearl Battle/L.? Pearl
Insecare Fight/Flap Battle/Flap
Intangir Step Mine/Sleep Nothing
Io Plasma/Crush Battle/Crush/Plasma/Blaster
Iron Fist Fight/Stone Battle/Knee Kick/Stone
Iron Hitman Dischord/Destroy Battle/Dischord/Destroy/
Joker Parasol/Bolt2 Battle/Parasol/Bolt2/
Junk Parallout/Bolt3 Battle/Parallout/Pep Up/
Karkass Break/Bolt3 Battle/Break/Bolt3/Flare
Kiwok Imp/Cyclonic Battle/Remedy
Land Worm Compress/Magnitude 8 Battle/Compress/Magnitude8/
Latimeria Wind-up/Magnitude 8 Battle/Wind-up/Magnitude 8
Leafer Fight/Incisor Battle/Incisor
Lethal Weapon Metal Arm/Megazerk Hit/Megazerk
Lich Fire/Fire2 Battle/Fire/Fire2/Fire3
Lizard Imp/Remedy Battle/Break/Dischord
Lobo Fight/Tusk Battle/Tusk
Lunaris Fight/Face Bite Battle/Face Bite
Luridan Horn/Land Slide Battle/Horn/land Slide/
M-Tek Armor Fight/Tek Laser Nothing
Mad Oscar Drool/Sour Mouth Battle/Drool/Sour Mouth
Madam Pearl/Flare Battle/Flare/Pearl/Ice3
Mag Roader 1 Fight/Wheel Battle/Wheel
Mag Roader 2 Fight/Rush Battle/Rush
Mag Roader 3 Fight/Wheel Battle/Wheel
Mag Roader 4 Fight/Wheel Battle/Rush
Magic Urn Remedy/Cure3 Battle/Remedy/Cure3/W.Wind
Maliga Fight/Scissors Battle/Scissors/Remedy
Mandrake Stone Touch/Raid Battle/Stone Touch/Raid
Mantodea MindReaper/WindSlash Battle/Mind Reaper/
Marshal Fight/Charge Battle/Charge/Bolt3
Mesosaur T.Lash/Step Mine Battle/T.Lash/Step Mine
Mind Candy Sleep Sting/Fight Battle/Sleep Sting/Sleep
Misfit Glare/Lifeshaver Battle/Glare/Lifeshaver
Mover Fight/Disaster Battle/Big Guard
Muus Pep Up/Gunk Battle/Slimer/Pep Up
Nastidon Fight/Hug Battle/Hug
Nautiloid Ink/Fight Battle/Ink
Neck Hunter Mad Sickle/Imp Battle/Mad Sickle/Imp
Necromancer X-Zone/Doom Battle/Doom/Flare/X-Zone
Nightshade Poison Pod/Charm Battle/Poison Pod/Charm
Ninja FireSkean/WaterEdge Battle/FireSkean/WaterEdge/
Nohrabbit Cure/Cure2 Battle/Cure/Cure2/Remedy
Ogor Fight/Meteor Battle/Cold Dust/Pearl Wind
Opinicus Slide/Riot Battle/Wind Slash/Slide/Surge
Orog Bio/Pearl Battle/Bio/Pearl
Osprey Beak/Shimsham Battle/Beak/Shimsham
Osteosaur Fight Battle/Fossil
Outsider Fight/Ruin Battle/Metal Arm/Tek Laser
Over Grunk Bane Touch/Poison Battle/Bane Touch/Muddle
Over Mind Fight/Dread Battle/Dread
Pan Dora Hypno Gas/Revenge Battle/Hypno Gas/Revenge
Parasite Mind Stop/Giga Volt Battle/Mind Stop/Giga Volt
Parasoul SpinSlice/FlashRain Battle/Spin Slice/
Flash Rain/El Nino
Peepers Tail/Pearl Wind Battle/Tail/Pearl Wind
Phase Blow Fish/Smirk Battle/Smirk/Blow Fish
Pipsqueak Imp/Roulette Battle/Demi/Quarter
Pluto Armor Crush/Tek Laser Battle/Crush/Tek Laser/
Pm Stalker Poison/Drain Battle/Poison/Drain/Bio
Poplium Fight/Slow Battle/Slow
Poppers Imp/Stone Battle/Break/Stone
Power Demon Flare/Daze Dance Battle/Daze Dance/Flare
Primordite numblade/Fight Battle/numblade
Proto Armor Program 35/Tek Laser Battle/Program 35/Tek Laser/
Prussian Fight/Bear Hug Battle/Bear Hug/Stone
Psychot Lifeshaver/Mindshock Battle/Lifeshaver/Mindshock
Pterodon Wing/FireVall Battle/Wing/FireVall
Pug Cleaver/Break Battle/Cleaver/Break
Pugs Fight Nothing
Punisher Fight Battle
Rain Man Bolt3/Umbrawler Battle/Umbrawler/Bolt3/
Ralph Fight/Tackle Battle/Tackle
Reach Frog Tounge/Slimer Battle/Tounge/Slimer
Red Fang Fight/Rabies Battle/Rabies
Red Wolf Rush/Revenge Battle/Rush
Repo Man Wrench/Flare Battle/Wrench
Retainer Wind Slash/Tradeoff Battle/Condemned/Wind Slash/
Rhinotaur Mega Volt/Giga Volt Battle/Mega Volt
Rhinox Bane Strike/Life3 Battle/Bane Strike/Life3
Rhobite Fight/Incisor Battle/Incisor
Rhodox Snare/Near Fatal Battle
Rhyos El Nino/Surge Battle/Flare Star/El Nino/
Rider SilverPike/Virite Battle/Virite/SilverPike
Rinn Fight/Slow Battle/Slow
Samurai Flare/Doom Battle/Flare/Doom/Haste2
Sand Horse Sand Storm/Clamp Battle/Sand Storm/Clamp
Sand Ray Fight/Tail Battle/Tail
Scorpion Fight/Doomsting Battle/Doomsting
Scrapper Knife/Elf Fire Battle/Knife/Elf Fire
Scullion Gamma Rays/Expolder Battle/Gamma Rays
Sea Flower Fight/Feeler Battle/Feeler
Sewer Rat Fight/Incisor Battle/Incisor
Sky Armor Backlash/Tek Laser Battle/Backlash/Tek Laser
Sky Base Doom/Giga Volt Battle/Doom
Sky Cap AtomicRay/SlipAnchor Battle/Slip Anchor/
Slam Dancer Fire2/Ice2 Battle/Fire2/Ice2/Bolt2
Slatter Choke/Shimsham Battle/Choke
Slurm Fight/Heartburn Battle/Heartburn/Magnitude 8/
Soldier Fight/Scan Battle/Scan
Soul Dancer Drain/Osmose Battle/Drain/Osmose/Fire2
Sp Forces Fight/Blow Battle/Blow/Safe
Spectre Bolt/Fire Bolt/Fire
Spek Tor Scratch/Blaster Battle/Scratch/Acid Rain
Spit Fire Propeller/Tek Laser Battle/Propeller/Tek Laser/
Sprinter Drainbeak/Aero Battle/Drainbeak/Cyclonic
Sr Behemoth Sypno Gas/Fire3 Nothing
Steroidite Rush/Slide Battle/Rush/Blizzard/Blaster
Still Life Bane Kiss/Lullaby Battle/Bane Kiss/Lullaby/
StillGoing Fight/Slip Touch Battle/Slip Touch
Stray Cat Catscratch/Blaster Battle/Catscratch
Suriander Yawn/Aqua Rake Battle/Yawn/Aqua Rake
Tap Dancer Slow2/Waist Shake Battle/Waist Shake/Slow2/
Telstar Launcher/Tek Laser Nothing
Templar Fight/Axe Battle/Axe
Test Rider GoldLance/FlashRain Battle/Gold Lance/
Toe Cutter Doom Sickle/Shrapnel Battle/Doom Sickle/Shrapnel
Tomb Thumb Step Mine/Dash Battle/Step Mine/Dash
Trapper L.3 Muddle/L.5 Doom Battle/L.5 Doom/L.4 Flare/
Trilium Fight/Bane Touch Battle/Bane Touch
Trilobiter Fight/Poison Barb Battle/Poison Barb/Poison
Trixter Fire/Fire2 Battle/Fire/Fire2/Fire3
Trooper Fight/Swing Battle/Swing
Tumbleweed Blinder/Lifeshaver Battle/Blinder/Lifeshaver
Tusker Gore/Blizzard Battle/Gore
Tyranosaur Bite/Aero Battle/Bite/Slow/Haste
Uroburos Bio/Quake Battle/Bio/Quake
Ursus Scratch/Fire2 Battle/Scratch
Vaporite Fight/Slow Battle/Slow
Vectagoyle Giga Volt/Aqua Rake Battle/Giga Vlt/Aqua Rake/
Vectaur Tusk/Pearl Wind Battle/Claw/Pearl Wind
Vector Pup Fight/Bite Battle/Bite
Vermin Bacteria/Bio Battle/Bacteria/Bio
Veteran Fight/Roulette Battle/Doom/X-Zone/Roulette
Vindr Beak/Acid Rain Battle/Beak/Acid Rain
Vomammoth Bear Claw/Blizzard Battle/Bear Claw/Blizzard
Vulture Blinder/Shimsham Battle/Blinder/Shimsham
Warlock Magic Drain/Pearl Battle/Magic Drain/Pearl
Wart Puck Fight/Yawn Battle/Yawn/Exploder
Weed Feeder Fight/Flap Battle/Flap/Berserk
Were Rat Fight/Bite Battle/Bite
Whisper Quarter/Demi Battle/Fire/Demi
White Dragon Flare/Pearl Nothing
Wild Cat Pounce/Blaster Battle/Pounce/Blaster
Wild Rat Fight/Scratch Battle/Scratch
Wirey Dragon Wing/Cyclonic Battle/Wing/Cyclonic
Wizard Rasp/Demi Battle/Rasp/Demi/Stop
Woolly Frenzy/W.Wind Battle/Frenzy
Wyvern Slip Wing/Cyclonic Battle/Slip Wing/Cyclonic
Zombone Bone/Bolt3 Battle/Bone/Poison/Bio
Celes's Runic Blade can absorb the following:
Cure, Cure2, Cure3 Antdot
Remedy Life, Life2, Life3
Regen Fire, Fire2, Fire3
Ice, Ice2, Ice3 Bolt, Bolt2, Bolt3
Slow, Slow2 Haste, Haste2
Atomic Ray N. Cross
Diffuser Tek Laser
Note: If Celes/Gogo has protective armor against various ele-
ments, the amount of MP absorbed will be affected. Usually,
absorption of spells is the same amount of MP it takes to cast
the spell. If an armor has 50% Damage against Fire, using Runic
with Fire will only get you 2 MP instead of 4. Also, if the
armor says that an element has no effect, you won't get any MP.
