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***COMPLETE***

FAQ/Walkthrough
Version 1.00
July 17, 2003
for Tales of Destiny II on the Sony PlayStation
by Vengeance
Percentage Done:
Walkthrough: 100%
Everything Else: 80%
E-mail: cstrittyrun@yahoo.com, PUT THE WORD "TALES" IN THE SUBJECT LINE IF YOU
WANT A RESPONSE, OR EVEN A READING.

Game Stats
Number of Players: 1-4 (Multitap Adaptable)
Genre:             RPG
Game Developed By: Namco
Game Published By: Namco
Released On:       2000 (US)

-----------------------------------------------------------------------
Table of Contents

I.    Introduction
II.   FAQ History
III.  The Basics
       A. Menu
       B. World/Field Maps
       C. Battling
IV.   The Walkthrough
       A. DISC 1
           1. Rasheans Forest
           2. Far Away Village, Rasheans
           3. Rasheans River Pier
           4. Regulus Dojo
           5. Rasheans River
           6. Town of Academia, Mintche
           7. Mt. Mintche
           8. Mt. Mintche Observatory
           9. Nostos Cave
          10. Treetop Village, Morle
          11. Backwoods of Morle
          12. Undine Stream
          13. Forest of Temptation
          14. Inferia City
          15. Inferia Port
          16. Barole Port
          17. City of Trade, Barole
          18. Sylph Cavern
          19. City of Scorched Sand, Chambard
          20. Efreet Gorge
          21. Sidequests
          22. Farlos
          23. Mt. Farlos
       B. DISC 2
          24. Cape Fortress
          25. City of Craymels, Imen
          26. Imen/Luiska Stations
          27. Ruined Village, Luishka
          28. Mine of Gnome
          29. Chat's Hut
          30. Port City, Peruti
          31. Mt. Celsius
          32. Port City, Peruti (Part 2)
          33. City of Craymels, Imen (Part 2)
          34. City of Artisans, Tinnsia
          35. Ruins of Volt
          36. City of Artisans, Tinnsia (Part 2)
          37. Balir Castle
          38. Ruined Village, Luishka (Part 2)
          39. Seyfert Shrine
          40. Sidequests (Part 2)
          41. Aifread's Cavern
          42. City of Joy, Jini
          43. Aifread's Platform
          44. Sidequests (Part 3)
          45. Sunken Ship
          46. Seyfert Garden
          47. Inferia City (Part 2)
          48. Seyfert Observatory
       C. DISC 3
          49. Balir Castle
          50. Tomb of Aifread
          51. Regulus Knoll
          52. Shadow Cave
          53. Farlos Sanctuary (Part 2)
          54. Glimmer Spire
          55. Sidequests (Part 4)
          56. Shizel Castle
V.    Frequently Asked Questions
VI.   Characters
       A. Main Characters
       B. NPCs
VII.  Skills
       A. Reid
       B. Farah
       C. Ras
       D. Chat
       E. Max
       F. Combo Skills
VIII. Craymels
       A. Undine
       B. Sylph
       C. Efreet
       D. Gnome
       E. Celsius
       F. Volt
       G. Shadow
       H. Maxwell
       I. Sekundes
IX.   Item Lists
       A. Tools
       B. Weapons
       C. Body Armor
       D. Shields
       E. Head Armor
       F. Accessories
       G. Foods
       H. Valuables
X.    Cooking
       A. Wonder Chef
       B. Recipe Info
XI.   Bestiary
XII.  Misc.
       A. Mini-Game/Sidequest Guide
       B. Lens Guide
       C. Shop Guide
       D. Boss Guide
       E. Rune Bottle List
       F. Title Guide
       G. Jini Auction List
XIII. Credits/Contact Information
XIV.  Legal Stuff

(!) Denotes an updated section.
-----------------------------------------------------------------------


*****************************************************************************
I. Introduction
*****************************************************************************

Hey! Chris is here again, with a walkthrough on the awesome game of Tales of
Destiny II. With a good story, fighting game influenced battle system, and
plenty of mini-games the Tales series has never ceased to amaze me, well not
counting Tales of Destiny 1.

Why a guide for this game? Tales of Destiny 2 is my second favorite Tales game,
next to Phantasia. But overall it is ranked in my top 5 RPGs for PS1 (which
include Star Ocean 2, Suikoden, and just about any other non-Square game out
there) and easily one of my top 20 RPGs of all time. Fighting style battles +
RPG class story and adventure = AWESOMENESS.

Besides, I don't want the whole world thinking I'm some kid that only plays
decade-old SNES strategy games (don't get me wrong, Fire Emblem 4 is just about
the best game ever). So here goes, and have fun playing this awesome game! I
hope this helps you out!

~Chris


Since I'm too lazy to post an official review, plus there are too many of them
already, I'll just place mine here.

Gameplay: 10/10
The Tales series has a very unique battle system, in which you attack fighting
style. At first, you just rush to the opponent, attack, and run back, but
during the course of the game it turns more and more into a fighting game. You
can choose to do a total Manual control, in which you get to move your
character around, and later in the game you get the Combo Command which lets
you execute moves with fighting combos instead of assigning buttons to Circle.
You can control any character in combat, it doesn't have to be Reid. This
offers a big variety in gameplay. The RPG slice of the ToD2 pie can be shown in
battles as well. With combat experience, your characters grow levels and become
stronger. You also learn new moves when you get to higher levels. Also, about
battling, you can have up to three friends play with you controlling the
characters during battles. Good luck finding three people wherever you live
that like RPGs and are good at fighters, though.

Magic is also unique. You start of with a very limited selection of spells, but
when you get Greater Craymels that changes. You can make a huge variety of
spells with different Craymel combinations. But like humans, Craymels get more
spells only by growing levels. Each Craymel has a different element which may
be stronger or weaker against monsters. And no two monsters of different names
are alike.

Reid gets a variety of weapons to use in combat, from the traditional sword to
spears, daggers, axes and halberds. Each of these have their own traits as
well; spears are good for thrusting attacks, axes are good for slashing, and
the other three have a mixed blend of both. It's too bad the other characters,
especially Farah, don't get to have such a big variety...

The worlds are huge and offer tons of exploration. Hidden items are all over
the place. Add to that a man named Wonder Chef who disguises himself as almost
anything, waiting to be found so he can give you recipes for cooking (yes, I
said cooking). ToD2 has a ton to offer for          RPG fans who tire of the
"jump up, slash, and run back" type of gameplay, as well as fighting fans who
are looking for more story in their games and people who like exploration
games.

Story: 9/10
Reid and Farah, who live peaceful simple lives in Celestia, are one day
surprised to see a mysterious girl land in the forest near where they live.
This girl speaks a strange language and has something to say, and it's up to
Reid and Farah to help her. Although it seems a very simple story at first, it
gradually grows bigger and bigger until it turns into one a big epic. Each
character gets plenty of development, aside from the Greater Craymels. Also,
there are many translation errors scattered throughout the game, but it's not
as big of a deal as it was in games like Xenogears.

Play Control: 7/10
Battling may present a few quirks at the beginning, but you can adjust it and
eventually get used to it. Other than that, I had no problems. People who play
nothing but RPGs might find it difficult, though. Non-battle controls are
usually great, but once in a while it gets VERY frustrating (moving
barrels/statues).

Challenge: 8/10
It starts off easy but pretty quickly blooms into a very challenging game. You
can tell this easily by looking at your average battle time; it may start off
at like 10 seconds per battle, but sooner or later that will change to 15,
20... or even more. Some enemies are hard to hit, agile, or just very, very
strong.

Sound: 6/10
OK, so Namco isn't as renowned as other RPG or Fighting game companies are for
their music... Some of it may get annoying at times, but the voice acting is
good. Overall, the audio is neither fantastic nor horrible.

Graphics: 7/10
ToD2 is a 2D world. Everything looks nicely drawn to me, but I personally
prefer computer animation. At least it isn't nearly as bad as say, Legend of
Mana's child-drawn graphics. Everything's cute and cuddly, but it fails to
impress me like the 3D games that are the buzz nowadays. But hey, any RPGer
knows that graphics are the least important part of games...

Replayablility: 8/10
This is one of those rare RPGs that I found myself playing through more than
once. There are many opportunities to miss using Spectacles on a monster, or a
unique item. Plus, the game's just fun.

Overall: 9/10
Despite a couple of minor setbacks, Tales of Destiny 2 is a fantastic game with
a great story and gameplay, the two essential parts of RPGs. If you like either
RPGs or Fighters, then check this out. Just don't expect a pure-Fighting game
or a "normal" RPG, and you won't be disappointed.

If you like this then try:
Tales of Phantasia (My Rating: 10)
Tales of Destiny (My Rating: 6)
Star Ocean: The Second Story (My Rating: 10)
Valkyrie Profile (My Rating: 8)
Guilty Gear X2 (My Rating: 8)
The King of Fighters Series (Not yet rated by me)
The Shenmue Series (My Rating: 7)


*****************************************************************************
II. FAQ History
*****************************************************************************


Version 0.01
June 17, 2003
0 KB
Just started the guide today. Was initially going to ask Eddie if he wanted my
help recreating his Wonder Chef guide, but then I got thinking, why not make a
full FAQ/Walkthrough myself? Sorry Eddie. :(

Version 0.15
June 18, 2003
68 KB
Worked like crazy on this, I've got the walkthrough up to Undine Stream and all
the other sections up to that point as well. From what my Monster Collection
says, Undine Stream is like 15% through the game, so my FAQ is about 15% done.
Rejoice!

Version 0.25
June 19, 2003
114 KB
Added a Bestiary, which is the biggest chunk of this update. Now at Sylph
Cavern, which is approximately 1/4th through the game. Updated everything else.
Still not ready for submission yet.

Version 0.35
June 20, 2003
175 KB
I started the day off with an Omelette inspired by Wonder Chef. :) Got to
Efreet Gorge... Is anyone noticing a pattern here?

Version 0.40
June 21, 2003
224 KB
Completed Disc 1. Got just about everything updated to that point, from Items
to the actual walkthrough. That's one disc down, two to go! By this rate I'll
be done before summer is over.

Version 0.50
June 22, 2003
280 KB
Beat the Mine of Gnome. Added a Boss Guide section. Finally got the Bestiary
updated to where I am at, and now everything is about halfway done. That means
I still have halfway to go...

Version 0.55
June 24, 2003
335 KB
OK, I'll admit it, every time I've been working on this FAQ it's late at night
for several hours. I decided to take a break yesterday and a small break today
so I could get my sleeping schedule back on track. I'm currently at Imen for
the second time.

Version 0.60
June 25, 2003
379 KB
Mostly everything is updated through the Ruins of Volt. I am almost two-thirds
done! Keele: Chris's expecting finishing KB for his sexy FAQ/Walkthrough is
approximated at 632 Kilobytes of data. He's pretty wicked! Meredy: You bet!

Version 0.65
June 26, 2003
400 KB
That's right, four-hundred KB! And I just got the GPS, which is almost exactly
two-thirds through the game. Making the current expecting finishing KB at
exactly 600!

Version 0.75
July 1, 2003
464 KB
OK, I've been slacking for a while, but I picked it up in this version. I just
returned to Inferia and now I am three-fourths done. Expect this to be on
GameFAQs in less than a week!

Version 0.80
July 3, 2003
500 KB
Yeah! 500 KB! Yeah! This is going to be the biggest FAQ/Walkthrough for this
game yet! Yeah! And I'm sure it's going to be the best, as well! Yeah! OK, you
can shut up now, Max. ...Yeah? I am on Disc 3 now, and I just completed the
Tomb of Aifread. Yeah!

Version 0.90
July 8, 2003
??? KB
Well, I took a break on the weekend where we Americans are reminded about how
our government can't keep its nose where it doesn't belong, but now I'm back
and near done. I'm at Shizel Castle with all the sidequests completed.

Version 1.00
July 17, 2003
622 KB
What that heck was I thinking, waiting this long to finish up? Anyway, now the
walkthrough is complete, and mostly everything else is as well. Weapon and Item
lists aren't, though, but I'll make sure to get those done in the next version.
(Pats himself on back)


WHAT TO EXPECT IN VERSION 1.10:
~Weapon/Item/etc. list updates.
~Bestiary updates.
~Food updates.
~A Lens Guide.


*****************************************************************************
III. The Basics
*****************************************************************************

Tales of Destiny 2 is an RPG with fighting elements in battle. If you've never
played any other Tales games, or fighting games at all, then you might have
some trouble. That is what this is for.

-------
|A. MENU|
-------

Press Triangle to open up the menu on the World Map or Field Map.

Skills     Strategy     Equip     Cook     Customize
  Items     Formation     Status     C. Cage     Save

Character 1  Character 2  Character 3  Character 4     Gald

                                                       999,999

                                                       Time
Lv 99        Lv 99        Lv 99        Lv 99               1:23
HP 9999      HP 9999      HP 9999      HP    1           456:78
   ----         ----         ----         ----
   9999         9999         9999         9999         Encounter

TP  999          999          999          999                1
    ---          ---          ---          ---
    999          999          999          999            Combo
EXP          EXP          EXP          EXP
  999999       999999       999999            1            999
NEXT         NEXT         NEXT         NEXT
  999999       999999       999999            1

You should get a screen that looks like this. This is what everything means:


Skills: Set skills for a character. The character you are controlling has five
different skill slots, which are Circle without D-Pad, Up + Circle, Toward/Away
+ Circle, Down + Circle, L2 and R2. The first four must be your skills, but the
shoulder buttons can be shortcuts for anyone's skills. Your skills list appears
to the right. Learned skills are white; not yet learned skills are blue. For a
character you are not controller, disable their own use of the skill by
highlighting it and pressing Square. Switch between characters by highlighting
the name and pressing Left/Right or L1/R1. Also, up top, you can choose to make
the character act on Auto, Semi-Auto or Manual.

Strategy: Set Strategies for each character under AI control. There are a list
of main strategies (like "Cover Me" or "Attack Enemy Group") to select from.
You can also raise or lower the number on the Attack and TP usage bars. A
higher number means they do this more often; a lower is just the opposite. They
can go from 1 to 5.

Equip: Equip weapons, armor, and accessories on your characters here. To
automatically equip the "Optimal" equipment (which you may disagree with),
highlight the character's name and press Triangle. Switch between characters
with Left/Right or R1/L1.

Cook: Cook recipes given to you by Wonder Chef. Choose a recipe and who you
want to cook it. Every recipe has a most proficient chef, which is signaled by
a music icon the first time you try cooking a meal. You must have enough
ingredients to cook it. You can only cook once after each battle; unsuccessful
cooking attempts are not counted. You can set recipes to Auto-Cook after each
battle by hitting Square. Hit Triangle to change the options (like, under what
conditions to cook it, and who cooks it).

Customize: AKA the "Options" screen. Change message speed, party display,
difficulty, button configurations, volumes, window colors, voices, vibration,
encounter check, and target display settings.

Items: View and use items. The items are sorted into seven different
categories: New, Tools, Weapon, Armor, Equip, Food, and Valuables. To use an
item, highlight it and press X.

Formation: Switch formations, and whom you control. You can save up to three
different battle formations. To switch who you control, select Switch and move
the character you want to control to the first panel. If you have friends with
you, the second player controls the second character, and so on.

Status: View Status here. You can also change characters' names, and Titles.

C. Cage: Your Craymel Cages. Meredy and Keele both have one. Once you get a
Craymel this is where they are placed. You can switch them around, use items on
them or Fringe to create new Craymel Artes ("spells").

Save: Save the game to a Memory Card. You can save anytime you want to. One
save file takes up one PS1 block.

Gald: This displays your total amount of Gald, the currency of ToD2.

Time: There are two numbers here. The first displays how long it's been since
you last saved, and the second displays how long you've been playing.

Encounter: How many battles you've been in.

Combo: Your max amount of combos performed.

Level: The level of your character. Gain experience to increase your level. The
higher your level the stronger you are.

HP: Your "hit points". When they reach 0 the character dies.

TP: Your "technical points". You expend TP on moves and spells.

EXP: Your experience points.

Next: The number of experience points needed to get to the next level.


-------------------
|B. WORLD/FIELD MAPS|
-------------------

Controls:
D-Pad/Left Analog: Move around.
X: Talk to people/inspect things in field maps, and to enter a place in the
World Map.
O: Hold to run in field maps, or to not enter a place in the World Map.
Square: Open world map menu.
Triangle: Open menu.
Start: Change map/compass display on World Map.
Select: Display hint on World Map.
L1/R1: Rotate camera on World Map.
R1: Use Sorcerer's Ring in field maps.
L1+R1+L2+R2+Start+Select: Reset the game.

Talk to everyone and explore everywhere. You never know who you might find.
There are plenty of hidden Easter eggs in this game that have been looked up by
many a player, but hopefully, not you as well. On the world map and some
dungeons, you may run across a battle. You may also come across some helpful
shops, townspeople, buildings and other things as well.

On the World Map, towns and dungeons are scattered everywhere. Press X to go
into one when you're standing right next to it or O to cancel.


----------
|C. BATTLES|
----------

Controls:

MANUAL
D-Pad: Left/right moves left/right, Up jumps.
X: Attack
Square: Block
O: Use Special Skill
Triangle: Bring up Menu
L2/R2: Use shortcut Skill
R1: Choose target
L1: Party control
Start: Pause

Attacking Controls:

X = X
U = Up + X
D = Down + X

Reid's Combos:
X
D
U
X, X
X, D
X, U
D, X
D, D
D, U
U, X
U, D
U, U
X, X, D
X, D, D
X, U, D
D, X, X
D, X, D
U, U, D

Everyone Else's Combos:
X
D
U
X, X
X, D
X, U
D, X
D, U
D, D
U, X
U, D
U, U

Combos:

In Tales of Destiny 2, making combos earns more EXP. Combos are considered to
be multiple quick attacks on an enemy, with/without help from your allies.

Combo   EXP Earned
1       0
2       5
3       8
4       13
5       18
6       25
7       32
8       41
9       50
10      61
11      72
12      85
13      98
14      113
15      128
16      145
17      162
18      181
19      200
20      221

You see a pattern? Well, if you don't, I'm not going to make a formula for you
since it's summer and I don't feel like thinking mathematically right now. So
anyway, the EXP earned is really insignificant, unless you like go for the 100+
combos.


*****************************************************************************
IV. The Walkthrough
*****************************************************************************

                                 -----------
                                |A. DISC ONE|
                                 -----------

Well, first let me say you have good taste and good eyes for picking out Tales
of Destiny 2. You know you made a wise choice if you've played Tales of
Phantasia or the original Tales of Destiny. Mess around with the Options if you
want (I recommend making the voices a little higher than the background music),
and select New Game.

You'll be treated to an animated cutscene about a girl entering a spaceship.
She talks to an older man, but they are speaking a language other than English
(no, it's not Japanese). Thankfully, there are subtitles to help you out.
Anyway, the girl and her pet enter the spaceship and are flying through the sky
and land on a planet...


-----------------------------------------------------------------------------
1. RASHEANS FOREST
-----------------------------------------------------------------------------

Levels: Reid 8

Enemies:
Beast Bear
Night Raid
Rocky Hawk
Slime

Items:
Dark Pot (Recipe) (Starting Item)
200 Gald (Starting Item)
Apple Gel x4 (Starting Item)
Hand Axe (Starting Item)
Soft Leather (Starting Item)
Wooden Shield
Spectacles
Apple Gel x2

A red headed kid is walking through a forest of some sorts. Eventually he makes
his way to a large tower or something, on which a green haired girl is
standing. The two know each other; the red head is Reid (that's easy to
remember) and the green head is Farah. Reid climbs up, and after a while of
talking, Farah notices something funny. Just then a bright light flashes in the
sky, and a huge explosion knocks down the tower. Reid and Farah are OK, but
Farah runs off to find the source of the light and explosion. Reid tries to
stop her, but it's no use. This is where you first control Reid.

First off, check out the menu with triangle. Reid is currently level 8. He has
no Skills, but he does have four Apple Gels and 200 Gald with him. Don't change
the strategy around for now, since he is being controlled by you. He is
equipped with a Hand Axe and Soft Leather, and the only recipe he knows is the
Dark Pot recipe.

When you're done checking out your stuff, exit the menu with Circle. Practice
walking around a bit; you can use the Analog sticks, but you have to hit the
Analog button first. Hold Circle to run. Once you're accustomed to moving Reid,
go southeast, following Farah.

You'll soon fight your first battle here. You run towards your target
automatically by hitting X. A regular push of X Slashes the enemy, X + Down
does a Thrust, and X + Up does an upwards slash. If you hit Up before X, then
you'll jump and then slash. Hit Square to block, and if you're running back,
you can hit Towards to stop. Enemies in this area are not much to worry about,
but if you're having trouble, use an Apple Gel and don't tell your friends that
a Slime got the best of you.

At the second area, head down, and keep heading southwest until you come to a
place with treasure chests. Open the chest for a Wooden Shield and the bag for
Spectacles. Now, hit Triangle, highlight Equip and hit X. Go down to Shield,
hit X, and hit X again while highlighting the Wooden Shield to equip it to
Reid.

Use Spectacles in battle to find an enemy's HP, elemental Strengths and
Weaknesses. For us perfectionists, we should use Spectacles against every enemy
in every battle for something later on. Save this one for the first boss you
fight. They're pretty cheap so don't worry about wasting them.

Now, check out the glowing thing to the bottom left of the items with X. This
is a Load Point. If you die/turn off the game/reset in a dungeon after
inspecting these and saving, you will restart at these points. Glowing ones
restore your HP, and this one glows. So don't be afraid to get EXP here, since
you have unlimited healing.

Anyway, go north of the Load Point to reach another area. Check out the bag for
an Apple Gel. If you're low on HP in the middle of a battle, be sure to use
these! Now head back down and go southwest of the Load Point this time.

Go west, either along the road or cut through the forest, the forest path is
faster. Keep in mind you cannot go through the southern path now (It leads back
to the village. You wouldn't want to leave someone like Farah alone, would
you?). Eventually you'll reach a place with a big statue, a pond and a bench.
Inspect the statue and the sign if you want to, and head to the northeast
corner for another Apple Gel.

Leave and go back towards to Load Point to the east. Keep fighting around this
area. You'll notice that your Slash (regular X) does more damage than your
Thrust (X + Down). This is because your Axe is designed more for Slashing than
Thrusting. Eventually, you should get a Slash up message, and you'll learn a
new Skill.

Press Triangle to go into the menu, select Skills, highlight any one of the
slots and press X. The hand cursor will move over to the right. Select your new
Skill, Sonic Blade. It will be equipped to that D-Pad/L2/R2 slot. To use Skills
in battle, you must hit the corresponding D-Pad/L2/R2 button. If you assigned
it to a D-Pad button, then you must hit Circle as well.

You may also see blue skills in the skill screen. You have not learned these
yet, but will once you increase your Thrust/Slash skill level. I recommend
training until you at least learn Sonic Blade. It can help you out greatly.

Once you're done training/getting the items, head east of the Load Point.
You'll see a little blue animal thing, that Reid doesn't recognize. Try to
inspect it. If you do, it will run away. Follow it north. There, you'll see
Farah, a girl, and a destroyed space ship. Reid takes the girl, the animal and
Farah away from there, right before it explodes.

A strange light is emitted from Reid whenever he and the girl touch. But they
can't understand what she's saying. They all return to the Far Away Village of
Rasheans.


-----------------------------------------------------------------------------
2. FAR AWAY VILLAGE, RASHEANS
-----------------------------------------------------------------------------

Levels: Reid 8

Enemies:
??????

Items:
Collector's Book (Valuable)
Lens x2 (Special Item)
Sandwich (Recipe) + Ingredients (Cheese, Bread, Lettuce)
Omelette (Recipe) + Ingredients (Rice, Egg, Onion)
Leather Arms (Farah's Equipment)
Cloak (Farah's Equipment)
Whistle (???'s Equipment)
Cloak (???'s Equipment)
Short Spear, Short Sword, or Hand Axe
Kirima
Apple Gel x4
500 Gald

Inn: Free (Reid's House)

Traveller's Shop
Apple Gel (100 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Bread (60 Gald)
Cheese (60 Gald)
Lettuce (60 Gald)
Long Sword (300 Gald)
Whistle (300 Gald)
Soft Leather (300 Gald)
Cloak (200 Gald)
Leather Helm (240 Gald)
Lid Shield (100 Gald)

Back in the village, you talk with the Elder, Khamran. He wants the girl to be
cast out of the village, since it's his duty to protect it. Just then, the
little rodent acts strangely, and a man appears, destroying a wall. He attacks
the girl, but Reid and Farah stand up for her, and they get into a fight.

*****************************************************************************
* BOSS 1: ??????                                                            *
* HP: 1000                                                                  *
* Attack:                                                                   *
* Defense:                                                                  *
* Elemental Strengths:                                                      *
* Elemental Weaknesses:                                                     *
* Intelligence:                                                             *
* Attack Element:                                                           *
* Reward: Orange Gel (100%), Life Bottle (100%), 0 Gald                     *
*                                                                           *
* This nameless guy has two attacks, Thunder Blade and Spark Wave. But he   *
* shouldn't have the opportunity to use either spell. Just stand right next *
* to him and beat on him, and he'll never have a chance to fight back. If   *
* you give him too much time, he'll use one, but don't worry as it doesn't  *
* do much damage. If worse comes to worse, use an Apple Gel.                *
*****************************************************************************

After beating him, he'll escape. The Elder gets mad at Reid and Farah, and
accuses them of "bringing disaster upon us, just like before". He tells you to
get rid of the strange girl. Farah agrees, but she's going with her. Reid
reluctantly goes as well.

They go to Farah's house, and the girl changes into more common clothes. Farah
plans to find someone who can understand her, and the first person who she
thinks about is Keele, a student over at Mintche University. He is a childhood
friend of Farah and Reid's, and Reid doesn't approve of him all too much. But
trust me, he rocks. So your next destination is set: Mintche. Reid says you
need to be well prepared before setting out. Farah and ??? join your party.

In Farah's house, inspect her fireplace and dresser for a couple funny scenes.
Exit the house by walking through the door. You'll see a farmer attacking the
ground, or whatever farmers do. Inspect the ground below him for a Kirima. You
can also talk to people by pressing X. South of Farah's house is another house.
Inspect the piggy bank in the back to meet the mysterious Wonder Chef. This guy
rocks, he gives you recipes to cook stuff with. The one he gives you now is the
Sandwich recipe, as well as some ingredients. You'll be meeting him a lot in
your journey...

Exit and now go northwest. Every barrel in this area has an Apple Gel, except
for the one in the southeast corner. You can enter the barn next to the old man
for a scene. The building southwest of that one is Reid's house. There are a
couple of things to do here: check the meat on the wall, run into the dripping
wet clothes on the clothesline, and inspect the picture near the bed. Inspect
the bed if you want to take a rest to recover HP and TP. Go downstairs if
you're done upstairs. Check the one chest for a Lens. You will come across lots
of these special items as well. Also check one of the open containers for an
Apple Gel.

Leave Reid's house and go to the southeast house. This is the Elder's house.
Check the vase in the southeast corner for 500 Gald. Now head up the ladder in
the north part of the house. Check the bookshelf, and Farah will take a book.
This is the Collector's Book. This special item, when used, will show you what
percentage of each type of item you have collected in your travels.

You can't go into the forest right now, which is just to the west of Reid's
house. So continue on south. Talk to the guy on the west side of the street
(he's hard to see) and he'll offer to trade weapons. Here, you can trade your
Hand Axe (a Slash weapon) for a Short Spear (Thrust) or a Short Sword (balance
of both). Be warned that the Short Sword is so short that it's classified as a
Dagger! If you don't like your new weapon, you can always give it back.

Check the door of the southwest building for another Lens. Then go into the
eastern building, the Traveller's (yeah, that's how they spelled it) Shop.
First off check the suit of armor in the back to meet Wonder Chef again. This
time he'll teach you how to make a scrumptious Omelette, and will give you
ingredients for it as well (he always does). Now talk to Widdok. You'll meet
this guy a LOT, and he'll give you lots of advice in battles and stuff. After
this, talk to the person behind the counter. You can buy/sell stuff here. I
recommend getting a Leather Helm for Reid. If you would rather have a Sword
than an Axe, Spear, or Dagger, then buy a Long Sword from him, otherwise talk
to the guy outside to trade weapons.

Once you are ready, head towards the bridge to the southeast. Farah will remind
you that you're going to Mintche, which is far to the south. The game tells you
that you can hit Square to bring up a menu (all you can do now is Camp to
restore HP), and Select to get a hint on what to do next (very useful). OK,
onto Mintche!


-----------------------------------------------------------------------------
3. RASHEANS RIVER PIER
-----------------------------------------------------------------------------

Levels: Reid 9, Farah 8, ??? 7

NOTE: Plains refers to everything but forests (roads, bridges, etc.) while
Forests refer to forests and the area just outside of them.

Enemies:
Archer (World Map: Plains)
Arrow Tail (World Map: Plains, morning/evening only)
Bandit (World Map: Plains)
Beast Bear (World Map: Forest, morning/evening only)
Evil Needles (World Map: Forest, morning/evening only)
Mahogany (World Map: Forest, morning/evening only)
Night Raid (World Map: Plains)
Rocky Hawk (World Map: Forest, Plains, morning/evening only)
Slime (World Map: Forest)
Specter (World Map: Forest, evening/night only)
Sprite (World Map: Forest, evening/night only)
Sword Soldier (World Map: Plains)
Witch (World Map: Plains)
Zombie (World Map: Forest, Plains, evening/night only)

Items:
None

HINT (hit Select for hints)
Farah: You'll find Mintche at the lower reaches of Big River Rasheans. No
problem!

Once you leave Rasheans you'll be on the World Map. Fight lots of battles here
and level up a bit. Leveling up to level 10 should be, in Farah's words, "no
problem". But here's a little strategy for some of the enemies you'll be
fighting.

Archers are annoying, they are usually in the back behind other units and shoot
arrows at you. Block right when they pull their bows back and immediately
attack after they launch them. If you're controlling ???, then TARGET THEM
FIRST. Some enemies, like Evil Needles, Rocky Hawks, and Sprites float in the
air and can't be hit by some attacks. Use your Up + X attack here. Witches are
the same deal as Archers, but are much more deadly. Command ??? to use magic
against them ASAP, preferably not Ice Needles. If someone dies, quickly retreat
and heal at Reid's house. If they are really a problem, buy a Lid Shield at
Rasheans to increase Reid's defense against Fire.

If you're low on HP, use the Camp option after hitting Square. If you're low on
TP or have a dead character, then return to Rasheans and rest and Reid's house.

Anyway, head east, following the road path. You'll soon cross a bridge. An
event will take place, and you'll actually communicate with the girl for the
first time. She says her name is Meredy, and the rodent's name is Quickie. Keep
following the path across the bridge south; ignore the town of Regulus (and
Regulus Knoll, in fact forget that place altogether) for now unless you're
badly hurt. Eventually, you'll reach the Rasheans River Pier. Enter with X.

Keep going southwest, and eventually you'll come across a bunch of guys working
on the land. They tell you there's been a landslide, and so you can't cross.
Just as Farah is about to cross, a loud sound is heard and another landslide
occurs. One of the workers suggests that you go to their dojo and talk to their
master, because he might know another way to Mintche. Farah knows that place,
because she was a student there.

Now go all the way back up. Reid and Farah start wondering who Meredy is, and
she gets the Title of "Traveling Performer?". To change titles, go to the
Status screen, highlight the title and press X. Highlight a different title and
press X. These are just for fun.


-----------------------------------------------------------------------------
4. REGULUS DOJO
-----------------------------------------------------------------------------

Levels: Reid 10, Farah 10, Meredy 9

Enemies:
Monk

Items:
Manual (Valuable)
Lens x2 (Special Item)
Beef Stew (Recipe) + Ingredients (Bear Meat, Cabbage, Carrots)
Lid Shield
Leather Helm
Apple Gel x2
Orange Gel

HINTS
Farah: Let's go to Regulus dojo. I haven't been there in ages!
(After nearing the stairs) Farah: I should visit my teacher. Let's go to the
dojo!

Inn: 10 Gald

Victory Shop
Francesca (400 Gald)
Short Spear (300 Gald)
Short Short (200 Gald)
Power Arms (400 Gald)

Grand Trophy
Apple Gel (100 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Spectacles (50 Gald)
Bear Meat (150 Gald)
Carrot (50 Gald)
Cabbage (60 Gald)

Iron Fortress
Hard Leather (400 Gald)
Robe (300 Gald)
Leather Helm (240 Gald)
Wristband (240 Gald)
Wooden Shield (200 Gald)

First, head into the bottom right building and buy whatever you need.
Wristbands, a Hard Leather, and a Francesca are the biggest improvements your
money can buy right now. Then exit and head to the left building. Head to the
second floor, and check out the yellow tea kettle; it's Wonder Chef! This time,
he teaches you how to make Beef Stew. Also check the desks; one has a Lid
Shield inside.

Then head towards the stairs to the north. Walk up, towards the entrance. As
soon as you walk in, Reid gets ambushed by some Monks. These guys are really
weak, but they may be some trouble if you just rushed straight here and didn't
bother to level. At any rate, you're surrounded by Monks, with four on both
sides. Swarm and Lightning Blade can attack more than one enemy, so that's what
I recommend using. But you can easily beat them with no skills.

After beating them like the lamers they are, you'll meet Franco. He tells you
to come back to his room. But first, check the two red things near the entrance
for a Leather Helm and an Apple Gel. Then check the uppermost of the two pots
in the northwest corner for another Apple Gel.

Go northeast and talk to Franco about how to get to Mintche. He says Paollo
(the guy at Rasheans River Pier) can help you out with his knowledge of Water
Artes. Franco will also teach Farah a new skill, Healer. As its name might
imply, it is a healing skill, and it is going to be used many a time throughout
ToD2.

Now leave this room and head to the next room to the right. In here, you can
learn more about fighting, and can also spar with some more Monks. You can also
train by inspecting the lone dummy. :) Leave here and go to the next room.
Check the table for a Lens. Then talk to the two guys. The left one tells you
about more advanced strategies, while the right one allows you to switch to
Manual mode if you want to. If you do, you'll get the Manual. I prefer Manual
mode since it gives me more freedom, but hey, it's up to you.

Then go to the last room, where Paollo is. He says you can ride the Rasheans
River to Mintche with the help of Water Craymels. He then explains what
Craymels are: non-physical beings that reside in everything. They can be
trapped inside Craymel Cages so the wielder (called Craymel Mages) can perform
Craymel Artes, aka magic. Paollo says he'll wait for you at River Rasheans
Pier.

Before leaving, though, check the vase near the entrance for an Orange Gel.
Also check the gift box on the western wall for another Lens. Then check the
dresser next to the box for a little event. :) Now it's time to head back to
Rasheans River Pier!


-----------------------------------------------------------------------------
5. RASHEANS RIVER
-----------------------------------------------------------------------------

Levels: Reid 10, Farah 10, Meredy 9

Enemies:
None

Items:
None

HINT
Farah: Let's go to Rasheans River Pier! We shouldn't keep Paollo waiting.

Go ahead and leave Regulus Dojo, but don't go to RRP yet! Walk far behind
Regulus Dojo, towards the edge of the mountain. Eventually you'll come across
an old man who'll teach you the Range Attack command. This command's strategy
is to wait until an enemy is just in your range before attacking.

Head down to the RRP, and talk to Paollo on the wooden bridge pier on the first
screen. He will call the Water Craymels to help you, and after talking with
Farah (they studied together at Regulus Dojo) he leaves. Get ready for your
first mini-game!

Mini-Game #1: River Rafting
D-Pad: Steer the raft, X: Accelerate

"Steer the raft downstream. As you accelerate, the acceleration gauge will
rise. The raft cannot be steered when the gauge is full. Temporary loss of
control will result if the raft hits an obstacle or the riverside."
~Game's description

You can't really lose or win anything here. Just use left/right to navigate and
X to accelerate. If somehow the raft breaks and everyone drowns, then maybe you
should lay off whatever you're smoking.


-----------------------------------------------------------------------------
6. TOWN OF ACADEMIA, MINTCHE
-----------------------------------------------------------------------------

Levels: Reid 10, Farah 10, Meredy 9

Enemies:
Everything around Rasheans PLUS
Harpy (Beach)
Red Sizzer (Beach)
Sea Slug (Beach)

Items:
Lens (Special Item)
Hamburger (Recipe) + Ingredients (Bread, Lettuce, Bear Meat)
Melange Gel

HINT
Farah: Mintche is a port city, full of university students. It's near the
ocean.
(After arriving in Mintche) Farah: Do you know where Keele is? Let's go to
Mintche University and find out.

Inn: 20 Gald

Student Store
Apple Gel (100 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Spectacles (50 Gald)
Long Sword (300 Gald)
Francesca (400 Gald)
Long Spear (500 Gald)
Rod (400 Gald)
Ribbon (200 Gald)
Cape (30 Gald)

Take Out
Bread (60 Gald)
Rice (100 Gald)
Cheese (60 Gald)
Bear Meat (150 Gald)
Lettuce (60 Gald)
Tomato (80 Gald)
Onion (50 Gald)

From where you got off River Rasheans, follow the path towards the next town,
of Mintche. Try to stay away from the beaches, there are a few new tough
enemies there. Harpies fly really high, and you can only hit them with jump
attacks. Or if you're controlling Meredy, it doesn't really matter. Sea Slugs
can poison you and are really small.

Once you arrive in the busy town of Mintche, go ahead and look around. The
first screen has an Inn, a Cafeteria, and a Student Store. Rest at the Inn if
you were poisoned or have low TP. Then buy some stuff at the Student Store.
Once you enter the cafeteria, check the pink flower in the back. Wonder Chef
will MYSTERIOUSLY appear again, and this time he teaches you how to make the
leading cause of American obesity: the Hamburger.

Take a right and enter the northern building, which is a church. Talk to the
Priest and select "Hear a Sermon" for a funny story, and then "Confess". Then
leave and head right some more, you'll be at a port. There's nothing to do
here, so head far to the left.

Once you get to a new screen, enter the building. This is the Library. You can
read 5 Volumes of the Leonoa Encyclopedia here if you want to. I recommend at
least reading the first one to get a better grip of the setting of this game.
Don't worry, they're all very short, like 2 paragraphs of words at most.

Leave the library and head to the right. Here, you'll meet Pierre and Katrine,
a love-struck duo living in Mintche. Pierre is heading towards Inferia, but
Katrine has some work to catch up on. Farah cheers her up and she leaves. Go up
those stairs and check the tree before the stone floor turns to the right.
You'll get a Lens. Then talk to the two girls to play Craymel Ball.

Mini-Game #2: Craymel Ball
D-Pad: Move the player, X: Elemental Bomb.

"Hit your opponent with the ball. Same colors repel. Different colors attract.
Elemental Bomb: The radius of the player's color will temporarily expand and
then disappear."
~Game's description

This game is very tough. You go one-on-one through three matches with the
character of your choice (I think they are all equally good at this). You can
play 2-player if you have a friend (which, for most of you, isn't true :). OK,
here's my strategies:

Opponent 1: She's a real pushover. The only time I've seen her Elemental Bomb
is if the ball is right about to crush her. Just grab a crystal, wait for the
ball to change your color, stand on the opposite corner of the girl and hit X.

Opponent 2: Really aggressive, but you can use it against her. Constantly stand
next to her, as if she were Ashley Olsen, and if her color is the opposite of
the ball's she will actually Elemental Bomb it towards herself in order to get
you! Wow, I have never felt so rejected. Quickly move out of the way, and
repeat twice more.

Opponent 3: THIS is where it gets tricky. Just stay next to her and use the
same strategy that your opponent used last battle. Staying on the opposite side
of her is suicide; even if the ball is the same color as you and the opposite
of her, she has a nasty habit of picking up a very conviniently placed crystal
next to her and backfiring your attack.

If you manage to beat all three then your character will get the title of
"Master Roller".

Anyway, once you're done there, go back to the library but take a left this
time. Now you'll be at Mintche University. After the entrance scene, go towards
the back. The second door is the Light Craymel lab where Keele studies. Enter,
and talk to Zank in the back. Just as he's about to tell you where Keele is,
Meredy comes in and makes a mess. The Dean, Carlyle, kicks you all out.

Zank tells you that Keele is at the Mt. Mintche Observatory, since he was
suspended from the university because of talking about the World Chain
Destruction. Meredy will also earn the title of "Craymel Mage?" after Zank asks
if she's an Imperial Craymel Mage.

Before leaving Mintche, make sure you check out all the rooms. There are no
items, but one room has another mini game. In the Beginner's Exam Room you can
take a 30-question quiz on Namco given by none other than Chelsea (!!!) from
Tales of Destiny 1. Keep in mind, the order is random. Here are the answers:

What color are the eyes of Pac-Man? Black
What is the name of the sea dragon that gave Philia a ride? Bernardo
Which one of these titles was not produced by Namco? Fighting Calibur/Tales of
Dragon
Of the 7 Generals of Seinegald, who was the only female General? Melina
Which one of these is not a Namco arcade hit? Dragon Valor
Which character does not belong in the list? Stahn Aileron
Why did Alba request for Chelsea to return? Sew buttons on his pants
What is Philia's rank at Straylize temple? Priestess
Which game does not belong on the list? Air Combat/Target Zone
Who stirred up hatred in Junkland? Philia
Who is Stahn's sister? Lilith
What happened to Marian in Mikhail? Escaped in the lower pod
Which one of these titles was not produced by Namco? Fighting Calibur/Tales of
Dragon
Of the many shops that migrated from Darilshield to Radisrol, which was the
first to settle? Inn
What does Rembrandt of Mikhail often say? Hee, hee!
What color is the ribbon on the head of Ms. Pac-Man? Pink
What item is needed at the Frozen River north of Snowfria? Fur Cape
At Cloudius, what does Baruk reveal about his intentions for the world? Reduce
the world to zero
Which game was not featured in Namco Museum Volume 3? Klonoa/Mr. Driller
What color are the eyes of Ms. Pac-Man? Black
Which one of these does not belong on the list? Target Zone/Air Combat
What is the name of the navy that resides in Aquaveil? Black Cross Navy
What is the name of the bio-alloy found at Trash Mountain? Berselium
To where below the anti-grav elevator of Radisrol linked? Darilshield
In the castle, what item possessed by Stahn's party was used as a homing
beacon? Tiara
Which character is the official mascot of Namco? Pac-Man
How many doors in the Hidden Temple can be unlocked with a Swordian?
When Karyl appeared in Moreau, she said People call me OO. Blue Lightning
Which game as not featured in Namco Museum Volume 3? Klonoa/Mr. Driller
What is the mini-game played at Cherik? Tag

Get everything right and Chelsea will give you a Melange Gel and the title of
Namco Teacher. Then she goes away. :*( Come back, my love!!! (Sob)

Err, anyway, once you're done in Mintche, then LEAVE.


-----------------------------------------------------------------------------
7. MT. MINTCHE
-----------------------------------------------------------------------------

Levels: Reid 10, Farah 10, Meredy 9

Enemies:
Archer
Arrow Tail
Bandit
Harpy
Rock Golem
Rocky Hawk

Items:
Orange Gel
Saber
Apple Gel
600 Gald
Pole Axe

HINT
Farah: Mountain climbing is no easy task. Let's go prepare.

From Mintche just follow the path, or cut through the forest southwest.
Everyone should at least be level 10 by this point. Just stay away from the
beaches while leveling and you should be fine. When you're ready, Camp and
enter Mount Mintche.

Enemies will NEVER stop coming from the caves unless you block the entrances
with rocks. If you're feeling confident, you can level up endlessly by moving
in the enemy's path and setting your characters on Auto, and go improve your
social life. Just be sure to check every 10 or so minutes for a while because
Farah may run out of TP to cast Healer very quickly. Anyway, you can get
unlimited EXP this way, but it'll take a LONG time.

Speaking of enemies, the Harpies fly very high so use Up + X to take them out.
Rock Golems are resistant to Grave and Lightning, so have Meredy use Ice
Needles.

Head west from your starting point, past the first cave of enemies, and grab
the Saber and Orange Gel from the chests. Go to the right past the second cave
and push down the boulders by holding X and moving it towards the flashing
boulder icon, or not, it doesn't really matter. You can camp to restore HP in
the next area if you need to.

Go up the slope in the upper right corner to get to another area. Head right
for an Apple Gel, and then go left past the enemies. Go up, and right past
these enemies, and nab the treasures of 600 Gald and a Pole Axe. If you want to
stop the monster flow in this area, then block the second cave, leave the area
via the northwest corner, come back, and then go down to block the first cave.

Then go back up to the upper left corner. Cross the bridge to the left, and
you'll be at the World Map again. Camp if needed, then go north to Mount
Mintche Observatory.


-----------------------------------------------------------------------------
8. MT. MINTCHE OBSERVITORY
-----------------------------------------------------------------------------

Levels: Reid 11, Farah 11, Meredy 11

Enemies:
None

Items:
Lens x2 (Special Item)
Rod (Keele's Equipment)
Robe (Keele's Equipment)
Holy Bottle

HINT
Ah man, I missed this one.

Once you enter, you'll look around for Keele, and he ends up surprising you.
The three were all good friends when they were kids. You tell him about Meredy,
and he gets surprised when he finds out she speaks Melnics. He tries his best
to translate what she's saying, but he doesn't get too far. Until he realizes
that she said she was from Celestia.

OK, for those that don't get what the setting in this game is like, then I'll
try to explain it here. If you already know what's going on then skip this
paragraph. There are two worlds, Inferia and Celestia. Inferia is where they
are now. Celestia is a planet on the other side of the Orbus Barrier. Meredy
and Quickie came from there to Inferia. All three of these objects make up
"Eternia".

=============================================================================
>>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>
WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING!

     BIG SPOILERS ALERT!!! BIG SPOILERS ALERT!!! BIG SPOILERS ALERT!!!

>>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>
WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING!
=============================================================================

THIS IS NOT A DRILL. I REPEAT, THIS IS NOT A DRILL. If you're the kind of
person who normally CRINGES at the sight of big plot twist storyline
information being revealed, then quickly skim around far below for the words
"END OF SPOILERS". If you skipped over this part of the game or forgot about
it, then READ AT YOUR OWN RISK.


This is where Meredy reveals the mystery of why she came. In three simple
words: Inferia. Celestia. BOOM! Reid doesn't get it, but Keele makes him look
through the telescope at the Orbus Barrier. Keele says the black matter there
is a sign of "world destruction".


                              END OF SPOILERS

Keele says they must visit Professor Mazet in Morle Village. Reid reluctantly
tags along with the rest of the crew. To get to Morle you have to go through
Nostos Cave, east of Mount Mintche. You'll automatically leave Mount Mintche
Observatory, but once you do, head back in. Check all the treasure chests; most
are empty. But the one at the very bottom has a Holy Bottle. Also check the
trunk for a Lens. And be sure to inspect everything in the room, there are lots
of events.

Head back down Mount Mintche, you'll automatically camp along the way. Keele is
HILARIOUS, I'm almost tempted to put some of his quotes in here. Aw, why not?

"Grobule distortion and Kaloric flow fundamentals suggest a practical
scientific application."
"Gimme a break! I've had insufficient sleep lately!"
"You can't be too careful around people you don't know!"

Anyway, continue on down Mt. Mintche until you get to the entrance. Head out to
the world map. You might want to revisit Mintche in order to talk to Carlyle
and Zank with Keele in your party, as well as to buy a couple of Capes for
Keele. Also head into the Water Craymel lab and check the leftern wall for a
Lens. When you're finished head out to the World Map.


-----------------------------------------------------------------------------
9. NOSTOS CAVE
-----------------------------------------------------------------------------

Levels: Reid 11, Farah 11, Meredy 11, Keele 11

Enemies:
Brown Pot
Egg Bear
Green Roper
Red Sizzer
Sprite
Zombie

Items:
Lens (Special Item)
Orange Gel x 2
Panacea Bottle
Protector
Buckler
Chain Arms
Battle Axe
Circlet
Life Bottle
Rapier

Egg Merchant
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Holy Bottle (200 Gald)
Dark Bottle (200 Gald)
Spectacles (50 Gald)

HINT
Keele: We'll need to travel through Nostos Cave to get to Morle.

From Mintche, head far to the east towards a cave. Camp and save before you
enter it. At the entrance of Nostos Cave, you'll see a merchant whos buddy was
killed by an Egg Bear. HINT, HINT. Oh yeah, he also offers to sell you stuff.

Once you enter the cave Keele comments on how the tide is affected by time.
Enemies in this cave aren't much to worry about. Just beware of a couple that
can poison you. Although poison isn't NEARLY as lethal as it was in ToD1 (like,
take 1 step and your HP is down to 1), it still gets insanely annoying. Make
sure to bring along a few Panacea Bottles.

From the beginning head straight up and follow this path to an Orange Gel. Then
go back but take a right this time. Keele collapses, and Farah and Reid have a
flashback. Go right and open the bag for a Panacea Bottle. Then go down and
left for the Protector armor. Then go right and up.

Keep going up, but take a quick turn left to get a Buckler and Chain Arms. Then
continue up and enter the next room. You'll get attacked by an Egg Bear. Only
Reid and Keele can participate in this fight, but it's easy. If you're Reid,
then set Keele's Fireball spell to L2 and mash away at it while you're pounding
the bear with your skills. If you're Keele, then just keep casting Fireball
while you order Reid to use Demon Hammer over and over. Quite easy.

Another scene occurs, and Keele never fails to make me laugh.

"I'm afraid I can't agree. Over time, Eggbear meat undergoes a chemical
transformation and loses much of its nutrients."

Anyway, once you're done camping again go up. Get the Battle Axe, and walk
around until a message pops up that says that it's high tide. Head back down,
back past the camping area and you'll notice the water tide level has indeed
risen. Cross the tree to get a Circlet and a Life Bottle.

Now, go all the way back to the beginning (yes, to the beginning of Nostos
Cave) until you reach the area with a Load Point. Walk around there until the
"it's high tide" message comes up again. This time, go through the north door
and follow the path all the way to the right for a Rapier. Head all the way to
the left again, but this time, leave Nostos Cave (as in back to the World Map)
and come back in. Hey, it's a lot faster than waiting for the tide to fall.

Anywho, go the way you went the first time, past the camp where the Battle Axe
was. There is a semi-hard to see little slope that rises up at the bottom of
the screen. Walk up it, and look for blood splattered on the wall to the right.
There is an opening there to another room, with the dead merchant and a dead
Egg Bear family. Keep heading back and open the bag for an Orange Gel. In the
farthest back room, check the pile of wood for a Lens. Now head back to the
room with blood on the wall, and take the north door to exit the cave.


-----------------------------------------------------------------------------
10. TREETOP VILLAGE MORLE
-----------------------------------------------------------------------------

Levels: Reid 14, Farah 14, Meredy 14, Keele 14

Enemies:
Crusher (World Map: Beach)
Egg Bear (World Map: Forest)
Evil Needles (World Map: Forest, morning/evening only)
Forest Hawk (World Map: Beach)
Ghoul (World Map: Forest, evening/night only)
Heavy Lifter (World Map: Plains)
Mage (World Map: Plains, morning/evening only)
Marcroid (World Map: Forest)
Minicoid (World Map: Forest)
Red Roper (World Map: Beach)
Skeleton (World Map: Forest, evening/night only)
Sorcerer (World Map: Plains, morning/evening only)
Sorceress (World Map: Beach, Plains, evening/night only)
Specter (World Map: Beach, Forest, evening/night only)
Starfish (World Map: Beach)
Striker (World Map: Plains, morning/evening only)
Thug (World Map: Plains, morning/evening only)
Troll (World Map: Forest)
Warbear (World Map: Forest)
Warrior (World Map: Beach, Forest, evening/night only)
Woods Worm (World Map: Forest, morning/evening only)

Items:
Orz Earring (Valuable)
Lens (Special Item)
Garden Salad (Recipe) + Ingredients (Lettuce, Tomato, Cucumber)
Fruit Juice (Recipe) + Ingredients (Kirima, Strawberry, Lemon)
Holy Bottle

Inn: 30 Gald

Traveller's Shop
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Melange Gel (1000 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Holy Bottle (200 Gald)
Dark Bottle (200 Gald)
Spectacles (50 Gald)

Treetop
Bread (60 Gald)
Bear Meat (150 Gald)
Cheese (60 Gald)
Lettuce (60 Gald)
Cabbage (60 Gald)
Carrot (50 Gald)
Cucumber (50 Gald)
Lemon (60 Gald)
Strawberry (80 Gald)
Kirima (80 Gald)

HINT
Keele: Morle is a village built atop a tree.
(After approaching Mazet's house) Keele: What are you doing?! Do you expect to
accomplish anything without visiting Professor Mazet first?!

From Nostos Cave, follow the path to Morle Village. It's the big tree inside a
bit of forest. Once you enter Morle, go up until you see a ladder. Climb this
ladder, and you'll be in the "town" part of Morle. The first building you'll
see is the item shop. Keep going up, and you'll have your food shop on the
left, and your Inn on the right.

Stop in the food shop to find Katrine again. Farah sets her straight and she
sets off. Meanwhile, check the objects in the back; one contains a Holy Bottle,
while the pumpkin is actually Wonder Chef! This time, he teaches you the
EXTREMELY useful Garden Salad.

Buy whatever you need, rest if you need to, and then head back down. Keep
following the path, and eventually you'll reach an intersection. Do not go down
there! You won't be allowed to anyway. So keep going the high road, and sooner
or later you'll reach Mazet's house.

Go inside to have a long talk with Professor Mazet. He'll give you Orz Earrings
to communicate with Meredy, but they don't seem to work. After a while, Meredy
notices something is wrong and she leaves. Reid, Farah, and Keele go after her.

Before chasing her, though, go back into Mazet's house. Check his fireplace for
a Lens. Go upstairs, and open the chest for the greatest surprise you'll ever
get: it's Wonder Chef! Now he teaches you how to make Fruit Juice. Once you're
done there, continue the pursuit of Meredy.

Head back down the village, talking to everyone you see. Some kid tells you she
went into the backwoods. The sign below this kid points to the backwoods, so
that's your next destination.


-----------------------------------------------------------------------------
11. BACKWOODS OF MORLE
-----------------------------------------------------------------------------

Levels: Reid 14, Farah 14, Keele 14

Enemies:
Evil Needles
G. Spider
Insect Plant
Mahogany
Marcroid
Minicoid
Mocking Plant
Woods Worm

Items:
Knight Rapier
Chirp Whistle
Iron Helm

In this area, Meredy will not be in your party. So be cautious in battles. If
things aren't looking too good, run up to either side of the screen and hold
left/right to run away. Enemies are more annoying that tough, but be careful,
some can poison you. Overall, this place is rather easy. If you get lucky, then
the G. Spiders may drop a Poison Thorn (10% chance) and the Marcroids may drop
a Ranseur (8% chance), which are two awesome weapons for Farah and Reid,
respectively.

For the first screen, check the Load point and follow Meredy. In the second,
get the Knight Saber before following her. You'll be able to camp in the next
screen, but somehow, Meredy doesn't get too far ahead of you even though you
took a long break.

Anyway, keep following her as if she was the last female on earth. You'll get a
Chirp Whistle and an Iron Helm along the way. Climb down the rope vine near the
Iron Helm as if you would climb a ladder.

After this area, you'll see Meredy trying to save Quickie from a monster. The
boss music doesn't play, so I'll assume it isn't a boss. Still, it's a bit
tougher than the Mahoganies and Mocking Plants you face in here. As Reid or
Farah, set Keele's Fireball to L2/R2 and use it while you pound away at it, and
as Keele just keep using Fireball while commanding Reid and Farah to do Skills.

Once you weed this plant, a breakthrough occurs and well, I don't think I'm
going to spoil it for you this time. Head back to the town. Once you reach the
camp site, another huge revelation occurs, and you now truly begin on your long
journey. The next thing you must do is gather the Greater Craymels of Inferia.

But for now, get out of the forest and back to Mazet. He tells you about Undine
Stream northeast of Morle, and that might be one place to find a Greater
Craymel. He then gives you the Inferia Map, and teaches Farah the skill
"Detoxify". Once you leave, head back in and talk to him for the Valuable item
"Monster Collection". This lets you view all the monsters you've fought.

Since you now have "Detoxify" I recommend training in the forest until you're
around level 15-16. You can learn Demon Lightning Hammer by now if you use
Demon Hammer and Lightning Blade a lot (around 15-20 times each). Also, you
might want to try and get the Ranseur and Poison Thorn weapons if you haven't
already.

When you're ready to move on, rest, buy ingredients (at least enough to make
five Garden Salads) and leave Morle.


-----------------------------------------------------------------------------
12. UNDINE STREAM
-----------------------------------------------------------------------------

Levels: Reid 16, Farah 16, Meredy 16, Keele 16

Enemies:
Crusher
Egg Bear
Evil Needles
Forest Hawk
Kick Frog
King Frog
Mounticore
Red Roper
Scorpion
Sea Slug
Starfish
Undine
Warbear

Items:
Lens (Special Item)
Poison Charm x3
Feather Robe
Silk Cloak
Mace
Iron Wrist
Melange Gel x2
Hydra Dagger
Apple Shield

HINT
Keele: Where is Undine Stream? Before you ask, why don't you try to find it
yourself? That's what a map is for.
(After first meeting Undine) Keele: Let's hurry up and go to the river's
source. Finally, a chance to meet the Water Craymel in person!

Before you head to Undine Stream, you can get a new Command for battles. It's
the Focus Attack command. To get it, leave Morle and head north. Once you reach
the edge of the ocean, go west, until you hit some mountains. The place where
you get it is like right near where the mountains intersect with the ocean.
Talk to the nameless soldier and you'll learn the Focus Attack command (very
useful!).

From Morle, head east, following the roads. You'll soon come to a fork; take
the northern path. Keep following this way between the forests until you get to
a place with rocks, water, and a few trees. This is Undine Stream. However,
before entering it, go north along the mountains. Eventually you'll come to a
clearing in the east. Head into there and you'll reach and area where you can
nab a Poison Charm. Equip it on Reid/Farah/Meredy.

Check the Load Point if you want, and head straight up for a Poison Charm
(equip to Reid/Farah/Meredy NOW). Head southeast across the river where the
water is shallow. Then take a hidden path behind the trees, and go to the
northern coast. The chest here contains a Feather Robe. Head back down, and go
down along the west coast. Get the Silk Cloak and continue east.

Before crossing the little stream to the east, head up and inspect the foliage
just to the left of the shallow part. You should get a Lens (you should have 10
by now if you collected them all). Now cross the river and head up to the next
area.

Go up and west, crossing the stream at where it is shallow. Once you get past
the tree trunk to the other coast, go east for a hidden path to a Mace. Then
head far left, up, and then right. You should be at a waterfall. Go to the
right beneath the trees for an Iron Wrist. Now head back to the waterfall and
go up along the left side.

