Final Fantasy Tactics
_____   _                    _
|  ___) (_)                  | |
| |___   _   ____     __  _  | |
|  ___) | | |  _ \   /  \| | | |
| |     | | | | | | | ()   | | |
|_|     |_| |_| |_|  \__/|_| |_|
_____                      _
|  ___)                    | |
| |___    __  _   ____    _| |_    __  _   ____  __   __
|  ___)  /  \| | |  _ \  (_   _)  /  \| | (  __) \ \_/ /
| |     | ()   | | | | |   | |   | ()   | (__  )  \   /
|_|      \__/|_| |_| |_|   |_|    \__/|_| (____)   |_|
_____                      _     _
(_   _)                    | |   (_)
  | |     __  _    ____   _| |_   _    ____   ____
  | |    /  \| |  / ___) (_   _) | |  / ___) (  __)
  | |   | ()   | ( (___    | |   | | ( (___  (__  )
  |_|    \__/|_|  \____)   |_|   |_|  \____) (____)
__  __   __                __           ___       __   __        __
|__ |__| |  |   / \  /\  / |__| |   |__/  |  |__| |__| |  | |  | | _  |__|
|   |  | |__|_ /   \/  \/  |  | |__ |  \  |  |  | |  \ |__| |__| |__| |  |

FAQ/Walkthrough for the PlayStation (PSX) Version of Final Fantasy Tactics
Contributor Recognition
Name: Andrew Yip
Screen Name: RamzaBeoulve259
E-mail address: ramzabeoulve259@yahoo.com
Instant Messaging: AIM
Instant Messaging Screen Name: RamzaBeoulve259

Table of Contents
1. Introduction
2. Frequently Asked Questions
3. Some Very Good Walkthroughs
4. Controls
5. How to Play the Game
6. Some Various Tricks
7. Glitches
8. Walkthrough
-8A. Storyline Walkthrough
-8B. The Quest for Cloud
-8C. The Deep Dungeon
9. Class Jobs
-9A. Generic Jobs
-9B. Special Jobs
-9C. Monster Jobs
10. Items
-10A. Weapons
-10B. Shields
-10C. Head Gears
-10D. Body Gears
-10E. Accessories
-10F. Miscellaneous Items
11. Propositions
-11A. Proposition Chart
-1B. Treasures
-1C. Unexplored Lands
12. Boss Statuses
13. Poached Items
14. Status Changes
15. Calculations
16. Geomancy Chart
-16A. The Elemental Skills
-16B. The Terrain Guide
17. Counter and Blade Grasp
18. Zodiac Stones
19. How to Steal the Genji Set
20. Calculated Spells
21. Elements and their Attacks
22. What Cities Sell What?
23. Nelveska Temple and the Items
24. Checkpoints of the Shops
25. Rare Battles
26. Counter Magic
27. Learning Ultima
-27A. What is Ultima?
-27B. How do I learn it?
28. Learning Zodiac
-28A. What is Zodiac?
-28B. How do I learn it?
29. Blue Mage Style
30. Using Mimes Properly
31. Ninja-Throw Chart
32. Contacting Me
33. Conclusion
34. Disclaimer

1. I N T R O D U C T I O N
Hello!!! The name's RamzaBeoulve259! I'm nice to see ya. I hope you guys give
me the same respect. Final Fantasy Tactics is a game of logic, strategy, and
role playing. It's a war game.

I give this FAQ to gamefaqs.com. There is only one person working for this
site. His name is Jeff CJayC Veasey. Jeff has worked so hard for this site,
that I believe some should help him. GameFAQs, and other game sites must live.
I donate this to you, CJayC. I also give this guide to other game sites.

Copyright 2002-2003 RamzaBeoulve259 (Andrew Yip)

*The most recent version of this guide can usually be found at
http://www.gamefaqs.com.*

For now I am accepting some user submitted tips. If you want to submit
something, here are a few Dos and a few Don'ts.

DOS:
-Please put the subject titled as Final Fantasy Tactics or any title with the
word Final Fantasy Tactics (or FFT for short).
-Please e-mail me with anything that has to do with FFT.
-Please e-mail me with anything not answered in the FAQ.
-If you want to use any part of my FAQ, just e-mail me.
-You may wish to compliment me with good adjectives.
-You may wish to e-mail me with anything wrong with my FAQ.

DONTS
-Don't e-mail me with a question that has been answered already.
-Don't flame me. I'll get you back!
-Don't e-mail me with a language other than English. I can only read English.
-Don't e-mail me with horrible spelling, punctuation, etc.
-Don't e-mail me with anything I don't even know of.
-Don't e-mail me nonsense.
-Don't e-mail me the same message!
-Don't e-mail me with curse language.

For best possible results when reading this guide, make sure the numbers and
letters below line up, like (snap) that.

ABCDEABCDEABCDEABCDEABCDE
1234512345123451234512345

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1.00
-My first FAQ is posted!!!

1.01
-A little update.

1.02
-I can't seem to figure out why some parts of the FAQ were missing (0_0 how
did THAT happen?). Oh well. I've gotta fix that error. Oh yeah, I'm probably
planning on making a terrain guide for each level, but it's going to take a
very long time.

1.03
-This is my first attempt to make a guide that gives data about the types of
panels that appear in a certain level. It's going to be a bit time-consuming,
though.

1.04
-Corrected a mistake in the Monk section.

1.05
-For some reason, I decided to turn to FAQ section into the second section,
and rearranged the table of contents. Also managed to add more stages in my
Terrain Guide.

1.06
-Man, ever since I just bought Dynasty Warriors 4, I've been forgetting about
my favorite FFT. But oh well, got back on to it and added a few more stages
in my Terrain Guide.

1.07
-Added more stages on my Terrain Guide. Also received a letter from Joe
Madder about my "How to Steal the Genji Set". Thanks, Joe Madder.

1.08
-Morinteresting pointed out that I missed the Lionel Castle proposition
"Protect the Little Life" that only appears in Chapter 4. Also did a slight
change in Table of Contents, and added the Chapter 3 stages in my terrain
guide.

1.09
-Added the stages of the first half of Chapter 4 (before the stage "In Front
of Bethla Garrison's Sluice) into my Terrain guide. Almost done with it, and
I can recognize my destiny... or not. Also had a different strategy for
stealing Elmdor's Genji set in the stage "Inside of Limberry Castle". Check
it out!

1.10
-Added the last stages for Chapter 4, but then the sidequests... I usually do
them when all of my characters are at level 99, so wait for a long time!!!

1.11
-Apparently I got a message from Daniel Pusch asking me if he can host my FAQ
into his site, http://www.cheats.de. I gladly allowed him to. And also got
questions to answer.

1.12
-YES!!! I finally have completed my Terrain Guide! Yahoo! Go check it out!

1.13
-Not much. I just fixed some typos. Also got a letter from Radoslav Krehlik
to ask to host my FAQ on http://www.ggmania.com. I also added my screen name
for AIM.

1.14
-Stephen Ng asked me on mail if he could host my FAQ on ign.com. I allowed
him to. I also got some more questions to answer, and I also added Philsov's
Final Fantasy Tactics Challenge FAQ and Stewart Bishop's Solo Ramza Challenge
Guide.

1.15
-I fixed some minor typos.

1.16
-I added a minor note on the Propositions section (section 10) about redoing
propositions that you failed, and I also fixed some slight typos.

1.17
-Oh boy, school's about to start. Sigh. Heavens Enzuru asked me if he could
host this FFT FAQ in rpgsource.net and I allowed him to. I also changed the
Table of Contents if you don't really mind. And I added some more detailed
stuff.

1.18
-I just added a few stuff in the FAQ. Also changed the Update ASCII. Like it?
Of course, I did find it in another FAQ, so I used that idea. I like to use
ideas similar to ASCII's found in other FAQs.

1.19
-I forgot to mention until now about this: In the Accessories slot,
previously I mentioned Reis could only wear armlets. Well, she could also
wear rings. I knew this all along, but forgot to include this information in.
Sorry about that!

1.20
-Just redid the ASCII for Chapters 1 and 2.

1.21
-I added one question asked to me about the Mediator.

1.22
-I felt like adding a note in the battle 'Chapel of St. Murond Temple'.
It's about Kletian wielding another Dragon Rod.

1.23-Corrected a few more typos.

1.24
-Another question that has to be answered. I also edited the 'B' in the above
ASCII art a bit.

1.25
-Corrected a few typos, and added a link to NOP's Calculator Table. For those
of you who need serious help with Calculators, check out NOP's Calculator
Table. It's impressive, intriguing, and interesting. I'm sure it'll help you
out.

1.26
-I forgot to add the fact that NeoSeeker is now officially able to use this
guide.

1.27
-Some people asked me a few questions, which I added into the FAQ section.

1.28
-I'm ready to do a very long task which should be worth putting in my FAQ:
The Boss Statuses Section. This section will describe the statuses of each
boss you fight, whether if the boss is in a "Defeat all enemies!" battle or a
"Defeat Boss!" stage. Right now I'm already done with Chapter 1.

1.29
-For those of you people who believe completing this game with just
Calculators and no special characters is impossible, UltiMaterializerX is
coming to prove you wrong, with his FAQ! Check it out! I also revised the
'How To Steal the Genji Set' section a bit. I also added in Gafgarion's
statuses at Golgorand Execution Site and At the gate of Lionel Castle,
therefore finishing Chapter 2 for the Boss Statuses section.

1.30
-It's been a long time since I updated. I bought Dynasty Warriors 4: Xtreme
Legends and was a bit addicted to it. But I'm back, and I just updated half
of Chapter 3 into the Boss Statuses Section. I also made a new layout for my
Table of Contents and Updates, and I made a new ASCII, after seeing that
people thought my previous ASCII was bad.

2. F R E Q U E N T L Y   A S K E D   Q U E S T I O N S
Send your questions here. Let me solve your problems!!!

Q: I am at the battle with Ramza vs. Wiegraf alone, but I do not have any of
the things you say to use, no feather boots no chameleon robe nothing, he has
no good chemist item moves, so I cannot heal greatly with potions, what do I
do?
A: Well, if you have both Yell and Accumulate on Ramza, then there is another
way to win. Just run away from Wiegraf and keep on using Yell and then
Accumulate until you've reach the max, which I believe is 50. Then proceed to
kill Wiegraf. The same can be done to Velius because Ramza does not lose the
accumulated stats. It's a popular trick other players use, but I prefer my
own strategy, not like it matters, though. If you can't beat him, then you're
screwed, I guess.

Q: How do you beat the five people on the second battle?
A: Okay. When you get to the diagram of square panels for the preparation for
the battle, press L1 and R1 to get more allies. To use them, highlight a
square panel with the D-Pad and press Circle.

Q: I was looking over the FAQs for FFT on gamefaqs.com and had a question
about the weapon duplication trick. Is there a way to duplicate samurai
swords (particularly the priceless ones like the Masamune and Chirijiraden)?
Since those weapons can only be used by samurai, and samurai can not equip
shields, the regular duplication trick will not work. Is there a separate
trick to dupe samurai swords?
A: If you want to duplicate a weapon and that weapon can only be used by
classes that cannot equip shields, you can use the Equip Shield support
ability from the Knight class.

Q: Hi, I saw your FAQ and I was wondering... Is it possible to beat the game
with ONLY Ramza and whatever guests come along the way?
A: It is indeed possible, but hard.

Q: Now, I've easily mastered Squire with other chars, but with Ramza it seems
a bit difficult. I've gotten all the abilities on the list, however the game
won't give him the star recognizing his completion, perhaps he is missing a
technique? Could you please list the techniques of the Squire (all of them)
and/or give me other suggestions on how to master his Squire. My current JP
for Ramza's Squire is 2214 btw. Thanks in advance.
A: Ramza has a hidden spell that other Squires do not. This spell is a magic
attack called Ultima. It is not shown on the Abilities List on him. Instead,
he learns this spell only in Chapter 4 by fighting someone that has Ultima,
and hitting Ramza in his Squire class. The enemies that can cast Ultima are
Celia and Lede in Limberry Castle, and the Ultima Demon in Chapel of St.
Murond Temple.

Q: OK, I was reading your FAQ, trying to figure something out, because it's
starting to upset me and I'm about to throw the T.V. out the window.  I can't
tame monsters, I've been using invitation on this stupid Chocobo for about 21
turns now and still no success.  There is an ability called "Train" for
mediators, which mine has, supposedly it forces a monster to join when it is
terminal, but it just doesn't work, am I missing something?  Perhaps I'm
misinterpreting "terminal"??  Thanks for your time ^_^
A: Calm down. Invitation can be frustrating, but be patient. You see to
correctly use Invitation on monsters, you have to have Monster Talk equipped.
Mediators initially have that. Even with Monster Talk, Invitation has a low
percent chance. Train can be 100 percent. To make sure this work, make sure
that you equip it as your support skill. Make sure that you use a non-special
attack (i. e. No Stasis Sowrd, Lightning Stab) when critical-izing the target
monster. Magic attacks are not to be used for Train. I think Jump is also not
to be used for Train.

Q: Hey, I'm stuck on FFT on the battle where Ramza has to fight Wiegraf
alone, and then Velius with his party. Your walkthrough said to be on
level 35-40, have summon magic, and the chameleon robe. Well, I'm on level
26, I have no skills except Squire and Knight, I have 276 hp, and I don't
have a chameleon robe. When I start the level, Wiegraf goes first. He hits me
with Lightning Stab for 140 damage. I go up and hit him 9 (I can't move
enough to be out of range of his attack) He usually blocks the attack, then
counters for 100 damage. Then he uses Earth Slash or something for 50 damage
and kills me.
A: I seriously hope you have both Accumulate and Yell. If you don't, you're
screwed. Sorry! Tip of the day: Always have a back-up save file.

Q: Hello, I have a question. I can't figure out how Ramza turns into a Holy
Knight. So when u have time please tell me when and where and how... Thank
you.
A: Simple: He can't. Ramza cannot turn into a Holy Knight, Dark Knight, or
any other special class.

Q: Hey, I've been playing FFT for some time now and had been looking through
many guides of all sort in relation to it. And yet I still can't find an
answer to my accessory dilemma. How the hell am I suppose to use Angel ring
properly?? Every time I use that item it only revives my character once, only
and on the item description it says "Always: Reraise" and I'm like what the
hell man?
A: The Angel Ring revives your character only once, unlike the Chantage.

Q: What is the point of putting in your birthday? Do you get anything?
A: The birthday you put in affects your Zodiac Sign, which can affect other
Zodiac signs by doing more or less damage.

3. S O M E   V E R Y   G O O D   W A L K T H R O U G H S
Check out these great FAQS made by skilled FFT players.

FAQS and Walkthroughs
http://db.gamefaqs.com/console/psx/file/final_fantasy_tactics_p.txt
http://db.gamefaqs.com/console/psx/file/final_fantasy_tactics_m.txt
http://db.gamefaqs.com/console/psx/file/final_fantasy_tactics_d.txt
http://db.gamefaqs.com/console/psx/file/final_fantasy_tactics_e_1_3.txt

Deep Dungeon Guides
http://db.gamefaqs.com/console/psx/file/final_fantasy_tactics_deep_dungeon_ex
its.txt
http://db.gamefaqs.com/console/psx/file/final_fantasy_tactics_deep_dungeon.tx
t
http://db.gamefaqs.com/console/psx/file/final_fantasy_tactics_deep_dungeon_b.
txt
http://db.gamefaqs.com/console/psx/file/final_fantasy_tactics_deep_dungeon_a.
txt

Battle List
http://db.gamefaqs.com/console/psx/file/final_fantasy_tactics_battle_list.txt

Brave and Faith FAQ
http://db.gamefaqs.com/console/psx/file/final_fantasy_tactics_brave_faith.txt

Battle Mechanics Guide
http://db.gamefaqs.com/console/psx/file/final_fantasy_tactics_battle_mechanic
s.txt

Challenge FAQ
http://db.gamefaqs.com/console/psx/file/final_fantasy_tactics_challenge.txt

Solo Ramza Challenge Guide
http://db.gamefaqs.com/console/psx/file/final_fantasy_tacitcs_solo_ramza.txt

Calculator Challenge FAQ
http://www.gamefaqs.com/console/psx/game/20051.html

Challenge Guide
http://db.gamefaqs.com/console/psx/file/final_fantasy_tactics_challenge.txt

Calculators Table
http://db.gamefaqs.com/console/psx/file/final_fantasy_tactics_calculators_tab
le.gif

4. C O N T R O L S

D-Pad Directional Buttons
*Move the Cursor
*Scroll Battlefields and the Map with the Square button

Circle Button
*Choose selections.
*Select a highlighted person in battle.

X Button
*Abort selections.
*Display move range (the blue panels) of a highlighted person.

Triangle Button
*Pause.

Square Button
*View to see who's allies (blue highlighted) and who's enemies (red).
*Hold to scroll in battlefields and Map.

L1/R1 Buttons
*Rotates battlefield.
*Views whole Map.

L2 Button
*Moves camera zooming from out to in.

R2 Button
*Moves camera from high to low.

Start
*Views order of people in AT.

Select
*Views in-depth information and anything else.

5. H O W   T O   P L A Y   T H E   G A M E
In Battle
Well, your first battle will teach you the basics, but there's also a
tutorial in the game. I'll teach you, though. In Battle is supposed to have
five selections, but the three I listed are most important than the last two.

In Battle:
When you battle in Final Fantasy Tactics, it's like playing Checkers, or
Chess, when moving, and also attacking. You see, when you get control of one
of your soldiers (no, they are not wearing green like the Army), there will
be five different options.

Move: When you select move, you will see blue colored panels. These are the
panels you can move up to. Highlight a blue panel, and then press circle.
Your soldier will move to that panel, and then a menu will pop up saying if
you are so sure of moving. Say yes if you're sure, and no if you want to move
somewhere else.

Act: When you choose this, you will see another menu. One of them says attack.
When you click on this, you will see red panels where you can attack. If you
want to attack, walk up next to an enemy, and then click on this, and then
your enemy will be into range. Attack him. The other command will allow you
to use your primary skills. Your primary skills will be based on your job.
Example: A squire has a primary skill called Basic Skill. Your primary skills
use your learnt attacks (read below).

Note: If you have a bow, crossbow, or gun, you cannot attack them close range
unless you can perform the Close Range Shootin' Cowboy trick mentioned later,
on the next section. Actually, the trick only works for crossbows and guns,
because they shoot in a straight line. Bows arc through the air.

Status: When you choose this, you can see what type of items and abilities
you have. Not much, but you can also see your job points.

Learning Skills and Changing Jobs:
Now, young lad. After you defeat battle 2 of the walkthrough, take a look at
your formation. Highlight someone, and press circle. Then, click on Ability.
Then, you will see three commands:

Set: This can be used to set your abilities. There are five rows, where you
can set your abilities.

In order:

Primary Skill: It's the first lightning bolt arrow. This is your job skill.
You cannot change this.

Secondary Skill: It's the second lightning arrow. You can choose whatever job
skill you want to put here.

Reaction Ability: It's the turning arrow. This is your reaction ability.

Support Ability: This is the curved line. Here you can put your (cough cough),
errherrmmm, support ability.

Movement Ability: This is the foot icon. This is where you can choose your
movement ability and set it here.

Remove: You can remove one of your skills listed above.

Learn: When you click on this, you will see a chart. Here are the columns you
see from the top.

Job: This is your job name.

Level: This is your job level. Certain jobs will need some other job levels
to be gained. As you can see in the job section, a knight's requirement is to
be a squire level 2. So you have to train to squire for a little while, until
you can see your job level has been squire level 2. Note that some jobs must
have multiple job requirements.

Total: This is how much job points you had gained during your summer, err,
battles. Sorry about that, I tend to be sarcastic in my FAQs, hehe! Anyway,
it's battles, okay. This is not the one where you use for learning abilities.
It's JP.

Next: This is how much job points your total JP has to reach to gain a level.

JP: This is how much JP you currently have. This is the amount of JP you use
for learning abilities.

Click on a job name, and you will see another screen.

You will see different abilities. Look at the top, you will see the same
icons in Set. To scroll between the skill type (i. e. Reaction, or support),
press left or right. Anyway, to learn an ability, you will have to see the
ability name. Example: Choose chemist. Then you will see the first primary
skill ability. It is potion. Now, take a look. As you can see, Potion
requires you to get 30 JP to learn it. Abilities marked in black you can
learn, but abilities marked in gray you cannot learn. Once you learn every
ability, you will master the job. I hope you understand.

To change jobs, go back to the menu where you had to click Ability, and under
it, you will see more selections. One of them says Change Job. Click on it,
and you will see the jobs. Ones not marked in black are where you can change
to, and ones where it is marked dark, you cannot change to. If you click
select on a highlighted job, it will tell you its description, and its
requirements.

The Map
Ah. Yes, the map. Well, if you are going to travel, you need a map. If you
are going to hunt for treasures, you need a map! Right? Typically, yes. Say
yes, dammit!!! Anyways:

There are three kinds of dots, with its colors.

Blue means that you have defeated it, and usually, but not always, blue dots
are towns or cities, and you can click on the dot once to get there, and then
again to bring up another menu. The menu has these options:

Bar
Shop
Soldier Office
Fur Shops (only in trade cities)

Bar: You can listen to some stories, and at the start of Chapter 2, you can
take into propositions.

Shop: You can buy weaponry and equipment. As you proceed into the game, more
great items appear in shops.

Soldier Office: You can hire soldiers, which, again, are not from the army.
The setting is about like the 1700s to the 1800s or something. Also, if you
invited monsters in your party, you can change their names.

Fur Shops: When you poach a monster, you can get an item in fur shops which
open at Chapter 3. They only appear in the trade cities (Dorter, Warjilis,
and Zarghidas).

Green Dots are where you have beaten it, but you can still engage in random
battles. You can train in random battles.

Red Dots are where you have to go to.

6. S O M E   V A R I O U S   T R I C K S
Close-Range Shootin' Cowboy
Did you know you can shoot a crossbow or a gun close range? It does not
increase the attack like in Grand Theft Auto 3, but it is fun to try out with.
This does not work for bows, because they arc in the air, and crossbows and
guns shoot in a straight line. Here is an ASCII art for this trick.

Key:
Y: You
T: Target
X: Where you aim at
Dash (| and _): Panels
_
|_|
|X|
|_|
|_|
|E|
|Y|
|_|
|_|

It's something like the above art. You can also aim sideways, but I don't
really think you can aim diagonally, or if you have to move one space from
the row/column.

Trick of the Huge
Well, it's another trick where I have to use ASCII art. Did you know you can
use any huge monster as a platform for a high panel? This is vital for the
two special items at Nelveska Temple (read The Quest for Cloud). What you
have to do is park your monster at the panel you need to get to. Then, you
will need an amount of jump points (you'll need four for getting the items in
Nel). Once you do that, consider this. Each huge monster is 3 heights. Now,
if done correctly, you can move to the panel when you're near it.

Here's an ASCII art.

Key:
P: Designated Pillar Panel
M: Monster
Dashes: Panels

_ _ _
| | | |
|M|P|_|
|_|_|_|

If you understand this, you can do it!!! Note this doesn't apply to the very
tall cliffs. And, of course, you cannot go all the way to the Eiffel Tower
top simply because those monsters aren't tall enough, and of the fact the
Eiffel Tower isn't EVEN IN THE GAME!!! Although there is something in the
game that resembles the Eiffel Tower a bit.

Duplicating Weapons (from Notti's Deep Dungeon FAQ)
This is a cheat, and if you decide to cheat, you should try not to. What you
have to do is to put the weapon you want to duplicate on your right hand (top
hand), and a shield on your left hand (bottom hand). Then, you go to a shop
which does not have the type of weapon you want to duplicate, but does have
shields (i. e. If you want to duplicate a Chirijiraden katana, you go to a
shop where it sells no katanas but has shields), and then go to Fitting Room.
Choose the person who has equipped the weapon chosen to be duplicated, and
then put a shield on his right hand, and then the same shield on the left
hand. Then, choose Best Fit. You have duplicated the weapon! If the person
you're using the duplicating trick for can't equip a shield, you can use
Equip Shield as the support ability, but DON'T USE TWO SWORDS or else the
trick won't work.

Wet Poach (also from Notti's FAQ)
This is something to be reckoned with. Did you know that you can poach
monsters, and yet at the same time, their corpses will NOT DISAPPEAR! Yup!
How do you do this? First, you need a monster that can sink in 2h water. This
trick does not work on monsters that can stand on water. Next, you need to
get the monster to sink in 2h water. When he goes into 2h water, poach him!
You will poach it, and yet, the corpse of the monster will not disappear!
Dead skunks that are poached!

Want High Stats?
Well, want them? Really? Are you sure? Well, you've gotta pay the amount of
money you see on the sign. Look, it says 500,000 dollars! Don't have the
money? I was just only kidding! This is time-consuming, though. It's like
this. First, you level up all the way to 99 with a good class, like a ninja
or a knight, then, you level down with a bad class, like a bard, all the way
to one using a Degenerator trap. Then, you level up to 99 again with the stat
you want. Somewhat like this:

Knight: Physical Attack (PA)
Monk: HP
Summoner: MP
Wizard: Magical Attack (MA)
Ninja: Speed

Bok Bok Bok Bok!!!
If you have gotten your own Chocobo (you can get one at the second battle of
Chapter 2), then you can ride on it. What you do is you walk to the panel
where your Chocobo is. A few things for you:

1. When on the Chocobo your movement ability is disabled. No Teleport while
on the Chocbo. Sucks, huh? Instead, you gain the Chocobo's movement ability.

2. The Chocobo's AT will not appear while an ally is on it.

3. There is a way to crash your game. If you equip a Feather Boots and you
have the Fly ability from the Bard or Dancer, use those and ride on the
Chocobo. The game will freeze up, but you can rotate the camera.
Wheeeeeeeeeeeeeeeeeeeeeeeee! What time is it, Donkey Kong? It's time to start
over! I don't have bananas!

Braveless and Faithful
Word of warning, not a trick:

If your brave is less than 15, there will be a warning that the braveless
will leave. If your brave is less than 3, then you will leave.

If your faith is over 85, there will be a warning that the faithful is about
to get kicked out. If your faith is more that 94, then you will leave.

Note: This does not apply to Ramza and guests, but it does apply to special
characters not guests.

Learning Abilities Freely and Getting Free Items
When you kill someone, you will notice there is a countdown for the dead
person. After the dead guy's countdown gets after zero, he or she will turn
into either a crystal (no, it's not for selling), or a treasure box (no,
we're not pirates). When you receive the crystal from humans, there's a
chance you can get a chance to learn an ability freely. Just choose to learn
the ability and then it'll say to choose any one of them. But here's the real
deal. You get to learn _all_ of them freely!!! The treasure box contains a
random item, usually an equipped one. If Ramza is crystallized or treasure
boxed, it's a game over.

Random Battle's Starting Point
When you enter a green dot and are engaged in a battle, you'll notice that
your starting panels vary. This is because you entered it from a side. For
example, say you enter Bariaus Hill from Zaland Fort City. If you were
engaged in a battle, you'd have panels set up in a rectangle shape. If you
entered Bariaus Hill from Lionel Castle and were engaged in a battle, you'd
see that your panels will be in a square formation. This is vital for
fighting Chapter 4's hardest random battles.

Bow Extending Arrow Shooter
Normally, the range of the bow (not crossbow) is 5. But, have I ever
mentioned to you that the bow _arcs_ through the air? Well, there's an
advantage to the bow. If you stand on a REALLY tall place with a bow, you can
extend the range of the bow. For every 2 height, the range of the bow is
added by 1.

7. G L I T C H E S
Thought this game was perfect? Think again! Even this game has glitches. Here
are a few glitches I have experienced.

Elmdor Draws it Down
In the battle where you fight Elmdor and his assassins inside of Limberry
Castle, try to steal Elmdor's Masamune. (I'm not sure if this glitch works
with breaking.) If Elmdor's Masamune was stolen, when Elmdor uses Muramasa,
the blade will be drawn to the ground.

Different Muramasa Blade
Also in the Inside of Limberry Castle battle, take a look at the Muramasa
Elmdor uses when he draws it out. It will have a 'tube-like' blade. Then,
draw out YOUR OWN Muramasa. It will not have the tube-like blade, but instead
it will be a bloody blade.

Monster-Screaming Male Knight
In the Underground Cemetery of Limberry Castle battle, kill one of the undead
knights. They will scream like they were monsters. Odd, yes?

The 'She-male' Time Mage
Sometimes in Nogias of the Deep Dungeon, you will face a male Time Mage. Now,
here's the weird part: Sometimes when you kill him, he will scream like a
female's voice! Even weirder, when you invite him, he'll be female in the
Formation screen, but male in battles. Very odd...

Hats in Accessory Slots
In the Roof of Riovanes Castle battle, the last battle for Chapter 3, take a
look at Celia and Lede's accessory slots. They have ribbons on their
accessory slots! The hell?

Cloud's Bio in the Zodiac Brave Story
You may have realized that even when you get Cloud in your party, his
biography in the Zodiac Brave Story doesn't appear. If you want to see his
bio, save before doing this. Then release Cloud. Yes, you heard me. Release
him, and then check out the bio to find Cloud's bio.

If you have glitches to submit, send it to me through e-mail messages at
ramzabeoulve259@yahoo.com or at AIM by finding me as RamzaBeoulve259

8. W A L K T H R O U G H
A. s t o r y l i n e   w a l k t h r o u g h
To start off Final Fantasy Tactics we open the CD case, take the disc, and
pop it inside the PlayStation... Don't worry, I'm just only jokin'. When you
first see the scenes, press start to get you the menu. Then, choose New Game.
Now, we'll meet a man named Alazlam who tells you about the whole story. If
you want to skip it, press circle or start. Then, you'll be asked to create a
name. The default, and I'll call, is Ramza. After you create a name, you'll
have to choose your birthday. After that, then we'll see some scenes. One, we
see a group of knights from the Nanten. They're some war guys who are enemies
with another war group, the Hokuten. Anyway, after the scene (skip it by
pressing circle, or start) we'll see three people, a princess named Ovelia, a
female knight named Agrias, and a priest named Simon. Ovelia prays that God
can help the sinful children. After a little chat, we see some other guys.
One, we have our main character who you named, while the default is Ramza,
then we have a Dark Knight named Gafgarion, and finally, we have a squire
named Rad.

Be warned that this walkthrough has spoilers, so if you want to figure this
game's story out by yourself, don't read all of this walkthrough. Just read
the tips on how to beat the battle you need help on.
-----------------------------------------------------------------------------
_____   _   _   _____   _____   _____   _____   _____       ___
|  ___| | | | | |  _  | |  _  | |_   _| |  ___| |  _  |     |_  |
| |     | |_| | | |_| | | |_| |   | |   | |___  | |_| |       | |
| |     |  _  | |  _  | |  ___|   | |   |  ___| |    _|       | |
| |___  | | | | | | | | | |       | |   | |___  | |\ \       _| |_
|_____| |_| |_| |_| |_| |_|       |_|   |_____| |_| \_\     |_____|

THE MEAGER
-----------------------------------------------------------------------------
After the chat, we see an injured female knight, saying the Nanten knights we
saw earlier are here to capture the princess. Well, it's your first fight!
Use the basics I taught you and you'll do good.
-----------------------------------------------------------------------------
BATTLE 1
-----------------------------------------------------------------------------
Battle: Outside Orbonne Monastery
Objective: Defeat all enemies!
Enemy Units:
Knight x1, Chemist x1, Archer x3

In this fight, you only control Ramza. The computer controls your other
allies and the enemies. Use the basic guidelines I taught you before, and
you'll do fine. Gafgarion and Agrias will help you out a lot.

After that, we see the princess kidnapped by a knight named Delita. Well,
what's this? Ramza has a connection with Delita. Then, we'll play in Ramza's
flashback about his past.

If you want a very hard challenge, try to lose this battle. It's very hard
(next to impossible) to lose this battle. Even I could not do this challenge.
The one important factor to losing this battle is to have the knight break
Gafgarion's sword.

-----------------------------------------------------------------------------
After each battle description, I put in some dotted lines, followed by a
description. If you had won the first battle, then you may carry on. If not,
well, I think you should go play another game, like Pac Man, or something...

Now, we see a scene, a long one, but after that, you'll get a chance to save
your game. Do so, and then you'll see a diagram. It's for preparing for a
battle. To get more allies, press L1 and/or R1. To put someone onto a panel,
highlight a panel with the D-Pad, and then press Circle. Now, onwards to the
battle!
-----------------------------------------------------------------------------
BATTLE 2
-----------------------------------------------------------------------------
Battle: Magic City Gariland
Objective: Defeat all enemies!
Enemy Units: Squire x4, Chemist x1

The leading squire has a Broad Sword, which is slightly stronger than the
daggers the other enemy squires carry, but I'm sure several of your people
have Broad Swords. The chemist can be a pain in the ass, because he has the
ability to heal, so kill him quickly with the leading squire. The other guys
are easy to take care of.

-----------------------------------------------------------------------------
Now you will have gained access to the map. Use the How to Play section to
find out how to use the map, and also the controls. Anyway, we'll have to
head to Mandalia Plains. But before, why not save? While in the map, press
Start or Triangle and select Data. You will then be asked to save or load a
game. Save the game if you feel like it.

Also, when you try to leave Gariland Magic City, you'll see a scene. This is
Ramza's flashback about his father's death. We are introduced to Ramza's
family members. We also see Ramza's father, Balbanes Beoulve, who is dying.
Ramza's brothers Zalbag Beoulve and Dycedarg Beoulve and his sister Alma
Beoulve are saddened about Balbane's death. Ramza arrives and finds his
father lying in bed. Balbanes tells Ramza not to shame the Beoulve family and
to fight for justice, and then he dies.
-----------------------------------------------------------------------------
BATTLE 3
-----------------------------------------------------------------------------
Battle: Mandalia Plains
Objective: Defeat all enemies! OR Save Algus!
Enemy Units: Thief x1, Squire x4, Red Panther x1

The Red Panther is the first monster you'll meet in the game. Monsters are
strong, and we all know that. But this one isn't too tough. He does, however,
have the ability to poison you with its Poison Nail attack. So, I suggest you
kill him ASAP.

This is your first battle to choose an objective. There's a choice to defeat
all enemies (Our duty is to destroy the Death Corps!) or to save a new friend,
Algus (Saving him is our priority). If you choose to save Algus, his death
means a game over, but if you choose to defeat all enemies, then his death
will mean nothing. The former is better. Also, if you choose 1, you will gain
10 points of brave, 2 permanent.

After this battle, you will see a scene. Algus introduces himself, and he
wants to find Marquis Elmdor of Limberry Castle. Mandalia Plains will become
a green dot. You can train there if you want to.

-----------------------------------------------------------------------------
Okay. Now, haul it to Iros, err, I mean, Igros Castle. There's no battle, but
there's some scenes. We'll meet Dycedarg, Zalbag, and Alma. We also meet Teta,
who is Delita's sister. Zalbag suggests you go to Dorter Trade City, but
first, monsters won't let you get there--at least not peacefully. Head to
Sweegy Woods.
-----------------------------------------------------------------------------
BATTLE 4
-----------------------------------------------------------------------------
Battle: Sweegy Woods
Objective: Defeat all enemies!
Enemy Units: Black Goblin x1, Goblin x2, Bomb x2, Red Panther x1

The three goblins are weak to ice. The bombs absorb fire. If you have a
wizard with any ice and/or bolt spells, that would be useful. By now, your
squires should be knights and your chemists should be wizards.