This might be the case commonly with Celes, since she can use
Minerva, powerful armor with lots of magic protection. Remember,
Runic works on Ultima!
ORIGINAL NAMES IN FF6 (Japanese Version of FF6)
These are the original character names:
US - FF6 Japan - FF6
1. Locke Lock *
2. Terra Tina *
3. Celes Celes
4. Cyan Cayenne *
5. Sabin Mash *
6. Edgar Edward *
7. Setzer Setzar *
8. Strago Straggus *
9. Relm Relm
10. Mog Mog
11. Gogo Gogo
12. Umaro Uumaro *
13. Shadow Shadow
14. Gau Gau
* - Denotes ones that were changed, some just to accomodate
6-letter name limit.
Editor's Note: Some people are puzzled as to why the Japanese
can get away with having more than six letters.
Well, the answer is pretty simple when you think
about it: Japanese characters can have one or
two letters contained within each to produce a
sound. Tina (Terra) would be three letters in
Japanese. So, the Japanese DO have a letter li-
mit... It's just that they make better use of
the space. :)
FINAL FANTASY AS A MULTIPLAYER GAME
To use multiplayer mode, go to the config screen and change
it from single to multi, then hit A and assign characters
To the controlers. It only works for battles though, not
the regular gameplay.
CONTROLS FOR THE 'VEHICHLES'
L = left on control pad
R = right on control pad
U = up on control pad
D = down on control pad
UR = up/right diagnol
DR = down/right diagnol
DL = down/left diagnol
UL = up/left diagnol
L1 = left button on top of control pad
R1 = right button on top of control pad
X,O,Sq,Tri = control buttons
U = move forward
L or R = turn
X = move forward
O = dismount (Chocobo returns to stable)
U or D = adjust height
L or R = turn
X = move forward
O = leave airship
Tri = switch to view inside airship
Sq = turn airship when it's not moving
L1 or R1 = highspeed turns
Use this list to determine who you will fight for the item you
wager and what you get should you win. If the item is not on this
list, when it is wagered you will fight Chupon for an ERikksir, though
you will more than likely be sneezed out of the battle quickly. It IS
possible to beat Chupon, but you need a super beafed-up character.
When you wager valuable items, remember to save before the fight in
case you should lose.
Item to Wager Item you Win Enemy you Battle
Aegis Shield Tortoise Shield Borras
Air Anchor Zephyr Cape Brontaur
Assasin Sword Breaker Test Rider
Atma Weapon Graedus Gt Behemoth
Aura Strato Rhyos
Aura Lance Sky Render Land Worm
Behemoth Suit Snow Muffler Outsider
Blizzard Ogre Nix Scullion
Blizzard Orb Rage Ring Allosaurus
Bone Club Red Jacket Test Rider
Break Blade Break Blade Lethal Wpn
Cat Hood Merit Award Hoover
Charm Bangle Dragon Horn Retainer
Chocobo Suit Moogle Suit Veteran
Coronet Regal Crown Evil Oscar
Crystal Enhancer Borras
Crystal Helmet Diamond Helmet Dueller
Crystal Mail Ice Shield Covert
Crystal Orb Gold Hairpin Borras
Cursed Ring Air Anchor Steroidite
Cursed Shield Cursed Ring Didelous
Czarina Gown Minerva Sky Base
Doom Darts Bone Club Opinicus
Dragon Claw Sniper Test Rider
Dragon Horn Gold Hairpin Ogre
Drainer Drainer Enuo
Economizer Dragon Horn Vectagoyle
ERikksir Rename Card Cactrot
Exp. Egg Tintinabar Steroidite
Falchion Flame Shield Outsider
Fenix Down Magicite Cactrot
Fire Knuckle Fire Knuckle Tumbleweed
Fixed Dice Fire Knuckle Trixter
Flame Saber Ogre Nix Evil Oscar
Flame Shield Ice Shield Iron Hitman
Force Armor Force Armor Sr Behemoth
Force Shield Thornlet Dark Force
Gauntlet Thunder Shield Vectagoyle
Gem Box Economizer Sr Behemoth
Genji Armor Air Anchor Borras
Genji Glove Thunder Shield Hemophyte
Genji Helmet Crystal Helmet Fortis
Genji Shield Thunder Shield Retainer
Gold Hairpin Dragon Horn Evil Oscar
Graedus Dirk Karkass
Hardened Murasame Phase
Heal Rod Magus Rod Pug
Hero Ring Pod Bracelet Rhyos
Ice Shield Flame Shield Innoc
Illumina Schimitar Scullion
Imp Armor Tortoise Shield Rhyos
Imp Halberd Cat Hood Allosaurus
Magus Rod Strato Allosaurus
Marvel Shoes Tintinabar Tyranosaur
MegaRikksir Tintinabar Siegfried
Memento Ring Memento Ring Chupon
Merit Award Rename Card Rhyos
Minerva Czarina Gown Pug
Mirage Vest Red Jacket Vectagoyle
Moogle Charm Charm Bangle Outsider
Moogle Suit nutkin Suit Madam
Murasame Aura Borras
Muscle Belt Crystal Orb Allosaurus
Ninja Star Tack Star Chaos Dragon
nutkin Suit Genji Armor Opinicus
Ogre Nix Soul Sabre Sr Behemoth
Paladin Ring Gold Hairpin Borras
Paladin Shield Force Shield Hemophyte
Pearl Lance Strato Sky Base
Pod Bracelet Hero Ring Hemophyte
Punisher Gravity Rod Opinicus
Rage Ring Blizzard Orb Allosaurus
Ragnarok Illumina Didalos
Rainbow Brush Gravity Rod Test Rider
Red Cap Coronet Rhyos
Red Jacket Red Jacket Vectagoyle
Regal Crown Genji Helmet Opinicus
Relic Ring Charm Bangle Sky Base
Rename Card Marvel Shoes Doom Dragon
Ribbon Gold Hairpin Rhyos
Rising Sun Bone Club Allosaurus
Safety Bit Dragon Horn Pug
Schimitar Ogre Nix Covert
Sky Render Aura Lance Scullion
Sneak Ring Thief Glove Tap Dancer
Sniper Bone Club Borras
Snow Muffler Charm Bangle Retainer
Soul Sabre Falchion Opinicus
Strato Pearl Lance Aquila
Striker* ????????? Chupon or Shadow
Stunner Strato Test Rider
Stunner Strato Test Rider
Tabby Suit Chocobo Suit Vectaur
Tack Star Rising Sun Opinicus
Tao Robe Tao Robe Test Rider
Thief Glove Dirk Harpy
Thief Knife Thief Glove Wart Puck
Thornlet Mirage Vest Opinicus
Thunder Blade Ogre Nix Steroidite
Thunder Shield Genji Shield Outsider
Tiger Fangs Fire Knuckle Mantodea
Titanium Cat Hood Brachosaur
Tintinabar Exp. Egg Dark Force
Tortoise Shield Titanium Steroidite
Trump Trump Allosaurus
Valiant Knife Assasin Woolly
Wing Edge Sniper Rhyos
* - If you saved Shadow, the Striker remains in your inventory
and Shadow joins your party. If you left Shadow, you get nothing
but a measly ERikksir (even though it is listed as ?????????)
SPELL EFFECT MP
Cure Recover up to 270 HP 5
Cure 2 3 times more powerful than Cure 25
Cure 3 7 times more powerful than Cure 40
Life Brings dead fighter back to life 30
Life 2 Brings dead back with full HP 60
Life 3 Casts Life after character dies 50
Antidote Cures poison status 3
Remedy Cures all but Zombie 15
Dispel Dissolves spells cast on target 25
Regen Revives HP at regualer intervals 10
Scan Shows targets HP, MP, and weakness 3
Safe Raises defense power of target 12
Shell Protects from enemy spells 15
Haste Make target move faster 10
Slow Slows target 5
Haste2 Makes party move faster 38
Slow2 Slows all attacking enemies 26
Stop Temporarily freeze target 10
Quick Allows double commands 99
Muddle Confuses target 8
Bserk Target 'Fights' automatically 16
Float Levitates target 17
Imp Changes target to/from an Imp 10
Rflect Reflects spells (including own) 22
Vanish Makes invisible (phys 0%/mag 100%) 18
Pearl Pearl elemental attack 40
Fire Fire elemental attack 4
Fire 2 3 times more powerful than fire 20
Fire 3 6 times more powerful than fire 57
Bolt Lightning elemental attack 6
Bolt 2 3 times more powerful than bolt 22
Bolt 3 6 times more powerful than bolt 53
Ice Ice elemental attack 5
Ice 2 3 times more powerful than ice 21
Ice 3 6 times more powerful than ice 52
Poison Poisons (regular loss of HP) 3
Bio More powerful version of poison 26
Drain Moves HP from target to caster 15
Rasp Causes damage in MP 12
Osmose Transefers MP from target to caster 1
Break Turns target to stone 25
Doom Instant death 35
X-Zone Sends targets to another dimension 53
Flare Hits several enemies at once 45
Demi Cuts target's HP in half 33
Quartr Cuts target's HP by 3/4 48
Mute Target can't use magic 8
Sleep Puts target to sleep 5
Warp Escape fights and dungeons 20
Quake Hits all ground-bound creatures 50
W Wind Takes 90% of HP from what it hits 75
Meteor Meteors hit target 62
Ultima Ultimate damage to all targets 80
Merton Giant fire attack (hits you also) 85
This shows the stat bonus you receive when you level up with an
Esper. It also lists the spells each Esper teaches and the speed
at which you will learn them. Notice that some Espers teach the
same spells but at different speeds. Also take note that once
Odin is changed into Raiden, there is no going back to earn those
prescious extra agility points.