In this place, go up and into the stream for another Poison Charm (ALSO EQUIP
ON REID/FARAH/MEREDY, NOW). Then continue up, and go inside the cave. There,
you'll talk with the Greater Water Craymel, Undine. She dares you to go deeper
within Undine Stream if you want to have her help. Once this scene is over,
open that chest for a Melange Gel. You can also rest here.

Continue to the right, and go down. The next screen is made up of many
waterfalls. Go to the right, to the bottom right hand corner of the screen.
Then walk up and press X; you'll get a hidden Hydra Dagger! DO NOT EQUIP THIS
WEAPON. Keep going up. The chest in the northeast corner has a Melange Gel. The
upper left hand corner has the path to the next screen, but don't go yet. Head
down from there to get a chest with an Apple Shield. Now go back up to the
northwest corner and enter the next area. SAVE and cook a Garden Salad, and a
couple of Gels if you need them! When you're ready, go past the Load Point, and
you'll fight Undine.

*****************************************************************************
* BOSS 2: Undine                                                            *
* HP: 6800                                                                  *
* Attack: 100                                                               *
* Defense: 268                                                              *
* Intelligence: 50                                                          *
* Attack Element: Water                                                     *
* Elemental Strengths: Water (100%) Wind, Fire, Earth, Ice (all 25%)        *
* Elemental Weaknesses: Volt (25%)                                          *
* Reward: Talisman (100%), Mental Bracelet (100%), 1360 EXP, 0 Gald         *
*                                                                           *
* She can be either insanely easy or pretty hard. Since you can control     *
* different characters, there are different strategies to use, so I'll give *
* a different one for each character:                                       *
*                                                                           *
* General Strategy: Equip Reid and Farah with Poison Charms. Farah with the *
* Poison Thorn equipped is also helpful. Make sure they do NOT have an      *
* elemental weapon equipped, ESPECIALLY the Hydra Dagger! Set Reid and      *
* Farah's Attack and TP usage to 5 under Strategy. Set Keele and Meredy's   *
* TP usage to 5 and their Attack to 1. Make sure Farah's Healer spell and   *
* Meredy's Lightning spell are assigned to L2/R2.                           *
*                                                                           *
* The easiest way to defeat Undine is by simply not letting up on her. Keep *
* attacking, and attacking, and attacking so she can't use her Skills. If   *
* she's going to use Spear of Baptism, then either block or hold L1 and     *
* press up to command everyone to jump.                                     *
*                                                                           *
* Reid: Keep hitting the shortcut to Meredy's Lightning spell while you     *
* attack Undine with Neosonic Swarm and Demon Lightning Hammer. Never let   *
* up attacking her.                                                         *
*                                                                           *
* Farah: Again, keep using Meredy's Lightning attack while you use attacks  *
* of your own. Poisoning Undine will help out greatly. But, as Farah, you   *
* must keep an eye on your friends as well. Use the Healer skill if someone *
* is dying.                                                                 *
*                                                                           *
* Meredy: Cast Lightning over and over and over. Make one of your shoulder  *
* button shortcuts Reid's Demon Lightning Hammer or Neosonic Swarm. Meredy  *
* plays a very important part in this battle.                               *
*                                                                           *
* Keele: Keele should just use items, since his spells have little effect   *
* (75% of their normal strength). Hopefully you brought Orange Gels and     *
* Life Bottles. If Keele has nothing else to do then have him use a spell,  *
* who knows, it might cancel one of Undine's attacks.                       *
*****************************************************************************

Once you beat her, she heeds your request and goes inside a Craymel Cage. Then
Keele asks to see it; you'll be brought to the Craymel Cage menu. Select Fringe
to learn a new spell; in this case, Spread. Since Keele already has a Water
Arte, I recommend letting Meredy keep Undine.

The game also tells you about summoning. When a Craymel's Vitality gauge is
full, you can summon them in battles to do various things. The Vitality gauge
increases by using the same kind of Arte in battle or by giving the Craymels
Shards.

Head back to the beginning of Undine Stream. You'll stop in the cave along the
way. Reid puts out the idea of telling the King of Inferia about the Grand Fall
and to let him get the Greater Craymels. Everyone agrees, even Keele. So now
your next objective is Inferia City. But you'll have to go through the Forest
of Temptation to get there.


-----------------------------------------------------------------------------
13. FOREST OF TEMPTATION
-----------------------------------------------------------------------------

Levels: Reid 19, Farah 19, Meredy 19, Keele 19

Enemies:
Ghoul
Grim Reaper
Jungler
Orc Jelly
Specter
Troll

Items:
Lens (Special Item)
Iron Arms
Misty Robe
Life Bottle
Syrup Bottle
Pine Gel x2
Flare Bottle
Iron Wrist
400 Gald
Silk Cloak
Reverse Doll
Panacea Bottle
Lemon Gel
Charm Bottle
Water Crystal
Orange Gel x2
Spectacles
765 Gald
Wind Crystal
Rune Bottle
        Sword
Miracle Gel

HINT
Reid: According to the map, in order to reach Inferia City, I think we have to
go through the Forest of Temptation.
(After first entering the Forest of Temptation) Keele: Is everyone OK? In the
Forest of Temptation, watch out for lost souls looking for a body to steal.

You might want to head back to Morle to talk to Mazet after catching Undine.
Well, you should return anyway, to rest and to buy more ingredients. When
you're all set, leave Morle and go northeast, this time taking the southern
path. You'll soon cross a bridge and be in the Forest of Temptation.

This place is by far the most confusing as of yet, so pay close attention to my
directions. I was thinking about making one of my infamously lame ASCII maps,
but I think I might have saw a real (i.e. NOT ASCII) one on GameFAQs on the
main FAQ page for ToD2. So use that if you get stuck and/or lost and/or      
off.

In this place, you're supposed to make the opposite statues face each other.
The puzzle for the first place of the Forest of Temptation can be solved easily
by memorizing this phrase: Good things on the right wing, bad things on the
left wing. Yeah, I came up with this with politics on my mind. But for you
angry Dems out there, just memorize this one instead: Good things face left,
bad things face right. Now, let me get on to the next paragraph before I get
dragged into another political battle I cannot win.

From where you start, head up one screen and right one screen to get a set of
Iron Arms. Then go back left, and keep going up until you get to a chest with a
Misty Robe. Continue upwards, until you see a couple of Grim Reapers floating
about. Be cautious; these guys drain your HP if they touch you. Go up one
screen after meeting them and you'll be in a room with the "Deity of
Confusion". Inspect him with X until he faces towards the right.

Go back down one screen, and right, past the reapers. Pick up the Life Bottle
when you see it, and go up. You can restore HP by touching the water up top.
Head down and go right for a Holy Bottle. Then go down another screen, and go
to the right. You should be at the Deity of Order. Leave him alone (facing
left), but pick up the Syrup Bottle behind him.

Head back to the left and go down, getting the Pine Gel. Then go right, picking
up the Flare Bottle. The Deity of Creation will also be nearby. Inspect him
until he faces towards the left. If you got all three right, then you should
hear a rumble and a message should pop up saying the forest path has opened.
Now, go the following way: left, up, up, left, left, left, down. Head to the
far right here, and you should get an Iron Wrist. Go down and get 400 Gald.

Keep going down, and go left when you can't go down any more. Head up one
screen, and go right for a Silk Cloak. Head up again. This is where the statues
are (you're supposed to have come here first before altering the position of
the statues, but feh). Behind the main statue, check the roots of the tree for
a Lens.

Oh yeah, Quickie may have noticed something and may have run off. Meredy will
leave you during this time, but you'll soon get her back. From the statue room,
go down, left, down, right, right, up, and right. You'll meet Meredy and you'll
automatically camp across the river. You all talk about how Meredy plans to get
back to Celestia. But don't get your hopes up yet, you're only halfway done!

After the scene is over, go south of the campsite for a Reverse Doll. Head back
up and to the right for a Panacea Bottle. Now keep going straight down, you'll
see lots more of those draining enemies in this part of the forest. Eventually,
you'll reach a Lemon Gel. Once here, go right. You'll fight a Jungler. Just
keep casting Fireball over and over to kill him. Grab the chest for a Charm
Bottle.

Head back left, up, and then right. Get the Water Crystal in the bag. Then go
right for a Pine Gel. Go down from there for an Orange Gel. Head to the right
to fight another Jungler. This one is guarding an Apple Gel (what's with all
the Gels?!). Now go left, up and right for some Spectacles. Head up and right
again for 765 Gald, and head up to face the third Jungler. Nab the Wind Crystal
before heading back down.

After beating this one, head down and as far left as you can go. Go up and get
the Orange Gel. Go left for a Rune Bottle, and then head up to face the fourth
Jungler. Open the chest for a         Sword (you may have already gotten one
from the Skeletons). Now go down, right, down, right, and up to fight the last
Jungler. He's guarding a Miracle Gel.

This should have been the fifth and final Jungler you've defeated. From that
point, head down, left, down, right, right, up. The statues will disappear (as
well as the corpse), and a path will be opened. Go up two screens and WHAM,
you're out of that damned place.


-----------------------------------------------------------------------------
14. INFERIA CITY
-----------------------------------------------------------------------------

Levels: Reid 22, Farah 22, Meredy 22, Keele 22

Enemies:
(The monsters on the Inferia part of the continent are the same as the Morle
part)

Items:
Boarding Pass (Valuable)
Lens x 3 (Special Item)
Cream Stew (Recipe) + Ingredients (Bear Meat, Carrot, Onion, Milk, Potato)
Softcake (Recipe) + Ingredients (Eggs, Kirima, Milk, Strawberry)
Pine Gel x2
Bellebane
Dark Bottle
Lemon Gel

Inn: 60 Gald

Shop of Valor
Short Lance (1920 Gald)
Crescent Axe (2200 Gald)
Heavy Grave (2000 Gald)
Poison Thorn (1440 Gald)
Bird Whistle (1640 Gald)

Winner's Shop
Chain Mail (1900 Gald)
White Cloak (1480 Gald)
Circlet (760 Gald)
Iron Wrist (1320 Gald)
Round Shield (1600 Gald)
Leather Cape (100 Gald)

Golden Dreams
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Melange Gel (1000 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Flare Bottle (600 Gald)
Holy Bottle (200 Gald)
Dark Bottle (200 Gald)
Spectacles (50 Gald)

Street Vendor
Bread (60 Gald)
Rice (100 Gald)
Cheese (60 Gald)
Egg (50 Gald)
Bear Meat (150 Gald)
Lettuce (60 Gald)
Tomato (80 Gald)
Onion (50 Gald)
Cucumber (50 Gald)
Kirima (80 Gald)
Lemon (60 Gald)

HINT
Reid: Brr. That forest is so eerie! Let's hurry up and go to Inferia City,
where it's more pleasant.
(After first entering Inferia) Farah: And where do you think you're going? We
need to go see the King!

Welcome to the largest city, and capital of Inferia. Inferia City! Enter, and
go have some fun exploring. Make sure you buy all the best weapons and armor.
You'll notice that the price is starting to really skyrocket. You can get a
Pine Gel by inspecting the plant next to the door in the weapon shop.

In the Inn, go to the second floor. Check the two plants outside the room; one
contains a Bellebane, and the other is Wonder Chef! This time he gives you the
Cream Stew recipe. You can't go to the third floor of the Inn, since you and
your friends are commoners (get used to that word, you'll be hearing it a lot
in here). Oh yeah, spend the night here twice, one in each room, for a couple
of funny scenes. Keele is such a stud!

You may also come across the Royal Arena. It costs 10000 Gald to enter the
Regionals; DON'T DO IT. You will get slaughtered faster than Osama would if he
entered the White House. Also, you'll notice the Royal/Imperial Playhouse. Here
you can watch the play of Ultus Veigh. Stop after a couple of scenes because
it's REALLY costly. Check the plant near the left entrance to find... Wonder
Chef! He gives you the Softcake recipe this time. Then go check the tree next
to the stairs for another Lens.

Talk to people around town; there are a ton of events. Someone suspects Meredy
of being a Celestian, while someone else notices you're from Rasheans. Talk to
the three girls near the castle to learn about Prince Arende, Lord Roen and
Luine. Then enter the castle in the northwest part of the city. Talk to the
guards, to summarily get kicked out.

Keele and Meredy argue a bit, and then Keele decides to go to the Royal
Observatory of Astronomy. Go all the way up to the top floor, reading the books
and talking to people if you want to. But once you try entering the closed
section, a person stops you. He threatens to call the guards, and you leave.
Keele's next idea is the Seyfert Sanctuary on the east side of town. Go there
next. It's the place with the old man telling you about Celestians outside.
Head to the back, and Keele will be rejected AGAIN.

Once you head outside, Roen will appear with his guards. He says you're going
to be sentenced to death for spreading lies about world destruction over town.
Reid is about to take them out (and I'm sure he could), but Keele suggests
surrendering quietly to tell the King directly about it (I don't know about
Reid and Farah, but I'd stop listening to Keele right about now...).

You are placed in a flooding tank inside the castle. The King orders your
death, and the flooding commences. Reid dives down to turn a valve, but it's
stuck. Once he comes back up, Keele, Meredy, and Quickie are gone... They
climbed a ladder out of the tank! You and Farah follow. Once you get up, you
realize that Zosimos is the one who saved you. He offers Keele a chance to work
with him, and of course, he accepts. You, Meredy, and Farah are told to go to
the second floor of the west tower by Roen.

So, go everywhere BUT the second floor of the left tower. The 1st basement
level of the right tower has a Dark Bottle in a vase. The basement in the left
tower has a Lemon Gel in the opened chest, and the 1st floor in that same tower
has a Pine Gel if you inspect the basket of fruits. You can meet Princess
Arende in the room left of the room where you were sentenced to death. You can
also turn the valve in the throne room to let water in the cage. Also, I
could've sworn the circular stone wall in the 1st floor of the east tower
talked to me...

When you're ready, go to the second floor of the left tower (the one with the
angry old man outside). After a talk with Roen (man, I want to shove my Heavy
Grave through that guy's face), you'll be able to see what Keele and Zosimos
are up to. Reid says that they can just leave it to those two and the King in
order to save the world. But Farah and Meredy remind him that they still have
to get Meredy back to Celestia. After a funny moment brought to you by Meredy,
you all go to sleep. Keele, however, stays up all night at the Observatory.

Roen and Arende come over to tell you to go to the audience room, because the
King is about to make an announcement. Keele rejoins you as well. Before
leaving, take the Lens from the dresser beside the bed where Reid slept. Head
down to the first floor and go outside. You'll see a scene between Roen and
Arende. Keele will say that he and Zosimos didn't get enough evidence at the
Observatory to explain what is happening... Enter the room where they went.

Read this paragraph at your own risk. This is full of pretty big spoilers. The
King calls forth Zosimos to explain to everyone the cause of the impending
world destruction: Zosimos says it is the work of Celestians. The King plans to
stop this plot at all costs. The only known path from Inferia to Celestia is
the Bridge of Light. He plans to send his troops over there to stop them.

The King and just about everyone else leaves. Keele asks Zosimos what the deal
is, and he replies that he must obey the King's will, and that Keele will make
a great scholar one day. He explains the Bridge of Light was discovered three
decades ago by a Craymel Mage named Balir. He never returned to Inferia. Roen
then tells you to get lost. Before you leave, he gives you a Boarding Pass
that's effective for all ships across Inferia. Then everyone leaves, but Roen
has some words with Keele. Farah suggests going to Inferia Port.

Head back to the Royal Observatory; you can head into the telescope room with
Keele in your party. Check the papers on the shelf far below the telescope for
a Lens. Now go and leave Inferia once you've done everything in there.


-----------------------------------------------------------------------------
15. PORT INFERIA
-----------------------------------------------------------------------------

Levels: Reid 22, Farah 22, Meredy 22, Keele 22

Enemies:
None

Items:
Fish Stew (Recipe) + Ingredients (Squid, Cabbage, Tuna, Radish)
Water Crystal
Water Shard
Fire Crystal

HINT
Farah: Now that we have a Boarding Pass, we can travel on a ship! Let's go to
the Port of Inferia.
(After first reaching the Port of Inferia) Meredy: Board the ship from the
port. Hurry, hurry! Go find Greater Craymel!

Before going to the Port of Inferia, head to the north edge of the continent.
You'll be in a secret area with a Water Shard and a Water Crystal inside the
bags. Nab them and go back south to the Port of Inferia.

Talk to the guy in the front of the gate and Farah'll show him your Boarding
Pass. Head into the first building you see, and inspect the anchor. Wonder Chef
appears! He'll give you the recipe for Fish Stew. Check the barrel beside where
he was for a Fire Crystal. Also inspect the model boat before leaving.

Head up the bridge, and talk to the guy near the ship. This is the ship to
Mintche, but Farah won't let you go there. Go far to the right. Inspect the
barrels for a Lens. Talk to the guy near the ship, and you'll be asked if you
want to go to Barole; say yes. You'll all board, aside from Keele. Chancellor
Zosimos asked him to help find the Bridge of Light, so he's staying in Inferia.
He'll leave and you'll get his stuff.

You'll set sail to Barole. Partway, an event will occur. No, Klarth doesn't
appear and he doesn't start saying stuff about Meredy, and Farah doesn't get
drunk and she doesn't mumble about Reid... ANYWAY, you'll soon arrive in Barole
Port.


-----------------------------------------------------------------------------
16. PORT BAROLE
-----------------------------------------------------------------------------

Levels: Reid 22, Farah 22, Meredy 22

Enemies:
None

Items:
Lens (Special Item)
Calamari (Recipe) + Ingredients (Squid, Lemon, Cabbage)
Kite Shield (costs 4000 Gald)
Ahmet Helm (costs 1440 Gald)
Water Shard

Seawater
Tuna (200 Gald)
Shrimp (80 Gald)
Squid (80 Gald)

HINT
N/A

Once you arrive in the Port of Barole, you'll notice a good smell. Beware of
taking treasure chests in this area, as there are always merchants hidden that
make you pay for them. The upper chest contains a Kite Shield, which is worth
it, but don't buy the Ahmet Helm from the lower chest, as you can get one as
well as many other items by taking a ship back to Inferia.

Go to the bottom edge of the screen and inspect the box, to meet Wonder Chef
yet again! Now he teaches you how to make Calamari, a "dish blessed with love"
(ROFL). Check the semi-hidden plan a little north of him (before you come to
the stairs) for another Lens.

Now go into the building, where you can buy some rare food ingredients. Check
the table to the upper right for a Water Shard. When all is done in this small
area, leave for Barole, the City of Trade.


-----------------------------------------------------------------------------
17. CITY OF TRADE, BAROLE
-----------------------------------------------------------------------------

Levels: Reid 22, Farah 22, Meredy 22

Enemies:
Blood Biter (World Map: Forest, morning/evening only?)
Bone Knight (World Map: Forest, evening/night only)
Evil Needles (World Map: Forest)
Evil Star (World Map: Beach)
Grizzly (World Map: Forest)
Heavy Lifter (World Map: Plains)
Hornet (World Map: Forest)
Mad Eel (World Map: Beach)
Mage (World Map: Plains)
Man Eater (World Map: Forest)
Mocking Plant (World Map: Forest)
Pirate (World Map: Beach)
Rogue (World Map: Plains)
Seahorse (World Map: Beach, morning/evening only)
Skeleton (World Map: Plains, evening/night only)
Sorcerer (World Map: Plains)
Sorceress (World Map: Plains)
Specter (World Map: Plains, evening/night only)
Sprite (World Map: Forest, evening/night only)
Striker (World Map: Plains)
Thug (World Map: Plains)

Items:
Lens (Special Item)
Steak (Recipe) + Ingredients (Bear Meat, Carrot, Potato)
Pot Pie (Recipe) + Ingredients (Pasta, Milk, Shrimp, Cheese)
Saint Rapier (Ras' Equipment)
Robe (Ras' Equipment)
Holy Bottle
Elixir
Shamsel
Dark Bottle

Inn: 120 Gald

Heavy Arms
Partisan (2960 Gald)
Steel Sword (2400 Gald)
Knight Saber (1600 Gald)
Needle Glove (2400 Gald)
Mace (1200 Gald)
Bird Whistle (1640 Gald)
Chain Mail (1900 Gald)
Misty Robe (1440 Gald)
Ahmet Helm (1440 Gald)
Bracelet (3360 Gald)
Buckler (460 Gald)
Round Shield (1600 Gald)

Shop of Desire
Magic Mist (6000 Gald)
Poison Charm (6000 Gald)
Stun Charm (24000 Gald)

Maple
Bread (60 Gald)
Pasta (60 Gald)
Bear Meat (150 Gald)
Milk (50 Gald)
Cheese (60 Gald)
Cabbage (60 Gald)
Potato (50 Gald)
Carrot (50 Gald)
Lemon (60 Gald)
Kirima (80 Gald)

Shop of Need
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Melange Gel (1000 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Flare Bottle (600 Gald)
Syrup Bottle (1200 Gald)
Holy Bottle (200 Gald)
Dark Bottle (200 Gald)
Spectacles (50 Gald)

HINT
Reid: Let's not forget to eat. A healthy diet is a must, right?
(After first entering Barole) Farah: We're just going to get tired if we keep
walking around in circles. Let's talk to the townspeople.

Enter Barole, and get ready to explore some more. In the food shop in the first
screen, check the pots in the lower right corner for a Holy Bottle. In the bar
with the bottle above the door, take the stairs in the back to reach the roof.
Talk to the red faced man with glasses drinking, to find it's really Wonder
Chef! Now he gives you the recipe for Steak.

Go into the building in the next screen. Buy anything you need in the shop, and
head out the back door. Talk to the girl to get an Elixir, and open the chest
for a Shamsel sword. Check out the fountain for 1000 Gald. Also, you can talk
to the guy near the shop to play a sort of mini-game, that he dubs the
Arithmetic Contest.

Remember Najasee or whatever's game in ToD1? Well, this is sort of the same
thing. Except there are three piles of stones. The object is to take the last
stone to win. You can take up to three stones from one pile per round. Well, I
got to level 100, and plus will be in accelerated Pre-Discrete Math next school
year, so I think I know how to figure this out... Here's the 1st turn
strategies (check the Misc. section for more help).

DO go first if:
ONLY two piles, when divided by 4, have equal remainders/fractions.

DON'T go first if:
None of the three piles, when divided by 4, have equal remainders/fractions.
All three piles, when divided by 4, have equal remainders/fractions.

The first time you win, Reid gets the "Mathematician" title and a Lemon Gel (or
so he says, but according to my "New Items" screen, I didn't get it). From then
on, every time you win, you get a Miracle Gel. Keep in mind, you can sell those
for 3000 Gald each (!!!), so this game can be VERY profitable. Every time you
win, you go up 5 levels (in the math game, not character levels!), but if you
lose, you go down one level. The higher the level, the higher the number of
stones in the pile, but if you follow those strategies then the difficulty will
never change. However, dealing with 3 piles of like 80 stones may be quite a
pain, and plus you may slip on the controller, so I recommended quitting by
hitting circle and talk to him again (you won't lose any levels). Once you get
to level 100, you are reduced back to level 10, but with level 100 numbers! You
don't get anything else special.

In the next area, Farah will stick up for a kid that's being bullied, but she
gets into some trouble herself. Thankfully, a guy comes and saves her, named
Ras. Farah gets the title of "Reckless". You all go to the bar to eat. Ras
reveals that he's a merchant, and tries to sell you a pot he got from Sylph
Cavern. Farah asks him to take you there, and he'll do it for 50,000 Gald.
Whether you have it or not, say either option, and he won't charge you. He says
to meet him in front of the Inn.

Shop around the area where you saved the kid and met Ras. Make SURE you buy a
Magic Mist from the Shop of Desire. It's kind of expensive, but you can easily
afford it by selling two Miracle Gels you win by playing the Arithmetic
Contest. Also check the gold vases for a Lens. Check the bucket of fruits just
outside the shop for a Water Crystal. There's something in the fireplace in the
Shop of Need, but Reid stops trying to get it after getting burnt 10 times :).

Continue down to the next screen, and you'll see Ras has the same light Reid
has. He then joins your party. Go into the Bookstore to run into Katrine yet
again, and then head into the Inn. Check out the desk for a Dark Bottle, and
then head to the back room. Wonder Chef comes out of the closet if you inspect
it (...heh). He teaches you how to make Pot Pie this time.

When you're ready leave Barole with your new member, towards Sylph Cave.


-----------------------------------------------------------------------------
18. SYLPH CAVERN
-----------------------------------------------------------------------------

Levels: Reid 22, Farah 22, Meredy 22, Ras 22

Enemies:
Arms
Blood Biter
Bone Knight
Gas Cloud
Grizzly
Hornet
Mad Eel
Melting Pot
Phantom
Sylph
Will O Wisp

Items:
Lens (Special Item)
Storm Shield
Melange Gel x 2
Assault Dagger
1000 Gald
Orange Gel
Lemon Gel
Needle Glove
Arc Wind
Life Bottle
Mental Ring

HINT
Ras: Sylph Cavern is to the west of Barole. But, are you really going there?
(After talking to the guards) Farah: The winds in the cavern are vicious, but
we have to do our best to meet the Greater Craymel.

From Barole, cross the bridge to the west and head towards the red dot
southwest. It's best to stay on the green plains, as the enemies on the beaches
and forests are pretty tough. Eventually, you will reach Sylph Cavern.

Head northeast until you reach some Inferia guards. Ras will convince them to
let you through, but Reid notices something suspicious. Head into the upper
right cave. Look around for a small hole sending wind up to the sky; whenever
it shoots wind, step on it. You will be sent up. Head to the far left for a
Storm Shield (EQUIP THIS), and then run in between the tornadoes (which damage
you if you touch them) down the hole. You cannot descend until the wind stops
blowing.

Go left, but do NOT go into the "wind river". You will be blown back to the
beginning. Instead, check out the stalagmite. Thankfully, Ras planned ahead and
brought some rope. Inspect the stalagmite again to walk across on the rope. Go
up and get the Melange Gel before going down the upper hole. Head through the
left side and you'll be at a camping site.

Ras shows you his Compass Key (remember this thing!). Farah explains to Ras
about the Greater Craymels and Grand Fall (you don't have to watch; by the time
she explains it to him, Reid, Meredy and Quickie are asleep). Ras says a couple
of funny lines, that give away that he's not an ordinary merchant...

"I will broach the subject no more."
"Thank you for the interesting chat."

Once you wake up, head to the right. DON'T go outside via the right stairs;
this path leads you back to the beginning. Go to the left and go up the hole. A
chest in the bottom right hand corner has a Melange Gel. Go all the way up and
fall down the hole. Go to the right and fly up. Keep going right, and you'll
see a three-way path with a chest in the middle. Just as a warning, going down
the middle path from the left side results in falling down and you wind up back
at the beginning. But you can do that once you're done in here. So head to the
other side before taking the chest, which contains an Assault Dagger (DO NOT
EQUIP). Go up and get the 1000 Gald, and the hidden Lens in the northeast
corner before falling through the hole to the right.

Get the Orange and Lemon Gels before heading down the holes and lifting up. In
this area, go straight down and fall down the hole. Get the Needle Glove in the
chest in the bottom left corner, before going right, under the place where you
started. Take the upper path to the right, and go up via the wind lift. In this
place, you'll find the Arc Wind spear, which you should also not equip. Then
fall back down and go into the cave below you.

Open the bag to the left of you for a Life Bottle. Now go up the stairs, left,
down, right, and up into the next area. Check the load point, Cook a Softcake
(or a Cream Stew if you're high on TP), make sure that everyone has the right
stuff set and read the Boss strategy before heading back.

*****************************************************************************
* BOSS 3: Sylph                                                             *
* HP: 6600                                                                  *
* Attack: 170                                                               *
* Defense: 200                                                              *
* Intelligence: 880                                                         *
* Attack Element: Wind                                                      *
* Elemental Strengths: Wind (100%), Water, Wind, Ice, Volt (all 25%)        *
* Elemental Weaknesses: Earth (100%)                                        *
* Reward: Protect Ring (100%), Life Bottle (100%), 2069 EXP, 300 Gald       *
*                                                                           *
* I find Sylph the hardest boss on the first Disc, with Undine as a close   *
* second. He can fly in the air making Slash and Thrust attacks less        *
* useful, as well as Grave (his elemental weakness) plus he has two         *
* bodyguards, so you better be prepared!                                    *
*                                                                           *
* General Strategy: Equip Reid with the Storm Shield. If you want, you can  *
* equip Farah with the Poison Thorn again, it is pretty helpful. Set        *
* everyone's TP usage to 5 under Strategy. Also, do not equip elemental     *
* weapons! Set the shoulder buttons to Farah's Healer and Meredy's Grave.   *
* Controlling Meredy is NOT recommended.                                    *
*                                                                           *
* Sylph and his buddies float in the air, so Up + X attacks are key. Earth  *
* is Sylph's weakness, but you can't hurt him until he falls to the ground. *
* Hold Meredy's Grave shortcut button, and don't let go until he does fall. *
* Oh yeah, be sure to take out the Arms first.                              *
*                                                                           *
* Reid: Quickly take out the Arms. Hold down Meredy's Grave shortcut and    *
* once you knock Sylph down, let go. Wash, rinse, and repeat.               *
*                                                                           *
* Farah: Same as Reid, but you have to keep an eye out for healing as well. *
* Poisoning Sylph is a great help. Thankfully, Farah's got quite a          *
* of anti-air skills, so maybe you should try her out instead of Reid.      *
*                                                                           *
* Meredy: I do not recommend being Meredy, because it is very hard to time  *
* her Grave right if you're not the one knocking Sylph out of the sky. If   *
* you get too frustrated missing Sylph with Grave then try another spell.   *
*                                                                           *
* Ras: Basically exactly the same as Reid. Just be careful with Ras' low    *
* Defense. Keep an eye on Farah's TP and everything should end up fine.     *
*****************************************************************************

After beating him, he's still not so sure about whether to join you or not.
Thankfully, Ras is there to convince him. After he goes inside the Craymel
Cage, he pops back out for a second to tell you that the Greater Fire Craymel
lives in a really hot place (NO KIDDING), and that he's even more immature.

There's a couple of things to do before you head to leave Sylph Cavern. First
off, set Sylph in Keele's Craymel Cage, and Fringe. You should get two new
Cramel Artes; Heal and Air Thrust. After you get those, you might want to set
Ras as the character you control. Head back to the place with the hidden hole,
and fall through it. Let the wind take you back to the beginning.

As you leave, Ras leaves your party because he found someone that's going to
buy his pot. You get his stuff. Quickie then acts strangely, and runs away.
You'll follow him automatically to meet Keele. Apparently he was kicked out of
the Observitory... Sylph appears and gives you the Aerialboard as well, which
can travel anywhere where there are Wind Craymels.

Head down, and Meredy teaches you how to Fringe. Basically, if two Craymels are
in two cages they can form a new Craymel Arte. Separate Sylph and Undine right
now and Fringe to create the Heal Arte (and Air Thrust, if you didn't fringe
Sylph yet). You'll also learn about Craymel levels; if you increase their Level
then you can learn new Artes. Head out of Sylph Cavern.


-----------------------------------------------------------------------------
19. CITY OF SCORCHED SAND, CHAMBARD
-----------------------------------------------------------------------------

Levels: Reid 26, Farah 26, Meredy 26, Keele 26

Enemies:
Aquaspin (World Map: Beach)
Dodo (World Map: Desert)
Druid (World Map: Plains)
Evil Star (World Map: Beach)
Firebird (World Map: Plains, morning/evening only)
Hornet (World Map: Desert)
Hunter (World Map: Desert, Plains)
Living Dead (World Map: Forest, Plains, evening/night only)
Mad Needles (World Map: Desert)
Octoslime (World Map: Beach)
Orcrot (World Map: Forest)
Ogre (World Map: Plains, morning/evening only)
Poltergeist (World Map: Forest, Plains, evening/night only)
Prarie Hawk (World Map: Desert, Forest, morning/evening only)
Rogue (World Map: Desert, Plains)
Scorpion (World Map: Desert)
Seahorse (World Map: Beach, Plains)
Slugger (World Map: Plains)
Tarantula (World Map: Forest, morning/evening only)
Tropics Worm (World Map: Forest, morning/evening only)
Voltic (World Map: Forest, Plains, evening/night only)

Items:
Lens (Special Item)
Carbonara Pasta (Recipe) + Ingredients (Pasta, Cheese, Bear Meat, Eggs, Milk)
Seafood Pasta (Recipe) + Ingredients (Pasta, Squid, Shrimp, Tomato)
Combo Command
Inferi Cape
Rune Bottle
Elven Boots

Inn: 240 Gald

Hot Shot
Dao Blade (4400 Gald)
Crescent Axe (2200 Gald)
Halberd (3800 Gald)
Pretty Whistle (3160 Gald)
Gem Rod (3200 Gald)

Heat Up
Ring Mail (3500 Gald)
Cross Helm (3600 Gald)
Gold Circlet (3560 Gald)
Kite Shield (4000 Gald)

Bikini (that's the name of the shop, not an item you can buy :)
White Cloak (1480 Gald)
Silk Cloak (1840 Gald)
Feather Robe (1560 Gald)
Blue Ribbon (2800 Gald)
Leather Cape (100 Gald)
Kitchen Mitten (3560 Gald)

Cham Foods
Bread (60 Gald)
Pasta (60 Gald)
Rice (100 Gald)
Bear Meat (150 Gald)
Squid (80 Gald)
Shrimp (80 Gald)
Cheese (60 Gald)
Egg (50 Gald)
Milk (50 Gald)
Tuna (200 Gald)
Tofu (60 Gald)
Konia (60 Gald)

Bard Foods
Lettuc (60 Gald)
Cabbage (60 Gald)
Potato (50 Gald)
Cucumber (50 Gald)
Carrot (50 Gald)
Onion (50 Gald)
Tomato (80 Gald)
Beet (60 Gald)
Radish (60 Gald
Lemon (60 Gald)
Strawberry (80 Gald)
Banana (50 Gald)
Kiwi (80 Gald)
Kirima (80 Gald)

Running Water
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Melange Gel (1000 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Flare Bottle (600 Gald)
Syrup Bottle (1200 Gald)
Holy Bottle (200 Gald)
Dark Bottle (200 Gald)
Spectacles (50 Gald)

HINT
Keele: Let's make sure we comb all of the hot spots.

Check the map and look for a desert continent in the northeast; that's your
next destination. The city of Chambard lies on the west coast, so head there.
Hit Square and use your Aerialboard to get there; it can go over beaches,
plains, and water, but not forests or mountains. You still encounter enemies
while on it. But over the ocean, there are no enemies, so you're safe.

Once you get there head into the city, to find out that's it's really hot. Talk
to the guy moving his arms around to learn about Chamballoon. In the north part
of the first screen, talk to Irene; she'll give you items depending on how many
Lens you have (Combo Command for 10). If you have 20 then you'll get the Inferi
Cape as well. In the building next to her, check the pot for a Rune Bottle.

In the Inn, check the upper bed in the sleeping room to find Wonder Chef. He'll
give you the Carbonara Pasta recipe. The screen west of the Inn is a beach.
Check the fountain for a Lens (this should be #20; go back to Irene for an
Inferi Cape). The bottom right corner of this place has a chest with Elven
Boots inside (funny, the last thing I'd be wearing in a place like this are
boots). Talk to the guy near the fountain to play Chamballoon.

In this game, you basically have to destroy the Chamballoons within a certain
time. The first challenge is 4.83 seconds with four balloons. Just upslash the
first three and regular slash the last one. The next challenge is 3.66 seconds
with 4 balloons. Jump and then slash the first two, and do two X + Ups for the
last two. The next level is 6 seconds with 4 balloons. Just jump slash/slash,
this is easy. The fourth level is 7 seconds, with 6 balloons. Jump slash the
first one to the right, and then regular slash the other one. Next, run to the
left and jump slash the first three (it's possible in a single slash) and then
regular slash the last one. The fifth and final level is a limit of 6 seconds
with 8 balloons. Jump slash the first set of balloons, and use X + Up to get
any ones that survived. Then take out the last two with a jump slash. The first
time you beat all five levels you get the Title of King of Balloons. From then
on you get Melange Gels. Go talk to the guy that was telling you about
Chamballoon and you'll get 100 Gald if  you talked to him earlier.

Go up from the fountain and you'll be in a new area. Enter the door next to the
stairs, and you'll see Katrine AGAIN (I wonder how she ended up here... there
are no ships or roads that go here!). Anyway, at the shop buy some stuff, it is
HIGHLY recommended that you buy two Kitchen Mittens for Farah and Meredy! If
you don't have the money, either get and sell some Miracle Gels you get from
the Mathematician guy in Barole, or fight some enemies! Either way, BUY THEM!!!

At the shop above the stairs, make sure you don't buy a Cross Helm! Other than
that buy whatever you want/need. Then go into the big building to the left of
that, the one with the big fork and spoon on the sides. This is Chambard
Bistro, a pretty badly done Iron Chef ripoff (if they made an Iron Chef video
game, I'd be the first one in line to buy it).

Even if you don't watch Iron Chef, you may have played a similar game in Star
Ocean: The Second Story. Basically, you fight a food battle in the kitchen.
Whoever cooks a better meal wins. Go ahead inside. Next to the statue of nude
mermaids, check out the bottle, to find none other than Wonder Chef (come on,
can you honestly tell me you didn't expect to find him in here?). Now he gives
you the Seafood Pasta recipe. Check the back room to the right of the entrance
area for a "hidden" food shop.

Anyway, buy a ticket for 10000 Gald if you want to enter the cooking challenge.
Farah will be your chef. Your first challenge will be cooking an Omelette for
Gina. Farah must have at least one star in cooking Omelettes to even enter, but
if you hope to win you better max it out! Once you're ready, talk to the guy
upstairs to begin. Select the ingredients in the following order: Onion, Rice,
Lemon, and Egg. If Farah is good at cooking Omelettes, then she'll win. She'll
get the title of 3-Star Chef.

For round 2, she'll have to cook a Pot Pie for Franco. Again, you must pay
10000 Gald, and again you should max out Pot Pie cooking for Farah if you hope
to win.

Once you're done in there, leave and talk to everyone outside Chambard Bistro.
One guy tells you that a place called Efreet Gorge is to the southeast of
Chambard. Head there now.


-----------------------------------------------------------------------------
20. EFREET GORGE
-----------------------------------------------------------------------------

Levels: Reid 26, Farah 26, Meredy 26, Keele 26

Enemies:
Arms
Death
Drake
Efreet
Firebird
Gallows
Iron Golem
Ogre
Voltic

Items:
Lens (Special Item)
Venom
Sage
Flare Cape
Lemon Gel
Life Bottle
Lavender
Square Shield
Cross Helm
Blue Ribbon
Bracelet
Rune Bottle
Fire Shard

HINT
Keele: Let's make sure we comb all of the hot spots.
(After first entering Efreet Gorge) Farah: To meet the Fire Craymel, it looks
like we have no choice but to ignore (?) the boiling gorge.

Head southeast of Chambard on the Aerialboard to get to Efreet Gorge. Camp and
Save before entering. At the entrance, Keele summons Undine to get rid of all
the fire. Undine will envelop you in a shield, but she will not last forever.
You must hurry. If she disappears, your HP will slowly drop.

Keep heading straight up for a Venom, which you should equip to Farah. Head
down, right, and up into the next screen. Nab the Sage and continue up. You'll
be in a big room. Head straight up for a Flare Cape (equip this to Keele!).
Head back down, and far to the left when you reach a path with no flames. Open
the chest for a Lemon Gel. Go right a bit and head up when you see a path with
no flames. Now, go to the left, through the flames. Undine will get hurt BADLY
(about 4000 HP), but that's the only way to go.

You can rest in the nest area. Go up when you wake up. These doors won't open
right now, but you'll be able to open them in a little bit. Keep going up, and
you'll be in another room full of flames. Head far to the right for a Life
Bottle. Then return to the left side, go all the way up and right for a
Lavender. Then go down until you see a path with no flames, and go right. Head
all the way right, and go through the flames when you see two chests. These
contain a Square Shield and a Cross Helm, and are well worth the trouble. Make
SURE that Reid has both equipped! Head back through the flames and go up and
right into the next area.

In this place, Undine warns you that she can't protect you from these flames.
Pass through them when they are down. You might want to use a Holy Bottle here
so that you don't get into a fight right when you're on a flame geyser. The
chest on the left has a Blue Ribbon while the one on the right has a Bracelet.

Head up, cook something (Carbornara with Keele is recommended), inspect the
Load Point and Save your game. Read the strategy below before heading up!
Because once you do, you'll fight Efreet.

*****************************************************************************
* BOSS 4: Efreet                                                            *
* HP: 24000                                                                 *
* Attack: 200                                                               *
* Defense: 360                                                              *
* Intelligence: 50                                                          *
* Attack Element: Fire                                                      *
* Elemental Strengths: Fire (100%), Earth, Wind, Ice, Volt (all 25%)        *
* Elemental Weaknesses: Water (50%)                                         *
* Reward: Black Onyx (100%), Life Bottle (100%), 2723 EXP, 0 Gald           *
*                                                                           *
* This guy is CAKE if you plan ahead. In fact, Efreet is SOFTCAKE. :) Just  *
* make sure Reid has the Square Shield, Meredy and Farah have Kitchen       *
* Mittens and Keele has the Flare Cape and you'll win no matter how bad you *
* are. If you have it, the Inferi Cape helps even more.                     *
*                                                                           *
* General Strategy: Equip everyone with the stuff mentioned in the above    *
* paragraph. Make Aqua Edge and Spread your L2/R2 shortcuts. Set TP Usage   *
* 5, and make sure not to equip elemental weapons aside the Hydra Dagger.   *
* This is just about all the strategy you'll need.                          *
*                                                                           *
* Efreet's bottom half is a big flame that hurts you for 1 damage if you    *
* touch it. However, it makes you lose control so avoid getting too close.  *
* Do NOT let him corner you, which is easier said than done, because it is  *
* very tough to get out of that situation. Hopefully Meredy has Undine.     *
*                                                                           *
* Reid: Press L2 and R2 like there's no tomorrow. Stay semi-close Efreet,   *
* in order to dodge his big fireball attack, but not too close. If you have *
* Tempest Strike then use it to try and get out of being cornered.          *
*                                                                           *
* Farah: Finally, you don't have to concentrate on healing! That is, if     *
* Undine and Sylph are in seperate cages. Stay close to Efreet and do an    *
* attack once in a while to cancel his attacks.                             *
*                                                                           *
* Meredy: Use Spread over and over, and summon Undine if you get the        *
* chance. Make sure to help Farah heal! If she has Sylph instead of Undine  *
* then use Air Thrust over and over and summon Sylph for big damage.        *
*                                                                           *
* Keele: Alternate between Aqua Edge and Air Thrust. Summon Sylph. If he    *
* has Undine then keep using Spread and Heal, and summon her instead.       *
*****************************************************************************

After the battle, Undine will force Efreet into the Craymel Cage, and then
since you've got all three, the Light Craymel, Rem, will appear. She says you
must stop the Grand Fall on your own, and gives you the Sorcerer's Ring which
can shoot beams of light with R1. She says to use it to cross the Bridge of
Light to Celestia.

Leave, and Meredy asks you if you want to learn more about Fringing. Say Yes.
You'll learn about the colors of Artes in the Craymel Cage, the post-battle
messages and how to learn new Artes. Head back to the rooms with the locked
doors and use the Sorcerer's Ring on them to open them. Then shoot a beam of
with (using the Ring) at the things in the back of each room to summon three
sets of two Deaths. After beating them, take the chests for a Rune Bottle, a
Fire Shard and a Lens. Now go ahead and leave Efreet Gorge.


-----------------------------------------------------------------------------
21. SIDEQUESTS
-----------------------------------------------------------------------------

Levels: Reid 29, Farah 29, Meredy 29, Keele 29

Enemies:


Items:
Lens x 3 (Special Item)
Apple Gel x Infinite
Ahmet Helm
Crescent Axe
Chain Mail
Bird Whistle
Smash Cape
Rune Bottle x2
Wind Crystal
Wind Shard
Pine Gel
Lemon Gel
Life Bottle
Syrup Bottle

HINT
N/A

Well, since you have all three Greater Craymels of Inferia, you must now go to
the Bridge of Light. But since you've got the Aerialboard, why don't you go
exploring first? This section is totally optional and if you want to skip it go
right ahead.

Rasheans: Talk to the Elder, enter the house below Farah's, and go to the crash
site in Rasheans Forest. Get a Lens at the crash site.

Regulus Dojo: Talk to Paollo.

Rasheans River Pier: Play the River Rafting mini-game as much as you want! You
can nab little red things and get Apple Gels at the end.

Mintche/Barole Ports: Ride a ship to Inferia. Take second class the first time.
Inspect the back of the room with the seasick merchant for a Lens. Go on deck
for an Ahmet Helm and a Crescent Axe on the west side, and a Chain Mail, Bird
Whistle, and event on the right side. Head back down and go through the first
door. The chest has a White Cloak inside. Head to the farthest room on the
right, and you'll see Katrine heading towards Inferia! Farah will save her from
the evil seamen and she'll finally make it there! Now go by 1st class and check
your room for a Savory and Melange Gel on the shelves (you can't get this if
you go by 2nd class).  Go back to the cafeteria again. Get the Tuna Gel from
the chest, and inspect the counter for seven random (?) food items (I got Bear
Meat, Banana, Egg, Bear Meat, Egg, Cabbage, Lettuce). Again, you can't get
these if you go by second class. Sleep when you're done.

Inferia: Talk to the old man outside the Arena, and you'll notice he lost his
Grip Sword. Head towards the playhouse and talk to everyone outside. Someone
will tell you that there was a lost item inside. Talk to the guy standing near
the theater door (the one farthest away from the entrance) and then talk to the
guy below. No good. Head out and go down one screen and talk to everyone.
Someone will mention he saw a soldier holding a sword with a distinct grip.
Head into the arena and talk to all of the soldiers; one gives you the Grip
Sword! No, you can't use it. Head outside and talk to the old man and he'll
give you a Smash Cape in return.

Barole: In the screen with the Mathematician, go southwest of the fountain,
where you see the crates and barrels. Inspect there and you'll find the little
kid from before. Head left down the stairs. Now check out the top of the thing
of pots, just outside the Shop of Need. He'll then run away again. Go inside
the Inn, and check the bottom right hand corner. This time he'll jump out the
window. Head back to the first screen, the one with the guy cooking the biggest
stew in Inferia (he's still cooking it?!). Check just below the stew and he'll
start running around the pot. Catch him with X. Farah will tell him to return
everything that he once borrowed when he gets older. Now go back to the Inn and
talk to him just out front of it. He'll give you a Rune Bottle right before
running away.

Hidden Places: Across Inferia are hidden places to travel. Here is a list of
all that I've found...

Mintche/Rasheans Continent
Behind Regulus Dojo: Learn the Range Attack command.
West side of Continent, directly across the mountains to the west of Mt.
Mintche Observitory: Rune Bottle

Inferia/Morle Continent
Northwest of Morle, where the mountain range stops: Learn the Focus command.
North of Undine Stream, between the mountains: Poison Charm
Northernmost point above Undine Stream, across the mountains: Some old guy
telling you that there's some girl who can ride Drake the Dragon...

Barole Continent
Open plains area that is at the end of the stream that runs north, alongside
Barole: Someone selling Strawberries.
Western edge of the continent, go a little northwest of Barole and look for an
opening in the mountains: Wind Crystal, Wind Shard

Chambard Continent
A plus-sign shaped island with a plus-signed shaped center northeast of the
continent: Pine Gel, Lemon Gel
Very small island directly south of Efreet Gorge: Life Bottle, Syrup Bottle
Northwest corner of the large island to the northwest of Chambard: Front Attack
command, Lens

Farlos
Forest on the northern side: Back Attack command

Speaking of Farlos, it's the island in the middle of the map, and it's where
you should head next.


-----------------------------------------------------------------------------
22. FARLOS
-----------------------------------------------------------------------------

Levels: Reid 29, Farah 29, Meredy 29, Keele 29

Enemies:
Feather Magic (World Map: Plains)
Grappler (World Map: Plains)
Killer Bee (World Map: Forest)
Lost Soul (World Map: Plains)
Power Plant (World Map: Forest)
Shaman (World Map: Plains)

Items:
Lens (Special Item)

Inn: Free

Merchant
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Holy Bottle (200 Gald)
Dark Bottle (200 Gald)
Spectacles (50 Gald)

HINT
Keele: Mount Farlos is the tallest mountain in Inferia.

Make sure you have everything you need before going to Farlos! Because once you
get to a certain point there, there's no going back! Maxing out ingredients at
Chambard is a great idea.

With the Aerialboard under your feet, head towards Farlos, the big island in
the center of Infernia. Enter quickly, as the enemies surrounding it are pretty
tough (but not insanely tough, like some of the enemies on some of the other
islands...).

Head into the church place, and go into the back left room. Go ahead and sleep
here, you're going to need it. You'll all talk about crossing the Bridge of
Light to Celestia. Meredy, Farah, and Keele are determined to go for their own
reasons, as well as saving Eternia, but Reid isn't so sure.

The next morning, check the dresser in that room for a Lens. Go to the room to
the right and talk to the fortune teller or whatever across the counter. She'll
decide which Greater Craymel resides in you, the player. Be warned, though,
there are a ton of questions, and that annoying church music may have you go on
a killing spree if you are exposed to it for too long.

Talk to the priest across the table and answer his questions, and then leave.
He'll teach Farah the Life skill before you can exit the building. Talk to
Widdok on the cliff (how did he get here?!) before heading up and left, to Mt.
Farlos.


-----------------------------------------------------------------------------
23. MT. FARLOS
-----------------------------------------------------------------------------

Levels: Reid 29, Farah 29, Meredy 29, Keele 29

Enemies:
Chimaera
Falsea Horns
Feather Magic
Grappler
Hell Hound
Killer Bee
Prarie Hawk
Rassius
Violent Viper

Items:
Crystal Robe
Duel Helm
Omega Shield
Flare Bottle
Apple Gel
Emerald Ring
Warrior's Symbol
Orange Gel
Lemon Gel
Trident
2600 Gald
Life Bottle

HINT
Farah: Mount Farlos looks dangerous... Let's go well prepared.
(After getting all the way to the top) Reid: Let's not forget to eat. A healthy
diet is a must, right?

You'll be in awe at the height of Mount Farlos. Anyway, head up and get the
Crystal Robe in the chest to the left. Then go up for a Duel Helm. From there
head straight to the right to the next screen and get the Omega Shield. Go back
left, up, and then to the right and up. Run up, left and down to get a Flare
Bottle and then back up.

A rockslide will come after your party. Reid, Keele, Meredy and Quickie get
seperated from Farah, but they're all alive. Farah has a flashback while
unconscious (wahaha, Keele is so slow!), but then she hears Ras' voice. Anyway,
now you get control of Reid and his group again. They will be without Farah for
a while, so you better make sure that either Keele or Meredy have the Heal
spell, and plenty of Panacea Bottles/ingredents for recipes as well.

Head down to the new area. There will be a rock slab leading down to a bridge;
cross it. Keep heading to the right until you get to an intersection. Go down
and left there, and get an Apple Gel. Return to the intersection and continue
right.

Eventually, Keele will find something. A rare volcanic rock! Oh yeah, and
Farah. :) And Ras, as well. He happened to find her, and he saved her. Ras says
to meet them at the top of the mountain because that's where all the paths
converge (you can't just jump down there, for some reason). Keele has a feeling
of suspicion for Ras... Continue up and then right, opening the chest for a
Emerald Ring. Just keep going.

Meanwhile, Ras talks to Farah in a cave. Ras asks her why she's so determined
to stop the Grand Fall, even though it's the Empire's responsibility. After
all, she's just a commoner. Farah gets surprised and tells him that she already
went to the King, but nobody believed her, so she must do this on her own.

Back as Reid/Keele/Meredy, just keeping going down the path. Eventually you'll
reach a foggy place with falling boulders. Quickly head left for a Warrior's
Symbol, and then head right, up and then left. Run up, left, and down for an
Orange Gel and go back up. Just go straight up the cliff this time, dodging
boulders along the way. Nab the Lemon Gel, and continue north.

This is another boulder place, take a left first and grab the Trident before
taking the slope up. You are immediately thrown into yet another boulder
rockslide. Go right, get the chest with 2600 Gald and continue up the mountain.
Three in a row?! Just run up this time, there are no items.

Finally you can take a break. Keele picks on Reid here. Once he's done,
continue up. You'll get another scene with Farah and Ras. They talk about
believing in people, and Ras says the funniest line in the first Disc...

"I believe in... my mother."

Anyway, now you'll be in a very frustrating puzzle in which you rely on
Quickie. Here's the order in which you say things to him: Right, Go, Now, Now,
There, Now, Go, Now, There, Go, There, There. Then head up the ropes to the
upper right hand corner. Grab the Life Bottle on the side of the road, and keep
going.

You'll meet Farah and Ras at the summit. Farah rejoins you but Ras leaves back
down the mountain. This is like, your absolute last chance to go back to
Inferia, for quite a while. Go if you must, but it's a long way back (and back
up here again).

The door behind them won't open; use the Sorcerer's Ring on the stone to the
right to open it. Save, and then go inside. Keele and Meredy will put their
hands on a giant stone slab, and Rem appears to open the Bridge of Light. Just
as they're about to go in... Well...

=============================================================================
>>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>
WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING!

     BIG SPOILERS ALERT!!! BIG SPOILERS ALERT!!! BIG SPOILERS ALERT!!!

>>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>
WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING!
=============================================================================

...A man stops by, and says he cannot let you give any strength to Celestia,
which is now Inferia's enemy. This man is none other than Rassius Luine, the
Senior Knight of Inferia. The Compass Key that he had earlier (he now calls it
the Seyfert Key) was pointing towards your group the whole time. He says it was
doing this because you were a threat to Inferia, but do you think that's the
real reason? This is also where you find out about what happened to Keele in
Inferia; he burned Balir's book on the Bridge of Light, but kept the info in
his head. If you think about it, this actually helped you out, since now none
of the Inferian troops know how to get up there. Maybe this is really why he
wanted to leave your group at Port Inferia? Maybe he's not as cold hearted as
he seems... Anyway, Rassius ends up fighting you.


                              END OF SPOILERS


*****************************************************************************
* BOSS 5: Rassius                                                           *
* HP: 4408                                                                  *
* Attack: 142                                                               *
* Defense: 700                                                              *
* Intelligence: 100                                                         *
* Attack Element: None                                                      *
* Elemental Strengths: Water (75%), Wind (75%), Fire (75%), Earth (75%)     *
* Elemental Weaknesses: None                                                *
* Reward: Heal Bracelet (100%), Leather Cape (100%), 1000 EXP, 0 Gald       *
*                                                                           *
* Rassius is very easy, his attacks do little damage, but the same can be   *
* said vice versa. Somehow he got super strong since... well, the last      *
* time, but he has the same old skills. However, he is still very easy.     *
*                                                                           *
* General Strategy: None really required. Just beat up on him. Hopefully    *
* you don't have the Trident, or any other elemental weapons equipped. But  *
* even with them I beat him. Just go all out with your best skills, magic,  *
* and summons.                                                              *
*                                                                           *
* His skills are rather hard to block, but you don't have to worry about    *
* them. They are extermely weak; I wonder how he made it up the mountain?   *
* If you have the Omega Shield equipped to Reid, then you've basically      *
* automatically won.                                                        *
*                                                                           *
* Reid: Hack away using your best skills. Cast Sharpness to make this       *
* quicker.                                                                  *
*                                                                           *
* Farah: Healing you don't have to worry a lot about, but you should always *
* be ready to. Like Reid, just use your best skills to pummel this jerk.    *
*                                                                           *
* Meredy: Cast Sharpness/Concentrate on Reid and Farah before attacking     *
* with other spells. Then just cast away.                                   *
*                                                                           *
* Keele: See Meredy.                                                        *
*****************************************************************************

After defeating him, some of his reinforcements will start coming. Meredy,
Keele, Reid, and Farah all jump in the Bridge of Light and are teleported to
Celestia after a brief cutscene. Keele can't believe he's actually there, and
Meredy is all happy, but Reid and Farah don't know what they're doing there.
Farah has the honor of saying the last line of Disc 1...

"Huh?! What? I'm okay! This is only the beginning! It's no time to be down."

                                    ------
                                   |DISC 2|
                                    ------

That's one disc down, two to go! Disc Two takes place in Celestia, and well,
you lose quite a few things...

-----------------------------------------------------------------------------
24. CAPE FORTRESS
-----------------------------------------------------------------------------

Levels: Reid 31, Meredy 31, Keele 31, Farah 31

Enemies:
None

Items:
Lens (Special Item)
Melnage Gel

HINT
N/A

Inn: Free (the bed inside the house)

After you insert Disc 2 (the one with Farah on the front), go ahead and explore
the area. In the house, you'll find a chest with a Melange Gel, and you can
also rest in the bed for free. Outside the house, to the upper right, you'll
find a Lens.

A couple things about Celestia: since the Craymels are different than Inferia,
that means that no Fire, Water, or Wind reside in these substances. Meaning no
Aerialboard. Also you don't have a map for Celestia yet, so you'll have to use
the mini-map in the lower right hand corner to navigate across the World Map.

Thankfully (?), music has changed, but now it's more techno, and somewhat
sadder than the music of Inferia. This is a feature I really like about ToD2;
one part of the game is a medievil world with little in the way of technology,
but the other is very futuristic.

When you're done, head out into the dismal World Map.


-----------------------------------------------------------------------------
25. CITY OF CRAYMELS, IMEN
-----------------------------------------------------------------------------

Levels: Reid 31, Meredy 31, Keele 31, Farah 31

Enemies:
Beet Beast (World Map: Forest, Plains)
Flying Soul (World Map: Forest, Plains)
Grasshopper (World Map: Forest, Plains)
Heavy Snake (World Map: Plains)
Night Flyer (World Map: Forest, Plains)
Purse Beetle (World Map: Forest, Plains)
Rapid Rabbit (World Map: Plains)
River Sickle (World Map: Forest, Plains)

Items:
Lens (Special Item)
Sweet Rice (Recipe) + Ingredients (Tusk Meat, Tomato, Onion, Rice, White Satay)
Fruit Cocktail (Recipe) + Ingredients (Milk, Banana, Amango, White Satay)
Melange Gel
Orange Gel
Striped Ribbon

Inn: Free (Meredy's House)

Bupumu: Imen
Dao Blade (8000 Gald)
War Hammer (9000 Gald)
Bardis (8400 Gald)
Gladius (8400 Gald)
Silver Knuckles (7600 Gald)
Ruby Wand (7200 Gald)
Splint Mail (8000 Gald)
Amber Cloak (7800 Gald)
Crystal Robe (4200 Gald)
Duel Helm (5000 Gald)
Striped Ribbon (5200 Gald)
Fine Shield (6000 Gald)

Fuedu: Imen
Bread (60 Gald)
Rice (100 Gald)
Cheese (60 Gald)
Milk (50 Gald)
Tusk Meat (150 Gald)
Lettuce (60 Gald)
Cabbage (60 Gald)
Cucumber (50 Gald)
Tomato (80 Gald)
Banana (50 Gald)
Kiwi (80 Gald)
Amango (80 Gald)
White Satay (60 Gald)

Guerudu: Imen
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Melange Gel (1000 Gald)
Lemon Gel (2500 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Flare Bottle (600 Gald)
Syrup Bottle (1200 Gald)
Holy Bottle (200 Gald)
Dark Bottle (200 Gald)
Spectacles (50 Gald)

HINT
Meredy: Imen, east of Cape Fortress. Very close. Let's go!