-----------------------------------------------------------------------------
You have passed the mission because of me. You know it!!! Hmmm!!! Well,
prepare for one of your toughest fights!!!
-----------------------------------------------------------------------------
BATTLE 5
-----------------------------------------------------------------------------
Battle: Slums in Dorter
Objective: Defeat all enemies!
Enemy Units:
Knight x1, Wizard x2, Archer x3

This battle could've been easy if you have a knight and a wizard. You'll see
Wiegraf for the first time, threatening a knight. He wants to know where a
man named Gustav is. Then, he sees you and leaves. Then the knight calls for
reinforcements. The biggest threat is the archer at the highest roof. He has
a long bow, which arc through the air. Delita and Algus will go after him,
and I suggest that one of your knights also aid them. Your wizards should go
with the enemy wizards. Ramza should take care of the knight. The archer at
the ground is useless, and the archer at the medium-height roof has a bow gun
which shoot in a straight line. After taking care of the biggest threat, then
the wizards can be a little annoying, but as I said, go magic to magic. The
knight isn't really a threat, but he _is_ strong. After this battle, you have
a free strong Iron Sword, which you should equip to Ramza as a knight.

-----------------------------------------------------------------------------
You'll see a scene where Algus treats the knight harshly. He wants to know
where the kidnapped Marquis Elmdor is. The knight responds that there's a
Sand Rat Cellar in Zeklaus Desert, north of Dorter. So, let's go there.
-----------------------------------------------------------------------------
BATTLE 6
-----------------------------------------------------------------------------
Battle: Cellar of Sand Mouse
Objective: Defeat all enemies!
Enemy Units:
Knight x3, Monk x2, Archer x1

The game mistranslated as mouse instead of rat, so I'm gonna put it mouse,
okay. Again, the archer will have a long bow, but for the first time, you'll
meet a monk. They're deadly, even though they don't have any weapons. I
suggest you kill the monks first. Then, use the wall as an advantage for your
wizards. You can cast some spells without getting hurt, well, maybe except
for the archer. But still, anyway. After killing the archer, the knights
aren't really a problem.

-----------------------------------------------------------------------------
After the battle, you will see another scene. We get to see Gustav, and
Wiegraf, having a quarrel. Gustav charges for Wiegraf, but he gets stabbed.
Then, we see Algus, Delita, and Ramza in the scene. Wiegraf escapes, and
Algus tries to go after him, but Delita stops him. Ramza checks the marquis.
Elmdor is wounded a little, but he's still alive. Then, head to Igros Castle.

Dycedarg is a little mad, but then we see Hokuten's Prince Larg for the first
time. Larg tells that you did the right thing. Dycedarg then tells you that
you can attack the thieves' fort.
-----------------------------------------------------------------------------
BATTLE 7
-----------------------------------------------------------------------------
Battle: Thieves' Fort
Objective: Defeat Miluda!
Enemy Units:
Miluda (Knight), Thief x3, Priest x2

This is your first boss fight. To win this battle, all you need to do is to
defeat Miluda. You may wish to kill her allies, but that isn't necessary,
unless you want to gain experience points and job points. Miluda is a knight,
and she has some good items. If you have a thief with any steal equipment
moves, you may wish to steal any of her armor and weaponry. Miluda isn't that
tough, but if you have any female units, they may be exposed to the Charm
status. Read the Status changes for more information.

-----------------------------------------------------------------------------
Ramza, Delita, and Algus will talk with Miluda for a while. After the
conversation, we see another scene. Oh no, Teta's been kidnapped! The one
behind all of this is none other than Golagros and the Death Corps Pirates.
Then, head to Igros Castle _again_ to see two more scenes. At the second
Igros Castle scene, Algus has an argument with Delita and then Ramza kicks
Algus out of the party. Before he leaves, Algus says that the Hokuten are
going to Fort Zeakden. More red dots appear, and the first one you have to go
to is Lenalia Plateau.
-----------------------------------------------------------------------------
BATTLE 8
-----------------------------------------------------------------------------
Battle: Lenalia Plateau
Objective: Defeat Miluda!
Enemy Units:
Miluda (Knight), Knight x2, Wizard x2, Time Mage x1

Miluda's back, and this time she has a stronger back-up. Again, all you need
to do is kill Miluda for good. The time mage poses a problem, though. She has
the ability to slow your speed rating, and she can immobilize you of moving.
What's more is that the wizards have stronger spells, but I'm sure by now
your wizards should have the second versions of spells. Miluda has the
Counter reaction ability, which is when you attack her, she attacks back.

-----------------------------------------------------------------------------
My friend, you are almost to the end of Chapter 1. After the next battle, we
will be at the last battle of Chapter 1. Head to Fovoham Plains.
-----------------------------------------------------------------------------
BATTLE 9
-----------------------------------------------------------------------------
Battle: Windmill Shed
Objective: Defeat Wiegraf!
Enemy Units:
Wiegraf (Holy Knight), Knight x1, Monk x2, Chocobo x1

Your target here is Wiegraf. What? Miluda was Wiegraf's sister. Uh-oh. Guess
he's pissed, or something, huh? Anyway, Wiegraf has some REAL POWERFUL SWORD
SKILLS! His favorite is Crush Punch, which has a chance to instantly kill you.
The Chocobo has the annoying ability to heal. By now, if you have an archer
with some middle-skilled Charge abilities, that may come in handy. My tip is:
Kill him quickly!!! Forget about killing his girls. Yes, girls! All of his
allies are girls.

Note: The Chocobo you meet in this battle is actually Boco. If you have
played Final Fantasy 5 (I think it's 5, but I'm not sure), you would know who
he is. Also, you will get to save him in the second battle of Chapter 2, not
too far.

-----------------------------------------------------------------------------
Finally! We are to the last battle of Chapter 1. However, some thing may have
to shock you. Your opponent may surprise you.
-----------------------------------------------------------------------------
BATTLE 10
-----------------------------------------------------------------------------
Battle: Fort Zeakden
Objective: Defeat Algus!
Enemy Units:
Algus (Knight), Knight x3, Wizard x2

Well, guess who? We're fighting Algus. He murdered Delita's kidnapped sister,
Teta, and Delita is seeking revenge. He will focus all he has on Algus. Algus
has a Night Killer cross bow. Also, his irritating reaction ability, 'Auto
Potion', can really be crazy. Auto Potion usually heals Algus when he is
attacked. The wizards can also be harmful. They may have some ice spells, and
it gets a little stronger because it's snowing. But it ain't winter. Oh no
we're not playing snowball fight! Mark my words! The knights don't really
pose a problem. If you have an archer, I believe you can use the roof near
your starting point as an advantage.

Once you beat this level. You will have made it out of the past. We can now
go back to present time. We didn't have a time machine, you know? It was
Ramza's past. You will get two more powerful allies, and three other good
allies, if you want to keep them.

-----------------------------------------------------------------------------
_____   _   _   _____   _____   _____   _____   _____      _____
|  ___| | | | | |  _  | |  _  | |_   _| |  ___| |  _  |    |___  |
| |     | |_| | | |_| | | |_| |   | |   | |___  | |_| |     ___| |
| |     |  _  | |  _  | |  ___|   | |   |  ___| |    _|    |  ___|            
| |___  | | | | | | | | | |       | |   | |___  | |\ \     | |___  
|_____| |_| |_| |_| |_| |_|       |_|   |_____| |_| \_\    |_____|

THE MANIPULATOR AND THE SUBSERVIENT
-----------------------------------------------------------------------------
The flashback is gone, and we now return to our regular schedule programming.
You still have your allies, except for Delita. We also have more allies, two
being guests, Agrias and Gafgarion. However, (spoilers) Gaffy will double-
cross you at the third battle of this chapter (end it now). You can now take
in propositions in city bars. Now, head to Dorter Trade City.
-----------------------------------------------------------------------------
BATTLE 11
-----------------------------------------------------------------------------
Battle: Dorter Trade City
Objective: Defeat all enemies!
Enemy Units:
Thief x2, Wizard x2, Archer x2

A thief and a knight named Vormav are making a deal. Vormav gives the thief
the opportunity to kill you. Gafgarion's Night Sword skill and Agrias's
Stasis Sword skill really comes in handy here. If you have any wizard spells,
it will back them up. This fight is really easy.

-----------------------------------------------------------------------------
Remember the chocobo we saw in the fight with Wiegraf, back in Chapter 1?
He's back, and this time, he's now your ally!
-----------------------------------------------------------------------------
BATTLE 12
-----------------------------------------------------------------------------
Battle: Araguay Woods
Objective: Defeat all enemies! OR Save Chocobo!
Enemy Units:
Goblin x5, Black Goblin x1

You are given the choice to defeat all enemies (We must leave now.) or save
Boco the chocobo (Is he strong in a fight?). Well, whether which choice you
choose, it's pretty easy. I suggest you choose to save the chocobo, because
you gain some brave points. All of the enemies are weak to ice spells. Got
Ice?

-----------------------------------------------------------------------------
You may choose to have Boco in your party, or not. But, oh well. Anyway, I
said before that Gaffy will betray you, right? So, what you do is remove all
of his weaponry and equipment. Then, head to Zirekile Falls. There we will
meet Delita again after a long while, along with Princess Ovelia. Delita has
become a Holy Knight like Agrias, and now has the same moves as Agrias. Also,
I will describe the battle description differently.
-----------------------------------------------------------------------------
BATTLE 13
-----------------------------------------------------------------------------
Battle: Zirekile Falls
Objective: Save Princess Ovelia!
Enemy Units:
Gafgarion (Dark Knight), Knight x5

Ladies and Gentlemen, boys and girls of all ages, please give your tickets if
you want to play Save the Princess. You will win a prize to a path. The
objective of this game is to save the princess from some evil knights. Defeat
the knights without the princess dead, and you will win! Know that you can
strip off of that dark knight of his weapons and armor before the battle.
Good luck! And two Holy Knights named Agrias and Delita will help you to win
this battle.

-----------------------------------------------------------------------------
You'll see a scene, and then after that, the path to Bethla Garrison gets
erased, and now Ovelia suggests we go to visit Cardinal Draclau of Lionel
Castle, a new path opens up to Lionel Castle. Now let's go to Zaland Fort
City, which is along the way to the castle, and there we will meet a new
friend.
-----------------------------------------------------------------------------
BATTLE 14
-----------------------------------------------------------------------------
Battle: Zaland Fort City
Objective: Defeat all enemies! OR Save Mustadio!
Enemy Units:
Knight x2, Wizard x2, Archer x2

We'll be introduced to a young man named Mustadio Bunanza. He's being pursued
by some knights of a man named Rudvich. Although it may seem unusual, choose
to defeat all enemies (I don't want to get involved.) to gain brave points.
If you choose to save Mustadio (We have to help him!) his death means a game
over.

Mustadio is armed with a gun, and it has a long range, definitely! I suggest
you get rid of the wizards. Also, if you have any wizards that have Fire 3,
Bolt 3, and/or Ice 3, those are definitely useful! Definitely! Wow, too many
definitelys, huh? Also, archers have the advantage by using the fort wall
(which apparently makes this battle a lot more difficult). Kill them to get
an extra "uumph".

-----------------------------------------------------------------------------
You'll see two scenes, one after the fight, and one when you try to leave
Zaland. Mustadio wants to see Cardinal Draclau with you, but we do not know
why. I think you should train for a while. Then, when you are ready (I
suppose level 16 or higher is good), let's go to Bariaus Hill.
-----------------------------------------------------------------------------
BATTLE 15
-----------------------------------------------------------------------------
Battle: Bariaus Hill
Objective: Defeat all enemies!
Enemy Units:
Knight x2, Archer x2, Summoner x2

The summoners and the archers are your two biggest threats. The archers are
elevated at high ground, and the summoners can cast summon spells which are
really strong. I think someone should take care of the summoners, and at the
same time, have someone else take care of the problems. Mustadio will be a
good help, especially if you have taught him his Arm Aim skill. Arm Aim can
add a Don't Act status. Agrias can also be helpful. Her Holy Sword skills can
be of a big use here. The knights are not much of a problem. Just get your
guard up.

-----------------------------------------------------------------------------
After the difficult battle at Bariaus, head to Lionel. You will see a couple
of scenes. Mustadio reveals his intentions of seeing Draclau. There are
mysterious artifacts called Zodiac Stones. Rudvich wants to get them, so that
is why we're being pursued. Ovelia and Agrias will fall back, and now
Mustadio suggests we go to Goug Machine City. After the scene, let's shop for
a while. There're some good weaponry and great armor at Lionel. Those are a
handful for your knights. After shopping, let's go to Zigolis Swamp!
-----------------------------------------------------------------------------
BATTLE 16
-----------------------------------------------------------------------------
Battle: Zigolis Swamp
Objective: Defeat all enemies!
Enemy Units:
Skeleton x2, Bone Snatch x1, Ghoul x2, Vary: Morbol, Ahriman, Uribo x1

There is a variation of one enemy in this undead monster battle. It can be a
morbol, an ahriman, or a uribo. Anyway, most of the monsters here are weak
against fire, and a couple of Phoenix Downs can be helpful. The undead
enemies can instantly die of a Phoenix Down. Use it on them.

Note: You might want to invite the if-there-is-one Uribo, and start poaching
at the start of Chapter 3. The Uribo, and the other monsters it breeds (Porky
and Wildbow) have great poaching items.

-----------------------------------------------------------------------------
Okay. Now head to---Hey, I'm interrupted. Hey, George! George, can you stop
your screaming? I'm in the middle of a FAQ!!! *takes out a rocket launcher
and blows up George* Ahem. Where was I? Oh yes! Head to Goug. You will see a
scene. After the scene, AT ALL COSTS DO NOT SAVE AT GOUG!!! Once you try to
leave Goug Machine, you will be forced in a battle.
-----------------------------------------------------------------------------
BATTLE 17
-----------------------------------------------------------------------------
Battle: Slums in Goug
Objective: Defeat all enemies!
Enemy Units:
Thief x2, Archer x2, Summoner x2

Mustadio's been kidnapped. You'll have to throw over the Taurus Zodiac Stone
to free him. The one behind this is none other than... Rudvich. Anyway,
Rudvich will then order his slunkies to attack you. But whoops! He's revealed
the one that's actually behind this was, and I'm not being sarcastic,
Cardinal Draclau!!! Uh-oh, I wonder how Agrias and Ovelia are doing. Mustadio
does not have any equipment anymore, so don't bother to revive him. Again,
the summoners are your priority, as they can use strong magic spells. Also,
the archers are a little elevated, but it _is_ little, after all. So they
have a little advantage. Kill the summoners as soon as possible. The
summoners tend to be annoying because they can heal themselves (and
surrounding allies) with Moogle. So get rid of them. Then the archers should
be eliminated. The thieves are not much of a problem.

-----------------------------------------------------------------------------
Mustadio will then become a controlled ally. Yes! You can now control him.
Down side? He can now turn into a crystal, and he can also be affected by the
braveless and the faithful. Anyway, guess what? He tricked Rudvich. The stone
they got was a fake, and Mustadio got the real one. Haha! Bet they're going
crazy now. Anyway, head to Warjilis and you will meet Delita here. Then, when
you try to leave Warjilis, you will see another scene. Draclau leaves things
to Gafgarion the Dark Knight, and agrees to use Princess Ovelia as bait to
lure Ramza and his friends to Golgorand Execution Site to ambush them, and
then he kills Rudvich because he thinks Rudvich is a good-for-nothing failure.
Anyway, head to the nearby Bariaus Valley.
-----------------------------------------------------------------------------
BATTLE 18
-----------------------------------------------------------------------------
Battle: Bariaus Valley
Objective: Save Agrias!
Enemy Units:
Knight x2, Wizard x2, Archer x2

This battle is easy. Agrias is a powerful girl, but just in case you might
want to consider bringing some potions in case she gets down. Your only
threat is the archer at the mountain top. The wizards can also pose a problem,
but Agrias, with her Stasis Sword and her newly learned technique, Split
Punch, can take care of them. After this battle, you can control Agrias!
Yeah!!!

-----------------------------------------------------------------------------
Agrias says that the princess is going to be killed at the Golgorand
Execution Site, but... not really. If you have seen the scene where Draclau,
Gafgarion, and Rudvich were chattin', you would've known they are going to
use Ovelia as bait. Oh well, you still have to go there. I suggest you level
up to the 20s. You can train at Bariaus Valley. Once you are prepared, head
to Golgorand.
-----------------------------------------------------------------------------
BATTLE 19
-----------------------------------------------------------------------------
Battle: Golgorand Execution Site
Objective: Defeat all enemies!
Enemy Units:
Gafgarion (Dark Knight), Knight x3, Archer x2, Time Mage x2

This battle is a toughie. Gafgarion is back, and back in his job class, the
Dark Knight. He's not the only one you have to eliminate, this time it's to
defeat _all_ enemies. Eight enemies!!! Wow. Gafgarion is your biggest threat,
so remove him as soon as possible. Have multiple characters attack him at
once. If you have a thief with Steal Weapon, you can try to steal Gaffy's
weapon, the HP-absorbing Blood Sword. If you can steal or break Gaffy's sword,
that will render him useless. Once you subdue his HP to critical, he will
retreat. Then, I suggest you also take out the time mages, as they have the
ability to slow you down and can cast Don't Move at you. Man, that's
annoying!!! The rest are piece, unless one of the archers moves to the
elevated building. After this battle, you will see a scene, and something
shocking about Ovelia. She's not the real princess! We also get to see the
Shrine Knight leader Vormav again.

Fake princess.

Note: If you bring Agrias, you can see some dialogue in the battle. Also,
when you head to Lionel, it will not show you the map zoom move thing (how
can you call it?) as usual. Instead, you will be forced into a battle set.
This is when you have to fight multiple fights in one place. However, you can
go directly past Lionel Castle if you click on somewhere besides Lionel. Once
you click there, though, you will be forced into a fight.

-----------------------------------------------------------------------------
Get to Igros using the trick to get past Lionel Castle and buy some Cross
Helmets and Gold Armor. Then I suggest you train until you are at level 24
and Ramza has the monk abilities Chakra and Move-HP Up. Then teach Agrias her
Lightning Stab move. Also, give everyone but Ramza some Rubber Shoes. Buy
five Defense Rings too. You'll see why...
-----------------------------------------------------------------------------
BATTLE 20
-----------------------------------------------------------------------------
Battle: At the gate of Lionel Castle
Objective: Defeat all enemies!
Enemy Units:
Gafgarion (Dark Knight), Knight x3 Archer x2, Summoner x1

Gafgarion's back, and the worst thing is, it's only Ramza to face him alone,
while your other friends are out to face Gaffy's flunkies. See why I told you
to give Ramza Chakra and Move-HP Up. If you can steal Gafgarion's weapon to
render him useless, then do so. He carries an Ancient Sword this time. It can
add Don't Move, and that can neutralize Ramza's Move-HP Up. As for your
friends, kill the summoner ASAP. He has the ability to---well, you know the
drill, cast some strong spell on you. If you gave every one of your friends
Rubber Shoes, great! That's because the archers and knights carry lightning
elemental weapons (Coral Sword and Lightning Bow), and only the summoner can
learn just more than Ramuh. If you followed my advice, good!

-----------------------------------------------------------------------------
You will be given the choice to save. If you want to, do so, but you can be
stuck on the next level. Now wear your Defense Rings.
-----------------------------------------------------------------------------
BATTLE 21
-----------------------------------------------------------------------------
Battle: Inside of Lionel Castle
Objective: Defeat Queklain!
Enemy Units:
Queklain (Impure King)

With everyone else dead, who's left for you to fight? If you thought "Oh,
really! Draclau's a pushover!" think again! This battle introduces the real
bosses, the Zodiac Monsters! Using the Scorpio Stone, Draclau transforms into
the tainted monster king, Queklain! Queklain can cast Nightmare, which can
add either Sleep or Death Sentence, but your Defense Rings (you did wear one,
right?) can help you. He'll revert to using his Bio spells, mainly Bio 3. He
isn't that tough.

-----------------------------------------------------------------------------
_____   _   _   _____   _____   _____   _____   _____       _____
|  ___| | | | | |  _  | |  _  | |_   _| |  ___| |  _  |     |___  |
| |     | |_| | | |_| | | |_| |   | |   | |___  | |_| |      ___| |
| |     |  _  | |  _  | |  ___|   | |   |  ___| |    _|     |___  |
| |___  | | | | | | | | | |       | |   | |___  | |\ \       ___| |
|_____| |_| |_| |_| |_| |_|       |_|   |_____| |_| \_\     |_____|

THE VALIANT
-----------------------------------------------------------------------------
You, my friend, have finally made it to Chapter 3!!! We are now done with
fifty percent of the game. You will notice you're in Dorter Trade City when
the scenes are over. The fur shops are now open. Poach away! I've got a tip
for you. Head to Araguay Woods and fight a random battle there with someone
in your party who has Invitation from the mediator class. If there's a Trent,
invite it. Then, breed until you get some Taijus. Then poach them in another
battle and if you're lucky, you can acquire a powerful Defender sword!!! Now
let's head to Goland Coal City, okay?
-----------------------------------------------------------------------------
BATTLE 22
-----------------------------------------------------------------------------
Battle: Goland Coal City
Objective: Save Olan!
Enemy Units:
Mediator x1, Thief x3, Chemist x2

This battle is interesting, considering the fact that this is the first
battle of Chapter 3. You will have to save Olan, the same young man you saw
in the previous scenes (forgot to mention it before, sorry). Olan's the son
of Thunder God Cid, or rather namely, Cidolfas Orlandu. And the music's nice,
too. Heh. Olan is classified as an Astrologist. The best of his best is his
best move, Galaxy Stop! This has the effort to add either Don't Move, Don't
Act, and/or Stop. Although some enemies may dodge it, chances are some of
them will get hit. Yeah! You go Olan! The chemists have beefed up guns,
called Mythril Guns. If you want to steal them, you may wish to. The thieves
this time are female, so keep eye to them.

-----------------------------------------------------------------------------
Well, that battle was certainly easy. If you lose to that battle (unless it
was deliberately) then you should consider not playing the game. Anyway,
you'll be charged for a crime on the next battle, and we will meet Zalmo
Lusnada, a holy priest whose duty is to arrest those who go against the law.
-----------------------------------------------------------------------------
BATTLE 23
-----------------------------------------------------------------------------
Battle: Back Gate of Lesalia Castle
Objective: Defeat Zalmo!
Enemy Units:
Zalmo (Holy Priest), Knight x3, Monk x2

I forgot to add something. To start this battle, first you must head to
Lesalia Imperial Capital to see a scene with Zalbag. After that, then try to
leave Lesalia to start this battle (like you did in Goug Machine City).
Anyway, now what do we have here?

Now, first Ramza has to care about Ovelia, then the Zodiac Stones, then Alma
(who's going to assist you), and now...A CHARGE OF CRIME?!? Zalmo is some
beefed up priest. He isn't that tough, but he and his band of knights and
monks can be pretty irritating. Zalmo has the ability to heal, protect, and
shell his allies. Kill him while he's charging for a spell.

-----------------------------------------------------------------------------
Alma reveals the location of another Zodiac Stone, the Virgo stone. It's in
Orbonne. Well, take her items (especially the Barette), because you won't be
needin' her now. Then head to the red dotted Orbonne Monastery.

There you will see a scene. It turns out the Shrine Knights (the same company
that Draclau was working for) have beaten you a race to the monastery. Well,
Simon's been injured, and now, we've gotta pursue the Shrine Knights. You
will be given the chance to save after this scene, but don't. You can be
stuck there if you save, and you will have to restart the game. Training to
level 30 is good.
-----------------------------------------------------------------------------
BATTLE 24
-----------------------------------------------------------------------------
Battle: Underground Book Storage Second Floor
Objective: Defeat all enemies!
Enemy Units:
Lancer x3, Time Mage x2, Chemist x1

This is your first meeting with the lancer. He can equip spears which can do
damage from two panels away. He can also use the jump ability. Defeat them
lancers as fast as you can. The chemist can heal them, so also kill the
chemist while you're doing with the lancers. The time mages can be annoying,
as usual. They can use their time spells.

-----------------------------------------------------------------------------
Maybe that fight was hard for you. It's okay. Battles start to grow
difficulty by progressing through the not-too-fierce-nor-bloodsheddy battles.
My favorite battle is next!
-----------------------------------------------------------------------------
BATTLE 25
-----------------------------------------------------------------------------
Battle: Underground Book Storage Third Floor
Objective: Defeat Izlude!
Enemy Units:
Izlude (Knight Blade), Knight x2, Archer x2, Summoner x1

Wow. This happens to be my favorite battle. Izlude happens to be my favorite
boss and the music is my favorite! Anyway, Izlude is an upgraded knight. He
has some powerful equipment, but due to his Maintenance support skill you
cannot steal them. (bummer...) Anyway, Izlude has a mastered skill set of
Jump, and he can jump from far away. And that does a good amount of damage.
Whoa. He also has the Battle Skill set. The archers can also be a threat, but
your second priority is the summoner, because of his ability to cast summon
spells. When you reduce Izlude's HP to nearly zero (critical status) he will
retreat.

-----------------------------------------------------------------------------
An old enemy returns. Who, you ask? Well, you will have to find out. I will
give you a hint, but it's more of a clue. "The leader of the corporation
which causes trouble." No clue? It's Wiegraf!
-----------------------------------------------------------------------------
BATTLE 26
-----------------------------------------------------------------------------
Battle: Underground Book Storage First Floor
Objective: Defeat Wiegraf!
Enemy Units:
Wiegraf (White Knight), Knight x2, Archer x2, Wizard x1

Wiegraf's back, and so are his girls (does he own a girl club?). Anyway, he
sometimes has Lightning Stab. Whether or not he has Lightning Stab, Wiegraf
has the advantage, because of the wall, which raises the difficulty of this
already-difficult fight. He's not that hard like when you fought him in
Chapter 1.

-----------------------------------------------------------------------------
Alma's been kidnapped by none other than Wiegraf's ally, Izlude. Izlude
retreats, but Wiegraf is injured. Suddenly, we see a scene of where Wiegraf
uses the Aries stone he has to transform himself into a Zodiac demon, Velius
the tainted Warlock! Then Velius teleports away, and Simon appears, and
before he dies, he gives you a book about St. Ajora called the Germonik
Scriptures.

Head to Dorter Trade City after the scenes. You will see a scene. A young
exotic wizard named Malak wants to see if you have read the Germonik
Scriptures. It doesn't matter if you have read it or not. Then, he will want
you to go to Riovanes Castle because your sister is there. A new path opens
up. Head to Grog Hill.
-----------------------------------------------------------------------------
BATTLE 27
-----------------------------------------------------------------------------
Battle: Grog Hill
Objective: Defeat all enemies!
Enemy Units:
Squire x2, Chemist x2, Thief x1, Archer x1

The chemists have Mythril Guns, the same guns the chemists in Goland Coal
City used. If that wasn't enough, I suppose an archer elevated at the top of
the hill would burst your bubble. The squires are not much, but the thief,
who happens to be female, can act as a problem. She can charm most of your
male units, so defeat her, the chemists, and the archer ASAP. Then the
squires aren't that hard.

-----------------------------------------------------------------------------
I suggest you train for level 35, and by now you should have one of the
multi-job classes (ninja recommended). Now let's head to Yardow Fort City.
There we will meet a familiar face.
-----------------------------------------------------------------------------
BATTLE 28
-----------------------------------------------------------------------------
Battle: Yardow Fort City
Objective: Save Rafa!
Enemy Units:
Malak (Hell Knight), Ninja x3, Summoner x2

It's Malak! He's back. And we also have some 'guys wearing masks and throwing
shuriken stars'. If you cannot figure what that means, you shouldn't play
this game.  We also have some summoners, and this time, they have the
advantage, unless you have magic. No, I do not mean in real life magic.
You're not Harry Houdini, he died a long time ago. If you thought the special
was the biggest threat, this time it ain't. Malak's a piece of crap, and
instead the ninjas can frustrate you. They are way fast, and they always aim
for our new guest, Malak's sister Rafa. Just eliminate each one of them as
fast as you can.

-----------------------------------------------------------------------------
Rafa will use adjectives to describe herself (adjectives are describing
words). Then, Malak will come back...as a frog. He orders both you and Rafa
to go to Riovanes, or else Alma will have her face butchered. Now let's go to
Yuguo Woods.
-----------------------------------------------------------------------------
BATTLE 29
-----------------------------------------------------------------------------
Battle: Yuguo Woods
Objective: Defeat all enemies!
Enemy Units:  
Wizard x2, Time Mage x2, Ghoul x1, Gust x1, Revnant x1

This is a fight of the undead. Well, yeah! Even the wizards and the time
mages are undead and floating, and you cannot invite them or fix their
current state. Don't waste using Invitation or your Holy Waters. Phoenix
Downs make good use of them.

-----------------------------------------------------------------------------
Okay. We are now to the last three fights of this chapter, and they're all in
one battle set (like in Lionel Castle), and the reason we're here is to save
Alma! I suggest you have the following:

Ramza has a Defender, and have one of the following: learned Lich from the
summoner class and Auto Potion from the chemist class, or learned Accumulate
and Yell from his Squire class and Move-HP Up from the Monk Class
Some ninjas with Germinas Boots
Agrias with her mastered skill (every sword skill) and give her a Defender
also
Everyone at least level 35-40 or something
Mustadio (his ability to equip a gun is useful)
Have a Chameleon Robe on Ramza
A couple of X-Potions
-----------------------------------------------------------------------------
BATTLE 30
-----------------------------------------------------------------------------
Battle: At the gate of Riovanes Castle
Objective: Defeat all enemies!
Enemy Units:
Malak (Hell Knight), Knight x3, Archer x3

Malak, again, is back. Also, the archers are elevated on the roof of the
castle door, making life easier for them, and life harder for you, unless you
have Arrow Guard. Also watch out for one of the knights, because you may miss
him. He's hidden in the water recess at the castle. He has the Feather Boots,
giving him Float. Kill the archers as fast as you can. Agrias makes good work
of this, especially if she learned Lightning Stab. Malak and Rafa will
teleport away from battle when either he or she is in critical condition
(having almost no more HP).

-----------------------------------------------------------------------------
Okay. Listen up! Give Ramza Summon Magic as his secondary skill, and his job
as a knight to give him Defender. Also give him Auto Potion (dump all your
potions except the X-Potions) and equip him the Chameleon Robe. And have
Agrias and your ninjas ready. Mustadio is also useful.
-----------------------------------------------------------------------------
BATTLE 31
-----------------------------------------------------------------------------
Battle: Inside of Riovanes Castle
Objective: Defeat Wiegraf! THEN Defeat Velius!
Enemy Units:  
Wiegraf (White Knight), Velius (Warlock), Archaic Demon x3

You will notice you have two objectives in this fight. Wiegraf once again is
back, and this time, Ramza faces him alone. The Chameleon Robe prevents him
from using his sword skills (it's not supposed to prevent that, but Wiegraf
thinks it does, so, um...he's stupid, I guess), and Auto Potion comes in
handy if you do not have it. If you have worn the Chameleon Robe, then
Wiegraf will revert to his Punch Skill attacks, which is a subset of the monk
skill set Punch Art. He only has Wave Fist and Earth Slash. Earth Slash can
be nullified by wearing Feather Boots, but it isn't necessary, and Wave Fist
can be blocked by a shield. If you used the Accumulate and Yell set, just run
away from Wiegraf and start using Accumulate and Yell until you reach the max
(Accumulate: 99, Yell: 50), and then attack Wiegraf to do lots of damage.
Once you defeat Wiegraf, the second half begins! This time your allies will
help, and seeing that Wiegraf is outnumbered, he uses the Aries stone once
again to turn into Velius! And he calls for his allies, three super strong
Archaic Demons which you cannot invite. Bummer :( Anyway, have Ramza charge
Lich on Velius (sometimes it will only take one turn, if not, reset). That
will take away HALF OF VELIUS'S HP!!! Or you can just use your attacks if you
used the Accumulate and Yell strategy, because the accumulated stats for
Attack and Speed will still have effect until defeating Velius. And then your
ninjas can attack him double the attack. If that does not burst his bubble, I
suppose Mustadio and his trusty gun will. Velius is pretty quick though, and
his Cyclops summon skill is pretty powerful, so kill him as soon as possible.
This is commented the hardest battle of the game.

-----------------------------------------------------------------------------
Roofs are steep. If you fall, you can die. While the next hard battle is
taking place on a roof, it's not too steep.
-----------------------------------------------------------------------------
BATTLE 32
-----------------------------------------------------------------------------
Battle: Roof of Riovanes Castle
Objective: Save Rafa!
Enemy Units:  
Elmdor (Arc Knight), Celia (Assassin), Lede (Assassin)

This battle is hard. Elmdor (who's rumored to be dead) returns with two
female assassins to get the Zodiac Stone Rafa has, and he's been possessed.
The two assassins (please do not fall in love with them, they're demons) have
powerful spells which can instantly kill you (Stop Bracelet) in one hit or
stop you (Shadow Stitch), and both attacks are always at perfect accuracy, at
100%. Elmdor will draw out Muramasa, which is a pretty powerful attack. But
those aren't the reasons why this battle is hard. You can block off Shadow
Stitch and Stop Bracelet with some items. It's not Muramasa, either. You can
get Magic Defend Up from the Wizard class. So, maybe they have nuclear bombs
which can destroy the whole world? Nope. Maybe they'll stun you with their
looks? They have very fast speed. Nope. Maybe they can raise their attacks
every second? Nope, not that.

The sole reason of this battle's difficulty is the goddamn nefarious behavior
of the person which is to be protected in this battle, Rafa. She has a stupid
sense of not running away from Elmdor and his girls, but instead, she charges
up to Elmdor (with her low brave? Hahaha!). What's worst is that she will
make the first move. Yes, whacking Elmdor with an Octagon Rod is good, but
also foolish. Muramasa + Shadow Stitch + Celia or Lede's Double Sword attack
= Instant Game Over. The best bet you have is a ninja or two. This is
undoubtedly a very hard battle, either besting, being close to, or equaling
the battle with Velius in the previous battle, Inside of Riovanes Castle.

-----------------------------------------------------------------------------
_____   _   _   _____   _____   _____   _____   _____       _   _
|  ___| | | | | |  _  | |  _  | |_   _| |  ___| |  _  |     | | | |
| |     | |_| | | |_| | | |_| |   | |   | |___  | |_| |     | |_| |_
| |     |  _  | |  _  | |  ___|   | |   |  ___| |    _|     |___   _|
| |___  | | | | | | | | | |       | |   | |___  | |\ \          | |
|_____| |_| |_| |_| |_| |_|       |_|   |_____| |_| \_\         |_|

SOMEONE TO LOVE
-----------------------------------------------------------------------------
Alright! We're finally to the last chapter of the game. Now you can do the
Cloud Quest! Whoo hoo! Anyway, Rafa and Malak will ask to join your party.
Well, it's your choice. Now let's head to Doguola Pass.