Sta = Stamina
Pwr = Power
MPwr= Magic Power
Agl = Agility
H = Hit Points
M = Magic Points
Kirin Unicorn Sraphim Starlet
Lv. Up Lv. Up Lv. Up Lv. Up
Bonus:None Bonus:None Bonus:None Bonus:Sta+2
Cure x 5 Cure2 x 4 Life x 5 Cure x 25
Cure2 x 1 Remedy x 3 Cure2 x 8 Cure2 x 16
Regen x 4 Dispel x 2 Cure x 20 Cure3 x 1
Antdot x 4 Safe x 1 Regen x 10 Regen x 20
Scan x 5 Shell x 1 Remedy x 4 Remedy x 20
Pheonix Palidor Ifrit Shiva
Lv. Up Lv. Up Lv. Up Lv. Up
Bonus:None Bonus:None Bonus:Pwr+1 Bonus:None
Life X 10 Haste x 20 Fire x 10 Ice x 10
Life2 x 2 Slow x 20 Fire2 x 5 Ice2 x 5
Life3 x 1 Haste2 x 2 Drain x 1 Rasp x 4
Cure3 x 2 Slow2 x 2 Osmose x 4
Fire3 x 3 Float x 5 Cure x 3
Madiun Bismark Ramuh Shoat
Lv. Up Lv. Up Lv. Up Lv. Up
Bonus:MPwr+1 Bonus:Pwr+2 Bonus:Pwr+1 Bonus:H+10%
Fire2 x 3 Fire x 20 Bolt x 10 Bio x 8
Ice2 x 3 Ice x 20 Bolt2 x 2 Break x 5
Bolt2 x 3 Bolt x 20 Poison x 5 Doom x 2
Life x 2 Dispel x 10
Remedy x 15
Odin Alexandr ZoneSeek Raiden
Lv. Up Lv. Up Lv. Up Lv. Up
Bonus:Agl+1 Bonus:None Bonus:MPwr+2 Bonus:Pwr+2
Meteor x 1 Pearl x 2 Rasp x 20 Quick x 1
Shell x 10 Osmose x 15
Safe x 10 Shell x 5
Ragnarok Golem Crusader Terrato
Lv. Up Lv. Up Lv. Up Lv. Up
Bonus:None Bonus:Sta+2 Bonus:M+50% Bonus:H+30%
Ultima x 1 Safe x 5 Merton x 1 Quake x 3
Stop x 5 Meteor x 10 Quartr x 1
Cure2 x 5 W Wind x 1
Stray Bahamut Carbunkl Fenrir
Lv. Up Lv. Up Lv. Up Lv. Up
Bonus:MPwr+1 Bonus:H+50% Bonus:None Bonus: M+30%
Muddle x 7 Flare x 2 Rflect x 5 Warp x 10
Imp x 5 Haste x 3 X-Zone x 5
Float x 2 Shell x 2 Stop x 3
Safe x 2
Warp x 2
Tritoch Phantom Siren
Lv. Up Lv. Up Lv. Up
Bonus:MPwr+2 Bonus:M+10% Bonus:H+10%
Fire3 x 1 Bserk x 3 Sleep x 10
Ice3 x 1 Vanish x 3 Mute x 8
Bolt3 x 1 Demi x 5 Slow x 7
Fire x 6
These are the general locations of each Esper in the game.
Kirin - tower in Zozo
Unicorn - Magitek Factory
Sraphim - buy from man in upper-right corner of Tzen
Starlet - bookshelf of Owzer's House.
Phoenix - end of Pheonix Cave
Palidor - Solitary Island beach, after finding airship
Ifrit - after defeating Ifrit and Shiva, Magitek Factory
Shiva - after defeating Ifrit and Shiva, Magitek Factory
Maduin - tower in Zozo, after Terra remembers her past
Bismark - Magitek Factory
Ramuh - tower in Zozo
Shoat - Magitek Factory
Odin - Ancient Castle
Raiden - 5 steps south of throne, downstairs, Ancient Castle
Crusader- after defeating all 8 dragons
Bahamut - after defeating Doom Gaze
Tritoch - frozen Esper, Narshe
Alexandr- throne room, Doma Castle, after Cyan's dream
Ragnarok- weapon shop in Narshe; need Locke to enter
Terrato - Umaro's bone carving
Carbunkl- Magitek Factory
Phantom - Magitek Factory
ZoneSeek- auction house, Jidoor
Golem - auction house, Jidoor
Stray - tower in Zozo
Fenrir - after battle with Phunbaba, Mobliz
Siren - tower in Zozo
DESPERATION (NEAR FATAL) ATTACKS
When you are in critical condition (your HP is very low and your
character is hunched over), choosing to fight may yield your
character's Depseration Attack. These moves are extremely powerful,
especially early in the game when you can't normally do several
thousand points of damage. Gau and Umaro do not have Desperation Attacks
because they do not have Fight as a command.
Character Name Description
Locke Mirager looks like first part of a Bum Rush
Terra Riot Blade throws a series of rings at an enemy
Celes Spin Edge spins around enemy holding out sword
Edgar Royal Shock flash of light
Sabin Tiger Break looks like Cyan's Empowerer
Cyan Back Blade sword strike that turns screen black
Mog Moogle Rush looks like Sabin's Pummel
Strago Sabre Soul jumps at enemy, makes flash of light
Relm Star Prism stars surround an enemy
Shadow Shadow Fang jumps at enemy and claws it twice
Setzer Red Card spins around and throws cards 3 times
Gogo X-Meteor rock going from top right to bottom left
of the screen
LOCATIONS OF THE 8 DRAGONS
1 in Narshe (Ice)
1 in cave reached from Zozo (Thunder)
1 in Opera House (Dirt)
1 in Phoenix Cave (Red)
1 in Fanatics' Tower (White)
1 in Ancient Castle (Blue)
2 in Kefka's Tower (Gold and Skull)
LOCATIONS OF THE TWO SECRET CHARACTERS
In the WOR, go up to the top of the cliff where Tritoch is.
Defeat the esper and then jump into the crack behind it. Be
sure that you have Mog with you. Work your way through the caves
until you come to a bone carving. Press A like you were talking
to it and you will receive the magicite "Terrato." Umaro will
come out of what looks like a cave opening to the north and you
will fight him. When you beat him, Mog will force him to join
In the WOR, go to the triangle island and wander around until
you fight a ZoneEater. Let it engulf all of your characters and
you will be able to explore the ZoneEater's stomach. If you
search for a while, you will find Gogo in the caverns.
BANQUET SCORING SCHEME
Deep into the WoB is a banquet scene at the Empire's base. Depending
on your actions here, several things can be acomplished and some items
procured. The entire banquet events are scored and can be tabulated
mathematically based on this model:
(a) Each guard you talked to 24 x 1pt each = 24 pts
(b) Each guard you fought 5 x 4pt each = 20 pts
(c) Toast question
To the Empire 2pt
To Returners 1pt
To our hometowns 5pt
(d) Kefka question
Leave him in jail 5pt
Let him go 1pt
Execute him 3pt
(e) Doma question
What's done is done 1pt
That was inexcusable 5pt
Apologize Again!! 3pt
(f) Celes question
Was she a spy? 1pt
She's one of us 5pt
We trust Celes 3pt
(g) Asking each question 2pt each
If you asked one of the
questions twice -10pt each
Remember which question you asked first!
(h) Espers question
Gone too far 5pt
Unleashed the power 2pt
(i) Which question asked first 5pt
(j) Care for a break
Break and fight Guards 5pt
(k) Say question
War's over 5pt
If you say Yes when
Gestahl asked you the
first time 3pt
Total Max 93pt
What you get for the points:
NOTE: You get the item listed plus everything below that.
0 - 49 pts South Figaro is safe
50 - 66 pts Troops withdrawn from Doma
67 - 76 pts Permission to the locked room
77 - 89 pts Tintinabar
90 - 93 pts Charm Bangle
Final Fantasy 6 CD INFO
If you have registered a Square product in the past, or have
registered the great RPG FF6, then you may have recieved a Squ-
are Newsletter (the Ogopogo Examiner). Along with the informat-
ion about the next Square game to be released, are some Square
Soft related products. One of the eye catchers is the Final
Fantasy 3 Soundtrack (Kefka's Domain). However, the only way to
get this is from Square directly, and the price is 40 dollars,
about 2/3 the price of Final Fantasy 6! Many people who love
the music of FF6 may want to purchase the CD, but aren't sure
it provides the songs they like. Say no more, because the 3 CD
collection is going to be revealed to you right now! Hopefully,
this will provide you with the information you need on whether
you want to spend the money. I will be listing the titles of
each song, and any notes about it (where you find it in the
game, approximate length, etc.).
Track Title Notes
CD # 1
1. Opening Theme The music from the title screen
and the introduction. 4 and a
2. The Mines of Narshe The title tells it all. 3 minutes.
3. Awakening Terra's unofficial theme.
4. Locke Locke's theme. 2 minutes.
5. Battle Theme The music during any normal fight.
6. Fanfare The music after a sucessful bat-
tle. 45 seconds.