You'll want to head straight to Imen, enemies here are pretty tough, so you
should upgrade weapons and armor before fighting. Once you enter, Meredy
introduces you to everyone. The first three you meet are Sagura, Bulenda, and
Hamilt, who are in charge of making weapons. Keele, of course, is totally
overwhelmed by all this technology, but Meredy insists on taking you all to her
house.

Keele asks to go explore the city with Meredy, and Reid tags along. Farah stays
at Meredy's house. Go up, and talk to the guy selling food. Celestia has food
that couldn't be found in Inferia, and vice versa. So don't waste your Bear
Meats or Kirimas! Check the pot next to him for a Melange Gel. Go inside the
house next to him and talk to the person for a little event.

Go left and go inside the first house you see. This is the weapon shop. Sagura
explains to Keele about the guns; they utilize Craymel Cages with Dark and
Lightning Craymels inside. Reid will ask about the big cannon thing, but Hamilt
says it's fuel for the Craymel Express, and not a weapon (remember this!).
Check the glass case beside Bulenda... I wonder why you can't buy those?! Talk
to Sagura to learn more about why weapons are needed. Go ahead and buy some
stuff for Hamilt, hopefully you know which weapons you're good with by now.
Don't worry about the costs, you'll average around 2,000 Gald a battle by this
point, plus you'll probably have a lot anyway if you're the exploring type.

Leave Bupumu and go down, and take a right when you see a pumping machine.
Meredy explains that this pumps water to everyone in Imen. Inspect the pump and
Keele and Reid will get into a fight. Leave and go left, talking to a kid that
calls you bald; behind him is the library, but you can't get into it yet. Head
down.

Enter the building on the upper edge of the screen, and talk to the guy in the
back to learn a little more about Reid's choker. Go down and head into the
building to the left; Keele will make a new friend, Kukurle. Leave and go to
the right, where you see a basket with pots in it. Inspect it for an Orange
Gel. Now go down to look at a big thing powered by Lightning Craymels. Talk to
everyone in the area, and go up and right. Enter Meredy's house. Meredy makes a
mistake mentioning a library on the outskirts of town, and Keele begs to be
taken there. Reid stays at Meredy's house.

Reid and Farah have a talk; apparentally, Ras' words got to Farah. She doesn't
know why she's always helping people out. Reid says that Ras wasn't fighting
with his all during that fight (no kidding), and they go to sleep. The next
morning, you notice that Keele isn't asleep in his bed... Go to the upper left
room to find Farah. Meredy's isn't there either. Farah leaves to go look for
them, and you should do the same.

Before you head down, check the shelf for a Striped Ribbon. Down at the
entrance, you may or may not notice that a robot has appeared on the southern
edge of the house. Inspect it, to find none other than... Wonder Chef?! How did
he get to Celestia?! Ah well, it's no loss for me. Now he teaches you a
Celestian dish, Sweet Rice. It's basically a Celestian version of Cream Stew.
In Celestia, you may notice that you'll run out of ingredients but can't find
new ones. Some examples of these are Bear Meat and Kirima. So once you run out
of Bear Meat to cook Cream Stew, then cook Sweet Rice. Also, check the glass
table on the inverted side for a Lens.

Remember when Keele and Meredy went to the library? Go there now. It's on the
west side of town, to the left of the water pump. In there, you'll find Meredy
teaching Keele some Celestian words. They apparentally stayed up all night.
Meredy falls asleep, and you all return to her house. Farah comments on Keele's
studliness ("She stayed up all night just for you, Keele."). Anyway, the three
of you are left to explore Imen.

In the one shop with Kukurle on the south side of town, you can talk to him for
another event with Keele, and you can buy stuff from the other guy as well. Go
back into the library and inspect the open book to find Wonder Chef again. Now
he'll give you the Fruit Cocktail recipe, the Celestian alternative to Fruit
Juice.

Go back to Meredy's house to find her wide awake, using the Elara Phone. She
says that you should visit Galenos in Luishka (sounds Russian). Galenos is the
guy who helped send Meredy down to Inferia in the Craymel craft. Luishka is
east of Dragon Rock Mountain.

Before you leave, visit the library again, and make sure you read the books.
You'll find lots of info, like how the three Primary Craymels of Celestia are
Earth, Volt, and Ice. Leave Imen when you are done.


-----------------------------------------------------------------------------
26. IMEN/LUISHKA STATIONS
-----------------------------------------------------------------------------

Levels: Reid 31, Farah 31, Meredy 31, Keele 31

Enemies:
None

Items:
Train Cage (Valuable)

Adetusu: Luishka
Great Sword (6600 Gald)
Silver Knuckles (7600 Gald)
Memory Whistle (8000 Gald)
Splint Mail (8000 Gald)
Amber Cloak (7800 Gald)
Crystal Robe (4200 Gald)
Duel Helm (5000 Gald)
Striped Ribbon (5200 Gald)

Fuedu: Luishka
Rice (100 Gald)
Tusk Meat (150 Gald)
Cabbage (60 Gald)
Potato (50 Gald)
Onion (50 Gald)
Tomato (80 Gald)
Beet (60 Gald)
Banana (50 Gald)
Tofu (60 Gald)
Red Satay (60 Gald)
White Satay (60 Gald)
Black Satay (100 Gald)

Tsuwate: Luishka
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Melange Gel (1000 Gald)
Lemon Gel (2500 Gald)
Pine Gel (3000 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Flare Bottle (600 Gald)
Syrup Bottle (1200 Gald)
Holy Bottle (200 Gald)
Dark Bottle (200 Gald)
Spectacles (50 Gald)

Go east of Imen to the Imen Station. I recommend leveling up to at least level
32 on the World Map. Anyway, once you get to the Station, you'll find out that
you can't ride in the Craymel Express without fuel. Farah suggests looking in
Imen.

Travel back to Imen. Upon entering, Meredy will get the title of Craymel
Engineer. Remember the talk with Sagura? Go up to his weapon shop now. Inspect
the big cannon think, which Sagura said was fuel for the Craymel Express. Then
talk to Sagura; he'll sell it to you for 2000 Gald; it's a very cheap deal,
seeing as how you can get that kind of money in one battle. Take it and leave
Imen.

Head back to the station. The old train driver allows you inside the train, but
you'll have to drive it. Farah takes Keele to the passenger room, while Reid
handles the controls. Before you can set off, the old train driver comes in and
asks you to deliver some mail. Meredy accepts. Then you start the ride.

Mini-Game #3: Craymel Express
Up: Brake Level Up, Down: Brake Level Down

"Watch the brake level, stop at each Station, and deliver letters. The meter
indicates the current location of the Craymel Express. Brake Power: The brakes
stop working at 0. The Express will automatically accelerate unless brakes are
applied. Brake Level: High level will increase braking, but deteriorate the
Brake Power. Speedometer: The current speed."
~Game's description

This game may be tough for a while, but follow these and you'll master it real
quick. Leave the brakes at 0 for a long, long while. Once you hit 300 on the
Brake Power (the BIGGER number), increase the level to 1. Once you hear Meredy
shout that she sees it, increase it to 2. Once you can actually see the little
building which represents the stop, slowly increase it to 3, 4, and then 5.
Meredy will hop out and give the letter to the person. There are a total of
four stops, but follow this strategy and you should do fine. For some laughs,
just do poorly.

You'll arrive in Luishka Station. Here you can buy stuff. Make sure to do so
before heading out.


-----------------------------------------------------------------------------
27. RUINED VILLAGE, LUISHKA
-----------------------------------------------------------------------------

Levels: Reid 32, Farah 32, Meredy 32, Keele 32

Enemies:
Beet Beast (World Map: Forest, Plains)
Grasshopper (World Map: Forest, Plains)
Heavy Snake (World Map: Plains)
Night Flyer (World Map: Forest, Plains)
Purse Beetle (World Map: Forest, Plains)
Rapid Rabbit (World Map: Plains)
Reptile (World Map: Plains)
River Sickle (World Map: Forest, Plains)

Items:
Hot Borsch (Recipe) + Ingredients (Beet, Potato, Cabbage, Red Satay)
Bitter Tofu (Recipe) + Ingredients (Tofu, Red Satay, Tusk Meat, Black Satay)

HINT
Meredy: (Umm... Something like "East of Luishka Station, must see Galenos!" I
forget)
(After meeting with Galenos) Keele: How DO we get to Peruti... Don't tell me,
not that thing again!

Everyone aside Meredy is surprised to find Luishka destroyed. Meredy says it's
the work of the Aurora Arte, but she cannot explain it. But she says Galenos
can. He's in the biggest mansion in town. Head straight to the back to find it.
But on the next screen, head to left and look for a path inside the ruins of
the house. Check the box to find Wonder Chef. He'll give you a recipe for Hot
Borsch, straight from mother Russia!

Head to the bottom right room. Inspect the big glass container; Meredy gets
really angry, and tells you to leave this room. Keep going southeast and you'll
find Galenos. You'll all go to another room and he'll explain many things to
you. Balir used the Aurora Arte to start the Grand Fall, but he was only able
to because of his Fibrill (the same stuff Reid and Ras have), which is the
power of Nereid. He asks you to follow him to his basement lab so he can
perform some tests on Reid.

Before you go down there head through the door in the upper right corner of
this room. Go through the next door you see. Inspect the green trash can to
find Wonder Chef. This time he forks (GET IT?!) over the Bitter Tofu recipe,
the Celestian equivalent of the Fish Stew recipe. Now go back to his basement
lab, and everyone leaves after Galenos asks him to remove all his clothes
(notice how Keele is the last one to go... wahaha).

Farah and Meredy go to bed. They talk about their parents, but Meredy has a
painful flashback and they end up falling asleep. Meredy has a strange dream...
Remember it for later. When they wake up, Galenos finds that Reid has some
incredibly strong, but latent, Fibrill. But he doesn't know how to activate it.
Now Galenos tells you to head for Balir Castle, but he doesn't know where it
is. He suggests going to the Port City of Peruti to the west to gather
information. You have to take the Craymel Express again. So go ahead and leave
Luishka.

Go into Luishka Station. There, you'll meet Widdok again (just like Wonder
Chef, how did this guy end up in Celestia?!). Go back and ride the Craymel
Express again, and you'll be in another mini-game...

Mini-Game #4: Abandoned Mine
X: Press to start countdown. Release to throw.

"Use Craymel Bombs to shoo away the enemy! The bomb will explode when the
countdown reaches 0. Battle enemies that catch up. You will be temporarily
stunned if the bomb explodes in the hand. Up to 4 bombs can be thrown at once."
~Game's description

I thought this game was hard. Just don't panic if an enemy gets close. If get
ahead of you, you'll have a battle with Hard Horn x2 and Flying Soul x3. Don't
underestimate the length of the fuse, and you should do partly fine.
Eventually, you'll be at an abandoned mine...


-----------------------------------------------------------------------------
28. MINE OF GNOME
-----------------------------------------------------------------------------

Levels: Reid 32, Farah 32, Meredy 32, Keele 32

Enemies:
Blood Sucker
Fake
Fungusnail
Gentallman
Hard Horn
Living Sword
Night Flyer
River Sickle
Roller Snail
Sliver
Tetratusk

Items:
WHIS (Valuable)
Lens (Special Item)
Gold Bracelet
Savory
Hourglass
Ruby Wand
Miracle Gel
Bellebane
Rune Bottle
Elixir
All-Divide
Red Shield
Colain's Pot
Pine Gel
Lemon Gel
Gnome Pick
Bear Claw
Ogre Lance
Mythril Circlet
Rabbit's Foot

Inn: Free (Office and a Gnome)

Gnome's Snacks
Panyan (60 Gald)
Tusk Meat (150 Gald)
Potato (50 Gald)
Carrot (50 Gald)
Onion (50 Gald)
Beet (60 Gald)
Amango (80 Gald)
Red Satay (60 Gald)
White Satay (60 Gald)
Black Satay (100 Gald)
Purple Satay (200 Gald)

Gnome's Toys
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Melange Gel (1000 Gald)
Lemon Gel (2500 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Holy Bottle (200 Gald)
Dark Bottle (200 Gald)
Spectacles (50 Gald)

This rocks in this place are full of Earth Craymels, so you may just meet the
Greater Earth Craymel here. Let me just give you a couple of warnings about
enemies; Gentallmen are very annoying tall enemies that can easily dodge  slash
attacks if you're standing too close. Don't get too close to Roller Snails, as
they can turn into a ball and hurt anything near it. And if you use the lever
things to take out treasure chests in the mine, BE CAREFUL. I _have_ come
across a Fake in here. If you ever meet one, RUN LIKE HELL. They can easily
dish out 5000 damage with their Distortion spell, and right now you can
probably barely do 10 damage to them. Just come back later.

Get the Gold Bracelet from the chest and go up. Head to the right, into the
door; Reid says you can sleep here if you need to rest (very valuable
information). Just inspect the table if you want to. Check the locker in the
upper right hand corner for some nifty items. But for some reason, you can only
take one at a time (I mean, come on, there are four different characters, plus
if Reid can wield both a halberd and a shield at the same time, I think he
could handle a shovel, a key and some dynamite...). Take the Dynamite first.

After leaving this office, head to the right screen. The bottom right corner
has a chest with a Savory. Inspect the boulder in the bottom left and you'll
blow up the boulder with the Dynamite. Go back into the office room, rest if
you want to and grab the Shovel. Head down past the boulder.

Inspect the lever on the machine below to bring back an Hourglass. Get the
chest in the upper left corner for a Ruby Wand. From the machine with the
lever, go left and down. Go down until you come to an intersection; go left and
up for a Miracle Gel, and then go down for a Bellebane. Go back to the
intersection and take a right and up for a Rune Bottle. Then go back and down,
to the next screen.

First go left and up, for an Elixir. Take a right here, and go up and pull the
lever for an All-Divide. Then go down and right and remove the gravel with a
shovel. Farah will make Reid do it, and everyone will gain their HP  back...
Aside from Reid. :) In this "new" area (you could have been here before, if you
would've taken a right at... uh... OK, just forget it), go straight down. Head
down and right and open a chest for a Red Shield.

Go left from here; when you reach and intersection, go up, and then go left.
Looking familiar? Go down this time. Then go left, and up. You'll reach a place
with a hole in the wall, and a chest. With the shovel, dig at the wall, to get
Colain's Pot. It's one of the Seven Treasures of Celestia. Meredy says Colain's
fart (with blue font) is trapped inside (WAHAHAHA). Reid will make a "comment"
on it... ANYWAY, take the chest to the right of the fart- I mean, hole, for a
Pine Gel.

Head up, up, and up. Look to the right if you can't find a door that goes
straight up. Then go left, back to the office. Take the Dynamite this time, and
rest. Now go all the way down, and eventually you'll reach a boulder. Blow it
up. Get the Lemon Gel just above it. You can blow up the boulder to the right
if you want to but it's not necessary.

Go to the lift to the right. It's not working... Meredy says it needs a key.
Remember that key you saw in the office? (Sigh) Go all the way back there and
get it. You might want to use a Holy Bottle; hopefully you've got some since
the enemies here drop them a lot. Once you've got the Key, rest, and head all
the way back down to the lift. Go on the lift twice to go down.

Everyone will take a break here. Meredy asks if you want to play WHIS. No, it's
not some crazy sex game... It's a card game, fool.

Mini-Game #5: WHIS
Left/Right: Select a card, X: Put down a card, O: Pass, Triangle: End Game

"Play the cards with matching elements. First to use up all the cards wins! You
lose if you have more than 15 cards in your hand. The player with the highest
score total after 5 rounds is declared the winner."
~Game's description

Feh, what's up with card games nowadays? From Magic to Star Wars to Pokémon to
Yu-Gi-Oh to Star Trek to Dragonball Z to Illegal Mexican Immigrants, there are
card games for just about everything. Even in video games! From what I know the
first RPG they appeared in was FF8, which wasn't so bad... But in this and
Final Fantasy 9, they are terrible! This game, you basically rely on luck as
you put down your cards. Put down special cards first before the regular Fire,
Water, and Wind cards, and if you're going to change the element change it to
the one which you have the most cards of.

After playing you'll get the WHIS valuable item. Hurrah. Once you're done, head
straight down for a Gnome Pick. Go up, right, and far down to get a Bear Claw.
Go down into the next area, and right for an Ogre Lance before continuing down.
Get the Mythril Circlet to the left. You'll notice a pile of gravel to the
right; don't worry about it!

Go back to the room where you got the Bear Claw and go up and right. Take the
upper right path and pull the lever to get Dynamite. Go back left, but take the
lower right path this time. Ignore the first "door" you see and continue right
(that door leads back to the room with gravel). Blow up the boulder and
continue. Get the Rabbit's Foot from the upper right corner and go down.

You'll meet a bunch of Gnomes, but they aren't the Greater Craymel (well, they
say they are...). Anyway, follow them to the back to find a little village. One
heals your wounds, while you can buy stuff from a couple of others. In the
lower left hand corner, near the Gnome that says "Pooooo...?", you can find a
Lens. Once you're ready, cook something and save before heading to the back.

Back there, you'll find Gnome, the Greater Earth Craymel. He then attacks you
after Meredy suggests for him to enter they Craymel Cage.

*****************************************************************************
* BOSS 6: Gnome                                                             *
* HP: 16160                                                                 *
* Attack: 150                                                               *
* Defense: 350                                                              *
* Intelligence: 100                                                         *
* Attack Element: Earth                                                     *
* Elemental Strengths: Water (75%), Earth (100%), Ice (75%), Volt (75%)     *
* Elemental Weaknesses: Wind (25%)                                          *
* Reward: Moon Crystal (100%), Rune Bottle (100%), 3000 EXP, 2 Gald         *
*                                                                           *
* This battle is more humor than anything else. Gnome has a barrage of      *
* funny attacks. Just don't underestimate him, and keep an eye on your HP   *
* and you should do fine.                                                   *
*                                                                           *
* General Strategy: If you're good with daggers or spears, then you might   *
* want to equip the Assault Dagger or Arc Wind on Reid if you're going to   *
* use him. Otherwise, just use the Saw Saber, Bardis, Gladius, War Hammer   *
* or Great Sword. Equipping the Flare Cape on someone is a big help too.    *
*                                                                           *
* Gnome has some rather funny attacks, but they can be deadly. Snout Flare  *
* is just about impossible to block, and King Tackle is just as hard to     *
* dodge. If he uses Summon Friends, then hold L1 and press up to command    *
* your party to jump.                                                       *
*                                                                           *
* Reid: Use your best skills with a non-elemental weapon aside from Wind.   *
* I had Spiral Attack by now, and man, does it ROCK. Pun intended for this  *
* fight only.                                                               *
*                                                                           *
* Farah: Super Sonic Fist is just as useful as Spiral Attack, if only you   *
* could connect with it all the time. Use her for healing as well as        *
* attacking.                                                                *
*                                                                           *
* Meredy: Cast Sharpness/Concentrate on both Reid and Farah. Then use Air   *
* Thrust repeatedly if she has it.                                          *
*                                                                           *
* Keele: Keele should be healing most of the time, using Wind Blade if      *
* everyone is in tip-top shape.                                             *
*****************************************************************************

After the battle, Efreet, Sylph, and finally Undine will convince Gnome to
join. I recommend putting him in Keele's Craymel Cage. When you're ready, leave
the little village to the left, and Gnome will summon his buddies to break a
hole in the wall leading you to the surface. Go through it. You'll be
surrounded by ocean, but you'll notice a hut to the east. Go there.


-----------------------------------------------------------------------------
29. CHAT'S HUT
-----------------------------------------------------------------------------

Levels: Reid 35, Farah 35, Meredy 35, Keele 35

Enemies:
(The enemies on the World Map are the same as those around Luishka)
(These enemies are found inside the hut)
Criminal
Culprit
Dark Servant
Guardian
Living Sword
Murder
Skull Warrior

Items:
Lens x2 (Special Item)
Honey Ramen (Recipe) + Ingredients (Panyan, Cabbage, White Satay)
Pine Gel x3
Panacea Bottle
Ghost Shell
Bloody Robe
Lemon Gel
Melange Gel
Blue Talisman
Watercloud
Emerald Ring
4000 Gald
All-Divide

Inn: Free (The bed in the house)

HINT
Farah: There's nothing we can do, unless we can cross the ocean. Maybe we can
find something in that hut...
(After the door to the hut opens) Reid: Let's not forget to eat. A healthy diet
is a must, right?
(After first meeting chat) Keele: This is ridiculous! But, we need the ship...
Let's be her deck hands.

From where you left the Mine of Gnome, head east towards the Hut. At first, it
seems nobody's home. Head towards the door and go back; the curtain around the
door will open. Go on inside. Head down the stairs and go to the room in the
back. When Meredy starts jumping on the bed, a sleeping gas comes out and
everyone falls asleep.

When you wake up, you find the exit gone. Head back into the sleeping room;
inspect the clock to find Wonder Chef. He gives you the Honey Ramen recipe this
time. Inspect the mask on the wall. Putting in 200 Gald gives you an Apple Gel,
500 gives you two Apple and one Orange Gel, and finally 1000 Gald nets you two
Orange Gels and a Life Bottle. Inspect the chair Meredy jumped on if you want
to rest. If you inspect the back painting then you'll head back to the
beginning, but the door is locked! So make sure the painting is facing to the
right before exiting.

This is a very annoying puzzle place with 8 different floors, meaning 8
different puzzles to solve. Basically, you have to get a Toy Duck and a Spring,
so you can activate the duck to hit a switch in the back of the water stream
thing. Get ready to turn insane. Head upstairs to Floor 8.

BASEMENT LEVEL 8: Farah will notice a switch at the end of a waterway, but
Quickie can't reach it. The door above is locked, so it's time to look around.
Head far down the left hallway first; you can't open the doors along the way.
Check the glowing machine and you'll get a slight clue. Head all the way back
to the waterway room but go to the far right room this time. Inspect the table,
and you'll get a toy duck, after Keele makes Meredy angry. Open the chest for a
Pine Gel.

Now go back to the first room you see on the left. Enter the door, and follow
the linear path until you come to a room with five orb crystal object things.
If you really want a Panacea Bottle then touch all five orbs until the arrow
points to the upper right corner. If you do this then you'll have to go all the
way back here again. If you already have enough Panacea Bottles then make it
point to the lower left. Get the toy duck spring here. Leave via the south exit
and go back to the upper right. Inspect the waterway and you'll send the toy
duck down to hit the switch. Head up the stairs to the next floor.

BASEMENT LEVEL 7: You'll see another waterway... You know what to do. Head to
the lower left, and you'll notice that whenever you open a door from behind a
knight then the knight falls over. Go into the first door and get the Ghost
Shell. Then go left two screens and down; you'll knock over a knight, who will
drop the duck. Get it. Head down and left some more and get a Mythril Helm.

Go back to the room where you got the duck, and head up the middle door. Head
up again. Follow this path until you knock over a knight with the toy duck
spring. Head to the far right of this hall through the door and nab the Soul
Eater before returning to the main room and sending the duck down to press the
switch.

BASEMENT LEVEL 6: Go to the left, into the first room. Inspect the big machine;
wind will start blowing. Leave this room and go left into the next room. See
the fluttering wallpaper? If a door has this wallpaper on it then DON'T go in
it. It will be a fake, and you will have to fight monsters. But if you see
wallpaper moving in the middle of a wall, then go ahead and use R1 to burn it
off with your Sorceror's Ring. It will reveal a hidden door. Burn off the upper
wallpaper and go inside for a duck and a Bloody Robe (no, it's not like the
Bloody Armor in SO2 :).

Head back to the main room and burn the wallpaper to the right to reveal
another door! Enter, and take the first door you see on the left (the one at
the end of the hall is fake). Burn the wall with the fluttering wallpaper and
go in for the spring (ignore the lower door in that room). Head back to the
main room and push the duck towards the back of the waterway.

BASEMENT LEVEL 5: This room is full of riddles. Answering them right gets you
an item, but answering them wrong forces you to fight. You have a very limited
time to answer these questions. First, go right. Head into the furthest door
and step on the big question mark. Answer "a map". Pick up the Lemon Gel before
returning to the main room.

Head to the left and go in the furthest door. Take thr riddle and answer
"Sweater". You'll get the toy duck. Leave this room and go into the first room
you see. Step on the question mark and answer "Mop". Pick up the Pine Gel and
head right. Answer "Fog" here for a Melange Gel. Go right and answer "A joke"
for the spring. Head back to the main room and hit the switch with the duck.

BASEMENT LEVEL 4: Halfway done!This is an exploring level. There are many
things to inspect but most lead to battles. Head to the far left, in the door
at the end of the hall and go inside the little metal gate for the duck. Also
inspect the box in the bottom corner for a Lens. Now head back to the main
room, but this time take a right. Go inside the farthest room. Check out the...
thing closest to the door and go inside for the spring. Return to the main room
and throw the duck it.

BASEMENT LEVEL 3: Head to the left and go into the first door you see for the
spring. Head left for a Pine Gel and a Blue Talisman. Now head left again and
hold X while moving the D-Pad/Analog to move the statue on the switch (the
controls for moving things are VERY badly done, and can cause EXTREME
frustration). Head down.

You'll see a conveyer belt and another statue. Push the statue towards the
bottom arrow so that when you try crossing the belt, the statue will be behind
you. Now you should be able to cross. Get the toy duck and head back to the
main room. Head to the right and step on the conveyer belt. Step on the belt in
here and get the Watercloud. Move the statue on the switch, and go on the
conveyer belt again. Head back to the main room, set the duck and run before it
explodes and everyone dies.

BASEMENT LEVEL 2: Head to the left, and go in all three of the doors. Look at
the pictures on the wall and remember the positions (are those supposed to be
Stahn, Philia and Rutee?!). Now head down the hall to the bottom room for the
spring. Move the picture so it faces right. Go back to the main room and take a
right this time.

Head down to the farthest door. Grab the duck and make the picture face to the
left. Now go out, but head into the upper door towards the end. Keep going left
and make the picture upside down. If you got all three pictures in the right
positions then you should here a little tune. Head left and open your prize, an
Emerald Ring! Rush back to the main room, and take a guess on what you should
do.

BASEMENT LEVEL 1: Finally, the last floor. Well, of the basement anyway. Head
to the left and go in the farthest door that leads up. Look for a hidden bag
with 4000 Gald. Now go down and head into the leftern room at the end of the
hall. Inspect all the books on the floor, and then inspect the shelves. You may
need to inspect all of the shelves twice. Once you return all the books a door
will open and you can get the spring.

Now go back to the main room and head far to the right. I personally thought
this was the toughest puzzle in the whole hut. It took me forever to figure out
that the duck was in plain freaking view in the top corner! All these damned
ducks, puzzles, floors, ducks, cheap enemies that stop my skills with their
cheap guns, and ducks are getting to me... Anyway, move away the barrels
(easier said than done with these lame controls) by standing next to them,
holding X, and moving the D-Pad/Analog. Get the duck in the upper corner. Head
back to the main room, but DON'T put the duck in the stream... Just kidding.
When you do, a big bad enemy appears blocking your way up out of this basement.
I don't know about you, but I'm not staying in there for another minute.


*****************************************************************************
* BOSS 7: Guardian                                                          *
* HP: 30000                                                                 *
* Attack: 200                                                               *
* Defense: 800                                                              *
* Intelligence: 100                                                         *
* Attack Element: Volt                                                      *
* Elemental Strengths: Volt (100%)                                          *
* Elemental Weaknesses: Water (100%), Fire (25%), Ice (25%)                 *
* Reward: Rune Bottle (100%), Pine Gel (100%), 3000 EXP, 210 Gald           *
*                                                                           *
* The Guardian is pretty boring, and somewhat easy, but you should be       *
* careful if you're low on levels. He may be tough if you're not used to    *
* the battle system yet, as well.                                           *
*                                                                           *
* General Strategy: If you're good with spears, the equip the Trident now!  *
* I could do 1000 damage with X, Down + X, Down + X. It may not seem like   *
* much but this guy has a ton of Defense, and you'll be doing a lot less    *
* with other weapons. Stay away from Volt weapons, if you have any, but     *
* equip anything that protects against Volt that you may have (Stun Charm). *
*                                                                           *
* The Guardian is very fast, and very big, and very annoying. He has rapid  *
* hit attacks pile on the damage. Water is his main weak spot so if you     *
* have water weapons equipped then his high defense shouldn't be a problem. *
*                                                                           *
* Reid: Since he's so big, you can use almost any skill you want on him.    *
* He may be too fast for the Sonic Blade/Chaos attacks, though. Anyway,     *
* command someone to cast Sharpness/Concentrate/Acid Rain and you should do *
* fine.                                                                     *
*                                                                           *
* Farah: Again, use your fastest skills and always keep an eye on the       *
* party's HP. He may be too fast for Farah to hit, so in that case just     *
* heal.                                                                     *
*                                                                           *
* Meredy: Cast Spread, Eruption, or Ice Needles repeatedly. You may want to *
* use Concentrate if you have it; Acid Rain is a good second choice.        *
*                                                                           *
* Keele: Keele should use Aqua Edge, Fireball, Spread, or Eruption. Just    *
* like Meredy you might want to cast support spells first.                  *
*****************************************************************************

After the fight, go upstairs. You'll meet Chat, a female pirate that's been
testing you this whole time. She says you'd make good deck hands, and then
mentions she has a ship. But you can only ride in it if you become her deck
hands. Your group has a conversation, and Keele said a line that made me laugh
after Reid suggested taking control over the ship after being hired...

"You're pretty wicked!"

Go into the room she went into and agree to be her deck hands. She'll
eventually show you her grandfather's ship, the Van Eltia. Her grandfather was
the infamous Aifread, a pirate who generously gave to the poor. Meredy says
Aifread's Treasure is one of the seven treasures of Celestia.

Once you actually get inside, head back out and go to the controls above the
stairs. Inspect them for an All-Divide. Now go back in the Van Eltia and head
to the back. You'll find Chat is quite the grease monkey... Anyway, after a
funny scene, Chat heads into another room. Before following her go above the
engine towards the back for a Lens. Then follow Chat, and talk to her. Tell her
you want to depart.

After a nice FMV scene, Chat will depart for Peruti. Then she heads back to the
engine room after being freaked out by Quickie. You'll head outisde to the
freezing Port City of Peruti. Meredy says this coldness is not natural, and
then Keele gets frozen. Head to the left to get inside the town.


-----------------------------------------------------------------------------
30. PORT CITY, PERUTI
-----------------------------------------------------------------------------

Levels: Reid 37, Farah 37, Meredy 37, Keele 37

Enemies:
Air Slicer (World Map: Forest, Plains)
Flying Soul (World Map: Plains)
Gallows Bird (World Map: Plains)
Gentallman (World Map: Forest)
Ice Tiger (World Map: Plains)
Ice Warrior (World Map: Plains)
Night Flyer (World Map: Forest, Plains)
Rapid Rabbit (World Map: Plains)
Snow Lobster (World Map: Plains)
Tentacle Plant (World Map: Forest, Plains)

Items:
Lens x2 (Special Item)
Spicy Shrimp (Recipe) + Ingredients (Shrimp, Tomato, Red Satay)
Sushi (Recipe) + Ingredients (Rice, Tuna, Shrimp, Black Satay)

Inn: 2000 Gald

Adetusu: Peruti
Destroyer (12000 Gald)
Demon Javelin (12000 Gald)
Trident (6400 Gald)
Crystal Shell (12000 Gald)
Skull Staff (11200 Gald)
Tote Bag (11800 Gald)
Plate Mail (12000 Gald)
Bloody Robe (8800 Gald)
Tartan Ribbon (10000 Gald)
Gold Bracelet (9600 Gald)
Omega Shield (5200 Gald)

Tsuwate: Peruti
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Melange Gel (1000 Gald)
Lemon Gel (2500 Gald)
Pine Gel (3000 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)

HINT
(After first talking to the guy in the warm place) Reid: Agh, it's so cold!
We're going to freeze! Let's wear something a little warmer.

Head into the first house on the left. Inspect the machine, to find Wonder
Chef! He'll give you a recipe that will "rock your world", called Spicy Shrimp!
Now leave and head left. You'll reach a warm building... Everyone will heat up,
and then it's suggested that you ask around to find out what's going on.

One guy near the fire heater says that there's a rumor going around that says
the Ice Craymel north of Peruti is mad. Seeing as how you don't have anything
else to do, and plus these people will freeze and starve, you decide to check
it out. He suggests buying stuff from a store called "Mountain Gear" before
heading up there, though...

In this place, check the Miacis in the right corner for a little event. You can
also rest here... for 2000 Gald! Check one of the rooms upstairs for a snowman.
Upon closer inspection, you'll find that it's really Wonder Chef! Now he gives
you the Sushi recipe. You can check out the heater thing in the back for a
burnt Apple Gel (you don't actually get it).

Now leave and go left down the southern path. You'll meet the guy with the pink
hair again. Go inside the building he just left to find that "Moutain Gear"
shop he mentioned. The guy across the counter says his name is Guston and that
he paid for clothes for you.

But everyone aside from Reid is too picky about which clothes to where, and
they can't decide on their own. Talk to Farah, Meredy and Keele to have them go
inside the changing booths. Then inspect the clothes. There are four sets of
clothes, one in the bottom corner, one in the right corner and two just about
the counter.

There is only one "correct" pairing of clothes for everyone. Farah wants
something warm and comfy, Meredy wants something easy to warm in but it doesn't
have to be warm, and Keele wants something warm but not too heavy. Try these
pairs up before choosing the correct clothes, for some very funny stuff. Almost
every pair aside from the right ones are funny, but these are actual events.

Farah + Santa Costume
Farah + Thief Outfit (...Drool.)
Meredy + Down Jacket
Meredy + Kitty Costume ("Meredy is Katz! Meow!")
Keele + Trenchcoat (Yeah! Rock on!)
Keele + Letterman Jacket

Some other things to try are Farah + Evening Gown, Meredy + Bunny Costume or
Thief Outfit, or Keele + Evening Gown (?!?!). The real outfits are Farah +
Poncho, Meredy + Cape and Keele + Heavy Cloak. Once you're done, talk to the
guy across the counter to get Reid's outfit (you could have done this at any
time). Then talk to him again and you can buy stuff (I recommend getting at
least two Freeze Charms). Then leave, and head down to the World Map.


-----------------------------------------------------------------------------
31. MT. CELSIUS
-----------------------------------------------------------------------------

Levels: Reid 37, Farah 37, Meredy 37, Keele 37

Enemies:
Bigfoot
Dark Servant
Flying Soul
Gallows Bird
Hunchback
Ice Tiger
Ice Warrior
Snow Lobster
Terror

Items:
Elixir x2
Aqua Cape
Rune Bottle
Syrup Bottle x3
Freeze Charm
Life Bottle x2
Silver Cloak
Sage
Battle Pick
Miracle Gel
All-Divide
Lavender
Hourglass

HINT
Farah: They say that Mt. Celsius is to the north of Peruti.

If you have a Flamberge (I had 9 from Efreet Gorge) then I'd strongly recommend
equipping one right about now. Just about everything you come across can melt
very easily, and have huge weaknesses to Fire. And again, Freeze Charms help
out a lot, by severely lowering the damage you will receive.

Head a short ways northwest of Peruti to find Mt. Celsius. Upon entering
everyone will wear their heavy clothes, and Keele summons Efreet. He launches
flames all over the place, and you are allowed to advance. Go up and get the
Aqua Cape and Elixir before going right and up the stairs. Keep following this
path until you get to a Rune Bottle.

Now head back to where you got the Elixir and Aqua Cape. Look for a hole
underneath where you went up the stairs and go through it to the right. Look
for another cave along the path, and go through it, heading up. Enter the igloo
to rest. There's also a chest with a Syrup Bottle inside. Head outside and go
to the right for a Freeze Charm, and then go up.

In this area, there is a fork. First get the Syrup Bottle. Take the left path
first. You'll notice that there are some glacier things in the way; use the
Sorceror's Ring to melt them. Be careful, though, because most of them contain
tough enemies. Take either path up here, and melt the bottom glacier for a Life
Bottle (as well as some enemies).

Take the upper right path and melt the glacier. Past it is a chest with a Life
Bottle. Once you go past it you cannot go back (a little snow slide will block
the path). Keep going right and get the Silver Cloak. Now go up and right; melt
the glacier thing and continue. You'll fall down the cliff (don't worry about
the cave, you couldn't have gotten in there anyway). Head down, left, and
you'll be in the area where you got the Silver Cloak again. Go the way you just
went, and get the Sage in the chest.

Walk up and melt the glacier. Open the two chests for a Battle Pick and a
Miracle Gel. Head back left, taking the middle path. Get the Syrup Bottle, head
back, and take the upper path. If you fall down then just head back up again.
Inspect the box; Meredy says it's full of Toto Oil, an oil that burns very
well. You'll take it with you.

You cannot go up the ice slope so go right, down and take the lower path left.
Now take the upper left path, and inspect the ice thing that you may have seen
before (Reid and Keele tried to push it but they couldn't). Reid will set the
roots on fire and it will fall over. Go to the upper right corner for an
All-Divide, then go back and through the upper left corner.

Here, you will meet Celsius, the Ice Craymel. Efreet will try talking to her,
but she attacks him and the rest of your party.


*****************************************************************************
* BOSS 8: Celsius                                                           *
* HP: 33333                                                                 *
* Attack: 264                                                               *
* Defense: 300                                                              *
* Intelligence: 80                                                          *
* Attack Element: Ice                                                       *
* Elemental Strengths: Water (50%), Wind (50%), Earth (50%), Ice (100%),    *
* Volt (50%)                                                                *
* Elemental Weaknesses: Fire (25%)                                          *
* Reward: Resist Ring (100%), Freeze Charm (100%), 4000 EXP, 0 Gald         *
*                                                                           *
* Celsius is REALLY not one to be underestimated, she is like a combination *
* of Farah and a mage, making her very well-rounded and versatile. She does *
* fast attacks, and plus she has like no casting time for spells. Exercise  *
* extreme caution!                                                          *
*                                                                           *
* General Strategy: Hopefully you have a Flamberge, they weren't too hard   *
* to come across in Inferia (like I said, I had 9). Equipping Freeze Charms *
* and other anti-Ice Accessories is a MUST. Efreet's spells are quite       *
* valuable here, his Flame Wall spell especially.                           *
*                                                                           *
* Celsius is VERY fast, plus some of her moves are the same as Farah's. If  *
* you've been using Farah then you have a slight edge of knowing her        *
* weaknesses. She uses Mirage like crazy, you'll be wondering why it hasn't *
* been so useful for you. She can casts spells almost INSTANTLY, one right  *
* after another. Pray that you don't get caught in three Ice Lancers in a   *
* row like I did.                                                           *
*                                                                           *
* Reid: With the Flamberge equipped this will become much easier. The Aqua  *
* Cape is recommended as well. Just pull out your fast skills, like Demon   *
* Twist. Trying to hit her is a challenge, with her Mirages and stuff, but  *
* you should pull through.                                                  *
*                                                                           *
* Farah: Use her own tactics against her. Namely, speed. Mirage her and hit *
* her in the back with a quick skill. Also be sure to keep an eye on the    *
* party's HP, as it will go down quickly in this fight.                     *
*                                                                           *
* Meredy: Stay in a corner and cast Eruption/Flame Wall over and over, if   *
* she has them. That's all she should do. Oh yeah, if she has Heal use      *
* that too.                                                                 *
*                                                                           *
* Keele: See Meredy. You might want to give Efreet to Keele since his       *
* spells are stronger.                                                      *
*****************************************************************************

After the fight, Gnome tells Efreet to go away and he wakes her up. It seems
she lost control of her weather, and of her consciousness. The Great Fall is
affecting Craymels, as well. Celsius gives you a Freeze Ring which lets you
shoot crystals of ice with L1. She then goes into a Craymel Cage.

Get the chests for an Elixir, a Lavender and an Hourglass.


-----------------------------------------------------------------------------
32. PORT CITY, PERUTI (PART 2)
-----------------------------------------------------------------------------

Levels: Reid 39, Farah 39, Meredy 39, Keele 39

Enemies:
None

Items:
Miacis Badge (Valuable)
Celestia Map (Valuable)
Cold Noodles (Recipe) + Ingredients (Panyan, Egg, Tusk Meat, Cucumber, Red
Satay)
Chat Bag (Chat's Inventory)
Amber Cloak (Chat's Inventory)
Aifread's Hat (Chat's Inventory)
WakeUp Charm (Chat's Inventory)

Inn: 2000 Gald

Adetusu: Peruti
Destroyer (12000 Gald)
Demon Javelin (12000 Gald)
Trident (6400 Gald)
Crystal Shell (12000 Gald)
Skull Staff (11200 Gald)
Tote Bag (11800 Gald)
Plate Mail (12000 Gald)
Bloody Robe (8800 Gald)
Tartan Ribbon (10000 Gald)
Gold Bracelet (9600 Gald)
Omega Shield (5200 Gald)

Fusua: Peruti
Tuna (200 Gald)
Shrimp (80 Gald)
Squid (80 Gald)
Pasta (60 Gald)
Tusk Meat (150 Gald)
Cheese (60 Gald)
Egg (50 Gald)
Milk (50 Gald)
Rice (100 Gald)
Panyan (60 Gald)
Kiwi (80 Gald)
Amango (80 Gald)
Red Satay (60 Gald)
White Satay (60 Gald)
Black Satay (100 Gald)

Tsuwate: Peruti
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Melange Gel (1000 Gald)
Lemon Gel (2500 Gald)
Pine Gel (3000 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)

HINT
Reid: I bet Spring arrived in the town of Peruti, too. Let's get going!

Once you enter, you'll notice the town is nothing at all like it just was. As
you walk around, Guston (the guy that payed for your clothes) meets you. He
invites everyone to a little room, and asks them if they want to join the
Shileska group (a Balir resistance group). You decide to join automatically. He
doesn't know where Balir Castle is, but he suggests looking for Max in Tinnsia,
which is the location of the headquarters of the group. Guston then gives you
the Miacis Badge (the symbol of participation in the resistance).

Everyone eats and then sleeps, thanks to Guston. But in the middle of the
night, Meredy's Elara starts shining. She tells Farah that she hears cries and
screams from Imen, and must return. Farah says that she, as well as Reid and
Keele will go with her. The next morning, everyone explains this to Guston, and
they promise they'll come back later. Before you leave, Guston gives you a
Celestia Map.

Go ahead and explore a little bit. Some new mini-shops have opened up. Also, on
the westernmost screen, check the black statue near the bottom edge of the lake
to find Wonder Chef! He teaches you the Cold Noodles recipes, but disappearing
into the horizon...

Run back towards the Van Eltia, but go up where you see three guys talking.
Talk to them and follow them; you'll run into Lesitia, a person obsessed with
paining. She wants to paint Miacis but she must paint every landscape in the
world. OK... I think we have more pressing matters to worry about.

Go inside the Van Eltia, and go to the engine room, where Chat is. This is
where you first get to control the Van Eltia. X accelerates, O goes backwards
and left/right turns. Press Square when next to shoreline or a port to dock and
come onto land.

You can also have Chat join your party now. Hit Square and go to the control
bridge room. Then go to the engine room and talk to Chat; she will join your
party (as in the "fight battles" kind of party). You might want to buy her some
stuff in Peruti before returning to Imen.

About Chat: have you noticed that in your Monster Collection, almost every
monster has a "drop item" on the bottom with a very high percentage, but you
don't have any of them? This is where Chat comes in. If she uses her Rover Tool
then there is a chance (indicated in the Monster Collection for each monster)
that she will steal an item from them. So yeah, it looks like you have a lot of
stealing to do if you want to complete that collection!


-----------------------------------------------------------------------------
33. CITY OF CRAYMELS, IMEN (PART 2)
-----------------------------------------------------------------------------

Levels: Reid 39, Farah 39, Meredy 39, Keele 39, Chat 39

Enemies:
Hyades

Items:
Lens (Special Item)
Technical Ring

Bupumu: Imen
Dao Blade (8000 Gald)
War Hammer (9000 Gald)
Bardis (8400 Gald)
Gladius (8400 Gald)
Silver Knuckles (7600 Gald)
Ruby Wand (7200 Gald)
Splint Mail (8000 Gald)
Amber Cloak (7800 Gald)
Crystal Robe (4200 Gald)
Duel Helm (5000 Gald)
Striped Ribbon (5200 Gald)
Fine Shield (6000 Gald)

Fuedu: Imen
Bread (60 Gald)
Rice (100 Gald)
Cheese (60 Gald)
Milk (50 Gald)
Tusk Meat (150 Gald)
Lettuce (60 Gald)
Cabbage (60 Gald)
Cucumber (50 Gald)
Tomato (80 Gald)
Banana (50 Gald)
Kiwi (80 Gald)
Amango (80 Gald)
White Satay (60 Gald)

Guerudu: Imen
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Melange Gel (1000 Gald)
Lemon Gel (2500 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Flare Bottle (600 Gald)
Syrup Bottle (1200 Gald)
Holy Bottle (200 Gald)
Dark Bottle (200 Gald)
Spectacles (50 Gald)

HINT
Meredy: Imen, in danger! Hurry!

Luckily, Imen is just northeast of Peruti. Head there now and use the map if
you get lost. Once you're at the low shorline near Imen, hit Square, and choose
the "Land" option. Make sure you save now! Head into Imen.

=============================================================================
>>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>
WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING!

     BIG SPOILERS ALERT!!! BIG SPOILERS ALERT!!! BIG SPOILERS ALERT!!!

>>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>
WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING!
=============================================================================

Once you enter Imen, you're surprised to find that it is destroyed. Who could
have caused this and why? Anyway, make sure you go to the following areas
BEFORE you go to the library.


                              END OF SPOILERS

Behind the Lightning Craymel monument at the entrance of town is a hidden
street vendor. Talk to him to buy weapons/armor/items/food. Then go into
Kukurle's house, and there will be an event. There's another one in Meredy's
house, as well. "Talk" to Bulenda and Hamilt inside the weapon shop, and then
inspect the broken glass case (the one that had explosives) for a Lens (this
was #30 for me). Talk to Lotte near the water pump too. When you're done, head
for the library. You'll meet Sagura and Bonz, as well as an old "friend"...
You'll fight him.


*****************************************************************************
* BOSS 9: Hyades                                                            *
* HP: 45000                                                                 *
* Attack: 500                                                               *
* Defense: 800                                                              *
* Intelligence: 100                                                         *
* Attack Element: None                                                      *
* Elemental Strengths: Water (25%), Wind (25%), Fire (25%), Earth (25%),    *
* Ice (25%), Volt (50%)                                                     *
* Elemental Weaknesses: Light (50%)                                         *
* Reward: Mental Bracelet (100%), Egg (100%), 4000 EXP, 30 Gald             *
*                                                                           *
* No, he is NOT as easy as when you fought him the first time. In fact, I   *
* think he's just about the hardest boss yet. His only weakness is Light,   *
* which you have no spells of nor weapons of that element. You must be very *
* patient, and eventually he will go down.                                  *
*                                                                           *
* General Strategy: There is almost nothing to equip that will help you out *
* in this fight, since his only weakness is Light. Stay away from elemental *
* weapons and just equip your strongest stuff.                              *
*                                                                           *
* At first, Hyades uses an attack called "Cursed Roller", which isn't much  *
* to fret over. But eventually he uses an attack called "Death Finger",     *
* which is like a Cursed Roller greatly multiplied. Watch out for this      *
* attack!                                                                   *
*                                                                           *
* Reid: Equip whatever, and just plug away with skills like Sonic Chaos     *
* and Spiral Attack. Unlike the past couple of bosses, Hyades isn't         *
* extremely fast, but still he can perform his attacks without pause, so    *
* you need to be ready to defend at all times.                              *
*                                                                           *
* Farah: Farah and whoever has the Heal and Nurse spells should just heal,  *
* while everyone else attacks. If you get an opening, then attack, but      *
* otherwise just keep casting Healer and Life.                              *
*                                                                           *
* Meredy: Stay at the edge, and cast Heal/Nurse if she has them. If she     *
* does then have her use items as well. Nurse takes up a LOT of TP. Neither *
* mage should be casting attack spells often in this round.                 *
*                                                                           *
* Keele: See Meredy. If you sent both mages out then I guess you could have *
* one cast attack spells, but still keep an eye on everyone's HP and TP.    *
*                                                                           *
* Chat: Believe it or not, I find Chat useful in this fight. Use Pow Hammer *
* over and over, hopefully it will stun Hyades for a while and give Reid    *
* or Farah time to attack. Make sure you sub in Chat for either Keele or    *
* Meredy whoever DOESN'T have Heal/Nurse!                                   *
*****************************************************************************

After the fight, Hyades will disappear. Meredy will tell you more about him,
but Sagura will suddenly run off. Follow him to his weapon shop. After a little
talking, everyone will go to the entrance of town. Your next stop is Tinnsia.
Before heading out, though, return to Imen and talk to Lotte at the pump. He
will give Meredy a Technical Ring. Now go ahead and leave Imen. There's an
event with Guston if you go back and talk to him in Peruti, if you're the kind
of person who likes events.


-----------------------------------------------------------------------------
34. CITY OF ARTISANS, TINNSIA
-----------------------------------------------------------------------------

Levels: Reid 40, Farah 40, Meredy 40, Keele 40, Chat 40

Enemies:
Escargot (World Map: Plains)
Gentallman (World Map: Forest)
Leech (World Map: Plains)
Mist (World Map: Plains)
Night Flyer (World Map: Plains)
Pink Hopper (World Map: Plains)
Seaspin (World Map: Plains)
Shileska G. (In Tinnsia)
Tentacle Plant (World Map: Forest)

Items:
Lens x2 (Special Item)
Broiled Sandwich (Recipe) + Ingredients (Rice, Onion, Tusk Meat, Black Satay)
Sweet Parfait (Recipe) + Ingredients (Milk, Banana, Amango, Kiwi, White Satay)
Assault Shot (Max's Inventory)
Bloody Robe (Max's Inventory)
Gold Bracelet (Max's Inventory)
Talisman (Max's Inventory)
Rune Bottle

Inn: 3800 Gald

Adetusu: Tinnsia
Ogre Sword (20000 Gald)
Battle Pick (12400 Gald)
Katar (17600 Gald)
Dragon Fang (18800 Gald)
Trumpet (17600 Gald)
Battlesuit (16800 Gald)
Pretty Mitten (14800 Gald)
Stun Charm (24000 Gald)

Fuedo: Tinnsia
Bread (60 Gald)
Pasta (60 Gald)
Rice (100 Gald)
Tusk Meat (150 Gald)
Cheese (60 Gald)
Egg (50 Gald)
Milk (50 Gald)
Panyan (60 Gald)
Kiwi (80 Gald)
Banana (50 Gald)
Amango (80 Gald)
White Satay (60 Gald)
Black Satay (100 Gald)

Teeru: Tinnsia
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Melange Gel (1000 Gald)
Lemon Gel (2500 Gald)
Pine Gel (3000 Gald)
Miracle Gel (6000 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Flare Bottle (600 Gald)
Syrup Bottle (1200 Gald)
Holy Bottle (200 Gald)
Dark Bottle (200 Gald)
Spectacles (50 Gald)

HINT
Meredy: Lots of stops we made. This time, let's go to Tinnsia!
(After first entering Tinnsia) Keele: First, we'll find Shileska's hideout.
Let's look all over Tinnsia.

From Imen, go a little north and head directly west to get to Tinnsia. Dock at
the port or head onto land in the city, it doesn't really matter. Once you
enter, Meredy tells you that this is the most technologically advanced city in
all of Inferia.

On the farthest left screen head up the brown thing; it's an escalator. Head up
another one on the left to get to a new screen. The building here has a
mini-game, in which you eat.

Mini-Game #6: Sushi
X: Select a sushi, O: Drink

"Eat more expensive sushi than Kong the Man. Pace of eating will deteriorate as
the upper-right gauge fills. Drink to reset the gauge. Points vary according
the colors of the plate. More expensive plates fills the gauge faster."
~Game's description

White plates are worth 100 points, red are 300 and gold are 800. As you eat the
gauge fills. Press O when the gauge is really high. You need a total of over
4300 points to beat Kong the Man.

After playing, leave and head to the right screen. You'll find Lesitia again on
the right edge of this area. The statue next to her has a Lens. Head into the
weapon shop to the left if you want to and then go down. The shop towards the
left of this area houses Irene. If you have at least 30 Lens (I had 31) by now,
then she'll give you a Celesti Cape. Check the boxes in this shop for a Rune
Bottle.

Check out the building in the lower right corner of this area. The Miacis
Statue in this place is really Wonder Chef! He gives you a Broiled Sandwich
recipe this time. Leave this building and go right into the next section of
town. Walk inside the first building you see, a Hotel. Inspect the red dragon
statue in the back to find Wonder Chef again. Now he teaches you how to make a
Sweet Parfait. If you want to, sleep at the Hotel for a few funny scenes (there
are 3 total).

Leave the hotel and continue right. Some guy will try to stop you, but when you
show your Miacis Badge he tells you to follow him. Go downstairs, and you'll
engage in a fight with 8 Shileska Gs. Pretty easy if you have Chat as a third
fighter. Just be careful that they don't gang up on one person (which you
probably won't be able to help). Use wide-area attacks like Freeze Lancer,
Sonic Chaos, and Flame Wall. You don't die if you lose.

After the fight, a woman with a quivering voice named Ayla (no, she has no
connection with the Fire Emblem: Seisen no Keifu's Ayla :) greets you. You head
into the next room. She'll show you a map with Balir's Castle on it. It is
surrounded not only by water, but also an impenetrable wall created by the
Aurora Arte.

In the next room, she shows you the Craymel Cannon, an extremely powerful
weapon. They have yet to test it on the barrier surrounding Balir's Castle,
since it is too big to fit on a ship. Keep following her. Eventually, you will
meet Max, the leader of the Shileska Resistance. Farah accepts the offer to
join the Shileska group.

Keele has a solution to fixing the problem of the Craymel Cannon; using a
Parasol, they can fit the Greater Craymels in a small Craymel Cage, resulting
in a much more powerful weapon at a much smaller size. However, they must find
Volt, the Lightning Craymel, before doing so. Keele says he must stay to help
with refitting the Craymel Cannon, and Farah says the group is back down to
three (what, Chat doesn't count?). But Max offers his help to the group in
finding Volt. He joins your party.

Leave the hideout and come back. In the Craymel Cannon room you can find Keele
"having fun" with Ayla, and back in Max's room check out the chest for another
Lens. Then go ahead and leave Tinnsia via the Van Eltia.


-----------------------------------------------------------------------------
35. RUINS OF VOLT
-----------------------------------------------------------------------------

Levels: Reid 40, Farah 40, Meredy 40, Chat 40, Max 40

Enemies:
Air Slicer
Imp Bell
Madman
Mist
Neuroids
Savage Beast
Tallman
Venom
Volt

Items:
Lens (Special Item)
Stun Charm
Pine Gel x2
Big Bag
All-Divide
Pirate's Hat
Panacea Bottle
Voltic Sword
WakeUp Charm
Thunder Cape
Rune Bottle
Red Sage
Holy Staff
Excalibur

HINT
Max: Yeah! Ruins of Volt is inside the forest.
(After first entering the Ruins of Volt) Meredy: Meet the Greater Craymel of
Lightning! Make Craymel Cannon, and beat Balir.

Max's directions are misleading. Although indeed the ruins are southeast of
Tinnsia, you won't reach them by following that direction from that place. For
an easier way to get there, open up your Celestia Map. See the donut shaped
land mass on the left side? The Ruins of Volt are far south of Peruti, on the
southwestern tip of the island. Just sail around the southern side until you
see a red dot on the mini-map, and enter there.

The enemies in here are pretty tough, if you bought Stun Charms they help out
immensly here. Be careful about the Neuroids, you have to jump and hit their
"heads" in order to hurt them.

There is a little riddle to open up the door, but Max just uses his strength to
open it anyway. Wait for the lines of electricity to disappear before
advancing. When you cross all three lines, inspect the sign in the room. After
reading it you'll get a Lens. Head up the middle door.

Another math puzzle? First inspect the doors: the blue has 14 engraved on it,
red has 15 and white has 7. The switches on the ground are actually numbers.
You must add up numbers to equal the ones on the doors to open them. Let me get
two confusing things out of the way: 1) Unpressing a button displays a negative
number. Think of these numbers as a zero, because they do NOT subtract from the
total. 2) The sign outside said "three stars" so you must have exactly three
buttons pressed. The solutions are:

Blue: 6, 5, 3
Red: 6, 5, 4
White: 11, 4, 2

Go ahead and open the blue door first. Go towards the end of the hall for a
Stun Charm and enter the door. Run through the next room, and you'll be in a
long hallway. Head far up for a Pine Gel, first. Then go down to the bottom
right. The door will close on you. Enter the door to your right and go down the
hall for a Big Bag for Chat. Look for a switch on the bottom left edge of the
screen; press it, and go down. Go down in this area and take the leftern door.
Get the All-Divide from the chest and check the glowing thing for a fuse.

Leave, and head far down the hall and take the easternmost door again. This
time take the bottom left door. Get the Pirate's Hat and continue down. See the
flame? Stand right across from it and press L1 to activate your Freeze Ring.
The flame will go out and the electric walls will be disabled. Go down and then
left, and you'll find yourself at the fork again.

Go back up the middle "prong" of the fork and this time activate the white door
by hitting the 11, 4, and 2 switches. Go through it and run towards the end of
the hall. Head up and follow the path until you come to another electric
barrier. Put out the flame again with L1. Go to the next room.

Step on the little circle and Reid will insert the fuse. Step on the only block
you can reach and you will be taken over to the other side of the red door.
Step on the right of those two blocks, then the upper, and then the upper again
to be taken to the other side. Keep in mind this is only one solution for
getting there, and there are many other ways.

You'll reach a convenient little camp space here. Head left until you reach two
chests with a Panacea Bottle and a Pine Gel. Go into the room above, which is
the control room. Then leave and go right until you come to a room with three
different colored buttons. First step on the blue and red ones and go up.