Note: A new map opens up, called Bervenia Volcano. This is a part of the
Cloud quest where you will have to find Cloud's Materia Blade. Read below for
more information. Also, when you finish the Bethla Garrison battles and have
access to Zarghidas Trade City, you will have to buy the flower from Aeris.
Also, once you beat the Murond Holy Place battle set, you can have access to
the Deep Dungeon, which you can get more information about by reading below.
-----------------------------------------------------------------------------
BATTLE 33
-----------------------------------------------------------------------------
Battle: Doguola Pass
Objective: Defeat all enemies!
Enemy Units:
Knight x1, Wizard x2, Archer x1, Lancer x2

This battle isn't much. The only threats are the archer and the lancers. If
you can take them out as soon as possible, then the rest is cake.

-----------------------------------------------------------------------------
I suggest you have Maintenance as your support skill, as the next battle has
an enemy which can break your equipment and at the same time do damage...
-----------------------------------------------------------------------------
BATTLE 34
-----------------------------------------------------------------------------
Battle: Bervenia Free City
Objective: Defeat Meliadoul!
Enemy Units:  
Meliadoul (Divine Knight), Archer x2, Summoner x2, Ninja x1

Meliadoul is the enemy who can break your equipment and do damage. She blames
you for killing Izlude (although we all know the truth :) Vormav did). The
wise has Maintenance but the fool does not. If that wasn't enough, I'm sure
the archers would burst your bubble. Worse, the path to the archers is
blocked off by two summoners. There's also a ninja here. Just remember, to
win this battle, you need to defeat Meliadoul. However, she has some great
items, a Defender and a Chantage! The Chantage can give your girls an
infinite amount of Reraise! Immortality! Steal it if you can.

-----------------------------------------------------------------------------
Rivers have currents. We all know that. While the next battle takes place in
a river, its current will not be strong.
-----------------------------------------------------------------------------
BATTLE 35
-----------------------------------------------------------------------------
Battle: Finath River
Objective: Defeat all enemies!
Enemy Units:  
Chocobos of any color x4, Vary: Chocobo of any color, Uribo x1

This battle consists of a lot of Chocobos, and even red ones! Watch out for
their Choco Meteor! If you had no chance to run into a Uribo at Zigolis Swamp,
maybe you would in this battle! When attacking a Chocobo, make sure to focus
multiple members against it. Why? Chances are that if you fail to finish it
off, a Yellow Chocobo will heal it. Agrias and Mustadio make good work of
them.

-----------------------------------------------------------------------------
Now head to Zeltennia Castle, and you will meet Delita in the church, again.
He and you will start to discuss about the war. We are interrupted by a
gunshot, and we head outside to find a familiar face, and a familiar voice.
What else? A familiar hair? *chuckles*
-----------------------------------------------------------------------------
BATTLE 36
-----------------------------------------------------------------------------
Battle: Church outside the town
Objective: Defeat Zalmo!
Enemy Units:  
Zalmo (Holy Priest), Knight x3, Oracle x2

Zalmo's back, our familiar face. He also has those knights, but he dumped his
monks in exchange of oracles. Delita will gladly ally with you, and you
should help him out! His sword skills are a match for Zalmo. If you have
someone with Ignore Height of the Lancer job class, you can just jump up the
roof and attack him.

-----------------------------------------------------------------------------
Delita will introduce you to a magician woman named Balmafula, who's keeping
an eye on him. Heh :) Anyway, our next destination is Bethla Garrison, to
stop the war. First, though, we must head to Bed Desert.
-----------------------------------------------------------------------------
BATTLE 37
-----------------------------------------------------------------------------
Battle: Bed Desert
Objective: Defeat Balk!
Enemy Units:
Balk (Engineer), Knight x2, Wizard x1, Archer x2

We'll meet Balk, and he'll poison you, to try to prevent you from stopping
the war. Balk is an Engineer, like Mustadio, and he has the same abilities as
Musty boy. The wizard and archers can also pose a threat. The archers can
shoot you, and the wall of the ruins prevents you from attacking them quickly.

If you take a look at Balk's status, you'll notice Balk has a new type of gun.
It's aptly named the Blaze Gun, but it shoots ice instead of fire! Anyway,
it's ice elemental, and it can shoot any of the wizard ice spells except for
4. Bummer :( Anyway, if you want to, you can try to steal it from Balk.
That'll _sorta_ render him useless. He can still use his Snipe skills using
his hands.

Note: For the next battle, you can choose which wall of Bethla Garrison you
want to attack. It can either be the North Wall or the South Wall.

-----------------------------------------------------------------------------
Well, that battle was average of difficulty, huh? Anyway, as I said before,
you can choose which wall to attack. However, Orlandu, aka Thunder God Cid,
is imprisoned thanks to Goltana, and now we gotta save him!.
-----------------------------------------------------------------------------
BATTLE 38 A
-----------------------------------------------------------------------------
Battle: North Wall of Bethla Garrison
Objective: Defeat all enemies!
Enemy Units:
Archer x2, Lancer x2, Monk x1, Summoner x1

This battle is pretty difficult. Your main threats are the archers, the
lancers, and the summoners. Pretty threatenin', huh? Your best bet is to take
out the archers first, and then the lancers. The monk isn't much. The
summoner can cast strong spells, and since he's inside the walls, it's going
to take some time to kill him. Just curious about one thing. Why are the
summoner and monk wearing red and yet not part of the Shrine Knights, whereas
the Shrine Knight summoners and monks wear grey?

-----------------------------------------------------------------------------
BATTLE 38 B
-----------------------------------------------------------------------------
Battle: South Wall of Bethla Garrison
Objective: Defeat all enemies!
Enemy Units:
Knight x3, Archer x2, Thief x1, Ninja x1

If you focus one enemy at a time, this battle can be pretty easy. Watch out
for the two archers located at the top of the walls. Just curious about one
thing, and it's sorta the same like last time. The thief is wearing red, yet
he is not part of the Shrine Knights.

-----------------------------------------------------------------------------
Regardless of which wall you choose, you will see a scene where Dycedarg
kills Larg with Zalbag watching. Then you will end up in a dam (yes dam, not
damn).
-----------------------------------------------------------------------------
BATTLE 39
-----------------------------------------------------------------------------
Battle: In Front of Bethla Garrison's Sluice
Objective: Open the water gate!
Enemy Units:
Knight x4, Archer x2, Wizard x2

This is the only battle where you don't even have to kill any enemy! But
still they can pose a threat. Your objective is to open up the water gate,
and the levers are guarded by the knights standing on the top of the dam.
Maybe I was wrong about not killing an enemy, but hey, anyone ever tried to
confuse them? The only person who can open the water gate levers happens to
be Ramza (guess your other friends heard of no such thing). Anyway, the
levers are on the side of the dam where the knights are. The archers and the
wizards are your biggest threats.

-----------------------------------------------------------------------------
You will free the imprisoned Orlandu, and he will offer to join up with you.
He's one badass guy, man! Almost anything he attacks get killed, with the
exception of the bosses. Anyway, now you will get to Germinas Peak, but first,
read the note below.

Note: If you want to do the Cloud quest, which you can do now, you will need
to go to Zarghidas Trade City, which you go to before Germinas Peak, and buy
a flower from Aeris. You actually won't spend one gil, so buy it anyway if
you want to get Cloud.
-----------------------------------------------------------------------------
BATTLE 40
-----------------------------------------------------------------------------
Battle: Germinas Peak
Objective: Defeat all enemies!
Enemy Units:
Ninja x1, Archer x3, Thief x2

The enemies here are robbers, but instead of robbing you, they see you are a
bounty, so they decide to be 'Cowboy Bebops'. Anyway, where was I? Oh yeah,
the ninja is pretty fast, and he can throw weapons at you. The thieves don't
post a problem, well, not much. They can however steal your stuff, but hey,
Maintenance can take care of that. It is 100% that one of the archers will
have a rare Ultimus Bow.

Oh yeah, if you may want to, test out Orlandu's powers here. You'll see the
havoc he wreaks. However, you can beat the robbers here without Orlandu, so
do what you wish with him.

Note: The one-of-a-kind Vanish Mantle can be found only on this map using
Move-Find Item, and required your Move-Find Item user has very low brave,
like 15-20 points. The item is located at the center of the peak.

-----------------------------------------------------------------------------
The next battle is the undead battle of Chapter 4. We'll see some creepy
faces. Spooky, eh? Have your Phoenix Downs (if you have them) ready!
-----------------------------------------------------------------------------
BATTLE 41
-----------------------------------------------------------------------------
Battle: Poeskas Lake
Objective: Defeat all enemies!
Enemy Units:  
Oracle x1, Summoner x1, Archer x2, Revnant x2

The revnants are weak to fire spells, so use those 'fire' powers you have.
The archers, which are undead, have Ultimus Bows, and the worst thing is that
they are elevated. The summoner can be easily eliminated. If you do not have
the Throw Item support skill, but do have Phoenix Downs that can be used, you
can instantly kill her, as using the Item skills without Throw Item gives you
an infinite amount of Item verticality. Once you beat this battle, you'll see
a scene where Dycedarg's friend Rofel reveals Dycedarg killed Balbanes, the
Beoulve father! And then Rofel gives Dycey the Capricorn Zodiac stone. Zalbag
overhears everything.

-----------------------------------------------------------------------------
For the next three battles, they are all in a set. It'll take place in
Limberry Castle, where Elmdor said that Alma will be there. First off, if you
want five (yes! Count them all! 5!!!) one-of-a-kind cool items, get a fast
person with all of the Steal Equipments. Also, if you want to learn Ramza's
'hidden' move Ultima, change him into a Squire and give him Black Costume and
N-Kai Armlet.
-----------------------------------------------------------------------------
BATTLE 42
-----------------------------------------------------------------------------
Battle: At the gate of Limberry Castle
Objective: Defeat all enemies!
Enemy Units:
Celia (Assassin), Lede (Assassin), Apanda x4

The game says to defeat all enemies, but, the _real_ objective is to defeat
either one of the two assassins, the two chicks. If Celia or Lede cast Ultima
on Ramza when he is in Squire form, and Ramza survives it, then Ramza gets to
learn Ultima!!! Anyway, this battle isn't tough. Just make sure you don't get
too close to Celia or Lede, and you will do fine. After this battle, you'll
see a scene where Elmdor and Vormav are discussing about the 'Dead City' and
the revival of the ferocious legendary monster, Lucavi! Vormav says that Alma
will be needed! Uh-oh... Then Celia and Lede tell Elmdor that we're here, and
Elmdor prepares to fight us.

-----------------------------------------------------------------------------
What are vampires? Well, they are scary devils which have blood-sucking teeth!
And they use it to suck up people's blood. The next battle will have you
facing off a vampire.

Often everyone must try new things. I have tried mangoes before, and I didn't
like them (don't e-mail me about that). However, in the next stage, there is
something new you can try, and something new you don't want to mess with.
-----------------------------------------------------------------------------
BATTLE 43
-----------------------------------------------------------------------------
Battle: Inside of Limberry Castle
Objective: Defeat Elmdor!
Enemy Units:
Elmdor (Arc Knight), Celia (Assassin), Lede (Assassin)

The vampire I told you about in this battle happens to be Elmdor! He has the
Blood Suck technique, and if he does that onto anyone of your guys, the
infected one will go use the Blood Suck technique at the closest person, ally
or enemy! Luckily, this can be remedied with the 108 Gems and the Holy Water.
Elmdor's favorite move in this battle is the draw out technique, Muramasa
(the "something" you don't want to mess with :). This move can confuse or
sentence anyone of your guys to death. To start out, let's make a diss attack
on Celia and Lede. Once Celia and/or Lede have been taken care of, they will
turn into Ultima Demons (see why I told you not to fall in love with them?).
Once you rekill (the prefix "re" means to do again) them in their Ultima
Demon forms, they'll go to Kingdom Come, or hell, or whatever. Elmdor has the
Blade Grasp technique, which makes it harder to attack him physically unless
you can chicken him out to a wuss. Once you beat Elmdor, he'll teleport to
the underground cemetery of the castle, where you have to go to find Alma, or
is it? And why do zebras have stripes? Well, zebras have stripes because the
stripes function as their defense mechanism. You see, when blended together,
they confuse predators by making them think it is one giant zebra!!!

If you take a look at Elmdor's status, you will notice he carries some one-
of-a-kind equipment. They are the Genji set, and they can only be stolen in
this battle! You can try to steal them (that was the 'trying' I mentioned
before :) For more information, read the How to Steal the Genji Set.

Zebras, heh.

-----------------------------------------------------------------------------
Okay. If you have stolen the Genji set, good job! It's nearly one of the most
easy, err, I mean difficult tasks to do. Now let's head down to the
underground room of 'whites, grays, and stones'. But, if you have
successfully stolen any one of the Genji set, even one, SAVE!!! You don't
want to go do the arduous task of acquiring the Genji again, right? Now,
prepare to finally kill of Elmdor!
-----------------------------------------------------------------------------
BATTLE 44
-----------------------------------------------------------------------------
Battle: Underground Cemetery of Limberry Castle
Objective: Defeat Zarela!
Enemy Units:
Zarela (Angel of Death), Knight x2, Skeleton x1, Bone Snatch x1, Living Bone
x1

Well, Zarela calls himself Zalera, or vice versa, heck, I don't know! Oh wait,
do you even know who Zarela is? It's Elmdor, in his Zodiac Demon form, the
Angel of Death. He'll be accompanied with knights that scream like monsters,
and monsters that scream like monsters. Wait! Monsters are monsters! Anyway,
the knights have a chance of breaking your equipment. Heck, once a knight
broke Orlandu's shield with 4%. I was like "WHAT!!!" Oh well, anyway, Zarela
has Queklain's Nightmare skill, which, if you remembered, causes either Death
Sentence or Sleep (gee, Sleep for Nightmare is normal, but how Death
Sentence?). He's a piece of cake unless he can cast Nightmare to EVERY ONE OF
YOUR GUYS! Oh yeah, guess I forgot to add something... Remember Meliadoul,
the Divine Knight who attacked you in Bervenia Free City? She'll see the
truth about Izlude's death and ally with you. After this battle, Meliadoul
will ask to join you, then, when you try to leave Limberry Castle, you'll see
two scenes, one where Delita pretends to kill Balmafula, and then another one
where Zalbag and his assistance chemist go to visit Balbanes at his grave.

Note: If you could not fight in Nelveska Temple, it is because you have not
finished this battle. Once you defeat Elmdor and his Zodiac form Zarela, now
you can fight Worker 7.
-----------------------------------------------------------------------------
The Thief Hat is now purchasable in shops. Anyway, head to Igros Castle,
which for whatever reason we will have to be charged a visit to fight someone.
We won't be charged money for the tour, however.
-----------------------------------------------------------------------------
BATTLE 45
-----------------------------------------------------------------------------
Battle: Inside of Igros Castle
Objective: Defeat Dycedarg! THEN Defeat Adramelk!
Enemy Units:
Dycedarg (Lune Knight), Knight x5

Dycedarg! The objective says to defeat Dycedarg's elder brother, but his
elder brother Jay was killed in a Chocobo crash accident, so you only have to
defeat Dycedarg. You'll be supported by Zalbag, who's pretty pissed off at
Dycedarg. He's an Arc Knight, both like and unlike Elmdor. His Arc Knight
class is pretty much different from Elm, because Elm uses Draw Out skills,
but Zal uses beefed up knight skills. Anyway, your objective is to defeat
Dycey. He has Agrias's sword skills, as well as Meliadoul's. Once you defeat
Dycedarg, he will use the Capricorn stone to transform into Adramelk, another
powerful Zodiac demon! He will wipe out Zalbag and will have some powerful
summon spells, including the Bahamut and the Leviathan spells! He also has
Seal, which can petrify anyone with a perfect percentage rate! Kill him as
quickly as you can. Thank God they made him slow!

Note: If you were doing the Cloud Quest and you couldn't go to battle in
Zarghidas Trade City, it is because you have not finished this battle yet.
Once you kill off Dycedarg and his Zodiac form Adramelk you can now head to
Zarghidas and save Cloud.

-----------------------------------------------------------------------------
A path will open up to Murond Holy Place, where Alma is supposed to be. We'll
fight a string of three battles in the holy temple.
-----------------------------------------------------------------------------
BATTLE 46
-----------------------------------------------------------------------------
Battle: St. Murond Temple
Objective: Defeat all enemies!
Enemy Units:
Priest x1, Summoner x1, Geomancer x2, Mediator x2

This is the only battle to feature geomancers (aside from the random ones).
Noteworthy, huh? Anyway, the summoner is a threat because he's on the roof of
the temple and he can cast spells. The mediators have Mythril guns, but they
don't do that much damage. However, there is a possibility, and an
impossibility, of them having their Death Sentence skills. The priest will
have Math Skill most of the time (if not always).

I also have a little item tip for you: The one summoner in this battle wields
a Dragon Rod. It's really easy to steal it from him, even if he's healthy
like a bull. Why? Who cares? Go steal it (if you want it).

-----------------------------------------------------------------------------
I'd advise you have Maintenance as your support skills because on the next
battle, you will fight two Divine Knights! Yes, TWO DIVINE KNIGHTS! Vormav
and Rofel.
-----------------------------------------------------------------------------
BATTLE 47
-----------------------------------------------------------------------------
Battle: Hall of St. Murond Temple
Objective: Defeat Vormav!
Enemy Units:
Vormav (Divine Knight), Rofel (Divine Knight), Kletian (Sorceror)

The objective says to defeat Vormav, the one who stole the Germonik
Scriptures from you, but the REAL objective is to 'defeat one of these
bastards'! Kletian is the weakest, so focus everything you have on him. If
you are unable to finish him off quickly, Vormav and Rofel can shatter every
bit of your armor and weaponry (unless you have Maintenance).

Also, if you want another Dragon Rod, or you missed your chance to get a
Dragon Rod previously from the Summoner in St. Murond Temple, you can steal
another Dragon Rod from Kletian. He wields one as well. However, it's a bit
harder to steal it from him.

-----------------------------------------------------------------------------
To be truly strong, it is very important you never show weakness. However,
Ramza will show his weakness on the next battle! Find out what his weakness
is!
-----------------------------------------------------------------------------
BATTLE 48
-----------------------------------------------------------------------------
Battle: Chapel of St. Murond Temple
Objective: Defeat Zalbag!
Enemy Units:
Zalbag (Arc Knight), Ultima Demon x1, Archaic Demon x2

Tricking you into giving him the Germonik Scriptures wouldn't be enough for
Vormav, so he plots a deadly sneak attack! It seems that he has controlled...
ZALBAG!!! Yup! Your brother is controlled by Lucavi, and now to free him, he
wants you to defeat him, which Ramza has a hard time to do. (that's Ramza's
weakness)! Although he begs you to kill him, it won't be easy, because the
one controlling Zalbag will get him to attack you. Zalbag has the Blood Suck
move, much like Elmdor. He isn't that tough, but the demons that back him up
are. Two Archaic Demons and one Ultima Demons! Kill Zalbag as quickly as
possible.

Note: If you have missed your chance to learn Ultima in Limberry Castle, this
is your last chance for Ramza to gain the Ultima spell. The Ultima Demon will
sometimes cast it, but most of the time he only casts it when you are going
to be killed by it. Also, after you finish this battle, you can gain access
to the Deep Dungeon. Enter Warjilis Trade City, and you will be in a bar. You
will overhear things about the Deep Dungeon. For more information, scroll
down to the Deep Dungeon section.

-----------------------------------------------------------------------------
You have finally made it to the final battles of the game. I bow down to you
who have made it this far. I warn you though, when you enter Orbonne
Monastery, if you want to check out more stuff at the map, then do not save
in Orbonne Monastery or you will never have access to the map. Let's start
with the first of the final battles.
-----------------------------------------------------------------------------
BATTLE 49
-----------------------------------------------------------------------------
Battle: Underground Book Storage Fourth Floor
Objective: Defeat all enemies!
Enemy Units:
Knight x3, Archer x1, Monk x2

Rofel will have some guards and now you will have to fight them. This battle
isn't too tough, it's nothin' you haven't seen before anyway, right? The sole
archer has a Yoichi Bow, which is slightly stronger than an Ultimus Bow.

-----------------------------------------------------------------------------
That happens to be the last battle for defeating all enemies. Now we will
fight boss battles for the remaining battles. In order: Rofel (who helps
Vormav escape), Kletian, Balk (he's revived), Hashmalum, Altima, and Altima.
-----------------------------------------------------------------------------
BATTLE 50
-----------------------------------------------------------------------------
Battle: Underground Book Storage Fifth Floor
Objective: Defeat Rofel!
Enemy Units:  
Rofel (Divine Knight), Time Mage x1, Summoner x2, Wizard x2

Thanks to Rofel, Vormav has escaped, and Rofel will try to stop you. Guess
what? It's fight time! Rofel has the same sword skills he had before, but
this time he'll have a Save the Queen sword. Now, sword skills require sword,
right? Typically, yes. Say yes, dammit! Rofel has a sword, and he has sword
skills! So what do you do? You try to break his sword to prevent him from
using his sword skills! But still, he has the All Magic skill, which consists
of three Oracle skills, Petrify, Silence Song, and Confusion Song. Just lower
his MP if you can (Bizen Boat does good work of this).

-----------------------------------------------------------------------------
Rofel will open up a portal to the dead city, or you can call it Murond Death
City. It has no relation to Murond Holy Place, so don't bother. Anyway, the
next battle will feature an idiot.
-----------------------------------------------------------------------------
BATTLE 51
-----------------------------------------------------------------------------
Battle: Murond Death City
Objective: Defeat Kletian!
Enemy Units:  
Kletian (Sorceror), Ninja x2, Samurai x2, Time Mage x2

Kletian is da idiot. He's goddamn vulnerable, 'cause he's standing right in
front of his troops, and Orlandu and Agrias can do so much to him that he'll
die!

Why do the two Time Mages have secondary physical attacks? Usually, a
physical job class will have a secondary physical set of attacks, and a
magical job class will usually have a secondary magical set of attacks. But
this time, HECK the two mages don't even use their Time Magic attacks, which
is weird. Oh well.

-----------------------------------------------------------------------------
Da next battle may be hard for ya, because Balk is back, with a stronger
troop. Dragons, behemoths, chemists, and guns, guns, guns! Aaarrrrggggghhhh!
This battle will take quite some time for the average player.
-----------------------------------------------------------------------------
BATTLE 52
-----------------------------------------------------------------------------
Battle: Lost Sacred Precincts
Objective: Defeat Balk!
Enemy Units:
Balk (Engineer), Dark Behemoth x1, Hydra x1, Hyudra x1, Tiamat x1, Chemist x1

Balk is equipped with the most powerful gun, the lightning-bullet ammo-ed
Blast Gun! The chemist also has a Glacier Gun, but instead of shooting ice,
it shoots fire (Is this an error? Or is it that SquareSoft doesn't really
know what's what?). Anyway, your biggest threats are the three-headed dragons,
the hydra, the hyudra, and the tiamat. While the hyudra doesn't do much, the
hydra and the tiamat can attack using fire and lightning triplicate attacks
from far away. If this is your first fight with them, be very afraid, err, I
mean, be careful. All of the three-headed dragons are susceptible to ice
attacks. Balk still has his Snipe skills, and if you attack him from far away,
he'll counter back with his Counter reaction ability.

-----------------------------------------------------------------------------
We are now up to the final two battles of the game! Finally! After all these
times, we have finally made it almost to the conclusion of the game (and it's
a big spoilers for those of ya). Okay. Ready! Set! Go! We'll fight Vormav
this one more time, and this time he'll turn into Hashmalum, another Zodiac
demon!
-----------------------------------------------------------------------------
BATTLE 53
-----------------------------------------------------------------------------
Battle: Graveyard of Airships
Objective: Defeat Hashmalum!
Enemy Units:
Hashmalum (Regulator)

Who the heck thought of a ship as the location of a final battle? C'mon. It
should've been deeper into hell... or something. Anyway, Hashmalum will have
some VERY STRONG spells. He even has Meteor. A word of wisdom, though: When
Hashmalum is charging for a spell, move close to him so the spell he'll
charge will also hit him! YES! His spells can kill himself! Bwahaha! You
might not even have to lay a finger on him!

-----------------------------------------------------------------------------
After that battle, Alma will wake up, but then she will transform into... the
long-time dead Saint Ajora? Anyway, the next battle is the last battle of the
game! The battle will still take place in the airship.
-----------------------------------------------------------------------------
BATTLE 54
-----------------------------------------------------------------------------
Battle: Graveyard of Airships
Objective: Defeat Altima!
Enemy Units:
Altima (Holy Angel and Arch Angel), Ultima Demon x4

For the final boss Altima is the biggest disappointment. Oh wait, do you even
know who Altima is? Well, she (or it?) is the ferocious monster Lucavi that
Vormav was longing to revive. And now you'll have to kill her. Altima isn't
too tough. Oh yeah, Alma, who's managed to break apart from St. Ajora's body,
will help you out here. Once you beat Altima's first form, Phase two begins!
Altima will be stronger, but still she isn't too tough. Ramza, Orlandu, and
Agrias will make mincemeat out of Altima. I wonder if Ramza will ever pick a
car that is from the company that makes Altima cars. The world may never
know... tick tock... tick tock... tick tock...

SPOILERS!!!

Conclusion: Altima self-destructs to blow up the ship. Now Ramza and Alma are
rumored to be dead. Olan and Balmafula visit the grave of the Beoulves and
wishes they would not have been dead. Then Olan sees Ramza and Alma riding on
Chocobos! After the credits, we see Queen Ovelia standing at the ruins of the
Zeltennia Church, and Delita, who marries her, goes to visit her. Delita
offers her some flowers for her birthday. In a surprising twist, Ovelia
dashes up to Delita and stabs him with a dagger, thinking that Delita used
her!!! Delita, shocked by this action, takes the dagger and stabs Ovelia in
turn. The queen collapses to the floor, and Delita is wondering about Ramza.
Well, that's it! You have completed Final Fantasy Tactics! Oh yeah, debates
in the GameFAQs Final Fantasy Tactics Boards are still going on about the
ending, whether Ramza, Alma, Ovelia, and Delita really died.

B. t h e   q u e s t   f o r   c l o u d
Behold Final Fantasy 7 fans! You can get the main character of FF7, Cloud
Strife! Yeah! He is in this game. Here is what you need to have access to
Cloud (and a few other characters).

Mustadio (no Mustadio no quest)
Flower from Aeris in Zarghidas (hey, another FF7 character makes an
appearance)
Keep the first two secret characters you get (Beowulf and Reis)
Must be in Chapter 4
Beat Limberry Castle and Igros Castle

-----------------------------------------------------------------------------
Okay, once you get those, head to Goug Machine City. You should see a scene
with Mustadio, you, and Besrodio (Musty's father). It seems that Besrodio has
discovered a steel ball. Hmm... What could that be doing here? After the
scene, head to Goland Coal City and get to the bar. Read the rumor Ghosts of
Colliery and then head to Lesalia. When you get there you will see a scene
where Ramza orders milk (huh?) and then overhears about some monsters in the
colliery mines of Goland. When you try to leave, a knight named Beowulf will
ask to join. Say yes. Goland will become a red dot. Head over there.

Note: I must take my time to point out something. There is a legend story
named Beowulf. This is a story about a man named Beowulf who had a friend
named Wiglaf. That name is pretty close to Wiegraf. Anyway, this Beowulf guy
fought a monster named Grendel, then Grendel's mother, and finally a fire
dragon, but then was fatally hurt. Beowulf is a strong warrior whose
qualities are liked by the Anglo-Saxons, which I believe you would know if
you have learned about them in your Social Studies class.

In one of the battles of the Cloud quest, Beowulf needs you and himself to
fight off Worker 7, who you will find out later. Worker 7 is a Steel Giant
monster. After you kill 7, you get a Cancer Stone.

Is this really a coincidence? And what's with Wiegraf? Is there a connection
between Beowulf and Wiegraf? In Chapter 1 when you fight Wiegraf he has
nearly the same outfit as our friend Beowulf, but then changes his clothing
from green to red. Beowulf used to be a Shrine Knight, alright, but then he
left them. I wonder what's going on. If SquareSoft suggests that game are
better than stories, why?
-----------------------------------------------------------------------------
CLOUD 1
-----------------------------------------------------------------------------
Cloud Battle: Colliery Underground Third Floor
Objective: Defeat all enemies!
Enemy Units:
Chemist x5

I wonder how this is called underground. If you had fought the Igros Castle
battle, you knew you fought not only Dycedarg, but a whole bunch of knights!
How do you like to do that again, except this time we're dealing with five,
count them all, five chemists!!! They all have Mythril Guns. This battle
isn't hard. Hey look, it's that music again from the battle in Goland Coal
City where you had to rescue Olan!

-----------------------------------------------------------------------------
That battle was merely a pushover. Oh well. Take note I'm going to describe
the next battle like I was a weather man. I'm still going to list the method,
though. Wow, look, my favorite music from Izlude's battle is back!
-----------------------------------------------------------------------------
CLOUD 2
-----------------------------------------------------------------------------
Cloud Battle: Colliery Underground Second Floor
Objective: Defeat all enemies!
Enemy Units:
Chemist x1, Thief x2, King Behemoth x1, Behemoth x1

We've got the degrees shot up to -20 degrees Fahrenheit. Everyone wear your
jackets! There's a chemist with a Blaze Gun. Wait, it doesn't shoot fire, it
shoots out ice! If we don't do something, we'll die. Hey, those are some
strong behemoths. Somebody has to eliminate them fast!

-----------------------------------------------------------------------------
Okay. I suppose you knew what you have to do with the last battle, right? The
next battle is slightly easier, as there are no behemoths.
-----------------------------------------------------------------------------
CLOUD 3
-----------------------------------------------------------------------------
Cloud Battle: Colliery Underground First Floor
Objective: Defeat all enemies!
Enemy Units:
Chemist x2, Blue Dragon x2, Uribo x1

If you have missed your chance of getting a Uribo in Finath River or Zigolis
Swamp, here's another chance to get it, as the Uribo always will appear. The
blue dragons are pretty dangerous because their Ice Bracelet attacks hurt a
lot more than usual, due to the snow. They can be eliminated with spells, but
DO NOT USE ICE SPELLS! They will absorb the spell. Fire is good. The chemists
this time have Mythril Guns, thank god.

-----------------------------------------------------------------------------
We've finally hit the shelter, which is an underground passage of Goland. But,
we're not the only ones in the passage. We'll fight an Archaic Demon named
Sinogue, and we'll also fight his band of Plagues and Ochus.
-----------------------------------------------------------------------------
CLOUD 4
-----------------------------------------------------------------------------
Cloud Battle: Underground Passage of Goland
Objective: Save Reis!
Enemy Units:
Sinogue (Archaic Demon), Plague x3, Ochu x2

When we first enter the scene, we see Sinogue the Archaic Demon and his band
of allies attack a dragon named Reis. We arrive at the scene, and it seems
Reis has connections with Beowulf, and now we'll have to save her. Sinogue
(and the game messed up his name at the dialogue part, it says Schinoeg) is
the same kind of the Archaic Demon you see in some story battles. All of his
allies are weak to ice. Whip out yer Blaze Guns and Ice Brands! Blue Dragons
and Ice spells! Reis is a Holy Dragon, and she has all of the elemental
bracelet attacks, including Ice Bracelet, so she can handle almost everything
except for the demon by herself.

-----------------------------------------------------------------------------
Beowulf will give you a Zodiac stone, the Aquarius stone that was hidden in
the coal mines of Goland. Now, head to Goug Machine City to see a scene (you
still need Mustadio!) where Ramza activates the steel ball. The ball changes
into a robot, who introduces himself as Worker 8. He is pretty strong, and he
thinks that Ramza is his master. LOL!!! Then Ramza tests him out by getting
him to attack Mustadio. Musty boy faints down to the floor, and Ramza yells
"Help! Phoenix Down! Where's the Phoenix Down???" desperately. LOL!!! Anyway,
Worker 8 will ask for participating in the party. Well, we should give him an
A+, don't ya think? Let him anyway!!! This guy is something! Then, when you
try to leave Goug, you will see another scene. Seems like Besrodio invented...
some Celestial Globe thing. It has a Zodiac sign, so it means it needs a
stone. The sign is identified as the Cancer stone. Now head to Zeltennia
Castle, and go to the bar. Listen to the rumor Cursed Island, Nelveska. Once
you do that, get out of the bar, and a path should open up to a new place
called Nelveska Temple. Head over there, and you will fight Worker 8's twin
brother, Worker 7.
-----------------------------------------------------------------------------
CLOUD 5
-----------------------------------------------------------------------------
Battle: Nelveska Temple
Objective: Defeat Worker 7!
Enemy Units:
Worker 7 (Steel Giant), Cocatoris x3, Hyudra x2

Worker 7 is like Worker 8 in almost every aspect: same job, same stats. He
also has the same moves as 8. His weakness is lightning attacks that do not
require faith (like Heaven Thunder, or Triple Thunder). If you have a Tiamat
(you can find one in the rare battle in Bariaus Valley) then that will make
mincemeat out of 7. Watch out, though. The cocatoris can petrify any one of
your units, and the hyudras are pretty strong.

Note: If you want to have all of the items, then this is your chance to get
two, count them, TWO ULTIMATE ITEMS! For more information, read the section
labeled "Nelveska Temple and the Items" like (snap) that!

-----------------------------------------------------------------------------
Go back to Goug (yes, I know, the random battles) and you will see a scene.
Besrodio, Ramza, and Mustadio will activate the Celestial Globe. Well, after
the nicely animated bolt of judgment, we get to see Cloud! No, not the Cloud
from the sky! Dummy! It's the Cloud from Final Fantasy 7. He'll feel a
mysterious power and go away to Zarghidas Trade City. Well, I guess you
should go there.
-----------------------------------------------------------------------------
CLOUD 6
-----------------------------------------------------------------------------
Battle: Zarghidas Trade City
Objective: Save Cloud!
Enemy Units:
Monk x1, Thief x2, Squire x3

Cloud will meet up with Aeris the flower girl, and declines for a flower. As
he leaves, some punks come out of nowhere and start to harass Aeris, to get
the money Aeris owes them. Cloud comes back and attacks the monk. Aeris
leaves, and then Cloud gets a headache when you arrive. Now, it's fight time!
Your mission is to protect Cloud. Although he starts at level 1 and does not
have any weapons, the enemies will usually leave Cloud alone and go after you.
This battle is pretty easy! Not much to say.

Now that you have Cloud in your party, you'll need to give him a sword. Not
just any sword though, the sword he needs to activate his Limit skills will
be a Materia Blade. It is found at Bervenia Volcano, at the peak of the
volcano. You need a Move-Find Item user, and the user of it must have a Jump
of 4, and probably a big monster in case you need to use the Trick of the
Huge trick. Once you have his Materia Blade, congratulations, you have
finished the quest for Cloud Strife!!!