7. Edgar and Sabin The brother's theme. Music from
Figaro Castle. 2.5 minutes.
8. Kefka Everyone's favorite enemy deserves
a theme. 3 minutes.
9. Mt. Kolts The music from every mountain in
the game. 2.5 minutes.
10. Returners The hideout music. 3 minutes.
11. Shadow The mysterious one's theme.
12. Troops March On The Empire's soldier's music.
13. Cyan A brave knight's theme.
14. The Unforgiven Music for whenever a disaster
occurs and you have a time limit.
15. The Phantom Forest No explanation needed. 3 minutes.
16. Phantom Train See above. 3 minutes.
17. Wild West The Veldt's music. 2 minutes.
18. Gau His theme. 1 minute.
19. The Serpent Trench You can guess this one. 2 minutes.
20. Kids Run Through the City The town music. 3 minutes.
21. Under Martial Law The captured town music.
22. Celes A General's Salute. 3.5 minutes.
23. Save Them! The first Kefka battle's music.
24. The Decisive Battle The 'Normal' Boss music.
25. Metamorphosis The Sealed Gate's music.
CD # 2
1. Terra Mislabeled. The WOB overworld
music. 3 minutes.
2. Coin Song Hard to explain. 3.5 minutes.
3. Techno De Chocobo The new Chocobo theme!
4. Forever Rachel The only real sad theme.
5. Slam Shuffle Zozo's music. 2 minutes.
6. Spinach Rag The Auction House's music.
The Opera!!! The garbled voices we love ARE in here!
7. Overture Opening to Opera, Draco's singing.
8. Aria de Mezzo Carattere Maria's part. 4 minutes.
9. The Wedding The dance scene and fight.
10. Grand Finale? The battle with Ultros on stage.
11. Setzer The Airship music. 3 minutes.
12. Johnny C Bad Colosseum! 3 minutes.
13. The Empire "Gestahl" The bleak music of the Empire.
14. Devil's Lab The Magitek Center. 3 minutes.
15. Blackjack The WOB flying music. 3 minutes.
16. ?? The strange man's house.
17. Mog Moogles unite! 2 minutes.
18. Strago Thamasa's music. 2.5 minutes.
19. Relm You get the picture. 2.5 minutes.
20. Another World of Beasts The Esper's music. 3 minutes.
CD # 3
1. New Continent The Floating Island. 3.5 minutes.
2. Catastrophe The final minutes of Gestahl and
the destruction of the world.
3. The Fierce Battle The boss music for AtmaWeapon,
Atma, and the Goddess Statues.
4. Rest in Peace When you die... 30 seconds.
5. Dark World The WOR overworld music...until
you find the Airship! 3 minutes.
6. The Day After The WOR town music. 2.5 minutes.
7. Searching for Friends The WOR overworld and flying music
AFTER you get the Airship.
8. Gogo The Zoneeater's stomach.
9. Epitaph The flashbacks of Daryl.
10. The Magic House Owzer's house. 3 minutes.
11. Umaro His dungeon. 2 minutes.
12. Fanatics The first tower. 3 minutes.
13. Last Dungeon Kefka's Tower...3 minutes.
14. Dancing Mad The ENTIRE last battle music...
including the first 3 groups of
enemies, AND Kefka (you even get
his laugh in there)! 17.5 minutes.
15. Ending Theme The entire ending, including all
14 character ending themes, the
escape from the tower, and the
rest of it! (Includes the infamous
FF Series Theme, revamped, at the end!)
16. The Prelude Remember the Crystal's music from
FF2? Here is the updated version!
Always a favorite. 3 minutes.
My overall rating: ***1/2 This is a great collection, but some
of the songs you really want to hear are too short. However, it
is worth it, in my opinion.
A second opinion: ****1/2 This CD has kept me entertained for hours
on end. Any serious music lover or FF/RPG lover alike should make a
point of adding this wonderful collection of gaming maserpieces to
their collection. Though you wish you could blast some of the 'tunes
for hours, many do seem short. :( Definitely worth the extra cash, and
a limited item, so get it now before it's gone forever!
A 'Final' opinion: ***** As of this writing, the game music CDs have
pretty much been rereleased and are available through several importers.
The original soundtrack for FF6/6 is still a great purchase today. I
give this collection the high rating because, of all the FF games, this
one has my favorite music. A definite must-buy for Final Fanatics.
Ok, want to get REAL EASY Exp.?
YOU NEED A RAPID FIRE CONTROLLER FOR THIS TO WORK or a rubber band.
Go to the Config screen and set the Buttons to "Memorize."
Now get to the Lete River Scene and travel on the raft to the
first intersection. Choose "Up" and you'll go around in a circle
and fight at least one battle. In the battle, have Banon use
Health, Terra fight, Sabin fight, and Edgar uses the AutoCro-
ssbow. Now, put the controller on auto-fire for button A or put a
rubber band around the button after the battle and leave it there.
The raft will go around in circles, fighting enemies, with Banon
healing the party! Leave it on overnight and see what happens!
Using Vanish and then Doom on enemies early in the game usually
kills them instantly, but as the game progresses, the rate of
success is greatly lowered. Using X-Zone in place of Doom, your
chances will be increased to 99% possibility of killing an enemy
with this trick.
WARNING: Using Vanish/X-Zone DOES NOT allow you
to collect most items from enemies! :(
EASY STATUS RECOVERY
To cure a status ailment quickly and easily, equip the character
that has the ailment with a relic that protects against that
type of ailment. When you check your status after you have equi-
pped the relic, you should be complEthery cured!
SAVING WHEN NOT ON A SAVE POINT
In places where you are controlling more than one party, such as
the Phoenix Cave and Kefka's Tower, if one party is on a save
point, then all the other parties are also considered to be
standing on it and can use Tents to replenish their energy!
REVIVIFY THE DEAD
Undead monsters are suceptible to Cure magic as well as items
such as Life, Revivify, and Fenix Down. Try using these items
and you should beat them in one hit!
UN-ICING YOUR FRIENDS
When your allies are frozen, an easy way to "un-ice" them is to
cast a Fire spell on them. Fire1 is best since it creates mini-
PART SEVEN-Game Genie Codes
Parts by BC 002, GameDuster, Bombodos, JonN2002, Kupos9, TheSpook1,
Manson8814, and JT
Edited by King Kung, GWS Wizard, JonN2002
While these codes are a nice start, there are so many more... and they
are almost all available from the Game Genie Code Creators Club. Find
them at http://www.videogamesource.com/genie/ where they have files
having to do with Final Fantasy 6. They also have a Final Fantasy Math
FAQ for those that want to know how the battle engines and such work.
Here are the codes from the book:
Final Fantasy III(tm) Game
1 D15C-78E5 Start Terra with Man-eater equipped
2 F65C-78E5 Start Terra with Excalibur equipped
3 FC5C-78E5 Start Terra with Illumina equipped
4 FA5C-78E5 Start Terra with Atma equipped
5 435C-78E5 Start Terra with Tempest equipped
6 D35C-78E5 Start Terra with Blizzard equipped
7 F75C-78E5 Start Terra with Enhancer equipped
8 9A58-7675 Start Terra with Mithril shield equipped
9 9258-7675 Start Terra with Gold shield equipped
10 1F58-7675 Start Terra with Ice shield equipped
11 1D58-7675 Start Terra with Fire shield equipped
12 1C58-7655 Start Terra with Hairband equipped
13 1B58-7655 Start Terra with Leather hat equipped
14 5C58-7655 Start Terra with Circlet equipped
15 5B58-7655 Start Terra with Mystery veil equipped
16 5658-7655 Start Terra with Red cap equipped
17 6658-7685 Start Terra with Silk robe equipped
18 6B58-7685 Start Terra with Mithril vest equipped
19 6858-7685 Start Terra with White dress equipped
20 BC58-7685 Start Terra with Genji armor equipped
21 B058-7685 Start Terra with Force armor equipped
22 108C-EF03 + All items in shops are free--SWITCH OFF
108C-E4A3 TO SELL ITEMS FOR GP
23 DDA4-8767 Party always has sprint shoes
24 ED30-E944 'Tonic' gives 240 HP
25 3CB8-5DAE Most items can be used infinitely--NOT
IN BATTLE MODE; SWITCH OFF TO EXIT MEnu
26 AA94-E7D8 This code will make the enemy give you
weapons, items, and armory. (This code
27 AA90-74DD Able to walk through walls, only certain
28 AA94-EFO8 Makes the enemy give you items/weapons/
armory. (This code is not constant,
it's at random)
29 DC9C-E4D8 Max out your GPs!
30 AA9D-54D8 The battle sequence is weird...
31 AA9B-E768 All relics equiped, all of it. Not tes-
ted much; may freeze up. Even the cursed
stuff is equiped. Just DO NOT SAVE YOUR
GAME, your statistics are messed up...
32 AA23-54D8 Level 99 after one battle
33 0F9F-E708 WARNING *ERASES THE SAVED GAMES*
34 AA9D-54D8 Unpredictable battles
35 AA94-E4D8 + Paladin's Shield Codes
36 AAD2-E768 Lowers Speed, Vigor, Stamina, and Magic
Power for all members
37 AADC-EF08 Always sprint in dungeons and never en-
counter random enemies (as if Sprint
Shoes and Moogle Charm were equipped)
38 AADC-EDA8 Never encounter random enemies
39 AAD8-EF08 All party members are Floating, Stopped,
and Reflective in battles! %-)
40 AADB-EDA8 Increase all members' Max HP and MP
41 6794-E708 Makes the EXP, Magic Points, Items, and
GP keep repeating in a cycle. Turn off
after 2 or 3 cycles or it may blackout.