Take the Voltic Sword from the chest, and go right. Head up and left, getting
the WakeUp Charm. Keep following this path, and go down and right when you come
to a big hallway. You'll be back at the button room again. This time,
deactivate the red and blue buttons but turn on the green one. Head through the
bottom door.

Get the Thunder Cape when you reach the next room. Keep going, nabbing a Rune
Bottle and Red Sage along the way. Eventually, you'll reach a split. Head right
for a Holy Staff, and inspect the glowing thing for an item. Leave and go all
the way back to the control room. Put the thing in the machine, and leave the
room.

Go down, back to the campsite (rest if you want to) and go through the upper
right door. Keep going down the hall and you'll be in a room filled with
electricity, and switches in the shape of a diamond. First, step on the
bottom-left switch (the one closest to the door you just came out of). Then
step on the one to the bottom right of the middle switch. Next, step on the
farthest switch to the right edge of the screen. This will open the far door.
Finally, step on the switch closest to the screen again and walk along the left
edge towards the door.

Head down the halls, until you see a room with a big black orb in the middle.
Cook something, and save. Head up to Volt, who fights you after Max gets
electrocuted punching it.

*****************************************************************************
* BOSS 10: Volt                                                             *
* HP: 54321                                                                 *
* Attack: 218                                                               *
* Defense: 508                                                              *
* Intelligence: 160                                                         *
* Attack Element: Volt                                                      *
* Elemental Strengths: Wind (75%), Fire (75%), Earth (75%), Ice (75%), Volt *
* (100%), Light (75%), Shadow (75%)                                         *
* Elemental Weaknesses: Water (100%)                                        *
* Reward: Holy Symbol (100%), Rune Bottle (100%), 3600 EXP, 0 Gald          *
*                                                                           *
* Volt is another flying enemy, who attacks with the Volt enemy but is weak *
* to Water (Undine). I really suggest against using Max in this fight, as   *
* his Burning Force will miss Volt completely unless he is knocked down.    *
*                                                                           *
* General Strategy: Either equip the Trident or the weapons you got from    *
* Tinnsia, both deal about the same damage. Everyone should have Stun       *
* Charms or other pieces of armor that protect against the Volt element.    *
*                                                                           *
* Volt can fly in the air, making most normal attacks useless. He has one   *
* major attack to worry about, called "Family Reunion". Command everyone to *
* block if he uses this. He also has a nameless attack in which he spreads  *
* lightning across the ground, dodge this by holding L1 and pressing Up. Oh *
* yeah, don't come in contact with Volt, as he can electrocute you (as Max  *
* demonstrated).                                                            *
*                                                                           *
* Reid: Tempest Strike, Demon Twist, Spiral Hammer, and Demon Spiral Hammer *
* are my attacks of choice here. Always be ready to command Farah or Meredy *
* to heal!                                                                  *
*                                                                           *
* Farah: Swallow Dance, Rising Dragon Strike, or if you have it, Super      *
* Swallow Dance. Also perform Healer and Life, if necessary.                *
*                                                                           *
* Meredy: Never stop using Spread, unless you're going to use Heal or       *
* Nurse. An Acid Rain at the beginning of the battle couldn't hurt, either. *
*                                                                           *
* Chat: Perform Pow Hammer over and over and over and over. This will       *
* hopefully give everyone else the time to perform their spells/skills.     *
*                                                                           *
* Max: ...Don't use Max. His Burning Force skill goes right under Volt, and *
* it is extremely tough to time correctly.                                  *
*****************************************************************************

After the battle, Meredy and Celsius notice that Volt is in pain. Head to the
back and inspect the white switch. This will turn on a roulette type thing.
Scribble down the Melnics words that Volt and Meredy are saying and match them
up with the roulette machines, in order from top to bottom. If you match up all
three (which is no easy task) Volt will join you.

As you start to leave, Rem comes out as well as Shadow, the governing Craymel
of Celestia. The two combine and give you Excalibur. Now head back to Tinnsia,
where Keele should be done with the Craymel Cannon.


-----------------------------------------------------------------------------
36. CITY OF ARTISANS, TINNSIA (PART 2)
-----------------------------------------------------------------------------

Levels: Reid 43, Farah 43, Meredy 43, Chat 43, Max 43

Enemies:
None

Items:
None

Inn: 3800 Gald

Adetusu: Tinnsia
Ogre Sword (20000 Gald)
Battle Pick (12400 Gald)
Katar (17600 Gald)
Dragon Fang (18800 Gald)
Trumpet (17600 Gald)
Battlesuit (16800 Gald)
Pretty Mitten (14800 Gald)
Stun Charm (24000 Gald)

Fuedo: Tinnsia
Bread (60 Gald)
Pasta (60 Gald)
Rice (100 Gald)
Tusk Meat (150 Gald)
Cheese (60 Gald)
Egg (50 Gald)
Milk (50 Gald)
Panyan (60 Gald)
Kiwi (80 Gald)
Banana (50 Gald)
Amango (80 Gald)
White Satay (60 Gald)
Black Satay (100 Gald)

Teeru: Tinnsia
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Melange Gel (1000 Gald)
Lemon Gel (2500 Gald)
Pine Gel (3000 Gald)
Miracle Gel (6000 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Flare Bottle (600 Gald)
Syrup Bottle (1200 Gald)
Holy Bottle (200 Gald)
Dark Bottle (200 Gald)
Spectacles (50 Gald)

HINT
Max: Yeah! Once we're finished here, we'll return to Tinnsia.

Head northwest from the Ruins of Volt to get back to Tinnsia. Finally,
Judgement Day has arrived. Head back to the hideout, and Chat and Max will
leave your party. Head down to the Craymel Cannon, where you will meet Ayla and
Keele, who are finishing working on it. Now they have to install it onto the
Van Eltia. Ayla gives Keele a coupon for the Hotel in Tinnsia, and Keele joins
your party.

Go ahead and enter the Hotel. Reid says Chat is probably at the Van Eltia
supervising the installation of the Craymel Cannon, so there's no need to worry
about her. Talk to the Hotel clerk and take the elevator up to the Suite.
Everyone heads to bed, nervous about what's going to happen tomorrow.

Reid has a dream, about when he was a kid. Remember like, at the very beginning
when the Elder of Rasheans said "are you two bringing trouble on us again...
just like before?"? Well, this explains it. Reid wakes up. Head over to the
room to the right, to find out that Meredy is missing. Head back and go up the
elevator, to the rooftop. A little scene will take place and everyone will fall
back asleep.

The next morning, go back to the hideout and talk to Ayla. Then leave and go
one screen left, and enter the lower right building, the Ship Chandler. Talk to
the guy and head down the stairs, and Chat and Max will greet you. You'll go
into the Van Eltia and head towards Balir Castle with the rest of the Shileska
squad. Chat spots some enemies, and so it's naval battle time.

Mini-Game #7: Sea Battle
Left/Right: Rotate, X: Charge. Press again to fire. O: Press while charging to
accelerate, Triangle: Switch View, Square: Support Fire

"Fire the Craymel Cannon and defeat the enemy fleet! Defeat all enemies or
survive until countdown reaches 0 to clear the game. The give is over if your
shield is destroyed. Power Gauge: Shoot the Craymel Cannon when the power
reaches MAX. Shield Gauge: Each hit damage will reduce the gauge by 1.
Navigation Map: The direction of your ship and enemy location is displayed."
~Game's description

This game is INSANE... ly easy. Press X once to charge the cannon, aim at the
enemy and press it again to nuke them. Press Square to call in reinforcements
(when they're ready) to take out a couple of ships. The enemies drop mines, so
be careful about that. I've played this game twice without getting hit once.

After nuking the entire enemy fleet clear out of the water, you'll then nuke
the shields surrounding Balir Castle. You'll navigate onto the land
automatically...


-----------------------------------------------------------------------------
37. BALIR CASTLE
-----------------------------------------------------------------------------

Levels: Reid 43, Farah 43, Meredy 43, Keele 43

Enemies:
Anchor Lizard
Carvadole
Clay Golem
Death
Fake
Guitaricle
Kubitoom
Shizel
Skull Warrior
Spiral
Stronghorn
Whyte

Items:
Seyfert Key (Valuable)
Lens (Special Item)
Pretty Ribbon
Dragon Vein
Rare Shield
Dragger Lance
Scale Robe
Lapis Bracelet
Silver Cloak
Silver Plate
Black Onyx
Mythril Arms

HINT
Meredy: I'll find Balir! I will!

Inn: 7700 Gald

Limited Supply
Ice Coffin (16000 Gald)
Mythril Arms (40000 Gald)
Big Bag (19000 Gald)
Silver Cloak (33600 Gald)
Scale Robe (36000 Gald)
Lapis Bracelet (33600 Gald)
Thief's Cape (2400 Gald)

Supply Corps
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Melange Gel (1000 Gald)
Lemon Gel (2500 Gald)
Pine Gel (3000 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Syrup Bottle (1200 Gald)
Holy Bottle (200 Gald)
Spectacles (50 Gald)

Once you arrive, Max will head for his men. Before following him, head back in
the Van Eltia and talk to Chat for her to rejoin your party. Then go right a
screen to a little camping place. There, you'll meet Guston and a bunch of guys
offering things at insane prices. Be careful about what you buy; you'll get a
lot of this stuff in the dungeon. Also, make sure you have the Excalibur
equipped before entering.

Head into the castle; you'll find it dark and lonely. But don't worry, there
are plenty of monsters to be found. A rubble statue blocks the right path so go
left. In here, you'll find a ton of enemies locked up in containers. Check the
upper left corner for a Pretty Ribbon. If you activate the machine, it lets all
the monsters loose, but it also activates an elevator. But you can just take
the stairs up to the same place anyway, without having to worry about monsters.
The stairs are in the upper right corner.

Go to the right door here, and head towards the end of the hall for a Dragon
Vein (only equip this now if you want to die!). Run back left and go up the
stairs. Go through the door in the lower right hand door and keep running down
the hall. Once you reach the other side, you'll have many choices of doors to
walk through.

The upper left door has a chest that's really a Fake. You may have seen this
guy in Gnome Cavern, and if you did then you should know to run like a Miacis
with its head cut off. These things are very dangerous. Leave this room and go
up, for a chest with a Rare Shield. Now leave and go down, and right. This door
will not open. Keep going right, and run up. Go in the upper two rooms for a
Dragger Lance and a Scale Robe. Then head into the right room.

Dash all the way down the hall and you'll find yourself in a camping room. Go
ahead and rest. Then head down the stairs into the next room. On the left side,
open the chest for a Lapis Bracelet. Now, look for a blue thing on the wall.
Aim at it and hit L1 to trigger the big metal thing to move aside. Go down
there and freeze the second blue thing. Pick up the white thing and head down.

Go down the hall and then take the upper room. Take another up and grab the
Silver Cloak. Then go left and take the bottom left door, to get a Silver
Plate. The upper left door has another Fake. Now head to the right and fight
the boss on the bottom edge of the screen.

*****************************************************************************
* BOSS 11: Spiral                                                           *
* HP: 45000                                                                 *
* Attack: 230                                                               *
* Defense: 400                                                              *
* Intelligence: 100                                                         *
* Attack Element: None                                                      *
* Elemental Strengths: None                                                 *
* Elemental Weaknesses: None                                                *
* Reward: Faerie Ring (100%), Orange Gel (100%), 1612 EXP, 5572 Gald        *
*                                                                           *
* This guy isn't that tough, you just need to be careful that he and his    *
* four Escargot buddies don't corner you. His Vertical Spin does a lot of   *
* damage if he connects with it, especially if it's combined with the       *
* rolling attacks of the Escargot.                                          *
*                                                                           *
* General Strategy: Take out the four Escargot before going after Spiral.   *
* Try to make sure everyone stays away from the edges. What you equip       *
* doesn't really matter here.                                               *
*                                                                           *
* Spiral only has one attack, Vertical Spin, which does a lot of damage and *
* can easily kill the uncautious player. However, if you keep attacking him *
* with spells like Blizzard and Flame Wall (stay away from Spread and       *
* Stalagmite) then he doesn't stand a chance. Make sure you keep healing.   *
*                                                                           *
* Reid: Try to use wide range skills, like Sonic Chaos, to take out the     *
* Escargot. Then pummel Spiral with your best skills, like Megasonic Thrust *
* and Demon Spiral Hammer.                                                  *
*                                                                           *
* Farah: Farah doesn't have many wide-range skills, so she should stick to  *
* healing. Command Keele and Meredy to do spells to take out the Escargot   *
* and when Spiral is all alone, convert to attack mode.                     *
*                                                                           *
* Meredy: Heal/Nurse, and wide area of effect spells should be her prime    *
* choice. My Meredy used attacks like Eruption and Flame Wall to take out   *
* the Escargot, leaving Reid, Farah, and/or Chat open to deal with Spiral.  *
*                                                                           *
* Keele: Heal/Nurse, and wide area effect spells as well. My Keele had      *
* Blizzard by this point, and used it as well as Freeze Lancer and Thunder  *
* Blade. Again, concentrate on the Escargot first.                          *
*                                                                           *
* Chat: Pow Hammer the little snails into smush and then do the same to     *
* Spiral. Or you could leave him to the other fighters. Either way, no      *
* character is useless in this battle.                                      *
*****************************************************************************

After this battle, go down. Take a left and get the Black Onyx. Then return and
go right. Keep going, and check the machine in the upper right corner once you
reach a big room. You'll put in the white thing and the elevator to the left
will be activated. Go over and stand on it, and you'll be back in the camp
room.

Shoot the red thing in this room with R1, and go in the door that just opened.
Keep climbing the stairs, grabbing a Lens along the way. At the top, you'll
find another machine. Inspect it, and it will say that you are "verified". Go
all the way back down to the camp room, and head left down the hall. You'll be
in the one big room again. Head left down another hall, and hit the red switch
in the next room with the Sorceror's Ring. Another door will open.

Go up the stairs to the top again and grab the Mythril Arms along the way.
Inspect the second computer, and the path to Balir will be open. Go back to the
bottom of the stairs and head right. Run to the end of the hall, and go right
until you come across the door that's been locked before. Save and enter.

=============================================================================
>>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>
WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING!

     BIG SPOILERS ALERT!!! BIG SPOILERS ALERT!!! BIG SPOILERS ALERT!!!

>>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>
WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING!
=============================================================================

You are surprised to find Balir dead. His wife, Shizel, appears and says he
lives on inside her. She is really the one who is causing the Grand Fall with
the Aurora Arte, and says it is rebirth, not destruction. As you're about to
fight, Max charges in, but he and his squad get toasted. Then you fight.


                              END OF SPOILERS


*****************************************************************************
* BOSS 12: Shizel                                                           *
* HP: 120000                                                                *
* Attack: 300                                                               *
* Defense: 0                                                                *
* Intelligence: 75                                                          *
* Attack Element: Shadow                                                    *
* Elemental Strengths: Water (25%), Wind (25%), Fire (25%), Earth (25%),    *
* Ice (25%), Volt (25%)                                                     *
* Elemental Weaknesses: None                                                *
* Reward:  (100%),  (100%), 50000 EXP, 0 Gald                               *
*                                                                           *
* Don't worry about winning this fight, although it is possible, you're not *
* supposed to. If you do win, the rewards are great, but if you don't there *
* is no loss (...other than losing those rewards, of course).               *
*****************************************************************************


=============================================================================
>>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>
WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING!

     BIG SPOILERS ALERT!!! BIG SPOILERS ALERT!!! BIG SPOILERS ALERT!!!

>>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>
WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING! >>>WARNING!
=============================================================================

As you are about to get wasted by Shizel's Aurora Arte, Ras comes in and uses
Aurora Wall to stop the attack. After using this attack, Shizel flies up into
the dark matter in the sky. Back on the ground, it seems Reid, Farah, Meredy,
and Keele have survived (yeah, Chat did too). But they notice a wounded Ras
nearby. With his last breaths, he gives Reid the Seyfert Key and tells him to
pay a visit to Galenos in Luishka. Then, he passes away... (Saying nothing to
Farah!) Everyone is down by the loss of a friend, but they all promise to
continue their journey to stop Shizel, because if they don't they know more
people they hold dear to them will die as well.


                              END OF SPOILERS


-----------------------------------------------------------------------------
38. RUINED VILLAGE, LUISHKA (PART 2)
-----------------------------------------------------------------------------

Levels: Reid 45, Farah 45, Meredy 45, Keele 45, Chat 45

Enemies:
None

Items:
Plasma Cannon

HINT
Reid: Let's head out to Luishka to meet Galenos. We won't know anything until
then. (It's something like that, I pulled it out from memory)
(After meeting Galenos) Meredy: Galenos and Shileska together are unbeatable!
Let's hurry to Tinnsia!

Go ahead and ride back to Luishka. There will be many more plot revelations
along the way, concerning Balir and Shizel. No, I'm not going to reveal them to
you. At Luishka, Galenos tells you about Rassius, how he had not completed his
trials and thus was defeated. Reid can still take the trials, and gain the
Divine Aurora. The Seyfert Key will show you the way.

First, though, Galenos wants you to take him out of that busted up village and
drop him off at Tinnsia so he can join Shileska. Once you get there you will
automatically head to the hideout. Ayla and Max accept Galenos to join
Shileska. Before leaving, make sure you talk to Max, and he will join your
party.

Leave the hideout, but along the way, talk to the guy near the big Craymel
Cannon. He'll ask you for a donation of 20,000 Gald in order to get Max a new
weapon. Donate twice (40K Gald) and talk to him again, and he will get Max the
Plasma Cannon. Leave Tinnsia now. On the Van Eltia, Reid will use the Seyfert
Key and it will shine a light towards where you are supposed to go next.


-----------------------------------------------------------------------------
39. SEYFERT SHRINE
-----------------------------------------------------------------------------

Levels: Reid 45, Farah 45, Meredy 45, Keele 45, Chat 45, Max 45

Enemies:
Brown Pot
Egg Trader
Green Roper
Hershel
Red Sizzer
Sprite
Zeibel
Zombie

Items:
GPS (Valuable)

HINT
Keele: Let's follow the Seyfert Key's lead. It's the shortest path to the
trial.
(After completing the first trial) Chat: Let's return to my mansion. Not to
worry, we will find the bridge!
(After getting the GPS) Chat: GPS is a gadget that indicates the longitude and
latitude. Do you know how to use it?

You may have saw the Seyfert Shrine on your way to the Ruins of Volt. It is on
the same mass of land, the southwest tip of the big donut continent. Use your
Seyfert Key to get there.

Open the door, and you will find out that only Reid can proceed. You'll undergo
your first trial. You find yourself in a familiar place as an Egg Bear. Head
down, to find out that your family is dead and most of the eggs are broken.
You'll get into a fight with an Egg Trader; kill him, and then the other will
run away.

Remember this place? Anyway, head left and down from where the corpses lie. Be
careful, as you CAN get into random battles here! You'll get into a fight with
Reid and Keele. I don't think you can win, even if you try. Watch the bear meat
scene again, and you will be back in the Seyfert Shrine, and you will master
the Aurora Wall technique.

Go back to the Van Eltia. When you use the Seyfert Key again, it goes up into
the sky... to Inferia. Chat suggests going back to her mansion to look for a
means of crossing the Bridge of Light. So head on over to Chat's Hut. To get to
Chat's Hut via the Van Eltia, go inside the big donut continent, and head to
the southeast part.

At the entrance, Chat will show you some ancient puzzle she's been trying to
solve for 5 years. On a vase are the numbers "204, 98". Keele then asks for
something which shows your latitude and longitude, and Chat responds by giving
him the GPS. Before you go on to your next destination, you might want to get
some stuff...


-----------------------------------------------------------------------------
40. SIDEQUESTS (PART 2)
-----------------------------------------------------------------------------

Levels: Reid 45, Farah 45, Meredy 45, Keele 45, Chat 45, Max 45

Enemies:
None

Items:
Lens (Special Item)
Shrimp
Snow Crystal
Snow Shard
Amango
4000 Gald
Thunder Cape
Volt Crystal
Volt Shard
Red Bellebane
Red Lavender
Rune Bottle
Miracle Charm

Now that you have the GPS, you can follow these directions to secret areas in
order to get secret stuff!

(15, 10)   - Small island northeast of Balir Castle - Shrimp
(52, 153)  - Forest between Ruins of Volt and Jini - Snow Crystal, Snow Shard
(60, 126)  - Area between two mountains at end of stream that runs north of
             Jini - Lens
(72, 48)   - Forest northeast of Imen - Amango
(81, 38)   - Forest far northeast of Imen, east across the river of the
             previous hidden area - Learn the Rush Attack command.
(131, 118) - Forest at the end of the stream that runs south of Chat's Hut -
             Learn the Quick Attack command.
(177, 31)  - Bottom left tip of the island that looks like a star, north of
             Tinnsia - 4000 Gald
(183, 130) - Small island far southwest of Tinnsia - Chat learns Toss Hammer.
(187, 14)  - Northern tip of the island that looks like a star, north of
             Tinnsia - Thunder Cape
(203, 76)  - Forest at the bottom edge of the mountains southwest of Tinnsia
             - Volt Crystal, Volt Shard
(217, 70)  - Bottom of the mountains southeast of Tinnsia - Red Bellebane,
             Red Lavender.
(227, 162) - Lower rightmost island - Rune Bottle
(228, 120) - Small island southwest of Peruti - Miracle Charm

Make a stop in Peruti and go near the Miacis at the entrance with Max in your
party; he will get a new skill, Air Blade. Also, now that you have the GPS, you
can challenge Captain Mach on the pier to a race around Celestia (you could
have done it earlier, but it is MUCH easier with the GPS, since you can write
down the checkpoint coordinates).

Here are the checkpoint GPSs:
1) 31, 75
2) 84, 29
3) 150, 41
4) 170, 60
5) 158, 89
6) 161, 139
7) 122, 148
8) 61, 161
9) 12, 146
10) 0, 110
11) 43, 100

Anyway, yeah, this is extremely hard, I found it harder than racing Mach Boy
in ToD1 (though this isn't NEARLY as tough as the kid in ToP). Good luck. When
you are ready, head towards the coordinates that were on that ancient trinket,
(204, 98).


-----------------------------------------------------------------------------
41. AIFREAD'S CAVERN
-----------------------------------------------------------------------------

Levels: Reid 45, Farah 45, Meredy 45, Keele 45, Chat 45, Max 45

Enemies:
Dragontooth
Lamia
Spirit
Toriton

Items:
Lens x2 (Special Item)

HINT
...I forget.

Get the Flame Sword and get ready for a very annoying game. Head up. You are
the piece in a large 45 space board game in which the goal is to reach the end.
Spin the roulette to move to another space. There isn't any strategy behind
this, you just have to rely on luck.

Do not worry if you encounter some insanely hard monsters. OK, well worry a
little bit. You won't die or lose any money or anything like that, but you WILL
be reduced to 1 HP and you will have to start over at the beginning of the
board. So good luck, and be sure to fight every battle with your all.

For the Time Bomb traps, just run around, not letting it touch you. Eventually
it will explode. For the candle traps, light all the candles with R1. Poison
Gas and the rock traps are unavoidable. In some places, you'll be stuck unless
you roll a certain number or lower.

Eventually, you'll reach the end. There, you will meet a statue of Aifread.
Head into the next room and the Van Eltia will get a complete makeover. Inspect
the barrel where you first arrive for a Lens. Then go to where the deck used to
be to find Chat. This is the new submarine room. Check the thing in the back to
learn how to control the Aifish, the submarine form of the Van Eltia. Then
begin looking for the "Bridge of Expedition"!

Before heading down under, go back in the Van Eltia and talk to Chat for her to
rejoin your party. In the submarine room check out the front of the green
submarine for another Lens. Then go ahead to the ocean bottom by either
inspecting a submarine or choosing "Aifish" from the World Map menu.


-----------------------------------------------------------------------------
42. CITY OF JOY, JINI
-----------------------------------------------------------------------------

Levels: Reid 45, Farah 45, Meredy 45, Keele 45, Chat 45, Max 45

Enemies:
(The enemies around Jini are the same as the ones fought on the Tinnsia
Continent)

Items:
Celesea Map (Valuable)
Lens x2 (Special Item)
Hot Pot (Recipe) + Ingredients (Egg, Radish, Knoia, Red Satay)
Hot Curry (Recipe) + Ingredients (Tusk Meat, Carrot, Potato, Rice, White Satay)
Chili Potato (Recipe) + Ingredients (Potato, Carrot, Onion, Red Satay)
Rune Bottle
Light Crystal

Inn: 5 Jini

HINT
N/A

While underwater, head to (35, 14). Look for a hole in the wall near the ocean
floor in that spot; that is your location. Enter it to find out that it is
really a city. Once you enter, you'll notice 10 Jini laying on the ground and
you'll pick it up. Keep in mind this area is totally optional.

In the morning, Jini is like a ghost town, but at night is where it really gets
lively. You can make it night out by eithering staying on the World Map until
the sky gets dark, or by sleeping in the Inn (for 5 Jini). Check the bookshelf
in the second floor of the Inn for a Rune Bottle, and then wait/sleep until
night time.

At night, you'll see that all the buildings are open. Think of this place as
the Fun City or Golden Saucer of ToD2; there are plenty of games to play and
things to do. First off, the currency in Jini is called "Jini". You can
exchange Gald for Jini in the WHIS place. For me, the average cost is 100 Gald
per Jini so if the cost gets any lower than that then buy like crazy.

You can play WHIS in the exchange room. It costs 5 Jini to play. If you have
the most points after four matches then Reid gets the title of Hustler and you
also get 25 Jini. Also in this room, check the arcade machine in the lower
right corner for a Lens and the machine in the upper left to find Wonder Chef
who will teach you the Hot Pot recipe.

In the one shop, check the flowers for a Light Crystal. To the right of that is
the Dance Hall. Here, you can play a dancing mini-game. It costs 3 Jini to play
as Meredy as one player, and 5 to have a friend play with you as a second
player. You can also watch the Dance Master's dance for 1 Jini.

Mini-Game #8: Dance
D-Pad: Move the character.

"Keep your character under the spotlight. Points are deducted every time your
character steps out of the spotlight."
~Game's description

I got a 7.13 but I didn't get anything. Anyway, check the heater thing in the
Dance Hall for another Lens. The building next to the Dance Hall is the
Bookstore, which has nothing except for books, a dork, and a frog on the floor.
Inspect the frog to find Wonder Chef! Now he gives you the Hot Curry recipe.

The building to the far right of the Dance Hall is the Auction Hall. Here, you
can buy extremely rare (and extremely expensive) items. Remember, an easy way
to convert Jini to Gald is by just adding two zeros at the end of the Jini, so
you can see if the item is worth it or not.

Most of the items in the Auction Hall aren't worth nearly millions of the Gald
required. Hold Ctrl+F and type in "Jini Auction List" to find a list of items.
For the weapons and other equipment, you usually can find better stuff for free
later. An exception is the Crystal Dagger, the best Dagger in the game.

If one of the items catch your eye, well, then it's off fighting for Gald and
converting it to Jini. This process takes several hours, if you're fighting
right around Jini. Make SURE you equip a Sephira to one of your party members;
it doubles the Gald you get. If you don't have one then convert a Reverse Doll
to one.

Don't bother trying to sell stuff, I sold a Reverse Doll for about 25 Jini (how
does that guy get to set his price to 4500?!). Inferia-only stuff can be sold
for a lot higher, I think I sold a Kirima for about 60+ once. Before leaving,
set at least SOMETHING for auction, since it's going to be a while before you
get back.

In the Auction Hall, inspect the table in the upper right corner (across from
the guy) for a Lens. Inspect the picture in the upper left corner, to find...
the final Wonder Chef. As a final parting gift, he gives you the Chili Potato
recipe. Well, he's come a long way with us, but now it's time for him to go for
good. See you, Wonder Chef! Have a nice day!

Once you're done in Jini (which can take quite a while, if you're buying the
Auction stuff, or crying for Wonder Chef), then go leave back in the Aifish.


-----------------------------------------------------------------------------
43. AIFREAD'S PLATFORM
-----------------------------------------------------------------------------

Levels: Reid 45, Farah 45, Meredy 45, Keele 45, Chat 45, Max 45

Enemies:
None

Items:
Lens (Special Item)

HINT
Farah: I've never heard of a bridge that exists in the ocean. (Once again, I
forget)

Take a look at the Celesea Map. See the mountains on the left side? You see
that area in the middle? Head there now. At the far east part of that look
around on the ground for a little building; this is Aifread's Platform.

Enter, and you will see six holders. One has something in it, so inspect that
one. Keele says that they're Craymel Cages, so apparentally you should find the
other five. Inspect the rest of them for random messages, which are clues on
where to find them.

#1: Northwest Port City. (56:112)
#2: Eastwest at the bottom of the gigantic trench. (152:164)
#3: West or East from Hideout 1. (166:112)
#4: Northeast of a city with a narrow path. (228: 42)
#5: 3:151 (3:151)

So it's time to head out! Oh yeah, inspect the big computer thing in the middle
for a Lens. Head to the GPS coordinates in parentheses above. Keep in mind that
all five are underwater. Once you get to one of them, head to the back and get
the Silver Cage. In the first one, you'll find a sword but you can't get it
right now. Get the rest of the cages and go back to Aifread's Platform.

Place the cages in the slots, and something will happen. Go back to the
surface, and check out the symbol on the water. Press Square while on it and
select the Relay thing. After a long scene you'll be back in Inferia!


-----------------------------------------------------------------------------
44. SIDEQUESTS (PART 3)
-----------------------------------------------------------------------------

Levels: Reid 45, Farah 45, Meredy 45, Keele 45, Chat 45, Max 45

Enemies:
None

Items:
Face Powder
Firewood Bug
Miracle Gel
Combo Command
Donies Potpurri
Dark Crystal
Button
Step Ring
Uchiwa
Extreme


HINT
N/A

Well, now that you're back in Inferia I'm sure you're very eager to check
everything out again. Let's start from the beginning, shall we?

Rasheans: Go to Reid's house to find that his clothes are STILL wet! Talk to
Khamran, and you'll find that his back is hurting. He wants the legendary
medicine Banrea to cure him. Banrea is made of three ingredients, which the
fellow villagers know. Talk to the guy outside the barn to find out that one
ingredient is an insect that likes firewood, and that is found in Nostos Cave.
The farmer below Farah's house, that is still attacking the ground, says
another is a Goat Horn which a goat on a holy mountain may drop. The guy in
Keele's old house says the third ingredients is Dried Peels, which can be
gotten by soaking 15 special fruits in the Craymel Hot Springs.

So let's get started! I'm sure you already have a Goat Horn (I had 15), but if
somehow you don't then go to Mt. Farlos and fight Falsea Horns until you get
one. For the Firewood Bug, go to the camping spot in Nostos Cave and inspect
the fire. And finally, the Dried Peels. Well, you can't get them right now, but
oh well. Just remember this for later (don't worry, I'll remind you).

Mintche: You can talk to Carlyle and Zank again, but Carlyle hasn't changed
much despite hearing about the Grand Fall. You can play Craymel Ball again, and
now you can take the Intermediate and Expert Exams! Since I don't feel like
copying and pasting the answers from all the way down there to right here,
check the Mini-Games/Sidequests section for help. For winning Intermediate, you
get a Miracle Gel and the Namco Professor title, and for passing Expert you get
another Combo Command and the Namco Otaku title.

Morle: Visit Professor Mazet for a scene.

Inferia City: Go to the Inn; now you're allowed to stay on the next floor,
since guests are sparse. First sleep in the east room, and then go back and
sleep in the west room for a couple of funny scenes. Try fighting in the Arena
if you want, you still probably won't get pretty far (I got to the third round
at level 48, but those damned octopus/Tortion enemies inflicted Weak on me),
and I'd recommend waiting until you're at least level 60 before trying for
real.

Port Inferia: You can customize the Van Eltia here. The Inn costs 300K less
than the Chandler in Tinnsia. Also, is it just me or did a Dark Crystal appear
near the ships?

Barole: Go into the Shop of Need to find Tim (the little kid) working there. He
gives you a Donies Potpurri. Now go to the bar to find Katrine and Pierre! They
seem to have finally found each other and are now working in Barole.

Chambard: You can play an all-new set of Chamballoon challenges, which are much
tougher than the last set. Winning earns you a Step Ring (you can get infinite
of them by winning multiple times). Talk to Aya after winning the first time
for an Uchiwa. Also, don't forget to restock ingredients in Chambard Bistro! I
had 40 Lens by now, and if you do too then talk to Irene here for an Extreme.
Also, check the changing booth in the "Bikini" store for a Button.


-----------------------------------------------------------------------------
45. SUNKEN SHIP
-----------------------------------------------------------------------------

Levels: Reid 45, Farah 45, Meredy 45, Keele 45, Chat 45, Max 45

Enemies:
Fake
Float Dragon
Kraaken
Seaspin
Siren
Super Star
Turnturtle
Tzin

Items:
Insea Map (Valuable)
Cute Mitten
Twinkle Flute
WakeUp Charm
Rune Bottle
Rare Plate
Vorpal Sword
14305 Gald
15365 Gald
10655 Gald
12245 Gald

HINT
N/A

This is an optional area, so skip it if you want to. Go underwater in Inferia
and go to the coordinates (33, 3). You'll see a Sunken Ship there; go ahead and
enter, but make sure you have a few Volt weapons and some Poison Charms, as
they help out a lot in here. If you already have Rem and have learned
Indignation, this place will be much easier.

When you enter, Chat and Keele will comment about the ship. Go down the ladder
in the bottom right corner. You'll be in a room with three doors. First, go
down the far right one. There are three more doors in this hall. The first door
has a Cute Mitten, the second has a Fake, and the third has a Bulkhead Key (not
an actual item).

Head back to the previous room, and now go down the middle path. Inspect the
machine on the wall, and if you have the Bulkhead Key then the door will open.
Go into the next room to find it for the most part flooded; grab the Pump Room
Key and head back to the main room.

This time, go through the left door. You'll be in another hallway. In the first
door, there will be a scene, and then you can grab the Twinkle Flute. Head back
into the hall and go into the second room for a WakeUp Charm. In the third room
you'll find a cannon, which Keele says shows signs of heavy firing before the
ship sank. Then he accusses Aifread of sinking the vessel. Chat gets mad and
vows to prove otherwise.

Go back in the hall and go into the very bottom door, which can only be opened
if you got the Pump Room Key. Inspect the machine, which will pump out the
water from the ship. Head back to the main room and this time go down the
middle door, into the room that was previously flooded. Go down two sets of
stairs into the next area.

Next, head right, and climb the ladder. Head up through the farthest door to
the north, as the room to the right contains nothing. Get the Rune Bottle from
the chest and climb the ladder to get to the captain's quarters. Here, Keele
will find more proof that Aifread sunk this ship. But Chat still can't accept
it. Open the chests here for the Insea Map and a Rare Plate.

Go back to the previous room and now go down the ladder. Get the Vorpal Sword
from the chest (don't you dare equip this right now!) and walk into the next
room. Inspect the Load Point, cook something, and save. Make sure Chat is in
your battle party if you want to get a rare item. Go down the hall to find a
singing creature, whom Chat says is none other than a Siren. You fight it.


*****************************************************************************
* BOSS 13: Siren                                                            *
* HP: 52000                                                                 *
* Attack: 280                                                               *
* Defense: 800                                                              *
* Intelligence: 70                                                          *
* Attack Element: None                                                      *
* Elemental Strengths: Water (100%), Wind (25%), Earth (25%), Ice (25%)     *
* Elemental Weaknesses: Fire (25%), Volt (25%)                              *
* Reward: 10998 EXP, 7325 Gald, Trident (100%), Sephira (100%)              *
*                                                                           *
* This battle isn't too bad, depending on when you got here. If you went    *
* straight here after coming back from Celestia, then maybe she can be      *
* moderately tough, but otherwise she's cake. The little mermaid comes with *
* five Spirits, and a big rock thing on which she sits and plays her harp.  *
*                                                                           *
* General Strategy: Fire and Volt weapons work well here. You might want    *
* to start the battle with the Excalibur equipped on Reid, and then switch  *
* over to the Flame Spear, Flame/Voltic Sword or Strike Axe when the        *
* Spirits are dead. None of the enemies have an attack element, so don't    *
* worry too much about defensive gear.                                      *
*                                                                           *
* Siren attacks with various songs and spells while the Spirits keep her    *
* safe from you. Most of her attacks are weak, or else easy to block. The   *
* Spirits chuck very annoying hammers at your party, stunning them long     *
* enough for Siren to dish out her attacks. But there is not much to worry  *
* about in this fight.                                                      *
*                                                                           *
* Reid: Again, start with the Excalibur and take out the Spirits before     *
* equipping a Volt/Fire weapon to use against Siren. Don't let up on her    *
* by repeatedly using multi-hit skills.                                     *
*                                                                           *
* Farah: If you happen to have the Flare Arms then use them. Not much other *
* strategy I can give you other than to use your best skills and            *
* heal/ressurect when necessary.                                            *
*                                                                           *
* Meredy: If you got Rem before coming here then chances are you have       *
* Indignation as well. It helps out GREATLY on the beautful boss and Ray    *
* does as well against the Spirits.                                         *
*                                                                           *
* Keele: See Meredy. If you don't have Indignation then use Thunder Blade,  *
* as it is very effective as well.                                          *
*                                                                           *
* Chat: Make sure you use Chat! She can steal a Watercloud from the Siren!  *
* If you have attacks like Ice or Toss Hammer than use them as well.        *
*                                                                           *
* Max: Max isn't too bad in this fight. Hopefully he has the Plasma Cannon  *
* equipped. Burning Force is his best bet in this fight, although it'll     *
* probably miss the Spirits.                                                *
*****************************************************************************

After winning, Chat asks her to take the spirits of the dead sailors with her
and leave to a more happy place. The Siren thanks her and does so. Now that's
she's gone, Aifread's name is cleared, and you can get the chests (they contain
a total of 52570 Gald). Go ahead and leave the ship.


-----------------------------------------------------------------------------
46. SEYFERT GARDEN
-----------------------------------------------------------------------------

Levels: Reid 48, Farah 48, Meredy 48, Keele 48, Chat 48, Max 48

Enemies:
Arrow Tail
Evil Needles
Night Raid

Items:
None

HINT
Keele: Let's follow the Seyfert Key's lead. It's the shortest path to the
trial.
(After first entering Seyfert Garden) Reid: The second trial... I can do it.

Go underwater and head to (166, 18) when you're done with the other stuff. Once
you're there check the ocean floor and enter Seyfert Garden. Go up the stairs
and Reid will open the door with the Seyfert Key. In the next room Keele and
Quickie will notice a crystal floating in the air.

Walk up the stairs in the upper right corner, and keep following the linear
path. Eventually, you'll reach another door that only Reid can go through.
Keele, Meredy and Quickie go back to check the crystal, while Reid enters to
take the challenge.

Step on the thing in the middle to meet the Aurora Arte guy. Now you must pass
the second trial. Step in the place where he was standing, and you'll find
yourself in Keele's body! As a kid! Walk downstairs to have breakfast with his
parents. Reid and Farah call for you outside, because they want to play. Keele
goes out.

Reid says that Farah is already at Regulus Knoll, and he says he is going as
well. Catch up with him to find Farah's dad, Norris. Exit Rasheans and you'll
reach Regulus Knoll. Farah is there, waiting for you. She says that you're
going to play a game in which you see who can gather 15 glowing star fragments
the fastest. Reid dashes off, leaving you behind.

Go up and take the leftern of the two paths. Be careful about fights, Keele is
really weak. If you get into one then RUN! Sad to say, I died against an Evil
Needles in here (I never knew they had so many HP!). Just keep going and you'll
see Reid at a campsite. Rest if you need to and continue (go down the southern
path).

Soon you'll be at an underground cave. Just keep going straight and you'll find
Reid again. Keele spots a star fragment, and just as they're about to go Norris
shows up. He tells you to go back to the village, and that he's going to make
sure everything is safe. As Norris goes on, he is surprised to find the seal
broken. A black mist envelops him, and the trial is over.

The guy gives you the Aurora Sword skill. Use it by rapidly pressing X when you
are using Aurora Wall. Then he leaves you to complete the third and final
trial. Head back to the Van Eltia, only to find it surrounded by Inferian
warships!


-----------------------------------------------------------------------------
47. INFERIA CITY (PART 2)
-----------------------------------------------------------------------------

Levels: Reid 48, Farah 48, Meredy 48, Keele 48, Chat 48, Max 48

Enemies:
Inferia G.

Items:
None

HINT
(After defeating the Inferia G.) Keele: Let's follow the Seyfert Key's lead.
It's the shortest path to the trial.
(After getting on the Van Eltia) Farah: To cross the Bridge of Expedition,
we've got to return to Aifreed's Platform.

You'll be in the throne room of Inferia Castle. You'll tell the royal family
about Rassius, and they immediately sentence your death. Man, I'd run up there
and slit the King's throat if I were in there. Even without a weapon. You'll be
thrown in jail and will be dead the next morning.

However, Princess Arende comes down to save you. She asks about Rassius, and
after you tell her, she opens the door and lets you free, telling you that the
ship is in the port. Go back to the entrance of the castle and talk to everyone
in town, before heading to Inferia Port.

Once in Inferia Port, head up to the upper right part of the area. An Inferia
G. stands between you and your ship. Finally, a chance to kill one of these    
   s! Unfortunately, he just falls unconscious. Head onto the ship and Reid
will use the Seyfert Key to point to the final trial of the Aurora Arte and
Seyfert; up on the Orbus Barrier.

Head back to Aifread's Platform (above Farlos), and go up. Head to the Barrier
Surface. You're actually on the Orbus Barrier, between Inferia and Celestia!
Head to the Seyfert Observatory, the only other white dot on the map.


-----------------------------------------------------------------------------
48. SEYFERT OBSERVATORY
-----------------------------------------------------------------------------

Levels: Reid 48, Farah 48, Meredy 48, Keele 48, Chat 48, Max 48

Enemies:
Birial Guard

Items:
None

HINT
(After completing the trial) Farah: Shizel is inside the Seyfert Ring. Finally,
the last battle...

Hit Square and select Enter when you've found the Observatory. Open the door
and head to the upper right corner. Select the Seyfert Observation Room first,
where you can get a glimpse at the Seyfert Ring and the Dark Matter. Keele and
Meredy stay behind to tinker with the huge machine while Farah goes with Reid
to complete the trial.

Go back to the elevator and you will automatically head to the trial room.
There, Farah will see him off. Enter the big door above. Here, you'll fight the
hardest trial of all. As Meredy.

You are in Luishka, and Balir informs you and Shizel that men are after you all
because someone framed him for... something. Anyway, Balir goes off to beat the
bad guys while Shizel must get away from Luishka. Try to exit the house by the
main entrance, but you'll find out someone's not going to let you.

You'll be controlling Shizel in battle. The controls are O for Spark Wave, Down
+ O for Cure, Up + O for Prism Sword, and Left/Right + O for Grave (DON'T USE
THAT ONE). You must protect Meredy or you'll start at the beginning of the
trial.

After defeating the first set of guards, run back to the bedroom and go out the
window. Go down the chimney, and Shizel will talk to Galenos on the phone. Head
left, and you'll fight more guys. Go in the glass container and inspect the
round thing. Go back to the switches, press them, and go down the hole. Go
left, fight more guys, and climb up the ladder.

Go down, and you'll run into Hyades, and Birial. Shizel and Meredy are taken
captive, and Birial orders Balir to come out. The guards shoot both Balir and
Shizel, but Shizel gets a ton of power ("Entrust thy heart to mine."... FFT,
anyone?) and nukes Luishka. The messenger will give Reid the Aurora Wave skill,
which can be activated by pressing Square, Triangle, and X when someone uses
the Dark Aurora.

Farah will be happy for Reid, and after this scene go up to meet Keele and
Meredy. Keele will tell Reid to put the Seyfert Key into a slot; do so. A beam
will destroy the Seyfert Ring, leaving you open to attack the Dark Matter. Head
towards the Dark Matter, northwest of the Seyfert Observatory.

But BEFORE you go there, you should really make sure you train. Getting to AT
LEAST level 50 is recommended by now, but if you have time on your hands, level
60 would be much better. The best place to train right now is Shadow Cave.

Once you're ready, go to the Orbus Barrier and go northwest of the Observatory.
Enter the Seyfert Ring, and you'll fire a blast at it and destroy it, along
with help from some friends. Oddly enough, Ayla gets the last line of Disc 2...

"Prepare to fire the Craymel Cannon!"


                                    ------
                                   |DISC 3|
                                    ------

Well, now that you've destroyed the Dark Matter in the Seyfert Ring you're free
to attack Shizel. However, there are a couple of things you have to do before
then. Namely, waking up. So put in Disc 3 (the one with Meredy's face on the
front) and let the quest continue!


-----------------------------------------------------------------------------
49. BALIR CASTLE
-----------------------------------------------------------------------------

Levels: Reid 50

Enemies:
Hyades

Items:
None

HINT
Keele: Is Ayla safe?! ...Let's hurry to Balir Castle.

Once you insert Disc 3, you'll find Reid dreaming. He is in the burning village
of Rasheans. Go right and talk to Keele and his family, then go down and talk
to Farah. Now you are almost done with understanding Reid, Farah, and Keele's
past. The only things you don't know for sure is who attacked the village, and
what happened to Reid's uncle/Farah's dad.

When you wake up, the first person you see will be Farah. After a little
talking and teasing, she will rejoin you. She suggests looking for Max and
thanking him. Go down and you will be at the Craymel Cannon, where Galenos and
Keele are. Galenos tells him to "take care of Meredy", and then Keele joins
you. Continue down to Max's room, where Max and Meredy will rejoin you.

But your reunion has been interrupted. A Shileska guy says that Inferian troops
have entered Celestia and overran Balir Castle, and Ayla has been taken
hostage. So that's your next objective. Try leaving again, and Galenos will
come with you to deliver a message to Roen from Ras.

Before leaving the Shileska Hideout, talk to the guy that is asking for
donations. Donate 20000 Gald twice, and talk to him again to get the Grand
Magnum. Go ahead and leave and you'll be in Tinnsia. Go up to the Gnome Statue
and Max will learn the Aqua Spiral skill from the Miacis.

Then leave via Van Eltia to Balir Castle. Make sure that, before you enter, you
go to the Control Bridge and talk to Chat for her to rejoin your party. Once
you get to Balir Castle hit Square and select Port. Go right, to the ruined
campsite, and then through the hidden path on the north edge of the screen (NOT
inside the castle itself).

Once there, you'll find Roen, a big monster, and a bunch of dead Inferian
soldiers. Go up towards Roen, to find that the monster is really Hyades! You
engage in another fight with him.

*****************************************************************************
* BOSS 14: Hyades                                                           *
* HP: 128000                                                                *
* Attack: 380                                                               *
* Defense: 800                                                              *
* Intelligence: 73                                                          *
* Attack Element: Shadow                                                    *
* Elemental Strengths: Water (50%), Wind (75%), Fire (50%), Earth (50%),    *
* Ice (75%), Volt (50%), Light (50%), Shadow (50%), Elemental (25%), Time   *
* (25%)                                                                     *
* Elemental Weaknesses: None                                                *
* Reward: 30000 EXP, 0 Gald                                                 *
*                                                                           *
* If you aren't a high level, then you don't stand a chance. Hyades is an   *
* insanely tough boss, with quick cast times and cheap strategies (like,    *
* stunning you with Ground Shake before using Earth Shaker). The strategy I *
* suggest is simply to NOT let up on him, keep attacking with your best     *
* attacks.                                                                  *
*                                                                           *
* General Strategy: Equip everyone with their best stuff, and make sure     *
* that the Craymel combinations you set up in the C. Cage allow for the     *
* Heal and Nurse spells, as well as powerful attack spells.                 *
*                                                                           *
* Hyades doesn't have a variety in attacks but one is especially deadly.    *
* It is called Earth Shaker. He used this three times in a row against me   *
* during my first fight and killed me in less than 20 seconds. Try to stay  *
* behind him so that his Charge Laser and Earth Shaker attacks won't hit    *
* you and then dish out the pain with your best attacks.                    *
*                                                                           *
* Reid: Whatever your newest move is, then use it. DON'T equip an elemental *
* weapon; the Saint Halberd was my weapon of choice here. Don't forget to   *
* use Aurora Wall/Aurora Sword if you get the chance! Try to stay behind    *
* Hyades or back him into a corner. Either way, don't give him a chance to  *
* do Earth Shaker!                                                          *
*                                                                           *
* Farah: Again, don't equip an elemental weapon, use your best skills, and  *
* force Hyades into a corner or else run behind him. Healer and Life should *
* be used when necessary.                                                   *
*                                                                           *
* Meredy: Attack spells won't do much damage, but the spells you should     *
* really avoid are Celsius' and Sylph's. Use Heal/Nurse constantly, if she  *
* has them. Not much else I can say here.                                   *
*                                                                           *
* Keele: See Meredy. You will want to sub in Chat for whoever doesn't have  *
* Heal and Nurse.                                                           *
*                                                                           *
* Chat: Hopefully you will use her in place of whoever doesn't have Heal    *
* and Nurse. Keep tossing hammers until Hyades goes down to Hades again.    *
*                                                                           *
* Max: Just use skills, that's basically all the strategy you need with     *
* Max. You'll want to stay away from Air Blade, but his other skills aren't *
* too useful either.                                                        *
*****************************************************************************

After taking out Hyades for a third time, Max will talk with Ayla and everyone
else will talk to Roen. Galenos tells him Ras' last message to him, that "Ultus
Veigh is entrusted to him." Everyone goes back to Shileska's Hideout.

Roen brings in Zosimos, and everyone makes plans for attacking Shizel after Max
and Roen join forces. Keele and Galenos suggest making a Fringe Cannon by
combining the Craymels of both worlds, but they'll need a Ribavius Ore to
complete the cannon. They haven't found one as of yet, and you regain control.
Talk to Farah and Max for them to rejoin and head out to the Van Eltia.

Farah thinks she might know where to find the Ribavius Ore; in Inferia. Head to
Aifread's Platform, but go to the Conversion Dock before going to Inferia.
Inspect the statue twice to get the coordinates (88, 64). Then land in Inferia.
Go to those coordinates now, and you'll find yourself in the Tomb of Aifread.


-----------------------------------------------------------------------------
50. TOMB OF AIFREAD
-----------------------------------------------------------------------------

Levels: Reid 51, Farah 51, Meredy 51, Keele 51, Chat 51, Max 51

Enemies:
Bullfrog
Fungus
Horse Knight
Medusa
Metallicore
Poison Toad
Revenant
Seaspin
Spirillium
Spirit
Storm Claw
Super Star

Items:
Light Sphere (Valuable)
Lens (Special Item)
Star Shield
Mythril Bracelet x2
Red Savory
Captain's Hat
All-Divide
13579 Gald
Moon Robe
Red Bellebane
Losagna's Dress

HINT
N/A

Go inside, and eventually you'll reach a room with a big statue. After the
talking is over, you'll have a variety of doors to go through. Go through the
bottom left one first. Go down the hall into the next room, and take the left
door. There, you'll find four red-headed swordsmen, that deal a TON of damage
to you (you'll be at 1 HP by the time you get across). Cook a meal to counter
the damage.

Once you get to the other side, go through the bottom door. You'll find four
more swordsmen. Go past them and get the Star Shield and Mythril Bracelet on
the other side. Go back (and pray that you don't get into a battle), and this
time go through the upper door. Get the Red Savory and go back down.

Take the right door, go past the four swordsmen AGAIN, and this time go through
the door at the right. Inspect the box here for a Lens. Cross the bridge here,
and you'll fight a group of enemies. You MUST win if you want to continue
(running away won't work).

In the next area, you may notice a closed door. Continue on and you'll find a
statue of a woman. Push this woman towards the wooden thing near the stream
and... something will happen (what the hell?!) that will unlock a door. Go back
to the previous room and open the door on the upper edge of the screen.
Continue down the hall and get the Captain's Hat. Inspect the box in the same
room for Aifread's Beard (not a real item). Go to the right and you'll be back
in the main room again. Inspect the statue to put Aifread's Beard on it.

This time, go through the door directly behind the statue. Cross the bridges
and go through the door, and you will fall to an area below. It's very hard to
time crossing the spikes, but that's what you need to do to proceed. Go up and
get the Mythril Bracelet to the left before continuing. Keep going north, and
go the All-Divide in the area to the right. Head to the upper left corner to
get to another area.

For some reason, I had a premonition there would be those grim reaper things in
this room. Cross the rocks in the lava and get the 13579 Gald and an Elixir at
the bottom edge before going left. Here, you can talk to the statues for
various information (and a shop and a resting point). Continue on. Stop the
flames with the Freeze Ring (you'll have to use it multiple times) and go down.
In this room, inspect the statue for Aifread's Hat (not the same thing as the
thing Chat can equip) and go down (don't worry, you won't fall this time).

Inspect Aifread's statue to put his hat on. Now go to the room on the right. Go
down the hall and you'll be in a room full of guillotines. These are much
easier to cross than the spikes. Beware of the chest at the end of the hall,
it's really a Fake! Then go down the stairs. Go left for a Moon Robe, and go
down the stairs. You'll have to evade this guy as you go left. If he touches
you you'll go back up the stairs. Freeze him from a distance with the Freeze
Ring and continue left.

Make the lead character a female, and go through the door. Go left and get the
Red Bellebane, making sure to avoid the bombs. Go up the stairs and continue
left down the hall. Go all the way down the hall in this area and you'll be in
a room with a bunch of coffins. Inspect the opened one for Aifread's Clothes
and get the hidden chest to the right for Losagna's Dress. Now leave the room.

Put Aifread's Clothes back on and a path will be revealed if you got all three
items. Go down the stairs and get the Light Sphere in the back of the room. Now
that you have the Light Sphere, exit the Tomb of Aifread. Go back to the Van
Eltia and go to the Bridge of Expedition. Choose the Conversion Dock and put
the Light Sphere in the right slot. Leave and go to Inferia again.

Meanwhile, while we're on the subject of sidequests, go to the following places
in the Aifish for some treasures:

Hideout 1: (75, 123): 12240 Gald, Savory, Water Shard, Diamond Armlet, Volt
Shard, Holy Cloak
Hideout 2: (119, 121): Chat learns Ice Hammer, Fire Shard, Rune Bottle x2,
Hourglass, 8415 Gald, Sage
Hideout 3: (142, 1): Ninja Sword, Earth Shard, Rune Bottle x2, Lavender,
10710 Gald
Hideout 4: (226, 130): Rune Bottle, Elixir, 9945 Gald, Snow Shard, Bellebane,
Wind Shard


-----------------------------------------------------------------------------
51. REGULUS KNOLL
-----------------------------------------------------------------------------

Levels: Reid 53, Farah 53, Meredy 53, Keele 53, Chat 53, Max 53

Enemies:
Beast Ogre
Buffalo
Caveman
Dinosaur
Duelist
Flying Pulp
Jin
Medusa
Nightwing
Ranger
Red Pudding
Rooter

Items:
Galaxy Stone (Valuable)
Mythril Plate
Elixir
Flame Spear
Mythril Mesh
Shadow Crystal
Volt Crystal
Mystic Symbol
Mythril Bracelet
Diamond Fist

HINT
(Forgets)

Head to Regulus Knoll, which is west of Rasheans. Upon entering, Reid will use
a technique he learned from Max to break down the door. You remember this
place, right? You were just here. So take either path and eventually you'll be
at a campsite. Keele will tell Meredy about what happened here ten years ago.
Farah will get upset, and puts the blame on herself. But Reid, Meredy, and
Keele calm her down.

Continue on, until you get to the stairs again. Walk down and inspect the wall;
Meredy can't read it. Continue on down the cave and you'll get a chest with a
Mythril Plate inside. In the next room is the Ribavius Ore, but this stuff is
in low quality. Time to head further down. Meredy turns weird and notices
something escaped from further on down. Get the Elixir before continuing.

In the next screen, Undine pops out to tell you to be careful about relying on
Skills and Artes in here. You'll notice an aura below your feet when you move;
when it's red, your TP decreases, but when it is blue it recovers. Go up first,
and eventually you'll come across a chest with a Flame Spear. Go back down to
the room where Undine came out.

Now go down, and head left to get the Mythril Mesh. Then go far to the right
for a Shadow Crystal. Keep going right and get the Volt Crystal and Mystic
Symbol before returning to the room with the intersections. Now go right, until
you come to a screen with two caves. Head right first, and knock down the
boulder. Grab the Mythril Bracelet from the chest and continue up, and
eventually you'll come across a second boulder. Knock it down as well.

Return to where you saw the two caves but now take the left cavern. Cross over
the boulder, and continue on down the cave. Eventually, you'll come to the
second boulder. Get the Diamond Fist in the upper right hand corner, and head
left, and then down to the next screen.

Keep going down and you'll be at a Load Point. Cook something and save. As you
try continuing to the next room, Rem appears and tells you that the Seal
containing Nereid is ahead. Reid doesn't care, and is going regardless. But Rem
stands in his way.


*****************************************************************************
* BOSS 15: Rem                                                              *
* HP: 100000                                                                *
* Attack: 500                                                               *
* Defense: 700                                                              *
* Intelligence: 125                                                         *
* Attack Element: Light                                                     *
* Elemental Strengths: Water (25%), Wind (25%), Fire (25%), Earth (25%),    *
* Ice (25%), Volt (25%), Light (100%)                                       *
* Elemental Weaknesses: Shadow (50%)                                        *
* Reward: 40960 EXP, 0 Gald                                                 *
*                                                                           *
* If you got Shadow before Rem, then this fight will be a bit easier. If    *
* you didn't get him yet, then he's going to be a bit tougher. Either way,  *
* she's more annoying than difficult, but still you shouldn't underestimate *
* her.                                                                      *
*                                                                           *
* General Strategy: You should have plenty of Shadow weapons to choose      *
* from, including the Dragon Vein and Ghost Shell. If you have Resist       *
* or Reflect Rings you'll want to equip those as well. Lovely Mittens also  *
* can help prevent damage.                                                  *
*                                                                           *
* Rem has a VERY annoying ball floating around, that you can't get rid of,  *
* but still it can act on its own. It hurts you if you touch it, so stay    *
* away from it. Rem herself doesn't have many attacks to be cautious        *
* around, but she often stays high in the air and shoots light beams at     *
* you, so try and move out of the way. Oh yeah, her HP automatically        *
* recovers throughout the battle (but it's like 100 HP a second so you      *
* shouldn't have to fret over it).                                          *
*                                                                           *
* Reid: Make sure Rem is between Reid and the floating ball and use your    *
* best skills. Skills like Rising Phoenix and Omega Demon Chaos aren't      *
* recommended since you might run into the orb. Avoid the light beams as    *
* best as you can and don't let up!                                         *
*                                                                           *
* Farah: She won't cause as much damage as Reid+Dragon Vein when she has    *
* the Ghost Shell equipped but she still is very useful in this fight. Rem  *
* floats in the air if I remember correctly so anti-air skills are good to  *
* use here.                                                                 *
*                                                                           *
* Meredy: Heal, Nurse, and Dark Force. Stay away from everything else, as   *
* the other spells don't do too much damage.                                *
*                                                                           *
* Keele: See Meredy. Oh yeah, summon Shadow if you have him for HUGE        *
* damage.                                                                   *
*                                                                           *
* Chat: Just use your best hammer skills over and over and over. As if you  *
* weren't going to anyway.                                                  *
*                                                                           *
* Max: Sub in Max for someone if he has his Dark Laser skill. Then just     *
* stand back and don't let up on that trigger.                              *
*****************************************************************************

In the next area, you'll find the Ribavius Ore (aka "Galaxy Stone") in its
purest form. However, you'll notice the Seal has been broken. A strange
darkness overcomes Meredy, but Rem repels it and tells you to get out of there.
Do so.