C. t h e   d e e p   d u n g e o n
Ah, yes. The deep dungeon. It is a warrior's true training place. You can get
some rare, ultimate items. Better yet, you can get the strongest weapon here,
THE CHAOS BLADE!!! Chaos Blade + Two Swords + Excalibur = Haste, Regen, Can
Petrify, Attack Twice, First hit usually kills! Damn powerful! You can also
get some nice armor, like the Grand Helmet, the Maximillian, and the Robe of
Lords. How to use the coordinates:

To access the Deep Dungeon, you need to have beaten the battles in Murond
Holy Place. This will include in order St. Murond Temple, Hall of St. Murond
Temple, and Chapel of St. Murond Temple. These three battles occur in the
same battle set. After beating those three battles, head to Warjilis Trade
City. You will then see a scene where Ramza enters a bar, and overhears some
guys in the bar about a dark place where treasures and traps are found. Yep.
They're talking about the Deep Dungeon. And a priest and a knight arguing
about who did better in the proposition they were working on. After the scene,
a path to the Deep Dungeon awaits you.

When you first start any battle in any level of the Deep Dungeon, rotate the
camera so that your people are facing southwest (down left corner). Now, once
you do that, use coordinates. You know what are coordinates, right? Well, if
not, at least the X or Y axis? X axis goes across, and Y axis goes up.
Pretend the X axis goes down right in the battlefield, and the Y axis goes up
right. Note that if you step on an item panel when you have already gotten
the item, or if you step on a panel where an item is, but you do not have
Move-Find Item, you activate a trap!!! The lower your brave is, the better
the chances of getting the good item. The bad item is always a Phoenix Down.

To get to the next level of the Deep Dungeon, you need to find the exit. The
exit is a panel. You'll have to step onto a lot of panels until you get the
right one. However, thanks to Gastrafitis, Notti, King Endymion, and Joseph
Artanto, I have listed the coordinates of the exits, along with the treasures.
You guys rock! Gotta thank ya, so I gave you some credit!!!

When a crystal from a dead countdown appears in a level of the dungeon, it
will light up the level a little. You need four crystals to totally light up
the level. Or you can use Teleport and use the blue highlighted panels to see
the dungeon.

In Horror, you can sometimes engage in a fight with some ninjas accompanied
with samurais. If you are at level 90+, and every one of your comrades have
Catch, they can throw some powerful weapons at you! Even a Masamune and a
Javelin II! Told ya you can get the Masamune somewhere else besides from
Elmdor. The Masamune makes a rare thrown appearance, though, so it might be
frustrating. But eventually one ninja will throw it to you, so be patient.

When you first go to End, you will be given a story battle. Basically you
will have to fight a magician named Elidibs who uses an invented Zodiac stone
called the Serpentarius stone. Elidibs will transform into Elidibs! No, it's
not a misprint. He's the only guy who has no Zodiac demon name. Haha! Oh well.
Read 'bout it at End.

It's time now.

Level One: NOGIAS
Exits:
X3, Y9
X6, Y8
X8, Y1
X8, Y3
X9, Y9

Coordinates    Treasure        Trap
X0, Y0         Glacier Gun     Sleeping Gas
X3, Y0         Elixir          Steel Needle
X5, Y9         Kiyomori        Death Trap
X7, Y2         Blaze Gun       Death Trap

Level Two: TERMINATE
Exits:
X0, Y9
X0, Y0
X1, Y4
X6, Y1
X8, Y0

Coordinates    Treasure        Trap
X2, Y10        Elixir          Degenerator
X6, Y7         Blood Sword     Death Trap
X4, Y0         Elixir          Steel Needle
X0, Y1         Save the Queen  Sleeping Gas

Level Three: DELTA
Exits:
X3, Y11
X7, Y8
X8, Y8
X1, Y1
X8, Y2

Coordinates    Treasure        Trap
X2, Y15        Elixir          Steel Needle
X7, Y9         Yoichi Bow      Sleeping Gas
X1, Y6         Mace of Zeus    Death Trap
X5, Y3         Elixir          Death Trap

Level Four: VALKYRIES
Exits:
X8, Y10
X11, Y3
X13, Y2
X14, Y4
X15, Y6

Coordinates    Treasure        Trap
X3, Y2         Elixir          Death Trap
X11, Y8        Faith Rod       Steel Needle
X10, Y9        Fairy Harp      Death Trap
X10, Y10       Kaiser Plate    Sleeping Gas

Level Five: MLAPAN
Exits:
X3, Y4
X1, Y2
X4, Y2
X6, Y0
X6, Y4

Coordinates    Treasure        Trap
X2, Y8         Excalibur       Death Trap
X6, Y11        Elixir          Death Trap
X0, Y11        Iga Knife       Sleeping Gas
X0, Y0         Elixir          Steel Needle

Level Six: TIGER
Exits:
X5, Y7
X2, Y2
X0, Y0
X1, Y7
X0, Y9

Coordinates    Treasure        Trap
X9, Y9         Secret Clothes  Sleeping Gas
X10, Y9        Elixir          Death Trap
X9, Y8         Cursed Ring     Steel Needle
X10, Y8        Blast Gun       Death Trap

Level Seven: BRIDGE
Exits:
X5, Y6
X4, Y2
X2, Y8
X2, Y13
X0, Y14

Coordinates    Treasure        Trap
X4, Y14        Elixir          Death Trap
X4, Y12        Koga Knife      Death Trap
X4, Y10        Sage Staff      Sleeping Staff
X4, Y4         Elixir          Steel Needle

Level Eight: VOYAGE
Exits:
X10, Y10
X8, Y5
X1, Y10
X1, Y13
X0, Y13

Coordinates    Treasure        Trap
X8, Y6         Perseus Bow     Death Trap
X6, Y7         Robe of Lords   Death Trap
X3, Y8         Ragnarok        Sleeping Gas
X2, Y10        Elixir          Steel Needle

Level Nine: HORROR
Exits:
X2, Y1
X10, Y7
X0, Y8
X0, Y3
X2, Y5

Coordinates    Treasure        Trap
X8, Y4         Grand Helmet    Death Trap
X2, Y0         Maximillian     Sleeping Gas
X8, Y5         Venetian Shield Death Trap
X1, Y3         Elixir          Steel Needle

Battle: END
Objective: Defeat Elidibs!
Enemy Units:
Elidibs (Serpentarius), Apanda x6

Elidibs will be supported by six apandas. This is your chance to learn the
ultimate summoner spell, Zodiac! He'll cast it, and if your summoner is hit
by it, and at the same time he survives, he'll learn it most of the time!
Yahoo! He also has Poison Frog, which is self-explanatory. The apandas can do
status inflictions, but all of them are weak to fire, even though the game
has no data of it. Elidibs can be stopped! Yup! No kidding, you can freeze
him at the tracks and attack him!!!

Coordinates    Treasure
X5, Y12        Chirijiraden
X7, Y12        Elixir
X5, Y10        Elixir
X7, Y10        Chaos Blade

There are no traps in this battlefield. You can go back to End to get the
items, but the only time you can get Zodiac is when you fight Elidibs. So be
warned.

9. C L A S S   J O B S
To use this chart:

Range: Range is the distance of an attack. If there is Auto on it, it means
that it will be used by itself. If there is Weapon on it, it means the range
depends on the weapon. If there is a "4Dir" on it, it means you can perform
the attack on four straight lines.
Effect: Effect is the impact area of an attack. If there is an A, it means
that it can hit only on allies, and if there is an E, it means it can hit
only on enemies. If there is an All A, it hits all allies, and if there is an
All E, it hits all enemies.
Verticality: Verticality is how upper it can go in the impact area.
MP: MP is how much magic power an attack uses.
Speed: Speed is the speed before an attack goes off.
JP: This is how much job points you need to learn the attack.

Also, if there is a 'C' next to an attack, it means it can be calculated. If
there is an 'R' next to an attack, it means it can be reflected.

Reaction abilities are where when you are attacked, you are reacting to an
attack.

Support abilities are abilities which can support you.

Movement abilities help your movement.

A. g e n e r i c   j o b s
__   __           __   __
|__  |  |  |  | | |__| |__
__| |__|_ |__| | |  \ |__
SQUIRE JOB CLASS
Requirements: none
Weaponry: Sword, Knife
Armory: Hat, Clothes
Primary Abilities: Basic Skill
Ability            Range   Effect   Verticality   MP   Speed   JP
Accumulate         Auto    1        -             -    Now     300
Description: PA +1.
Dash               1       1        1             -    Now     80
Description: Physical attack.
Throw Stone        4       1        N/A           -    Now     90
Description: Physical attack.
Heal               1       1        2             -    Now     150
Description: Cancel: Darkness, Silence, Poison.

Reaction Abilities:
Counter Tackle                                                 180
Description: When attacked, strikes back with Dash.

Support Abilities:
Equip Axe                                                      170
Description: Can equip axe regardless of job.
Monster Skill                                                  200
Description: Allied monster standing to user gains new ability.
Defend                                                         50
Description: Doubles evasion.
Gained-JP Up                                                   200
Description: Gains more JP than usual.

Movement Abilities
Move +1                                                        200
Description: Move points increase by 1.
__       __           __  ___
|   |__| |__ |\  /| | |__   |
|__ |  | |__ | \/ | |  __|  |
CHEMIST JOB CLASS
Requirements: none
Weaponry: Knife, Gun
Armory: Hat, Clothes
Primary Abilities: Item
Ability            Range   Effect   Verticality   MP   Speed   JP
Potion             1       1        -             -    Now     30
Description: Uses Potion.
Hi-Potion          1       1        -             -    Now     200
Description: Uses Hi-Potion.
X-Potion           1       1        -             -    Now     300
Description: Uses X-Potion.
Ether              1       1        -             -    Now     300
Description: Uses Ether.
Hi-Ether           1       1        -             -    Now     400
Description: Uses Hi Ether.
Elixir             1       1        -             -    Now     900
Description: Uses Elixir.
Antidote           1       1        -             -    Now     70
Description: Uses Antidote.
Eye Drop           1       1        -             -    Now     80
Description: Uses Eye Drop.
Echo Grass         1       1        -             -    Now     120
Description: Uses Echo Grass.
Maiden's Kiss      1       1        -             -    Now     200
Description: Uses Maiden's Kiss.
Soft               1       1        -             -    Now     250
Description: Uses Soft.
Holy Water         1       1        -             -    Now     400
Description: Uses Holy Water.
Remedy             1       1        -             -    Now     700
Description: Uses Remedy.
Phoenix Down       1       1        -             -    Now     90
Description: Uses Phoenix Down.

Reaction Abilities:
Auto Potion                                                    400
Description: When attacked, uses weakest available type of potion.

Support Abilities:
Equip Change                                                   0
Description: Can change equipment in battle.
Maintenance                                                    250
Description: Equipped items are immune to break and steal.
Throw Item                                                     350
Description: Range of item skills is now 4.

Movement Abilities:
Move-Find Item                                            150
Description: Can find items in certain panels of a battlefield.
             __       ___
|__/ |\ | | | _  |__|  |
|  \ | \| | |__| |  |  |
KNIGHT JOB CLASS
Requirements: Squire level 2
Weaponry: Sword, Knight Sword, Shield
Armory: Helmet, Armor, Robe
Primary Abilities: Battle Skill
Ability            Range   Effect   Verticality   MP   Speed   JP
Head Break         Weapon  1        -             -    Now     300
Description: Breaks target's helmet.
Armor Break        Weapon  1        -             -    Now     400
Description: Breaks target's armor.
Shield Break       Weapon  1        -             -    Now     300
Description: Breaks target's shield.
Weapon Break       Weapon  1        -             -    Now     400
Description: Breaks target's weapon.
Magic Break        Weapon  1        -             -    Now     250
Description: Diminishes target's MP by half.
Speed Break        Weapon  1        -             -    Now     250
Description: Lowers target's speed.
Power Break        Weapon  1        -             -    Now     250
Description: Lowers target's PA.
Mind Break         Weapon  1        -             -    Now     250
Description: Lowers target's MA.

Reaction Abilities:
Weapon Guard                                                   200
Description: Uses weapon as shield.

Support Abilities:
Equip Armor                                                    500
Description: Can equip armor regardless of job.
Equip Shield                                                   250
Description: Can equip shields regardless of job.
Equip Sword                                                    400
Description: Can equip swords (but not Knight Swords) regardless of job.

Movement Abilities:
None
__   __   __       __  __
|__| |__| |   |__| |__ |__|
|  | |  \ |__ |  | |__ |  \
ARCHER JOB CLASS
Requirements: Squire level 2
Weaponry: Bow, Crossbow, Shield
Armory: Hat, Clothes
Primary Abilities: Charge
Ability            Range   Effect   Verticality   MP   Speed   JP
Charge +1          Weapon  1        -             -    Now     100
Description: Charges attack.
Charge +2          Weapon  1        -             -    Now     150
Description: Charges attack.
Charge +3          Weapon  1        -             -    Now     200
Description: Charges attack.
Charge +4          Weapon  1        -             -    Now     250
Description: Charges attack.
Charge +5          Weapon  1        -             -    Now     300
Description: Charges attack.
Charge +7          Weapon  1        -             -    Now     350
Description: Charges attack.
Charge +8          Weapon  1        -             -    Now     400
Description: Charges attack.
Charge +10         Weapon  1        -             -    Now     600
Description: Charges attack.
Charge +20         Weapon  1        -             -    Now     1000
Description: Charges attack.

Reaction Abilities:
Speed Save                                                     800
Description: When attacked, speed is raised.
Arrow Guard                                                    450
Description: Doubles evasion against bows and crossbows.

Support Abilities:
Equip Crossbow                                                 350
Description: Can equip crossbows regardless of job.
Concentrate                                                    400
Description: Has perfect attack rate. (Does not apply for Steal and Battle
Skill)

Movement Abilities:
Jump +1                                                        200
Description: Jump points increase by 1.
           __  __   __   __
\  /\  / |  / |__| |__| |  \
\/  \/  | /_ |  | |  \ |__/
WIZARD JOB CLASS
Requirements: Chemist level 2
Weaponry: Rod
Armory: Hat, Clothes, Robe
Primary Abilities: Black Magic
Ability            Range   Effect   Verticality   MP   Speed   JP
Fire RC            4       2        1             6    25      50
Description: Fire elemental attack.
Fire 2 RC          4       2        2             12   20      200
Description: Fire elemental attack.
Fire 3 RC          4       2        3             24   15      480
Description: Fire elemental attack.
Fire 4             4       3        3             48   10      850
Description: Fire elemental attack.
Bolt RC            4       2        1             6    25      50
Description: Lightning elemental attack.
Bolt 2 RC          4       2        2             12   20      200
Description: Lightning elemental attack.
Bolt 3 RC          4       2        3             24   15      480
Description: Lightning elemental attack.
Bolt 4             4       3        3             48   10      850
Description: Lightning elemental attack.
Ice RC             4       2        1             6    25      50
Description: Ice elemental attack.
Ice 2  RC          4       2        2             12   20      200
Description: Ice elemental attack.
Ice 3  RC          4       2        3             24   15      480
Description: Ice elemental attack.
Ice 4              4       3        3             48   10      850
Description: Ice elemental attack.
Poison RC          4       2        2             6    34      150
Description: Add: Poison.
Frog RC            3       1        -             12   20      500
Description: Add: Frog
Death RC           4       1        -             24   10      600
Description: Add: Instant death.
Flare RC           5       1        -             60   15      900
Description: Magic attack. (NOT fire elemental.)

Reaction Abilities:
Counter Magic                                                  800
Description: When attacked by magic attack, counters it back with same attack.

Support Abilities:
Magic Attack UP                                                400
Description: Increases magic attack.

Movement Abilities:
None
__   __     __  __  ___
|__| |__| | |__ |__   |
|    |  \ | |__  __|  |
PRIEST JOB CLASS
Requirements: Chemist level 2
Weaponry: Staff
Armory: Hat, Clothes, Robe
Primary Abilities: White Magic
Ability            Range   Effect   Verticality   MP   Speed   JP
Cure RC            4       2        1             6    25      50
Description: Recovers HP.
Cure 2 RC          4       2        1             10   20      180
Description: Recovers HP.
Cure 3 RC          4       2        2             16   15      400
Description: Recovers HP.
Cure 4             4       2        3             20   10      700
Description: Recovers HP.
Raise RC           4       1        -             10   25      180
Description: Revives dead character.
Raise 2 RC         4       1        -             20   10      500
Description: Revives dead character.
Reraise RC         3       1        -             16   15      800
Description: Add: Reraise.
Regen RC           3       2        0             8    25      300
Description: Add: Regen.
Protect RC         3       2        0             6    25      70
Description: Add: Protect.
Protect 2          3       2        3             24   15      500
Description: Add: Protect.
Shell RC           3       2        0             6    25      70
Description: Add: Shell.
Shell 2            3       2        3             24   15      500
Description: Add: Shell.
Wall RC            3       1        -             24   25      380
Description: Add: Protect, Shell.
Esuna RC           3       2        2             18   34      280
Description: Cancel: Some abnormal statuses.
Holy RC            5       1        -             56   17      600
Description: Holy elemental attack.

Reaction Abilities:
Regenerator                                                    400
Description: When attacked, you gain Regen.

Support Abilities:
Magic Defend UP                                                400
Description: Increases magic defense.

Movement Abilities:
None
        __
|\  /| |  | |\ | |__/
| \/ | |__| | \| |  \
MONK JOB CLASS
Requirements: Knight level 2
Weaponry: None
Armory: Clothes
Primary Abilities: Punch Art
Ability            Range   Effect   Verticality   MP   Speed   JP
Spin Fist          Auto    2        0             -    Now     150
Description: Physical attack.
Repeating Fist     1       1        1             -    Now     300
Description: Physical attack.
Wave Fist          3       1        -             -    Now     300
Description: Physical attack.
Earth Slash        4Dir    8        2             -    Now     600
Description: Earth elemental attack.
Secret Fist        1       1        0             -    Now     300
Description: Add: Death Sentence.
Stigma Magic       Auto    2        0             -    Now     200
Description: Cancel: Most abnormal statuses.
Chakra             Auto    2        0             -    Now     350
Description: Recovers HP.
Revive             1       1        0             -    Now     500
Description: Revives dead character.

Reaction Abilities:
HP Restore                                                     500
Description: When critical, all HP is recovered.
Counter                                                        300
Description: When attacked, attacks back.
Hamedo                                                         1200
Description: Attacks before being attacked. Works only on humans.

Support Abilities:
Martial Arts                                                   200
Description: Gains an increased strength on using bare hands.

Movement Abilities:
Move-HP Up                                                     300
Description: HP is recovered for each movement.
___         __  __
|  |__| | |__ |__
|  |  | | |__ |
THIEF JOB CLASS
Requirements: Archer level 2
Weaponry: Knife
Armory: Hat, Clothes
Primary Abilities: Steal
Ability            Range   Effect   Verticality   MP   Speed   JP
Gil Taking         1       1        1             -    Now     10
Description: Steals gil from target.
Steal Heart        3       1        -             -    Now     150
Description: Add: Charm. Target must be of opposite sex from user to work.
Steal Helmet       1       1        1             -    Now     350
Description: Steals target's helmet.
Steal Armor        1       1        1             -    Now     450
Description: Steals target's armor.
Steal Shield       1       1        1             -    Now     350
Description: Steals target's shield.
Steal Weapon       1       1        1             -    Now     600
Description: Steals target's weapon.
Steal Accessory    1       1        1             -    Now     500
Description: Steals target's accessory.
Steal Exp.         1       1        1             -    Now     250
Description: Steals target's experience points.

Reaction Abilities:
Caution                                                        200
Description: When attacked, you gain the "Defend" status.
Gilgame Heart                                                  200
Description: When attacked, you get gil. Gil amount = amount of damage
Catch                                                          200
Description: Catches thrown items.

Support Abilities:
Secret Hunt                                                    200
Description: Can poach monsters with this.

Movement Abilities:
Move +2                                                        520
Description: Move points increase by 2.
Jump +2                                                        480
Description: Jump points increase by 2.
___           __            __   __   __
|  | |\  /| |__    |\  /| |__| | _  |__
|  | | \/ | |__    | \/ | |  | |__| |__
TIME MAGE JOB CLASS
Requirements: Wizard level 2
Weaponry: Staff
Armory: Hat, Clothes, Robe
Primary Abilities: Time Magic
Ability            Range   Effect   Verticality   MP   Speed   JP
Haste RC           3       2        0             8    50      100
Description: Add: Haste.
Haste 2            3       2        3             30   15      550
Description: Add: Haste.
Slow RC            3       2        0             8    50      80
Description: Add: Slow.
Slow 2             3       2        3             30   15      520
Description: Add: Slow.
Stop RC            3       2        0             14   15      330
Description: Add: Stop.
Don't Move RC      3       2        1             10   34      100
Description: Add: Don't Move.
Float RC           4       2        1             8    50      200
Description: Add: Float.
Reflect RC         4       1        -             12   50      300
Description: Add: Reflect.
Quick R            4       1        -             24   25      800
Description: Add: Quick.
Demi RC            4       2        1             24   17      250
Description: Magic attack.
Demi 2 RC          4       2        3             50   12      550
Description: Magic attack.
Meteor             4       4        3             70   8       1500
Description: Magic attack.

Reaction Abilities:
Critical Quick                                                 700
Description: When critical, you gain the "Quick" status.
MP Switch                                                      400
Description: When attacked, MP is lost instead of HP.

Support Abilities:
Short Charge                                                   800
Description: Shortens charge of most attacks.

Movement Abilities:
Teleport                                                       600
Description: Teleports through obstacles and such.
Float                                                          540
Description: Floats above ground 1 height.
__   __   __   __      __
|  | |__| |__| |   |   |__
|__| |  \ |  | |__ |__ |__
ORACLE JOB CLASS
Requirements: Priest level 2
Weaponry: Stick, Staff
Armory: Hat, Clothes, Robe
Primary Abilities: Ying-Yang Magic
Ability            Range   Effect   Verticality   MP   Speed   JP
Blind RC           4       2        1             4    50      100
Description: Add: Blind.
Spell Absorb       4       1        -             2    50      200
Description: Drains MP.
Life Drain         4       1        -             16   50      350
Description: Drains HP.
Pray Faith RC      4       1        -             6    25      400
Description: Add: Faith.
Doubt Faith RC     4       1        -             6    25      400
Description: Add: Innocent.
Zombie RC          4       1        -             20   20      300
Description: Add: Undead.
Silence Song RC    4       2        1             16   34      170
Description: Add: Silence.
Blind Rage RC      4       1        -             16   20      400
Description: Add: Berserk.
Foxbird RC         4       1        -             20   25      200
Description: Lowers brave by 30.
Confusion Song RC  4       1        -             20   20      400
Description: Add: Confusion.
Dispel Magic C     4       1        -             34   34      700
Description: Cancel: positive statuses.
Paralyze RC        4       2        0             10   20      100
Description: Add: Paralyze.
Sleep              4       2        1             24   17      350
Description: Add: Sleep.
Petrify            4       1        -             16   12      580
Description: Add: Petrify.

Reaction Abilities:
Absorb Used MP                                                 250
Description: Absorbs used MP from magic when attacked by magic.

Support Abilities:
Defense UP                                                     400
Description: Physical defense is increased.

Movement Abilities:
Any Weather                                                    200
Description: Ignores weather effects on magic.
Move-MP Up                                                     350
Description: MP is restored for each movement.          
__   __  __          __        __  __  __
| _  |__ |  | |\  /| |__| |\ | |   |__ |__|
|__| |__ |__| | \/ | |  | | \| |__ |__ |  \
GEOMANCER JOB CLASS
Requirements: Monk level 3
Weaponry: Sword, Axe, Shield
Armory: Hat, Clothes, Robe
Primary Ability: Elemental
Ability            Range   Effect   Verticality   MP   Speed   JP
Pitfall            5       2        0             -    Now     150
Description: Magic attack. Add: Don't Move.
Water Ball         5       2        0             -    Now     150
Description: Water elemental attack. Add: Frog.
Hell Ivy           5       2        0             -    Now     150
Description: Magic attack. Add: Stop.
Carve Model        5       2        0             -    Now     150
Description: Magic attack. Add: Petrify.
Local Quake        5       2        0             -    Now     150
Description: Earth elemental attack. Add: Confusion.
Kamaitachi         5       2        0             -    Now     150
Description: Wind elemental attack. Add: Don't Act.
Demon Fire         5       2        0             -    Now     150
Description: Fire elemental attack. Add: Sleep.
Quicksand          5       2        0             -    Now     150
Description: Water elemental attack. Add: Death Sentence.
Sand Storm         5       2        0             -    Now     150
Description: Wind elemental attack. Add: Darkness.
Blizzard           5       2        0             -    Now     150
Description: Ice elemental attack. Add: Silence.
Gusty Wind         5       2        0             -    Now     150
Description: Wind elemental attack. Add: Slow.
Lava Ball          5       2        0             -    Now     150
Description: Fire elemental attack. Add: Instant Death.

Reaction Abilities:
Counter Flood                                                  400
Description: When attacked, uses Elemental.

Support Abilities:
Attack UP                                                      400
Description: Physical attack is increased.

Movement Abilities:
Any Ground                                                     220
Description: Can move easily through terrain like water, etc.
Move on Lava                                                   150
Description: Can move on lava.
     __        __  __  __
|   |__| |\ | |   |__ |__|
|__ |  | | \| |__ |__ |  \
LANCER JOB CLASS
Requirements: Thief level 3
Weaponry: Spear, Shield
Armory: Helmet, Armor
Primary Abilities: Jump
Ability            Range   Effect   Verticality   MP   Speed   JP
Level Jump 2       2       1        0             -    -       150
Description: Can jump 2 panels horizontally.
Level Jump 3       3       1        0             -    -       300
Description: Can jump 3 panels horizontally.
Level Jump 4       4       1        0             -    -       450
Description: Can jump 4 panels horizontally.
Level Jump 5       5       1        0             -    -       600
Description: Can jump 5 panels horizontally.
Level Jump 8       8       1        0             -    -       900
Description: Can jump 8 panels horizontally.
Vertical Jump 2    0       1        2             -    -       100
Description: Can jump 2 panels vertically.
Vertical Jump 3    0       1        3             -    -       200
Description: Can jump 3 panels vertically.
Vertical Jump 4    0       1        4             -    -       300
Description: Can jump 4 panels vertically.
Vertical Jump 5    0       1        5             -    -       400
Description: Can jump 5 panels vertically.
Vertical Jump 6    0       1        6             -    -       500
Description: Can jump 6 panels vertically.
Vertical Jump 7    0       1        7             -    -       600
Description: Can jump 7 panels vertically.
Vertical Jump 8    0       1        8             -    -       900
Description: Can jump 8 panels vertically.

Reaction Abilities:
Dragon Spirit                                                  560
Description: When attacked, you gain the Reraise status.

Support Abilities:
Equip Spear                                                    400
Description: Can equip spears regardless of job.

Movement Abilities:
Ignore Height                                                  700
Description: Ignores jump points.
__                      __        __  __
|__  |  | |\  /| |\  /| |  | |\ | |__ |__|
__| |__| | \/ | | \/ | |__| | \| |__ |  \
SUMMONER JOB CLASS
Requirements: Time Mage level 2
Weaponry: Rod, Staff
Armory: Hat, Clothes, Robe
Primary Abilities: Summon Magic
Ability            Range   Effect   Verticality   MP   Speed   JP
Moogle             4       3A       2             8    34      110
Description: Recovers HP.
Shiva              4       3E       2             24   15      200
Description: Ice elemental attack.
Ramuh              4       3E       2             24   15      200
Description: Lightning elemental attack.
Ifrit              4       3E       2             24   15      200
Description: Fire elemental attack.
Titan              4       3E       2             30   8       220
Description: Earth elemental attack.
Golem              All A   -        -             40   34      500
Description: Takes damage.
Carbunkle          4       3A       2             30   25      300
Description: Add: Reflect.
Bahamut            4       4E       3             60   10      1200
Description: Magic attack.
Odin               4       4E       3             50   12      900
Description: Magic attack.
Leviathan          4       4E       3             48   12      850
Description: Water elemental attack.
Salamander         4       3E       2             48   12      820
Description: Fire elemental attack.
Silf               4       3E       2             26   20      400
Description: Add: Silence.
Fairy              4       3A       2             28   25      400
Description: Recovers HP.
Lich               4       3E       2             40   12      600
Description: Darkness elemental attack.
Cyclops            4       3E       2             62   12      1000
Description: Magic attack.
Zodiac             4       4E       3             99   10      Get hit
Description: Magic attack.

Reaction Abilities:
MP Restore                                                     400
Description: When critical, all MP is restored.

Support Abilities:
Half of MP                                                     900
Description: Halves the MP cost of attacks.

Movement Abilities:
None
        __  __     __  ___  __   __
|\  /| |__ |  \ | |__|  |  |  | |__|
| \/ | |__ |__/ | |  |  |  |__| |  \
MEDIATOR JOB CLASS
Requirements: Oracle level 2
Weaponry: Knife, Gun
Armory: Hat, Clothes, Robe
Primary Abilities: Talk Skill
Ability            Range   Effect   Verticality   MP   Speed   JP
Invitation         3       1        3             -    Now     100
Description: Add: Invite.
Persuade           3       1        3             -    Now     100
Description: Target's CT resets to zero.
Praise             3       1        3             -    Now     200
Description: Target's brave +4.
Threaten           3       1        3             -    Now     200
Description: Target's brave -20.
Preach             3       1        3             -    Now     200
Description: Target's faith +4.
Solution           3       1        3             -    Now     200
Description: Target's faith -20.
Death Sentence     3       1        3             -    Now     500
Description: Add: Death Sentence.
Negotiate          3       1        3             -    Now     100
Description: Steals gil from target.
Insult             3       1        3             -    Now     300
Description: Add: Berserk.
Mimic Daravon      3       2        3             -    Now     300
Description: Add: Sleep.

Reaction Abilities:  
Finger Guard                                                   300
Description: Talk Skill will not affect user.

Support Abilities:
Equip Gun                                                      750
Description: Can equip guns regardless of job.
Train                                                          450
Description: When target monster is at critical state, it is invited.
Monster Talk                                                   100
Description: Can use Talk Skill on monsters even if you're not a mediator.

Movement Abilities:
None
                  __
|\ | | |\ |    | |__|
| \| | | \| |__| |  |
NINJA JOB CLASS
Requirements: Archer level 3, Thief level 4, Geomancer level 2
Weaponry: Knife, Ninja Sword, Hammer
Armory: Hat, Clothes
Primary Abilities: Throw
Ability            Range   Effect   Verticality   MP   Speed   JP
Shuriken           -       -        -             -    Now     50
Description: Throws shurikens.
Ball               -       -        -             -    Now     70
Description: Throws balls.
Knife              -       -        -             -    Now     100
Description: Throws knives.
Sword              -       -        -             -    Now     100
Description: Throws swords.
Hammer             -       -        -             -    Now     100
Description: Throws hammers.
Katana             -       -        -             -    Now     100
Description: Throws katanas.
Ninja Sword        -       -        -             -    Now     100
Description: Throws ninja swords.
Axe                -       -        -             -    Now     120
Description: Throws axes.
Spear              -       -        -             -    Now     100
Description: Throws spears.
Stick              -       -        -             -    Now     100
Description: Throws sticks.
Knight Swords      -       -        -             -    Now     100
Description: Throws knight swords.
Dictionary         -       -        -             -    Now     100
Description: Throws dictionaries.

Reaction Abilities:
Sunken State                                                   900
Description: When attacked, you gain the Transparent status.
Abandon                                                        400
Description: Doubles evasion of mantles, shields, etc.

Support Abilities:
Two Swords                                                     900
Description: Can equip two weapons.

Movement Abilities:
Move in Water                                                  420
Description: When you move onto water, there is no water penalty.
__   __               __   __
|__  |__| |\  /| |  | |__| |__| |
__| |  | | \/ | |__| |  \ |  | |
SAMURAI JOB CLASS
Requirements: Knight level 3, Monk level 4, Lancer level 2
Weaponry: Katana
Armory: Helmet, Armor, Robe
Primary Abilities: Draw Out
Ability            Range   Effect   Verticality   MP   Speed   JP
Asura              Auto    3E       3             -    Now     100
Description: Magic attack.
Koutetsu           Auto    3E       3             -    Now     180
Description: Magic attack.
Bizen Boat         Auto    3E       3             -    Now     260
Description: Damages target's MP.
Murasame           Auto    3A       3             -    Now     340
Description: Restores HP.
Heaven's Cloud     Auto    3E       3             -    Now     420
Description: Magic attack, Add: Slow.
Kiyomori           Auto    3A       3             -    Now     500
Description: Add: Protect, Shell.
Muramasa           Auto    3E       3             -    Now     580
Description: Magic attack.
Kikuichimoji       4Dir    8E       3             -    Now     660
Description: Magic attack.
Masamune           Auto    3A       3             -    Now     740
Description: Add: Haste, Regen.
Chirijiraden       Auto    3E       3             -    Now     820
Description: Magic attack.

Reaction Abilities:
Meatbone Slash                                                 200
Description: When critical, counter attacks where damage equals user's max HP.
Blade Grasp                                                    700
Description: Brave points become evasion.

Support Abilities:
Equip Knife                                                    400
Description: Can equip katanas regardless of job.
Two Hands                                                      900
Description: Uses one weapon in both hands to dish out more damage.

Movement Abilities:
Walk on Water                                                  300
Description: When you walk on water, it is like as if it were land.
__  __       __           __  ___  __   __
|   |__| |   |   |  | |   |__|  |  |  | |__|
|__ |  | |__ |__ |__| |__ |  |  |  |__| |  \
CALCULATOR JOB CLASS
Requirements: Priest level 4, Wizard level 4, Time Mage level 3, Oracle level
3
Weaponry: Stick, Dictionary
Armory: Hat, Clothes, Robe
Primary Abilities: Math Skill
Ability            Range   Effect   Verticality   MP   Speed   JP
CT                 -       -        -             -    -       250
Description: Calculate CT.
Level              -       -        -             -    -       350
Description: Calculate level.
Exp                -       -        -             -    -       200
Description: Calculate experience points.
Height             -       -        -             -    -       250
Description: Calculate height.
Prime Number       -       -        -             -    -       300
Description: Calculate by prime numbers (any number divisible by 1 or itself).
5                  -       -        -             -    -       200
Description: Calculate by multiples of 5.
4                  -       -        -             -    -       400
Description: Calculate by multiples of 4.
3                  -       -        -             -    -       600
Description: Calculate by multiples of 3.

Reaction Abilities:
Distribute                                                     200
Description: When healed, distributes HP to allies. Cannot heal him/herself.
Damage Split                                                   300
Description: When attacked, attacks enemy with half damage of taken damage.

Support Abilities:
Gained-EXP Up                                                  350
Description: Gains more experience points than usual.