42 DFD8-EF68 All characters float
43 D0D8-EF68 All characters have Slow cast on them
44 D6D8-EF68 All characters have Haste cast on them
45 D8D8-EF68 All characters have Haste, Float, and
Regen cast on them
47 AA94-E7D8 + Super Item Codes: Get Paladin's Shield,
AA94-EFO8 + Offering, Gem Boxes, Econimizers and
AA94-E4D8 + other stuff after battles!
48 D493-54D8 Gain over 16,000 Exp. per fight
49 D793-54D8 Gain nearly 1,000,000 Exp. per fight!
50 AA92-E768 Casts Flare after a battle, blackout
51 EEBC-576E Use or equip any item as many times you want.
52 EE5C-7675 Terra starts with 276 HP
53 EE5C-7655 Terra starts with 276 MP
54 EE5C-7B85 Terra starts with 255 Vigor
55 EE5C-7BE5 Terra starts with 255 Speed
56 EE5C-7C75 Terra starts with 255 Stamina
57 EE5C-7C55 Terra starts with 255 Magic Power
58 EE5C-7C85 Terra starts with 255 Battle Power
59 EE5C-7CE5 Terra starts with 255 Defense
60 EE5C-7855 Terra starts with 255 Evade %
61 EE5C-7875 Terra starts with 255 Magic Defense
62 EE5C-7885 Terra starts with 255 Magic Block
63 3CBC-576E Using an item increases supply! :-)
64 3037-54A6 After a battle, all your people who have the
Magic command learn every spell. Be aware that
this takes a long time, and it works after
EVERY battle, whether your guys already have
the spells or not.
65 3CB7-5F63 Gunslinger code for FF6: First equip everything
you have. As you do, the weapons you equipped
66 D5A7-8407 Almost perfect walk through walls
67 DAA7-7FD4 Talking to people in towns gives you a 50/50
chance of getting an Airship and a Bahamut Esper
68 DA24-8F0D Events from the WOB occur again in the WOR
69 DA24-8F6D Like #68, but not as drastic
70 D5E5-776D Leo/Kefka Code: Start a game and your only
character will be someone who looks like Terra
but is actually Kefka. Change the party
positions around and you will then have Leo
and Terra. Kefka has no commands in battle, so
the game freezes when it's Kefka's turn.
71 5BAE-8F69 New rare items code: Go into battle and
double-click your sword or shield and the
battle will end. Look at the rare items
list and you'll see many new items.
Also, if you use your airship, you'll
go back to the WOB.
72 8FA3-846D Makes boss monsters appear on the Veldt.
73 AA68-E7D8 All comands upgraded one level (steal->capture...)
Character Customization Codes
This lets you change character stats, menu items, and equipment. Use
before the character joins your party. The order here is a little screwy
since it was made from an old table. Replace 'XX' with the variable that
suites your needs. Thanks to JT for these codes.
Terra Locke Cyan Shadow Edgar Sabin
HP XX5C-7675 XX58-7B85 XX5A-7875 XX53-7685 XX5E-7C75 XX5D-5885
MP XX5C-7655 XX58-7BE5 XX5A-7855 XX53-76E5 XX5E-7C55 XX5D-58E5
Menu 1 XX5C-7685 XX58-7C75 XX5A-7885 XX53-7B75 XX5E-7C85 XX5F-5675
Menu 2 XX5C-76E5 XX58-7C55 XX5A-78E5 XX53-7B55 XX5E-7CE5 XX5F-5655
Menu 3 XX5C-7B75 XX58-7C85 XX52-7675 XX53-7B85 XX5E-7875 XX5F-5685
Menu 4 XX5C-7B55 XX58-7CE5 XX52-7655 XX53-7BE5 XX5E-7855 XX5F-56E5
Vigor XX5C-7B85 XX58-7875 XX52-7685 XX53-7C75 XX5E-7885 XX5F-5B75
Speed XX5C-7BE5 XX58-7855 XX52-76E5 XX53-7C55 XX5E-78E5 XX5F-5B55
Stamina XX5C-7C75 XX58-7885 XX52-7B75 XX53-7C85 XX5D-5675 XX5F-5B85
MagPwr XX5C-7C55 XX58-78E5 XX52-7B55 XX53-7CE5 XX5D-5655 XX5F-5BE5
BatPwr XX5C-7C85 XX5A-7675 XX52-7B85 XX53-7875 XX5D-5685 XX5F-5C75
Defense XX5C-7CE5 XX5A-7655 XX52-7BE5 XX53-7855 XX5D-56E5 XX5F-5C55
MagDef XX5C-7875 XX5A-7685 XX52-7C75 XX53-7885 XX5D-5B75 XX5F-5C85
Evade% XX5C-7855 XX5A-76E5 XX52-7C55 XX53-78E5 XX5D-5B55 XX5F-5CE5
MagBlk XX5C-7885 XX5A-7B75 XX52-7C85 XX5E-7675 XX5D-5B85 XX5F-5875
Weapon XX5C-78E5 XX5A-7B55 XX52-7CE5 XX5E-7655 XX5D-5BE5 XX5F-5855
Shield XX58-7675 XX5A-7B85 XX52-7875 XX5E-7685 XX5D-5C75 XX5F-5885
Helm XX58-7655 XX5A-7BE5 XX52-7855 XX5E-76E5 XX5D-5C55 XX5F-58E5
Armor XX58-7685 XX5A-7C75 XX52-7885 XX5E-7B75 XX5D-5C85 XX54-5675
Relic 1 XX58-76E5 XX5A-7C55 XX52-78E5 XX5E-7B55 XX5D-5CE5 XX54-5655
Relic 2 XX58-7B75 XX5A-7C85 XX53-7675 XX5E-7B85 XX5D-5875 XX54-5685
EXP XX58-7B55 XX5A-7CE5 XX53-7655 XX5E-7BE5 XX5D-5855 XX54-56E5
Strago Relm Setzer Mog Gau Gogo
HP XX57-5C85 XX59-5675 XX51-5B85 XX55-5875 XX5B-5685 XX5C-5C75
MP XX57-5CE5 XX59-5655 XX51-5BE5 XX55-5855 XX5B-56E5 XX5C-5C55
Menu 1 XX57-5875 XX59-5685 XX51-5C78 XX55-5885 XX5B-5B75 XX5C-5C85
Menu 2 XX57-5855 XX59-56E5 XX51-5C55 XX55-58E5 XX5B-5B55 XX5C-5CE5
Menu 3 XX57-5885 XX59-5B75 XX51-5C85 XX56-5675 XX5B-5B85 XX5C-5875
Menu 4 XX57-58E5 XX59-5B55 XX51-5CE5 XX56-5655 XX5B-5BE5 XX5C-5855
Vigor XX50-5675 XX59-5B85 XX51-5875 XX56-5685 XX5B-5C75 XX5C-5885
Speed XX50-5655 XX59-5BE5 XX51-5855 XX56-56E5 XX5B-5C55 XX5C-58E5
Stamina XX50-5685 XX59-5C75 XX51-5885 XX56-5B75 XX5B-5C85 XX58-5675
MagPwr XX50-56E5 XX59-5C55 XX51-58E5 XX56-5B55 XX5B-5CE5 XX58-5655
BatPwr XX50-5B75 XX59-5C85 XX55-5675 XX56-5B85 XX5B-5875 XX58-5685
Defense XX50-5B55 XX59-5CE5 XX55-5655 XX56-5BE5 XX5B-5855 XX58-56E5
MagDef XX50-5B85 XX59-5875 XX55-5685 XX56-5C75 XX5B-5885 XX58-5B75
Evade% XX50-5BE5 XX59-5855 XX55-56E5 XX56-5C55 XX5B-58E5 XX58-5B55
MagBlk XX50-5C75 XX59-5885 XX55-5B75 XX56-5C85 XX5C-5675 XX58-5B85