-----------------------------------------------------------------------------
52. SHADOW CAVE
-----------------------------------------------------------------------------

Levels: Reid 55, Farah 55, Meredy 55, Keele 55, Chat 55, Max 55

Enemies:
Cuttlebone
Dark Disaster
Dragontooth
Fire Flyer
Grave Keeper
Hunger Blood
Mega Death
Metallicore

Items:
765 Gald
Drain Charm
Saint Halberd
Holy Circlet
Flare Arms
Scale Robe

HINT
N/A


Shadow Cave is a sidequest, just like Jini. The coordinates are (5, 12) and
it's located at the top of a big underwater mountain thing.

After the opening scene at the entrance, head down for 765 Gald. Fight past the
enemy at the right (Mega Death, Dragontooth x3) and keep going. Go down a
ladder, then down the ladder to the left and then up the leftern ladders for a
Drain Charm. Then go back and fight the enemy on the far right and continue
down to the next screen.

In this area, there is a Saint Halberd in the far right corner, but you'll need
some good evasive skills/fighting skills to get it. Go down to the next screen.
Get the Holy Circlet to the far right and continue down along the right side of
the screen. Get the Flare Arms, go back, and this time go down the left side.

Keep going down, and once you get to the next screen get the Scale Robe on the
right, before contuining down. On the next screen, evade the enemies and run
right. You'll be at a Load Point; check it and save. Now you have to enter both
the bottom left and bottom right caves, and defeat all the enemies. Once you
do, you'll see a message that says "Absolute darkness". I don't know about you
but if I were in there, I'd need a change of pants right about now.

Go back and this time go down the cave in the middle. There, you will meet
Shadow, the governing Craymel of Celestia. Of course, you have to fight him...


*****************************************************************************
* BOSS 16: Shadow                                                           *
* HP: 100324                                                                *
* Attack: 460                                                               *
* Defense: 400                                                              *
* Intelligence: 62                                                          *
* Attack Element: Shadow                                                    *
* Elemental Strengths: Water (25%), Wind (25%), Fire (25%), Earth (25%),    *
* Ice (25%), Volt (25%), Shadow (100%)                                      *
* Elemental Weaknesses: Light (50%)                                         *
* Reward: Force Ring (100%), Rune Bottle (100%), 32768 EXP, 0 Gald          *
*                                                                           *
* If you went through Shadow Cave at the first opportunity and have come    *
* this far by struggling, then expect a tough fight. If you skipped it at   *
* first and came back later then expect it to be a bit easier (especially   *
* if you got Rem) nevertheless Shadow is tough.                             *
*                                                                           *
* General Strategy: Make SURE you equip the very same weapon Shadow gave    *
* to you, the Excalibur. Sort of ironic, eh? If you have the Drain Charm    *
* then equip that as well. Hopefully, you have plenty of Pine and Lemon     *
* Gels, as well as Life Bottles.                                            *
*                                                                           *
* There are two Empty Dolls with Shadow, but just ignore them. Once you     *
* Shadow then they die as well. Plus they have tons of HP (60000) and can   *
* heal themselves. Shadow himself is very tough; do NOT dash towards him,   *
* as he has a Counter Dash move. Try to block a lot, and if you're a mage,  *
* then make sure you're away from him at all times.                         *
*                                                                           *
* Reid: With the Excalibur equipped perform your best skills, whether it be *
* Demon Spiral Hammer, Omega Tempest Strike, Omega Demon Chaos or Double    *
* Spiral Attack. If Shadow is far away then use Sonic Chaos, it is better   *
* to attack him from a distance. If you run out of TP then use a Pine Gel   *
* and waste all your TP again. And don't forget about Aurora Wall!          *
* Remember, when Reid is low on HP to the point where it flashes then press *
* X + Square + O for major damage!                                          *
*                                                                           *
* Farah: I'd go with Mythril Arms over Flare Arms, but it's up to you. If   *
* you got some Lovely Mittens from Balir Castle's enemies then equip them.  *
* Then just go all out on Shadow with your Super attacks.                   *
*                                                                           *
* Meredy: Again, equip Lovely Mittens if you have them. CONSTANTLY cast     *
* spells, you might even want to use spells like Ice Needles or Grave just  *
* to stall Shadow. Other than that, use Ray if you have it. Don't forget    *
* about Heal/Nurse!                                                         *
*                                                                           *
* Keele: Just like Meredy. My Keele used Blizzard and Freeze Lancer all the *
* time and damn, did it help! Don't forget to summon Craymels as well for   *
* some extra damage.                                                        *
*                                                                           *
* Chat: Toss your Toss Hammer over and over and over, which is basically    *
* Chat's strategy in every fight. Don't worry about stealing anything, just *
* toss!                                                                     *
*                                                                           *
* Max: Rage Laser is Max's skill of choice here, but if you don't have it,  *
* then don't use Max.                                                       *
*****************************************************************************

After the fight, Shadow joins! As a Craymel, though. Go ahead and leave Shadow
Cave, but just keep in mind that the enemies you defeated along the way
respawn.


-----------------------------------------------------------------------------
53. FARLOS SANCTUARY (PART 2)
-----------------------------------------------------------------------------

Levels: Reid 58, Farah 58, Meredy 58, Keele 58, Chat 58, Max 58

Enemies:
Dinosaur
Fire Cloud
Ladybug
Maxwell
Mechscorpion
Nocturnal Fly
Stinger

Items:
24424 Gald
Golden Helm
Spirit Robe
Red Lavender

HINT
N/A

Go back to Farlos Sanctuary in Inferia (it's right below Aifread's Platform).
Check the statue in the back and the Seyfert Key will start resonating. The
statue will move out of the way and the priest nearby tells you to proceed.

Head down, and then left through the door. Keep going left, through the next
door, and left again through the NEXT door. In this room, first enter the first
door for 24424 Gald. Go back in the hallway and enter the second door for a
Golden Helm. Leave and go down the stairs.

Go in the first door here for a Spirit Robe and then the second door to get a
Red Lavender. Leave through the southern door, and go east. Check the Load
Point, cook something, and save. Head up and get ready to fight a boss!


*****************************************************************************
* BOSS 17: Maxwell                                                          *
* HP: 34000                                                                 *
* Attack: 400                                                               *
* Defense: 2100                                                             *
* Intelligence: 100                                                         *
* Attack Element: Elemental                                                 *
* Elemental Strengths: Elemental (25%)                                      *
* Elemental Weaknesses: None                                                *
* Reward: Faerie Ring (100%), Omni Weapon (100%), 34002 EXP, 0 Gald         *
*                                                                           *
* Don't let that low HP fool you! With that high Defense of his, it's       *
* unlikely you'll be doing much damage to him. He has no real weaknesses,   *
* and his only resistance is Elemental, so you shouldn't require that much  *
* planning ahead to beat him.                                               *
*                                                                           *
* General Strategy: Resist/Reflect Rings help protect against his attacks,  *
* but that's about all you have. Just use your strongest weapons and spells *
* and you should be OK.                                                     *
*                                                                           *
* Watch out for the crosshair thingy on the ground, especially if it turns  *
* red. If you stay on it too long then it will use a Tractor Beam on anyone *
* near it. Maxwell himself isn't very tough, but his teleporting techniques *
* are annoying, and plus he floats in the air.                              *
*                                                                           *
* Reid: Omega Demon Chaos is my favorite skill here. However, he might      *
* teleport away before you can connect with it. Other skills to use are     *
* Demon Spiral Hammer, Rising Phoenix, or the Tempest attacks.              *
*                                                                           *
* Farah: Any anti-air moves should work out all right, from Super Swallow   *
* Dance to Eagle Rage. Just make sure that Farah keeps healing and          *
* everything should go well.                                                *
*                                                                           *
* Meredy: I prefer Keele to Meredy in this fight, but I guess having both   *
* isn't so bad. Just make sure whoever you send out has healing spells      *
* and your strongest attack magic.                                          *
*                                                                           *
* Keele: Dark Force, Ray, Explode or whatever your best Arte is, use it!    *
* Make sure you keep healing as well. Unfortunately, mages are at a         *
* disadvantage in this fight because the crosshairs might come under them   *
* if they take too long casting a spell.                                    *
*                                                                           *
* Chat: Chat can steal something from Maxwell in this fight, but I'm not    *
* sure what it is. Anyway, Chat's hammer skills should help out immensely.  *
*                                                                           *
* Max: Although Maxwell doesn't fly high enough for Max's skills to be      *
* useless, it takes a large amount of time to charge his attacks and he     *
* will be prone to the crosshairs. Plus, Max's best attack, Elemental       *
* Master, doesn't do much damage to this Elemental boss.                    *
*****************************************************************************

Once you win, Maxwell joins you as a Craymel (...I wonder if everyone named
"Max" is like this?). Go ahead and leave Farlos Sanctuary.


-----------------------------------------------------------------------------
54. GLIMMER SPIRE
-----------------------------------------------------------------------------

Levels: Reid 60, Farah 60, Meredy 60, Keele 60, Chat 60, Max 60

Enemies:
Valkyrie

Items:
S.D. (Valuable)
Savory
Snow Shard
Water Shard
Bellebane
Tuna Gel
Fire Shard
Rune Bottle
Crystal Rod
17595 Gald
Earth Shard
Sage
Golden Armor
Beam Shield
Wind Shard
Volt Shard
Lavender
19125 Gald
Elixir
Jet Boots

HINT
N/A

You can only do this after getting the Aibird. In order to get the Aibird you
need the Light Sphere from the Tomb of Aifread and the Dark Sphere from Shizel
Castle. So after you get both of those and get the Aibird then come back here.

Glimmer Spire is far north of Mt. Farlos in Inferia. You might have seen it on
Disc 1, but were unable to get to it, because it is surrounded by mountains.
But once you get the Aibird then you can land near it and enter it. Make sure
Reid is at a high level! The coordinates are (107, 22).

Enter the spire, which is really a big tower of puzzles (not quite as annoying
as Chat's Hut, because there are no enemies in here). Here are all the
solutions for the puzzles:

Floor 1: There is a pentagon on the floor, with five orbs representing its
vertexes. You must light all 5 orbs in order to continue. BUT, if you light one
orb then the other two next to that one will turn either on or off. The easiest
solution to this is to simply stand on one vertex and walk around the pentagon
either clockwise or counterclockwise, touching all the orbs. The elevator will
shine, allowing you to access the next floor.

Floor 2: Get out a pencil and a piece of paper. There are four orbs in this
room, one in each direction. Once you inspect the thing in the middle, the orbs
will glow in a random order. After a while, they will stop. Now you have to do
the same pattern they did. It is much easier to just write the directions down
(use U for up, D for down, etc...) then to memorize it. The pattern is random
every time, and there are 9 (?) notes in total. Once you get it right you can
go to the next floor.

Floor 3: In this floor, you must light both flames. However, winds are blowing
out the flames every time you light the objects. So freeze the statues with L1
and then light the candle things with R1. A platform will appear below you.
Press L1 to shoot the Freeze Ring and you'll be allowed to the next floor.

Floor 4: There are several things floating in the middle of the room.
Basically, you have to shoot them all with the corresponding rings (Freeze for
blue and Sorcerer for red). Once you shoot them then some of the others will
either go up or down a floor. You must be on the same floor to actually hit the
rings. Once you light all of them then continue on.

Floor 5: In this room, there will be two panels, a real one and a holographic
one. Move on the real one causes the holographic one to move in the opposite
direction. The goal here is to have the holographic panel to touch all three
orbs floating around to activate the teleporter.

Floor 6: This one is very easy. Basically you just have to touch all three
lights. Just ignore what the thing on the ground says and run towards all three
things. If the panel ahead of you disappears, step back and forth a couple of
times for it to appear again.

Floor 7: I have no clue what's going on here. But basically you have to step in
the teleporter thing in the middle and then get to the other side. Some of the
panels will teleport you back to the previous room, while some do nothing. Here
is the solution:

      X
    X   X
  2   X   6
1   3   5   X
  X   4   X
    X   X
      X

Floor 8: Do NOT go for the treasure chests! Save and get ready. Then walk up; a
woman named Valkyrie (wahaha, as if Namco couldn't rip off Enix any more!) will
float down. She wants to fight Reid, and you have no choice.

*****************************************************************************
* BOSS 18: Valkyrie                                                         *
* HP: 32000                                                                 *
* Attack: 250                                                               *
* Defense: 1000                                                             *
* Intelligence: 100                                                         *
* Attack Element: None                                                      *
* Elemental Strengths: Water (25%), Wind (25%), Fire (50%), Earth (25%),    *
* Ice (25%), Volt (25%), Light (25%), Shadow (50%), Elemental (100%), Time  *
* (25%)                                                                     *
* Elemental Weaknesses: None                                                *
* Reward: 32768 EXP, 0 Gald                                                 *
*                                                                           *
* Valkyrie is VERY tough, hopefully Reid is at a high level. She has some   *
* annoying attacks, most of which don't do too much damage. But they        *
* do have a lot of hits and can stun you for a while, so watch out!         *
*                                                                           *
* General Strategy: Don't equip an elemental weapon. Make sure Sonic Chaos  *
* and Rising Phoenix are set. It's a 1-on-1 battle so you can't count on    *
* anyone but Lemon Gels for healing.                                        *
*                                                                           *
* She has many annoying attacks. Make sure you don't get close to her or    *
* else she's use Guard Impact and counter with most likely Valkyria Strike  *
* she also has some cheap spells that set you up for that attack. When      *
* she's close to death she'll use another attack that is much more deadly.  *
*                                                                           *
* Sonic Chaos and Rising Phoenix were my favorite attacks here. The         *
* strategy is to stay away from her, especially if she's using her Valkyrie *
* attacks. If you have less than 2000 HP then run to the other side and     *
* whip out a Lemon Gel. If she runs up to you before the last strike of     *
* Sonic Chaos can hit then quickly run away, as blocking won't do anything  *
* against Valkyria Strike. Just keep using Lemon/Pine Gels and she will go  *
* down.                                                                     *
*****************************************************************************

After defeating her she gives you a key for the legendary sword, S.D. She then
disappears. Go ahead and rob the place, I'm too lazy to list the items you get
here so check up there to see the loot you get. Now go underwater to (57, 112)
in CELESTIA to reach Hideout 1. Head to the back and you'll get the S.D., a
valuable that lets you summon Destiny once every 30 minutes of playing.


-----------------------------------------------------------------------------
55. SIDEQUESTS (PART 4)
-----------------------------------------------------------------------------

Levels: Reid 60, Farah 60, Meredy 60, Keele 60, Chat 60, Max 60

Enemies:
None

Items:
Lens x3
Canceler
Dried Peels
Banrea
Wind Bell
Crib Sheet
Last Fencer
Sephira
Bush Baby
Pico Revenge

HINT
N/A

Well, let's get the final sidequests out of the way, shall we?

Max's Skills: Go to Cape Fortress with Max in your party and you'll find a
Miacis in the upper left corner. Max will learn Rage Laser. Now go to Luishka,
to the second screen, and check the left side near the ruined house. He'll
learn Dark Laser. Then go back to Tinnsia, to Shileska's Hideout and remove Max
from your party (you have to go to his room). Visit Lesitia at Cape Fortress,
Luishka, and Jini (during the night). You can't miss her. You'll get the
Canceler. Go back and have Max rejoin you, and return to Jini. Head to the
right of the entrance and you'll learn Max's final skill, Elemental Master.

Rasheans: Now that you have the Aibird, you can complete the Banrea quest.
First, make sure you have 15 Kirimas. Then fly to (208, 108) in Inferia and
land. Enter the forest to find that's it's really a Craymel Hot Spring! Check
the barrel at the entrance for a Lens and go inside. Go in the upper room and
check the mirror for another Lens.

Go back and pay the guy 600 Gald to take a rest in the springs. The first time
you do so, Chat learns the Para Ball skill from the statue in the men's room.
The second time you rest, if you have 15 Kirimas, Farah, Meredy and Quickie
will soak them in the spring and you'll get Dried Peels. Now that you have all
three ingredients, go back and talk to the old guy outside the barn in
Rasheans. He'll make you the Banrea. Give it to Khamran and he will give you
the Wind Bell.

Mintche: Look for a kid standing next to a ship and talk to him. You can buy a
Crib Sheet from him for 10000 Gald.

Inferia City: Now is a good time to try out the Arena. Check out the
"Secrets/Sidequests" section for more info.


City Championship
Cost: 5000 Gald

Battle 1: Squire x2, Ranger x1, Sage x1
Strategy: Stay away from Light, Shadow, and Fire weapons.

Battle 2: Kraaken x2, Toriton x2
Strategy: Equip a Volt weapon and Water resistance.

Battle 3: Beast Ogre x2, Fire Cloud x1
Strategy: Equip an Ice (preferred) or Water weapon and Fire resistance.

Reward: 15000 Gald, Gel Set


National Championship
Cost: 10000 Gald

Battle 1: Revenant x2, Metallicore x1, Mega Death x1
Strategy: Equip a Light weapon and Shadow resistance.

Battle 2: Mythril Golem x2, Sky Keeper x1
Coming soon!


Imen: Go back to Balir Castle and talk to Zosimos. He'll talk about making a
weapon out of Ribavius Ore. Then go to Sagura's weapon shop in Imen. He will
start making a Ribavius weapon. After talking to him the first time in Imen,
leave and enter five times. Then go back to talk to Sagura and Zosimos and
you'll get the Last Fencer, a very nice L-Sword.

Luishka Station: Talk to the one conductor to find that he's lost his Ticket
Puncher. Talk to the conductor in Imen Station, and he'll say a word that
Meredy can't understand. Go to the library in Imen, and Meredy will take out a
book to translate it. Since I don't have Melnics font on my computer, I'll just
give you the answers in numbers. This is the order: 1, 1, 3, 1, 3, 2. Keele and
Meredy will find the Ticket Puncher nearby in a plant. Go back to the Imen
Station and talk to the conductor and you'll get a Sephira.

Luishka: Go into the room with the stuffed animal and inspect it. You'll get a
Bush Baby.

Chat's Hut: At the entrance of the hut, Chat will notice that something is
wrong with the monument. Somebody switched the real one with a fake! The
coordinates on this one say (120, 128), so go there on the world map. Chat will
get the Pico Revenge item. Then go back to the hut and go inside, and down the
stairs. Someone has issued a challenge to Chat, and now you have to go to (204,
98). Chat will face the challenge alone. Choose the following answers:

1) Two Sage, Three Red Sage, Three Savory. How many herbs related to HP are
there altogether? 5
2) 2 Bananas, 3 Kiwis, 1 Amango and 3 Cabbages. How many fruits are there
altogether? 6
3) 3 Tomatoes, 4 Potatoes, 5 cubes of Tofu. How many t's are there in all of
those names? 5
4) There are 10 pirates. 5 of them are wearing scarves, and 6 of them are
smoking pipes. All the pirates wearing scarves are smoking pipes. How many
pirates are neither smoking pipes nor wearing scarves? 4
5) In the previous question, how many pirates were smoking pipes? 6
6) 3 Hourglasses, 3 Lid Shields, and 3 Tote Bags. How many of the items listed
are classified as Tools? 3
7) 2x3-2+29-1x29=? 4
8) 1 Hot Pot, 4 Broiled Sandwiches, and 3 Fruit Cocktails. How many times must
one use Red Satay to cook all the dishes? 1
9) 3 Shrimps, 5 Beets, 8 Cabbages, 7 Potatoes and 8 Red Satay. If you have
these ingredients, how many times can you eat Hot Borsch? 5
10) Each man has 4 children. Each child of each man also has 4 children. The
total number of grandchildren is 96. How many men are there? 6

In the next room, Chat will learn the Eternal Hammer skill, and you will learn
who challenged her.

Tinnsia: Go talk to the guy that makes weapons for Max. Donate money until you
get his ultimate weapon. Note that you must pay for each previous weapon to get
the next weapon.

Plasma Cannon: 40K Gald
Grand Magnum: 40K Gald
Impulse Cannon: 80K Gald
Photon Ray: 160K Gald
Mega Launcher: 320K Gald

Katz Village: In Celestia, go to (120, 110) to get to Katz Village. The first
time, you'll watch a funny scene where Reid, Farah, and Keele tell stories to
the Katz. When you leave, re-enter. Talk to the Katz and some will reenact some
of the scenes in the game. One Katz sells Purple Satay for 200 Gald! Go inside
the first house and check a pot below the ladder for a Lens.


-----------------------------------------------------------------------------
56. SHIZEL CASTLE
-----------------------------------------------------------------------------

Levels: Reid 60+, Farah 60+, Meredy 60+, Keele 60+, Chat 60+, Max 60+

Enemies:
Bandersnatch
Deadly Insect
Elementler
Fake
Fire Warrior
Grave Keeper
Impulse
Lakamar
Mythril Golem
Owlfish
Seaspin
Swampthing
Termigun
Thunder

Items:
Dark Sphere (Valuable)
Mystic Sword
Mumbane
Mythril Mesh
Demon's Seal
Luck Bag
Eternia Melody
Elixir
Red Lavender
Red Sage
Red Bellebane

HINT
Reid: Let's head back to Balir Castle. Without the Ribavius Ore our efforts are
meaningless.
(After returning to Balir Castle) Keele: I wonder what Galenos expects to
accomplish at Seyfert Observatory.
(After taking Galenos to Seyfert Observatory) Reid: Shizel is inside the
Seyfert Ring. Let's go! Let's save Eternia!
(After first entering Shizel Castle) Meredy: Shizel is not far! We must win!

Finally, we're back on track. When we last left off the main trail of the game
we just got the Ribavius Ore from Regulus Knoll. Return to Balir Castle in
Celestia and give it to Ayla, Roen, Zosimos and Galenos. They will start making
the Lens for the Fringe Cannon. Meanwhile, Galenos asks you to take him to
Seyfert Observatory (you can talk to Zosimos and do the Last Fencer sidequest
now, just read the previous area).

Go to the observatory (at the Orbus Barrier) and Galenos will hop off. You'll
watch a LONG scene. Ayla and Roen talk, Chat gets into another fight with
Quickie, Keele and Galenos will discover something awful (and Keele scores some
points with Meredy as well), and Reid and Farah want to protect everyone they
love until the end. The Fringe Cannon shoots at the Dark Matter, which is this
time destroyed. A new object appears, which is the true form. Enter Shizel
Castle, northwest of the Seyfert Observatory.

Walk up the stairs and everyone will talk about how there are many illusions
around the castle. Go through the door to the right, and head up. Go right to
the next area and pick up the Mystic Sword. You will want to equip this right
now, as almost everything (except for like the fish enemies and the Termigun)
are weak to Water.

Go on the elevator in the lower right corner and go up. Head up and left into
the next area. The chests in this area contain a Mumbane, Mythril Mesh, Demon's
Seal and a Luck Bag. From there, keep going up until you reach and area with a
chest in the middle. This chest contains the Dark Sphere, the second
requirement for the Aibird add-on. You can do the sidequests above now if you
wish by returning to the Conversion Dock and inserting the Light Sphere (from
the Sunken Ship) and Dark Sphere.

Run back to the elevator, but this time, go down twice. Then run down and left
until you get to another elevator. Go down, and you'll be at an area with a
chest. This one is a Fake. Keep going right and you'll be in a familiar place.
First go down, and you'll be at the beginning. From now on you can use this
door. Go back up and teleport. You'll be at a campsite; rest if you wish.

Teleport back and head left to the area with the elevator and the Fake. Take
the elevator down. Get the Eternia Melody in the chest and go south. Keep going
down the stairs until you get to an area with two big trees. Go inside the
building. Here, you will find the Greater Craymel of Time, Sekundes. You do not
have to fight him now, but he will join you anyway.

Head back to the elevator and go back up. Head to the right and teleport up
again, and you'll be at the campsite again. If you inspect the pillars they
will take you to different places. I'm going to start at the bottom left and
work my way clockwise.


Pillar 1 (Wind): Go down to the next screen. You'll be in a room with a lot of
moving platforms. First, you have to touch the thing in the bottom corner of
the screen, and then you have to go through the door. Just keep stepping on the
panels until you get to those two places. In the next area, you'll fight a
boss.


*****************************************************************************
* BOSS 19: Elementler (Wind)                                                *
* HP: 80000                                                                 *
* Attack: 510                                                               *
* Defense: 240                                                              *
* Intelligence: 35                                                          *
* Attack Element: Wind?                                                     *
* Elemental Strengths: Wind                                                 *
* Elemental Weaknesses: None                                                *
* Reward: 24686 EXP, 16242 Gald                                             *
*                                                                           *
* These guys are almost all the same, so you know what, I think I'm going   *
* to use details on the main bosses, and not waste any of them on these     *
* Don't get me wrong, they all are quite strong, but they're rather easy.   *
*                                                                           *
* General Strategy: Stay away from Wind weapons and spells. Each Elementler *
* comes with three Grave Keepers, but you should target the boss so he      *
* can't cast spells. Max's Elemental Master works wonders on these guys.    *
*                                                                           *
* If you're caught on the opposite side of a Cyclone, then don't risk       *
* running through to attack him. Instead, use this opportunity to attack    *
* with Sonic Chaos.                                                         *
*****************************************************************************

After beating him then go into the next room and inspect the thing. Sylph will
power up the pillar.


Pillar 2 (Fire): The puzzle here is to make the little flying orb light all the
pedestals. You must lower doors by standing on them, so that the light won't
disappear. You can also step on switches to move the pedestals. But, they only
stay moved for a small amount of time. After lighting all the pedestals you're
free to fight the next boss.

*****************************************************************************
* BOSS 20: Elementler (Fire)                                                *
* HP: 80000                                                                 *
* Attack: 510                                                               *
* Defense: 240                                                              *
* Intelligence: 35                                                          *
* Attack Element: Fire?                                                     *
* Elemental Strengths: Fire                                                 *
* Elemental Weaknesses: None                                                *
* Reward: 24686 EXP, 16242 Gald                                             *
*                                                                           *
* These guys are almost all the same, so you know what, I think I'm going   *
* to use details on the main bosses, and not waste any of them on these     *
* Don't get me wrong, they all are quite strong, but they're rather easy.   *
*                                                                           *
* General Strategy: Stay away from Wind weapons and spells. Each Elementler *
* comes with three Grave Keepers, but you should target the boss so he      *
* can't cast spells. Max's Elemental Master works wonders on these guys.    *
*                                                                           *
* Um, I can't give you strategy on this specific boss, since I killed him   *
* too fast. Just wear anti-Fire stuff and you should be fine.               *
*****************************************************************************

Head into the back and inspect the thing, and Efreet will light the second
pillar.


Pillar 3 (Water): There are three blocks that must fall into the hole. You can
only move the blocks horizontally and vertically, but there are pillars to help
you out. Here is a solution (there are more than 1). Make sure you do them in
order:

Right block: Left, down, left, down, right, down, left, up.
Middle block: Up, left, down left, down, right, up, left, up.
Left block: Up, right, up.

*****************************************************************************
* BOSS 21: Elementler (Water)                                               *
* HP: 80000                                                                 *
* Attack: 510                                                               *
* Defense: 240                                                              *
* Intelligence: 35                                                          *
* Attack Element: Water                                                     *
* Elemental Strengths: Water                                                *
* Elemental Weaknesses: None                                                *
* Reward: 24686 EXP, 16242 Gald                                             *
*                                                                           *
* These guys are almost all the same, so you know what, I think I'm going   *
* to use details on the main bosses, and not waste any of them on these     *
* Don't get me wrong, they all are quite strong, but they're rather easy.   *
*                                                                           *
* General Strategy: Stay away from Wind weapons and spells. Each Elementler *
* comes with three Grave Keepers, but you should target the boss so he      *
* can't cast spells. Max's Elemental Master works wonders on these guys.    *
*                                                                           *
* Um, I can't give you strategy on this specific boss, since I killed him   *
* too fast. Just wear anti-Water stuff and you should be fine.              *
*****************************************************************************


Pillar 4 (Earth): In here, you must cross bridges of light in order to get to
the other side. Some bridges, though, don't work. I'm not sure how to tell if a
bridge works or doesn't work. You can get an Elixir and four Red herbs here.
Sometimes, you may come across a panel with an enemy, but they're rather easy
to dodge. Once you get to the other side, go through the door.

*****************************************************************************
* BOSS 22: Elementler (Earth)                                               *
* HP: 80000                                                                 *
* Attack: 510                                                               *
* Defense: 240                                                              *
* Intelligence: 35                                                          *
* Attack Element: Earth                                                     *
* Elemental Strengths: Earth                                                *
* Elemental Weaknesses: None                                                *
* Reward: 24686 EXP, 16242 Gald                                             *
*                                                                           *
* These guys are almost all the same, so you know what, I think I'm going   *
* to use details on the main bosses, and not waste any of them on these     *
* Don't get me wrong, they all are quite strong, but they're rather easy.   *
*                                                                           *
* General Strategy: Stay away from Wind weapons and spells. Each Elementler *
* comes with three Grave Keepers, but you should target the boss so he      *
* can't cast spells. Max's Elemental Master works wonders on these guys.    *
*                                                                           *
* Try to spread everyone around so that he can't use Earth Shaker. That's   *
* basically his most deadly attack.                                         *
*****************************************************************************


Pillar 5 (Ice): Move all the red glaciers to the left and all the blue ones to
the right. Then shoot the clock with R1. Push the blue glaciers in the blue
holes and the red glaciers in the red holes. If you're too slow, you'll have to
leave and come back. If you get all 7 in before time runs out the door will
crumble.

*****************************************************************************
* BOSS 23: Elementler (Ice)                                                 *
* HP: 80000                                                                 *
* Attack: 510                                                               *
* Defense: 240                                                              *
* Intelligence: 35                                                          *
* Attack Element: Ice?                                                      *
* Elemental Strengths: Ice                                                  *
* Elemental Weaknesses: None                                                *
* Reward: 24686 EXP, 16242 Gald                                             *
*                                                                           *
* These guys are almost all the same, so you know what, I think I'm going   *
* to use details on the main bosses, and not waste any of them on these     *
* Don't get me wrong, they all are quite strong, but they're rather easy.   *
*                                                                           *
* General Strategy: Stay away from Wind weapons and spells. Each Elementler *
* comes with three Grave Keepers, but you should target the boss so he      *
* can't cast spells. Max's Elemental Master works wonders on these guys.    *
*                                                                           *
* If you have Freeze Charms, then you might want to use them, because this  *
* one can freeze you. Be careful with its Absolute spell.                   *
*****************************************************************************


Pillar 6 (Volt): Pfft, this is EASY. Stand on the second floor and press R1
when the colored stone matches up with the corresponding stone below it. I
guess this MIGHT be tough if you don't have a colored TV, but feh.

*****************************************************************************
* BOSS 24: Elementler (Volt)                                                *
* HP: 80000                                                                 *
* Attack: 510                                                               *
* Defense: 240                                                              *
* Intelligence: 35                                                          *
* Attack Element: Volt?                                                     *
* Elemental Strengths: Volt                                                 *
* Elemental Weaknesses: None                                                *
* Reward: 24686 EXP, 16242 Gald                                             *
*                                                                           *
* These guys are almost all the same, so you know what, I think I'm going   *
* to use details on the main bosses, and not waste any of them on these     *
* Don't get me wrong, they all are quite strong, but they're rather easy.   *
*                                                                           *
* General Strategy: Stay away from Wind weapons and spells. Each Elementler *
* comes with three Grave Keepers, but you should target the boss so he      *
* can't cast spells. Max's Elemental Master works wonders on these guys.    *
*                                                                           *
* Um, I can't give you strategy on this specific boss, since I killed him   *
* too fast. Just wear anti-Volt stuff and you should be fine.               *
*****************************************************************************

Once you light all six pillars, then the central area will light up, and you
can teleport to the heart of Shizel's Castle. Go up to find her. After a long
while of talking (notice how Farah doesn't say a damned word the whole time),
you fight her.


*****************************************************************************
* BOSS 25: Shizel                                                           *
* HP: 120000                                                                *
* Attack: ???                                                               *
* Defense: ???                                                              *
* Intelligence: ???                                                         *
* Attack Element: ???                                                       *
* Elemental Strengths: ???                                                  *
* Elemental Weaknesses: ???                                                 *
* Reward: All-Divide (100%), Elixir (100%), 50000 EXP, 0 Gald               *
*                                                                           *
* Well, this is it! Before battling her, make sure you have 15 Spectacles,  *
* Pine and Lemon Gels, and Elixirs. Equip your best stuff, and get ready    *
* to stay alert!                                                            *
*                                                                           *
* General Strategy: Equip your best stuff. If Shizel uses Eternal Finality, *
* you can stop it by pressing X+O+Square repeatedly. Just keep healing and  *
* don't let up. Also, don't waste too many items.                           *
*                                                                           *
* Reid: You MUST send out Reid if you want to beat the game. Keep           *
* countering Eternal Finality with Aurora Wave, and otherwise keep using    *
* Omega Demon Chaos.                                                        *
*                                                                           *
* Farah: Use your favorite attack over and over. Make sure to use Healer    *
* and Life when necessary. Keep an eye on everyone's HP and you should be   *
* alright.                                                                  *
*                                                                           *
* Meredy: Use your best healing and attack spells. Hopefully, your C. Cage  *
* combinations allow for Ressurection, Cure, and Nurse. Don't forget to     *
* Summon Destiny if needed (although I'd save it for the next fight).       *
*                                                                           *
* Keele: See Meredy. I'd give my attack Craymels to Keele, and my healing   *
* Craymels to Meredy. Summon if given the chance for some extra damage.     *
*                                                                           *
* Chat: Eternal Hammer is a very nice skill here, as it doesn't give Shizel *
* enough time to cast her spells. Again, don't let up and heal with items   *
* when needed.                                                              *
*                                                                           *
* Max: Elemental Master. Also heal with items if you need to. Just don't    *
* stop using Elemental Master/attacking.                                    *
*****************************************************************************

After the fight, well, let's just say something happens, and you fight the true
evil.

*****************************************************************************
* FINAL BOSS: (Nereid)                                                      *
* HP: 300000                                                                *
* Attack: ???                                                               *
* Defense: ???                                                              *
* Intelligence: ???                                                         *
* Attack Element: ???                                                       *
* Elemental Strengths: ???                                                  *
* Elemental Weaknesses: ???                                                 *
* Reward: None                                                              *
*                                                                           *
* Well, this is REALLY it! Are you ready to take on a God? Pray that you    *
* didn't use too many items in the previous fight, and use everything you   *
* have!                                                                     *
*                                                                           *
* General Strategy: Equip your best stuff. If Nereid uses Eternal Finality, *
* you can stop it by pressing X+O+Square repeatedly. Just keep healing and  *
* don't let up. You'll want to use Spectacles in intervals in this fight.   *
* When Nereid's HP falls less than 10000, get ready to mash buttons for     *
* your life. He'll use this attack called -The Darkness of the Outer        *
* Limits-, which can only be blocked by Reid's Aurora Wave, and it is very  *
* hard to block. Also look out for Summon Pluto, make sure that you run as  *
* far away as you can if he uses that attack!                               *
*                                                                           *
* Also stay away if he uses Nihilistic Night, Soul Shot/Fear Flare (which   *
* is insanely annoying), or Thunder Blade. If he performs Holy Lance, then  *
* run like hell (it's very cool watching piercing blades being shot after   *
* you as you run away).                                                     *
*                                                                           *
* I will only cover Reid's strategy this time, as you HAVE to control him   *
* if you want to win (if you don't counter Nereid's Eternal FinalityEnd, it *
* will give you a Game Over screen). Command other characters to use items  *
* like Elixirs and Pine/Lemon Gels like there's no tomorrow, and don't      *
* forget to use a Spectacles once in a while. Equip a Faerie Ring and use   *
* Omega Demon Chaos over and over and over. Once his HP reaches 0, then     *
* -START MASHING X, O, AND SQUARE-. This is a very hard task to pull off,   *
* since you have VERY little time to perform Aurora Wave. Once you do, you  *
* will win the battle.                                                      *
*****************************************************************************

After winning, you'll get to enjoy the ending. I've spoiled a lot of things,
but that's not going to be one of them! Hope you enjoyed this game! Watch
through the credits and make sure to save in a seperate file to gain access to
a new difficulty setting!

Well, I hope I helped you out some way in this FAQ/Walkthrough. As of yet, it
is my biggest Walkthrough, and I spent quite a bit of time with it (but
ironically, got it done in less than a month). My next FAQ/Walkthrough will
most likely be on Ephemeral Fantasia, so until then, I'll see you later! You
bet!


*****************************************************************************
Frequently Asked Questions
*****************************************************************************

Q: How do you control other characters?
A: Go to Formation, select Switch, and move the character you want to control
   to the first panel.

Q: Can more than one person play this game?
A: Yeah, it's one of those rare multiplayer RPGs that doesn't suck (see:
   Final Fantasy 9, Super Ninja Boy). Up to four players can play if you
   have a multitap! As well as FRIENDS!

Q: Can you give me some GameShark codes?
A: Sorry, but no. I do not support cheating devices, especially for great
   games like this. I did not use a GameShark or anything else like that when
   I wrote this walkthrough, and I suggest you don't either when you play the
   game. And plus, there is just something hypocritical about writing a
   really detailed walkthrough to beat a game and then just slapping some
   cheap beat-the-game codes together and placing them in the same document.
   If you're really having trouble and my guide isn't helping, then go look
   for another walkthrough before resorting to GameShark codes. Trust me, it
   will give you a much better feeling when you beat the game.

Q: What do Titles do?
A: Nothing. They're just there to satisfy those people who can't get enough
   exploration.

Q: What do Lens do?
A: Give them to Irene (why does that name remind me of ToD1...) in Chambard,
   or Tinnsia. She'll give you various items depending on how many Lens you
   have.

Q: What does Luck do?
A: Luck is randomly determined everytime you sleep at an Inn. I'm not quite
   sure what it does...

Q: Why do you hate Square so much?
A: It's just that they are so freaking ove      . So many people started off
   with Final Fantasy VII as their first RPG and said it was the best, and
   said Squaresoft was the best, and never gave other companies a chance.
   Personally, I think Enix, Namco, and Konami own them, and they should get
   more credit for their much more worked on games. Kids today don't realize
   that graphics aren't everything. By the time I sent this FAQ in, Square
   merged with Enix, and hopefully that'll turn out right. But until Square
   turns out a fantastic game other than Final Fantasy Tactics (FF7-10,
   Xenogears, and FFT Advance are all terrible games in my opinion), I'll
   refuse to call the merge Square Enix. Enix Square at most, but otherwise
   just Enix.

Q: You said I can fight a ______ at ______, but I couldn't find them!
A: Some enemies appear only at certain times (like morning, evening, and
   night). Other enemies are just extremely hard to find (like a Mounticore
   at Undine Stream).

Q: What other FAQs are you working on?
A: Right now I have Fire Emblem Fuuin No Tsurugi/Ken, Grandia, and
   Ephemeral Fantasia guides in the works. EF and FE are the closest to being
   done, but I've worked on Grandia for a couple years now (having the guide
   erased accidentally after getting to Rapp) and I think I might not
   finish it.

Q: What do I do if I find some teency weency mistake in your FAQ, that
   nobody cares about, and that only I have noticed?
A: Keep it a secret to yourself.

Q: What about a big mistake?
A: E-mail me at cstrittyrun@yahoo.com WITH THE WORD "TALES" IN THE SUBJECT
   LINE.

Q: u hav no faq or revu riting skilz juz giv it up u suk
A: Why don't you come over to the SO2SB and say that so I don't have to waste
   time e-mailing you.

Q: After battles it always says "Activity detected in C. Cage", and it's
   really starting to tick me off! What does it mean?
A: This means a new Craymel Arte creation is possible. To get rid of the
   message then look around for a new Arte to create, and Fringe it.

Q: Where are the Ruins of Volt?
A: Open the Celestia Map. See the big donut shaped continent on the left
   side? It is located on the southwestern part.

Q: How do I get those chests in Nostos Cave?
A: Go to the back of the cave where you can rest, and then just walk around
   that area until a message says "the tide has risen". Head back to the
   beginning, getting treasures along the way and once you reach the Load
   Point walk around some more until the message comes up again. Take the
   northern path for the last treasure. Then leave Nostos Cave to the World
   Map at the beginning, come back in, and head to the back exit.

Q: How do I solve the Statue Puzzle in the Forest of Temptation?
A: Turn the Deities of Order and Creationto face left, and the Deity of
   Confusion to face right. Head back to the statues in the main room.

Q: How do I solve the second puzzle in the Forest of Temptation?
A: Find and kill all five Junglers, then look for the room with 5 statues.

Q: How do I get past that "wind river" in Sylph Cavern?
A: Inspect the stalagmite with Ras and he'll throw a rope across. Inspect it
   again to cross.

Q: How do I get past the boulder/gravel/lift in the Mine of Gnome?
A: Use the Dynamite/Shovel/Key you get in the office.

Q: How do I get past this big frozen thing in Mt. Celsius?
A: Use R1 to melt it.

Q: How do I get past this electrical barrier in the Ruins of Volt?
A: Use L1 to freeze the flame.

Q: How do I-
A: ARGHHH!!! (Points to walkthrough)


*****************************************************************************
VI. Characters
*****************************************************************************


----------------------
|A. PLAYABLE CHARACTERS|
----------------------

1. REID HERSHEL

Considered to be the main character in the game, Reid is a young red headed boy
that hails from the village of Rasheans. He is an experienced hunter, and has
good skills in battle. Reid also has an unquenchable hunger for food. He was a
close childhood friend of Farah and Keele's. Although he can get along with
Farah just fine, Keele is a different story. Since those early days, they have
grown up and lived peaceful lives. But that is about to change...

Reid rocks, he gets a huge diversity of weapons and overall is a necessity for
battles. He's quite fast and has the power to match it, too. Of course, he has
pretty low Intelligence, but still, does he need it?! He also has pretty low
Defense, so be sure to buy him the newest pieces of armor throughout the game.


2. FARAH OERSTED

Also from Rasheans village, Farah is a capable fighter that is always
optimistic. She studied under a martial arts master at a dojo and has very
strong punch and kick skills. She is always a strong wielder of Chi, and can
heal allies. Farah was one of the three friends during the old Rasheans days,
and still tags along with Reid when she's older.

Farah is pretty slow, and doesn't have much range, but she is VERY strong, able
to match or even surpass Reid in power easily. She also has plenty of Defense
and a variety of useful skills. Overall Farah is not one to be underestimated.


3. MEREDY

A young girl that traveled to Inferia in a strange mechanical pod with her pet,
Quickie. She meets some friends early on, but they can't communicate. She
appears to be constantly cheerful, but sometimes she's just freaking weird. She
must have something very important to tell them...

In the first disc, she has three spells that you won't find anything similar to
until much later. She is very useful as a Mage in the first half, perhaps
passing up Keele but they end up about even. She can also order Quickie to do a
weak long range attack, which should be used to stop chanting enemies or
whatever.


4. KEELE ZEIBEL


Originally from Rasheans, he has become a Light Craymel Researcher at Mintche
University. He is very curious and likes to find out the truth, and answers to
questions, no matter the consequences. Although physically he is pretty frail,
his solid determination (stubbornness?) never seems to stop him. He was also a
childhood friend of Reid and Farah's.

Keele is the OTHER mage, and although his spells are a bit stronger than
Meredy's, he won't get much variety until Disc 2. He may be half-decent as a
fighter at first, but pfft, we all know his real purpose.


5. RAS


A merchant from Barole. He has much charisma and charm, and has a way of
persuading people very easily. He also seems to know much about the law.
Despite all this, there is something mysterious about him... maybe even
suspicious.

Ras has plenty of Intelligence and Accuracy, as well as good Skills, but his
biggest flaw has to be Defense. If you're not controlling him, set his Attack
down to 3 or 2 in the Strategy screen. You don't get to use him for too long,
so don't get attached to him.


6. CHAT


The granddaughter of the legendary pirate Celestian pirate Aifread. She is
obsessed with, and an expert with machines, despite being at such a young age.
She continues her grandfather's dream of searching Celestia for treasures, and
is the kind of person who won't let anything get in her way.

Chat is VERY strong, with an all-useful (and the only) stealing skill and she
also has high Intelligence as well. However, she has very low HP, TP, and
Defense making her an annoyance in combat. The only times I really use her are
when I'm trying to steal stuff or if I'm just bored.


7. MAX


The leader of the anti-Balir resistance group called Shileska. He is a funny
guy who rarely lets things get him down. Warm-hearted, his fellow members look
up to him and respect him.

He has, literally, tons of HP and very high strength as well. Unfortunately, he
is plagued with low speed, and even lower Intelligence than Reid! In battle,
though, he rarely has to move to be useful. His guns are very powerful (at a
distance!) and can obliterate enemies.


--------------------------
|B. NON-PLAYABLE CHARACTERS|
--------------------------


1. Quickie
Meredy's pet. Pretty athletic and can sense when people are nearby. Shares the
same cheerful attitude of it's owner.

2. Khamran
The stubborn Elder of Rasheans, the village where Reid and Farah are. Cares
about his duty to protect it more than the lives of others.

3. Widdok
An expert fighter that knows plenty about combat. He teaches you many things
over the course of the game. He is EVERYWHERE!

4. Franco
Leader of the Regulus Dojo near Rasheans. Once taught Farah, and also is
impressed by Reid's skills in combat.

5. Paollo
A shy member of the Regulus Dojo, and an expert with Water Craymels. Once
trained with Farah, and he has feelings for her.

6. Zank
A researcher of Light Craymels that worked with Keele in Mintche University.
They are somewhat friends.

7. Carlyle
The Dean of Mintche University. He has a short temper, and doesn't get along
with Keele.

8. Mazet
A Professor that once worked at Mintche University. He knows Keele, and is very
wise. He currently lives in Morle.

9. Undine
The Greater Water Craymel. She is kind and warm-hearted, but serious when she
needs to be.

10. Galvani
Archbishop of Inferia. Thinks the dark matter in the sky is a sign of the
second coming of Seyfert.

11. Roen
Captain of the Knights of Inferia. Stubborn and loyal, his only soft point is
for Princess Arende. A rivalry exists between him and Luine.

12. Zosimos
Chancellor of the Royal Observatory of Astronomy in Inferia. A very wise man
who is loyal to the King.

13. Princess Arende
The Princess of Inferia. Although loved by Roen, she loves Lord Luine, the
Senior Knight of Inferia. She has a pure heart.

14. Sylph
The Greater Wind Craymel. Undecided and somewhat casual.

15. Aya
A beautiful girl living in Chambard. Likes Chamballoon.

16. Tastemaster
The greatest chef in all of Inferia. Works in Chambard Bistro. Think "Iron
Chef".

17. Efreet
The Greater Fire Craymel. Acts tough but when it comes down to it, he's not as
cold hearted as he appears.

18. Rem
The Greater Light Craymel. She governs over the three Primary Craymels.

19. Rassius Luine
The Senior Knight of Inferia. Lost his mother, a commoner, when she committed
suicide. Is loyal to the King and shares a mutual love with Princess Arende.

20. Sagura
A weapon maker in Imen. He has been making weapons for 30 years.

21. Bulenda
Works with Sagura in making weapons. She's in charge of explosives.

22. Hamilt
The silent apprentice of Sagura. He sells the weapons, and has feelings for
Meredy.

23. Kukurle
A worker in the Alchemy Workshop in Imen. He is currently working with Earth
Craymels to make a substance harder than steel.

24. Lotte and Bonz
Two kids in Imen. They are friends of Meredy's.

25. Galenos
Meredy's teacher. Invented the Craymel Express, and sent Meredy to Inferia with
the Craymel Craft. A very wise man.

26. Gnome
The Greater Earth Craymel. Sleepy, stubborn, and slow.

27. Aifread
A legendary pirate, who was generous to the poor. He traveled Eternia as a
pirate.

28. Guston
A man living in Peruti during the tough times. He is willing to believe in
people, and wears a strange badge.

29. Kazna
Some guy living in Peruti. He likes Mabo Curry.

30. Celsius
The Greater Ice Craymel. Usually calm and kind.

31. Ayla
A woman in the Shileska resistance group. She built the Craymel Cannon all by
herself.

32. Volt
The Greater Volt Craymel. He is loyal.

33. Balir
The only person known to have crossed the Bridge of Light. He has never
returned.

34. Shizel
Balir's wife.

35. Shadow
The governing Craymel of Celestia. Controls fear in humans.

36. Maxwell
The Elemental Craymel. Old, and sort of "slow".

37. Valkyrie
A mysterious Valkyrie, who governs over a tower.

38. Sekundes
The Time Craymel.

39. Hyades
A weird man who is chasing Meredy for some reason.

40. Lesitia
A woman painting landscapes all over Celestia.

41. Wonder Chef
The mysterious Wonder Chef has many recipes for many meals.


*****************************************************************************
VII. Skills
*****************************************************************************

Format:
(Skill Name)
(Description)
(TP Cost)
(Level I learned it at)/(Where acquired)
(The button combo you need to input if you have the Combo Command equipped)
(My comment on the skill)


NOTE: The level I learned it at and you did may, and probably will vary. You
learn skills based on Slash/Thrust/Punch/Kick levels, NOT character levels. But
since character levels are easier to read, that's what I judged them by.

NOTE: About Combo Command: If you have the Combo Command equipped then you can
perform any Skill you want by pressing the correct combination. Here is the
legend for the fighting letters:

U = Up
D = Down
T = Towards
A = Away
DT = Down+Towards
DA = Down+Away
X, O, Square = The X, O, and Square buttons on the controller


-------
|A. REID|
-------

Sonic Blade
Attack the enemy with sonic ripples. An effective skill for mid-range attack.
TP Cost: 4
Level: 8
Combo Command: D, DT, T + X
Comment: A very nice ground attack, especially when you don't want to get too
close to the enemy.


Lightning Blade
The enemy is slashed and struck with lightning.
TP Cost: 4
Level: 9
Combo Command: D, DT, T + O
Comment: Feh, I don't like the Lightning attacks, basically because they have
to be performed at close range. It's good if you time it to attack an enemy and
an enemy above it.


Swarm
The enemy is showered with multiple thrusts.
TP Cost: 7
Level: 12
Combo Command: T, D, DT + O
Comment: This does plenty of rather weak hits against the enemy. If only it did
more damage...


Demon Hammer
The enemy is slashed from above and below.
TP Cost: 6
Level: 12
Combo Command: T, D, DT + X
Comment: Good for any type of enemy, and dealing plenty of damage, the Demon
Hammer skills are some of my favorite.


Demon Lightning Hammer
Sacred Skill that combines Demon Hammer and Lightning Blade.
TP Cost: 10
Level: 16 (Count: Demon Hammer at 16, Lightning Blade at 20)
Combo Command: A, DA, D, DT, T + X
Comment: Demon Hammer with a Lightning Blade at the end. It makes those two
moves almost useless.


Tempest Strike
The enemy above is struck by spinning blades.
TP Cost: 9
Level: 32
Combo Command: D, U + X
Comment: Good to use if Reid is cornered, or if you want to hit a flying enemy.


Spiral Attack
The enemy is sucked into a violent spin and thrashed.
TP Cost: 10
Level: 32
Combo Command: D, U + O
Comment: The Spiral skills are also some of my favorite. If an enemy gets
caught in it, there is almost no escape.


Neosonic Swarm
Sacred Skill that combines Sonic Blade and Swarm.
TP Cost: 10
Level: 18 (Count: Sonic Blade at 24, Swarm at 32)
Combo Command: A, DA, D, DT, T + O
Comment: A Sonic Blade, with a Swarm at the end.


Twin Sonic Blade
Sonic Blade x2
TP Cost: 8
Level: 22 (Count: Sonic Blade at 48)
Combo Command: D, DT, T + X + O
Comment: Do I really have to say anything here?


Super Lightning Blade
The enemy is struck by a combination of lightning and wind shear.
TP Cost: 8
Level: 22 (Count: Lightning Blade at 50)
Combo Command: D, DT, T + X + Square
Comment: Think Lightning Blade, and now think a stronger Lightning Blade.


Demon Twist
Demon Hammer x2.
TP Cost: 10
Level: 35
Combo Command: T, D, DT + X + O
Comment: This is not what you think it is if you've never used it. One of my
favorite anti-air moves, this works good against anyone and deals more than
enough damage.


Neo Swarm
The enemy is showered with multiple thrusts.
TP Cost: 12
Level: 35
Combo Command: T, D, DT + O + Square
Comment: A Swarm with a little uppercut at the end.


Megasonic Thrust
Sacred Skill. Repeatedly emit sonic ripples at the enemy.
TP Cost: 10
Level: 38
Combo Command: T, A, T + O
Comment: A VERY powerful skill that can teleport Reid to the back of the enemy
with ease.


Sonic Chaos
Sacred Skill. A more powerful form of Sonic Blade.
TP Cost: 15
Level: 34
Combo Command: T, A, T + X
Comment: Easily one of my favorite skills. Its like 6 or 7 Sonic Blades hitting
the enemy at once. You just have to be at the right distance away for this to
truly be effective.


Demon Spiral Hammer
Sacred Skill that combines Spiral Attack and Demon Hammer.
TP Cost: 13
Level: 41 (Count: Demon Hammer at 140?, Spiral Attack at 160?)
Combo Command: D, D, D + X
Comment: It's more like a combination of Spiral Attack and Demon Twist. The
ultimate anti-air move.


Omega Tempest Strike
The enemy is sheared by a vacuum formed by the spinning of the blades.
TP Cost: 14
Level: 50
Combo Command:
Comment: ...Haven't I seen this move somewhere before? Ah well. At any rate,
it's almost EXACTLY like Tempest Strike, except more powerful.


Aurora Wall
Press Attack + Skills + Defend Button to activate. Use only when HP is
blinking.
TP Cost: 50
Level: N/A
Combo Command: X + O + Square
Comment: Since you can only use it when you're REALLY close to death (just
being in the red isn't enough), it loses a bit of usefulness. But it is a
REALLY powerful move.


Omega Demon Chaos
Sacred Skill. Thrash from above and below for a total of 8 strikes.
TP Cost: 40
Level: 60?
Combo Command:
Comment: Wahaha, one of my favorite skills! Lots of hits and lots of damage.
The problem is, if you miss with the first hit then you're going to have to
wait a long time for Reid to finish slashing at the air.


Double Spiral Attack
The enemy is struck by spinning blades and thrust into air.
TP Cost: 14
Level: 58? (Count: Spiral Attack at 220)
Combo Command:
Comment: I really don't like this attack, as it only hits three times and then
sends the enemy far away from you.


Aurora Sword
A god-like skill performed in conjunction with Aurora Wall.
TP Cost: 100
Level: N/A
Combo Command: X repeatedly
Comment: You can ONLY use this when you're using Aurora Wall.


Neo Tempest Swarm
Sacred Skill that combines Neo Swarm and Tempest Strike.
TP Cost: 24
Level: 52
Combo Command:
Comment: This is probably my favorite Swarm skill. Dishing out plenty of hits,
Reid ends the attack with a somersaulting assault.


Omega Seal
The enemy is sealed and levitated. Ineffective against flying/heavy enemy.
TP Cost: 40
Level: 65?
Combo Command:
Comment:


Rising Phoenix
Sacred Skill. Thrust into the air shrouded in flames.
TP Cost: 40
Level: 60?
Combo Command:
Comment: A cool move that sends Reid flying across the screen. I don't think
it's worth the TP Cost, though.


--------
|B. FARAH|
--------

Palm Strike
Chi is gathered in the palms and emitted with force. Link the attack with other
skills.
TP Cost: 4
Level: 8
Combo Command: D, DT, T + X


Triple Blossom
Attack the enemy with three consecutive kicks.
TP Cost: 6
Level: 8
Combo Command: D, DT, T + O


Sonic Fist
Combination fist attack.
TP Cost: 8
Level: 12
Combo Command: T, A, T + X
Comment: Best used against one enemy. It hits a lot and the damage is rather
good, too.


Swallow Dance
Rise into the air with each consecutive kick.
TP Cost: 7
Level: 12
Combo Command: T, D, DT + O
Comment: A very nice anti-air move.


Healer
Restores minimal HP of an ally.
TP Cost: 12
Level: *
Combo Command: D, U + O
Comment: Your first healing spell proves to be very useful throughout the game.


Eagle Dive
Dive into the enemy from above. Link with other attack skills.
TP Cost: 8
Level: 20 (Count: Triple Blossom at 49, Swallow Dance at 40)
Combo Command: D, D + O
Comment: Great for flying or very small enemies.


Detoxify
Cure Poison and Weak.
TP Cost: 4
Level: **
Combo Command: A, DA, D, DT, T + O
Comment: Do I really have to say anything here? Much less costly than cooking a
meal or using a Panacea Bottle, you'll find yourself using this a lot.


Rising Dragon Strike
The enemy is blasted into the air with a powerful eruption.
TP Cost: 12
Level: 20 (Count: Palm Strike at 28, Sonic Fist at 30)
Combo Command: T, D, DT + X
Comment: Very useful for those annoying flying enemies.


Twin Palm Strike
Chi is gathered in the fist and thrust into the enemy with deadly force.
TP Cost: 12
Level: 26 (Count: Palm Strike at 60)
Combo Command: D, DT, T + X + O
Comment:


Death Blossom
Combination of dive kick and Triple Blossom.
TP Cost: 12
Combo Command: D, DT, T + X + Square
Level: 32
Comment: A nice air skill, that can hit enemies in the air as well as on the
ground. You can only use it in mid-air.


Mirage
Evade enemy attack, like leaves drifting in the wind.
TP Cost: 10
Level: 30
Combo Command: D, D + Square
Comment: It doesn't deal any damage, and I'm sure the majority of the world
finds this useless, but I like it. You have to be able to watch your enemies
closely for this to have any use. Right when they are about to strike, use this
and Super Sonic Fist their backside.


Super Sonic Fist
Sonic Fist performed at warp speed.
TP Cost: 18
Level: 37 (Count: Sonic Fist at 150)
Combo Command: T, A, T + X + O
Comment: A high damage dealing skill that is very hard to perform. Best used on
a solo enemy.