Movement Abilities:
Move-Get EXP                                                   400
Description: Gains experience points for each movement.
Move-Get JP                                                    360
Description: Gains job points for each movement.
__   __   __   __
|__\ |__| |__| |  \
|__/ |  | |  \ |__/
BARD JOB CLASS
Requirements: Summoner level 4, Mediator level 4
Weaponry: Musical Instrument
Armory: Hat, Clothes, Robe
Ability            Range   Effect   Verticality   MP   Speed   JP
Angel Song         -       All A    -             -    17      100
Description: Restores MP.
Life Song          -       All A    -             -    17      100
Description: Restores HP.
Cheer Song         -       All A    -             -    13      100
Description: Raises speed.
Battle Song        -       All A    -             -    13      100
Description: Raises PA.
Magic Song         -       All A    -             -    10      100
Description: Raises MA.
Nameless Song      -       All A    -             -    10      100
Description: Add: Reraise, Regen, Protect, Shell, Haste.
Last Song          -       All A    -             -    5       100
Description: Raises CT to 100.

Reaction Abilities:
MA Save                                                        450
Description: When attacked, MA is raised.
Face Up                                                        500
Description: When attacked, faith points are raised.

Support Abilities:
None

Movement Abilities:
Move +3                                                        1000
Description: Move points increase by 3.
Fly                                                            1200
Description: Can fly through people and obstacles.
__   __        __  __  __
|  \ |__| |\ | |   |__ |__|
|__/ |  | | \| |__ |__ |  \
DANCER JOB CLASS
Requirements: Geomancer level 4, Lancer level 4
Weaponry: Cloth, Knife
Armory: Hat, Clothes, Robe
Ability            Range   Effect   Verticality   MP   Speed   JP
Witch Hunt         -       All E    -             -    17      100
Description: Damages MP.
Wiznaibus          -       All E    -             -    17      100
Description: Damages HP.
Slow Dance         -       All E    -             -    13      100
Description: Lowers speed.
Polka Polka        -       All E    -             -    13      100
Description: Lowers PA.
Disillusion        -       All E    -             -    10      100
Description: Lowers MA.
Nameless Dance     -       All E    -             -    10      100
Description: Add: various abnormal statuses.
Last Dance         -       All E    -             -    5       100
Description: Lowers CT to zero.

Reaction Abilities:
A Save                                                         550
Description: When attacked, PA is raised.
Brave Up                                                       500
Description: When attacked, brave points are raised.

Support Abilities:
None

Movement Abilities:
Jump +3                                                        1000
Description: Jump points increase by 3.
Fly                                                            1200
Description: Can fly through people and obstacles.
                 __
|\  /| | |\  /| |__
| \/ | | | \/ | |__
MIME JOB CLASS
Requirements: Squire level 8, Chemist level 8, Geomancer level 4, Lancer
level 4, Summoner level 4, Mediator level 4
Weaponry: None
Armory: None
Primary Abilities: Mime
The mime has no abilities. Instead, it mimics allies.

B. s p e c i a l   j o b s
All special jobs except Reis (as a Holy Dragon), Worker 8, Byblos, and Zalbag
have the same reaction, support, and movement abilities of a squire.
__   __         __  __
|__| |__| |\  /|  / |__|
|  \ |  | | \/ | /_ |  |
Ramza
Class: Squire
Weaponry: Sword, Knight Sword, Knife, Shield, Hammer
Armory: Hat, Helmet, Clothes, Armor, Robe
Primary Abilities: Guts
Ability            Range   Effect   Verticality   MP   Speed   JP
Accumulate         Auto    1        -             -    Now     300
Description: PA +1.
Dash               1       1        1             -    Now     80
Description: Physical attack.
Throw Stone        4       1        N/A           -    Now     90
Description: Physical attack.
Heal               1       1        2             -    Now     150
Description: Heals: Darkness, Silence, Poison.
Yell               3       1        -             -    Now     200
Description: Speed +1.
Wish               1       1        3             -    Now     0
Description: Recovers target's HP, lose half HP of healed HP.
Cheer Up           3       1        -             -    Now     200
Description: Raises brave by 5 points.
Scream             Auto    1        -             -    Now     500
Description: PA +1, MA +1, Speed +1, Brave +10.
Ultima             4       2        1             10   20      Get hit
Description: Magic attack.
__   __       ___  __
|  \ |__ |   |  |  |__|
|__/ |__ |__ |  |  |  |
Delita
Class: Squire
Weaponry: Sword, Knife
Armory: Hat, Clothes
Primary Abilities: Basic Skill
Ability            Range   Effect   Verticality   MP   Speed   JP
Accumulate         Auto    1        -             -    Now     300
Description: PA +1.
Dash               1       1        1             -    Now     80
Description: Physical attack.
Throw Stone        4       1        N/A           -    Now     90
Description: Physical attack.
Heal               1       1        2             -    Now     150
Description: Heals: Darkness, Silence, Poison.
__       __        __
|__| |   | _  |  | |__
|  | |__ |__| |__|  __|
Algus
Class: Squire
Weaponry: Sword, Knife
Armory: Hat, Clothes
Primary Abilities: Basic Skill
Ability            Range   Effect   Verticality   MP   Speed   JP
Accumulate         Auto    1        -             -    Now     300
Description: PA +1.
Dash               1       1        1             -    Now     80
Description: Physical attack.
Throw Stone        4       1        N/A           -    Now     90
Description: Physical attack.
Heal               1       1        2             -    Now     150
Description: Heals: Darkness, Silence, Poison.
Head Break         Weapon  1        -             -    Now     300
Description: Breaks target's headgear.
Armor Break        Weapon  1        -             -    Now     400
Description: Breaks target's bodygear.
__   __   __     __   __
|__| | _  |__| | |__| |__
|  | |__| |  \ | |  |  __|
Agrias
Class: Holy Knight
Weaponry: Sword, Knight Sword, Shield
Armory: Helmet, Armor, Robe
Primary Abilities: Holy Sword (must equip Sword or Knight Sword)
Ability            Range   Effect   Verticality   MP   Speed   JP
Stasis Sword       2       2        0             -    Now     100
Description: Magic attack. Add: Stop. NOT Holy elemental.
Split Punch        3       1        2             -    Now     400
Description: Magic attack. Add: Death Sentence. NOT Holy elemental.
Crush Punch        3       1        1             -    Now     500
Description: Magic attack. Add: instant death. NOT Holy elemental.
Lightning Stab     3       2        1             -    Now     700
Description: Magic attack. Add: Silence. NOT Lightning elemental.
Holy Explosion     4Dir    5        2             -    Now     800
Description: Magic attack. Add: Confusion. NOT Holy elemental.
__   __   __  __   __   __     __
| _  |__| |__ | _  |__| |__| | |  | |\ |
|__| |  | |   |__| |  | |  \ | |__| | \|
Gafgarion
Class: Dark Knight
Weaponry: Sword, Shield
Armory: Helmet, Armor, Robe
Primary Abilities: Dark Sword (must equip Sword or Knight Sword)
Ability            Range   Effect   Verticality   MP   Speed   JP
Night Sword        3       1        -             -    Now     100
Description: Darkness elemental attack. Drains HP.
Dark Sword         3       1        -             -    Now     500
Description: Darkness elemental attack. Drains MP.
__        __        __
|  | \  / |__ |   | |__|
|__|  \/  |__ |__ | |  |
Ovelia
Class: Princess
Weaponry: Staff
Armory: Hat, Clothes, Robe
Primary Abilities: Holy Magic
Ability            Range   Effect   Verticality   MP   Speed   JP
MBarrier           3       1        -             30   25      0
Description: Add: Reraise, Regen, Haste, Protect, Shell.
Deathspell 2       4       1        -             20   25      0
Description: Cancel: most abnormal statuses.
             __  ___  __   __     __
|\  /| |  | |__   |  |__| |  \ | |  |
| \/ | |__|  __|  |  |  | |__/ | |__|
Mustadio
Class: Engineer
Weaponry: Gun
Armory: Hat, Clothes, Robe
Ability            Range   Effect   Verticality   MP   Speed   JP
Leg Aim            Weapon  1        -             -    Now     200
Description: Add: Don't Move.
Arm Aim            Weapon  1        -             -    Now     300
Description: Add: Don't Act.
Seal Evil          Weapon  1        -             -    Now     200
Description: Add: Petrify. Only works on undead.
__       __
|  | |   |__| |\ |
|__| |__ |  | | \|
Olan
Class: Astrologist
Weaponry: Dictionary
Armory: Hat, Clothes, Robe
Primary Abilities: Starry Heaven
Ability            Range   Effect   Verticality   MP   Speed   JP
Galaxy Stop        -       All E    -             -    20      0
Description: Add: Don't Move, Don't Act, Stop.
Accumulate         Auto    1        -             -    Now     300
Description: PA +1.
Dash               1       1        1             -    Now     80
Description: Physical attack.
Throw Stone        4       1        N/A           -    Now     90
Description: Physical attack.
Heal               1       1        2             -    Now     150
Description: Heals: Darkness, Silence, Poison.
__              __
|__| |   |\  /| |__|
|  | |__ | \/ | |  |
Alma
Class: Cleric
Weaponry: Staff
Armory: Hat, Clothes, Robe
Primary Abilities: Holy Magic
Ability            Range   Effect   Verticality   MP   Speed   JP
MBarrier           3       1        -             30   25      0
Description: Add: Reraise, Regen, Haste, Protect, Shell.
Deathspell 2       4       1        -             20   25      0
Description: Cancel: most abnormal statuses.
Wish               1       1        3             -    Now     0
Description: Recovers target's HP, lose half HP of healed HP.
Ultima             4       2        1             10   20      Get hit
Description: Magic attack.
__   __   __  __
|__| |__| |__ |__|
|  \ |  | |   |  |
Rafa
Class: Heaven Knight
Weaponry: Stick, Staff
Armory: Hat, Clothes, Robe
Primary Abilities: Truth
Ability            Range   Effect   Verticality   MP   Speed   JP
Heaven Thunder     4       2        3             -    34      0
Description: Lightning elemental attack.
Asura              4       2        3             -    25      200
Description: Fire elemental attack.
Diamond Sword      4       2        3             -    20      300
Description: Wind elemental attack.
Hydragon Pit       4       2        3             -    17      400
Description: Water elemental attack.
Space Storage      4       2        3             -    20      500
Description: Magic attack. Add: various abnormal statuses.
Sky Demon          4       2        3             -    15      600
Description: Earth elemental attack.
        __       __
|\  /| |__| |   |__| |__/
| \/ | |  | |__ |  | |  \
Malak
Class: Hell Knight
Weaponry: Stick, Staff
Armory: Hat, Clothes, Robe
Primary Abilities: Untruth
Ability            Range   Effect   Verticality   MP   Speed   JP
Heaven Bltback     4       2        3             -    34      0
Description: Lightning elemental attack.
Asura Back         4       2        3             -    25      200
Description: Fire elemental attack.
Diamond Sword Back 4       2        3             -    20      300
Description: Wind elemental attack.
Dragon Pit Back    4       2        3             -    17      400
Description: Water elemental attack.
Space Storage Back 4       2        3             -    20      500
Description: Magic attack. Add: various abnormal statuses.
Sky Demon          4       2        3             -    15      600
Description: Earth elemental attack.
        __        __   __   __
|\  /| |__ |   | |__| |  \ |  | |  | |
| \/ | |__ |__ | |  | |__/ |__| |__| |__
Meliadoul
Class: Divine Knight
Weaponry: Sword, Knight Sword, Crossbow, Spear, Shield
Armory: Helmet, Armor, Robe, Clothes
Primary Abilities: Mighty Sword (must equip Sword or Knight Sword)
Ability            Range   Effect   Verticality   MP   Speed   JP
Shellbust Stab     3       1        -             -    Now     200
Description: Sword attack that does damage and breaks target's body gear.
Blastar Punch      3       1        -             -    Now     400
Description: Sword attack that does damage and breaks target's head gear.
Hellcry Punch      3       1        -             -    Now     500
Description: Sword attack that does damage and breaks target's weapon.
Icewolf Bite       3       1        -             -    Now     800
Description: Sword attack that does damage and breaks target's weapon.
__   __       __        __
|  | |__| |   |__| |\ | |  \ |  |
|__| |  \ |__ |  | | \| |__/ |__|
Orlandu
Class: Holy Swordsman
Weaponry: Sword, Knight Sword, Katana, Ninja Sword
Armory: Helmet, Armor, Hat, Clothes, Robe
Primary Abilities: All Swordskill (must equip Sword or Knight Sword)
Ability            Range   Effect   Verticality   MP   Speed   JP
Stasis Sword       2       2        0             -    Now     100
Description: Magic attack. Add: Stop. NOT Holy elemental.
Split Punch        3       1        2             -    Now     400
Description: Magic attack. Add: Death Sentence. NOT Holy elemental.
Crush Punch        3       1        1             -    Now     500
Description: Magic attack. Add: instant death. NOT Holy elemental.
Lightning Stab     3       2        1             -    Now     700
Description: Magic attack. Add: Silence. NOT Lightning elemental.
Holy Explosion     4Dir    5        2             -    Now     800
Description: Magic attack. Add: Confusion. NOT Holy elemental.
Shellbust Stab     3       1        -             -    Now     200
Description: Sword attack that does damage and breaks target's body gear.
Blastar Punch      3       1        -             -    Now     400
Description: Sword attack that does damage and breaks target's head gear.
Hellcry Punch      3       1        -             -    Now     500
Description: Sword attack that does damage and breaks target's weapon.
Icewolf Bite       3       1        -             -    Now     800
Description: Sword attack that does damage and breaks target's weapon.
Night Sword        3       1        -             -    Now     100
Description: Darkness elemental attack. Drains HP.
Dark Sword         3       1        -             -    Now     500
Description: Darkness elemental attack. Drains MP.

__  __       __   __   __
/ |__| |   |__\ |__| | _
/_ |  | |__ |__/ |  | |__|
Class: Arc Knight
Weaponry: Sword, Knight Sword
Armory: Helmet, Armor, Robe
Primary Abilities: Destroy Sword (must equip Sword or Knight Sword)
Ability            Range   Effect   Verticality   MP   Speed   JP
Magic Ruin         4       2        -             20   34      0
Description: Lowers target's MP.
Speed Ruin         4       2        -             20   34      0
Description: Lowers target's speed.
Power Ruin         4       2        -             20   34      0
Description: Lowers target's PA.
Mind Ruin          4       2        -             20   34      0
Description: Lowers target's MA.
__   __  __                     __
|__\ |__ |  | \  /\  / |  | |   |__
|__/ |__ |__|  \/  \/  |__| |__ |
Beowulf
Class: Temple Knight
Weaponry: Sword, Knight Sword, Knife, Shield
Armory: Helmet, Armor, Robe
Primary Abilities: Magic Sword (must equip Sword or Knight Sword)
Ability            Range   Effect   Verticality   MP   Speed   JP
Blind              4       1        -             6    Now     50
Description: Add: Darkness.
Aspel              4       1        -             2    Now     100
Description: Drains MP.
Drain              4       1        -             12   Now     180
Description: Drains HP.
Faith              4       1        -             10   Now     200
Description: Add: Faith.
Innocent           4       1        -             10   Now     200
Description: Add: Innocent.
Zombie             4       1        -             14   Now     150
Description: Add: Undead.
Silence            4       1        -             16   Now     90
Description: Add: Silence.
Berserk            4       1        -             16   Now     200
Description: Add: Berserk.
Chicken            4       1        -             12   Now     500
Description: Lowers target's brave by 50 points.
Confuse            4       1        -             14   Now     200
Description: Add: Confusion.
Despair            4       1        -             20   Now     300
Description: Cancels positive statuses.
Don't Act          4       1        -             14   Now     50
Description: Add: Don't Act.
Sleep              4       1        -             20   Now     170
Description: Add: Sleep.
Break              4       1        -             24   Now     300
Description: Add: Petrify.
Shock!             8       1        -             20   Now     600
Description: Damage user has taken = damage.
__   __    __
|__| |__ | |__
|  \ |__ |  __|
Reis
Class: Holy Dragon
Weaponry: none
Armory: none
Primary Abilities: Breath
Ability            Range   Effect   Verticality   MP   Speed   JP
Ice Bracelet       2       1        -             -    Now     0
Description: Ice elemental attack.
Fire Bracelet      2       1        -             -    Now     0
Description: Fire elemental attack.
Thunder Bracelet   2       1        -             -    Now     0
Description: Lightning elemental attack.
__   __    __
|__| |__ | |__
|  \ |__ |  __|
Reis
Class: Dragoner
Weaponry: none
Armory: none
Primary Abilities: Dragon (Dragon abilities only work on dragons and hydras)
Ability            Range   Effect   Verticality   MP   Speed   JP
Ice Bracelet       2       1        -             -    Now     0
Description: Ice elemental attack.
Fire Bracelet      2       1        -             -    Now     0
Description: Fire elemental attack.
Thunder Bracelet   2       1        -             -    Now     0
Description: Lightning elemental attack.
Dragon Tame        2       1        2             -    Now     300
Description: Add: Invite.
Dragon Care        2       1        2             -    Now     300
Description: Restores target's HP by losing some HP and heals abnormal
statuses.
Dragon Power Up    2       1        2             -    Now     400
Description: Raises target's brave, speed, PA, and MA.
Dragon Level Up    2       1        2             -    Now     400
Description: Add: Quick.
Holy Bracelet      4       3        3             -    Now     900
Description: Holy elemental attack.
          __   __        __  __      __
\  /\  / |  | |__| |__/ |__ |__|    |__|
\/  \/  |__| |  \ |  \ |__ |  \    |__|
Worker 8
Class: Steel Giant
Weaponry: none
Armory: none
Primary Abilities: Work
Ability            Range   Effect   Verticality   MP   Speed   JP
Destroy            1       1        2             -    Now     0
Description: Physical attack.
Compress           1       1        2             -    Now     0
Description: Physical attack. Add: Instant death.
Dispose            8       1        -             -    Now     0
Description: Physical attack.
Crush              1       1        0             -    Now     0
Description: Physical attack.
__       __       __   __
|__\ \_/ |__\ |   |  | |__
|__/  |  |__/ |__ |__|  __|
Byblos
Class: Byblos
Weaponry: none
Armory: none
Primary Abilities: Byblos
Ability            Range   Effect   Verticality   MP   Speed   JP
Energy             4       1        -             -    Now     0
Description: Recovers HP, user loses half of recovered HP.
Parasite           4       1        -             -    Now     0
Description: Add: various abnormal statuses.
Shock              5       1        3             -    Now     0
Description: Damage user has taken = damage.
Difference         5       1        3             -    Now     0
Description: Target's MP total = damage.
__      __        __
|   |   |  | |  | |  \
|__ |__ |__| |__| |__/
Cloud
Class: Soldier
Weaponry: Sword
Armory: Hat, Ribbon, Clothes
Primary Abilities: Limit
Ability            Range   Effect   Verticality   MP   Speed   JP
Braver             2       1        -             -    34      150
Description: Physical attack.
Cross Slash        2       2        0             -    25      200
Description: Magic attack.
Blade Beam         2       1        -             -    20      250
Description: Damage user has taken = damage.
Climhazzard        2       1        -             -    15      450
Description: Damage target has taken = damage.
Meteorain          3       3        0             -    10      580
Description: Magic attack.
Finish Touch       3       2        0             -    20      670
Description: Add: Dead, Petrify, Stop.
Omnislash          3       3        0             -    7       900
Description: Magic attack.
Cherry Blossom     3       3        0             -    5       1200
Description: Magic attack.

C. m o n s t e r   j o b s
Monster jobs are a completely different adventure. They don't learn new
attacks. They don't gain job points. Their reaction abilities are always
Counter. Each monster usually has some traits, which I'm going to list under
the monster's name. However, each monster has 1 hidden ability that you can
use. To use the hidden ability you need to have someone with the Squire
support ability Monster Skill. Then the monster skill user must stand right
next to an ally monster. Then you can use the monster's hidden ability, but
only when you stand next to him/her. Hidden abilities will be marked as
asterisks (*).

HYDRA CLASS
Rank 1: Hyudra
Fly, Can't enter Water, Weak: Ice, Wind
Attacks:            Range:     Effect:      Description:
Triple Attack       1          3            Physical attack
*Triple Bracelet*   2          3            Magic attack

Rank 2: Hydra
Fly, Can't enter Water, Weak: Ice, Wind
Attacks:            Range:     Effect:      Description:
Triple Attack       1          3            Physical attack
Triple Flame        4          2            Fire elemental attack
*Triple Thunder*    4          2            Lightning elemental attack

Rank 3: Tiamat
Fly, Can't enter Water, Weak: Ice, Wind
Attacks:            Range:     Effect:      Description:
Triple Flame        4          2            Fire elemental attack
Triple Thunder      4          2            Lightning elemental attack
*Dark Whisper*      4          2            Darkness elemental attack

BEHEMOTH CLASS
Rank 1: Behemoth
Can't enter Water
Attacks:            Range:     Effect:      Description:
Stab Up             1          1            Physical attack
Sudden Cry          1          1            Physical attack, Add: Dead
*Giga Flare*        4          3            Magic Attack

Rank 2: King Behemoth
Can't enter Water
Attacks:            Range:     Effect:      Description:
Stab Up             1          1            Physical attack
Sudden Cry          1          1            Physical attack, Add: Dead
*Hurricane*         4          3            Wind elemental attack

Rank 3: Dark Behemoth
Can't enter Water
Attacks:            Range:     Effect:      Description:
Stab Up             1          1            Physical attack
Sudden Cry          1          1            Physical attack, Add: Dead
*Ulmaguest*         4          3            Damage user has taken = damage

DRAGON CLASS
Rank 1: Dragon
Can't enter Water
Attacks:            Range:     Effect:      Description:
Dash                1          1            Physical attack
*Tail Swing*        1          1            Physical attack

Rank 2: Blue Dragon
Can't enter Water, Absorbs: Ice
Attacks:            Range:     Effect:      Description:
Dash                1          1            Physical attack
Ice Bracelet        2          1            Ice elemental attack
*Thunder Bracelet*  2          1            Lightning elemental attack

Rank 3: Red Dragon
Can't enter Water, Absorbs: Fire
Attacks:            Range:     Effect:      Description:
Dash                1          1            Physical attack
Thunder Bracelet    2          1            Lightning elemental attack
*Fire Bracelet*     2          1            Fire elemental attack

BOAR CLASS
Rank 1: Uribo
Can't enter Water
Attacks:            Range:     Effect:      Description:
Straight Dash       1          1            Physical attack
*Oink*              1          1            Revives dead character

Rank 2: Porky
Can't enter Water
Attacks:            Range:     Effect:      Description:
Straight Dash       1          1            Physical attack
Pooh-               1          1            Add: Confusion, Sleep
*Nose Bracelet*     1          1            Add: Charm

Rank 3: Wildbow
Can't enter Water
Attacks:            Range:     Effect:      Description:
Straight Dash       1          1            Physical attack
Nose Bracelet       1          1            Add: Charm
*Please Eat*        1          1            Target's level +1, user is a
crystal

MORBOL CLASS
Rank 1: Morbol
Move on Water, Weak: Ice
Attacks:            Range:     Effect:      Description:
Tentacle            1          1            Physical attack
Goo                 1          1            Add: Don't Move
*Lick*              1          1            Add: Reflect

Rank 2: Ochu
Move on Water, Weak: Ice
Attacks:            Range:     Effect:      Description:
Tentacle            1          1            Physical attack
Lick                1          1            Add: Reflect
*Bad Bracelet*      4          3            Adds various abnormal statuses

Rank 3: Great Morbol
Move on Water, Weak: Ice
Attacks:            Range:     Effect:      Description:
Tentacle            1          1            Physical attack
Bad Bracelet        4          3            Adds various abnormal statuses
*Moldball Virus*    1          1            Permanently turns target into
Morbol

MINITAUR CLASS
Rank 1: Bull Demon
Can't enter Water, Weak: Water
Attacks:            Range:     Effect:      Description:
Shake Off           1          1            Physical attack
*Wave Around*       Auto       1            Physical attack

Rank 2: Minitaurus
Can't enter Water, Weak: Water
Attacks:            Range:     Effect:      Description:
Shake Off           1          1            Physical attack
Wave Around         Auto       1            Physical attack
*Blow Fire*         2          1            Fire elemental attack

Rank 3: Sacred
Can't enter Water, Weak: Water
Attacks:            Range:     Effect:      Description:
Shake Off           1          1            Physical attack
Mimic Titan         Auto       3            Earth elemental attack
Gather Power        Auto       1            PA +1
*Blow Fire*         2          1            Fire elemental attack

HAWK CLASS
Rank 1: Juravis
Can't enter Water, Fly, Weak: Earth, Half: Wind
Attacks:            Range:     Effect:      Description:
Scratch Up          1          1            Physical attack
*Feather Bomb*      3          1            Magic attack

Rank 2: Steel Hawk
Traits: Can't enter Water, Fly, Weak: Earth, Half: Wind
Attacks:            Range:     Effect:      Description:
Scratch Up          1          1            Physical attack
Shine Lover         1          1            Steals money
*Beak*              1          1            Add: Petrify

Rank 3: Cocatoris
Can't enter Water, Fly, Weak: Earth, Half: Wind
Attacks:            Range:     Effect:      Description:
Scratch Up          1          1            Physical attack
Beak                1          1            Add: Petrify
Feather Bomb        3          1            Magic attack
*Beaking*           1          1            Lowers target's PA

DRYAD CLASS
Rank 1: Woodman
Can't enter Water, Absorb: Earth, Weak: Fire
Attacks:            Range:     Effect:      Description:
Leaf Dance          Auto       2            Magic attack
*Protect Spirit*    Auto       2            Add: Protect

Rank 2: Trent
Can't enter Water, Absorb: Earth, Weak: Fire
Attacks:            Range:     Effect:      Description:
Leaf Dance          Auto       2            Magic attack
Spirit of Life      Auto       2            Heals HP
*Clam Spirit*       Auto       2            Add: Shell

Rank 3: Taiju
Can't enter Water, Absorb: Earth, Weak: Fire
Attacks:            Range:     Effect:      Description:
Leaf Dance          Auto       2            Magic attack
Protect Spirit      Auto       2            Add: Protect
Clam Spirit         Auto       2            Add: Shell

SQUID CLASS
Rank 1: Pisco Demon
Move Underwater, Absorb: Water, Weak: Lightning
Attacks:            Range:     Effect:      Description:
Tentacle            1          1            Physical attack
*Black Ink*         2          1            Add: Darkness

Rank 2: Squidlarkin
Move Underwater, Absorb: Water, Weak: Lightning
Attacks:            Range:     Effect:      Description:
Tentacle            1          1            Physical attack
Black Ink           2          1            Add: Darkness
Odd Soundwave       Auto       3            Cancel: all positive statuses
*Mind Blast*        3          2            Add: Confusion, Berserk

Rank 3: Mindflare
Move Underwater, Absorb: Water, Weak: Lightning
Attacks:            Range:     Effect:      Description:
Tentacle            1          1            Physical attack
Black Ink           2          1            Add: Darkness
Mind Blast          3          2            Add: Confusion, Berserk
*Level Blast*       4          1            Lowers target's level by 1

SKELETON CLASS
Rank 1: Skeleton
Undead, Absorb: Darkness, Weak: Holy, Fire
Attacks:            Range:     Effect:      Description:
Knife Hand          1          1            Physical attack
Thunder Soul        3          1            Lightning elemental attack
*Aqua Soul*         3          1            Water elemental attack

Rank 2: Bone Snatch
Undead, Absorb: Darkness, Weak: Holy, Fire
Attacks:            Range:     Effect:      Description:
Knife Hand          1          1            Physical attack
Aqua Soul           3          1            Water elemental attack
*Ice Soul*          3          1            Ice elemental attack

Rank 3: Living Bone
Undead, Absorb: Darkness, Weak: Holy, Fire
Attacks:            Range:     Effect:      Description:
Knife Hand          1          1            Physical attack
Ice Soul            3          1            Ice elemental attack
*Wind Soul*         3          1            Wind elemental attack

BOMB CLASS
Rank 1: Bomb
Traits: Absorb: Fire, Half: Ice, Weak: Water, Float, Can't enter Water
Attacks:            Range:     Effect:      Description:
Bite                1          1            Physical attack
Self Destruct       Auto       3            Kills user and does damage, Add:
Oil
*Small Bomb*        1          1            Physical attack

Rank 2: Grenade
Absorb: Fire, Half: Ice, Weak: Water, Float, Can't enter Water
Attacks:            Range:     Effect:      Description:
Bite                1          1            Physical attack
Small Bomb          1          1            Physical attack
Self Destruct       Auto       3            Kills user and does damage, Add:
Oil
*Flame Attack*      3          1            Fire elemental attack

Rank 3: Explosive
Absorb: Fire, Half: Ice, Weak: Water, Float, Can't enter Water
Attacks:            Range:     Effect:      Description:
Bite                1          1            Physical attack
Self Destruct       Auto       3            Kills user and does damage, Add:
Oil
Spark               Auto       3            Fire elemental attack
*Small Bomb*        1          1            Physical attack

FLOTIBALL CLASS
Rank 1: Flotiball
Fly, Can't enter Water, Half: Wind, Weakness: Ice
Attacks:            Range:     Effect:      Description:
Wing Attack         1          1            Physical attack
*Look of Fright*    3          1            Lowers target's brave

Rank 2: Ahriman
Fly, Can't enter Water, Half: Wind, Weakness: Ice
Attacks:            Range:     Effect:      Description:
Wing Attack         1          1            Physical attack
Look of Devil       3          1            Add: various abnormal statuses
Look of Fright      3          1            Lowers target's brave
Death Sentence      3          1            Add: Death Sentence

Rank 3: Plague
Fly, Can't enter Water, Half: Wind, Weakness: Ice
Attacks:            Range:     Effect:      Description:
Wing Attack         1          1            Physical attack
Look of Devil       3          1            Add: various abnormal statuses
Death Sentence      3          1            Add: Death Sentence
*Circle*            4          1            Lowers MA

GHOST CLASS
Rank 1: Ghoul
Undead, Float, Teleport, Absorb: Darkness, Weak: Fire, Holy, Cannot enter
Water
Attacks:            Range:     Effect:      Description:
Throw Spirit        3          1            Magic attack
Sleep Touch         1          1            Add: Sleep
*Grease Touch*      1          1            Add: Oil

Rank 2: Gust
Undead, Float, Teleport, Absorb: Darkness, Weak: Fire, Holy, Cannot enter
Water
Attacks:            Range:     Effect:      Description:
Throw Spirit        3          1            Magic attack
Grease Touch        1          1            Add: Oil
*Drain Touch*       1          1            Drains HP

Rank 2: Revnant
Undead, Float, Teleport, Absorb: Darkness, Weak: Fire, Holy, Cannot enter
Water
Attacks:            Range:     Effect:      Description:
Throw Spirit        3          1            Magic attack
Drain Touch         1          1            Drains HP
*Zombie Touch*      1          1            Add: Undead.

CHOCOBO CLASS
Rank 1: Chocobo
Walk in Water
Attacks:            Range:     Effect:      Description:
Choco Attack        1          1            Physical attack
Choco Cure          Auto       1            Cures HP.
*Choco Esuna*       Auto       1            Cancel: abnormal statuses.