Weapon XX50-5C55 XX59-58E5 XX55-5B55 XX56-5CE5 XX5C-5655 XX58-5BE5
Shield XX50-5C85 XX51-5675 XX55-5B85 XX56-5875 XX5C-5685 XX58-5C75
Helm XX50-5CE5 XX51-5655 XX55-5BE5 XX56-5855 XX5C-56E5 XX58-5C55
Armor XX50-5875 XX51-5685 XX55-5C75 XX56-5885 XX5C-5B75 XX58-5C85
Relic 1 XX50-5855 XX51-56E5 XX55-5C55 XX56-58E5 XX5C-5B55 XX58-5CE5
Relic 2 XX50-5885 XX51-5B75 XX55-5C85 XX5B-5675 XX5C-5B85 XX58-5875
EXP XX50-58E5 XX51-5B55 XX55-5CE5 XX5B-5655 XX5C-5BE5 XX58-5855
Bannon Leo Ghost 1 Ghost 2 Kupek Kupop
HP XX52-5B75 XX53-5C85 XX5D-8675 XX5F-8B85 XX54-8875 XX50-8685
MP XX52-5B55 XX53-5CE5 XX5D-8655 XX5F-8BE5 XX54-8855 XX50-86E5
Menu 1 XX52-5B85 XX53-5875 XX5D-8685 XX5F-8C75 XX54-8885 XX50-8B75
Menu 2 XX52-5BE5 XX53-5855 XX5D-86E5 XX5F-8C55 XX54-88E5 XX50-8B55
Menu 3 XX52-5C75 XX53-5885 XX5D-8B75 XX5F-8C85 XX57-8675 XX50-8B85
Menu 4 XX52-5C55 XX53-58E5 XX5D-8B55 XX5F-8CE5 XX57-8655 XX50-8BE5
Vigor XX52-5C85 XX5E-5675 XX5D-8B85 XX5F-8875 XX57-8685 XX50-8C75
Speed XX52-5CE5 XX5E-5655 XX5D-8BE5 XX5F-8855 XX57-86E5 XX50-8C55
Stamina XX52-5875 XX5E-5685 XX5D-8C75 XX5F-8885 XX57-8B75 XX50-8C85
MagPwr XX52-5855 XX5E-56E5 XX5D-8C55 XX5F-88E5 XX57-8B55 XX50-8CE5
BatPwr XX52-5885 XX5E-5B75 XX5D-8C85 XX54-8675 XX57-8B85 XX50-8875
Defense XX52-58E5 XX5E-5B55 XX5D-8CE5 XX54-8655 XX57-8BE5 XX50-8855
MagDef XX53-5675 XX5E-5B85 XX5D-8875 XX54-8685 XX57-8C75 XX50-8885
Evade% XX53-5655 XX5E-5BE5 XX5D-8855 XX54-86E5 XX57-8C55 XX50-88E5
MagBlk XX53-5685 XX5E-5C75 XX5D-8885 XX54-8B75 XX57-8C85 XX59-8675
Weaapon XX53-56E5 XX5E-5C55 XX5D-88E5 XX54-8B55 XX57-8CE5 XX59-8655
Shield XX53-5B75 XX5E-5C85 XX5F-8675 XX54-8B85 XX57-8875 XX59-8685
Helm XX53-5B55 XX5E-5CE5 XX5F-8655 XX54-8BE5 XX57-8855 XX59-86E5
Armor XX53-5B85 XX5E-5875 XX5F-8685 XX54-8C75 XX57-8885 XX59-8B75
Relic 1 XX53-5BE5 XX5E-5855 XX5F-86E5 XX54-8C55 XX57-88E5 XX59-8B55
Relic 2 XX53-5C75 XX5E-5885 XX5F-8B75 XX54-8C85 XX50-8675 XX59-8B85
EXP XX53-5C55 XX5E-58E5 XX5F-8B55 XX54-8CE5 XX50-8655 XX59-8BE5
Kuku Kutan Kupan Kushu Kurin Kuru
HP XX51-8885 XX56-8B75 XX5B-8C85 XX58-8675 XX5A-8B85 XX52-8875
MP XX51-88E5 XX56-8B55 XX5B-8CE5 XX58-8655 XX5A-8BE5 XX52-8855
Menu 1 XX55-8675 XX56-8B85 XX5B-8875 XX58-8685 XX5A-8C75 XX52-8885
Menu 2 XX55-8655 XX56-8BE5 XX5B-8855 XX58-86E5 XX5A-8C55 XX52-88E5
Menu 3 XX55-8685 XX56-8C75 XX5B-8885 XX58-8B75 XX5A-8C85 XX53-8675
Menu 4 XX55-86E5 XX56-8C55 XX5B-88E5 XX58-8B55 XX5A-8CE5 XX53-8655
Vigor XX55-8B75 XX56-8C85 XX5C-8675 XX58-8B85 XX5A-8875 XX53-8685
Speed XX55-8B55 XX56-8CE5 XX5C-8655 XX58-8BE5 XX5A-8855 XX53-86E5
Stamina XX55-8B85 XX56-8875 XX5C-8685 XX58-8C75 XX5A-8885 XX53-8B75
MagPwr XX55-8BE5 XX56-8855 XX5C-86E5 XX58-8C55 XX5A-88E5 XX53-8B55
BatPwr XX55-8C75 XX56-8885 XX5C-8B75 XX58-8C85 XX52-8675 XX53-8B85
Defense XX55-8C55 XX56-88E5 XX5C-8B55 XX58-8CE5 XX52-8655 XX53-8BE5
MagDef XX55-8C85 XX5B-8675 XX5C-8B85 XX58-8875 XX52-8685 XX53-8C75
Evade% XX55-8CE5 XX5B-8655 XX5C-8BE5 XX58-8855 XX52-86E5 XX53-8C55
MagBlk XX55-8875 XX5B-8685 XX5C-8C75 XX58-8885 XX52-8B75 XX53-8C85
Weapon XX55-8855 XX5B-86E5 XX5C-8C55 XX58-88E5 XX52-8B55 XX53-8CE5
Shield XX55-8885 XX5B-8B75 XX5C-8C85 XX5A-8675 XX52-8B85 XX53-8875
Helm XX55-88E5 XX5B-8B55 XX5C-8CE5 XX5A-8655 XX52-8BE5 XX53-8855
Armor XX56-8675 XX5B-8B85 XX5C-8875 XX5A-8685 XX52-8C75 XX53-8885
Relic 1 XX56-8655 XX5B-8BE5 XX5C-8855 XX5A-86E5 XX52-8C55 XX53-88E5
Relic 2 XX56-8685 XX5B-8C75 XX5C-8885 XX5A-8B75 XX52-8C85 XX5E-8675
EXP XX56-86E5 XX5B-8C55 XX5C-88E5 XX5A-8B55 XX52-8CE5 XX5E-8655
Celes Umaro Kumama Kamog Vicks Wedge
HP XX54-5B75 XX58-5885 XX59-8C75 XX5E-8685 XX51-E675 XX55-EB85
MP XX54-5B55 XX58-58E5 XX59-8C55 XX5E-86E5 XX51-E655 XX55-EBE5
Menu 1 XX54-5B85 XX5A-5675 XX59-8C85 XX5E-8B75 XX51-E685 XX55-EC75
Menu 2 XX54-5BE5 XX5A-5655 XX59-8CE5 XX5E-8B55 XX51-E6E5 XX55-EC55
Menu 3 XX54-5C75 XX5A-5685 XX59-8875 XX5E-8B85 XX51-EB75 XX55-EC85
Menu 4 XX54-5C55 XX5A-56E5 XX59-8855 XX5E-8BE5 XX51-EB55 XX55-ECE5
Vigor XX54-5C85 XX5A-5B75 XX59-8885 XX5E-8C75 XX51-EB85 XX55-E875
Speed XX54-5CE5 XX5A-5B55 XX59-88E5 XX5E-8C55 XX51-EBE5 XX55-E855
Stamina XX54-5875 XX5A-5B85 XX51-8675 XX5E-8C85 XX51-EC75 XX55-E885
MagPwr XX54-5855 XX5A-5BE5 XX51-8655 XX5E-8CE5 XX51-EC55 XX55-E8E5
BatPwr XX54-5885 XX5A-5C75 XX51-8685 XX5E-8875 XX51-EC85 XX56-E675
Defense XX54-58E5 XX5A-5C55 XX51-86E5 XX5E-8855 XX51-ECE5 XX56-E655
MagDef XX57-5675 XX5A-5C85 XX51-8B75 XX5E-8885 XX51-E875 XX56-E685
Evade% XX57-5655 XX5A-5CE5 XX51-8B55 XX5E-88E5 XX51-E855 XX56-E6E5
MagBlk XX57-5685 XX5A-5875 XX51-8B85 XX5D-8675 XX51-E885 XX56-EB75
Weapon XX57-56E5 XX5A-5855 XX51-8BE5 XX5D-8655 XX51-E8E5 XX56-EB55
Shield XX57-5B75 XX5A-5885 XX51-8C75 XX5D-8685 XX55-E675 XX56-EB85
Helm XX57-5B55 XX5A-58E5 XX51-8C55 XX5D-86E5 XX55-E655 XX56-EBE5
Armor XX57-5B85 XX5A-5675 XX51-8C85 XX5D-8B75 XX55-E685 XX56-EC75
Relic 1 XX57-5BE5 XX5A-5655 XX51-8CE5 XX5D-8B55 XX55-E6E5 XX56-EC55
Relic 2 XX57-5C75 XX52-5685 XX51-8875 XX5D-8B85 XX55-EB75 XX56-EC85
EXP XX57-5C55 XX52-56E5 XX51-8855 XX5D-8BE5 XX55-EB55 XX56-ECE5
For Menu codes, substitute the following:
DD: Fight DE: Slot
DF: Item FD: Rage
D4: Magic FF: Leap
D0: Revert F4: Mimic
D9: Steal F0: Row
D1: Capture F9: Def.