Life
Ressurect a dead ally.
TP Cost: 50
Level: ***
Combo Command: D, DA, A, DA, D, DT, T + O
Comment: 50 TP?! I'd rather use a Life Bottle... If Farah has enough TP for you
not to worry about this then go for it.


Super Swallow Dance
Swallow Dance is combined with an additional blow.
TP Cost: 8
Level: 46 (Count: Swallow Dance at 185)
Combo Command: An awesome anti-air move. It's like Swallow Dance 2.0! The move
is added with a backflip kick at the end.


Eagle Rage
Rise far above and dive into the enemy with a destructive force.
TP Cost: 20
Level: 60?
Combo Command:
Comment: SUPER SAIYAHINNNNNNNNN FARAH! How this farmer girl is able to float in
mid-air and chuck energy blasts at opponents is beyond me, but hey, it's not a
problem.


Chi
Blast the enemy wih a massive concentration of energy force.
TP Cost: 20
Level: 52
Combo Command:
Comment: An extremely powerful skill that knocks all the enemies it touches far
back.


*Healer is learned after talking to Franco in the Regulus Dojo.
**Detoxify is learned when talking to Mazet after saving Meredy.
***Life is learned after leaving the Farlos church up to the mountain.


------
|C. RAS|
------

Neo Swarm
The enemy is showered with multiple thrusts.
TP Cost: 12
Level: N/A
Combo Command: N/A
Comment: A very fast skill that you usually have to be at close range to
perform. The result is a ton of hits and nice damage.


Super Lightning Blade
The enemy is struck by a combination of lightning and wind shear.
TP Cost: 8
Level: N/A
Combo Command: N/A
Comment: Useless on most flying and very small enemies, but it is at least a
step above the regular Lightning Blade.


Dragon Swarm
Sacred Skill. The enemy is repeatedly slashed over and over.
TP Cost: 12
Level: N/A
Combo Command: N/A
Comment: A very nice skill, especially when teamed with other multi-hit skills,
it allows for a ton of combos. Best used on a single enemy.


Dragon Flash
Sacred Skill. The enemy is hit with a flash of destructive power.
TP Cost: 16
Level: N/A
Combo Command: N/A
Comment: A cool move, great when fighting groups of enemies. However, Ras is
prone to being hit while performing this...


-------
|D. CHAT|
-------

Pow Hammer
It can sometimes cause KO.
TP Cost: 12
Where Acquired: Automatically
Combo Command: D, DT, T + O
Comment: A pretty useful skill, whether fighting groups or a single enemy. You
have to stand a small distance away for the hammers to hit the enemy, though.
Also, "KO" in this case means "temporarily stunned".


Rover Tool
A must have tool for pirates.
TP Cost: 15
Where Acquired: Automatically
Combo Command: T, A, T + O
Comment: This doesn't seem useful at first, that is, to people who don't know
that it allows Chat to steal items! It is useful for that reason, but
otherwise, feh.


Toss Hammer
It can sometimes cause poison.
TP Cost: 16
Where Acquired: Celestia World Map (183, 130)
Combo Command:
Comment: Semi-useful, but by the time you get it there are more dangerous
status effects than Poison.


------
|E. MAX|
------

Burning Force
The enemy is shot with a large fireball.
TP Cost: 20
Where Acquired: Automatically
Input: Down, Down, Up, Down, Right, Down, Up, Down, Up, Down, Right, Down...
Combo Command:
Comment: It deals a lot of damage, and is overall a good skill to use. But it
takes up a lot of TP at first...


Air Blade
The enemy is shot with a spinning ball of energy.
TP Cost: 24
Where Acquired: Miacis in Peruti (near the port)
Input:
Combo Command:
Comment: Think Burning Force, but this time with Wind instead of Fire.


Aqua Spiral
The enemy is speared by intense water pressure.
TP Cost: 28
Where Acquired: Miacis in Tinnsia (beside the Gnome statue)
Input:
Combo Command:
Comment: Think Burning Force, but this time with Water instead of Fire. :)


Rage Laser
The enemy is doused with light energy.
TP Cost: 34
Where Acquired: Cape Fortress
Input:
Combo Command:
Comment: This attack doesn't have as much of a range as the other attacks, but
it is lethal nonetheless.


Dark Laser
Concentration of dark energy is unleashed on the enemy with deadly force.
TP Cost: 40
Where Acquired: Luishka, second screen, left edge of the screen (near the
wrecked house)
Input:
Combo Command:
Comment:


Elemental Master
A skill that combines the energy of all of the Craymels to emit a powerful
force.
TP Cost: 72
Where Acquired: Jini, second screen, while heading towards the Auction Hall
(after getting the Canceler from Lesitia)
Input:
Combo Command:
Comment: Wahaha, this attack is hilarious! Max says "elemental", and then
launches a big ground attack across the screen. Then a drawn portrait of Max
appears in the background, as he jumps up, starts laughing and launches a HUGE
nuking attack against everything and their grandma. He might say something else
once he lands, but I honestly have never had an enemy survive this attack to
find out. This would probably be the best attack in the game if it didn't have
such a huge TP cost.


---------------
|F. COMBO SKILLS|
---------------

Sometimes, when you combine two attacks, it produces a super attack that if
much more effective. Here are the ones that I've found...

Maelstrom
Skill 1: Spread (Undine's magic)
Skill 2: ??? (???)
Total TP Cost: 19
Comment: This attack has a HUGE area of effect.


*****************************************************************************
VIII. Craymels
*****************************************************************************


---------
|A. UNDINE|
---------

Element: Water
Where Acquired: Undine Stream

Artes:


Aqua Edge
Slice the enemy with the force of water. Water Arte.
TP Cost: 4
Required Craymel Level(s): N/A
Comment: Not too accurate, but from my experience it deals quite a bit of
damage early on...


Spread
The enemy is shredded by whirling water. Water Arte.
TP Cost: 9
Required Craymel Level(s): Undine 1
Comment: This attack does vertical damage, making the size of enemies not
matter. Very useful if used when the enemy is in a corner, because it can hit
up to 3 times.


Heal
Restores HP of an ally. Water Arte.
TP Cost: 16
Required Craymel Level(s): Undine <=9, Sylph 1
Comment: OH YEAH. Now you no longer have to rely on Apple Gels and Farah for
healing! VERY USEFUL.


Acid Rain
The acid reduces the enemy's resistance. Water Arte.
TP Cost: 6
Required Craymel Level(s): Undine <= 16, Gnome 5
Comment: About as useful as Sharpness. I don't find these kind of spells
useless but the thing is, you can only have one type of "support" effect on a
character at a time. But I guess they could be helpful if you're in a tough
area.


Nurse
Restores all ally HP. Water Arte
TP Cost: 42
Required Craymel Level(s): Undine <=18, Celsius 1
Comment: A very nice spell, whos main drawback is the high TP Cost. But if you
think about it, it's cheaper than casting four Heals... Oh yeah, don't let the
description fool you, it DOES NOT fully heal everyone's HP, just some of it.


Restore

TP Cost:
Required Craymel Level(s): Undine <=25, Rem 4
Comment:


Cure

TP Cost:
Required Craymel Leve(s): Undine <=30, Maxwell 1
Comment:


Undine
Water of life shall not protect those that cause harm.
TP Cost: 30
Required Craymel Level(s): Undine 1
Comment: Well, you can't count on Undine to do much damage (I've never got her
to do above 1000 to one enemy with this attack), but the thing is, it MASSIVELY
heals your party. So use it if things are looking desperate.


--------
|B. SYLPH|
--------

Element: Wind
Where Acquired: Sylph Cavern

Artes:


Wind Blade
Shear the enemy with a blast of wind. Wind Arte.
TP Cost: 7
Required Craymel Level(s): N/A
Comment: Your basic beginning Wind spell can't miss, I don't think...


Air Thrust
Shear the enemy with multiple blades of wind. Wind Arte.
TP Cost: 12
Required Craymel Level(s): Sylph 1
Comment: A very nice move that is usually pretty accurate. But it is slow in
connecting, after the spell is launched.


Concentrate
Increases Accuracy of an ally. Wind Arte.
TP Cost: 6
Required Craymel Level(s): Efreet 5, Sylph 6
Comment: Good if Reid is using a weapon like a Halberd or L-Sword, but
otherwise I prefer Sharpness.


+Medical Plus
Power up. Additional +5% HP restored when Craymel Arte is used during battle.
TP Cost: N/A (Power up)
Required Craymel Level(s): Sylph <=24, Rem 10
Comment:


Cyclone
Engulf the enemy in a twister. Wind Arte.
TP Cost: 44
Required Craymel Level(s): Sylph <=21, Shadow 9
Comment: A very useful Wind Arte that does a TON of hits for plenty of damage.
It has a wide area of effect and it throws enemies in the air long enough for a
healing item or two.


+Item Plus
Power up. Additional bonus is awarded after a Technical Smash.
TP Cost: N/A (Power up)
Required Craymel Level(s): Sylph <=28, Maxwell 10
Comment: Well, since I'm not sure what Techinical Smashes do, then I'm not sure
how useful this actually is.


Sylph
Those engulfed in the whirlwind are dropped into an abyss of doom.
TP Cost: 40
Required Craymel Level(s): Sylph 1
Comment: Sylph does surprising damage for such a little guy. You'll be using
this attack a lot... Until you get Efreet. From then on I only think I used
this summon once.


---------
|C. EFREET|
---------

Element: Fire
Where Acquired: Efreet Gorge

Artes:


Fireball
Shoot multiple fireballs at the enemy. Fire Arte.
TP Cost: 7
Required Craymel Level(s): N/A
Comment: Your basic fire spell, it stops enemies for a moment for you to get
ready to attack.


Eruption
Surround the enemy in scalding magma.
TP Cost: 18
Required Craymel Level(s): Efreet 1
Comment: A very nice move that hits a wide area many times. Perfect for setting
up air attacks.


Sharpness
Increases Attack of an ally. Fire Arte.
TP Cost: 6
Required Craymel Level(s): Efreet 5, Undine 7
Comment: I find it more usefulness than Concentrate, but feh. You'll probably
rarely use either unless you're in a tough area.


Flame Wall
Set a flame trap in front of the enemy. Fire Arte.
TP Cost: 8
Required Craymel Level(s): Efreet <=14, Gnome 9
Comment: An "invisible" trap is set for the enemy to walk on, and when it does
it triggers Flame Trap which deals plenty of damage. Good, but I like this next
one better.


Explode
Swallow the enemy in a massive explosion. Fire Arte.
TP Cost: 36
Required Craymel Level(s): Efreet <=17, Volt 9
Comment: Oh yeah! Plenty of damage and a big area of effect, Explode makes
Eruption and Flame Wall obsolete! Think of the Explode from SO2, without the
long animation sequence.


Efreet
Raging hands of inferno will burn everything in sight.
TP Cost: 50
Required Craymel Level(s): Efreet 1
Comment: One time I used this move, I thought it hurt me. At any rate, it's a
summon spell, so it has to be good. It does lots of damage.


--------
|D. GNOME|
--------

Element: Earth
Where Acquired: Mine of Gnome

Artes:


Grave
Spear-shaped rocks are thrust up from below. Earth Arte.
TP Cost: 7
Required Craymel Level(s): N/A
Comment: Just be careful about using this against flying enemies, as it doesn't
always hit them. Other than that, it's a good beginning spell.


Stalagmite
Massive boulders are jetted out from below. Earth Arte.
TP Cost: 18
Required Craymel Level(s): Gnome 1
Comment: Just like Eruption, except it doesn't hit as many times, but it has a
wider range. Oh yeah, plus it's Earth elemental....


+Mental Charge
Power up. Restore +1% of all ally TP at the end of battle.
TP Cost: N/A (Power up)
Required Craymel Level(s): Gnome 5, Sylph <= 15
Comment: This is a nice boost to the TP you already restore at the end of
battle. It can really help out sometimes when you're using TP like crazy in
battles, especially when combined with stuff like Emerald Rings.


+Life Rescue
Power up. HP is automatically restores as it decreases.
TP Cost: N/A (Power up)
Required Craymel Level(s): Gnome <=23, Rem 10
Comment:


Ground Dasher
Destructive forces of earth are brought to life. Earth Arte.
TP Cost: 48
Required Craymel Level(s): Gnome 21, Shadow <=14
Comment: Wahaha, Earth Shaker or Ground Dasher, make up your mind! Either way,
it's still an awesome looking spell, and it does very nice damage as well.


+Mental Supply

TP Cost: N/A (Power up)
Required Craymel Level(s): Gnome, Maxwell
Comment:


Gnome
Forces of earth are summoned to protect its soils.
TP Cost: 60
Required Craymel Level(s): Gnome 1
Comment: A nice summon, it deals thousands of damage and plus it may leave a
poison effect on the enemy.


----------
|E. CELSIUS|
----------

Element: Ice
Where Acquired: Mt. Celsius

Artes:


Ice Needles
Strike the enemy with needles of ice. Ice Arte.
TP Cost: 6
Required Craymel Level(s): N/A
Comment: One of Meredy's beginning spells that you'll be using a LOT. It's not
too accurate and doesn't deal out a big amount of damage, but still it's a
cheap costing spell that hits three times in a row.


Freeze Lancer
The enemy is showered with spears of ice. Ice Arte.
TP Cost: 21
Required Craymel Level(s): Celsius 1
Comment: One of my favorite spells! It attacks just about every enemy on screen
and leaves the attackers ready to strike. Very useful stuff.


Blizzard
Raise forth a fierce snow storm. Ice Arte.
TP Cost: 20
Required Craymel Level(s): Celsius 12, Sylph <=18
Comment: VERY useful. It hits every enemy in the battle three times and gives
you time to use an item.


+Freeze Guard
Power up. Protects against Freeze.
TP Cost: N/A (Power up)
Required Craymel Level(s): Celsius 10, Efreet <=16
Comment: Uh... Do I have to say anything here? Anyway, it's unlikely that
you'll get frozen after coming off Mt. Celsius, so this one is rather useless.


Resist
Increases Defense of an ally. Ice Arte.
TP Cost: 6
Required Craymel Level(s): Celsius 10, Gnome <=13
Comment: One of the more useful support spells, Barrier can maybe be
semi-useful but there are much better spells to cast.


Absolute
Freeze the enemy with an ultra cold blast. Ice Arte.
TP Cost: 30
Required Craymel Level(s): Celsius <=14, Volt 12
Comment: It is quite powerful, but I prefer spells like Blizzard and Freeze
Lancer which have a much larger area of effect.


Celsius
Blades of ice will punish all in their path.
TP Cost: 70
Required Craymel Level(s): Celsius 1
Comment: A cool looking summon, Celsius brings out a big wolf and it breathes
on the enemy for major damage.


-------
|F. VOLT|
-------

Element: Volt
Where Acquired: Ruins of Volt

Artes:


Lightning
Shower the enemy with lightning. Craymel Arte of lightning.
TP Cost: 7
Required Craymel Level(s): N/A
Comment: Plenty of enemies in the beginning are weak to Volt, and that's where
Lightning comes in.


Thunder Blade
Tear apart the enemy with blades of lightning. Lightning Arte.
TP Cost: 24
Required Craymel Level(s): Volt 1
Comment: I love this spell. Although not as quite as big of a range as Freeze
Lancer, it nevertheless does impressive damage to many enemies. The drawback
is, you have to be like right next to the enemy to use it.


+Stun Guard
Power up. Protects against Stun.
TP Cost: N/A (Power up)
Required Craymel Level(s): Volt 10, Undine <=19
Comment: Well, seeing as how the problem can be just as easily solved by using
a Panacea Bottle, I don't find this Power Up to be all too useful.


Charge
Share your TP with an ally. Defeating the enemy restores TP. Lightning Arte.
TP Cost: 100
Required Craymel Level(s): Volt 5, Sylph <=18
Comment:


Recover
Cure abnormal status of an ally. Lightning Arte.
TP Cost: 10
Required Craymel Level(s): Volt 5, Gnome <=14
Comment: Uh, do I need to explain anything here? This is basically like using a
Panacea Bottle.


Indignation
The enemy is engulfed in a lightning storm. Lightning Arte.
TP Cost: 52
Required Craymel Level(s): Volt <=22, Rem 10
Comment: This Arte is VERY powerful, has a big range, and can totally decimate
almost anything. And unlike Thunder Blade, Keele/Meredy doesn't have to be
right next to the enemy to use it!


------
|F. REM|
------

Element: Light
Where Acquired: Regulus Knoll

Artes:

Ray
The enemy is showered with numerous heat rays. Light Arte.
TP Cost: 30
Required Craymel Level(s): Rem 1
Comment: A very nice spell, the thing I don't like is that it scatters enemies
all over the place, but otherwise I like it.


Holy Bliss

TP Cost:
Required Craymel Level(s): Rem <=15, Efreet <=25
Comment:


+Health
Power up. Defeating an enemy restores some HP.
TP Cost: N/A (Power up)
Required Craymel Level(s): Rem 10, Shadow <=19
Comment:


Holy Lance

TP Cost:
Required Craymel Level(s): Rem, Maxwell
Comment:


---------
|G. SHADOW|
---------

Element: Shadow
Where Acquired: Shadow Cave

Artes:


Dark Force
Wrap the enemy in a barrier of darkness. Dark Arte.
TP Cost: 32
Required Craymel Level(s): Shadow 1
Comment: 32 TP?! Anyway, you will rarely come across an enemy that is weak to
Shadow, and that's why I don't really find this Craymel all too useful. This
spell isn't too bad, though, it does nice damage and a lot of hits.


Deep Mist
Shroud the enemy in mist that reduces the enemy attack accuracy. Dark Arte.
TP Cost: 6
Required Craymel Level(s): Shadow 5, Undine <=22
Comment: Like all stat-effecting spells, I don't really like this one, but hey
it's up to you.


Barrier
Increase Defense of an ally. Dark Arte.
TP Cost: 6
Required Craymel Level(s): Shadow 5, Volt <=16
Comment: One of the more useful support spells, Barrier can maybe be
semi-useful but there are much better spells to cast.


----------
|H. MAXWELL|
----------

Element: Elemental
Where Acquired: Farlos Sanctuary (Disc 2 or 3)

Artes:


Meteor Swarm
Call forth meteors to strike the enemy. Elemental Arte.
TP Cost: 60
Required Craymel Level(s): Maxwell 1
Comment: This attack is DEADLY. Dealing thousands and thousands of damage to
enemies in a wide area, it's useful as well. But it has a high TP cost and a
long charge time as well.


+Life Up
Power up. +2 Bonus HP at level up.
TP Cost: N/A (Power up)
Required Craymel Level(s): Maxwell 10, Celsius <=27
Comment: Seeing as how 2 HP is nothing, and even after 100 levels with this
skill it is nothing, this is easily one of the most useless power ups in the
game. Besides, everyone will max out their HP eventually...


+Poison Guard
Power up. Protects against Poison.
TP Cost: N/A (Power up)
Required Craymel Level(s): Maxwell 10, Shadow <=25
Comment: Feh, another useless Power Up. Just use a damned Panacea Bottle, they
aren't that expensive!


-----------
|I. SEKUNDES|
-----------

Coming soon~!


*****************************************************************************
IX. Item Lists
*****************************************************************************

Just because it says "Cost" doesn't mean you can buy it! Selling prices are
half of the "cost" values.


--------
|A. TOOLS|
--------

All-Divide
Type: Item
Reduces all damages of both allies and enemies by 1/2.
Cost: 2000 Gald


Apple Gel
Type: Medicine
A gelatin-based medicine. Restores HP by 30% of Max.
Cost: 100 Gald


Banrea
Type: Item
Pain Reliever made of Firewood Bug, Goat Horn, and Dried Peels.
Cost:


Bellebane
Type: Medicine
A special herb. Increases Evade by +1.
Cost: 1600 Gald


Bush Baby
Type: Item
An animal ornament found in Celestia.
Cost: 2400 Gald


Charm Bottle
Type: Bottle
A potion that increases charm. Use it in a shop for a 30% discount.
Cost: 2500 Gald


Colain's Pot
Type: Item
Open it at your own risk.
Cost: 600 Gald


Crib Sheet
Type: Item
Cheating will only take you so far. Don't rely on it too much.
Cost: 200 Gald


Dark Bottle
Type: Bottle
A bottle with darkness sealed within. Temporarily increases enemy encounter.
Cost: 200 Gald


Donies Potpurri
Type: Item
A scen that relaxes the soul. It is not a fertilizer.
Cost: 1600 Gald


Dried Peels
Type: Item
One of the ingredients of Banrea.
Cost:


Earth Shard
Type: Item
Use on a Craymel. Increases Vitality of a yellow Craymel by +1.
Cost: 1000 Gald


Elixir
Type: Medicine
A mysterious potion. Completely restores HP and TP.
Cost: 20000 Gald


Face Powder
Type: Item
To look your best.
Cost: 400 Gald


Fire Crystal
Type: Item
Use on a Craymel. Increases Vitality of a red Craymel by +2.
Cost: 6000 Gald


Fire Shard
Type: Item
Use on a Craymel. Increases Vitality of a red Craymel by +1.
Cost: 1000 Gald


Firewood Bug
Type: Item
Insects found in Nostos Cave. Often found near a warm glow of fire.
Cost:


Flare Bottle
Type: Bottle
Temporarily increases Attack by 30% and reduces Defense by 20%.
Cost: 600 Gald


Goat Horn
Type: Item
Its powdered form can be used as an ingredient for medicine.
Cost: 360 Gald


Golden Choker
Type: Item
A choker worn only by the royal family of Inferia.
Cost: 2400 Gald


Holy Bottle
Type: Bottle
A bottle with light sealed within. Temporarily reduces enemy encounter.
Cost: 200 Gald


Hourglass
Type: Item
Temporarily freezes enemy movement for a short duration during battle.
Cost: 6000 Gald


Lavender
Type: Medicine
A special herb. Increases Strength by +1
Cost: 2000 Gald


Lemon Gel
Type: Medicine
A gelatin-based medicine. Restores HP by 60% of Max.
Cost: 2500 Gald


Life Bottle
Type: Bottle
Water of life. Revives a dead ally.
Cost: 400 Gald


Light Crystal
Type: Item
Use on a Craymel. Increases Vitality of a white Craymel by +2.
Cost: 6000 Gald


Light Shard
Type: Item
Use on a Craymel. Increases Vitality of a white Craymel by +1.
Cost: 1000 Gald


Losagna's Dress
Type: Item
An old, worn out dress.
Cost: 1600 Gald


Melange Gel
Type: Medicine
A gel that restores HP and TP to 30% of Max HP and TP.
Cost: 1000 Gald


Miracle Charm
Type: Bottle
A very potent bottle of charm. Use it in a shop for a 50% discount.
Cost: 6000 Gald


Miracle Gel
Type: Medicine
A gel that restores HP and TP to 60% of Max HP and TP.
Cost: 6000 Gald


Orange Gel
Type: Medicine
A gelatin-based medicine. Restores TP by 30% of Max.
Cost: 200 Gald


Panacea Bottle
Type: Bottle
A cure-all medicine. Cures abnormal physical conditions.
Cost: 160 Gald


Pine Gel
Type: Medicine
A gelatin-based medicine. Restores TP by 60% of Max.
Cost: 3000 Gald


Red Bellebane
Type: Medicine
A special herb. Increases Evade by +2.
Cost: 2900 Gald


Red Lavender
Type: Medicine
A special herb. Increases Strength by +2.
Cost: 3600 Gald


Red Sage
Type: Medicine
A special herb. Increases Max HP by 10%.
Cost: 2000 Gald


Red Savory
Type: Medicine
A special herb. Increases Max TP by 10%.
Cost: 2800 Gald


Rune Bottle
Type: Bottle
A special potion. It can transform items into ???
Cost: 4800 Gald


Sage
Type: Medicine
A special herb. Increases Max HP by 5%.
Cost: 1200 Gald


Savory
Type: Medicine
A special herb. Increases Max TP by 5%.
Cost: 1600 Gald


Shadow Crystal
Type: Item
Use on a Craymel. Increases Vitality of a black Craymel by +2.
Cost: 6000 Gald


Shadow Shard
Type: Item
Use on a Craymel. Increases Vitality of a black Craymel by +1.
Cost: 1000 Gald


Silver Cage
Type: Item
A silver-colored Craymel Cage. Its size makes it difficult to carry.
Cost: N/A


Snow Crystal
Type: Item
Use on a Craymel. Increases Vitality of a blue Craymel by +2.
Cost: 6000 Gald


Snow Shard
Type: Item
Use on a Craymel. Increases Vitality of a blue Craymel by +1.
Cost: 1000 Gald


Spectacles
Type: Item
A magical lens that scans the enemy's HP and attributes.
Cost: 50 Gald


Syrup Bottle
Type: Bottle
Protects against Freeze, Poison, and Stun, but reduces Attack by 20%.
Cost: 1200 Gald


Tuna Gel
Type: Medicine
A gelatin-based medicine. Periodically regenerates some HP.
Cost: 150 Gald


Uchiwa
Type: Item
A paper fan autographed by Aya.
Cost: 200 Gald


Volt Crystal
Type: Item
Use on a Craymel. Increases Vitality of a purple Craymel by +2.
Cost: 6000 Gald


Volt Shard
Type: Item
Use on a Craymel. Increases Vitality of a purple Craymel by +1.
Cost: 1000 Gald


Water Crystal
Type: Item
Use on a Craymel. Increases Vitality of a light blue Craymel by +2.
Cost: 6000 Gald


Water Shard
Type: Item
Use on a Craymel. Increases Vitality of a light blue Craymel by +1.
Cost: 1000 Gald


Wind Bell
Type: Item
A bell crafted in Rasheans.
Cost: 800 Gald


Wind Crystal
Type: Item
Use on a Craymel. Increases Vitality of a green Craymel by +2.
Cost: 3000 Gald


Wind Shard
Type: Item
Use on a Craymel. Increases Vitality of a green Craymel by +1.
Cost: 1000 Gald


----------
|B. WEAPONS|
----------

Format:
Name of Weapon
Weapon Type
Users of this Weapon
(Various properties)
(Various properties)
Description
Cost


Arc Wind
Type: Spear
Used by: Reid
Slash  170  Defense  0   Evade 0   Attribute
Thrust 320  Accuracy 5   Luck  0   Wind
A spear of wind. One swing of the spear causes a gust of wind.
Cost: 3200 Gald


Assault Dagger
Type: Dagger
Used by: Reid
Slash  250  Defense  0   Evade 0   Attribute
Thrust 260  Accuracy 30  Luck  0   Wind
A sharp dagger that is east to handle.
Cost: 3200 Gald


Assault Shot
Type: Gun
Used by: Max
Attack 485  Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A must have for a warrior at the front line of battle.
Cost: 22000 Gald


Bardis
Type: Axe
Used by: Reid
Slash  410  Defense  0   Evade 0   Attribute
Thrust 300  Accuracy 0   Luck  0   None
A weapon with jagged blades that can tear apart enemies.
Cost: 8400 Gald


        Sword
Type: Sword
Used by: Reid
Slash  180  Defense  0   Evade 0   Attribute
Thrust 175  Accuracy 0   Luck  0   None
A long one-handed sword.
Cost: 2000 Gald


Battle Axe
Type: Axe
Used by: Reid
Slash  190  Defense  0   Evade 0   Attribute
Thrust 60   Accuracy 5   Luck  0   None
An axe designed specifically for use in battle.
Cost: 1400 Gald


Battle Pick
Type: Axe
Used by: Reid
Slash  480  Defense  0   Evade 0   Attribute
Thrust 200  Accuracy 0   Luck  0   None
A pick with superiour destructive power.
Cost: 12400 Gald


Bear Claw
Type: Knuckles
Used by: Farah
Punch 325   Defense  0   Evade 0   Attribute
Kick  320   Accuracy 8   Luck  0   None
A weapon that can leave scares reminicent of a bear fight.
Cost: 9600 Gald


Big Bag
Type: Bag
Used by: Chat
Attack 480  Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A bag fully-loaded with the power of Craymels.
Cost: 19000 Gald


Bird Whistle
Type: Whistle
Used by: Meredy
Attack 160  Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A whistle that chirps like a bird.
Cost: 1640 Gald


Bone Knuckles
Type: Knuckles
Used by: Farah
Punch 300   Defense  0   Evade 0   Attribute
Kick  295   Accuracy 2   Luck  -6  Shadow
A weapon made of sharpened bones.
Cost: 8800 Gald


Chain Arms
Type: Knuckles
Used by: Farah
Punch  90   Defense  0   Evade 0   Attribute
Kick   92   Accuracy 5   Luck  0   None
Arms knitted with metallic chain.
Cost: 680 Gald


Chat Bag
Type: Bag
Used by: Chat
Attack 315  Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A bag stuffed with the power of Craymels.
Cost: 10800 Gald


Chirp Whistle
Type: Whistle
Used by: Meredy
Attack 100  Defense  0   Evade 0   Attribute
Intel.  0   Accuracy -5  Luck  5   None
A cute whistle in the shape of a chick.
Cost: 1320 Gald


Crescent Axe
Type: Axe
Used by: Reid
Slash  300  Defense  0   Evade 0   Attribute
Thrust 140  Accuracy 0   Luck  0   None
An axe with blades in the shape of a crescent moon.
Cost: 2200 Gald


Crystal Rod
Type: Rod
Used by: Keele
Attack 740  Defense  0   Evade 0   Attribute
Intel.   0  Accuracy 0   Luck  0   None
A supreme rod used by an ancient Craymel Mage.
Cost: 75000 Gald


Crystal Shell
Type: Knuckles
Used by: Farah
Punch 400   Defense  0   Evade 0   Attribute
Kick  420   Accuracy 5   Luck  0   None
A weapon with mystic crystals attached to the tips.
Cost: 12000 Gald


Dao Blade
Type: Sword
Used by: Reid
Slash  295  Defense  0   Evade 0   Attribute
Thrust 285  Accuracy 0   Luck  0   None
A sword with hatchet blades.
Cost: 4400 Gald


Demon Javelin
Type: Spear
Used by: Reid
Slash  320  Defense  0   Evade 0   Attribute
Thrust 520  Accuracy 5   Luck  0   Shadow
A spear bloodied in many previous wars.
Cost: 12000 Gald


Destroyer
Type: Sword
Used by: Reid
Slash  440  Defense  0   Evade 0   Attribute
Thrust 440  Accuracy 0   Luck  0   None
A tool of destruction. Increases the probability of a critical hit.
Cost: 12000 Gald


Diamond Fist
Type: Knuckles
Used by: Farah
Punch 660   Defense  0   Evade 0   Attribute
Kick  630   Accuracy 7   Luck  0   None
A weapon with diamonds attached to the tips.
Cost: 140000 Gald


Dragger Lance
Type: Spear
Used by: Reid
Slash  400  Defense  0   Evade 0   Attribute
Thrust 680  Accuracy 0   Luck  0   None
A lance rumored to possess the power to slay a dragon with a single blow.
Cost: 42000 Gald


Dragon Fang
Type: Knuckles
Used by: Farah
Punch 470   Defense  0   Evade 0   Attribute
Kick  440   Accuracy 10  Luck  0   None
A weapon with sharp dragon fangs attached to the tips.
Cost: 18800 Gald


Dragon Vein
Type: L-SWORD
Used by: Reid
Slash  670  Defense  0   Evade 0   Attribute
Thrust 650  Accuracy -30 Luck  0   Shadow
A sword for slaying dragons. The blades sparkle even after battle.
Cost: 52000 Gald


Earth Blade
Type: Sword
Used by: Reid
Slash  410  Defense  0   Evade 0   Attribute
Thrust 405  Accuracy 0   Luck  0   Earth
A sword bearing the power of earth.
Cost: 10000 Gald


Eternia Melody
Type: Whistle
Used by: Meredy
Attack 750  Defense  0   Evade 0   Attribute
Intel.   5  Accuracy 0   Luck  0   Time
A legendary whistle that plays a love melody for eternity.
Cost: 76000 Gald


Excalibur
Type: Sword
Used by: Reid
Slash  615  Defense  0   Evade 0   Attribute
Thrust 590  Accuracy 0   Luck  5   Light
A legendary sword that emits light. A possession of an ancient hero.
Cost: 160000 Gald


Flamberge
Type: Sword
Used by: Reid
Slash  320  Defense  0   Evade 0   Attribute
Thrust 320  Accuracy 0   Luck  0   Fire
A sword with blades that resemble flames.
Cost: 6000 Gald


Flame Spear
Type: Spear
Used by: Reid
Slash  500  Defense  0   Evade 0   Attribute
Thrust 780  Accuracy 0   Luck  0   Fire
A spear bearing the power of the Fire Craymel.
Cost: 64000 Gald


Flame Sword
Type: Sword
Used by: Reid
Slash  610  Defense  0   Evade 0   Attribute
Thrust 605  Accuracy 5   Luck  0   Fire
A sword with blades of fire.
Cost: 60000 Gald


Flare Arms
Type: Knuckles
Used by: Farah
Punch 580   Defense  0   Evade 0   Attribute
Kick  620   Accuracy 7   Luck  0   Fire
Arms bearing the power of the Fire Craymel.
Cost: 66000 Gald


Francesca
Type: Axe
Used by: Reid
Slash  110  Defense  0   Evade 0   Attribute
Thrust 70   Accuracy 0   Luck  0   None
An iron axe that is easy to handle.
Cost: 400 Gald


Gem Rod
Type: Rod
Used by: Keele
Attack 200  Defense  0   Evade 0   Attribute
Intel.   0  Accuracy 0   Luck  0   None
A rod decorated with a cheap gem on the tip.
Cost: 3200 Gald


Ghost Shell
Type: Knuckles
Used by: Farah
Punch 365   Defense  0   Evade 0   Attribute
Kick  360   Accuracy 0   Luck -10  Shadow
A weapon cursed by evil spirits.
Cost: 10400 Gald


Gladius
Type: Dagger
Used by: Reid
Slash  320  Defense  0   Evade 0   Attribute
Thrust 310  Accuracy 20  Luck  0   None
A meticulously crafted steel dagger.
Cost: 8400 Gald


Gnome Pick
Type: Dagger
Used by: Reid
Slash  390  Defense  0   Evade 0   Attribute
Thrust 360  Accuracy 30  Luck  0   Earth
A small hammer made of hard rock.
Cost: 10000 Gald


Grand Magnum
Type: Gun
Used by: Max
Attack 610  Defense  0   Evade 0   Attribute
Intel.   0  Accuracy 0   Luck  0   None
If you want to be cool, this weapon is for you!!
Cost: 40000 Gald


Great Sword
Type: L-SWORD
Used by: Reid
Slash  390  Defense  0   Evade -3  Attribute
Thrust 370  Accuracy -20 Luck  0   None
A steel sword crafted by a master craftsman.
Cost: 6600 Gald


Halberd
Type: Halberd
Used by: Reid
Slash  300  Defense  0   Evade 0   Attribute
Thrust 300  Accuracy -5  Luck  0   None
An excellent weapon with combined attributes of a hatchet and spear.
Cost: 3800 Gald


Hand Axe
Type: Axe
Used by: Reid
Slash  75   Defense  0   Evade 0   Attribute
Thrust 60   Accuracy 0   Luck  0   None
An axe used for hunting.
Cost: 320 Gald


Heavy Grave
Type: Halberd
Used by: Reid
Slash  220  Defense  0   Evade 0   Attribute
Thrust 220  Accuracy -10 Luck  0   None
A hatchet-spear with smooth wavy blades.
Cost: 2000 Gald


Holy Staff
Type: Rod
Used by: Keele
Attack 480  Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  8   Light
A staff blessed by a god.
Cost: 33600 Gald


Hydra Dagger
Type: Dagger
Used by: Reid
Slash  160  Defense  0   Evade 0   Attribute
Thrust 175  Accuracy 30  Luck  0   Water
A dagger crafted from mystic metal. The blades are extremely sharp.
Cost: 1600 Gald


Ice Coffin
Type: Sword
Used by: Reid
Slash  475  Defense  0   Evade 0   Attribute
Thrust 460  Accuracy 15  Luck  0   Ice
A sword that bears the name of an ice seal.
Cost: 16000 Gald


Impulse Cannon
Type: Gun
Used by: Max
Attack 700  Defense  0   Evade 0   Attribute
Intel.   0  Accuracy 0   Luck  0   None
A weapon that is simply amazing. Your enemies don't stand a chance!!
Cost: 52000 Gald


Iron Arms
Type: Knuckles
Used by: Farah
Punch 180   Defense  0   Evade 0   Attribute
Kick  165   Accuracy 2   Luck  0   None
Arms made of iron. Well suited for martial arts.
Cost: 1880 Gald


Kaiser Fist
Type: Knuckles
Used by: Farah
Punch 760   Defense  0   Evade 0   Attribute
Kick  725   Accuracy 10  Luck  0   None
A weapon bearing an emperor's name. It can be equipped only by the chosen.
Cost: 144000 Gald


Katar
Type: Dagger
Used by: Reid
Slash  450  Defense  0   Evade 2   Attribute
Thrust 450  Accuracy 20  Luck  0   None
A short dagger made of mythril. A very easy weapon to handle.
Cost: 17600 Gald


Knight Saber
Type: Sword
Used by: Reid
Slash  150  Defense  0   Evade 0   Attribute
Thrust 130  Accuracy 0   Luck  0   None
A saber crafted for use by the royal knights.
Cost: 1600 Gald


Last Fencer
Type: L-SWORD
Used by: Reid
Slash  765  Defense  0   Evade 3   Attribute
Thrust 758  Accuracy 10  Luck  5   None
A sword crafted with Ribavius ore.
Cost: N/A


Leather Arms
Type: Knuckles
Used by: Farah
Punch  60   Defense  0   Evade 0   Attribute
Kick   68   Accuracy 2   Luck  0   None
Arms made of tanned leather.
Cost: 500 Gald


Long Spear
Type: Spear
Used by: Reid
Slash  66   Defense  0   Evade 0   Attribute
Thrust 130  Accuracy 0   Luck  0   None
An extra long spear equipped by the Imperial Guards.
Cost: 500 Gald


Long Sword
Type: Sword
Used by: Reid
Slash  70   Defense  0   Evade 0   Attribute
Thrust 70   Accuracy 0   Luck  0   None
A sword made of 3 feet of iron.
Cost: 300 Gald


Luck Bag
Type: Bag
Used by: Chat
Attack 720  Defense  0   Evade 0   Attribute
Intel.   0  Accuracy 0   Luck  30  None
A bag that brings luck and happiness.
Cost: 92000 Gald


Mace
Type: Mace
Used by: Keele
Attack 110  Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A mace with a metallic lump on the tip.
Cost: 1200 Gald


Mega Launcher
Type: Gun
Used by: Max
Attack 955  Defense  0   Evade 0   Attribute
Intel.   0  Accuracy 0   Luck  0   None
For those that demand the best of the best.
Cost: 148000 Gald


Memory Whistle
Type: Whistle
Used by: Meredy
Attack 300  Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A silver whistle that was lost a long time ago.
Cost: 8000 Gald


Mystic Sword
Type: L-SWORD
Used by: Reid
Slash  865  Defense  5   Evade 0   Attribute
Thrust 840  Accuracy -10 Luck  0   Water
A sword with a mystic gleam. It is protected by the Water Craymel.
Cost: 150000 Gald


Mythril Arms
Type: Knuckles
Used by: Farah
Punch 515   Defense  0   Evade 0   Attribute
Kick  530   Accuracy 5   Luck  0   None
Arms entirely made of mythril metal.
Cost: 40000 Gald


Needle Glove
Type: Knuckles
Used by: Farah
Punch 210   Defense  0   Evade 0   Attribute
Kick  180   Accuracy 5   Luck  0   None
Leather arms with sharp nails on the tips.
Cost: 2400 Gald


Nimble Rapier
Type: Sword
Used by: Reid
Slash  200  Defense  0   Evade 0   Attribute
Thrust 320  Accuracy 10  Luck  0   None
A thin sword that can slice like the wind.
Cost: 3600 Gald


Ninja Sword
Type: Sword
Used by: Reid
Slash  740  Defense  0   Evade 0   Attribute
Thrust 720  Accuracy 10  Luck  0   None
A sword once held by a legendary ninja girl.
Cost: 128000 Gald


Ogre Lance
Type: Spear
Used by: Reid
Slash  300  Defense  0   Evade 0   Attribute
Thrust 450  Accuracy 5   Luck  0   Earth
Fang-like blades can tear apart an enemy with a single blow.
Cost: 9600 Gald


Ogre Sword
Type: Sword
Used by: Reid
Slash  500  Defense  0   Evade 0   Attribute
Thrust 470  Accuracy 0   Luck  0   None
A sword crafted and polished to its finest.
Cost: 20000 Gald


Omni Weapon
Type: Knuckles
Used by: Farah
Punch 800   Defense  0   Evade 0   Attribute
Kick  805   Accuracy 7   Luck  10  Light
An unusual weapon known to grant wishes.
Cost: 176000 Gald


Photon Ray
Type: Gun
Used by: Max
Attack 840  Defense  0   Evade 0   Attribute
Intel.   0  Accuracy 0   Luck  0   None
A weapon with unparalled power. It destroys everything in sight.
Cost: 64000 Gald


Plasma Cannon
Type: Gun
Used by: Max
Attack 525  Defense  0   Evade 0   Attribute
Intel.   0  Accuracy 0   Luck  0   Volt
A destructive weapon that burns everything to ashes.
Cost: 30000 Gald


Poison Thorn
Type: Knuckles
Used by: Farah
Punch 118   Defense  0   Evade 0   Attribute
Kick  125   Accuracy 7   Luck  0   None
A weapon made of poison thorns. (It may poison an enemy in battle)
Cost: 1440 Gald


Pole Axe
Type: Halberd
Used by: Reid
Slash  120  Defense  0   Evade 0   Attribute
Thrust 120  Accuracy -15 Luck  0   None
An axe with attributes of a halberd.
Cost: 1000 Gald


Power Arms
Type: Knuckles
Used by: Farah
Punch  67   Defense  0   Evade 0   Attribute
Kick   75   Accuracy 3   Luck  0   None
Leather arms that increase attack power.
Cost: 400 Gald


Pretty Whistle
Type: Whistle
Used by: Meredy
Attack 200  Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  8   None
A whistle sounded before battle.
Cost: 3160 Gald


Ranseur
Type: Spear
Used by: Reid
Slash  80   Defense  0   Evade 0   Attribute
Thrust 230  Accuracy 0   Luck  0   None
A pole-shaped weapon. It is nicknamed the Wind Spear.
Cost: 800 Gald


Rapier
Type: Sword
Used by: Reid
Slash  80   Defense  0   Evade 0   Attribute
Thrust 140  Accuracy 10  Luck  0   None
A sword designed for thrust attack.
Cost: 800 Gald


Rod
Type: Rod
Used by: Keele
Attack 40   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A simple rod made of bone.
Cost: 400 Gald


Ruby Wand
Type: Rod
Used by: Keele
Attack 260  Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A wand decorated with a ruby on the tip.
Cost: 7200 Gald


Saber
Type: Sword
Used by: Reid
Slash 105   Defense  0   Evade 0   Attribute
Thrust 85   Accuracy 5   Luck  0   None
A sword crafted and designed for slashing.
Cost: 520 Gald


Saint Halberd
Type: Sword
Used by: Reid
Slash  630  Defense  0   Evade 0   Attribute
Thrust 630  Accuracy -15 Luck  8   None
A halberd blessed by a supreme god.
Cost: 60000 Gald


Saint Rapier
Type: Sword
Used by: Ras
Slash  100  Defense  0   Evade 0   Attribute
Thrust 200  Accuracy 0   Luck  0   None
A holy sword designed for thrust attack.
Cost: N/A


Saw Saber
Type: Sword
Used by: Reid
Slash  355  Defense  0   Evade 0   Attribute
Thrust 350  Accuracy 5   Luck  0   None
A sword crafted with blades that resemble a saw.
Cost: 8000 Gald


Shamsel
Type: Sword
Used by: Reid
Slash  260  Defense  0   Evade 0   Attribute
Thrust 200  Accuracy 0   Luck  0   None
A curved sword.
Cost: 3000 Gald


Short Lance
Type: Spear
Used by: Reid
Slash  100  Defense  0   Evade 0   Attribute
Thrust 220  Accuracy 5   Luck  0   None
A weapon with a comfortable handle.
Cost: 1920 Gald


Short Sword
Type: Dagger
Used by: Reid
Slash  50   Defense  0   Evade 0   Attribute
Thrust 40   Accuracy 30  Luck  0   None
A simple-shaped sword.
Cost: 200 Gald


Short Spear
Type: Spear
Used by: Reid
Slash  50   Defense  0   Evade 0   Attribute
Thrust 85   Accuracy 0   Luck  0   None
A standard spear made of iron.
Cost: 300 Gald


Silver Knuckles
Type: Knuckles
Used by: Farah
Punch 275   Defense  0   Evade 0   Attribute
Kick  255   Accuracy 10  Luck  0   None
A high performance weapon decorated in silver.
Cost: 7600 Gald


Skull Staff
Type: Rod
Used by: Keele
Attack 380  Defense  0   Evade 0   Attribute
Intel.  5   Accuracy 0   Luck -10  None
A staff with an eerie skeleton on the tip.
Cost: 11200 Gald


Soul Eater
Type: L-SWORD
Used by: Reid
Slash  490  Defense  0   Evade 0   Attribute
Thrust 430  Accuracy -30 Luck  0   Shadow
A sword known to eat the souls of those slain by it.
Cost: 11200 Gald


Star Mace
Type: Mace
Used by: Keele
Attack 650  Defense  0   Evade 0   Attribute
Intel.   5  Accuracy 0   Luck  5   Elemental
A magic mace that leaves a trail of stars in its wake.
Cost: 56000 Gald


Steel Sword
Type: L-SWORD
Used by: Reid
Slash  330  Defense  0   Evade -2  Attribute
Thrust 240  Accuracy -20 Luck  0   None
A sword made of extremely tough iron.
Cost: 1200 Gald


Strike Axe
Type: Axe
Used by: Reid
Slash  680  Defense  0   Evade 0   Attribute
Thrust 320  Accuracy -5  Luck  0   Volt
An axe bearing the power of the Volt Craymel.
Cost: 36000 Gald


Tote Bag
Type: Bag
Used by: Chat
Attack 400  Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A charming bag with infinite capacity.
Cost: 11800 Gald


Trident
Type: Spear
Used by: Reid
Slash  240  Defense  0   Evade 0   Attribute
Thrust 400  Accuracy 0   Luck  0   Water
A spear crafted to resemble Undine's weapons.
Cost: 6400 Gald


Trumpet
Type: Whistle
Used by: Meredy
Attack 460  Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A trumpet played before battle. It can raise morale.
Cost: 17600 Gald


Twinkle Flute
Type: Whistle
Used by: Meredy
Attack 580  Defense  0   Evade 0   Attribute
Intel.   3  Accuracy 0   Luck  8   None
A flute that plays a tone as beautiful as the twinkling stars.
Cost: 48000 Gald


Venom
Type: Knuckles
Used by: Farah
Punch 240   Defense  0   Evade 0   Attribute
Kick  215   Accuracy 3   Luck  0   None
A weapon made with a venomous snake. It has an added effect of Stun.
Cost: 4000 Gald


Voltic Sword
Type: Sword
Used by: Reid
Slash  550  Defense  0   Evade 0   Attribute
Thrust 565  Accuracy 10  Luck  0   Volt
A lightning sword made of seven unique blades.
Cost: 40000 Gald


Vorpal Sword
Type: Sword
Used by: Reid
Slash  735  Defense  0   Evade 0   Attribute
Thrust 710  Accuracy 0   Luck  0   Water
A sword with a shiny blue blade.
Cost: 120000 Gald


War Hammer
Type: Halberd
Used by: Reid
Slash  370  Defense  0   Evade 0   Attribute
Thrust 370  Accuracy -10 Luck  0   None
A powerful hammer with a wide grip.
Cost: 9000 Gald


Whistle
Type: Whistle
Used by: Meredy
Attack 35   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy -3  Luck  0   None
A whistle blown to signal a command.
Cost: 300 Gald


-------------
|C. BODY ARMOR|
-------------

Format:
Name of Armor
Armor Type
Users of this Armor
(Various properties)
(Various properties)
Description
Cost


Amber Cloak
Type: Cloak
Used by: Farah, Meredy, Chat
Attack  0   Defense  10  Evade 10  Attribute
Intel.  0   Accuracy 0   Luck  0   None
Cloak decorated in amber.
Cost: 7800 Gald


Battlesuit
Type: Armor
Used by: Reid
Attack  0   Defense  22  Evade -3  Attribute
Intel.  0   Accuracy 0   Luck  0   None
An armor made of small metallic plates. The joints are protected by chain mail.
Cost: 16800 Gald


Bloody Robe
Type: Robe
Used by: Keele, Ras, Max
Attack  0   Defense  14  Evade 5   Attribute
Intel.  0   Accuracy 0   Luck  0   Shadow
A bloody-red robe.
Cost: 8800 Gald


Chain Mail
Type: Armor
Used by: Reid
Attack  0   Defense  10  Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
An upper body armor made of thick metallic chain mail.
Cost: 1900 Gald


Cloak
Type: Cloak
Used by: Farah, Meredy, Chat
Attack  0   Defense  5   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
Cloak made of durable cloth.
Cost: 200 Gald


Crystal Robe
Type: Robe
Used by: Keele, Ras, Max
Attack  0   Defense  12  Evade 2   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A robe decorated with crystals.
Cost: 4200 Gald


Feather Robe
Type: Robe
Used by: Keele, Ras, Max
Attack  0   Defense  9   Evade 3   Attribute
Intel.  0   Accuracy 0   Luck  2   None
A feather-light robe.
Cost: 1560 Gald


Golden Armor
Type: Armor
Used by: Reid
Attack  0   Defense  49  Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   Water, Wind, Fire, Light
An armor of an ancient legendary hero.
Cost: 160000 Gald


Hard Leather
Type: Armor
Used by: Reid
Attack  0   Defense  4   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
An armor made of layers of durable leather.
Cost: 400 Gald


Holy Cloak
Type: Cloak
Used by: Farah, Meredy, Chat
Attack  0   Defense  25  Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  5   None
A cloak blessed by a supreme god.
Cost: 52000 Gald


Misty Robe
Type: Robe
Used by: Keele, Ras, Max
Attack  0   Defense  14  Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A robe made of cloth, thin as mist.
Cost: 1440 Gald


Moon Robe
Type: Robe
Used by: Keele, Ras, Max
Attack  0   Defense  28  Evade 0   Attribute
Intel.  3   Accuracy 0   Luck  0   None
A robe embroidered with moon stones that emits light.
Cost: 60000 Gald


Mumbane
Type: Armor
Used by: Reid
Attack  0   Defense  42  Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   Earth, Ice, Volt, Shadow
An armor protected by the Deity of Earth.
Cost: 136000 Gald


Mythril Mesh
Type: Cloak
Used by: Farah, Meredy, Chat
Attack  0   Defense  35  Evade 5   Attribute
Intel.  2   Accuracy 0   Luck  0   None
A cloak made of threads processed from mythril metal.
Cost: 60000 Gald


Mythril Plate
Type: Armor
Used by: Reid
Attack  0   Defense  37  Evade -3  Attribute
Intel.  0   Accuracy 0   Luck  0   None
A plate armor made of mythril, a metal with mysterious power.
Cost: 60000 Gald


Plate Mail
Type: Armor
Used by: Reid
Attack  0   Defense  18  Evade -3  Attribute
Intel.  0   Accuracy 0   Luck  0   None
A metallic plate armor that completely covers the upper body.
Cost: 12000 Gald


Protector
Type: Armor
Used by: Reid
Attack  0   Defense  7   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
An armor that only covers the chest to enhance mobility.
Cost: 1560 Gald


Rare Plate
Type: Armor
Used by: Reid
Attack  0   Defense  38  Evade -5  Attribute
Intel.  0   Accuracy 0   Luck  0   None
A masterpiece crafted by a master craftsman.
Cost: 72000 Gald


Ring Mail
Type: Armor
Used by: Reid
Attack  0   Defense  13  Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
An upper body armor made of extremely thick metallic chain mail.
Cost: 3500 Gald


Robe
Type: Robe
Used by: Keele, Ras, Max
Attack  0   Defense  12  Evade 1   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A robe made of thick cloth.
Cost: 300 Gald


Scale Robe
Type: Robe
Used by: Keele, Ras, Max
Attack  0   Defense  22  Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A robe made from scales of a rare fish. Protects against Poison and Weak.
Cost: 36000 Gald


Silk Cloak
Type: Cloak
Used by: Farah, Meredy, Chat
Attack  0   Defense  10  Evade 0   Attribute
Intel.  1   Accuracy 0   Luck  2   None
Cloak made of silk. Wear it for the refined look.
Cost: 1840 Gald


Silver Cloak
Type: Cloak
Used by: Farah, Meredy, Chat
Attack  0   Defense  16  Evade 7   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A cloak made of silver threads.
Cost: 33600 Gald


Silver Plate
Type: Armor
Used by: Reid
Attack  0   Defense  28  Evade -5  Attribute
Intel.  0   Accuracy 0   Luck  0   None
A full body armor completely composed of metal.
Cost: 36000 Gald


Soft Leather
Type: Armor
Used by: Reid
Attack  0   Defense  2   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
An armor made of softened 2-layer leather. Mobility is not hindered.
Cost: 300 Gald


Spirit Robe
Type: Robe
Used by: Keele, Ras, Max
Attack  0   Defense  34  Evade 5   Attribute
Intel.  0   Accuracy 0   Luck  0   All
A valuable robe protected by all Craymels.
Cost: 140000 Gald


Splint Mail
Type: Armor
Used by: Reid
Attack  0   Defense  15  Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
An upper body chain mail armor with a metal chest plate.
Cost: 8000 Gald


White Cloak
Type: Cloak
Used by: Farah, Meredy, Max
Attack  0   Defense  8   Evade 5   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A cloak that can be worn only by those with a pure heart.
Cost: 1480 Gald


----------
|D. SHIELDS|
----------

Format:
Name of Shield
Shield Type
Users of this Shield
(Various properties)
(Various properties)
Description
Cost


Apple Shield
Type: Shield
Used by: Reid
Attack  0   Defense  0   Evade 10  Attribute
Intel.  0   Accuracy 0   Luck  5   None
A mystical apple-shaped shield.
Cost: 800 Gald


Beam Shield
Type: Shield
Used by: Reid
Attack  0   Defense  32  Evade 12  Attribute
Intel.  0   Accuracy 0   Luck  0   None
A shield with peculiar color and shape. High defensive ratings.
Cost: 50000 Gald


Bracelet
Type: Bracelet
Used by: Farah, Meredy, Keele, Ras, Max
Attack  0   Defense  5   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A bracelet made of silver.
Cost: 1360 Gald


Buckler
Type: Shield
Used by: Reid
Attack  0   Defense  4   Evade 2   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A small iron shield.
Cost: 460 Gald


Chaos Shield
Type: Shield
Used by: Reid
Attack  0   Defense  40  Evade 2   Attribute
Intel.  0   Accuracy 0   Luck  -5  None
A shield bearing a red cross.
Cost: 40000 Gald


Cute Mitten
Type: Mitten
Used by: Farah, Meredy, Chat
Attack  0   Defense  15  Evade 5   Attribute
Intel.  0   Accuracy 5   Luck  5   None
A very charming mitten.
Cost: 40000 Gald


Fine Shield
Type: Shield
Used by: Reid
Attack  0   Defense  18  Evade 8   Attribute
Intel.  0   Accuracy 0   Luck  0   None
An excellent shield reinforced with two layers of metal.
Cost: 6000 Gald


Gold Bracelet
Type: Bracelet
Used by: Farah, Meredy, Keele, Ras, Max
Attack  0   Defense  8   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A bracelet made of gold.
Cost: 9600 Gald


Iron Wrist
Type: Bracelet
Used by: Farah, Meredy, Keele, Ras, Max
Attack  0   Defense  3   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A wristband made of iron.
Cost: 1320 Gald


Kitchen Mitten
Type: Mitten
Used by: Farah, Meredy, Chat
Attack  0   Defense  5   Evade 5   Attribute
Intel.  0   Accuracy 0   Luck  0   Fire
A mitten for cooking and holding pot (wahaha).
Cost: 3560 Gald


Kite Shield
Type: Shield
Used by: Reid
Attack  0   Defense  13  Evade 5   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A metallic shield in the shape of a kite.
Cost: 4000 Gald


Lapis Bracelet
Type: Bracelet
Used by: Farah, Meredy, Keele, Ras, Max
Attack  0   Defense  11  Evade 0   Attribute
Intel.  2   Accuracy 0   Luck  2   None
A bracelet with lapis lazuli attached.
Cost: 33600 Gald


Lid Shield
Type: Shield
Used by: Reid
Attack  0   Defense  2   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   Fire
Fire resistant kitchenware. It can also be used as a shield.
Cost: 100 Gald


Lovely Mitten
Type: Mitten
Used by: Farah, Meredy, Chat
Attack  0   Defense  12  Evade 5   Attribute
Intel.  0   Accuracy 0   Luck  3   Light, Shadow
A very lovely mitten.
Cost: 34000 Gald


Mythril Bracelet
Type: Bracelet
Used by: Farah, Meredy, Keele, Ras, Max
Attack  0   Defense  22  Evade 0   Attribute
Intel.  2   Accuracy 0   Luck  0   None
A bracelet made of mythril, a metal with mysterious power.
Cost: 44000 Gald


Omega Shield
Type: Shield
Used by: Reid
Attack  0   Defense  10  Evade 4   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A shield bearing the omega symbol. It has a healing effect.
Cost: 5200 Gald


Pretty Mitten
Type: Mitten
Used by: Farah, Meredy, Chat
Attack  0   Defense  9   Evade 2   Attribute
Intel.  0   Accuracy 0   Luck  10  None
A very pretty mitten.
Cost: 14800 Gald


Rare Shield
Type: Shield
Used by: Reid
Attack  0   Defense  10  Evade 28  Attribute
Intel.  0   Accuracy 0   Luck  5   None
Richly decorated shield. Its quality is topnotch.
Cost: 60000 Gald


Red Shield
Type: Shield
Used by: Reid
Attack  0   Defense  28  Evade 4   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A shield that will raise your fighting spirit.
Cost: 16000 Gald


Round Shield
Type: Shield
Used by: Reid
Attack  0   Defense  9   Evade 3   Attribute
Intel.  0   Accuracy 0   Luck  0   None
An extremely durable circular shield.
Cost: 1600 Gald


Square Shield
Type: Shield
Used by: Reid
Attack  0   Defense  6   Evade 8   Attribute
Intel.  0   Accuracy 0   Luck  0   Fire
A shield that protects against Fire Craymels.
Cost: 2400 Gald