Rank 2: Black Chocobo
Walk in Water, Fly
Attacks:            Range:     Effect:      Description:
Choco Attack        1          1            Physical attack
Choco Ball          4          1            Physical attack
Choco Esuna         Auto       2            Cancel: abnormal statuses
*Choco Meteor*      5          1            Physical attack

Rank 2: Black Chocobo
Walk in Water, Fly
Attacks:            Range:     Effect:      Description:
Choco Attack        1          1            Physical attack
Choco Ball          4          1            Physical attack
Choco Meteor        5          1            Physical attack
*Choco Cure*        Auto       2            Recovers HP

PANTHER CLASS
Rank 1: Red Panther
Ignore Height, Can't enter Water, Weak: Earth
Attacks:            Range:     Effect:      Description:
Scratch             1          1            Physical attack
Poison Nail         1          1            Add: Poison
*Cat Kick*          1          1            Physical attack

Rank 2: Cuar
Ignore Height, Can't enter Water, Weak: Earth
Attacks:            Range:     Effect:      Description:
Scratch             1          1            Physical attack
Poison Nail         1          1            Add: Poison
Cat Kick            1          1            Physical attack
*Blaster*           3          1            Add: Petrify, Stop

Rank 3: Vampire
Ignore Height, Can't enter Water, Weak: Earth
Attacks:            Range:     Effect:      Description:
Scratch             1          1            Physical attack
Cat Kick            1          1            Physical attack
Blaster             3          1            Add: Petrify, Stop
*Blood Suck*        1          1            Drains HP, Add: Blood Suck

GOBLIN CLASS
Rank 1: Goblin
Weak: Ice
Attacks:            Range:     Effect:      Description:
Tackle              1          1            Physical attack
Eye Gouge           1          1            Add: Darkness
*Goblin Punch*      1          1            User's taken damage becomes
damage

Rank 2: Black Goblin
Weak: Ice
Attacks:            Range:     Effect:      Description:
Tackle              1          1            Physical attack
Turn Punch          Auto       2            Physical attack
*Goblin Punch*      1          1            User's taken damage becomes
damage

Rank 3: Gobbledeguck
Weak: Ice
Attacks:            Range:     Effect:      Description:
Tackle              1          1            Physical attack
Eye Gouge           1          1            Add: Darkness
Goblin Punch        1          1            User's taken damage becomes
damage
*Mutilate*          1          1            Drains HP

10. I T E M S

A. w e a p o n s
             __       ___    __            __   __   __   __
|__/ |\ | | | _  |__|  |    |__  \  /\  / |  | |__| |  \ |__
|  \ | \| | |__| |  |  |     __|  \/  \/  |__| |  \ |__/  __|
Knight Swords
Equipped by: Knights
Two Swords: Yes Two Hands: Yes
Range: 1
DEFENDER
Attack Power: 16  Weapon Guard Evasion: 60%
Specialty: none
Location: Poach: Trent

SAVE THE QUEEN
Attack Power: 18  Weapon Guard Evasion: 30%
Specialty: Always: Protect
Location: Find: TERMINATE

EXCALIBUR
Attack Power: 21  Weapon Guard Evasion: 35%
Specialty: Always: Haste, Strengthen: Holy, Absorb: Holy
Location: Find: MLAPAN

RAGNAROK
Attack Power: 24  Weapon Guard Evasion: 20%
Specialty: Always: Shell
Location: Find: VOYAGE

CHAOS BLADE
Attack Power: 40  Weapon Guard Evasion: 20%
Specialty: Always: Regen, Add: Petrify
Location: Find: END
__            __   __   __   __
|__  \  /\  / |  | |__| |  \ |__
__|  \/  \/  |__| |  \ |__/  __|
Swords
Equipped by: Squires, Knights, Geomancers
Two Swords: Yes Two Hands: Yes
Range: 1
NAGRAROCK
Attack Power: 1   Weapon Guard Evasion: 50%
Specialty: Add: Frog
Location: Poach: Porky

BROAD SWORD
Attack Power: 4   Weapon Guard Evasion: 5%
Specialty: none
Location: Shop

LONG SWORD
Attack Power: 5   Weapon Guard Evasion: 10%
Specialty: none
Location: Shop

IRON SWORD
Attack Power: 6   Weapon Guard Evasion: 5%
Specialty: none
Location: Shop

MYTHRIL SWORD
Attack Power: 7   Weapon Guard Evasion: 8%
Specialty: none
Location: Shop

CORAL SWORD
Attack Power: 8   Weapon Guard Evasion: 5%
Specialty: Lightning elemental
Location: Shop

BLOOD SWORD
Attack Power: 8   Weapon Guard Evasion: 5%
Specialty: Absorbs HP
Location: Poach: Hyudra

ANCIENT SWORD
Attack Power: 9   Weapon Guard Evasion: 5%
Specialty: Add: Don't Move
Location: Shop

SLEEP SWORD
Attack Power: 9   Weapon Guard Evasion: 5%
Specialty: Add: Sleep
Location: Shop

DIAMOND SWORD
Attack Power: 10  Weapon Guard Evasion: 5%
Specialty: none
Location: Shop

MATERIA BLADE
Attack Power: 10  Weapon Guard Evasion: 10%
Specialty: required for Cloud's Limit attacks
Location: Shop

PLATINUM SWORD
Attack Power: 12  Weapon Guard Evasion: 10%
Specialty: none
Location: Shop

ICE BRAND
Attack Power: 13  Weapon Guard Evasion: 10%
Specialty: Ice elemental, Magic: Ice 2
Location: Shop

RUNE BLADE
Attack Power: 14  Weapon Guard Evasion: 15%
Specialty: MA +2
Location: Shop
      __  ___  __        __   __
|__/ |__|  |  |__| |\ | |__| |__
|  \ |  |  |  |  | | \| |  |  __|
Katanas
Equipped by: Samurais
Two Swords: Yes Two Hands: Yes
Range: 1
ASURA KNIFE
Attack Power: 7   Weapon Guard Evasion: 15%
Specialty: none
Location: Shop

KOUTETSU KNIFE
Attack Power: 8   Weapon Guard Evasion: 15%
Specialty: none
Location: Shop

BIZEN BOAT
Attack Power: 9   Weapon Guard Evasion: 15%
Specialty: none
Location: Shop

MURASAME
Attack Power: 10  Weapon Guard Evasion: 15%
Specialty: none
Location: Shop

HEAVEN'S CLOUD
Attack Power: 11  Weapon Guard Evasion: 15%
Specialty: none
Location: Shop

KIYOMORI
Attack Power: 12  Weapon Guard Evasion: 15%
Specialty: none
Location: Shop

MURAMASA
Attack Power: 14  Weapon Guard Evasion: 15%
Specialty: none
Location: Shop

KIKUICHIMOJI
Attack Power: 15  Weapon Guard Evasion: 15%
Specialty: none
Location: Shop

MASAMUNE
Attack Power: 18  Weapon Guard Evasion: 15%
Specialty: none
Location: Steal: Elmdor

CHIRIJIRADEN
Attack Power: 25  Weapon Guard Evasion: 15%
Specialty: none
Location: Find: END
                  __     __            __   __   __   __
|\ | | |\ |    | |__|   |__  \  /\  / |  | |__| |  \ |__
| \| | | \| |__| |  |    __|  \/  \/  |__| |  \ |__/  __|
Ninja Swords
Equipped by: Ninjas
Two Swords: Yes Two Hands: Yes
Range: 1
HIDDEN KNIFE
Attack Power: 8   Weapon Guard Evasion: 5%
Specialty: none
Location: Shop

NINJA KNIFE
Attack Power: 9   Weapon Guard Evasion: 5%
Specialty: none
Location: Shop

SHORT EDGE
Attack Power: 10  Weapon Guard Evasion: 5%
Specialty: none
Location: Shop

NINJA EDGE
Attack Power: 12  Weapon Guard Evasion: 5%
Specialty: none
Location: Shop

SPELL EDGE
Attack Power: 13  Weapon Guard Evasion: 5%
Specialty: Add: Don't Act
Location: Shop

SASUKE KNIFE
Attack Power: 14  Weapon Guard Evasion: 15%
Specialty: none
Location: Find: Nelveska Temple

IGA KNIFE
Attack Power: 15  Weapon Guard Evasion: 5%
Specialty: none
Location: Find: MLAPAN

KOGA KNIFE
Attack Power: 15  Weapon Guard Evasion: 10%
Specialty: none
Location: Find: BRIDGE
                  __  __
|__/ |\ | | \  / |__ |__
|  \ | \| |  \/  |__  __|
Knives
Equipped by: Squires, Chemists, Thieves, Ninjas, Mediators, Dancers
Two Swords: Yes Two Swords: No
Range: 1
DAGGER
Attack Power: 3   Weapon Guard Evasion: 5%
Specialty: none
Location: Shop

MYTHRIL KNIFE
Attack Power: 4   Weapon Guard Evasion: 5%
Specialty: none
Location: Shop

BLIND KNIFE
Attack Power: 4   Weapon Guard Evasion: 5%
Specialty: Add: Darkness
Location: Shop

MAGE MASHER
Attack Power: 4   Weapon Guard Evasion: 5%
Specialty: Add: Silence
Location: Shop

MAIN GAUCHE
Attack Power: 6   Weapon Guard Evasion: 40%
Specialty: none
Location: Shop

ORICHALCUM
Attack Power: 7   Weapon Guard Evasion: 5%
Specialty: none
Location: Shop

PLATINA DAGGER
Attack Power: 7   Weapon Guard Evasion: 5%
Specialty: none
Location: Shop

ASSASSIN DAGGER
Attack Power: 8   Weapon Guard Evasion: 5%
Specialty: Add: Death Sentence
Location: Shop

AIR KNIFE
Attack Power: 10  Weapon Guard Evasion: 5%
Specialty: Wind elemental
Location: Shop

ZORLIN SHAPE
Attack Power: 12  Weapon Guard Evasion: 10%
Specialty: Add: Sleep
Location: Poach: Plague
__   __            __
|__\ |  | \  /\  / |__
|__/ |__|  \/  \/   __|
Bows
Equipped by: Archers
Two Swords: No  Two Hands: Required
Range: 5
LONG BOW
Attack Power: 4   Weapon Guard Evasion: 0%
Specialty: none
Location: Shop

SILVER BOW
Attack Power: 5   Weapon Guard Evasion: 0%
Specialty: none
Location: Shop

ICE BOW
Attack Power: 5   Weapon Guard Evasion: 0%
Specialty: none
Location: Shop

LIGHTNING BOW
Attack Power: 6   Weapon Guard Evasion: 0%
Specialty: Lightning elemental, Magic: Bolt
Location: Shop

MYTHRIL BOW
Attack Power: 7   Weapon Guard Evasion: 0%
Specialty: none
Location: Shop

WINDSLASH BOW
Attack Power: 8   Weapon Guard Evasion: 0%
Specialty: Wind elemental
Location: Shop

ULTIMUS BOW
Attack Power: 10  Weapon Guard Evasion: 0%
Specialty: none
Location: Poach: King Behemoth

YOICHI BOW
Attack Power: 12  Weapon Guard Evasion: 0%
Specialty: none
Location: Find: DELTA

PERSEUS BOW
Attack Power: 16  Weapon Guard Evasion: 0%
Specialty: none
Location: Find: VOYAGE
__  __   __   __   __   __   __            __
|   |__| |  | |__  |__  |__\ |  | \  /\  / |__
|__ |  \ |__|  __|  __| |__/ |__|  \/  \/   __|
Crossbows
Equipped by: Archers
Two Swords: No  Two Hands: No
Range: 4
BOW GUN
Attack Power: 3   Weapon Guard Evasion: 5%
Specialty: none
Location: Shop

NIGHT KILLER
Attack Power: 3   Weapon Guard Evasion: 5%
Specialty: Add: Darkness
Location: Shop

CROSS BOW
Attack Power: 4   Weapon Guard Evasion: 5%
Specialty: none
Location: Shop

POISON BOW
Attack Power: 4   Weapon Guard Evasion: 5%
Specialty: Add: Poison
Location: Shop

HUNTING BOW
Attack Power: 6   Weapon Guard Evasion: 5%
Specialty: none
Location: Shop

GASTRAFITIS
Attack Power: 10  Weapon Guard Evasion: 5%
Specialty: none
Location: Shop
__   __   __  __   __   __
|__  |__| |__ |__| |__| |__
__| |    |__ |  | |  \  __|
Spears
Equipped by: Lancers
Two Swords: No  Two hands: Yes
Range: 2
JAVELIN
Attack Power: 8   Weapon Guard Evasion: 10%
Specialty: none
Location: Shop

SPEAR
Attack Power: 9   Weapon Guard Evasion: 10%
Specialty: none
Location: Shop

MYTHRIL SPEAR
Attack Power: 10  Weapon Guard Evasion: 10%
Specialty: none
Location: Shop

PARTISAN
Attack Power: 11  Weapon Guard Evasion: 10%
Specialty: none
Location: Shop

OBERISK
Attack Power: 12  Weapon Guard Evasion: 10%
Specialty: none
Location: Shop

HOLY LANCE
Attack Power: 14  Weapon Guard Evasion: 10%
Specialty: Holy elemental, Magic: Holy
Location: Poach: Sacred

DRAGON WHISKER
Attack Power: 17  Weapon Guard Evasion: 10%
Specialty: none
Location: Poach: Red Dragon

JAVELIN II
Attack Power: 30  Weapon Guard Evasion: 10%
Specialty: none
Location: Find: Nelveska Temple
      __                 __  __   __
|__| |__| |\  /| |\  /| |__ |__| |__
|  | |  | | \/ | | \/ | |__ |  \  __|
Hammers
Equipped by: Squires, Ninjas
Two Swords: Yes Two Hands: Yes
Range: 1
FLAIL
Attack Power: 9   Weapon Guard Evasion: 0%
Specialty: none
Location: Shop

FLAME WHIP
Attack Power: 11  Weapon Guard Evasion: 0%
Specialty: Fire elemental, Magic: Fire 2
Location: Shop

MORNING STAR
Attack Power: 16  Weapon Guard Evasion: 0%
Specialty: none
Location: Shop

SCORPION TAIL
Attack Power: 23  Weapon Guard Evasion: 0%
Specialty: none
Location: Poach: Hyudra
__        __  __
|__| \__/ |__ |__
|  | /  \ |__  __|
Axes
Equipped by: Squires, Geomancers
Two Swords: No  Two Hands: Required
Range: 1
BATTLE AXE
Attack Power: 9   Weapon Guard Evasion: 0%
Specialty: none
Location: Shop

GIANT AXE
Attack Power: 12  Weapon Guard Evasion: 0%
Specialty: none
Location: Shop

SLASHER
Attack Power: 16  Weapon Guard Evasion: 0%
Specialty: Add: Slow
Location: Shop
__             __
| _  |  | |\ | |__
|__| |__| | \|  __|
Guns
Equipped by: Chemists, Mediators
Two Swords: No  Two Hands: No
Range: 8
ROMANDA GUN
Attack Power: 6   Weapon Guard Evasion: 5%
Specialty: None
Location: Shop

MYTHRIL GUN
Attack Power: 8   Weapon Guard Evasion: 5%
Specialty: None
Location: Shop

STONE GUN
Attack Power: 16  Weapon Guard Evasion: 5%
Specialty: Always: Petrify
Location: Poach: Dark Behemoth

BLAZE GUN
Attack Power: 20  Weapon Guard Evasion: 5%
Specialty: Ice elemental
Location: Find: NOGIAS

GLACIER GUN
Attack Power: 21  Weapon Guard Evasion: 5%
Specialty: Fire elemental
Location: Find: NOGIAS

BLAST GUN
Attack Power: 22  Weapon Guard Evasion: 5%
Specialty: Lightning elemental
Location: Find: TIGER
__   __   __   __
|__| |  | |  \ |__
|  \ |__| |__/  __|
Rods
Equipped by: Wizards, Summoners
Two Swords: Yes Two Hands: Yes
Range: 1
ROD
Attack Power: 3   Weapon Guard Evasion: 20%
Specialty: none
Location: Shop

FLAME ROD
Attack Power: 3   Weapon Guard Evasion: 20%
Specialty: Fire elemental, Strengthen: Fire, Magic: Fire
Location: Shop

THUNDER ROD
Attack Power: 3   Weapon Guard Evasion: 20%
Specialty: Lightning elemental, Strengthen: Lightning, Magic: Bolt
Location: Shop

ICE ROD
Attack Power: 3   Weapon Guard Evasion: 20%
Specialty: Ice elemental, Strengthen: Ice, Magic: Ice
Location: Shop

POISON ROD
Attack Power: 3   Weapon Guard Evasion: 20%
Specialty: Add: Poison
Location: Shop

WIZARD ROD
Attack Power: 4   Weapon Guard Evasion: 20%
Specialty: MA +2
Location: Shop

DRAGON ROD
Attack Power: 5   Weapon Guard Evasion: 20%
Specialty: none
Location: Poach: Blue Dragon

FAITH ROD
Attack Power: 5   Weapon Guard Evasion: 20%
Specialty: Always: Faith, Add: Faith
Location: Find: VALKYRIES
__  ___  __   __  __  __
|__   |  |__| |__ |__ |__
__|  |  |  | |   |    __|
Staffs
Equipped by: Time Mages, Summoners, Priests, Oracles
Two Swords: Yes Two Hands: Yes
Range: 1
OAK STAFF
Attack Power: 3   Weapon Guard Evasion: 15%
Specialty: none
Location: Shop

WHITE STAFF
Attack Power: 3   Weapon Guard Evasion: 15%
Specialty: Cancel: Death Sentence
Location: Shop

HEALING STAFF
Attack Power: 4   Weapon Guard Evasion: 15%
Specialty: Heals HP
Location: Shop

WIZARD STAFF
Attack Power: 4   Weapon Guard Evasion: 15%
Specialty: MA +1
Location: Shop

RAINBOW STAFF
Attack Power: 5   Weapon Guard Evasion: 15%
Specialty: none
Location: Shop

GOLD STAFF
Attack Power: 6   Weapon Guard Evasion: 15%
Specialty: none
Location: Shop

MACE OF ZEUS
Attack Power: 6   Weapon Guard Evasion: 15%
Specialty: PA +2, MA +1
Location: Find: DELTA

SAGE STAFF
Attack Power: 7   Weapon Guard Evasion: 15%
Specialty: none
Location: Find: BRIDGE
__  ___    __       __
|__   |  | |   |__/ |__
__|  |  | |__ |  \  __|
Sticks
Equipped by: Oracles, Calculators
Two Swords: No  Two Hands: Yes
Range: 2
CYPRESS ROD
Attack Power: 6   Weapon Guard Evasion: 20%
Specialty: none
Location: Shop

BATTLE BAMBOO
Attack Power: 7   Weapon Guard Evasion: 20%
Specialty: none
Location: Shop

IRON FAN
Attack Power: 7   Weapon Guard Evasion: 20%
Specialty: none
Location: Shop

GOKUU ROD
Attack Power: 7   Weapon Guard Evasion: 20%
Specialty: Add: Innocent
Location: Shop

MUSK ROD
Attack Power: 8   Weapon Guard Evasion: 20%
Specialty: none
Location: Shop

OCTAGON ROD
Attack Power: 12  Weapon Guard Evasion: 20%
Specialty: Cancel: Most abnormal statuses
Location: Shop

WHALE WHISKER
Attack Power: 16  Weapon Guard Evasion: 20%
Specialty: none
Location: Poach: Tiamat
__     __ ___    __        __   __     __  __
|  \ | |    |  | |  | |\ | |__| |__| | |__ |__
|__/ | |__  |  | |__| | \| |  | |  \ | |__  __|
Dictionaries
Equipped by: Oracles, Calculators
Two Swords: No  Two Hands: No
Range: 3
BATTLE DICT
Attack Power: 7   Weapon Guard Evasion: 15%
Specialty: none
Location: Shop

MONSTER DICT
Attack Power: 8   Weapon Guard Evasion: 15%
Specialty: none
Location: Shop

PAPYRUS PLATE
Attack Power: 9   Weapon Guard Evasion: 15%
Specialty: none
Location: Shop

MADLEMGEN
Attack Power: 11  Weapon Guard Evasion: 15%
Specialty: none
Location: Shop
      __   __   __   __
|__| |__| |__| |__| |__
|  | |  | |  \ |     __|
Harps
Equipped by: Bards
Two Swords: No  Two Hands: No
Range: 3
RAMIA HARP
Attack Power: 11  Weapon Guard Evasion: 10%
Specialty: none
Location: Shop

BLOODY STRINGS
Attack Power: 13  Weapon Guard Evasion: 10%
Specialty: none
Location: Shop

FAIRY HARP
Attack Power: 15  Weapon Guard Evasion: 10%
Specialty: Add: Charm
Location: Poach: Trent
__      __  ___       __
|   |   |  |  |  |__| |__
|__ |__ |__|  |  |  |  __|
Cloths
Equipped by: Dancers
Two Swords: No  Two Hands: No
Range: 2
PERSIA
Attack Power: 8   Weapon Guard Evasion: 50%
Specialty: none
Location: Shop

CASHMERE
Attack Power: 10  Weapon Guard Evasion: 50%
Specialty: none
Location: Shop

RYOZAN SILK
Attack Power: 15  Weapon Guard Evasion: 50%
Specialty: none
Location: Poach: Tiamat
__   __   __   __
|__\ |__| | _  |__
|__/ |  | |__|  __|
Bags
Equipped by: Women (regardless of job)
Two Swords: No  Two Hands: No
Range: 1
C BAG
Attack Power: 10  Weapon Guard Evasion: 0%
Specialty: MA +1
Location: Shop

P BAG
Attack Power: 12  Weapon Guard Evasion: 0%
Specialty: Always: Regen
Location: Shop

H BAG
Attack Power: 14  Weapon Guard Evasion: 0%
Specialty: Speed +1
Location: Shop

FS BAG
Attack Power: 20  Weapon Guard Evasion: 0%
Specialty: none
Location: Poach: Wildbow

B. s h i e l d s
__          __      __   __
|__  |__| | |__ |   |  \ |__
__| |  | | |__ |__ |__/  __|
Shields
Equipped by: Knights, Archers, Lancers, Geomancers
ESCUTCHEON
Physical Evasion: 10% Magical Evasion: 3%
Specialty: none
Location: Shop

AEGIS SHIELD
Physical Evasion: 10% Magical Evasion: 50%
Specialty: MA +1
Location: Shop

BUCKLER
Physical Evasion: 13% Magical Evasion: 3%
Specialty: none
Location: Shop

BRONZE SHIELD
Physical Evasion: 16% Magical Evasion: 0%
Specialty: none
Location: Shop

ROUND SHIELD
Physical Evasion: 19% Magical Evasion: 0%
Specialty: none
Location: Shop

MYTHRIL SHIELD
Physical Evasion: 22% Magical Evasion: 5%
Specialty: none
Location: Shop

GOLD SHIELD
Physical Evasion: 25% Magical Evasion: 0%
Specialty: none
Location: Shop

ICE SHIELD
Physical Evasion: 28% Magical Evasion: 0%
Specialty: Absorb: Ice, Half: Fire, Weakness: Lightning
Location: Shop

FLAME SHIELD
Physical Evasion: 31% Magical Evasion: 0%
Specialty: Absorb: Fire, Half: Ice, Weakness: Water
Location: Shop

DIAMOND SHIELD
Physical Evasion: 34% Magical Evasion: 15%
Specialty: none
Location: Shop

PLATINA SHIELD
Physical Evasion: 37% Magical Evasion: 10%
Specialty: none
Location: Shop

CRYSTAL SHIELD
Physical Evasion: 40% Magical Evasion: 15%
Specialty: none
Location: Shop

KAISER PLATE
Physical Evasion: 43% Magical Evasion: 20%
Specialty: Strengthen: Fire, Ice, Lightning
Location: Find: VALKYRIES

VENETIAN SHIELD
Physical Evasion: 50% Magical Evasion: 25%
Specialty: Half: Fire, Ice, Lightning
Location: Find: HORROR

ESCUTCHEON II
Physical Evasion: 75% Magical Evasion: 50%
Specialty: none
Location: Find: Nelveska Temple

C. h e a d   g e a r
      __             __ ___  __
|__| |__ |   |\  /| |__  |  |__
|  | |__ |__ | \/ | |__  |   __|
Helmets
Equipped by: Knights, Lancers, Samurais
LEATHER HELMET
HP: 10  MP: 0
Specialty: none
Location: Shop

BRONZE HELMET
HP: 20  MP: 0
Specialty: none
Location: Shop

IRON HELMET
HP: 30  MP: 0
Specialty: none
Location: Shop

BARBUTA
HP: 40  MP: 0
Specialty: none
Location: Shop

MYTHRIL HELMET
HP: 50  MP: 0
Specialty: none
Location: Shop

GOLD HELMET
HP: 60  MP: 0
Specialty: none
Location: Shop

CROSS HELMET
HP: 70  MP: 0
Specialty: none
Location: Shop

DIAMOND HELMET
HP: 80  MP: 0
Specialty: none
Location: Shop

PLATINA HELMET
HP: 90  MP: 0
Specialty: none
Location: Shop

CIRCLET
HP: 100 MP: 0
Specialty: none
Location: Shop

CRYSTAL HELMET
HP: 110 MP: 0
Specialty: none
Location: Shop

GENJI HELMET
HP: 130 MP: 0
Specialty: none
Location: Steal: Elmdor

GRAND HELMET
HP: 150 MP: 0
Specialty: none
Location: Find: HORROR
      __  ___  __
|__| |__|  |  |__
|  | |  |  |   __|
Hats
Equipped by: Squires, Chemists, Archers, Priests, Wizards, Time Mages,
Summoners, Thieves, Mediators, Geomancers, Oracles, Ninjas, Calculators,
Bards, Dancers
LEATHER HAT
HP: 8   MP: 0
Specialty: none
Location: Shop

FEATHER HAT
HP: 16  MP: 5
Specialty: none
Location: Shop

RED HOOD
HP: 24  MP: 8
Specialty: none
Location: Shop

HEADGEAR
HP: 32  MP: 0
Specialty: PA +1
Location: Shop

TRIANGLE HAT
HP: 40  MP: 12
Specialty: MA +1
Location: Shop

GREEN BERET
HP: 48  MP: 0
Specialty: Speed +1
Location: Shop

TWIST HEADBAND
HP: 56  MP: 0
Specialty: PA +1
Location: Shop

HOLY MITER
HP: 64  MP: 20
Specialty: MA +1
Location: Shop

BLACK HOOD
HP: 72  MP: 0
Specialty: none
Location: Shop

GOLDEN HAIRPIN
HP: 80  MP: 50
Specialty: Cancel: Silence
Location: Shop

FLASH HAT
HP: 88  MP: 15
Specialty: MA +1, Speed +1
Location: Shop

THIEF HAT
HP: 100 MP: 0
Specialty: Speed +2
Location: Shop
__     __   __   __        __
|__| | |__\ |__\ |  | |\ | |__
|  \ | |__/ |__/ |__| | \|  __|
Ribbons
Equipped by: Women (regardless of job)
CACHUSHA
HP: 20  MP: 0
Specialty: Cancel: Some abnormal statuses
Location: Poach: Uribo

BARETTE
HP: 20  MP: 0
Specialty: Cancel: Most abnormal statuses
Location: Poach: Red Chocobo

RIBBON
HP: 10  MP: 0
Specialty: Cancel: All abnormal statuses
Location: Poach: Wildbow

D. b o d y   g e a r
__   __          __   __
|__| |__| |\  /| |  | |__|
|  | |  \ | \/ | |__| |  \
Armor
Equipped by: Knights, Lancers, Samurais
LEATHER ARMOR
HP: 10  MP: 0
Specialty: none
Location: Shop

LINEN CUIRASS
HP: 20  MP: 0
Specialty: none
Location: Shop

BRONZE ARMOR
HP: 30  MP: 0
Specialty: none
Location: Shop

CHAIN MAIL
HP: 40  MP: 0
Specialty: none
Location: Shop

MYTHRIL ARMOR
HP: 50  MP: 0
Specialty: none
Location: Shop

PLATE MAIL
HP: 60  MP: 0
Specialty: none
Location: Shop

GOLD ARMOR
HP: 70  MP: 0
Specialty: none
Location: Shop

DIAMOND ARMOR
HP: 80  MP: 0
Specialty: none
Location: Shop

PLATINA ARMOR
HP: 90  MP: 0
Specialty: none
Location: Shop

CARABINI MAIL
HP: 100 MP: 0
Specialty: none
Location: Shop

CRYSTAL MAIL
HP: 110 MP: 0
Specialty: none
Location: Shop

REFLECT MAIL
HP: 130 MP: 0
Specialty: Always: Reflect
Location: Shop

GENJI ARMOR
HP: 150 MP: 0
Specialty: none
Location: Steal: Elmdor

MAXIMILLIAN
HP: 200 MP: 0
Specialty: none
Location: Find: HORROR
__      __  ___       __  __
|   |   |  |  |  |__| |__ |__
|__ |__ |__|  |  |  | |__  __|
Clothes
Equipped by: Squires, Chemists, Archers, Priests, Wizards, Time Mages,
Summoners, Thieves, Mediators, Oracles, Geomancers, Ninjas, Calculators,
Bards, Dancers
CLOTHES
HP: 5   MP: 0
Specialty: none
Location: Shop

LEATHER OUTFIT
HP: 10  MP: 0
Specialty: none
Location: Shop
% D%0Q

LEATHER VEST
HP: 18  MP: 0
Specialty: none
Location: Shop

SECRET CLOTHES
HP: 20  MP: 0
Specialty: Always: Transparent, Speed +2
Location: Find: TIGER

CHAIN VEST
HP: 24  MP: 0
Specialty: none
Location: Shop

MYTHRIL VEST
HP: 30  MP: 0
Specialty: none
Location: Shop

ADAMAN VEST
HP: 36  MP: 0
Specialty: none
Location: Shop

WIZARD OUTFIT
HP: 42  MP: 15
Specialty: none
Location: Shop

BRIGANDINE
HP: 50  MP: 0
Specialty: none
Location: Shop

JUDO OUTFIT
HP: 60  MP: 0
Specialty: PA +1, Cancel: Dead
Location: Shop

POWER SLEEVE
HP: 70  MP: 0
Specialty: PA +2
Location: Shop

EARTH CLOTHES
HP: 85  MP: 10
Specialty: Absorb: Earth, Strengthen: Earth
Location: Shop

BLACK COSTUME
HP: 100 MP: 0
Specialty: Cancel: Stop
Location: Shop

RUBBER COSTUME
HP: 150 MP: 30
Specialty: Cancel: Lightning
Location: Poach: Hydra
__   __   __   __  __
|__| |  | |__\ |__ |__
|  \ |__| |__/ |__  __|
Robes
Equipped by: Knights, Priests, Wizards, Time Mages, Summoners, Mediators,
Oracles, Geomancers, Lancers, Samurais, Calculators
LINEN ROBE
HP: 10  MP: 10
Specialty: none
Location: Shop

SILK ROBE
HP: 20  MP: 16
Specialty: none
Location: Shop

WIZARD ROBE
HP: 30  MP: 22
Specialty: MA +1
Location: Shop

CHAMELEON ROBE
HP: 40  MP: 28
Specialty: Cancel: Dead, Absorb: Holy
Location: Shop

WHITE ROBE
HP: 50  MP: 34
Specialty: Half: Fire, Lightning, Ice
Location: Shop

BLACK ROBE
HP: 60  MP: 30
Specialty: Strengthen: Fire, Lightning, Ice
Location: Shop

LIGHT ROBE
HP: 75  MP: 50
Specialty: none
Location: Shop

ROBE OF LORDS
HP: 100 MP: 75
Specialty: PA +1, MA +1, Always: Protect, Shell
Location: Find: VOYAGE

E. a c c e s s o r i e s
Accessories can be worn by anyone except Reis (she can only wear armlets and
rings) and mimes. Perfumes are the only exception, however, and can only be
worn by women.
__   __            ___      __ ___  __
| _  |__| |  | |\ |  |  |   |__  |  |__
|__| |  | |__| | \|  |  |__ |__  |   __|
Gauntlets
POWER WRIST
Specialty: PA +1
Location: Shop

MAGIC GAUNTLET
Specialty: MA +2
Location: Shop

BRACER
Specialty: PA +3
Location: Shop

GENJI GAUNTLET
Specialty: PA +2, MA +2
Location: Shop
__   __  __   __              __  __
|__| |__ |__| |__ |  | |\  /| |__ |__
|    |__ |  \ |   |__| | \/ | |__  __|
Perfumes
CHANTAGE
Specialty: Always: Reraise, Regen
Location: Poach: Porky

SETIEMSON
Specialty: Always: Haste, Transparent MA +1
Location: Poach: Hydra

SALTY RAGE
Specialty: Always: Protect, Shell
Location: Poach: Red Dragon

CHERCHE
Specialty: Always: Float, Reflect
Location: Poach: King Behemoth
__          __   __
|__| | |\ | | _  |__
|  \ | | \| |__|  __|
Rings
MAGIC RING
Specialty: Cancel: Silence, Berserk
Location: Shop

DEFENSE RING
Specialty: Cancel: Sleep, Death Sentence
Location: Shop

REFLECT RING
Specialty: Always: Reflect
Location: Shop

ANGEL RING
Specialty: Always: Reraise, Cancel: Dead, Darkness
Location: Shop

CURSED RING
Specialty: Always: Undead, Cancel: Invitation, PA +1, MA +1, Speed +1
Location: Find: TIGER
__   __              __ ___  __
|__| |__| |\  /| |   |__  |  |__
|  | |  \ | \/ | |__ |__  |   __|
Armlets
DEFENSE ARMLET
Specialty: Cancel: Don't Move, Don't Act
Location: Shop

DIAMOND ARMLET
Specialty: Cancel: Slow, PA +1, MA +1
Location: Shop

108 GEMS
Specialty: Cancel: Frog, Undead, Blood Suck, Poison, Strengthen: All elements
Location: Shop

JADE ARMLET
Specialty: Cancel: Stop, Petrify
Location: Shop

N-KAI ARMLET
Specialty: Cancel: Confusion, Charm, Half: Dark
Location: Shop
__        __   __  __
|__  |__| |  | |__ |__
__| |  | |__| |__  __|
Shoes
BATTLE BOOTS
Specialty: Move +1
Location: Shop

SPIKE SHOES
Specialty: Jump +1
Location: Shop

RED SHOES
Specialty: Move +1, Magic +1
Location: Shop

SPRINT SHOES
Specialty: Speed +1
Location: Shop

GERMINAS BOOTS
Specialty: Move +1, Jump +1
Location: Shop

RUBBER SHOES
Specialty: Cancel: Lightning, Don't Move
Location: Shop

FEATHER BOOTS
Specialty: Always: Float
Location: Shop
        __       ___      __  __
|\  /| |__| |\ |  |  |   |__ |__
| \/ | |  | | \|  |  |__ |__  __|
Mantles
SMALL MANTLE
Physical Evasion: 10% Magical Evasion: 10%
Specialty: none
Location: Shop

LEATHER MANTLE
Physical Evasion: 15% Magical Evasion: 15%
Specialty: none
Location: Shop

WIZARD MANTLE
Physical Evasion: 18% Magical Evasion: 18%
Specialty: MA +1
Location: Shop

ELF MANTLE
Physical Evasion: 25% Magical Evasion: 25%
Specialty: none
Location: Shop

DRACULA MANTLE
Physical Evasion: 28% Magical Evasion: 28%
Specialty: none
Location: Shop

VANISH MANTLE
Physical Evasion: 35% Magical Evasion: 0%
Specialty: Always: Transparent
Location: Find: Germinas Peak

FEATHER MANTLE
Physical Evasion: 40% Magical Evasion: 30%
Specialty: none
Location: Shop

F. m i s c e l l a n e o u s   i t e m s
__   __           __
|__\ |__| |   |   |__
|__/ |  | |__ |__  __|
Balls
Used by: Ninja (Throw)
FIRE BALL
Attack Power: 8
Specialty: Fire elemental
Location: Shop

LIGHTNING BALL
Attack Power: 8
Specialty: Lightning elemental
Location: Shop

WATER BALL
Attack Power: 8
Specialty: Water elemental
Location: Shop
__             __          __       __
|__  |__| |  | |__| | |__/ |__ |\ | |__
__| |  | |__| |  \ | |  \ |__ | \|  __|
Shurikens
Used by: Ninja (Throw)
SHURIKEN
Attack Power: 4
Specialty: none
Location: Shop

MAGIC SHURIKEN
Attack Power: 7
Specialty: none
Location: Shop

YAGYU DARKNESS
Attack Power: 10
Specialty: none
Location: Shop
  ___  __         __
|  |  |__ |\  /| |__
|  |  |__ | \/ |  __|
Items
Used by: Chemist (Item)
POTION
Description: Heals 30 HP.

HI-POTION
Description: Heals 70 HP.

X-POTION
Description: Heals 150 HP.

ETHER
Description: Heals 20 MP.

HI-ETHER
Description: Heals 50 MP.

ELIXIR
Description: Heals all HP and MP.

ANTIDOTE
Description: Cancel: Poison.

EYE DROP
Description: Cancel: Darkness.

ECHO GRASS
Description: Cancel: Silence.

MAIDEN'S KISS
Description: Cancel: Frog.

SOFT
Description: Cancel: Petrify.

HOLY WATER
Description: Cancel: Blood Suck, Undead.

REMEDY
Description: Cancel: some abnormal statuses.

PHOENIX DOWN
Description: Revives dead character.

11. P R O P O S I T I O N S
What are propositions? Well, they are jobs that allow you to get free job
points in this game, and also some money, and possibly a rare piece of
treasure. Or maybe you've discovered an unexplored land! Here are the
propositions in each city.

Also, you can redo the propositions that you failed. Just walk around doing
some stuff until a month passes, then the proposition will come back again.

A. p r o p o s i t i o n   c h a r t
Note: If there is an asterisk on the Availability column, it means that it
can only be available on a certian date.

I got the information from AstroBlue, because I'm not used to propositions,
and also the Prima's Strategy Guide...isn't very accurate on propositions.
Thanks, AstroBlue!!!

If there's a TZ that means you must complete a Thief Zero proposition before
you can take on that proposition.