D5: SwdTech F1: Jump
D6: Throw F5: X-Magic
DB: Tools F6: GP Rain
DC: Blitz FB: Summon
D8: Runic FC: Health
DA: Lore F8: Shock
D2: Sketch FA: Possess
D3: Control F2: MagiTek
For Item codes, substitute the following:
DD: Dirk FD: Epee 4D: Partisan 7D:Aura
DF: MthrlKnife FF: BreakBlade 4F: Pearl Lance 7F: Strato
D4: Guardian F4: Drainer 44: Gold Lance 74:Sky Render
D7: Air Lancet F7: Enhancer 47: Aura Lance 77: Heal Rod
D0: ThiefKnife F0: Crystal 40: Imp Halberd 70: Mithril Rod
D9: Assassin F9: Falchion 49: Imperial 79: Fire Rod
D1: ManEater F1: Soul Sabre 41: Kodachi 71: Ice Rod
D5: SwdBreaker F5: Ogre Nix 45: Blossom 75: Thunder Rod
D6: Gradeus F6: Excalibur 46: Hardened 76: Posion Rod
DB: ValiantKnif FB: Scimitar 4B: Striker 7B: Pearl Rod
DC: MithrilBlad FC: Illumina 4C: Stunner 7C: Gravity Rod
D8: ReglCutlass F8: Ragnarok 48: Ashura 78: Punisher
DA: Rune Edge FA: Atma Weapon 4A: Kotetsu 7A: Magus Rod
D2: Flame Sabre F2: MithrilPike 42: Forged 72: ChocoboBrush
D3: Blizzard F3: Trident 43: Tempest 73: DaVinci Brush
DE: ThundrBlade FE: Stout Spear 4E: Murasame 7E: Magical Brush
0D: RainbowBrsh 9D: Trump 1D: Fire Shield 5D: Coronet
0F: Shuriken 9F: Dice 1F: Ice Shield 5F: Bard's Hat
04: Ninja Star 94: Fixed Dice 14: ThunderShld 54: Green Beret
07: Tack Star 97: MetalKnuckl 17: CrystalShld 57: Head Band
00: Flail 90: MithrilClaw 10: Genji Shld 50: Mithril Helm
09: Full Moon 99: Kaiser 19: TortoiseShd 59: Tiara
01: MorningStar 91: Poison Claw 11: Cursed Shld 51: Gold Helm
05: Boomerang 95: FireKnuckle 15: PaladinShld 55: Tiger Mask
06: Rising Sun 96: Dragon Claw 16: Force Shld 56: Red Cap
0B: Hawk Eye 9B: Tiger Fangs 1B: LeatherHat 5B: Mystery Veil
0C: Bone Club 9C: Buckler 1C: Hair Band 5C: Circlet
08: Sniper 98: Heavy Shld 18: Plumed Hat 58: Regal Crown
0A: Wing Edge 9A: MithrilShld 1A: Beret 5A: Diamond Helm
02: Cards 92: Gold Shld 12: Magus Hat 52: Dark Hood
03: Darts 93: Aegis Shld 13: Bandana 53: Crystal Helm
0E: Doom Darts 9E: DiamondShld 1E: Iron Helmet 5E: Oath Veil
6D: Cat Hood BD: Power Sash CD: nutkin Suit 8D: Goggles
6F: Genji Helm BF: Light Robe CF: BehemthSuit 8F: Star Pendant
64: Thornlet B4: DiamondVest C4: SnowMuffler 84: Peace Ring
67: Titanium B7: Red Jacket C7: NoiseBlastr 87: Amulet
60: LeatherArmr B0: Force Armor C0: Bio Blaster 80: White Cape
69: Cotton Robe B9: DiamondArmr C9: Flash 89: Jewel Ring
61: KungFu Suit B1: Dark Gear C1: Chain Saw 81: Fairy Ring
65: Iron Armor B5: Tao Robe C5: Debilitator 85: Barrier Ring
66: Silk Robe B6: CrystalMail C6: Drill 86: Mithril Glove
6B: MithrilVest BB: CzarinaGown CB: Air Anchor 8B: Guard Ring
6C: Ninja Gear BC: Genji Armor CC: AutoCrossbw 8C: Running Shoes
68: White Dress B8: Imp's Armor C8: Fire Skean 88: Wall Ring
6A: MithrilMail BA: Minerva CA: Water Edge 8A: Cherub Down
62: Gaia Gear B2: Tabby Suit C2: Bolt Edge 82: Cure Ring
63: Mirage Vest B3: ChocoboSuit C3: Inviz Edge 83: True Knight
6E: Gold Armor BE: Moogle Suit CE: Shadow Edge 8E: DragoonBoots
AD: Zephr Cape 2D: Gauntlet 3D: MarvelShoes ED: Fenix Down
AF: CzarinaRing 2F: Genji Glove 3F: Back Guard EF: Revivify
A4: Cursed Ring 24: Hyper Wrist 34: GaleHairpin E4: Antidote
A7: Earring 27: Offering 37: SniperSight E7: Eyedrop
A0: AtlasArmlet 20: Beads 30: Exp. Egg E0: Soft
A9: BlizzardOrb 29: Black Belt 39: Tintinabar E9: Remedy
A1: Rage Ring 21: Coin Toss 31: SprintShoes E1: Sleeping Bag
A5: Sneak Ring 25: FakMustache 35: Rename Card E5: Tent
A6: PodBracelet 26: Gem Box 36: Tonic E6: Green Cherry
AB: Hero Ring 2B: Dragon Horn 3B: Potion EB: Magicite
AC: Ribbon 2C: Merit Award 3C: X-Potion EC: Super Vall
A8: Muscle Belt 28: MementoRing 38: Tincture E8: Echo Screen
AA: Crystal Orb 2A: Safety Bit 3A: Ether EA: Smoke Bomb
A2: GoldHairpin 22: Relic Ring 32: X-Ether E2: Warp Stone
A3: Economizer 23: MoogleCharm 33: ERikksir E3: Dried Meat
AE: Thief Glove 2E: CharmBangle 3E: MegaRikksir EE: *UNEQUIPPED*
For stat codes, substitute the following:
DD=0 FD=16 4D=32 7D=48 0D=64 9D=80 1D=96 5D=112 6D=128 BD=144 CD=160
DF=1 FF=17 4F=33 7F=49 0F=65 9F=81 1F=97 5F=113 6F=129 BF=145 CF=161
D4=2 F4=18 44=34 74=50 04=66 94=82 14=98 54=114 64=130 B4=146 C4=162
D7=3 F7=19 47=35 77=51 07=67 97=83 17=99 57=115 67=131 B7=147 C7=163
D0=4 F0=20 40=36 70=52 00=68 90=84 10=100 50=116 60=132 B0=148 C0=164
D9=5 F9=21 49=37 79=53 09=69 99=85 19=101 59=117 69=133 B9=149 C9=165
D1=6 F1=22 41=38 71=54 01=70 91=86 11=102 51=118 61=134 B1=150 C1=166
D5=7 F5=23 45=39 75=55 05=71 95=87 15=103 55=119 65=135 B5=151 C5=167
D6=8 F6=24 46=40 76=56 06=72 96=88 16=104 56=120 66=136 B6=152 C6=168
DB=9 FB=25 4B=41 7B=57 0B=73 9B=89 1B=105 5B=121 6B=137 BB=153 CB=169
DC=10 FC=26 4C=42 7C=58 0C=74 9C=90 1C=106 5C=122 6C=138 BC=154 CC=170
D8=11 F8=27 48=43 78=59 08=75 98=91 18=107 58=123 68=139 B8=155 C8=171
DA=12 FA=28 4A=44 7A=60 0A=76 9A=92 1A=108 5A=124 6A=140 BA=156 CA=172
D2=13 F2=29 42=45 72=61 02=77 92=93 12=109 52=125 62=141 B2=157 C2=173
D3=14 F3=30 43=46 73=62 03=78 93=94 13=110 53=126 63=142 B3=158 C3=174
DE=15 FE=31 4E=47 7E=63 OE=79 9E=95 1E=111 5E=127 6E=143 BE=159 CE=175
8D=176 AD=192 2D=208 3D=224 ED=240
8F=177 AF=193 | | |
84=178 A4=194 | | |
87=179 A7=195 | | |
80=180 A0=196 | | |
89=181 A9=197 | | |
81=182 A1=198 | | |
85=183 A5=199 | | |
86=184 A6=200 | | |
8B=185 AB=201 | | |
8C=186 AC=202 | | |
88=187 A8=203 | | |
8A=188 AA=204 | | |
82=189 A2=205 | | |
83=190 A3=206 V V V
8E=191 AE=207 2E=223 3E=239 EE=255
GAME GENIE TIPS AND TRICKS
The trick that is the easiest (and basically the only) one is
the walk-thru-walls trick. There are three areas where you can
use the code (AA90-74DD) to get out of a situation where you
would normally have to wait or fight it out. The following
are made possible with this code:
At the very beginning, use the code to get out of Narshe with
Wedge and Vicks. It may not have any purpose, but it's interst-
Narshe Moogles II
When Locke and Terra are free to leave Narshe after the intro,
you should use the code to get back into Narshe and travel up
towards the esper. When you get to the screen where you would
fight Kefka later, the group will be lined up as if you were
about to fight him. Go up to Banon and say you are ready and you
will prepare to fight Kefka. You will have the choice of using
these characters: Terra, Locke, and....GASP! 5 Moogles! Yes,
Kuru, Kutan, Kupek, Kuku and Kumama have come to your rescue.
Seeing you're short of the 5 necessary characters, the Moogles
are kind enough to fill in for them. Beat Kefka -It's hard- and
you'll have these cute guys until the WOR (and maybe beyond)!
South Figaro Moogles
When you're in Locke's Scenario, he can leave town as a Merchant
or Soldier. Just use the code to get around the annoying guard
who chases you at the beginning of the scenario. The only down-
side of this is Celes will have had a major makeover. She now is
General Kutan, the Moogle! KUPO!!!
Use the first Moogle Trick to get the Moogles in your party. Now,
after doing that, go get the airship, and take it to the MagiTek
Factory. Beat it, and then put Terra, Locke and the moogle that
replaces Edgar (Kumama) in your party. Go to the Cave where you
fight Vargas and head toward him. When you fight Vargas, the moogle
that replaces Sabin will come to save the day! Now, when you you can
use Sabin, the moogle will be able to use blitzes! Also, after you do
this, go to the place where you meet Shadow for the first time
and name him. Then, go to Gau's Father's house and get him to join.
He will now be in the airship! :)
Using the Walk-Through-Walls trick to get the Moogles, work your
way through the game to the point where you have found Relm and
Strago, and the Floating Continent has taken flight. Return to the
Returner's Hideout, and take Banon! You MUST have Terra, Locke,
Edgar, and Sabin in your party at the time. He'll join you, and
the Airship will be waiting right outside! Don't worry about losing
Locke... he'll be right back on the Airship! :) With Banon in your
party, make sure not to change your party members, or he'll
disapear. DO NOT take him with you to the Emperor's Banquet, or
he'll be stuck with Terra and Locke, and the game will freeze when
you meet Strago (there's no room in the party for him). You can't
keep him to the WOR. :(
Use the walk through walls codes in Figaro castle, to go down onto the
stairs and get around that anoying lever guy.
You can go down the engine room, and Gerad (Edgar), will be down there.
Use only Sabin and Celes in your party to do this, if you have others
the game will mess up. When you exit with the new edgar in your party
you will be in the World of Ruin. When you use this, you will be
stranded on the figaro continent.
When you are fighting Kefka's troops in the world of Balance to protect
Banon and the esper, defeat all the guards and use walk through walls
to the right of Kefka. You can walk around Narshe and still stwitch
between parties. If you go to another town and switch your other parties
will be moved around. Try to get them out of Narshe and they will be
teleported next to the town where your other parties are.