Star Shield
Type: Shield
Used by: Reid
Attack  0   Defense  30  Evade 10  Attribute
Intel.  0   Accuracy 0   Luck  0   Shadow
A shield in the shape of a star. It protects against Shadow Craymels.
Cost: 30000 Gald


Storm Shield
Type: Shield
Used by: Reid
Attack  0   Defense  6   Evade 3   Attribute
Intel.  0   Accuracy 0   Luck  0   Wind
A shield that protects against Wind Craymels.
Cost: 800 Gald


Wooden Shield
Type: Shield
Used by: Reid
Attack  0   Defense  3   Evade 1   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A shield made of durable wood.
Cost: 200 Gald


Wristband
Type: Bracelet
Used by: Farah, Meredy, Keele, Ras, Max
Attack  0   Defense  1   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A cloth band used for wiping off sweat.
Cost: 240 Gald


-------------
|E. HEAD ARMOR|
-------------

Format:
Name of Shield
Shield Type
Users of this Shield
(Various properties)
(Various properties)
Description
Cost


Ahmet Helm
Type: Helmet
Used by: Reid, Max
Attack  0   Defense  5   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
An iron helmet that covers the face and head.
Cost: 1440 Gald


Aifread's Hat
Type: Beret
Used by: Chat
Attack  0   Defense  12  Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A hat of the legendary pirate, Aifread.
Cost: 8800 Gald


Blue Ribbon
Type: Ribbon
Used by: Farah, Meredy
Attack  0   Defense  5   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A blue ribbon.
Cost: 2800 Gald


Captain's Hat
Type: Beret
Used by: Chat
Attack  0   Defense  24  Evade 12  Attribute
Intel.  0   Accuracy 0   Luck  0   None
An ultimate hat that bears the history and spirit of pirates.
Cost: 39600 Gald


Circlet
Type: Circlet
Used by: Keele
Attack  0   Defense  1   Evade 0   Attribute
Intel.  4   Accuracy 0   Luck  0   None
A silver circlet with embroidered patterns.
Cost: 760 Gald


Cross Helm
Type: Helmet
Used by: Reid, Max
Attack  0   Defense  10  Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A refined version of the Ahmet Helm.
Cost: 3600 Gald


Duel Helm
Type: Helmet
Used by: Reid, Max
Attack  0   Defense  14  Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A gift given to a hero in an ancient land.
Cost: 5000 Gald


Gold Circlet
Type: Circlet
Used by: Keele
Attack  0   Defense  2   Evade 0   Attribute
Intel.  8   Accuracy 0   Luck  0   None
A circlet made of gold. Raises your level of concentration.
Cost: 3560 Gald


Golden Helm
Type: Helmet
Used by: Reid, Max
Attack  0   Defense  24  Evade 5   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A possession of an ancient monarch.
Cost: 44000 Gald


Holy Circlet
Type: Circlet
Used by: Keele
Attack  0  Defense  4   Evade 0   Attribute
Intel. 18  Accuracy 0   Luck  5   None
A circlet embroidered with words of a deity.
Cost: 56000 Gald


Iron Helm
Type: Helmet
Used by: Reid, Max
Attack  0   Defense  3   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A helmet made of iron.
Cost: 1000 Gald


Leather Helm
Type: Helmet
Used by: Reid, Max
Attack  0   Defense  1   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A helmet that protects only the head.
Cost: 240 Gald


Mythril Circlet
Type: Circlet
Used by: Keele
Attack  0   Defense  3   Evade 0   Attribute
Intel. 12   Accuracy 0   Luck  0   None
A circlet made of mythril, a metal with mysterious power.
Cost: 8000 Gald


Mythril Helm
Type: Helmet
Used by: Reid, Max
Attack  0   Defense  18  Evade 0   Attribute
Intel.  2   Accuracy 0   Luck  0   None
A helmet made of mythril, a metal with mysterious power.
Cost: 8400 Gald


Pirate's Hat
Type: Beret
Used by: Chat
Attack  0   Defense  18  Evade 6   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A simple, traditional hat for pirates.
Cost: 19400 Gald


Pretty Ribbon
Type: Ribbon
Used by: Farah, Meredy
Attack  0   Defense  20  Evade 5   Attribute
Intel.  0   Accuracy 0   Luck  5   None
A very charming ribbon.
Cost: 36000 Gald


Ribbon
Type: Ribbon
Used by: Farah, Meredy
Attack  0   Defense  2   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A red ribbon.
Cost: 200 Gald


Striped Ribbon
Type: Ribbon
Used by: Farah, Meredy
Attack  0   Defense  9   Evade 5   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A ribbon with stripes.
Cost: 5200 Gald


Tartan Ribbon
Type: Ribbon
Used by: Farah, Meredy
Attack  0   Defense  16  Evade 10  Attribute
Intel.  0   Accuracy 0   Luck  0   None
A ribbon with a checkered tartan pattern.
Cost: 10000 Gald


--------------
|F. ACCESSORIES|
--------------

Format:
Name of Accessory
Accessory Type
Users of this Accessory
(Various properties)
(Various properties)
Description
Cost


Black Onyx
Type: Jewel
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A jewel that increases Max HP by 30%.
Cost: 32000 Gald


Blue Talisman
Type: Amulet
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A protective charm. Increases Defense by 10%.
Cost: 32000 Gald


Canceler
Type: Amulet
Used by: Max
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A deadly weapon that emits three different levels of energy.
Cost: 60000 Gald


Cape
Type: Cape
Used by: All
Attack  0   Defense  1   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A generic cape made of cloth. Standard equipment for rookies.
Cost: 30 Gald


Celesti Cape
Type: Cape
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   Earth, Ice, Volt
Protects against Craymels of Celestia, but weak against Water, Wind, and Fire.
Cost: 20000 Gald


Combo Command
Type: Amulet
Used by: Reid, Farah, Chat, Max
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
Execute special techniques by inputting commands.
Cost: 12000 Gald


Demon's Seal
Type: Symbol
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
Exp. earned is doubled, but its curse can cause abnormalties.
Cost: 246 Gald


Drain Charm
Type: Amulet
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   Shadow
Prevenets infirmities including decline in Accuracy, Defense, and Spell
Casting.
Cost: 36000 Gald


Elven Boots
Type: Boot
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
Super light boots. Increases movement speed during battle.
Cost: 16000 Gald


Emerald Ring
Type: Ring
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A ring with special power. Reduces TP consumption by 1/3.
Cost: 48000 Gald


Extreme
Type: Symbol
Used by: Meredy, Keele, Chat
Attack 300  Defense -200 Evade -20 Attribute
Intel.  0   Accuracy 20  Luck  0   None
Increases Attack considerably, but Defense is equally decreased.
Cost: 52000 Gald


Faerie Ring
Type: Ring
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A ring with an engraving of a faerie. Reduces TP consumption by 1/2.
Cost: 96000 Gald


Flare Cape
Type: Cape
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   Fire, Earth
A cape that reduces Fire Elemental damage by 30%)
Cost: 16000 Gald


Force Ring
Type: Ring
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A ring with an engraving of a war god. Reduces physical damage by 20%.
Cost: 48000 Gald


Freeze Charm
Type: Amulet
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   Ice
A charm that prevents freeze.
Cost: 20000 Gald


Heal Bracelet
Type: Amulet
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
Defeat an enemy to recover 8% of the HP.
Cost: 24000 Gald


Holy Symbol
Type: Symbol
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A holy relic that periodcally regenerates 5% of Max HP.
Cost: 40000 Gald


Inferi Cape
Type: Cape
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   Water, Wind, Fire
Protects against Cramels of Inferia, but weak against Earth, Ice, and
Lightning.
Cost: 20000 Gald


Jet Boots
Type: Boot
Used by: All
Attack  0   Defense  8   Evade 8   Attribute
Intel.  0   Accuracy 0   Luck  0   None
Boots that increase walking speed. Increases moving speed during battle.
Cost: 24000 Gald


Krona Symbol
Type: Symbol
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
It protects against all abnormalties.
Cost: 80000 Gald


Leather Cape
Type: Cape
Used by: All
Attack  0   Defense  3   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A cape made of leather. Standard equipment for adventurers.
Cost: 100 Gald


Magic Mist
Type: Jewel
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A crystal with smoke sealed within. Increases getaway speed by 50%.
Cost: 6000 Gald


Mental Bracelet
Type: Amulet
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
Defeat an enemy to recover 3% of the TP.
Cost: 24000 Gald


Mental Ring
Type: Ring
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A ring that eases the mind. Periodically regenerates TP by 1% of Max.
Cost: 40000 Gald


Moon Crystal
Type: Jewel
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A jewel that increases Max TP by 30%.
Cost: 36000 Gald


Mystic Symbol
Type: Symbol
Used by: Farah, Meredy, Keele, Chat, Max
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A mysterious emblem. Reduces the time it takes to cast a spell.
Cost: 60000 Gald


Pico Revenge
Type: Amulet
Used by: Chat
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A Pow Hammer will randomly appear when you receive damage.
Cost: 50000 Gald


Poison Charm
Type: Amulet
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   Water
Protects against HP reducing Poison and TP reducing weak.
Cost: 6000 Gald


Protect Ring
Type: Ring
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A ring with an engraving of a war god. Reduces physical damage by 10%.
Cost: 16000 Gald


Rabbit's Foot
Type: Symbol
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  30  None
A rabbit's foot. Increases Luck by +30.
Cost: 20000 Gald


Reflect Ring
Type: Amulet
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A ring with an engraving of a goddess. Reduces Elemental Attack damage by 20%.
Cost: 48000 Gald


Resist Ring
Type: Ring
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   Everything
A ring with an engraving of a goddess. Reduces Elemental Attack damage by 10%.
Cost: 28000 Gald


Reverse Doll
Type: Doll
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A voodoo doll that automatically resurrects you from the dead.
Cost: 642 Gald


Sephira
Type: Doll
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
Sculpture of a goddess. Equip to earn twice as much Gald.
Cost: 33000 Gald


Smash Cape
Type: Cape
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   Water, Wind, Fire
A cape that increases your charm. Receive extra bonus for Technical Smash.
Cost: 16000 Gald


Step Ring
Type: Ring
Used by: Reid, Farah, Chat, Max
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
Execute special techniques by inputting commands.
Cost: 12000 Gald


Stun Charm
Type: Amulet
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   Volt
A charm that protects against Stun.
Cost: 24000 Gald


Talisman
Type: Amulet
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A protective charm. Increases Defense by 5%.
Cost: 16000 Gald


Technical Ring
Type: Amulet
Used by: Meredy
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
Enables you to control Quickie while you are in the GUARD position.
Cost: 12000 Gald


Thief's Cape
Type: Cape
Used by: All
Attack  0   Defense  5   Evade 5   Attribute
Intel.  0   Accuracy 0   Luck  0   None
The cape of choice for pirates.
Cost: 2400 Gald


Thunder Cape
Type: Cape
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   Wind, Volt
A cape that reduces Lightning Elemental damage by 30%.
Cost: 16000 Gald


WakeUp Charm
Type: Amulet
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A charm that reduces the duration of unconsciousness by 1/2.
Cost: 28000 Gald


Warrior Symbol
Type: Symbol
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   None
A warrior's crest. Increases Strength by 10%.
Cost: 20000 Gald


Watercloud
Type: Boot
Used by: All
Attack  0   Defense  0   Evade 0   Attribute
Intel.  0   Accuracy 0   Luck  0   Water
Water resistant boots. Reduces Water Elemental damage by 50%.
Cost: 20000 Gald


-------
|G. FOOD|
-------

Format:
Name of Food
Recipes Required For
Description
Cost


Amango
Recipes Required For: Fruit Cocktail, Sweet Parfait
The official fruit of Celestia.
Cost: 80 Gald


Banana
Recipes Required For: Fruit Cocktail, Sweet Parfait
A fruit wrapped in yellow skin. Soft and white inside.
Cost: 50 Gald


Bear Meat
Recipes Required For: Hamburger, Steak, Beef Stew, Carbonara, Cream Stew, Spicy
Soup
Meat of an animal that inhabits Inferia.
Cost: 150 Gald


Beet
Recipes Required For: Hot Borsch, Nutrition Drink
A red-colored root crop. A necessary ingredient in a borsch.
Cost: 60 Gald


Black Satay
Recipes Required For: Broiled Sandwich, Bitter Tofu, Sushi
Spice only found in Celestia. Used to add a bitter flavor.
Cost: 100 Gald


Bread
Recipes Required For: Hamburger, Sandwich
The aroma is excellent when it is well baked.
Cost: 60 Gald


Cabbage
Recipes Required For: Calamari, Beef Stew, Fish Stew, Honey Ramen, Hot Borsch
One of the most versatile vegetables around.
Cost: 60 Gald


Carrot
Recipes Required For: Steak, Beef Stew, Cream Stew, Chili Potato, Hot Curry,
Spicy Soup
A vegetable with a unique shape and color.
Cost: 50 Gald


Cheese
Recipes Required For: Sandwich, Pot Pie, Carbonara
Fermented milk. Its scent is not enjoyed by all.
Cost: 60 Gald


Cucumber
Recipes Required For: Garden Salad, Cold Noodles
It turns yellow when heated. Eat it while it's still green.
Cost: 50 Gald


Egg
Recipes Required For: Softcake, Omelette, Carbonara, Cold Noodles, Hot Pot
An ingredient used in various cuisines. Also a high source of protein.
Cost: 50 Gald


Kirima
Recipes Required For: Fruit Juice, Softcake
The official fruit of Inferia.
Cost: 80 Gald


Kiwi
Recipes Required For: Sweet Parfait
An emerald green fruit. Tastes both sweet and sour.
Cost: 80 Gald


Konia
Recipes Required For: Hot Pot
It's prepared by simmering powdered knoia stem and lime milk.
Cost: 60 Gald


Lemon
Recipes Required For: Fruit Juice, Calamari, Nutrition Drink
An extremely sour fruit.
Cost: 60 Gald


Lettuce
Recipes Required For: Hamburger, Sandwich, Garden Salad
The undisputed King of Salad.
Cost: 60 Gald


Milk
Recipes Required For: Softcake, Pot Pie, Carbonara, Cream Stew, Fruit Cocktail,
Sweet Parfait
Cow milk. A very nutritional drink.
Cost: 50 Gald


Onion
Recipes Required For: Omelette, Cream Stew, Broiled Sandwich, Chili Potato,
Sweet Rice, Spciy Soup
A popular vegetable grown around the world.
Cost: 50 Gald


Panyan
Recipes Required For: Honey Ramen, Cold Noodles
Celestian noodles prepared by drying noodles marinated in broth.
Cost: 60 Gald


Pasta
Recipes Required For: Seafood Pasta, Pot Pie, Carbonara, Spicy Soup
A general term for spaghetti and macaroni. Also defined as a kneaded product.
Cost: 60 Gald


Potato
Recipes Required For: Steak, Cream Stew, Hot Borsch, Chili Potato, Hot Curry
There are many ways to prepare it. Try it steamed and salted.
Cost: 50 Gald


Purple Satay
Recipes Required For: Nutrition Drink, Spicy Soup
Spice only found in Celestia. Used by the Chef Master as a secret ingredient.
Cost: 200 Gald


Radish
Recipes Required For: Fish Stew, Hot Pot
One of many ingredients used in a hot pot.
Cost: 60 Gald


Red Satay
Recipes Required For: Cold Noodles, Spicy Shrimp, Hot Borsch, Bitter Tofu, Hot
Pot, Chili Potato, Hot Curry
Spice found only in Celestia. Use to add a touch of flavor.
Cost: 60 Gald


Rice
Recipes Required For: Omelette, Broiled Sandwich, Sushi, Hot Curry, Sweet Rice
Cooked rice. Steaming it to perfection can be quite difficult.
Cost: 100 Gald


Shrimp
Recipes Required For: Seafood Pasta, Pot Pie, Spicy Shrimp, Sushi
A sea creature with a hard shell and tender body.
Cost: 80 Gald


Squid
Recipes Required For: Seafood Pasta, Calamari, Fish Stew
Ten legged mollusk feared and nicknamed the Sea Demon in some parts of the
world.
Cost: 80 Gald


Strawberry
Recipes Required For: Fruit Juice, Softcake
Tasty with milk and cream. An excellent topping on a cake.
Cost: 80 Gald


Tofu
Recipes Required For: Bitter Tofu
Processed soy bean. Known for its soft texture.
Cost: 60 Gald


Tomato
Recipes Required For: Seafood Pasta, Garden Salad, Spicy Shrimp, Sweet Rice,
Nutritional Drink
A tasty fruit - hot or cold. It can be made into a juice or sauce.
Cost: 80 Gald


Tuna
Recipes Required For: Fish Stew, Sushi
A very popular fish. Those caught during winter are especially tasty.
Cost: 200 Gald


Tusk Meat
Recipes Required For: Broiled Sandwich, Cold Noodles, Bitter Tofu, Hot Curry,
Sweet Rice, Nutritional Drink
Meat of an animal that inhabits Celestia.
Cost: 150 Gald


White Satay
Recipes Required For: Honey Ramen, Fruit Cocktail, Sweet Parfait, Sweet Rice
Spice found only in Celestia. Use to add a little sweetness.
Cost: 60 Gald


------------
|H. VALUABLES|
------------

Format:
Name of Valuable
Description
Where Acquired


Boarding Pass
A ticket to ride on an Inferia ship. Care to take a nice cruise?
Where Acquired: Inferia, Roen gives it to you as you leave the castle.


Celesea Map
Underwater map of Celestia. Who knows what lurks below.
Where Acquired: Jini, buy from some guy for either 10,000 Gald or 100 Jini.


Celestia Map
World map of Celestia.
Where Acquired: Peruti, Guston gives it to you before you leave for Imen.


Collector's Book
A must have for item collectors. Have you recorded everything?
Where Acquired: Rasheans, search bookshelf on 2nd floor of Khamran's house.


Dark Sphere
A sphere of shadow. One of Aifread's precious treasures.
Where Acquired: Shizel's Castle.


Freeze Ring
Ring bearing the power of Ice Craymel. Press the L1 btton to shoot ice
crystals.
Where Acquired: Mt. Celsius, Celsius gives it to you after beating her.


GPS
Calculates the longitude and latitude. One of seven essential pirate equipment.
Where Acquired: Chat's Hut, after going through Balir Castle.


Galaxy Stone
The crystals of Ribavius ore. It looks like a star fragment.
Where Acquired: Regulus Knoll, after defeating the boss.


Inferia Map
A map of Inferia.
Where Acquired: Morle, talk to Mazet after saving Meredy from the backwoods.


Insea Map
Inferia's underwater map. Anything interesting down there?
Where Acquired: Sunken Ship, Captain's Room


Light Sphere
A sphere emitting a faint light. One of Aifread's precious treasures.
Where Acquired: Tomb of Aifread, at the end.


Manual
A scripture that unlocks MANUAL control. It teaches the path to
professionalism.
Where Acquired: Regulus Dojo, talk to a Monk and tell him you want to switch to
Manual control.


Miacis Badge
Shileska Rebel badge. Designed with Miacis as the motif.
Where Acquired: Peruti, Guston gives it to you after returning from Mt.
Celsius.


Monster Collection
A record of monster images and data. Try to complete the collection!
Where Acquired: Morle, talk to Mazet after getting the Inferia Map.


Orz Earring
An earring for reading another's heart. Communicate beyond the language
barrier.
Where Acquired: Morle, talk to Mazet for the first time.


S.D.
Destiny can be summoned once every 30 minutes of play.
Where Acquired: Glimmer Spire, after beating Valkyrie.


Seyfert Key
A key with special power. It will guide you to the right path.
Where Acquired: Balir Castle, after fighting the second boss.


Sorcerer's Ring
Ring bearing the power of Light Craymel. Press the R1 button to emit a beam.
Where Acquired: Efreet Cave, Rem gives it to your after beating Efreet.


Train Cage
Craymel Cage for the Craymel Express.
Where Acquired: Imen, buy it from Sagura for 2000 Gald after going to Luishka
Station.


WHIS
A popular game played in Celestia. A very addictive game.
Where Acquired: Mine of Gnome, Meredy gives it to you after going down the
lift.


*****************************************************************************
X. Cooking
*****************************************************************************

--------------
|A. WONDER CHEF|
--------------

Wonder Chef is a vital part of this game, just ask Eddie, he wrote the Wonder
Chef FAQ a long time ago, but asked CJayC to take it down :(. Anyway, once in a
while you may inspect something and find it is really Wonder Chef in disguise.
Every time you find him he gives you a new recipe. So start exploring!

Note that not all recipes can be acquired directly from Wonder Chef. For some,
you must master recipes (get five stars). For example, to get the Nutrition
Drink recipe, one person must master Fruit Juice, Garden Salad and Steak. You
cannot say, have Reid master Steak and Fruit Juice while Farah masters Garden
Salad. I will include the requirements for those super special recipes in here
as well.

Here are his locations throughout the game:


--------
|RASHEANS|
--------

Sandwich: Piggy bank inside the house south of Farah's (Keele's old house).

Omelette: Suit of armor in the back of the Traveller's Shop.


------------
|REGULUS DOJO|
------------

Beef Stew: Tea kettle on the second floor of the Inn.


-------
|MINTCHE|
-------

Hamburger: Pink flower in the cafeteria.


-----
|MORLE|
-----

Garden Salad: Pumpkin in food shop.

Fruit Juice: Chest in 2nd floor of Mazet's house.


-------
|INFERIA|
-------

Cream Stew: Vase in the 2nd floor of the Inn.

Softcake: Flower in the Royal Playhouse.


------------
|PORT INFERIA|
------------

Fish Stew: Anchor in the first building.


-----------
|PORT BAROLE|
-----------

Calamari: Box on the southern edge of the screen.


------
|BAROLE|
------

Steak: Drinking guy on the roof of the Scaroni Grill.

Pot Pie: Closet in the room of the Inn.


--------
|CHAMBARD|
--------

Carbonara: Upper bed in Inn.

Seafood Pasta: Bottle in Chambard Bistro, entrance screen.


------
|FARLOS|
------

None


----
|IMEN|
----

Sweet Rice: Robot on 1st floor of Meredy's house.

Fruit Cocktail: Open book in the Library.


-------
|LUISHKA|
-------

Hot Borsch: Box inside the ruined house.

Bitter Tofu: Green trash can (?) in Galenos' house, in the room where you can
sleep.


----------
|CHAT'S HUT|
----------

Honey Ramen: Clock in the room where you fell asleep by sleeping gas.


------
|PERUTI|
------

Spicy Shrimp: Machine in the farthest house to the east.

Sushi: Snowman in the upstairs room of the Inn.

Cold Noodles: Statue near the lake AFTER returning from Mt. Celsius.


-------
|TINNSIA|
-------

Broiled Sandwich: Miacis statue inside the ship building.

Sweet Parfait: Dragon statue inside the hotel.


----
|JINI|
----

Hot Curry: Frog in the bookstore.

Hot Pot: Slot machine next to the WHIS table.

Chili Potato: Picture in the Auction Hall.


---------------
|SPECIAL RECIPES|
---------------

Nutrition Drink: Master Fruit Juice, Garden Salad and Steak with one person.
When First Available: Barole
Easiest Done With: Reid

Spicy Soup: Master Seafood Pasta, Cold Noodles, and Hot Borsch with one person.
When First Available: Peruti (after it is melted)
Easiest Done With: Meredy, Farah, or Max


--------------
|B. RECIPE INFO|
--------------

1)  Hamburger
    Combination of bread and broiled meat patty. Restores minimal ally HP.
    Effect: 15% of all ally HP recovered.
    Best Chef: Reid
    Where Acquired: Mintche
    Ingredients: Bread x1, Bear Meat x1, Lettuce x1


2)  Sandwich
    Layers and layers of your favorite topping. Restores some ally HP.
    Effect: 30% of all ally HP recovered.
    Best Chef: Farah
    Where Acquired: Rasheans
    Ingredients: Bread x1, Cheese x1, Lettuce x1


3)  Seafood Pasta
    A spaghetti full of an assortment of sea creatures. Restores large amount
    of ally HP.
    Effect: 60% of all ally HP recovered.
    Best Chef: Meredy
    Where Acquired: Chambard
    Ingredients: Pasta x1, Squid x1, Shrimp x1, Tomato x1


4)  Fruit Juice
    A juice full of vitamins and natural sweetness. Restores minimal ally TP.
    Effect: 10% of all ally TP recovered.
    Best Chef: Reid
    Where Acquired: Morle
    Ingredients: Kirima x1, Lemon x1, Strawberry x1


5)  Garden Salad
    A bowl full of all kinds of vegetables. Restores some ally TP.
    Effect: 20% of all ally TP recovered.
    Best Chef: Farah
    Where Acquired: Morle
    Ingredients: Lettuce x1, Cucumber x1, Tomato x1


6)  Softcake
    An exquisite combo of strawberries and cream. Restores large amount of
    ally TP.
    Effect: 40% of all ally TP recovered.
    Best Chef: Keele and Chat
    Where Acquired: Inferia
    Ingredients: Egg x1, Milk x1, Kirima x1, Strawberry x1


7)  Calamari
    Squid fried to perfection in oil Restores minimal ally HP. Cures Poison.
    Effect: 15% of all ally HP recovered. Poison effect removed.
    Best Chef: Keele
    Where Acquired: Port Barole
    Ingredients: Kirima x1, Lemon x1, Strawberry x1


8)  Steak
    Thick cuts of meat cooked to perfection. Restores minimal ally HP. Cures
    Stun
    Effect: 15% of all ally HP recovered. Stun effect removed.
    Best Chef: Reid
    Where Acquired: Barole
    Ingredients: Bear Meat x1, Potato x1, Carrot x1


9)  Beef Stew
    A pot full of boiled meat. Temporarily increases Attack. Restores minimal
    ally HP.
    Effect: 15% of all ally HP recovered. Attack temporarily increased.
    Best Chef: Reid
    Where Acquired: Regulus Dojo
    Ingredients: Bear Meat x1, Carrot x1, Cabbage x1


10) Fish Stew
    A standard dish of seafarers. Temporarily increases Defense. Restores
    minimal ally HP.
    Effect: 15% of all ally HP recovered. Defense temporarily increased.
    Best Chef: Meredy
    Where Acquired: Port Inferia
    Ingredients: Squid x1, Tuna x1, Cabbage x1, Radish x1


11) Omelette
    An egg-based dish loved by both children and adults. Cures all abnormal
    status.
    Effect: All ally abnormal states are removed.
    Best Chef: Keele
    Where Acquired: Rasheans
    Ingredients: Rice x1, Egg x1, Onion x1


12) Pot Pie
    A baked delight. Restores minimal ally HP. Temporarily increases
    Accuracy.
    Effect: 15% of all ally HP recovered. Accuracy temporarily increased.
    Best Chef: Keele
    Where Acquired: Barole
    Ingredients: Pasta x1, Milk x1, Shrimp x1, Cheese x1


13) Carbonara
    A type of pasta rich in protein. Restores large amount of ally HP and TP.
    Effect: All ally HP recovered by 60%. TP recovered by 40%.
    Best Chef: Keele
    Where Acquired: Chambard
    Ingredients: Pasta x1, Egg x1, Cheese x1, Milk x1, Bear Meat x1


14) Cream Stew
    Serve it hot! Restores large amount of ally HP. Cures all abnormalities.
    Effect: 60% of all ally HP recovered. All abnormalities are removed.
    Best Chef: Farah
    Where Acquired: Inferia City
    Ingredients: Bear Meat x1, Milk x1, Carrot x1, Potato x1, Onion x1


15) Honey Ramen
    A combination of noodles and secret soup. Restores minimal ally HP.
    Effect: 15% of all ally HP recovered.
    Best Chef: Chat
    Where Acquired: Chat's Hut
    Ingredients: Panyan x1, Cabbage x1, White Satay x1


16) Broiled Sandiwch
    Toasty, rich, and filling! Restores some ally HP.
    Effect: 30% of all ally HP recovered.
    Best Chef: Farah
    Where Acquired: Tinnsia
    Ingredients: Rice x1, Tusk Meat x1, Onion x1, Black Satay x1


17) Cold Noodles
    Great for those sizzling hot days. Restores large amount of ally HP.
    Effect: 60% of all ally HP recovered.
    Best Chef: Farah
    Where Acquired: Imen
    Ingredients: Milk x1, Amango x1, Banana x1, White Satay x1


18) Fruit Cocktail
    A bowl full of color and sweetness. Restores minimal ally TP.
    Effect: 10% of all ally TP recovered.
    Best Chef: Chat
    Where Acquired: Imen
    Ingredients: Milk x1, Amango x1, Banana x1, White Satay x1


19) Spicy Shrimp
    The shrimps will tingle your taste buds! Restores some ally TP.
    Effect: 20% of all ally TP recovered.
    Best Chef: Meredy
    Where Acquired: Peruti
    Ingredients: Shrimp x1, Tomato x1, Red Satay x1


20) Sweet Parfait
    A symphony of various fruits. Restores large amount of ally TP.
    Effect: 40% of all ally TP recovered.
    Best Chef: Chat
    Where Acquired: Tinnsia
    Ingredients: Milk x1, Banana x1, Amango x1, Kiwi x1, White Satay x1


21) Hot Borsch
    Stew of passion. Don't forget the beet! Restores some ally HP. Cures
    Infirmity.
    Effect: 30% of all ally HP recovered. Infirmity effect removed.
    Best Chef: Max
    Where Acquired: Luishka
    Ingredients: Beet x1, Cabbage x1, Potato x1, Red Satay x1


22) Bitter Tofu
    Bitter but good. Restores minimal ally TP. Temporarily increases Defense.
    Effect: 10% of all ally TP recovered. Defense temporarily increased.
    Best Chef: Max
    Where Acquired: Luishka
    Ingredients: Tofu x1, Tusk Meat x1, Red Satay x1, Black Satay x1


23) Hot Pot
    Hot! Hot! Hot! Restores minimal ally TP. Temporarily increases Attack.
    Effect: 10% of all ally TP recovered. Attack temporarily increased.
    Best Chef: Max
    Where Acquired: Jini
    Ingredients: Egg x1, Radish x1, Konia x1, Red Satay x1


24) Chili Potato
    Sweet and spicy! Restores minimal ally TP. Temporarily increases Defense.
    Effect: 10% of all ally TP recovered. Defense temporarily increased.
    Best Chef: Reid
    Where Acquired: Jini
    Ingredients: Potato x1, Onion x1, Carrot x1, Red Satay x1


25) Sushi
    Seafood lovers' delight. Restores minimal ally TP. Temporarily increases
    Accuracy.
    Effect: 10% of all ally TP recovered. Accuracy temporarily increased.
    Best Chef: Meredy
    Where Acquired: Peruti
    Ingredients: Rice x1, Tuna x1, Shrimp x1, Black Satay x1


26) Hot Curry
    Golden combination that hits the spot. Restores large amount of ally HP
    and TP.
    Effect: All ally HP recovered by 60%. TP recovered by 40%.
    Best Chef: Reid and Max
    Where Acquired: Jini
    Ingredients: Tusk Meat x1, Carrot x1, Potato x1, Rice x1, Red Satay x1


27) Sweet Rice
    Mom's sweet cookin'. Restores large amount of ally HP. Removes all
    abnormalties.
    Effect: 60% of all ally HP recovered. All abnormalities are removed..
    Best Chef: Chat
    Where Acquired: Imen
    Ingredients: Tusk Meat x1, Tomato x1, Onion x1, Rice x1, White Satay x1


28)


29) Nutrition Drink
    A drink packed with nutrients. Completely restores ally TP. Cures Poison.
    Effect: 100% of all ally TP restored. Poison effect removed.
    Best Chef: Meredy
    Where Acquired: Master Fruit Juice, Garden Salad, and Steak with 1
    person.
    Ingredients: Tusk Meat x1, Tomato x1, Lemon x1, Beet x1, Purple Satay x1


30)


31)


32)


33)


34) Spicy Soup
    Pasta and soup combo. Restores some ally HP. Temporarily increases
    Accuracy.
    Effect: 30% of all ally HP recovered. Resistance and Accuracy temporarily
    increased.
    Best Chef: Farah
    Where Acquired: Master Seafood Pasta, Cold Noodles and Hot Borsch with 1
    person.
    Ingredients: Pasta x1, Carrot x1, Onion x1, Bear Meat x1, Purple Satay x1


35)


36) Dark Pot
    A pot full of mysterious secrets.
    Effect: Various
    Best Chef: None
    Where Acquired: Beginning of game (automatically)
    Ingredients: Random


*****************************************************************************
XI. Bestiary
*****************************************************************************

Enemies are listed in the order in which they appear in the Monster Collection.
If you're looking for a specific enemy, hit Ctrl + F and type in the monster's
name. If you're looking for a monster that's missing in your Collection, then
hit Ctrl + F and type in the number of the monster you're looking for. Also
note that the elemental strengths and weaknesses were rounded to the nearest
quarter.

Don't bother sending me mail on the "unknown" monster data, I will update this
myself in the next version.


#000: Bandit
HP: 900
EXP: 10
Gald: 36
Elemental Strengths: None
Elemental Weaknesses: Fire (50%)
Elemental Attack: None
Attack: 40
Defense: 60
Intelligence: 55
Dropped Items: Cheese (30%), Thief's Cape (12%)
Stolen Items: Cheese (90%)
Where Fought: Plains of the Rasheans/Mintche Continent


#001: Striker
HP: 1200
EXP: 27
Gald: 72
Elemental Strengths: None
Elemental Weaknesses: Volt (25%)
Elemental Attack: None
Attack: 88
Defense: 140
Intelligence: 43
Dropped Items: Bread (35%), Apple Gel (15%)
Stolen Items: ??? (90%)
Where Fought: Plains of the Inferia/Morle Continent


#002: Night Flyer
HP: 3333
EXP: 82
Gald: 312
Elemental Strengths: Wind (25%), Shadow (50%)
Elemental Weaknesses: Fire (25%), Light (50%)
Elemental Attack: None
Attack: 202
Defense: 290
Intelligence: 30
Dropped Items: Apple Gel (20%), Milk (12%)
Stolen Items: Milk (75%)
Where Fought: Forests/Plains of the Imen, Luishka, Peruti and Tinnsia
Continents, Mine of Gnome


#003: Sword Soldier
HP: 780
EXP: 14
Gald: 63
Elemental Strengths: None
Elemental Weaknesses: Volt (50%)
Elemental Attack: None
Attack: 80
Defense: 110
Intelligence: 50
Dropped Items: Bread (40%), Long Sword (2%)
Stolen Items:
Where Fought: Plains of the Rasheans/Mintche Continent


#004: Troll
HP: 2400
EXP: 36
Gald: 200
Elemental Strengths: Fire (25%), Earth (50%)
Elemental Weaknesses: Ice (25%)
Elemental Attack: None
Attack: 200
Defense: 140
Intelligence: 48
Dropped Items: Apple Gel (15%), ??? (1%)
Stolen Items:
Where Fought: Forests of the Inferia/Morle Continent, Forest of Temptation


#005: Witch
HP: 450
EXP: 14
Gald: 72
Elemental Strengths: Ice (50%)
Elemental Weaknesses: Fire (50%)
Elemental Attack: None
Attack: 63
Defense: 22
Intelligence: 52
Dropped Items: Spectacles (25%), Pasta (45%)
Stolen Items:
Where Fought: Plains of the Rasheans/Mintche Continent


#006: Anchor Lizard
HP: 8500
EXP: 212
Gald: 1150
Elemental Strengths: None
Elemental Weaknesses: Ice (25%)
Elemental Attack: None
Attack: 276
Defense: 380
Intelligence: 35
Dropped Items:
Stolen Items: None
Where Fought: Balir Castle


#007: Mage
HP: 850
EXP: 22
Gald: 80
Elemental Strengths: Volt (50%)
Elemental Weaknesses: None
Elemental Attack: Water
Attack: 77
Defense: 80
Intelligence: 65
Dropped Items: Lemon (35%), Apple Gel (15%)
Stolen Items:
Where Fought: Plains of the Inferia/Morle Continent


#008: Roller Snail
HP: 3200
EXP: 92
Gald: 380
Elemental Strengths: Earth (50%)
Elemental Weaknesses: None
Elemental Attack: Earth
Attack: 214
Defense: 250
Intelligence: 70
Dropped Items: Life Bottle (15%), Holy Bottle (22%)
Stolen Items:
Where Fought: Mine of Gnome


#009: Evil Needles
HP: 410
EXP: 10
Gald: 36
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: None
Attack: 49
Defense: 60
Intelligence: 30
Dropped Items: Panacea Bottle (3%)
Stolen Items: None
Where Fought: Forests of the Rasheans/Mintche and Inferia/Morle Continents,
Morle Backwoods, Undine Stream


#010: Thug
HP: 1000
EXP: 21
Gald: 80
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: None
Attack: 82
Defense: 120
Intelligence: 50
Dropped Items: Spectacles (25%), Apple Gel (12%)
Stolen Items:
Where Fought: Plains of the Inferia/Morle Continent


#011: Arrow Tail
HP: 420
EXP: 12
Gald: 30
Elemental Strengths: Earth (25%)
Elemental Weaknesses: Volt (25%)
Elemental Attack: None
Attack: 52
Defense: 158
Intelligence: 60
Dropped Items: Apple Gel (15%), Orange Gel (8%)
Stolen Items:
Where Fought: Plains of the Rasheans/Mintche Continent, Mt. Mintche


#012: Mocking Plant
HP: 1500
EXP: 21
Gald: 82
Elemental Strengths: Water (50%), Earth (50%)
Elemental Weaknesses: Fire (75%)
Elemental Attack: None
Attack: 82
Defense: 120
Intelligence: 35
Dropped Items: Panacea Bottle (5%), Lettuce (30%)
Stolen Items:
Where Fought: Morle Backwoods


#013: Flying Soul
HP: 3800
EXP: 115
Gald: 520
Elemental Strengths: Fire (25%), Volt (50%)
Elemental Weaknesses: Light (50%)
Elemental Attack: Volt
Attack: 178
Defense: 286
Intelligence: 35
Dropped Items: Melange Gel (5%), Lemon Gel (8%)
Stolen Items: Melange Gel (35%)
Where Fought: Forests/Plains of the Imen Continent, Craymel Express,
Plains/Forests of the Peruti Continent, Mt. Celsius


#014: Red Sizzer
HP: 500
EXP: 10
Gald: 36
Elemental Strengths: Water (75%)
Elemental Weaknesses: Ice (25%), Volt (50%)
Elemental Attack: Water
Attack: 65
Defense: 180
Intelligence: 35
Dropped Items: Shrimp (50%), Spectacles (8%)
Stolen Items:
Where Fought: Beaches of the Mintche/Rasheans Continent, Nostos Cave


#015: Mad Eel
HP: 4500
EXP: 54
Gald: 80
Elemental Strengths: Water (75%), Earth (50%)
Elemental Weaknesses: Volt (25%)
Elemental Attack: Earth
Attack: 170
Defense: 190
Intelligence: 56
Dropped Items: Panacea Bottle (12%), Kirima (25%)
Stolen Items:
Where Fought: Beaches of the Barole Continent, Sylph Cavern


#016: Specter
HP: 1900
EXP: 36
Gald: 90
Elemental Strengths: Ice (50%), Shadow (100%)
Elemental Weaknesses: Fire (50%), Light (50%)
Elemental Attack: Ice
Attack: 80
Defense: 140
Intelligence: 40
Dropped Items: Life Bottle (8%), Spectacles (8%)
Stolen Items:
Where Fought: Forests of the Rasheans/Mintche and Inferia/Morle Continents,
Forest of Temptation


#017: Night Raid
HP: 450
EXP: 12
Gald: 28
Elemental Strengths: Ice (25%)
Elemental Weaknesses: Fire (50%)
Elemental Attack: None
Attack: 60
Defense: 120
Intelligence: 53
Dropped Items: Apple Gel (12%), Panacea Bottle (5%)
Stolen Items:
Where Fought: Rasheans Forest, Plains of the Mintche/Rasheans Continent


#018: Grim Reaper
HP: 1800
EXP: 36
Gald: 140
Elemental Strengths: Ice (25%), Shadow (75%)
Elemental Weaknesses: Fire (50%), Light (75%)
Elemental Attack: Shadow
Attack: 140
Defense: 135
Intelligence: 40
Dropped Items: Dark Bottle (20%), Reverse Doll (10%)
Stolen Items:
Where Fought: Forest of Temptation


#019: Inferian G.
HP: 5000
EXP: 200
Gald: 300
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: None
Attack: 280
Defense: 400
Intelligence: 100
Dropped Items: Steel Sword (100%)
Stolen Items: None
Where Fought: Port Inferia


#020: Beast Bear
HP: 750
EXP: 16
Gald: 40
Elemental Strengths: Ice (25%)
Elemental Weaknesses: Fire (50%)
Elemental Attack: None
Attack: 90
Defense: 140
Intelligence: 58
Dropped Items: Bear Meat (50%), Tuna (15%)
Stolen Items:
Where Fought: Rasheans Forest, Plains of the Rasheans/Mintche Continent


#021: Heavy Snake
HP: 5500
EXP: 115
Gald: 400
Elemental Strengths: Earth (50%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 196
Defense: 280
Intelligence: 35
Dropped Items: Tusk Meat (20%), Bone Knuckles (10%)
Stolen Items: Lemon Gel (60%)
Where Fought: Plains of the Imen Continent


#022: Purse Beetle
HP: 3400
EXP: 92
Gald: 615
Elemental Strengths: Water (25%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 200
Defense: 260
Intelligence: 30
Dropped Items: Melange Gel (8%), Panacea Bottle (8%)
Stolen Items: Melange Gel (50%)
Where Fought: Forests/Plains of the Imen Continent


#023: Warrior
HP: 3400
EXP: 54
Gald: 200
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: None
Attack: 130
Defense: 150
Intelligence: 46
Dropped Items: Spectacles (35%), Bread (35%)
Stolen Items: Spectacles (95%)
Where Fought: Beach/Plains of the Inferia/Morle Continent


#024: Undine
HP: 6800
EXP: 1360
Gald: 0
Elemental Strengths: Water (100%), Wind (25%), Fire (25%), Earth (25%), Ice
(25%)
Elemental Weaknesses: Volt (25%)
Elemental Attack: Water
Attack: 100
Defense: 268
Intelligence: 50
Dropped Items: Talisman (100%), Mental Bracelet (100%)
Stolen Items: None
Where Fought: Undine Stream


#025: Voltic
HP: 1800
EXP: 85
Gald: 181
Elemental Strengths: Fire (75%)
Elemental Weaknesses: Water (50%), Ice (50%)
Elemental Attack: None
Attack: 120
Defense: 210
Intelligence: 80
Dropped Items: Flare Bottle (12%)
Stolen Items:
Where Fought: Forests of the Chambard Continent, Efreet Gorge


#026: Mad Needles
HP: 2800
EXP: 58
Gald: 112
Elemental Strengths: Fire (25%)
Elemental Weaknesses: Ice (25%)
Elemental Attack: None
Attack: 300
Defense: 250
Intelligence: 40
Dropped Items: Panacea Bottle (25%)
Stolen Items:
Where Fought: Desert of the Chambard Continent


#027: Rocky Hawk
HP: 580
EXP: 14
Gald: 36
Elemental Strengths: Ice (25%)
Elemental Weaknesses: Fire (50%)
Elemental Attack: None
Attack: 45
Defense: 80
Intelligence: 18
Dropped Items: Egg (30%)
Stolen Items: None
Where Fought: Rasheans Forest, Plains of the Rasheans/Mintche Continent, Mt.
Mintche


#028: Slime
HP: 255
EXP: 10
Gald: 32
Elemental Strengths: Water (50%)
Elemental Weaknesses: Fire (100%), Ice (100%)
Elemental Attack: None
Attack: 45
Defense: 95
Intelligence: 14
Dropped Items: Apple Gel (15%), Konia (15%)
Stolen Items:
Where Fought: Rasheans Forest, Forests of the Rasheans/Mintche Continent


#029: Kick Frog
HP: 1500
EXP: 24
Gald: 80
Elemental Strengths: Water (75%), Fire (25%)
Elemental Weaknesses: Volt (50%)
Elemental Attack: Water
Attack: 100
Defense: 150
Intelligence: 49
Dropped Items: Apple Gel (15%), Orange Gel (8)
Stolen Items:
Where Fought: Undine Stream


#030: Sea Slug
HP: 850
EXP: 21
Gald: 30
Elemental Strengths: Water (25%)
Elemental Weaknesses: Volt (50%)
Elemental Attack: Water
Attack: 95
Defense: 120
Intelligence: 65
Dropped Items: Panacea Bottle (10%), Cucumber (28%)
Stolen Items:
Where Fought: Beaches of the Mintche/Rasheans Continent, Undine Stream


#031: Skeleton
HP: 2100
EXP: 36
Gald: 90
Elemental Strengths: Ice (25%), Shadow (100%)
Elemental Weaknesses: Fire (25%), Light (100%)
Elemental Attack: Shadow
Attack: 125
Defense: 160
Intelligence: 10
Dropped Items: Carrot (18%),         Sword (3%)
Stolen Items:
Where Fought: Plains of the Morle/Inferia Continent, Forest of Temptation


#032: Mahogany
HP: 850
EXP: 16
Gald: 36
Elemental Strengths: Water (50%), Earth (25%)
Elemental Weaknesses: Fire (50%)
Elemental Attack: Earth
Attack: 52
Defense: 100
Intelligence: 71
Dropped Items: Apple Gel (8%), Tomato (40%)
Stolen Items:
Where Fought: Forests of the Rasheans/Mintche Continent, Morle Backwoods


#033: Dark Servant
HP: 2200
EXP: 105
Gald: 510
Elemental Strengths: Ice (100%), Shadow (75%)
Elemental Weaknesses: Fire (75%), Light (50%)
Elemental Attack: Ice
Attack: 196
Defense: 260
Intelligence: 10
Dropped Items: Dark Bottle (8%), Apple Gel (12%)
Stolen Items: Dark Bottle (60%)
Where Fought: Chat's Hut, Mt. Celsius


#034: Insect Plant
HP: 8800
EXP: 115
Gald: 500
Elemental Strengths: Water (50%), Earth (25%)
Elemental Weaknesses: Fire (50%)
Elemental Attack: Earth
Attack: 70
Defense: 10
Intelligence: 0
Dropped Items: ??? (25%), ??? (10%)
Stolen Items:
Where Fought: Morle Backwoods


#035: Rapid Rabbit
HP: 4950
EXP: 92
Gald: 555
Elemental Strengths: Ice (50%)
Elemental Weaknesses: Water (50%)
Elemental Attack: Ice
Attack: 212
Defense: 260
Intelligence: 0
Dropped Items: Carrot (40%), Rabbit's Foot (3%)
Stolen Items: Carrot (90%)
Where Fought: Plains of the Imen/Luishka and Peruti Continents, Mt. Celsius


#036: Dodo
HP: 3500
EXP: 58
Gald: 250
Elemental Strengths: Fire (50%)
Elemental Weaknesses: Wind (50%)
Elemental Attack: None
Attack: 180
Defense: 230
Intelligence: 0
Dropped Items: Egg (25%)
Stolen Items:
Where Fought: Desert of the Chambard Continent


#037: Blood Biter
HP: 3500
EXP: 50
Gald: 128
Elemental Strengths: Wind (25%), Earth (25%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 160
Defense: 180
Intelligence: 0
Dropped Items: Carrot (35%), Orange Gel (15%)
Stolen Items:
Where Fought: Forests of the Barole Continent, Sylph Cavern


#038: Violent Viper
HP: 4530
EXP: 82
Gald: 440
Elemental Strengths: Water (50%), Earth (50%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 200
Defense: 270
Intelligence: 0
Dropped Items:
Stolen Items:
Where Fought: Mt. Farlos


#039: King Frog
HP: 3400
EXP: 32
Gald: 120
Elemental Strengths: Water (75%)
Elemental Weaknesses: Volt (50%)
Elemental Attack: Water
Attack: 125
Defense: 125
Intelligence: 58
Dropped Items: ??? (15%), Orange Gel (8%)
Stolen Items:
Where Fought: Undine Stream


#040: Valkyrie
HP: 32000
EXP: 32768
Gald: 0
Elemental Strengths: Water (25%), Wind (25%), Fire (50%), Earth (25%), Ice
(25%), Volt (25%), Light (25%), Shadow (50%), Elemental (100%), Time (25%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 250
Defense: 1000
Intelligence: 100
Dropped Items: None
Stolen Items: None
Where Fought: Glimmer Spire


#041: Monk
HP: 500
EXP: 8
Gald: 12
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: None
Attack: 42
Defense: 10
Intelligence: 46
Dropped Items: None
Stolen Items: None
Where Fought: Regulus Dojo


#042: Beet Beast
HP: 6000
EXP: 105
Gald: 615
Elemental Strengths: Fire (100%), Volt (50%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 200
Defense: 290
Intelligence: 0
Dropped Items: Beet (25%), Orange Gel (5%)
Stolen Items: Beet (80%)
Where Fought: Forests/Plains of the Imen/Luishka Continent


#043: Jin
HP: 11000
EXP: 325
Gald: 1950
Elemental Strengths: Wind (75%)
Elemental Weaknesses: Fire (50%)
Elemental Attack: Wind
Attack: 400
Defense: 500
Intelligence: 50
Dropped Items:
Stolen Items:
Where Fought: Regulus Knoll


#044: Brown Pot
HP: 800
EXP: 12
Gald: 72
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: None
Attack: 80
Defense: 120
Intelligence: 0
Dropped Items: Panacea Bottle (15%), Syrup Bottle (3%)
Stolen Items:
Where Fought: Nostos Cave


#045: Octoslime
HP: 4888
EXP: 68
Gald: 188
Elemental Strengths: Water (100%), Fire (50%)
Elemental Weaknesses: Ice (25%), Volt (50%)
Elemental Attack: Water
Attack: 210
Defense: 190
Intelligence: 71
Dropped Items: Squid (50%)
Stolen Items:
Where Fought: Beaches of the Chambard Continent


#046: Volt
HP: 54321boom
EXP: 3600
Gald: 0
Elemental Strengths: Wind (75%) Fire (75%), Earth (75%), Ice (75%), Volt
(100%), Light (75%), Shadow (75%)
Elemental Weaknesses: Water (100%)
Elemental Attack: Volt
Attack: 218
Defense: 508
Intelligence: 160
Dropped Items: Holy Symbol (100%), Rune Bottle (100%)
Stolen Items: None
Where Fought: Ruins of Volt


#047: Sylph
HP: 6600
EXP: 1929
Gald: 0
Elemental Strengths: Water (25%), Wind (100%), Fire (25%), Ice (25%), Volt
(25%)
Elemental Weaknesses: Earth (100%)
Elemental Attack: Wind
Attack: 170
Defense: 200
Intelligence: 80
Dropped Items: Protect Ring (100%), Life Bottle (100%)
Stolen Items: None
Where Fought: Sylph Cavern


#048: Celsius
HP: 33333
EXP: 4000
Gald: 0
Elemental Strengths: Water (50%), Wind (50%), Earth (50%), Ice (100%), Volt
(50%)
Elemental Weaknesses: Fire (25%)
Elemental Attack: Ice
Attack: 264
Defense: 300
Intelligence: 80
Dropped Items: Resist Ring (100%), Freeze Charm (100%)
Stolen Items:
Where Fought: Mt. Celsius


#049: Ice Tiger
HP: 5500
EXP: 105
Gald: 600
Elemental Strengths: Water (25%), Wind (25%), Ice (100%)
Elemental Weaknesses: Fire (75%)
Elemental Attack: Ice
Attack: 210
Defense: 270
Intelligence: 0
Dropped Items: White Satay (15%), Orange Gel (10%)
Stolen Items:
Where Fought: Plains of the Peruti Continent, Mt. Celsius


#050: Woods Worm
HP: 1700
EXP: 24
Gald: 100
Elemental Strengths: Earth (50%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 100
Defense: 141
Intelligence: 58
Dropped Items: Apple Gel (15%), Orange Gel (8%)
Stolen Items:
Where Fought: Forests of the Morle Continent, Morle Backwoods


#051: Efreet
HP: 24000
EXP: 2723
Gald: 0
Elemental Strengths: Fire (100%), Wind (25%), Earth (25%), Ice (25%), Volt
(25%)
Elemental Weaknesses: Water (50%)
Elemental Attack: Fire
Attack: 200
Defense: 360
Intelligence: 50
Dropped Items: Black Onyx (100%), Life Bottle (100%)
Stolen Items: None
Where Fought: Efreet Gorge


#052: Crusher
HP: 1800
EXP: 36
Gald: 160
Elemental Strengths: Water (50%)
Elemental Weaknesses: Ice (100%), Volt (50%)
Elemental Attack: None
Attack: 120
Defense: 200
Intelligence: 0
Dropped Items: Apple Gel (10%), Buckler (2%)
Stolen Items:
Where Fought: Beaches of the Inferia/Morle Continent, Undine Stream


#053: Marcroid
HP: 2200
EXP: 36
Gald: 90
Elemental Strengths: Shadow (50%)
Elemental Weaknesses: Light (50%)
Elemental Attack: None
Attack: 110
Defense: 150
Intelligence: 0
Dropped Items: Tofu (25%), Ranseur (8%)
Stolen Items: ???
Where Fought: Forests of the Inferia/Morle Continent, Morle Backwoods


#054: Minicoid
HP: 600
EXP: 21
Gald: 50
Elemental Strengths: Shadow (50%)
Elemental Weaknesses: Light (50%)
Elemental Attack: None
Attack: 90
Defense: 90
Intelligence: 67
Dropped Items: Tofu (5%)
Stolen Items:
Where Fought: Forests of the Inferia/Morle Continent, Morle Backwoods


#055: Maxwell
HP: 34000
EXP: 34002
Gald: 0
Elemental Strengths: Elemental (25%)
Elemental Weaknesses: None
Elemental Attack: Elemental
Attack: 400
Defense: 2100
Intelligence: 100
Dropped Items:
Stolen Items:
Where Fought: Farlos Sancutary


#056: Mist
HP: 3600
EXP: 181
Gald: 876
Elemental Strengths: None
Elemental Weaknesses: Water (25%), Fire (50%)
Elemental Attack: None
Attack: 180
Defense: 350
Intelligence: 30
Dropped Items: Syrup Bottle (13%), Spectacles (25%)
Stolen Items:
Where Fought: Plains of the Tinnsia Continent, Ruins of Volt


#057: Archer
HP: 600
EXP: 14
Gald: 72
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: None
Attack: 54
Defense: 20
Intelligence: 30
Dropped Items: Bread (35%), Spectacles (50%)
Stolen Items:
Where Fought: Plains of the Rasheans/Mintche Continent, Mt. Mintche


#058: Hard Horn
HP: 6200
EXP: 115
Gald: 436
Elemental Strengths: Earth (75%), Volt (50%)
Elemental Weaknesses: Water (50%)
Elemental Attack: None
Attack: 170
Defense: 320
Intelligence: 0
Dropped Items: ??? (5%), Earth Blade (4%)
Stolen Items:
Where Fought: Craymel Express, Mine of Gnome


#059: Gnome
HP: 16160
EXP: 3000
Gald: 2
Elemental Strengths: Water (75%), Fire (75%), Earth (100%), Ice (75%), Volt
(75%)
Elemental Weaknesses: Wind (25%)
Elemental Attack: Earth
Attack: 150
Defense: 350
Intelligence: 100
Dropped Items: Moon Crystal (100%), Rune Bottle (100%)
Stolen Items: None
Where Fought: Mine of Gnome


#060: Aquaspin
HP: 3500
EXP: 68
Gald: 180
Elemental Strengths: Water (100%), Fire (50%)
Elemental Weaknesses: Volt (50%)
Elemental Attack: Water
Attack: 120
Defense: 250
Intelligence: 0
Dropped Items: Tuna (50%)
Stolen Items:
Where Fought: Beaches of the Barole/Chambard Continents


#061: Madman
HP: 7500
EXP: 166
Gald: 928
Elemental Strengths: Earth (50%), Shadow (50%)
Elemental Weaknesses: Light (50%)
Elemental Attack: Earth
Attack: 300
Defense: 410
Intelligence: 0
Dropped Items: Apple Gel (15%), Potato (25%)
Stolen Items: Apple Gel (90%)
Where Fought: Ruins of Volt


#062: Gentallman
HP: 7600
EXP: 145
Gald: 765
Elemental Strengths: Fire (50%), Earth (100%)
Elemental Weaknesses: Water (75%)
Elemental Attack: Earth
Attack: 350
Defense: 0
Intelligence: 0
Dropped Items: Orange Gel (8%), Savory (1%)
Stolen Items:
Where Fought: Mine of Gnome, Forests of the Peruti and Tinnsia Continents


#063: Starfish
HP: 1940
EXP: 27
Gald: 60
Elemental Strengths: Water (75%)
Elemental Weaknesses: Volt (25%)
Elemental Attack: Water
Attack: 96
Defense: 124
Intelligence: 72
Dropped Items: Apple Gel (10%)
Stolen Items: None
Where Fought: Beaches of the Inferia/Morle Continent, Undine Stream


#064: Seahorse
HP: 4000
EXP: 94
Gald: 580
Elemental Strengths: Water (75%)
Elemental Weaknesses: Volt (50%)
Elemental Attack: Water
Attack: 180
Defense: 275
Intelligence: 0
Dropped Items: ??? (15%), Life Bottle (5%)
Stolen Items:
Where Fought: Beaches of the Barole Continent, Plains/Beaches of the Chambard
Continent


#065: Rock Golem
HP: 2500
EXP: 18
Gald: 60
Elemental Strengths: Fire (50%), Earth (75%), Volt (50%)
Elemental Weaknesses: Water (75%)
Elemental Attack: Earth
Attack: 75
Defense: 0
Intelligence: 0
Dropped Items: Apple Gel (30%), Tofu (13%)
Stolen Items:
Where Fought: Mt. Mintche


#066: Living Sword
HP: 4500
EXP: 105
Gald: 555
Elemental Strengths: Fire (50%)
Elemental Weaknesses: Water (50%), Wind (50%)
Elemental Attack: None
Attack: 165
Defense: 320
Intelligence: 0
Dropped Items: Lemon Gel (3%), White Satay (12%)
Stolen Items: Apple Gel (80%)
Where Fought: Mine of Gnome, Chat's Hut


#067: Ghoul
HP: 3100
EXP: 42
Gald: 100
Elemental Strengths: Ice (25%)
Elemental Weaknesses: Fire (50%), Light (100%)
Elemental Attack: Shadow
Attack: 135
Defense: 150
Intelligence: 0
Dropped Items: Apple Gel (12%), Potato (30%)
Stolen Items:
Where Fought: Forests of the Inferia/Morle Continent, Forest of Temptation