Proposition                Availability Price   Days   Best       Reward
GARILAND MAGIC CITY
Testimony of Ex-miner      Chapter 2    600     8-11   Any Job    Gil
Orders of the Coast Guard  Chapter 2    3050    8-9    Monk       Gil
Stolen Ancient Writings    Chapter 3    11000   12-16  Any Job    Gil
Master Math                Chapter 4    50      10-13  Calculator Gil
Win the Magic Contest!     *            0       14-16  Wizard     Treasure
IGROS CASTLE
Girl at Gulg Volcano       Chapter 2    3100    15-16  Chemist    Treasure
Sad Traveling Artist       Chapter 3    50      13-16  Mediator   Gil
Traveling Artist Mameko    Chapter 3    0       15-16  Calculator Gil
Ringing of the Bell        Battle 24    2000    11-13  Any Job    Treasure
Legendary Monster          Chapter 4    1000    14-15  Any Job    Gil
Sullen Experiment          Chapter 4    1100    15-16  Any Job    Gil
Thief Zero Reborn!         TZ 4th       5000    8-9    Knight     Treasure
Legendary Traces           Battle 43    200     13-14  Any Job    New Land
DORTER TRADE CITY
Trap of the Bandits        Chapter 2    600     11-13  Summoner   Treasure
Discovery Race             Chapter 3    0       14-16  Any Job    New Land
Discovery Race 2           Chapter 3    0       14-16  Any Job    New Land
Discovery Race 3           Chapter 3    0       14-16  Any Job    New Land
Minimum's Melancholy       Chapter 4    600     12-14  Thief      Treasure
Minimum's Melancholy       Chapter 4    1000    12-15  Thief      Treasure
Minimum's Melancholy       Chapter 4    600     11-12  Knight     Gil
ZALAND FORT CITY
Salvage The Trade Ship     Chapter 2    100     8-15   Geomancer  Gil
Zaland Embassy             Chapter 2    6000    10-12  Monk       Treasure
Rolade Ore Company         Chapter 3    1100    10-14  Any Job    Gil
Deep in Sweegy Woods       Battle 24    1100    11-13  Any Job    New Land
Shy Katedona               Battle 43    500     14-15  Mediator   Treasure
Win the Zaland Fight       *            0       14-16  Monk       Treasure
LIONEL CASTLE
My Little Carrot           Chapter 2    100     15-16  Mediator   Gil
Trade Ship Douing          Chapter 3    100     8-12   Any Job    Gil
Protect the Little Life    Chapter 4    1500    15-16  Any Job    Treasure
Challenge of Zero          Chapter 3    50      8-9    Knight     Treasure
I saw it.                  Battle 24    1050    14-15  Any Job    New Land
Storm of Zigolis!          Battle 24    1100    15-16  Knight     Treasure
Emissary of Lionel         Battle 43    4000    14-15  Any Job    Treasure
GOUG MACHINE CITY
Vacancy                    Chapter 2    100     7-9    Squire     Gil
Heir of Mesa               Chapter 2    10000   10-13  Any Job    Gil
Machinist Contest          Chapter 3    100     11-13  Chemist    Treasure
Salvage the Trade Ship     Chapter 4    100     11-14  Knight     Treasure
Devil in the Dark          Chapter 4    3050    8-10   Wizard     Gil
Meister Contest            *            0       14-16  Chemist    Gil
WARJILIS TRADE CITY
Destiny of the Company     Chapter 2    1050    5-8    Time Mage  Gil
Concerns of a Merchant     Chapter 3    2000    14-15  Any Job    New Land
Mountain of Rain           Chapter 4    600     13-16  Lancer     New Land
Within the Darkness        Chapter 4    1500    12-14  Monk       Gil
True Romance               Chapter 4    0       8-12   Any Job    Treasure
Wandering Gambler          Chapter 4    15000   9-12   Dancer     Gil
GOLAND COAL CITY
Will of Elder Topa         Chapter 3    3000    10-14  Monk       Gil
Miners Wanted!             Chapter 4    50      4-6    Any Job    Gil
Miners Wanted! 2           Chapter 4    150     4-6    Any Job    Treasure
Adventurer Ramzen          Chapter 4    1100    12-16  Any Job    Treasure
Defeat Golden Gotsko!      Battle 43    1000    14-15  Summoner   Gil
Terror of Assault Cave     Battle 43    1500    13-14  Wizard     Gil
Dream of a Miner           Battle 43    150     12-14  Any Job    Gil
LESALIA IMPERIAL CAPITAL
Sunken Salvage Tour        Chapter 3    3000    10-14  Monk       Treasure
Mine Excavation Tour       Chapter 3    1000    10-14  Chemist    Treasure
Discovery Tour             Chapter 4    5000    10-14  Any Job    New Land
Thief Zero Returns!        TZ 3rd       500     8-9    Knight     Treasure
If wishes come true        Battle 43    6000    15-16  Any Job    Gil
Son, Pappal!               Battle 43    3000    12-15  Lancer     Gil
Secret Door                Battle 43    3050    8-11   Any Job    Gil
YARDOW FORT CITY
Sailor Tour                Chapter 3    5000    10-14  Archer     Gil
Envoy Ship, Falcon         Chapter 4    3500    7-7    Geomancer  Treasure
Good Workplace and Job!    Battle 43    0       9-14   Any Job    Gil
Miner's Tour               Battle 43    1000    10-14  Any Job    Gil
Miner's Tour 2             Battle 43    1000    10-14  Any Job    Treasure
Win the Yardow Fight!      *            0       14-16  Squire     Treasure
RIOVANES CASTLE
Sea of Gredia Island       Chapter 4    4000    9-11   Geomancer  Treasure
Stranded Trade Ship        Chapter 4    0       8-13   Geomancer  Gil
Fiar's Request             Chapter 4    3000    12-14  Any Job    Gil
Secret Society             Chapter 4    600     2-3    Ninja      Gil
Letter to my Love          Chapter 4    0       10-12  Bard       Treasure
The Greatest Plan          Battle 43    3050    8-10   Any Job    Treasure
Hard Lecture               Battle 43    200     8-12   Summoner   Gil
BERVENIA FREE CITY
Hidden Trap in the Maze    Chapter 4    8000    12-14  Any Job    Treasure
One Activity               Chapter 4    500     7-15   Chemist    Treasure
Ruins at Bed Desert        Chapter 4    550     11-15  Any Job    New Land
Adventurer Wanted          Chapter 4    100     8-12   Squire     New Land
I saw it! I swear!         Chapter 4    3050    12-15  Any Job    New Land
Defeat Behemoth!           Battle 43    500     13-15  Chemist    Gil
ZELTENNIA CASTLE
Larner Channel Waves       Chapter 4    3100    9-13   Any Job    Treasure
Phantom Thief Zero         TZ 2nd       100     8-9    Knight     Treasure
Mother                     Chapter 4    3000    8-12   Any Job    Gil
Attractive Workplace       Battle 43    1000    6-10   Monk       Gil
Dream child                Battle 43    3550    15-16  Any Job    Gil
How much is Life worth?    Battle 43    550     8-9    Chemist    Treasure
ZARGHIDAS TRADE CITY
Himuka Cliff               Chapter 4    1500    8-12   Squire     Treasure
The Lord's Ore             Chapter 4    13000   9-11   Any Job    Treasure
Death Canyon               Battle 43    13000   9-14   Any Job    Gil
Defeat Whirlwind Karz      Battle 43    11000   10-13  Lancer     Gil
Road of Beasts             Battle 43    10000   11-13  Oracle     Gil
Memories                   Battle 43    100     10-12  Any Job    Gil
LIMBERRY CASTLE
Poeskas Lake Bottom        Battle 43    1500    8-13   Lancer     New Land
Ominous Dungeon            Battle 43    3000    11-13  Squire     New Land
Thief Zero's Last Stand    TZ 5th       10000   8-9    Any Job    Gil
My Treasure                Battle 43    3050    8-13   Any Job    Gil
Chocobo Restaurant         Battle 43    100     2-4    Monk       Treasure
Wandering Gambler          Battle 43    15000   1113   Mime       Gil

B. t r e a s u r e s
These are the treasures that you may discover in certain propositions. The
descriptions come exactly from the descriptions of the Zodiac Brave Story.

Note: You do not receive the Germonik Scriptures from the propositions.
Instead, you get it from Simon when he dies.

"Four Gods Set"
This's a miniature set shaped like the gods from the far East. Judging from
its jewels, it must have belonged to a noble.

"Statue of Lylis"
The stone statue of the goddess Lylis is said to be the source of life or the
first devil. It is believed the possessor of this stone statue increases his
strength. A favorite item for the ancient warriors.

"Beetle Charm"
Called a scarab in some areas, it's a beetle-shaped ornament. Well loved by
the people as a good luck charm. It sparkles like a rainbow.

"Tobacco Pipe"
A tool used by thieves in the Far East. Normally, it is used for smoking, but
since it's made of Goldentight stone, it can also be used in battle.

"Zeni-Sword"
Used for fortune telling by an itinerant Caravan trade group. Made of foreign
coins shaped into a sword.

"Black Cat"
Ornamental black cat with eyes made of lapis lazeli and claws made of
diamonds. Very ancient and very popular with collectors.

"Malice Mask"
Mask of a giant demon that ruled an ancient foreign kingdom. These demons
were said to be the source of hatred among mankind.

"Parade Helmet"
Used in victory parades, it's very impractical, but breathtaking. A symbol
the glory of the ancient world, it's nearly completely covered with jewels.

"Kid's Bread"
Ancient bite-sized bread snack for children. Few know how to make it today...
only a recipe book remains.

"Adult's Bread"
Ancient over-sized bread eaten for stamina. It's recipe book also remains.
Adults like it.

"Calcobrina"
Traditional dress-up doll first popular among the girls of this area when
there wasn't much entertainment. The doll contains the memory of these girls.

"Yurgeivogue"
Popular marinette with designs that hold the attention of kids. No one knows
how to make them anymore. Therefore, they are very valuable.

"Red Materia"
In the ancient magic city of Salonia, the people used to seal their wisdom in
magic orbs for posterity. These orbs are called material, and they raise the
skills of whoever possess them.

"Blue Materia"
In the ancient magic city of Salonia, the people used to seal their wisdom in
magic orbs for posterity. These orbs are called material, and they raise the
skills of whoever possess them.

"Black Materia"
In the ancient magic city of Salonia, the people used to seal their wisdom in
magic orbs for posterity. These orbs are called material, and they raise the
skills of whoever possess them.

"White Materia"
In the ancient magic city of Salonia, the people used to seal their wisdom in
magic orbs for posterity. These orbs are called material, and they raise the
skills of whoever possess them.

"Rat Tail"
Since ancient times, magicians have used this as magical medicine. The desire
for its delicious taste has been known to start a war.

"M-Fiction Novel"
First edition of the life of the Savior, Mesa. Sadly, most of it is damaged
and only part of it is able to be read.

"Diary of Nanai"
The psychologist Nanai analyzed many people in this book. Part of it writes
of the life of a gambler.

"Wyuvle"
If published, it is said this book would have changed the course of history.
It is the record of the life of a certain lady.

"Book of Enavia"
A record of Kusu Castle in Enavia. The most important part is written in an
ancient script and cannot be deciphered. It is a story of 3 girls.

"Magical Gun"
An ancient pistol believed to be magic, because its bullets contain magical
power. Later, bullets containing Summoned monsters were invented.

"M Machinegun"
An ancient gun mounted on many aircraft of the time. Its use varied depending
on the type of magic bullet inserted. Very useful.

"Magi-Sword"
From a nearly illegible inscription on the sword, I managed to read that the
sword killed a Warlock in Hell with one slash. A gigantic tower-type sword.

"Minu-Orb"
This is actually a Magi-Orb. It's called the Minu Orb because it contains the
soul of the first Magician, Minu. It's also known as the Soul of Minu.

"Tarot of Ben"
Created by the famous artist, Benstat, only one set exists in the world. It
was stolen from the Lesalia Museum or art, a few years ago.

"Excalipar"
An imitation of the legendary sword "Excalibur". Although it's a copy, its
sharpness is superb. It was cherished by adventurers.

"Parasite Tree"
This tiny tree feeds on the bark of the World Tree, Yugudoracil. Once it
attaches itself to the tree, it usually dies in half a day. The tree, which
is tricky to get, is said to be medicine for eternal youth.

"Longibunne Spear"
Legendary spear used to kill the Demon who ruled the earth. This soear is
said to be able to pierce any shield. Many died trying to get it.

"Chocobo Cannon"
With this, you get a fat chocobo to drink gunpowder and fire it like a cannon.
Rarely hitting the target, it was never used for practical purposes. It was
made during an experiment.

"St. Elmo's Fire"
This blue flame is said to come from the human body. Those who produce it
usually are suffering from some sickness. It is thought that a virus causes
the disease.

"Germonik Scriptures"
This is a record of St. Ajora, written by is disciple Germonik. It was
supposed to be a lost book. (Triangle Button: Read Writing)

C. u n e x p l o r e d   l a n d s
These are the lands you'll find. The descriptions are exactly the same as the
ones in the Zodiac Brave Story. They do not appear on the world map.

"Shrine of Chaos"
Long ago, ancient gods sealed Jade, the king of Hell, deep underground. Also,
on that very same spot is the Shrine of Chaos, a defiled shrine with an air
of decadence.

"Forbidden Land Eureka"
According to legend, Eureka was the once prosperous capital of the Kashouka
kingdom which collapsed due to the enormous debt of the royal family. Today,
it's a ghost town, a memory of its past glory.

"Pandemonium"
The former capital of the ancient Paramebia Empire. Surronded by a mountain
rage of 9,000 m, even airships couldn't access it. The only way to reach the
city was through a corridor that passed through hell.

"Mirage Tower"
This tower connects the ancient Ronkan castle to the earth. A special magic
casting on the walls keeps the tower hidden. Once in a while, the castle can
be faintly seen as a mirage.

"Floating Castle"
Winged men once knew how to create floating rocks. The same technology was
used for this castle. But with the disappearance of the winged men, the
technology was also lost.

"Matoya Cave"
The cave where the magician Matoya who served the ancient kingdom of Ronkan
lived. He was well liked by the people, but after creating a demon, he was
feared as a sorcerer.

"Crystal Tower"
The castle of the ancient kingdom of Baron. The town was built like a
labyrinth to keep strangers out. The castle is made of pure crystal
representing the power and wealth of the royal family. It was built entirely
at the peoples' expense.

"Magic Continent"
Once, believed to be the gate to either Heaven or Hell, recently scholars
agree it is the result of a great impact caused by the collapse of the
floating stone within the earth.

"Castle of Trials"
In the past, this was military school for the Baron's kingdom. An exceptional
group of pilots called "Red Wing" graduated from this academy. Even a great
institution like this is now destroyed.

"Tower of Babel"
The legendary tower that reaches to Heaven from deep underground. It's also
called Giant's Tower. More than legend, this is a valuable record of an
ancient civilization.

"Ronkan Ruins"
At its height, the Ronkan Empire covered the world. But because of a
mysterious disease, the entire civilization was destroyed. Today, only an
empty castle remains quietly floating.

"Falgabird"
Said to be the village where magic swordsmen hide. Because magic swords
shorten the life of the user the number of swordsmen steadily decreased. Now,
all that remains are empty houses.

"Magic Train"
A transport train. Used during the war to transport man-made demons, it's now
known as the Magic Train. It's also sometimes called the 'carrier of dead'.

"Touzas Village"
A village of dwarves called Liliputians. Once a dictatorship, it was
liberated by the giant, Atlas. Touzas in the original means "distant land".

"Chocobo Forest"
Very little light comes into this deep forest where many rare, wild Chocobo
live. In its center, it's said the World Tree grows. It reeks of Chocobo.

"Semite Falls"
One of the most important areas in the Paramekia Empire. Mythril can be found
within this gigantic waterfall, and its water was used as fuel for the
airships of their time. A magical waterfall indeed.

12. B O S S   S T A T U S E S
This section contains the boss statuses of each enemy boss you fight
throughout the story. This does not include Zodiac Beasts, though. Sorry.
Note that in Chapter 2, I did not add in Gafgarion in Zirekile Falls, because
you can alter his job, equipment, and ability. If there is a --- is stands
for nothing. Random means that it can either be a random item or skill, or
can be nothing at all.

CHAPTER 1: THE MEAGER
---------------------
BOSS 1: Miluda
BATTLE: Thieves' Fort
LEVEL: 7
CLASS: Knight
BRAVE: 68   FAITH: 58
ZODIAC SIGN: Virgo
EQUIPMENT:      ABILITY:
Iron Sword      Battle Skill
Bronze Shield   Random
Iron Helmet     Weapon Guard
Chain Mail      Equip Change
Power Wrist     Move +1

BOSS 2: Miluda
BATTLE: Lenalia Plateau
OBJECTIVE: Defeat Miluda!
LEVEL: 8
CLASS: Knight
BRAVE: 68   FAITH: 58
ZODIAC SIGN: Virgo
EQUIPMENT:      ABILITY:
Mythril Sword   Battle Skill
Bronze Shield   Random
Barbuta         Counter
Chain Mail      Equip Change
Small Mantle    Jump +1

BOSS 3: Wiegraf
BATTLE: Windmill Shed
OBJECTIVE: Defeat Wiegraf!
LEVEL: 9
CLASS: White Knight
BRAVE: 71   FAITH: 64
ZODIAC SIGN: Virgo
EQUIPMENT:      ABILITY:
Mythril Sword   Holy Sword
Round Shield    Random
Barbuta         Counter
Chain Mail      Gained JP UP
Small Mantle    Jump +1

BOSS 4: Algus
BATTLE: Fort Zeakden
OBJECTIVE: Defeat Algus!
LEVEL: 10
CLASS: Knight
BRAVE: 32   FAITH: 67
ZODIAC SIGN: Virgo
EQUIPMENT:      ABILITY:
Night Killer    Battle Skill
Round Shield    Random
Barbuta         Auto Potion
Chain Mail      Equip Crossbow
Power Wrist     Move +1

CHAPTER 2: THE MANIPULATOR AND THE SUBSERVIENT
----------------------------------------------
BOSS 5: Gafgarion
BATTLE: Golgorand Execution Site
OBJECTIVE: Defeat all enemies!
LEVEL: 17
CLASS: Dark Knight
BRAVE: 61   FAITH: 67
ZODIAC SIGN: Virgo
EQUIPMENT:      ABILITY:
Blood Sword     Dark Sword
Mythril Shield  Random
Cross Helmet    Random
Random          Equip Change
Random          Random

BOSS 6: Gafgarion
BATTLE: At the gate of Lionel Castle
OBJECTIVE: Defeat all enemies!
Level: 18
CLASS: Dark Knight
BRAVE: 61   FAITH: 67
ZODIAC SIGN: Virgo
EQUIPMENT       ABILITY:
Ancient Sword   Dark Sword
Gold Shield     Random
Cross Helmet    Random
Random          Equip Change
Battle Boots    Random

CHAPTER 3: THE VALIANT
----------------------
BOSS 7: Zalmo
BATTLE: Back Gate of Lesalia Castle
OBJECTIVE: Defeat Zalmo!
LEVEL: 24
BRAVE: 54   FAITH: 78
ZODIAC SIGN: Sagittarius
EQUIPMENT:      ABILITY:
Musk Rod        White-Aid
Nothing         Random
Triangle Hat    Arrow Guard
White Robe      Half of MP
Elf Mantle      Move-HP Up

BOSS 8: Izlude
BATTLE: Underground Book Storage Third Floor
OBJECTIVE: Defeat Izlude!
LEVEL: 26
BRAVE: 73   FAITH: 62
ZODIAC SIGN: Gemini
EQUIPMENT:      ABILITY:
Platinum Sword  Battle Skill
Gold Shield     Jump
Platina Helmet  Counter
Platina Armor   Maintenance
Power Wrist     Ignore Height

BOSS 9: Wiegraf
BATTLE: Underground Book Storage First Floor
OBJECTIVE: Defeat Wiegraf!
LEVEL:
BRAVE: 71   FAITH: 64
ZODIAC SIGN: Virgo
EQUIPMENT:      ABILITY:
Diamond Sword   Holy Sword
Nothing         Random
Crystal Helmet  Counter
Silk Robe       Two Hands
Elf Mantle      Move +1

13. P O A C H E D   I T E M S
In the world of Final Fantasy Tactics, you can poach monsters, bring them to
a fur shop which opens up at Chapter 3's start, and get yourself an item. Now,
you're asking me this question. How do you poach monsters? Simple, my friend,
you must learn the thief's ability Secret Hunt, and then equip it and in
battle, kill a monster with a regular attack (like the normal Attack). Using
moves like Stasis Sword will not get them to be poached. Here are the items
that you get when you poach monsters.

Monster           |Common          |Rare
------------------+----------------+-----------------
Hyudra            |Blood Sword     |Scorpion Tail
Hydra             |Setiemson       |Rubber Costume
Tiamat            |Ryozan Silk     |Whale Whisker
------------------+----------------+-----------------
Behemoth          |Defense Armlet  |P Bag
King Behemoth     |Ultimus Bow     |Cherche
Dark Behemoth     |Wizard Rod      |Stone Gun
------------------+----------------+-----------------
Dragon            |Jade Armlet     |H Bag
Blue Dragon       |Cashmere        |Dragon Rod
Red Dragon        |Salty Rage      |Dragon Whisker
------------------+----------------+-----------------
Uribo             |Maiden's Kiss   |Cachusha
Porky             |Chantage        |Nagrarock
Wildbow           |Ribbon          |FS Bag
------------------+----------------+-----------------
Morbol            |Platina Dagger  |Ice Shield
Ochu              |N-Kai Armlet    |Chameleon Robe
Great Morbol      |Elixir          |Madlemgen
------------------+----------------+-----------------
Bull Demon        |Battle Axe      |Giant Axe
Minitaurus        |Coral Sword     |Slasher
Sacred            |Holy Lance      |Ivory Rod
------------------+----------------+-----------------
Juravis           |Potion          |Rubber Shoes
Steel Hawk        |Phoenix Down    |Hunting Bow
Cocatoris         |Soft            |Feather Mantle
------------------+----------------+-----------------
Woodman           |Eye Drop        |Healing Staff
Trent             |Gold Staff      |Fairy Harp
Taiju             |Defense Ring    |Defender
------------------+----------------+-----------------
Pisco Demon       |Echo Grass      |Hi-Potion
Squidlarkin       |Small Mantle    |Sleep Sword
Mindflare         |Hi-Ether        |Dracula Mantle
------------------+----------------+-----------------
Skeleton          |Holy Water      |Ether
Bone Snatch       |Hi-Potion       |Partisan
Living Bone       |Wizard Mantle   |Elf Mantle
------------------+----------------+-----------------
Bomb              |Fire Ball       |Flame Rod
Grenade           |Water Ball      |Flame Whip
Explosive         |Lightning Ball  |Flame Shield
------------------+----------------+-----------------
Flotiball         |Shuriken        |Platina Dagger
Ahriman           |Magic Shuriken  |Air Knife
Plague            |Yagyu Darkness  |Zorlin Shape
------------------+----------------+-----------------
Ghoul             |Ether           |Hi-Potion
Gust              |Hi-Potion       |Main Gauche
Revnant           |Hi-Ether        |Mythril Gun
------------------+----------------+-----------------
Chocobo           |Phoenix Down    |Hi-Potion
Black Chocobo     |Eye Drop        |X-Potion
Red Chocobo       |Remedy          |Barette
------------------+----------------+-----------------
Red Panther       |Antidote        |Battle Boots
Cuar              |Soft            |Germinas Boots
Vampire           |Holy Water      |C Bag
------------------+----------------+-----------------
Goblin            |Potion          |Hi-Potion
Black Goblin      |Hi-Potion       |Antidote
Gobbledeguck      |Mage Masher     |Ancient Sword

14. S T A T U S   C H A N G E S

Status        Effect
Charging      Charges an attack.
Performing    Charges sing or dance.
Defending     Doubles evasion.
Float         Levitates 1h above ground.
Reraise       When dead, can be revived automatically.
Transparent   Unnoticed by enemies.
Shell         Lowers magic attack damage.
Protect       Lowers physical attack damage.
Haste         Speed rises.
Regen         Gains HP each turn.
Sleep         Cannot do anything until attacked.
Petrify       Turns into stone, act as dead.
Oil           Raises damage from fire attacks.
Poison        Loses HP each turn.
Darkness      Lowers accuracy of attacks.
Stop          AT is lost for a while.
Slow          Speed lowers.
Frog          Becomes a frog.
Don't Move    Cannot move.
Don't Act     Cannot act.
Death Sent.   Will die when countdown is expired.
Blood Suck    HP is drained, will go use Blood Suck on closest person.
Undead        Undead, heal spells will do damage.
Chicken       Will cower from battle, one brave point raise after turn.
Charm         Fight for opposed side.
Invitation    Person joins enemy.
Confusion     Act randomly.
Berserk       PA increased, cannot control.
Faith         Very high faith.
Innocent      Very low faith.
Critical      About to die.
Dead          Dead.

15. C A L C U L A T I O N S
Used a calculator, and you don't know what multiples are, huh? You can go to
a math class, or you can get your multiples of prime numbers, three, four,
and five here. Here are the multiples, and they end at 100.

=============================================================================
Prime Numbers

2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71,
73, 79, 83, 89, 97

=============================================================================
3

3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 48, 51, 54, 57, 60,
63, 66, 69, 72, 75, 78, 81, 84, 87, 90, 93, 96, 99

=============================================================================
4

4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 64, 68, 72, 76, 80,
84, 88, 92, 96, 100

=============================================================================
5

5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95,
100

There you have it, the multiples of prime numbers, 3, 4, and 5. These are
what you may need to use the calculator...and probably for studying for a
math test. Heheh.

16. G E O M A N C Y   C H A R T

A. t h e   e l e m e n t a l   s k i l l s
As you all know, the Elemental skills from the Geomancer class require you to
be on a certain panel type. This is a chart used for telling what Elemental
skill uses what panel. You can check what type a panel is, by highlighting a
certain panel and then pressing the Select button.

Attack      |Panel Type
------------+------------------------------------------------------------
Pitfall     |Natural Surface, Wasteland, Road
Water Ball  |Waterway, River, Lake, Sea, Waterfall
Hell Ivy    |Grassland, Thicket, Water plant, Ivy
Carve Model |Gravel, Stone floor, Stone wall, Mud wall, Tombstone
Local Quake |Rocky Cliff, Lava rocks
Kamaitachi  |Book, Tree, Brick, Bridge, Furniture, Iron plate, Moss, Coffin
Demon Fire  |Wooden floor, Rug, Box, Stairs, Deck
Quicksand   |Swamp, Marsh, Poisoned Marsh
Sand Storm  |Sand area, Stalactite, Salt
Blizzard    |Snow, Ice
Gusty Wind  |Roof, Sky, Chimney
Lava Ball   |Lava, Machine

B. t h e   t e r r a i n   g u i d e
This section contains the data of what panels are in a specific battlefield.
It's a bit time-consuming to do this, but oh well. At least it'll help out.
And I swear I'm starting to hate my job!!! Just kidding :) But I'll have to
examine EVERY level!!! Note that these are not the most accurate, so if you
find something wrong, e-mail me and I'll correct it and give you credit.

I'm not going to list the number of panel types in each battlefield, because
without listing the number it's too hard.

Outside Orbonne Monastery: Grassland, Stone floor, Wooden floor, Sea, Roof
Magic City Gariland: Grassland, Stone floor, Chimney, Waterway, Bridge, Box,
Wooden floor, Tree
Mandalia Plains: Grassland, Rocky cliff
Sweegy Woods: Tree, Swamp, Natural Surface, Grassland, Bridge, Rocky cliff
Slums in Dorter: Sea, Grassland, Natural Surface, Roof, Box
Zeklaus Desert: Tree, Sand area, Rocky cliff
Cellar of Sand Mouse: Grassland, Natural surface, Tree, Stone wall, Box,
Stone floor
Thieves' Fort: Wooden floor, Sea, Stone floor, Grassland
Lenalia Plateau: Grassland, Rocky cliff, Lake
Fovoham Plains: Sea, Rocky cliff, Grassland
Windmill Shed: Grassland, Brick, Roof, Rocky cliff
Fort Zeakden: Snow, Wooden floor
Dorter Trade City: Grassland, Tree, Stone floor, Roof, Chimney
Araguay Woods: Cross section, Tree, Grassland, Natural Surface
Zirekile Falls: Bridge, Waterfall, River, Grassland, Rocky cliff
Zaland Fort City: Grassland, Natural Surface, Stone floor, Roof, Chimney
Bariaus Hill: Grassland, Rocky cliff, Tree
Zigolis Swamp: Poisoned swamp, Wasteland, Grassland, Tree
Slums in Goug: Grassland, Wooden floor, Chimney, Stone floor, Box
Bariaus Valley: Grassland, River, Tree, Stone Floor
Golgorand Execution Site: Grassland, Wooden floor, Brick
At the gate of Lionel Castle: Grassland, Stone floor, Rocky cliff, Marsh
Inside of Lionel Castle: Stone floor, Rug, Stairs, Obstacle, Furniture
Goland Coal City: Snow, Wooden floor, Chimney
Back gate of Lesalia Castle: Grassland, Natural Surface, Stone floor, Tree
Underground Book Storage Second Floor: Brick Furniture, Book, Stairs
Underground Book Storage Third Floor: Book, Stone floor, Stairs
Underground Book Storage First Floor: Stairs, Brick, Wooden Floor, Book,
Furniture
Grog Hill: Brick, Stairs, Grassland, Thicket, Box
Yardow Fort City: Wooden floor, Roof, Grassland, Chimney, Natural Surface,
Stone wall, Tree
Yuguo Woods: Tree, Grassland, Rocky cliff, Stone floor
At the gate of Riovanes Castle: Stone floor, Obstacle, Grassland, Natural
surface, Marsh
Inside of Riovanes Castle: Stone floor, Grassland, Obstacle, Waterway
Roof of Riovanes Castle: Roof, Stone wall, Chimney
Bervenia Volcano: Lava, Lava rocks
Doguola Pass: Rocky cliff, Grassland
Bervenia Free City: Roof, Stone floor, Box, Grassland, Natural surface
Finath River: River, Grassland, Natural surface, Gravel, Rocky cliff
Church outside the town: Roof, Stone floor, Grassland, Tree, Chimney
Bed Desert: Sand area, Wooden floor, Stone floor, Brick
South Wall of Bethla Garrison: Wasteland, Brick, Box, Grassland
North Wall of Bethla Garrison: Wasteland, Brick, Box, Grassland
In Front of Bethla Garrison's Sluice: Iron Plate, River, Stone floor, Wooden
floor, Grassland
Germinas Peak: Grassland, Natural surface, Wooden Box, Rocky cliff
Poeskas Lake: Salt, Wooden floor, Rocky cliffs, Sand area, Bridge, Brick
At the gate of Limberry Castle: Stone floor, Box, Grassland, Natural surface,
Stairs
Inside of Limberry Castle: Stone floor, Rug, Obstacle, Stairs, Stone wall,
Cross section
Underground cemetery of Limberry Castle: Stone floor, Waterway, Tombstone,
Coffin, Cross section
Dolbodar Swamp: Marsh, Grassland, Natural surface, Water plant
Inside of Igros Castle: Stone floor, Bridge
St. Murond Temple: Grassland, Stone floor, Tree, Roof
Hall of St. Murond Temple: Stone floor, Furniture, Cross section, Waterway,
Rug
Chapel of St. Murond Temple: Stone floor, Coffin, Obstacle, Cross section
Colliery underground Third Floor: Snow, Wooden Floor, Natural Surface
Colliery underground Second Floor: Snow, Obstacle
Colliery underground First Floor: Snow, Obstacle
Underground Passage in Goland: Rocky cliff, Stone floor, Cross section,
Wooden floor, Natural Surface
Nelveska Temple: Grassland, Stone floor, Stairs, Sand area, Rocky cliff
Zarghidas Trade City: Stone floor, Stairs, Box, Wasteland
NOGIAS: Stalactite, Moss, Rocky cliff
TERMINATE: Stalactite, Rocky cliff, Moss
DELTA: Stalactite, Rocky cliff, Darkness
VALKYRIES: Rocky cliff, Stalactite, Darkness, Moss
MLAPAN: Stalactite, River
TIGER: Rocky cliff, Stalactite, Moss
BRIDGE: Rocky cliff, Stalactite
VOYAGE: Stalactite, Darkness, Rocky cliff
HORROR: Moss, Darkness, Stalactite, Rocky cliff
END: Stalactite, Rocky cliff, Darkness
Underground Book Storage Fourth Floor: Furniture, Brick, Stone floor, Book,
Bridge
Underground Book Storage Fifth Floor: Brick, Book, Wooden floor
Murond Death City: Wooden floor, Stone floor, Wasteland, Cross section
Lost Sacred Precincts: Roof, Stone floor, Wooden floor, Obstacle
Graveyard of Airships: Ivy, Machine, Deck, Obstacle

17. C O U N T E R   A N D   B L A D E   G R A S P
Counter and Blade Grasp are two of the most popular Reaction abilities.
Counter can be learned from the Monk class for 300 job points. Blade Grasp
can be learned from the Samurai class for 700 job points (how I like Zhou Tai
from Dynasty Warriors 4, but that's a different story). However, not all
attacks can be countered from Counter and Blade Grasp. The following is a
chart I got from Aerostar (he's a great genius, and you better read his
Battle Mechanics Guide, it's real good!) that shows which attacks can be
countered by Counter and Blade Grasp. Note that they cannot counter a magic
attack, and Counter cannot counter off against a spell gun (Blaze Gun,
Glacier Gun, and Blast Gun), but Blade Grasp can counter a spell gun attack.

Hey, don't ask why Blade Grasp can counter arrow attacks. The description
says it counters attacks OTHER than bow and crossbow attacks (agh, archers in
Dynasty Warriors 4 were annoying, but that's off topic). Oh well, the
programmers sure do make lots of mistakes in FFT (l-i-t-t-l-e.....m-o-n-e-y :)
so I guess this counts as one error.

Taken from Aerostar's Battle Mechanics Guide
ATTACK, except with spell guns
CHARGE            Scratch           Shine Lover
JUMP              Poison Nail       Straight Dash
THROW             Blood Suck*       Bite
BATTLE SKILL      Tentacle (Squid)  Shake Off
Steal Helmet      Knife Hand        Wave Around
Steal Armor       Sleep Touch       Tentacle (Morbol)
Steal Weapon      Grease Touch      Goo
Steal Accessry    Drain Touch       Stab Up
Gil Taking        Zombie Touch      Sudden Cry
Choco Attack      Wing Attack       Dash (Dragon)
Tackle            Scratch Up        Tail Swing
Goblin Punch      Beak              Triple Attack
Eye Gouge         Beaking           Snake Carrier
* Vampire version of Blood Suck ONLY

The following attacks do NOT trigger Counter and Blade Grasp, even though you
might expect that they do:

Dash (BASIC SKILL)
Throw Stone
PUNCH ART
Steal Exp.
SNIPE
Blood Suck (BLOOD SUCK command set)
Turn Punch
Mutilate
Cat Kick
Small Bomb
WORK

As I said before, Blade Grasp can counter against spell guns.

18. T H E   Z O D I A C   S T O N E S
These are the descriptions of the Zodiac Stones in the game. Note that the
descriptions of the Virgo stone and the Leo stone are not included because
you can't get them unless you have a cheating device (coughGamesharkcough).

Aries
One of the 12 Holy Stones. A legendary Zodiac Stone representing the 'Ram'.
It was acquired after defeating Wiegraf.

Taurus
One of the 12 Holy Stones. A legendary Zodiac Stone representing the 'Bull'.
It was found hidden in Goug Machine City.

Gemini
One of the 12 Holy Stones. A legendary Zodiac Stone representing the 'Twins'.
Acquired after beating Duke Elmdor in Limberry Castle.

Cancer
One of the 12 Holy Stones. A legendary Zodiac Stone representing the 'Crab'.
Acquired after beating the Steel Giant.

Libra
One of the 12 Holy Stones. A legendary Zodiac stone representing the
'Justice'. This was a treasure of the Orlandu family. It was in the
possession of T. G. Cid.