Equip All Paladin Shields
To get this trick to work, enter the GG code: AA9E-E4D8. Fight
one battle and it will say "Curse on shield lifted." Go to your
options screen you can equip EVERYONE with PALADIN SHIELDS IN
EVERY CATEGORY! This even works on the relics screen! Equip each
person with a weapon, then put P. Shields everywhere else. You
to fight, and you'll learn Ultima much faster (depending on how
many shields are equipped)! After fighting for a while, look at
your stats for an even bigger surprise!
'Getting' Leo, Kefka, and Others
This is a special trick with many variations. I won't list it here;
instead, go to http://www.videogamesource.com/genie/ and find the
FF6 Code Handbook. This is very worth it for nostalgia's sake.
Meet Bosses on the Veldt! (by JonN2002)
You will encounter Colosseum-only monsters, some regular
monsters from advanced levels (Phoenix cave, Cyan's Dream,
Kefka's Tower), and mostly BOSS CHARACTERS! Yes, you can
encounter Phunbaba, all 8 dragons, both Atma Weapons,
Ultros, and Siegfried. (Get his rage if you see him!)
There is also a pretty likely chance that you will run into
Kefka in one of his many forms. However, if you begin a battle
and notice that you are Kefka himself, turn off the game,
because it will freeze when he gets his turn to fight. Very
strange! You will also run into monsters normally inaccessible
in the course of the game, such as "Colossus" and "Inferno."
When you run into them, they usually have A TON of HP and MP,
and are extremely powerful. So far, I have encountered 3 to
date. They are all boss characters, and fade when they die,
just as do bosses. Anyway, perhaps the funniest part of this
code is, you will, many times, re-enact famous past scenes
and cinema sequences, such as Kefka's killing Leo and Gestahl,
the Esper attack scene, Kefka's taking the espers in Thamasa,
Relm's sketching Ultros, ...except all will take place on the
Veldt! Even if the characters from the scene are not in your
party, it will simply show the dialogue to follow. The best
part is, when and if you do a Kefka sequence, the top member
of your party's line-up will sometimes play Kefka himself!
Yes, imagine the possibilities! I've never laughed so hard
as when I witnessed Celes killing Espers, and even Leo! By far
my favorite code in a long time.
PART EIGHT-Game Shark Codes
Right now the Final Fantasy Anthology has just been released in the
United States, so there are only a few Game Shark codes available
at this time. In a future update, Game Shark codes WILL be added.
PART NINE-Tetsuya0's FF6 Hard Type ROM Hack
and Sky Render's FF3US True Translation
Currently under production, Tetsuya0, a denizen of AGFF (otherwise
known as alt.games.final-fantasy) is creating a patch for FF6 the
FF6 ROM. This patch will be a must-try. The reason? It fixes one
of the biggest shortfalls of the game: its difficulty.
The current version is available at Zophar's Domain. Below is information
about the patch provided by Tetsuya.
By Tetsuya (email@example.com)
Did you ever think that Final Fantasy III (aka FF6j) was a really easy
game? Well, I sure as hell did! IMHO, it was even easier than Final
Fantasy VII, since your characters in Final Fantasy III/VI can become
demi-gods towards the end of the game, especially since you have your
Espers and stuff to gain magic spells, and stat bonuses at level ups...
well this hack basically fixes all that and adds individuality between
your characters! That's right, all characters aren't basically the same
anymore! I sealed the Magic command for all but three characters! So,
that means, only 3 characters in the game are allowed to learn it!
Have fun, cause this game isn't going to be extremely easy any longer...
and I've still got a hell of alot of work left to do on it!
Whats implemented (thus far)?
- All characters except Terra, Celes and Strago have had their Magic
- Adjusted some character status. I've dumbed down Gogo ALOT (I know
he's not very strong normally, but his mimic ability can be very cheap,
I've slowed him down alot and brought his strength and magic power down
a bit more too).
What I plan to implement in the future:
- To weaken cheap-ass spells, like Ultima, Merton, Meteor etc. and
also INCREASE their MP cost! And perhaps Balance out MP costs with
other spells (ie all the level 1 element spells cost 5 instead of 4,
- To possibly make ALL bosses and powerful normal foes resist Vanish
magic, so you won't be able to use the super cheap-ass
Vanish + Doom/X-Zone combo!
- Dummy out the Economizer, Gold Hairpin and Offering relics from the
game complEthery. No getting around the increased cost of Ultima this
way, or 8 hit X-Fight!
- Dummy out Esper Level up bonuses. Hey? It's not fair that your magic
users will be able to gain extra stats!
- Tweak with the Esper spell learn rates
- Weaken the characters 'hidden' strength they gain during level ups,
they can still become demi-gods as their levels rise higher and higher,
even w/out Esper enhancements! (this might require ASM...)
- Think up of more ways to make this game harder, but without making it
Prepare to have a fun experience in the Fanatics tower! The only people
who will be able to fight are Terra, Celes, Strago and Gogo!
The rules for this current patch (until I can get things implemented):
1) Absolutely NO Vanish + X-Zone/Doom!
2) Don't equip Economizers, Gold Hairpins or Offerings (with the
exception of the Leo scene, that is)
3) Try getting through with as little level building as possible, to
avoid becoming demi-gods
4) Don't pull off cheap spells very often (I can't stress it enough
since I haven't altered their strength yet).
5) Game Genie codes are a no-no
6) Same with save game hacking!
******If ANYONE could give me some help with what I'm trying to
implement into this hack, it would be very appreciated and you will get
credit for this project.******
Also released by Tetsuya is a Beta version of his patch and a special
Hard Type Demo featuring some special hacked guest characters and a bout
with the now Weapon-like (actually, it puts the Weapons to shame!)
version of the Brachosaur. This Brachosaur is quite possibly the
strongest enemy ever scene. Even these hacked Level 99 characters will
have some trouble with it. Contact Tetsuya if you have the FF3US ROM
(he will NOT provide it for you) and wish to try these new patches out.
SKY RENDER'S RETRANSLATION (or My Insane Project)
Sky Render (firstname.lastname@example.org), another denizen of AGFF, has
released another very ambitious project. Many people agree that,
although very functional, the translation of the japanese FF6 to the
US FF3 and now FF Anthology versions is severely lacking. Much of the
storyline has been taken out or edited to appease some formerly strict
content guidelines and to make it fit into the allotted space for text.
Because SkyRender is such a genius, he decided, "Hey, why not give the
people a true translation of this game?" And so he did. His patch
changes the text and even the character names to better reflect the
Japanese version of the game. I strongly suggest you test this out if
you have the FF3 ROM (again, please don't ask him for it!).
Here are the credits from the last version of the FAQ. Unfortunately,
this is from several years back, so many of these people have probably
moved or left altogether. Remember, this FAQ was made back when Wizard,
Jon, and I, collectively known as The RPG Three, were stuck in our
horrible prison known as AOL. For those of you who think that ALL AOLers
suck, take a look at the contributors for this FAQ. Surprising, ey?
There is intelligent life out there. Hopefully everyone here has moved
on to a better ISP. If you're reading this, drop me a line, people. I'll
gladly give you credit under your new name.
CNicodemuz - Alphabetizing of Sketch/Control and Colosseum Lists
NELDOG - Parts of the Colosseum List
WonTon9 - Starting the Monster List
Bombodos - Paladin's Shield GG Code
BC 002 - Game Genie Codes!
Unfortunately, he is not
online any longer.
GameDuster - More Game Genie Codes!
SethWHardy - Complete Monster List
Dr Gamewiz - A place for the group to do research!
MOGMASTER - GG Paladin Shield Code Trick
Tommy J L - Lore List
Bombos - Lore and Rage corrections, and some of the dirty work
Belfrazz - Title artwork!
Kupos9 - Super Item GG Code
TheSpook1 - LOTS OF GREAT GG Codes!
Tortolia2 - FF6 CD Info List
NickL49765 - Mac HyperCard Version of FAQ
ShdwFng - Runic List, Helped on Esper List
HC Icy - GG Code Tricks
Manson8814 - The Manson Codes
Unfortunately, he is no
THE NEWER CREDITS
Jerry Thibault (JT) - Game Genie info
He provided me with codes that I hadn't seen before anywhere
Tetsuya0 - FF6 Hard Type ROM hack stuff
The idea of making this game more difficult is excellent.
Sky Render - FF6 True Translation (or the My Insane Project)
The translation that should have been... and now is!
Game Genie Code Creators Club
When they were once a part of Gamewiz, many of their members helped
me out. Go there for Game Genie and Game Shark codes.
THE OTHER TWO IN THE FORMER RPG THREE (my co-author comrades)
In memory of...
Real name: Normand Theriault
QUOTE: Dudes! Mavens! --Saizerific / Jessica White
email@example.com, firstname.lastname@example.org, email@example.com
Real Name: Jon Nathanson
QUOTE: Do unto others...err..how you like your back scratched.
KING KUNG (That would be me, Bob damnit!)
IRC: Pibbman (I'm usually on EFNet in #Capcom)
Real Name: Joseph Parise
QUOTE: Don't tread on me because it HURTS... o_O
*THIS FAQ IS DEDICATED TO DR GAMEWIZ*
Doc was one of the world's greatest gamers and my mentor.
Without his guidance and support I would probably be dead
today. If any person deserves the best, it is this man.
See Main Intro for copyright information regarding this FAQ.
Secret of Mana and the entire Final Fantasy series are copyright
and TM of Square Inc.
All characters and game data are copyright and TM of Square
Inc. SNES copyright and TM of Nintendo of America. Game Genie is
copyright Galoob. Game Shark is copyright InterAct. Playstation (PSX)
TM and copyright Sony. All trademarks and copyrights are the properties
of their respective owners. Relm is fooey. Now go home.