Scorpio
One of the 12 Holy Stones. A legendary Zodiac Stone representing the
"Scorpion'. It was acquired after vanquishing Draclau.

Sagittarius
One of the 12 Holy Stones. A legendary Zodiac Stone representing the
'Archer'. The High Priest gave it to Meliadoul.

Capricorn
One of the 12 Holy Stones. A legendary Zodiac Stone representing the 'Goat'.
Acquired after beating the eldest brother Dycedarg.

Aquarius
One of the 12 Holy Stones. A legendary Zodiac Stone representing the 'Water'
bearer. Found in a deep mine in Goland.

Pisces
One of the 12 Holy Stones. A legendary Zodiac Stone representing the 'Fish'.
It was given to Izlude while he was dying.

Serpentarius
13th Zodiac Stone. Added to the 12 original Zodiac Signs. It represents the
'Snake'. Acquired after beating Elidibs.

19. H O W   T O   S T E A L   T H E   G E N J I   S E T
In the battle Inside of Limberry Castle take a look at Elmdor's setup. He has
the rare and exclusive Genji set. You can only get the Genji set by stealing
it from him in Limberry Castle.

THE GENJI SET
Masamune
Attack Power: 18  Physical Evasion: 15%

Genji Shield: Shield
Physical Evasion: 43%   Magical Evasion: 0%

Genji Helmet: Helmet
HP: 130   MP: 0

Genji Armor: Armor
HP: 150   MP: 0

Genji Gauntlet: Gauntlet
Attributes: PA +2, MA +2

Notes:
1. Elmdor cannot be affected by almost every status, but he does have one
weakness: SLOW!!! He has a pretty decent speed, but if you have Slow, you can
kick off his speed.

2. Elmdor has the Blade Grasp reaction ability, which makes his brave points
his evasion. He starts with 70 brave. You can lower his brave.

3. Elmdor has Teleport 2, meaning he can surf the whole battle freely (and
it's a shame we don't get Teleport 2 normally, it's a Game-Shark required
move). This can be annoying.

4. Muramasa can add either Confusion or Death Sentence. Another annoying
habit. Can you believe a confused immortal?

5. Blood Suck does what it does, and also when someone is infected, you
cannot control him. Instead, he goes off to suck some blood from the nearest
person. You can remedy this with 108 Gems.

6. Elmdor's level is 41. It's best if you're at level 50.

Make sure this setup is at least level 50 (mine was at level 53-54).

Note that you will most likely need to duplicate the Excalibur to make it
easier to steal the Genji Set, but if you don't want to use the duplication
method because you don't want to cheat or any other reason, use the Defender
or the Rune Blade. Just give the Excalibur to Orlandu. Agrias should make
good work of the Rune Blade if no Excalibur is given to her.

Note that when you see a --- you can put in anything useful there.

Here are what you should have:

Ramza: Squire
Equipment:                              Ability:
Excalibur/Defender/Rune Blade           Guts
Crystal Shield                          Punch Art (have Chakra)            
Crystal Helmet                          ---
Crystal Armor                           ---
108 Gems                                Move-HP Up

Description: A healer that is pretty fast if he has Excalibur. Try not to
group as much as possible when using this Ramza set.

Female: Ninja (2 of these)
Equipment:                              Ability:
Spell Edge                              Throw
Ninja Edge                              Steal
Ribbon                                  Speed Save
---                                     ---
Chantage                                Move +2

Description: These cuties are for stealing, so you can have two chances of
stealing, one per ninja. Obvious, eh? Oh yeah, make sure at least one of them
is a female Sagittarius, so you have a higher chance of stealing one of the
valuables from Elmdor. If you have both as Sagittarius, then you're good and
ready.

Orlandu: Holy Swordsman
Equipment:                              Ability:
Excalibur                               All Swordskill (have Lightning Stab)
Crystal Shield                          Yin Yang Magic (have Foxbird)
Crystal Helmet                          ---
Crystal Armor                           ---
108 Gems                                Move +2

Description: This is used to kill the assassins AND lower Elmdor's brave.

Agrias: Holy Knight
Equipment:                              Ability:
Excalibur/Defender/Rune Blade           Holy Sword (have Lightning Stab)
Crystal Shield                          Yin Yang Magic (have Foxbird)
Ribbon                                  ---
Crystal Armor                           ---
Chantage                                ---

Description: Like Orlandu, you can use Agrias to kill the assassins and lower
Elmdor's brave.

You can also use Beowulf if you have him yet.

Beowulf: Temple Knight
Equipment:                              Ability:
Excalibur/Defender/Rune Blade           Magic Sword (have Chicken)
Crystal Shield                          Time Magic (have Slow)
Crystal Helmet                          ---
Crystal Armor                           ---
108 Gems                                ---

Now, here are the tactics:

1. Ignore Elmdor for the while and kill Celia and Lede with Orlandu and
Agrias. Make sure Orlandu doesn't jump out too far!!! Alternately you can
kill the two chicks with your own chick (battle of the chicks!!!).

2. When Celia and Lede turn into Ultima Demons, you can now use Orlandu.

3. Group up your ninjas and Agrias so that Elmdor can just Muramasa them (or
Asura or Koutesu). You don't have to worry about them dying because they have
Chantage.

4. While you group your girls up, have Agrias Foxbird Elmdor. Orlandu can
join in as well and Foxbird him. I used it until he had 0 brave.

5. Start to steal!!! First, steal the shield, as that makes up the third
portion of his defensive side. Then steal the helmet or armor. Hell, once I
tried from the back and got a 74 percent!!! Dunno why, but oh well. It should
be easy enough to steal everything. MAKE SURE YOU DON'T GROUP UP RAMZA AND
ORLANDU!!! If you do, he might Muramasa them. However, if Ramza is in
Critical, use Chakra and walk on a lone square AWAY from the other allies.
Then on his next turn, use Chakra again.

When he kneels down saying "Ugh... You're strong..." congratulate yourself!
You have completed one of the most arduous (but rewarding) tasks. These items
will help you a lot. I assure you!!!

I recently got a letter from Joe Madder, and this is how he got Elmdor's
Genji Set (and he claims that he was at level 32).

=============================================================================
Submitted Tip by Joe Madder

Ramza: Monk
Equipment:          Ability:
---                 Punch Art (Chakra and Revive)
---                 Guts
---                 ---
Black Costume       ---
108 Gems            ---

Agrias: Knight
Equipment:          Ability:
Excalibur           Battle Skill (Speed Break)
---                 Holy Sword (Lightning Stab)
Ribbon              Regenerator
Crystal Armor       ---
Sprint Shoes        Move +2

Orlandu: Holy Swordsman
Equipment:          Ability:
Excalibur           All Swordskill (Lightning Stab)
Crystal Shield      Item (Phoenix Down and Holy Water)
Crystal Helmet      ---
Crystal Armor       Throw Item
108 Gems            Move +2

Female: Thief
Equipment           Ability:
---                 Steal
---                 Time Magic (Slow)
Ribbon              Speed Save
---                 Defense UP
Chantage            Move +2

Female: Oracle
Equipment:          Ability:
---                 Yin-Yang Magic
---                 Steal
Ribbon              Speed Save
---                 Defense UP
Chantage            Move +2

I always charge and hit all three with a Lightning Stab from both Orlandu and
Agrias. Agrias needs the Sprint Shoes to go before the three immortals, and
she also needs to be a Knight because usually this will add one more to her
AT.

Then, you can guess the rest.

=============================================================================

20. C A L C U L A T E D   S P E L L S
Ah, yes. Spells. No, not a spelling bee! Spells! Magic! Yes. Some can be
calculated by the calculator skill, Math Skill, and some can be reflected by
the Reflect Armor, Carbunkle, or Reflect. Carbunkle is from the summoner
class and Reflect is from the Time Mage class. Here's what spells can be
calculated.

Calculated Spells:
Fire
Fire 2
Fire 3
Ice
Ice 2
Ice 3
Bolt
Bolt 2
Bolt 3
Poison
Frog
Death
Flare
Cure
Cure 2
Cure 3
Raise
Raise 2
Reraise
Regen
Protect
Shell
Wall
Esuna
Holy
Haste
Slow
Stop
Don't Move
Float
Reflect
Demi
Demi 2
Blind
Pray Faith
Doubt Faith
Zombie
Silence Song
Blind Rage
Foxbird
Confusion Song
Dispel Magic
Paralyze
Sleep
Petrify

21. E L E M E N T S   A N D   T H E I R   A T T A C K S
Thanks to AeroStar, I have a complete listing of the elements and their
attacks. So, what is your favorite element? Fire, huh? And you want to check
out how many fire spells are there, right? Well, you can now find out. It
even includes the abilities you normally cannot get unless you have Game
Shark, and it also includes the items that have elements.

*****************************************************************************
Fire Skills
*****************************************************************************
Fire
Fire 2
Fire 3
Fire 4
Ifrit
Salamander
Demon Fire
Lava Ball
Asura
Asura Back
Melt
Fire Bracelet
Flame Attack
Spark
Blow Fire
Triple Flame
Flame Rod
Glacier Gun
Fire Ball
Flame Whip

*****************************************************************************
Ice Skills
*****************************************************************************
Ice
Ice 2
Ice 3
Ice 4
Shiva
Blizzard
Ice Bracelet
Ice Soul
Ice Bow
Ice Rod
Ice Brand
Blaze Gun

*****************************************************************************
Lightning Skills
*****************************************************************************
Bolt
Bolt 2
Bolt 3
Bolt 4
Ramuh
Heaven Thunder
Heaven Bolt Back
Thunder Bracelet
Thunder Soul
Triple Thunder
Coral Sword
Lightning Bow
Thunder Rod
Lightning Ball
Blast Gun

Note: Lightning Stab is NOT lightning elemental.

*****************************************************************************
Earth Skills
*****************************************************************************
Titan
Earth Slash
Local Quake
Quake
Mimic Titan
Sky Demon
Sky Demon Back

*****************************************************************************
Wind Skills
*****************************************************************************
Kamaitachi
Gusty Wind
Sand Storm
Tornado
Diamond Sword
Diamond Sword Back
Wind Soul
Hurricane
Windslash Bow
Air Knife

*****************************************************************************
Water Skills
*****************************************************************************
Leviathan
Water Ball
Quicksand
Hydragon Pit
Dragon Pit Back
Aqua Soul
Water Ball

Note: People may get confused of why there are two water balls in this
section. The reason why is there is a throwing ball called Water Ball, and
one of the Geomancer skills is called Water Ball. This is just to clear
things up.

*****************************************************************************
Holy Skills
*****************************************************************************
Holy
Holy Bracelet
Holy Lance

Note: The Holy Sword skills are NOT Holy elemental.

*****************************************************************************
Dark Skills
*****************************************************************************
Lich
Night Sword
Dark Sword
Dark Whisper
Dark Holy

So there you go. Now you can figure out how many elemental spells are there.

22. W H A T   C I T I E S   S E L L   W H A T ?
Certain types of cities sell certain items, as you may notice. Castles sell
armor and swords, etc. These are the types of cities that sell what.
Castles (Lionel, Lesalia, Zeltennia, etc.) sell swords, knives, bows, spears,
axes, shields, helmets, and armor. Some castles may also sell crossbows and
hammers.
Trade Cities (Dorter, Warjilis, and Zarghidas) sell katanas, ninja swords,
dictionaries, harps, cloths, hammers, sticks, rods, staffs, bags, shields,
clothes, hats, robes, shurikens, and balls.
Freebie cities (Goland, Bervenia, etc.) sell knives, rods, staffs, sticks,
bags, clothes, robes, hats, shurikens, balls, and Gariland Magic City sells
all these, and a Broad Sword.

23. C H E C K P O I N T S   O F   T H E   S H O P S
As you complete some storyline battles, more new and powerful items become
available in city stores. Here are the checkpoints and the items shops start
to sell. (Thanks to DragonKnight Zero.)

Checkpoint 1: Finish Gariland Magic City
Items: Broad Sword, Dagger, Oak Staff, Rod, Clothes, Leather Hat, Potion,
Antidote, Eye Drop, Phoenix Down

Checkpoint 2: Meeting in Igros Castle with Dycedarg
Items: Long Sword, Mythril Knife, Bow Gun, Escutcheon I, Leather Armor, Linen
Cuirass, Leather Outfit, Leather Helmet, Bronze Helmet, Feather Hat, Battle
Boots, Soft, Maiden's Kiss, Echo Grass

Checkpoint 3: Finish Sand Rat Cellar
Items: Iron Sword, Long Bow, Blind Knife, Buckler, White Staff, Thunder Rod,
Ice Rod, Flame Rod, Bronze Armor, Leather Vest, Linen Robe, Iron Helmet, Red
Hood, Small Mantle, Hi-Potion

Checkpoint 4: Finish Lenalia Plateau
Items: Mythril Sword, Mage Masher, Silver Bow, Battle Axe, Bronze Shield,
Chain Mail, Chain Vest, Silk Robe

Checkpoint 5: Finish Fort Zeakden
Items: Ice Bow, Javelin I, Round Shield, Mythril Vest, Mythril Armor, Barbuta,
Headgear, Spike Shoes, Leather Mantle, Shuriken, Holy Water

Checkpoint 6: Finish Zirekile Falls
Items: Coral Sword, Platina Dagger, Mythril Shield, Rainbow Staff, Poison Rod,
Cypress Rod, Plate Mail, Adaman Vest, Mythril Helmet, Triangle Hat, Power
Wrist

Checkpoint 7: Meeting in Lionel Castle with Draclau
Items: Lightning Bow, Cross Bow, Giant Axe, Spear, Gold Shield, Battle Bamboo,
Asura Knife, Kotetsu Knife

Checkpoint 8: Finish Bariaus Valley
Items: Bizen Boat, Flail, Wizard Staff, Brigandine, Cross Helmet, Diamond
Armlet

Checkpoint 9: Finish Inside of Lionel Castle
Items: Ancient Sword, Mythril Spear, Mythril Bow, Poison Bow, Murasame,
Hidden Knife, C Bag, Ice Shield, Flame Shield, Twist Headband, Feather Boots,
Magic Gauntlet, N-Kai Armlet, X-Potion

Checkpoint 10: Finish Back Gate of Lesalia Castle
Items: Sleep Sword, Main Gauche, Slasher, Ninja Knife, Heaven's Cloud, Flame
Whip, Iron Fan, Monster Dictionary, Persia, Aegis Shield, Diamond Armor, Judo
Outfit, Chameleon Robe, Diamond Helmet, Holy Miter, Germinas Boots, Jade
Armlet, Elf Mantle, Magic Shuriken

Checkpoint 11: Finish Underground Book Storage First Floor
Items: Diamond Sword, Orichalcum, Windslash Bow, Hunting Bow, Partisan, Short
Edge, Papyrus Plate, Wizard Rod, Gold Staff, Gokuu Rod, Bloody Strings, P Bag,
Diamond Shield, Power Sleeve, White Robe, Black Hood, Magic Ring, 108 Gems,
Hi-Ether

Checkpoint 12: Finish Yardow Fort City
Items: Platinum Sword, Ninja Edge, Kiyomori, Morning Star, Cashmere, Platina
Armor, Black Robe, Circlet, Platina Helmet, Golden Helmet, Sprint Shoes,
Bracer, Dracula Mantle

Checkpoint 13: Finish Roof of Riovanes Castle
Items: Ice Brand, Assassin Dagger, Muramasa, Spell Edge, Platina Shield,
Carabini Mail, Earth Clothes, Angel Ring, Yagyu Darkness

Checkpoint 14: Finish In Front of Bethla Garrison's Sluice
Items: Rune Blade, Air Knife, Oberisk, Gastrafitis, Kikuichimoji, Octagon Rod,
H Bag, Crystal Shield, Crystal Helmet, Crystal Mail, Reflect Mail, Black
Costume, Light Robe, Flash Hat, Red Shoes, Feather Mantle

Checkpoint 15: Finish Underground Cemetery in Limberry Castle
Items: Thief Hat

24. N E L V E S K A   T E M P L E   A N D   T H E   I T E M S
Remember in the Cloud Quest at Nelveska Temple when I said there were some
valuable items? The Escutcheon II and the Javelin II. They're called
Escutcheon and Javelin, but I assure you, these are the stronger versions of
the Escutcheon and Javelin. You'll need a person with Move-Find Item and very
low brave, like the 10s to the 20s. That person also needs a jump of 4.
Germinas Boots work well on this. Rafa is excellent, she has low brave when
you first meet her, and with the Mediator ability Threaten, you can lower her
brave to 11. When someone's brave is lower than ten, he or she will probably
leave, but it's _eleven_. Catch is: When you lower a brave, 1/4 of the loss
of brave will be a permanent loss, so you have to do it five times. Also, she
should have Secret Clothes and Germinas Boots. You'll also need a big monster,
like a Tiamat. The two items are on the pillars where the hyudras stand at
the start of the battle. Refer to the 'Trick of the Huge' move in the Various
Tips section. Use the trick to get the items. Sometimes, though, you may get
the crappy item. Just a little tidbit: The ultimate Escutcheon is the type of
shield that has a 5-line cross. The ultimate Javelin can be caught by ninjas.
If you have high brave, it will be most likely you will get the crappy
versions.

There are also two other rare weapons. One of them is the Nagrarock. It has a
weakly attack power of 1. However, there's a chance that when it stabs
someone, that someone will turn into a frog (errmmm... what's the name of
that show again?). The other one is the decent-power Sasuke Knife. It has an
attack power of 14, and it's pretty decent. The Sasuke Knife is located
somewhere in the grassy area above the temple, and the Nagrarock is inside
the very end of the temple.

Since you have three Cocatoris as your enemies, I suggest you wear Jade
Armlets.

25. S O M E   R A R E   B A T T L E S
Once you make it to Chapter 4, you can battle some of the most rare and hard
random battles. Here are the toughest random battles I have encountered so
far.

Bariaus Valley (enter from Golgorand Execution Site)
Wowzers! This is the only random battle besides END where you can find a
Tiamat! Hey, I think I know what you're thinkin'. You're wanting to invite
the Tiamat early in Chapter 4, for those pretty tough battles. Anyway,
sometimes there will be two Tiamats, but anyway, the other enemies may
include a Plague, an Ahriman, and/or a Red Chocobo.

Bariaus Hill (enter from Zaland Fort City)
The Super Monster Battle! This battle consists of one Hydra, one Hyudra, one
Behemoth of each type (1x Behemoth, 1x King, and 1x Dark), one Dragon of each
color (1x green, 1x blue, and 1x red), and also sometimes a Chocobo of any
color. Reis would be a good choice for this battle. A hard battle, but if
you're lucky, you probably can poach all of these monsters.

Grog Hill (enter from Lesalia Imperial Capital)
The Super Monk Battle! How odd. SMB for Super Monster Battle, and SMB for
Super Monk Battle. Anyway, where was I? Oh, you're facing 11, yes, ELEVEN
MONKS!!! They'll be skilled. You'll be hit with Wave Fist, Earth Slash, and
almost every ability of Punch Art. Prepare for yourself. I suppose Orlandu
can hit them.

Araguay Woods (enter from Dorter Trade City)
Here's the scene. You're in the woods, but you're not alone. Look around you.
You'll see ninjas. If they're at level 90+, they'll throw pretty strong
weapons, like the Masamune, and the Javelin II. Not pretty tough, but still...

Yuguo Woods (enter from Yardow Fort City)
Araguay Woods, Ninja battle. Yuguo Woods, Samurai battle. Yep, you're gonna
be facing a flock of samurais here. Kikuichimoji and Muramasa can chip away
your HP real good.

Germinas Peak (enter from Zarghidas Trade City)
This is a battle of chemists and mediators. At first, they don't look like
much, but actually, if there are female chemists, they'll have the spell guns,
including the Blast Gun!!!

26. C O U N T E R   M A G I C
Thank you AeroStar!

If you were using the Counter Magic reaction ability, you'd know what it does.
What it does is that when you're attacked with a magic spell, you use the
same magic spell your enemy used against you on your enemy. Well, there is
one catch: It does not counter all magic spells. Here is a list of what it
can counter:

-All Black Magic attack except for Fire 4, Ice 4, and Bolt 4
-Holy and Dark Holy
-Yin Yang Magic except for the two Faith Spells, Pray and Doubt
-Slow, Slow 2, Don't Move, Quick, Stop, Demi, Demi 2, Meteor
-the three Bio spells
-Melt, Tornado, Quake
-the attacks from the spell guns

27. L E A R N I N G   U L T I M A
A. w h a t   i s   u l t i m a ?
Ramza has a hidden ability that you cannot learn through job points, as it
isn't shown. It is a spell called Ultima, and it's pretty weak, but it's not
that hard to learn Ultima. Read on to learn Ultima.

B. h o w   d o   i   l e a r n   i t ?
As I told you, Ultima is not shown in the job skill set. Now I know what
you're thinking "If it's not listed in the skill set, how am I gonna learn it?
And why do zebras have stripes?" Well, I'll get to the first one later, but
the stripes of the zebras are used as a defense mechanism. You see, when
zebras travel in packs, they tend to blend their stripes together, which can
confuse their predators by making them look like they were giant zebras!!!
Well, I hope that answered your question thoroughly. Now, getting back to
Ultima (my god, was that retarded), in order for Ramza to learn it, he must
be in his Squire form, and must be hit by Ultima. There are only a few
enemies that cast Ultima. Celia, Lede, and Ultima Demons can cast Ultima. The
easiest place to learn it is in the battle "At the Gate of Limberry Castle"
(Ramza cannot learn Ultima in Chapter 3). Make sure Ramza has the following
setups and at level 50 before going to Limberry Castle when you have to fight
there.

Ramza: Squire
Equipment:
Excalibur
Any Shield
Any Head Gear
Black Costume
N-Kai Armlet

When you begin the battle, Ramza will walk up to the gate, leaving him
vulnerable to Celia and a few Apandas. Because of the Black Costume, the
assassins cannot use Shadow Stitch on Ramza, and because of N-Kai Armlet,
they won't be able to use their Allure attack. Stop Bracelet only works when
the target is close, so as long as you stay a lot of panels away from Celia
or Lede, they will have to resort to using Ultima. It is very easy to survive
Ultima. Once Ramza gets hit by it and survive, you will get a message asking
if you want Ultima. Well, there you go!

28. L E A R N I N G   Z O D I A C
A. w h a t   i s   z o d i a c ?
You've learned all abilities in the summoner class, right? Well, did you?
Anyway, so say you did. But you are wondering "Why doesn't it master the job
class?" Well, you have missed a "hidden spell" called Zodiac. It's regarded
by most as the strongest magic spell in the game. Learning it may be hard,
but the payoff is good!

B. h o w   d o   i   l e a r n   i t ?
You may have noticed Zodiac is not listed in the summoner skill set. Now,
you're thinking "If it's not in the skill set, how the heck am I gonna learn
it?" Simple, my friends. You'll need to be a summoner, have the summoner be
hit by it and survive (0 damage doesn't count). Now, you have noticed almost
no one casts this spell. But, there is one person who can cast this spell.
That person is Elidibs. Watch out for Elidibs when you fight him (in the last
level of the Deep Dungeon, END). He has Poison Frog (does what it does :),
Midgar Swarm (magic attack), and your target, Zodiac. Zodiac is ultimately
powerful, and it'll take time to learn it. The best way to survive it is to
use the Time Mage reaction ability MP Switch (when you're damaged, MP is
decreased instead of HP). But don't couple MP Switch with Magic Defend UP.
When I tried to learn Zodiac with both MP Switch and MDU coupled at Ramza, he
didn't learn it... Just use MP Switch.

When you start the battle, take out the Apandas. They are weak against fire,
so if you brought a Tiamat, a Glacier Gun wielder, and/or a Hydra, then you
can kill most of them quickly. The Byblos can be a threat even though he's
your guest because he can take down Elidibs, so kill him (or petrify him).
When you kill all Apandas, get to Elidibs. If he's casting Zodiac on someone,
have that target move next to your summoner, and when the spell activates, it
should hit the summoner. You'll probably (note the word 'probably', it does
not always work) learn the spell. Then kill him.

29. B L U E   M A G E   S T Y L E
Once again I thank AeroStar!

As you may know, Ultima and Zodiac are spells where you have to be hit to
learn it. You know that, right? Well, those two spells aren't the only spells
that have you to be hit and then learn. The GameFAQs Message Boarders call
this style of learning abilities 'Blue Mage Style'. There are other spells
where you can learn it with Blue Mage Style.
You also have to be in the same job that has the spell you want to learn. For
example, if you want to learn Fire 4 with the Blue Mage Style, you have to be
in the wizard class, get hit by Fire 4 in battle, surviving, and then you can
learn it.

WIZARD
-Fire 4
-Ice 4
-Bolt 4

PRIEST
-Cure 4
-Protect 2
-Shell 2

TIME MAGE
-Haste 2
-Slow 2
-Meteor

SUMMONER
-All Summons

30. U S I N G   M I M E S   P R O P E R L Y
Credit goes to Philsov for this.

Mimes are unusual. They mimic attacks that a generic can learn. So while a
mime can mimic Throw Stone, Accumulate, and such he won't be mimicking
Lightning Stab and such. Here are some general tips from Philsov on how to
use a mime properly.

Tip 1: They can mimic guest characters. Better watch out, because guest
characters can be unpredictable at times, and if your mime is close to your
party, you might end up attacking yourself.

Tip 2: Use your mime to do most of your dirty work. Results of this can
be...quite interesting.

Tip 3: Raise your mime's brave and faith. Brave should be 97 and faith should
be 70.

Tip 4: Give your team any skills, even if they aren't good with them (priests
with charge, and archers with Black Magic). Make sure you have a high faith
mage if you're going to use White Magic.

Send your mime forward while keeping your other units back. Avoid attacking
monsters or you'll be countered, but rely on your other allies to belt out
skills that he/she can mimic. Here is what you should do in various
situations:

Healing: Chakra or items are the best, since they are instant. But if you
have time for Cure spells, then go for them.

Multiple enemies: Summon Magic works good here, but make sure you have Short
Charge. If not, then Draw Out is a good substitute.

Future attacks: Try using a Charge + X skill, and right before it goes off,
move your Mime right next to an enemy and nail 'em.

Reviving: When you're doing this, it's probably going to be on the Mime. Use
Raise directly on him to revive him, and Chakra or item so he mimics it for
healing.

Mimes are powerful, and amazingly fun to use. Just be careful with them. A
few things you may already know about them, but they have innate Concentrate,
Martial Arts, and Monster Skill.

31. N I N J A - T H R O W   C H A R T
In the battle "Yardow Fort City" you fought some ninjas, three to be exact.
They threw some crap items at you. Yes? Well, there's something worth about a
ninja. You see, when they are at level 90+ they'll throw some cool items like
Chaos Blades, Masamunes (!), Chirijiradens, and stuff like that. Now how do
you think this is great?

There is a reaction ability called "Catch". What it does is obviously catch
weapons thrown from ninjas (and people that have Throw). If you have Catch
and you fight a high level ninja, you might possibly get a powerful weapon.
Thanks to Notti, I have a chart of what ninjas can throw to you in levels 90-
99.

What the ninjas throw to you is based on two things. Their level and what
"Throw" abilities that they have (most ninjas do not have all abilities
learned). The best place to encounter ninjas is in HORROR of the Deep Dungeon.
Sometimes in HORROR you will face a number of ninjas (accompanied with
samurais). Your starting place is a high point. Also there are two gaps,
between your starting point and a little point, and between that same little
point and the point that can take you down. Here is an ASCII art. The dashes
are the panels. The panels marked by an X are your blocking points where you
can block the enemies from using their regular attacks. The panel marked by a
D is a panel with a trap containing Death Sentence. The panels marked by an
asterisk are your starting panels. Since the enemies have to go a long trek
up before they reach you, the ninjas will probably throw some weapons at you.
___ ___
|   |   |
| * | * |
|___|___|
|   |   |
| * | * |
|___|___|___     ___         ___ ___
|   |   |   |   |   |       |   |   |
| * | * | X |   |   |       |   |   |
|___|___|___|   |___|___    |___|___|
|   |   |   |   |   |   |   |   |   |
|   |   | X |   |   |D X|   |   |   |
|___|___|___|   |___|___|   |___|___|

Here is the Ninja-Throw Chart.
*****************************************************************************
Lvl Knife          Sword          Hammer         Katana         Ninja Sword  
99  Zorlin Shape                  Scorpion Tail  Chirijiraden   Koga Knife
98  Zorlin Shape                  Scorpion Tail  Chirijiraden   Koga Knife
97  Zorlin Shape                  Scorpion Tail  Chirijiraden   Koga Knife
96  Zorlin Shape                  Scorpion Tail  Masamune       Koga Knife
95  Zorlin Shape                                 Masamune       Sasuke Knife
94                                Scorpion Tail                
93                                Scorpion Tail                
92                                Scorpion Tail                
91                                Scorpion Tail                
90                                Scorpion Tail                
*****************************************************************************
Lvl Axe            Spear          Stick          Knight Sword   Dictionary    
99                 Javelin        Whale Whisker  Chaos Blade
98                 Javelin        Whale Whisker  Chaos Blade
97                 Javelin        Whale Whisker  Ragnarok
96                 Dragon Whisker Whale Whisker  Excalibur
95                 Holy Lance     Ivory Rod      Save the Queen Madlemgen
94                                               Defender
93                                Octagon Rod    Defender
92                                Octagon Rod    Defender
91                                Octagon Rod
90  
*****************************************************************************

32. C O N T A C T I N G   M E
If you want to send in something to me, or submit something, or talk to me,
my e-mail address is ramzabeoulve259@yahoo.com. If you want to chat with me
on AIM, my screen name is RamzaBeoulve259. I shall now bid my farewell to you
folks. Thank you for reading my FAQ, which I treasure.

33. C O N C L U S I O N
Well, that's it. My FAQ is done now. However, if you want to submit me a tip
or something, e-mail me at ramzabeoulve259@yahoo.com and I'll give ya some
credit. Well, got to go, bye! And, look, there's a cow! Moooo...

34. D I S C L A I M E R
This FAQ is copyright 2002-2003 by Andrew Yip, aka RamzaBeoulve259. Final
Fantasy Tactics is copyright 1997 and 1998 by SquareSoft and Sony. This FAQ
is not associated with or endorsed to SquareSoft or Sony. You may link this
FAQ to your site (if you have one :), but under two conditions:

1. You give me credit.
2. You must not change this in any form.

You may use any part of my guide. You just have to contact me and I will give
you permission to use any part. However, if you want to use all (or nearly
all) parts of my guide, forget it. If you do, then you're going to be
punished for this sin.

If you have a game site, and you want to post this FAQ onto your site, that's
fine with me. However, take note of some conditions before you post my FAQ.

1: You must inform me that you will post my FAQ. My e-mail address is
ramzabeoulve259@yahoo.com, and my AIM screen name is RamzaBeoulve259.
2: All material must not be changed.
3: Try to keep up to date with the newest version.
4: I do not allow the following game sites and people to post my FAQ, because
they have ripped of some friends I know. If you see this FAQ in their sites,
let me know, and I will inform CJayC, and he'll do something about it.

The sites and people that I do not allow to post my FAQ:
http://www.cheatcc.com (This site has stolen many FAQs without asking for
permission. Shame on you.)
Eddie McBride (He plagiarized Brian Nii's Dynasty Warriors 4 FAQ also found
in GameFAQs.)

Final Fantasy Tactics and its stuff is a trademark to SquareSoft.

This FAQ may not be used for money. I don't care what the solution is. Got it?
I hope you do. And if you try to make money out of it but you don't I think I
won't be able to stop laughing.

Right now the following sites may use this FAQ:
http://www.gamefaqs.com
http://www.cheats.de
http://www.ggmania.com
http://faqs.ign.com
http://www.rpgsource.net
http://www.neoseeker.com

Credits go to the following:
Me (Who do you think wrote this FAQ?)
You at yourname.yourdomain.com (Who do you think is reading this FAQ?)
SquareSoft (Great game, man!!! Keep on with the good work!!!)
Jeff CJayC Veasey (For posting my FAQ)
Daniel Pusch (For hosting my FAQ at http://www.cheats.de)
Radoslav Krehlik (For hosting my FAQ at http://www.ggmania.com)
NeoSeeker (For posting my FAQ)
Square-Net (For posting my FAQ)
Cheat Planet (For posting my FAQ)
Ian Nottingham aka Notti at mahgnitton@hotmail.com, Gastrafitis at
bm92@juno.com, King Endymion at endymion@linex.com, and Joseph Andro Artanto
at arsin@.indosat.net.id (They all have great Deep Dungeon guides, and I'm
using some parts of Notti's and Gastrafitis's guides)
The GameFAQs Message Boarders-SwordSeraph, Kantolin, philsov, DaBubba,
ZodiacBlade, and a LOT OTHERS
AeroStar (For the table of Elements and their attacks, and I'm using few
parts of his Battle Mechanics Guide. He also helped me on Zalmo's stats in
Back Gate of Lesalia Castle.)
My old friend Asharaxx Metallium (Used to talk a lot about FFT)
Arief Era, Darren Lam, Gary Mei, and Alan Mei (We all talk about Final
Fantasy Tactics)
UltiMaterializerX (Check out his long accomplishment)
Goryus
Todd Wilsher
Astroblue (For the propositions, I'm not used with them)
John Miaso
Astrologist Olan 19
WereHound (For crediting me on his Wiegraf/Velius Board FAQ on GameFAQS)
Brain Nii (For crediting me on his Dynasty Warriors 4 FAQ)
DragonKnight Zero (For the checkpoints of the shops)
Philsov (For using mimes properly and for the Zodiac Signs)
Joe Madder (Submitted in a tip about stealing Elmdor's Genji set)
Morinteresting (Pointed out that I missed the proposition "Protect the Little
Life" in Lionel Castle)
NOP (Check out his Calculator Table, it's really impressive, and can help you
guys who are having trouble using Calculators)
Prima's Strategy Guide (When I don't want to use the game, I use the book!)
Those who helped me and pointed out stuff about my FAQ (They help a lot!)
Those who like my FAQ (Yay! :)
All those who I forgot to give out credit to (Can't plagiarize people, you
know? I'm not gonna rip off, I don't want to be evil)
_____    _____   ___      ___   ______   _____
|  _  |  |  _  | |   \    /   | |__   /  |  _  |
| |_| |  | |_| | | |\ \  / /| |    / /   | |_| |
|    _|  |  _  | | | \ \/ / | |   / /    |  _  |
| |\ \   | | | | | |  \__/  | |  / /___  | | | |
|_| \_\  |_| |_| |_|        |_| /______| |_| |_|
____    _____   _____   _   _   _     __        __  _____
|  _ \  |  ___| |  _  | | | | | | |    \ \      / / |  ___|
| |_\ | | |___  | | | | | | | | | |     \ \    / /  | |___
|  _  | |  ___| | | | | | | | | | |      \ \  / /   |  ___|
| |_/ | | |___  | |_| | | |_| | | |__     \ \/ /    | |___
|____/  |_____| |_____| |_____| |____|     \__/     |_____|
_____   _____   _____
|___  | |  ___| |  _  |
___| | | |___  | |_| |
|  ___| |___  | |___  |
| |___   ___| |  ___| |
|_____| |_____| |_____|