#068: Harpy
HP: 650
EXP: 14
Gald: 66
Elemental Strengths: Water (25%), Ice (25%)
Elemental Weaknesses: Wind (25%), Fire (25%)
Elemental Attack: Wind
Attack: 83
Defense: 120
Intelligence: 20
Dropped Items: Apple Gel (15%), Spectacles (10%)
Stolen Items:
Where Fought: Beaches of the Rasheans/Mintche Continent, Mt. Mintche


#069: Zombie
HP: 1300
EXP: 14
Gald: 60
Elemental Strengths: Ice (50%), Shadow (100%)
Elemental Weaknesses: Fire (50%), Light (100%)
Elemental Attack: Shadow
Attack: 90
Defense: 20
Intelligence: 0
Dropped Items: Apple Gel (20%), Orange Gel (5%)
Stolen Items:
Where Fought: Plains/Forests of the Rasheans/Mintche Continent, Nostos Cave


#070: Rassius
HP: 4408
EXP: 1000
Gald: 0
Elemental Strengths: Water (75%), Wind (75%), Fire (75%), Earth (75%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 142
Defense: 700
Intelligence: 100
Dropped Items: Heal Bracelet (100%), Leather Cape (100%)
Stolen Items: None
Where Fought: Mt. Farlos


#071: Mounticore
HP: 2200
EXP: 32
Gald: 100
Elemental Strengths: Fire (75%), Volt (75%), Light (75%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 120
Defense: 160
Intelligence: 0
Dropped Items:
Stolen Items: Apple Gel (90%)
Where Fought: Undine Stream


#072: Medusa
HP: 9500
EXP: 657
Gald: 2320
Elemental Strengths: Water (75%), Fire (50%)
Elemental Weaknesses: Ice (50%), Volt (50%)
Elemental Attack: None
Attack: 380
Defense: 410
Intelligence: 80
Dropped Items:
Stolen Items:
Where Fought: Tomb of Aifread


#073: Shadow
HP: 100324
EXP: 32768
Gald: 0
Elemental Strengths: Water (25%), Wind (25%), Fire (25%), Earth (25%), Ice
(25%), Volt (25%), Shadow (100%)
Elemental Weaknesses: Light (50%)
Elemental Attack: Shadow
Attack: 460
Defense: 400
Intelligence: 62
Dropped Items: Force Ring (100%), Rune Bottle (100%)
Stolen Items: None
Where Fought: Shadow Cave


#074: Poltergeist
HP: 2500
EXP: 76
Gald: 190
Elemental Strengths: Ice (50%), Shadow (100%)
Elemental Weaknesses: Fire (50%), Light (50%)
Elemental Attack: None
Attack: 150
Defense: 160
Intelligence: 0
Dropped Items: Apple Gel (15%), ??? (8%)
Stolen Items:
Where Fought: Forests of the Chambard Continent


#075: Guitaricle
HP: 6800
EXP: 229
Gald: 1723
Elemental Strengths: Water (50%), Wind (50%), Earth (50%), Volt (50%), Shadow
(50%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 220
Defense: 340
Intelligence: 52
Dropped Items: Purple Satay (12%), ??? (1%)
Stolen Items: None
Where Fought: Balir Castle


#076: Egg Bear
HP: 3200
EXP: 32
Gald: 90
Elemental Strengths: Earth (25%), Ice (25%)
Elemental Weaknesses: Fire (50%)
Elemental Attack: None
Attack: 130
Defense: 120
Intelligence: 50
Dropped Items: Bear Meat (40%)
Stolen Items:
Where Fought: Forests of the Inferia/Morle Continent, Nostos Cave, Undine
Stream


#077: Sorcerer
HP: 1200
EXP: 32
Gald: 100
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: None
Attack: 60
Defense: 120
Intelligence: 20
Dropped Items: Strawberry (40%), Orange Gel (8%)
Stolen Items:
Where Fought: Plains of the Inferia/Morle Continent


#078: Firebird
HP: 1800
EXP: 58
Gald: 128
Elemental Strengths: Fire (100%), Volt (50%)
Elemental Weaknesses: Water (25%), Ice (50%)
Elemental Attack: Fire
Attack: 100
Defense: 140
Intelligence: 0
Dropped Items: Tomato (20%), Flamberge (12%)
Stolen Items:
Where Fought: Plains of the Chambard Continent, Efreet Gorge


#079: Green Roper
HP: 940
EXP: 16
Gald: 60
Elemental Strengths: Shadow (25%)
Elemental Weaknesses: Fire (25%)
Elemental Attack: None
Attack: 40
Defense: 188
Intelligence: 72
Dropped Items: Lettuce (35%), ??? (3%)
Stolen Items:
Where Fought: Nostos Cave


#080: Egg Trader
HP: 500
EXP: 0
Gald: 0
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: None
Attack: 80
Defense: 20
Intelligence: 0
Dropped Items: None
Stolen Items: None
Where Fought: Seyfert Shrine Trial


#081: Grasshopper
HP: 6500
EXP: 105
Gald: 540
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: None
Attack: 240
Defense: 250
Intelligence: 0
Dropped Items: Apple Gel (12%), Banana (25%)
Stolen Items: Banana (80%)
Where Fought: Forests/Plains of the Imen/Luishka Continent


#082: Wyvern
HP: 3500
EXP: 82
Gald: 650
Elemental Strengths: Fire (75%)
Elemental Weaknesses: Ice (50%)
Elemental Attack: Fire
Attack: 200
Defense: 300
Intelligence: 50
Dropped Items: Apple Gel (15%), Lemon Gel (15%)
Stolen Items:
Where Fought: Mt. Farlos


#083: Feather Magic
HP: 2650
EXP: 82
Gald: 520
Elemental Strengths: Water (25%), Wind (50%)
Elemental Weaknesses: None
Elemental Attack: Wind
Attack: 210
Defense: 280
Intelligence: 50
Dropped Items: ??? (15%), ??? (13%)
Stolen Items:
Where Fought: Plains of the Farlos Continent, Mt. Farlos


#084: Culprit
HP: 5500
EXP: 75
Gald: 450
Elemental Strengths: Fire (75%), Ice (75%)
Elemental Weaknesses: Water (25%), Volt (75%)
Elemental Attack: None
Attack: 350
Defense: 350
Intelligence: 30
Dropped Items: Orange Gel (20%), Demon Javelin (8%)
Stolen Items: Tomato (80%)
Where Fought: Chat's Hut


#085: Shizel
HP: 120000
EXP: 50000
Gald: 0
Elemental Strengths: Water (25%), Wind (25%), Fire (25%), Earth (25%), Ice
(25%), Volt (25%)
Elemental Weaknesses: None
Elemental Attack: Shadow
Attack: 300
Defense: 0
Intelligence: 75
Dropped Items:
Stolen Items: None
Where Fought: Balir Castle


#086: Blood Sucker
HP: 3000
EXP: 82
Gald: 418
Elemental Strengths: Water (75%)
Elemental Weaknesses: Volt (25%)
Elemental Attack: Water
Attack: 210
Defense: 240
Intelligence: 78
Dropped Items: ??? (10%)
Stolen Items:
Where Fought: Mine of Gnome


#087: Skull Warrior
HP: 8000
EXP: 196
Gald: 822
Elemental Strengths: Ice (50%)
Elemental Weaknesses: Volt (75%)
Elemental Attack: None
Attack: 360
Defense: 420
Intelligence: 77
Dropped Items: Orange Gel (15%), Melange Gel (10%)
Stolen Items: None
Where Fought: Chat's Hut


#088: G. Spider
HP: 1850
EXP: 36
Gald: 80
Elemental Strengths: Earth (50%), Volt (50%)
Elemental Weaknesses: Ice (50%)
Elemental Attack: Wind
Attack: 133
Defense: 150
Intelligence: 77
Dropped Items: Panacea Bottle (8%), Poison Thorn (10%)
Stolen Items:
Where Fought: Morle Backwoods


#089: Storm Claw
HP: 7800
EXP: 233
Gald: 940
Elemental Strengths: Water (50%), Wind (50%), Volt (50%)
Elemental Weaknesses: Fire (25%), Light (25%)
Elemental Attack: None
Attack: 350
Defense: 470
Intelligence: 115
Dropped Items: Egg (35%), Lemon Gel (10%)
Stolen Items:
Where Fought: Tomb of Aifread


#090: Hornet
HP: 900
EXP: 42
Gald: 120
Elemental Strengths: Volt (50%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 210
Defense: 170
Intelligence: 52
Dropped Items: Panacea Bottle (12%)
Stolen Items:
Where Fought: Forests of the Barole Continent, Sylph Cavern, Desert of the
Chambard Continent


#091: River Sickle
HP: 2950
EXP: 82
Gald: 450
Elemental Strengths: Fire (50%), Ice (50%), Volt (50%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 175
Defense: 260
Intelligence: 64
Dropped Items: Apple Gel (15%), Black Satay (15%)
Stolen Items: Black Satay (75%)
Where Fought: Forests/Plains of the Imen/Luishka Continent, Mine of Gnome


#092: Scorpion
HP: 1800
EXP: 32
Gald: 80
Elemental Strengths: None
Elemental Weaknesses: Ice (50%)
Elemental Attack: None
Attack: 85
Defense: 155
Intelligence: 0
Dropped Items: Panacea Bottle (8%)
Stolen Items:
Where Fought: Undine Stream, Desert of the Chambard Continent


#093: Sprite
HP: 580
EXP: 16
Gald: 40
Elemental Strengths: Fire (50%), Shadow (50%)
Elemental Weaknesses: Water (50%), Light (50%)
Elemental Attack: None
Attack: 50
Defense: 40
Intelligence: 0
Dropped Items: Apple Gel (15%), Orange Gel (8%)
Stolen Items: None
Where Fought: Forests of the Mintche/Rasheans Continent, Nostos Cave


#094: Kubitoom
HP: 5000
EXP: 212
Gald: 1150
Elemental Strengths: Shadow (50%)
Elemental Weaknesses: Light (25%)
Elemental Attack: None
Attack: 500
Defense: 500
Intelligence: 10
Dropped Items: Konia (25%), Lemon Gel (13%)
Stolen Items: None
Where Fought: Balir Castle


#095: Neuroids
HP: 5000
EXP: 212
Gald: 755
Elemental Strengths: Volt (100%)
Elemental Weaknesses: Water (100%), Earth (50%)
Elemental Attack: None
Attack: 400
Defense: 450
Intelligence: 40
Dropped Items: Orange Gel (15%), Strike Axe (12%)
Stolen Items: None
Where Fought: Ruins of Volt


#096: Snow Lobster
HP: 4800
EXP: 115
Gald: 740
Elemental Strengths: Water (75%), Ice (100%)
Elemental Weaknesses: Fire (75%)
Elemental Attack: Water
Attack: 250
Defense: 240
Intelligence: 74
Dropped Items: Shrimp (50%), Pine Gel (8%)
Stolen Items:
Where Fought: Plains of the Peruti Continent


#097: Imp Bell
HP: 5500
EXP: 181
Gald: 950
Elemental Strengths: Volt (100%)
Elemental Weaknesses: Water (50%), Earth (25%)
Elemental Attack: Volt
Attack: 380
Defense: 420
Intelligence: 50
Dropped Items: Squid (20%), Orange Gel (12%)
Stolen Items: Apple Gel (80%)
Where Fought: Ruins of Volt


#098: Tallman
HP: 8000
EXP: 181
Gald: 667
Elemental Strengths: Volt (75%), Shadow (75%)
Elemental Weaknesses: Light (75%)
Elemental Attack: None
Attack: 300
Defense: 400
Intelligence: 83
Dropped Items: Miracle Gel (12%), Purple Satay (9%)
Stolen Items: Purple Satay (40%)
Where Fought: Ruins of Volt


#099: Impulse
HP: 6000
EXP: 386
Gald: 1870
Elemental Strengths: Wind (25%), Shadow (25%)
Elemental Weaknesses: Light (50%)
Elemental Attack: None
Attack: 300
Defense: 380
Intelligence: 83
Dropped Items:
Stolen Items:
Where Fought: Shizel Castle


#100: Mechscorpion
HP: 9600
EXP: 595
Gald: 1840
Elemental Strengths: Fire (50%)
Elemental Weaknesses: Ice (50%)
Elemental Attack: None
Attack: 430
Defense: 620
Intelligence: 0
Dropped Items:
Stolen Items:
Where Fought: Farlos Sanctuary


#101: Empty Doll
HP: 60000
EXP: 0
Gald: 0
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: None
Attack: 200
Defense: 400
Intelligence: 0
Dropped Items: None
Stolen Items: None
Where Fought: Shadow Cave


#102: Fire Warrior
HP: 13400
EXP: 722
Gald: 2600
Elemental Strengths: Fire (100%)
Elemental Weaknesses: Water (75%), Ice (75%)
Elemental Attack: Fire
Attack: 440
Defense: 450
Intelligence: 77
Dropped Items:
Stolen Items:
Where Fought: Shizel Castle


#103: Horse Knight
HP: 12500
EXP: 510
Gald: 1550
Elemental Strengths: Shadow (50%)
Elemental Weaknesses: Light (50%)
Elemental Attack: None
Attack: 480
Defense: 350
Intelligence: 0
Dropped Items:
Stolen Items:
Where Fought: Tomb of Aifread


#104: Air Slicer
HP: 4100
EXP: 87
Gald: 563
Elemental Strengths: Earth (50%), Shadow (50%)
Elemental Weaknesses: Wind (50%), Light (50%)
Elemental Attack: None
Attack: 250
Defense: 380
Intelligence: 64
Dropped Items: Red Satay (18%)
Stolen Items:
Where Fought: Forests/Plains of the Peruti Continent


#105: Fire Flyer
HP: 5500
EXP: 264
Gald: 850
Elemental Strengths: Wind (25%), Shadow (25%)
Elemental Weaknesses: Light (50%)
Elemental Attack: None
Attack: 280
Defense: 410
Intelligence: 83
Dropped Items:
Stolen Items:
Where Fought: Shadow Cave


#106: Escargot
HP: 5140
EXP: 153
Gald: 643
Elemental Strengths: Water (50%), Earth (50%)
Elemental Weaknesses: None
Elemental Attack: Earth
Attack: 250
Defense: 350
Intelligence: 70
Dropped Items: Orange Gel (13%), Pine Gel (7%)
Stolen Items:
Where Fought: Plains of the Tinnsia and Jini Continents, Balir Castle


#107: Heavy Lifter
HP: 2800
EXP: 50
Gald: 111
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: None
Attack: 120
Defense: 180
Intelligence: 50
Dropped Items: Apple Gel (12%), Pasta (35%)
Stolen Items:
Where Fought: Plains of the Inferia/Morle and Barole Continents


#108: Baldie
HP: 3800
EXP: 94
Gald: 260
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: None
Attack: 200
Defense: 240
Intelligence: 20
Dropped Items: Apple Gel (5%), ??? (3%)
Stolen Items:
Where Fought: Plains of the Farlos Continent


#109: Venom
HP: 4100
EXP: 166
Gald: 1130
Elemental Strengths: Fire (50%)
Elemental Weaknesses: Ice (75%)
Elemental Attack: None
Attack: 240
Defense: 400
Intelligence: 0
Dropped Items: Panacea Bottle (10%), Tomato (25%)
Stolen Items: Panacea Bottle (75%)
Where Fought: Ruins of Volt


#110: ??????
HP: 1000
EXP: 300
Gald: 800
Elemental Strengths: Volt (25%)
Elemental Weaknesses: None
Elemental Attack: Fire
Attack: 110
Defense: 20
Intelligence: 20
Dropped Items:
Stolen Items: None
Where Fought: Rasheans


#111: Bigfoot
HP: 9999
EXP: 196
Gald: 1200
Elemental Strengths: Ice (100%)
Elemental Weaknesses: Fire (75%)
Elemental Attack: Ice
Attack: 280
Defense: 300
Intelligence: 32
Dropped Items: Sage (7%), Pine Gel (8%)
Stolen Items: None
Where Fought: Mt. Celsius


#112: Fire Cloud
HP: 4800
EXP: 657
Gald: 1200
Elemental Strengths: Fire (100%), Volt (50%)
Elemental Weaknesses: Water (50%), Ice (75%)
Elemental Attack: Fire
Attack: 350
Defense: 300
Intelligence: 100
Dropped Items:
Stolen Items:
Where Fought: Round 3 of the Inferia City Tournament, Farlos Sanctuary


#113: Terror
HP: 5000
EXP: 140
Gald: 500
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: Volt
Attack: 280
Defense: 400
Intelligence: 0
Dropped Items: Panacea Bottle (10%)
Stolen Items:
Where Fought: Mt. Celsius, Plains of the Tinnsia Continent


#114: Tzin
HP: 8630
EXP: 484
Gald: 1200
Elemental Strengths: Water (75%), Fire (50%)
Elemental Weaknesses: Volt (50%)
Elemental Attack: Water
Attack: 380
Defense: 500
Intelligence: 50
Dropped Items:
Stolen Items:
Where Fought: Sunken Ship


#115: Sekundes
HP: 200000
EXP: 60000
Gald: 0
Elemental Strengths: Water (25%), Wind (25%), Fire (50%), Earth (25%), Ice
(25%), Light (25%), Shadow (50%), Elemental (25%), Time (25%)
Elemental Weaknesses: Volt (0%)
Elemental Attack: None
Attack: 620
Defense: 900
Intelligence: 100
Dropped Items: None
Stolen Items: None
Where Fought:


#116: Lakamar
HP: 16000
EXP: 791
Gald: 2222
Elemental Strengths: Wind (50%), Shadow (100%)
Elemental Weaknesses: Light (50%)
Elemental Attack: None
Attack: 600
Defense: 600
Intelligence: 83
Dropped Items:
Stolen Items:
Where Fought:


#117: Sliver
HP: 4500
EXP: 92
Gald: 510
Elemental Strengths: Water (75%), Earth (75%)
Elemental Weaknesses: Volt (50%)
Elemental Attack: Earth
Attack: 230
Defense: 290
Intelligence: 56
Dropped Items: Orange Gel (18%), Amango (10%)
Stolen Items:
Where Fought: Mine of Gnome


#118: Phantom
HP: 3200
EXP: 54
Gald: 140
Elemental Strengths: Ice (75%), Shadow (100%)
Elemental Weaknesses: Fire (50%), Light (50%)
Elemental Attack: Ice
Attack: 170
Defense: 120
Intelligence: 0
Dropped Items: Orange Gel (3%)
Stolen Items:
Where Fought: Forests of the Barole Continent, Sylph Cavern


#119: Lost Soul
HP: 4500
EXP: 82
Gald: 480
Elemental Strengths: Ice (75%), Shadow (100%)
Elemental Weaknesses: Fire (50%), Light (50%)
Elemental Attack: Ice
Attack: 240
Defense: 275
Intelligence: 0
Dropped Items:
Stolen Items:
Where Fought: Plains/Forest of the Farlos Continent


#120: Rem
HP: 100000
EXP: 40960
Gald: 0
Elemental Strengths: Water (25%), Wind (25%), Fire (25%), Earth (25%), Ice
(25%), Volt (25%), Light (100%)
Elemental Weaknesses: Shadow (25%)
Elemental Attack: Light
Attack: 500
Defense: 700
Intelligence: 125
Dropped Items:
Stolen Items:
Where Fought: Regulus Knoll


#121: Leech
HP: 4500
EXP: 166
Gald: 620
Elemental Strengths: Earth (50%), Light (50%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 240
Defense: 380
Intelligence: 78
Dropped Items: Lemon Gel (13%), Miracle Gel (4%)
Stolen Items:
Where Fought: Plains of the Tinnsia and Jini Continents


#122: Rogue
HP: 3600
EXP: 58
Gald: 240
Elemental Strengths: Fire (50%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 175
Defense: 175
Intelligence: 0
Dropped Items: Spectacles (18%), Pine Gel (5%)
Stolen Items:
Where Fought: Forests of the Barole Continent, Desert and Plains of the
Chambard Continent


#123: Rooter
HP: 9000
EXP: 537
Gald: 1080
Elemental Strengths: None
Elemental Weaknesses: Fire (50%)
Elemental Attack: None
Attack: 420
Defense: 500
Intelligence: 0
Dropped Items:
Stolen Items:
Where Fought: Regulus Knoll


#124: Slugger
HP: 4400
EXP: 76
Gald: 215
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: None
Attack: 172
Defense: 190
Intelligence: 0
Dropped Items: Spectacles (5%), ??? (3%)
Stolen Items:
Where Fought: Plains of the Chambard Continent


#125: Duelist
HP: 12000
EXP: 566
Gald: 2500
Elemental Strengths: Fire (50%), Volt (50%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 800
Defense: 600
Intelligence: 96
Dropped Items:
Stolen Items:
Where Fought: Regulus Knoll


#126: Squire
HP: 10000
EXP: 510
Gald: 1155
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: None
Attack: 420
Defense: 400
Intelligence: 96
Dropped Items: ??? (20%), Kirima (13%)
Stolen Items:
Where Fought: Round 1 of the Inferia City Tournament


#127: Ogre
HP: 6000
EXP: 85
Gald: 125
Elemental Strengths: Earth (50%), Volt (50%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 450
Defense: 230
Intelligence: 80
Dropped Items: Rice (25%), Lemon Gel (8%)
Stolen Items:
Where Fought: Plains of the Chambard Continent, Efreet Gorge


#128: Beast Ogre
HP: 12000
EXP: 625
Gald: 1600
Elemental Strengths: Fire (50%), Earth (50%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 800
Defense: 600
Intelligence: 68
Dropped Items:
Stolen Items:
Where Fought: Round 3 of the Inferia City Tournament, Regulus Knoll


#129: Sorceress
HP: 2100
EXP: 54
Gald: 300
Elemental Strengths: Fire (50%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 80
Defense: 150
Intelligence: 40
Dropped Items: Milk (50%), Charm Bottle (75%)
Stolen Items:
Where Fought: Beaches and Plains of the Inferia/Morle Continent, Plains of the
Barole Continent


#130: Shaman
HP: 3000
EXP: 82
Gald: 530
Elemental Strengths: Earth (50%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 180
Defense: 250
Intelligence: 40
Dropped Items:
Stolen Items:
Where Fought: Plains of the Farlos Continent


#131: Termigun
HP: 13400
EXP: 756
Gald: 2500
Elemental Strengths: Water (50%)
Elemental Weaknesses: Ice (50%)
Elemental Attack: None
Attack: 520
Defense: 470
Intelligence: 50
Dropped Items:
Stolen Items:
Where Fought: Shizel Castle


#132: Old Mage
HP: 6500
EXP: 458
Gald: 1350
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: None
Attack: 150
Defense: 450
Intelligence: 100
Dropped Items:
Stolen Items:
Where Fought:


#133: Wizard
HP: 9800
EXP: 620
Gald: 1000
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: None
Attack: 100
Defense: 600
Intelligence: 200
Dropped Items:
Stolen Items: None
Where Fought:


#134: Carvadole
HP: 5800
EXP: 196
Gald: 850
Elemental Strengths: None
Elemental Weaknesses: Ice (50%)
Elemental Attack: None
Attack: 300
Defense: 480
Intelligence: 64
Dropped Items: Apple Gel (20%), Red Satay (10%)
Stolen Items: None
Where Fought: Plains of the Tinnsia and Jini Continents, Balir Castle


#135: Killer Bee
HP: 1600
EXP: 94
Gald: 282
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: None
Attack: 250
Defense: 222
Intelligence: 52
Dropped Items: Apple Gel (15%), Lemon Gel (5%)
Stolen Items:
Where Fought: Forest of the Farlos Continent, Mt. Farlos


#136: Tentacle Plant
HP: 7000
EXP: 127
Gald: 812
Elemental Strengths: Water (75%), Light (50%)
Elemental Weaknesses: Fire (75%)
Elemental Attack: None
Attack: 280
Defense: 350
Intelligence: 75
Dropped Items: Panacea Bottle (8%), Amango (25%)
Stolen Items: Amango (80%)
Where Fought: Forests/Plains of the Peruti and Tinnsia Continents


#137: Stinger
HP: 12000
EXP: 625
Gald: 1600
Elemental Strengths: Water (50%), Earth (50%)
Elemental Weaknesses: Fire (75%)
Elemental Attack: None
Attack: 480
Defense: 500
Intelligence: 75
Dropped Items:
Stolen Items:
Where Fought: Farlos Sanctuary


#138: Direwolf
HP: 3000
EXP: 50
Gald: 120
Elemental Strengths: Ice (75%)
Elemental Weaknesses: Fire (50%)
Elemental Attack: None
Attack: 150
Defense: 161
Intelligence: 53
Dropped Items: Apple Gel (18%), Potato (30%)
Stolen Items:
Where Fought: Sylph Cavern


#139: Hell Hound
HP: 3900
EXP: 74
Gald: 430
Elemental Strengths: Fire (100%), Ice (75%)
Elemental Weaknesses: Water (50%)
Elemental Attack: None
Attack: 240
Defense: 280
Intelligence: 53
Dropped Items: Apple Gel (15%), Orange Gel (8%)
Stolen Items:
Where Fought: Mt. Farlos


#140: Death
HP: 6000
EXP: 196
Gald: 1422
Elemental Strengths: Earth (50%), Ice (50%), Shadow (100%)
Elemental Weaknesses: Fire (75%), Light (75%)
Elemental Attack: Shadow
Attack: 300
Defense: 380
Intelligence: 74
Dropped Items: Orange Gel (15%), Pine Gel (8%)
Stolen Items: None
Where Fought: Efreet Gorge, Balir Castle


#141: Mega Death
HP: 9600
EXP: 458
Gald: 1450
Elemental Strengths: Shadow (100%)
Elemental Weaknesses: Fire (50%), Light (75%)
Elemental Attack: Shadow
Attack: 420
Defense: 460
Intelligence: 80
Dropped Items: Purple Satay (4%), Bellebane (3%)
Stolen Items:
Where Fought: Shadow Cave, Tomb of Aifread


#142: Grizzly
HP: 4500
EXP: 50
Gald: 130
Elemental Strengths: Ice (50%)
Elemental Weaknesses: Fire (50%)
Elemental Attack: None
Attack: 180
Defense: 180
Intelligence: 58
Dropped Items: Bear Meat (38%), Orange Gel (5%)
Stolen Items:
Where Fought: Forests of the Barole Continent, Sylph Cavern


#143: Nightwing
HP: 7750
EXP: 595
Gald: 1425
Elemental Strengths: None
Elemental Weaknesses: Ice (50%)
Elemental Attack: None
Attack: 360
Defense: 360
Intelligence: 52
Dropped Items:
Stolen Items:
Where Fought: Regulus Knoll


#144: Tetratusk
HP: 3500
EXP: 92
Gald: 420
Elemental Strengths: Earth (50%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 180
Defense: 240
Intelligence: 40
Dropped Items: Tusk Meat (50%), Protect Ring (8%)
Stolen Items:
Where Fought: Mine of Gnome


#145: Hunger Blood
HP: 8200
EXP: 386
Gald: 1110
Elemental Strengths: Earth (50%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 350
Defense: 440
Intelligence: 0
Dropped Items:
Stolen Items:
Where Fought: Shadow Cave


#146: Ladybug
HP: 4400
EXP: 566
Gald: 1360
Elemental Strengths: Water (50%)
Elemental Weaknesses: Earth (50%)
Elemental Attack: None
Attack: 200
Defense: 380
Intelligence: 0
Dropped Items:
Stolen Items:
Where Fought: Farlos Sanctuary


#147: Nocturnal Fly
HP: 8000
EXP: 566
Gald: 1600
Elemental Strengths: None
Elemental Weaknesses: Fire (50%), Ice (50%)
Elemental Attack: None
Attack: 450
Defense: 500
Intelligence: 52
Dropped Items:
Stolen Items:
Where Fought: Farlos Sanctuary


#148: Grappler
HP: 4800
EXP: 94
Gald: 350
Elemental Strengths: Volt (75%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 220
Defense: 300
Intelligence: 46
Dropped Items: Spectacles (18%), Elven Boots (2%)
Stolen Items:
Where Fought: Plains of the Farlos Continent, Mt. Farlos


#149: Metallicore
HP: 4600
EXP: 537
Gald: 1911
Elemental Strengths: Fire (100%), Shadow (100%)
Elemental Weaknesses: Water (50%), Light (50%)
Elemental Attack: None
Attack: 340
Defense: 400
Intelligence: 80
Dropped Items: Lemon Gel (12%), Pine Gel (6%)
Stolen Items:
Where Fought: Shadow Cave, Tomb of Aifread


#150: Forest Hawk
HP: 1200
EXP: 32
Gald: 112
Elemental Strengths: None
Elemental Weaknesses: Fire (50%)
Elemental Attack: None
Attack: 80
Defense: 128
Intelligence: 65
Dropped Items: Apple Gel (10%), Orange Gel (5%)
Stolen Items:
Where Fought: Forests/Beaches of the Barole Continent, Undine Stream


#151: Prarie Hawk
HP: 3000
EXP: 76
Gald: 160
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: None
Attack: 150
Defense: 220
Intelligence: 77
Dropped Items: Egg (40%), Apple Gel (35%)
Stolen Items:
Where Fought: Desert/Forest of the Chambard Continent, Mt. Farlos


#152: Orc Jelly
HP: 1200
EXP: 21
Gald: 80
Elemental Strengths: None
Elemental Weaknesses: Fire (100%)
Elemental Attack: None
Attack: 90
Defense: 150
Intelligence: 66
Dropped Items: Apple Gel (22%), Orange Gel (8%)
Stolen Items:
Where Fought: Forest of Temptation


#153: Red Pudding
HP: 3800
EXP: 566
Gald: 1550
Elemental Strengths: None
Elemental Weaknesses: Fire (50%), Ice (50%)
Elemental Attack: None
Attack: 360
Defense: 800
Intelligence: 66
Dropped Items:
Stolen Items:
Where Fought: Regulus Knoll


#154: Poison Toad
HP: 4320
EXP: 94
Gald: 260
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: Water
Attack: 190
Defense: 295
Intelligence: 49
Dropped Items:
Stolen Items:
Where Fought: Tomb of Aifread


#155: Bone Knight
HP: 2950
EXP: 50
Gald: 158
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: Shadow
Attack: 180
Defense: 200
Intelligence: 0
Dropped Items: Potato (18%), Nimble Rapier (10%)
Stolen Items:
Where Fought: Forests of the Barole Continent, Sylph Cavern


#156: Dragontooth
HP: 10000
EXP: 322
Gald: 1240
Elemental Strengths: Fire (50%), Volt (50%), Shadow (75%)
Elemental Weaknesses: Light (50%)
Elemental Attack: Shadow
Attack: 450
Defense: 500
Intelligence: 75
Dropped Items: Apple Gel (15%), Protect Ring (10%)
Stolen Items:
Where Fought: Aifread Cavern, Shadow Cave


#157: Orcrot
HP: 6000
EXP: 85
Gald: 334
Elemental Strengths: Water (25%), Earth (25%)
Elemental Weaknesses: Fire (50%)
Elemental Attack: Earth
Attack: 194
Defense: 230
Intelligence: 71
Dropped Items: Cabbage (35%), Kirima (25%)
Stolen Items:
Where Fought: Forests of the Chambard Continent


#158: Trent
HP: 11000
EXP: 158
Gald: 740
Elemental Strengths: Water (25%), Earth (25%)
Elemental Weaknesses: Fire (50%)
Elemental Attack: Earth
Attack: 320
Defense: 480
Intelligence: 73
Dropped Items:
Stolen Items:
Where Fought:


#159: Dark Disaster
HP: 7500
EXP: 264
Gald: 950
Elemental Strengths: Ice (50%), Shadow (100%)
Elemental Weaknesses: Light (50%)
Elemental Attack: Ice
Attack: 280
Defense: 600
Intelligence: 70
Dropped Items: Lemon Gel (10%)
Stolen Items:
Where Fought: Shadow Cave


#160: Man Eater
HP: 7500
EXP: 94
Gald: 211
Elemental Strengths: Wind (75%)
Elemental Weaknesses: Fire (75%)
Elemental Attack: Earth
Attack: 120
Defense: 0
Intelligence: 0
Dropped Items: ??? (8%), Kirima (15%)
Stolen Items:
Where Fought: Forests of the Barole Continent


#161: Powerplant
HP: 12000
EXP: 145
Gald: 450
Elemental Strengths: Water (75%), Earth (50%)
Elemental Weaknesses: Fire (75%)
Elemental Attack: Earth
Attack: 120
Defense: 0
Intelligence: 0
Dropped Items: ??? (8%), ??? (20%)
Stolen Items:
Where Fought: Forest of the Farlos Continent


#162: Pink Hopper
HP: 6500
EXP: 229
Gald: 1320
Elemental Strengths: Ice (50%)
Elemental Weaknesses: Water (75%)
Elemental Attack: Ice
Attack: 350
Defense: 450
Intelligence: 0
Dropped Items: Carrot (25%), ??? (5%)
Stolen Items: Carrot (80%)
Where Fought: Plains of the Tinnsia and Jini Continents


#163: Axe Beak
HP: 8000
EXP: 184
Gald: 710
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: None
Attack: 410
Defense: 450
Intelligence: 0
Dropped Items:
Stolen Items:
Where Fought: Plains around Glimmer Spire


#164: Bullfrog
HP: 8400
EXP: 158
Gald: 760
Elemental Strengths: Water (75%), Fire (50%)
Elemental Weaknesses: Volt (50%)
Elemental Attack: Water
Attack: 360
Defense: 398
Intelligence: 58
Dropped Items: Cucumber (25%)
Stolen Items:
Where Fought: Tomb of Aifread, Plains around Glimmer Spire


#165: Hunchback
HP: 3900
EXP: 115
Gald: 740
Elemental Strengths: Ice (75%)
Elemental Weaknesses: Fire (50%)
Elemental Attack: None
Attack: 200
Defense: 350
Intelligence: 0
Dropped Items: Lemon Gel (10%), ??? (3%)
Stolen Items:
Where Fought: Mt. Celsius


#166: Cuttlebone
HP: 8500
EXP: 386
Gald: 1111
Elemental Strengths: Ice (50%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 330
Defense: 480
Intelligence: 0
Dropped Items:
Stolen Items:
Where Fought: Shadow Cave


#167: Arms
HP: 4500
EXP: 70
Gald: 150
Elemental Strengths: Wind (50%)
Elemental Weaknesses: None
Elemental Attack: Wind
Attack: 100
Defense: 180
Intelligence: 100
Dropped Items: ??? (8%), Panacea Bottle (5%)
Stolen Items:
Where Fought: Sylph Cavern, Efreet Gorge


#168: Ice Warrior
HP: 5200
EXP: 115
Gald: 780
Elemental Strengths: Water (25%), Wind (25%), Ice (100%)
Elemental Weaknesses: Fire (75%)
Elemental Attack: None
Attack: 220
Defense: 280
Intelligence: 56
Dropped Items: Orange Gel (12%), Ice Coffin (4%)
Stolen Items:
Where Fought: Plains of the Peruti Continent, Mt. Celsius


#169: Melting Pot
HP: 3500
EXP: 50
Gald: 120
Elemental Strengths: Fire (50%), Ice (50%)
Elemental Weaknesses: Earth (50%)
Elemental Attack: None
Attack: 180
Defense: 200
Intelligence: 0
Dropped Items: ??? (10%)
Stolen Items:
Where Fought: Sylph Cavern


#170: Kraaken
HP: 11200
EXP: 566
Gald: 1111
Elemental Strengths: Water (75%)
Elemental Weaknesses: Volt (50%)
Elemental Attack: Water
Attack: 440
Defense: 420
Intelligence: 71
Dropped Items: Squid (20%)
Stolen Items:
Where Fought: 2nd round of the Inferia City Tournament, Sunken Ship


#171: Savage Beast
HP: 7400
EXP: 196
Gald: 920
Elemental Strengths: Volt (75%)
Elemental Weaknesses: Water (75%)
Elemental Attack: Volt
Attack: 280
Defense: 450
Intelligence: 0
Dropped Items: Carrot (25%), Orange Gel (18%)
Stolen Items: Carrot (80%)
Where Fought: Ruins of Volt


#172: Cuttlebone
HP: 12000
EXP: 722
Gald: 2120
Elemental Strengths: Fire (50%)
Elemental Weaknesses: Water (25%), Ice (50%)
Elemental Attack: None
Attack: 420
Defense: 550
Intelligence: 0
Dropped Items:
Stolen Items:
Where Fought: Shizel Castle


#173: Tropics WOrm
HP: 4200
EXP: 58
Gald: 155
Elemental Strengths: Water (50%), Earth (50%)
Elemental Weaknesses: Volt (50%)
Elemental Attack: None
Attack: 4180
Defense: 200
Intelligence: 58
Dropped Items: Apple Gel (15%), ??? (8%)
Stolen Items:
Where Fought: Forests of the Chambard Continent


#174: Mountworm
HP: 8350
EXP: 184
Gald: 810
Elemental Strengths: Water (50%), Earth (50%)
Elemental Weaknesses: Volt (50%)
Elemental Attack: None
Attack: 400
Defense: 470
Intelligence: 58
Dropped Items:
Stolen Items:
Where Fought:


#175: Turnturtle
HP: 14000
EXP: 510
Gald: 1360
Elemental Strengths: Water (75%)
Elemental Weaknesses: Ice (75%), Volt (50%)
Elemental Attack: None
Attack: 450
Defense: 400
Intelligence: 32
Dropped Items:
Stolen Items:
Where Fought: Sunken Ship


#176: Spirillium
HP: 12000
EXP: 484
Gald: 1430
Elemental Strengths: Shadow (50%)
Elemental Weaknesses: Fire (50%)
Elemental Attack: None
Attack: 380
Defense: 450
Intelligence: 0
Dropped Items: Lemon Gel (10%), Pine Gel (3%)
Stolen Items:
Where Fought: Tomb of Aifread


#177: Fungus
HP: 6660
EXP: 58
Gald: 222
Elemental Strengths: Shadow (50%)
Elemental Weaknesses: Fire (50%)
Elemental Attack: None
Attack: 300
Defense: 360
Intelligence: 67
Dropped Items:
Stolen Items:
Where Fought: Tomb of Aifread


#178: Will O' Wisp
HP: 1800
EXP: 54
Gald: 260
Elemental Strengths: Fire (50%)
Elemental Weaknesses: Water (50%), Light (50%)
Elemental Attack: None
Attack: 120
Defense: 150
Intelligence: 0
Dropped Items: ??? (10%), ??? (5%)
Stolen Items:
Where Fought: Sylph Caveron


#179: Hunter
HP: 3000
EXP: 76
Gald: 224
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: None
Attack: 200
Defense: 180
Intelligence: 83
Dropped Items: ??? (10%), Lemon Gel (5%)
Stolen Items:
Where Fought: Desert/Plains of the Chambard Continent


#180: Ranger
HP: 8500
EXP: 595
Gald: 1555
Elemental Strengths: Light (50%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 400
Defense: 480
Intelligence: 83
Dropped Items: Spectacles (35%), Pine Gel (13%)
Stolen Items:
Where Fought: Round 1 of the Inferia City Tournament


#181: Stronghorn
HP: 7600
EXP: 196
Gald: 1020
Elemental Strengths: Earth (50%)
Elemental Weaknesses: Water (75%)
Elemental Attack: None
Attack: 200
Defense: 400
Intelligence: 0
Dropped Items: Lemon Gel (12%), Lovely Mitten (7%)
Stolen Items: None
Where Fought: Balir Castle


#182: Antler
HP: 10500
EXP: 957
Gald: 2100
Elemental Strengths: Wind (50%), Fire (50%), Earth (50%)
Elemental Weaknesses: Volt (75%)
Elemental Attack: None
Attack: 400
Defense: 500
Intelligence: 0
Dropped Items:
Stolen Items:
Where Fought:


#183: Seaspin
HP: 7500
EXP: 433
Gald: 1220
Elemental Strengths: Water (75%)
Elemental Weaknesses: Fire (50%), Volt (75%)
Elemental Attack: Water
Attack: 380
Defense: 410
Intelligence: 0
Dropped Items:
Stolen Items:
Where Fought: Plains of the Tinnsia and Jini Continents, Tomb of Aifread,
Sunken Ship


#184: Owlfish
HP: 8500
EXP: 510
Gald: 1875
Elemental Strengths: Water (75%)
Elemental Weaknesses: Volt (75%)
Elemental Attack: Water
Attack: 350
Defense: 500
Intelligence: 0
Dropped Items:
Stolen Items:
Where Fought: Plains around Glimmer Spire, Shizel Castle


#185: Swampthing
HP: 11200
EXP: 695
Gald: 2440
Elemental Strengths: Earth (75%), Shadow (75%)
Elemental Weaknesses: Wind (50%), Light (50%)
Elemental Attack: Earth
Attack: 480
Defense: 500
Intelligence: 0
Dropped Items:
Stolen Items:
Where Fought: Shizel Castle


#186: Clay Golem
HP: 12000
EXP: 293
Gald: 1900
Elemental Strengths: Earth (100%), Shadow (50%)
Elemental Weaknesses: Water (25%)
Elemental Attack: Earth
Attack: 600
Defense: 0
Intelligence: 0
Dropped Items: ??? (12%), Miracle Gel (6%)
Stolen Items: None
Where Fought: Balir Castle


#187: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#188: Evil Star
HP: 5345
EXP: 94
Gald: 347
Elemental Strengths: Water (75%), Fire (50%)
Elemental Weaknesses: Volt (50%)
Elemental Attack: Water
Attack: 180
Defense: 288
Intelligence: 72
Dropped Items: Apple Gel (10%), ??? (3%)
Stolen Items:
Where Fought: Beaches of the Barole and Chambard Continents


#189: Super Star
HP: 12000
EXP: 484
Gald: 1232
Elemental Strengths: Water (75%), Fire (50%)
Elemental Weaknesses: Volt (50%)
Elemental Attack: Water
Attack: 420
Defense: 600
Intelligence: 72
Dropped Items:
Stolen Items:
Where Fought: Tomb of Aifread


#190: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#191: Toriton
HP: 8500
EXP: 322
Gald: 1020
Elemental Strengths: Water (100%)
Elemental Weaknesses: Volt (75%)
Elemental Attack: Water
Attack: 400
Defense: 480
Intelligence: 0
Dropped Items: Pine Gel (10%), ??? (5%)
Stolen Items:
Where Fought: Aifread Cavern, 2nd Round of the Inferia City Tournament


#192: Iron Golem
HP: 3400
EXP: 94
Gald: 1000
Elemental Strengths: Fire (50%), Ice (50%), Light (50%)
Elemental Weaknesses: Water (50%), Volt (75%)
Elemental Attack: Earth
Attack: 350
Defense: 120
Intelligence: 300
Dropped Items: Lemon Gel (7%), Square Shield (8%)
Stolen Items:
Where Fought: Efreet Gorge


#193: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#194: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#195: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#196: Living Dead
HP: 4000
EXP: 68
Gald: 185
Elemental Strengths: Ice (50%), Shadow (100%)
Elemental Weaknesses: Fire (50%), Light (100%)
Elemental Attack: None
Attack: 140
Defense: 210
Intelligence: 0
Dropped Items: Orange Gel (10%), ??? (3%)
Stolen Items:
Where Fought: Forest/Plains of the Chambard Continent


#197: Whyte
HP: 9500
EXP: 212
Gald: 1100
Elemental Strengths: Ice (50%), Shadow (100%)
Elemental Weaknesses: Fire (50%), Light (100%)
Elemental Attack: None
Attack: 400
Defense: 400
Intelligence: 0
Dropped Items: Pasta (15%), Pine Gel (5%)
Stolen Items: None
Where Fought: Balir Castle


#198: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#199: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#200: Hominicle
HP: 15000
EXP: 229
Gald: 890
Elemental Strengths: Water (50%), Wind (50%), Ice (50%), Volt (75%), Shadow
(75%)
Elemental Weaknesses: Fire (50%), Light (50%)
Elemental Attack: Shadow
Attack: 350
Defense: 320
Intelligence: 0
Dropped Items: ??? (15%), ??? (1%)
Stolen Items: None
Where Fought: Balir Castle


#201: Revenant
HP: 11500
EXP: 510
Gald: 1650
Elemental Strengths: Water (25%), Wind (25%), Ice (25%), Shadow (100%)
Elemental Weaknesses: Fire (50%), Light (100%)
Elemental Attack: Shadow
Attack: 400
Defense: 500
Intelligence: 0
Dropped Items: Pine Gel (10%)
Stolen Items:
Where Fought: Tomb of Aifread


#202: Gallows
HP: 3600
EXP: 54
Gald: 180
Elemental Strengths: Volt (50%), Light (50%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 160
Defense: 170
Intelligence: 0
Dropped Items: Apple Gel (10%), Lemon Gel (5%)
Stolen Items:
Where Fought: Efreet Gorge


#203: Chimaera
HP: 4880
EXP: 82
Gald: 300
Elemental Strengths: Volt (50%), Light (50%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 180
Defense: 275
Intelligence: 0
Dropped Items: Lemon Gel (10%), ??? (3%)
Stolen Items:
Where Fought: Mt. Farlos


#204: Spirit
HP: 7200
EXP: 220
Gald: 865
Elemental Strengths: Shadow (100%)
Elemental Weaknesses: Light (100%)
Elemental Attack: None
Attack: 400
Defense: 320
Intelligence: 0
Dropped Items: Pine Gel (8%)
Stolen Items:
Where Fought: Aifread Cavern, Tomb of Aifread


#205: Reptile
HP: 2900
EXP: 82
Gald: 450
Elemental Strengths: Earth (50%)
Elemental Weaknesses: Volt (50%)
Elemental Attack: None
Attack: 190
Defense: 290
Intelligence: 50
Dropped Items: Lemon Gel (50%)
Stolen Items:
Where Fought: Plains of the Luishka Continent (NOT around Imen)


#206: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#207: Druid
HP: 3000
EXP: 85
Gald: 288
Elemental Strengths: Fire (50%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 200
Defense: 230
Intelligence: 64
Dropped Items: ??? (10%), ??? (3%)
Stolen Items:
Where Fought: Plains of the Chambard Continent


#208: Sage
HP: 6000
EXP: 484
Gald: 1820
Elemental Strengths: Fire (50%), Light (50%), Shadow (50%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 180
Defense: 300
Intelligence: 50
Dropped Items:
Stolen Items:
Where Fought: Round 1 of the Inferia City Tournament


#209: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#210: Gallows Bird
HP: 3400
EXP: 105
Gald: 412
Elemental Strengths: Wind (75%), Ice (100%)
Elemental Weaknesses: Fire (100%)
Elemental Attack: Ice
Attack: 170
Defense: 340
Intelligence: 0
Dropped Items: Spectacles (25%), Lemon Gel (6%)
Stolen Items:
Where Fought: Plains of the Peruti Continent, Mt. Celsius


#211: Red Roper
HP: 1600
EXP: 24
Gald: 80
Elemental Strengths: Water (50%), Shadow (50%)
Elemental Weaknesses: Fire (25%)
Elemental Attack: None
Attack: 120
Defense: 180
Intelligence: 72
Dropped Items: Apple Gel (10%), Lemon Gel (5%)
Stolen Items:
Where Fought: Beaches of the Inferia/Morle Continent, Undine Stream


#212: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#213: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#214: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#215: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#216: Drake
HP: 4500
EXP: 85
Gald: 330
Elemental Strengths: Fire (100%), Volt (50%)
Elemental Weaknesses: Water (25%), Wind (50%), Ice (25%)
Elemental Attack: Fire
Attack: 230
Defense: 260
Intelligence: 100
Dropped Items: Orange Gel (13%)
Stolen Items:
Where Fought: Efreet Gorge


#217: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#218: Tarantula
HP: 3800
EXP: 68
Gald: 160
Elemental Strengths: Water (50%), Earth (50%)
Elemental Weaknesses: Ice (50%)
Elemental Attack: Water
Attack: 210
Defense: 230
Intelligence: 77
Dropped Items: ??? (10%), Panacea Bottle (13%)
Stolen Items:
Where Fought: Forests of the Chambard Continent


#219: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#220: Murder
HP: 7200
EXP: 115
Gald: 550
Elemental Strengths: Fire (75%), Ice (75%)
Elemental Weaknesses: Water (75%), Volt (75%)
Elemental Attack: None
Attack: 280
Defense: 220
Intelligence: 50
Dropped Items: Lemon Gel (13%), Pine Gel (10%)
Stolen Items: Lemon Gel (60%)
Where Fought: Chat's Hut


#221: Lamia
HP: 10000
EXP: 410
Gald: 1412
Elemental Strengths: Water (100%), Fire (50%)
Elemental Weaknesses: Volt (50%)
Elemental Attack: Water
Attack: 420
Defense: 450
Intelligence: 100
Dropped Items:
Stolen Items:
Where Fought: Aifread Cavern


#222: Warbear
HP: 3200
EXP: 32
Gald: 100
Elemental Strengths: Earth (50%), Ice (50%)
Elemental Weaknesses: Fire (75%), Light (75%)
Elemental Attack: None
Attack: 150
Defense: 200
Intelligence: 0
Dropped Items: Bear Meat (20%)
Stolen Items:
Where Fought: Forests of the Inferia/Morle Continent, Undine Stream


#223: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#224: Pirate
HP: 3500
EXP: 82
Gald: 380
Elemental Strengths: Water (50%)
Elemental Weaknesses: Earth (50%)
Elemental Attack: None
Attack: 200
Defense: 270
Intelligence: 50
Dropped Items: Squid (20%), Tuna (20%)
Stolen Items:
Where Fought: Beaches of the Barole Continent


#225: Hyades
HP: 45000
EXP: 4000
Gald: 30
Elemental Strengths: Water (25%), Wind (25%), Fire (25%), Earth (25%), Ice
(25%), Volt (50%)
Elemental Weaknesses: Light (50%)
Elemental Attack: None
Attack: 500
Defense: 800
Intelligence: 100
Dropped Items: Mental Bracelet (100%), Egg (100%)
Stolen Items: None
Where Fought: Imen 2


#226: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#227: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#228: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#229: Birial Guard
HP: 5000
EXP: 0
Gald: 0
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: None
Attack: 145
Defense: 160
Intelligence: 100
Dropped Items: None
Stolen Items: None
Where Fought: Seyfert Observatory


#230: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#231: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#232: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#233: Hyades
HP: 128000
EXP: 30000
Gald: 0
Elemental Strengths: Water (50%), Wind (75%), Fire (50%), Earth (50%), Ice
(75%), Volt (50%), Light (50%), Shadow (50%), Elemental (25%), Time (25%)
Elemental Weaknesses: None
Elemental Attack: Shadow
Attack: 380
Defense: 800
Intelligence: 73
Dropped Items: None
Stolen Items: None
Where Fought: Balir Castle


#234: Shileska G.
HP: 8000
EXP: 100
Gald: 100
Elemental Strengths: None
Elemental Weaknesses: Wind (25%), Ice (25%)
Elemental Attack: None
Attack: 220
Defense: 800
Intelligence: 100
Dropped Items: Apple Gel (30%), Panyan (40%)
Stolen Items: White Satay (100%)
Where Fought: Tinnsia


#235: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#236: Falsea Horns
HP: 5200
EXP: 102
Gald: 220
Elemental Strengths: Earth (50%)
Elemental Weaknesses: Fire (50%)
Elemental Attack: None
Attack: 160
Defense: 230
Intelligence: 100
Dropped Items: Goat Horn (35%), Orange Gel (10%)
Stolen Items:
Where Fought: Mt. Farlos


#237: Criminal
HP: 4500
EXP: 50
Gald: 150
Elemental Strengths: Fire (75%), Ice (75%)
Elemental Weaknesses: Water (75%), Volt (75%)
Elemental Attack: None
Attack: 200
Defense: 250
Intelligence: 30
Dropped Items: Apple Gel (25%), Orange Gel (20%)
Stolen Items: Milk (80%)
Where Fought: Chat's Hut


#238: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:
Where Fought:


#239: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#240: Fungusnail
HP: 7650
EXP: 82
Gald: 256
Elemental Strengths: Earth (50%)
Elemental Weaknesses: Volt (50%)
Elemental Attack: None
Attack: 300
Defense: 450
Intelligence: 75
Dropped Items: Banana (18%)
Stolen Items:
Where Fought: Mine of Gnome


#241: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#242: Hershel
HP: 840
EXP: 0
Gald: 0
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: None
Attack: 120
Defense: 120
Intelligence: 100
Dropped Items: None
Stolen Items: None
Where Fought: Seyfert Shrine


#243: Zeibel
HP: 540
EXP: 0
Gald: 0
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: None
Attack: 110
Defense: 90
Intelligence: 112
Dropped Items: None
Stolen Items: None
Where Fought: Seyfert Shrine


#244: Fake
HP: 10000
EXP: 2100
Gald: 1050
Elemental Strengths: Water (100%), Wind (100%), Fire (100%), Earth (100%), Ice
(100%), Volt (100%), Light (100%), Shadow (100%), Element (100%), Time (100%)
Elemental Weaknesses: None
Elemental Attack: None
Attack: 420
Defense: 0
Intelligence: 100
Dropped Items: ??? (100%)
Stolen Items:
Where Fought: Mine of Gnome, Tomb of Aifread


#245: Guardian
HP: 30000
EXP: 3000
Gald: 210
Elemental Strengths: Volt (100%)
Elemental Weaknesses: Water (100%), Fire (25%), Ice (25%)
Elemental Attack: Volt
Attack: 200
Defense: 800
Intelligence: 100
Dropped Items: Rune Bottle (100%), Pine Gel (100%)
Stolen Items:
Where Fought: Chat's Hut


#246: Gas Cloud
HP: 1600
EXP: 50
Gald: 150
Elemental Strengths: None
Elemental Weaknesses: Fire (50%), Wind (50%)
Elemental Attack: None
Attack: 130
Defense: 180
Intelligence: 100
Dropped Items: Panacea Bottle (20%), Lemon Gel (5%)
Stolen Items:
Where Fought: Sylph Cavern


#247: Jungler
HP: 5400
EXP: 200
Gald: 100
Elemental Strengths: None
Elemental Weaknesses: Fire (50%)
Elemental Attack: None
Attack: 160
Defense: 240
Intelligence: 100
Dropped Items: ??? (20%), Life Bottle (20%)
Stolen Items:
Where Fought: Forest of Temptation


#248: Spiral
HP: 45000
EXP: 1000
Gald: 3000
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: None
Attack: 230
Defense: 400
Intelligence: 100
Dropped Items: Faerie Ring (100%), Orange Gel (100%)
Stolen Items: None
Where Fought: Balir Castle


#249: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#250: Chamballoon
HP: 1
EXP: 0
Gald: 0
Elemental Strengths: None
Elemental Weaknesses: None
Elemental Attack: None
Attack: 0
Defense: 8000
Intelligence: 100
Dropped Items: Cheese (1%), Lettuce (1%)
Stolen Items:
Where Fought: Chamballoon Mini-Game in Chambard


#251: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#252: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#253: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#254: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#255: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


#256: ???
HP:
EXP:
Gald:
Elemental Strengths:
Elemental Weaknesses:
Elemental Attack:
Attack:
Defense:
Intelligence:
Dropped Items:
Stolen Items:


*****************************************************************************
XII. Misc.
*****************************************************************************

----------------------------
|A. MINI-GAME/SIDEQUEST GUIDE|
----------------------------

There are enough mini-games and secrets to entertain a King, and they allow a
breath of relaxation after completing tough dungeons or long story revelations.
It's unlikely that you'll come across every secret, so here I am to help you
out.


1. MINI-GAMES

    -----------------
   |#1: River Rafting|
    -----------------

D-Pad: Steer the raft, X: Accelerate

"Steer the raft downstream. As you accelerate, the acceleration gauge will
rise. The raft cannot be steered when the gauge is full. Temporary loss of
control will result if the raft hits an obstacle or the riverside."
~Game's description

The first time, there's nothing to win nor lose, but after you progress you can
come back to win Apple Gels and beat your record of how fast you can reach the
end. You can also with a title if you finish really fast.


   ----------------
  |#2: Craymel Ball|
   ----------------

Where Played: Mintche
D-Pad: Move the player, X: Elemental Bomb.

"Hit your opponent with the ball. Same colors repel. Different colors attract.
Elemental Bomb: The radius of the player's color will temporarily expand and
then disappear."
~Game's description

This game is very tough. You go one-on-one through three matches with the
character of your choice (I think they are all equally good at this). You can
play 2-player if you have a friend (which, for most of you, isn't true :). OK,
here's my strategies:

Opponent 1: She's a real pushover. The only time I've seen her Elemental Bomb
is if the ball is right about to crush her. Just grab a crystal, wait for the
ball to change your color, stand on the opposite corner of the girl and hit X.

Opponent 2: Really aggressive, but you can use it against her. Constantly stand
next to her, as if she were Ashley Olsen, and if her color is the opposite of
the ball's she will actually Elemental Bomb it towards herself in order to get
you! Wow, I have never felt so rejected. Quickly move out of the way, and
repeat twice more.

Opponent 3: THIS is where it gets tricky. Just stay next to her and use the
same strategy that your opponent used last battle. Staying on the opposite side
of her is suicide; even if the ball is the same color as you and the opposite
of her, she has a nasty habit of picking up a very conviniently placed crystal
next to her and backfiring your attack.


   -------------------
  |#3: Craymel Express|
   -------------------

Where Played: Imen Station
Up: Brake Level Up, Down: Brake Level Down

"Watch the brake level, stop at each Station, and deliver letters. The meter
indicates the current location of the Craymel Express. Brake Power: The brakes
stop working at 0. The Express will automatically accelerate unless brakes are
applied. Brake Level: High level will increase braking, but deteriorate the
Brake Power. Speedometer: The current speed."
~Game's description

This game may be tough for a while, but follow these and you'll master it real
quick. Leave the brakes at 0 for a long, long while. Once you hit 300 on the
Brake Power (the BIGGER number), increase the level to 1. Once you hear Meredy
shout that she sees it, increase it to 2. Once you can actually see the little
building which represents the stop, slowly increase it to 3, 4, and then 5.
Meredy will hop out and give the letter to the person. There are a total of
four stops, but follow this strategy and you should do fine. For some laughs,
just do poorly.


   ------------------
  |#4: Abandoned Mine|
   ------------------

Where Played: Luishka Station (while heading to the Abandoned Mine)
X: Press to start countdown. Release to throw.

"Use Craymel Bombs to shoo away the enemy! The bomb will explode when the
countdown reaches 0. Battle enemies that catch up. You will be temporarily
stunned if the bomb explodes in the hand. Up to 4 bombs can be thrown at once."
~Game's description

I thought this game was hard. Just don't panic if an enemy gets close. If get
ahead of you, you'll have a battle with Hard Horn x2 and Flying Soul x3. Don't
underestimate the length of the fuse, and you should do partly fine.
Eventually, you'll be at an abandoned mine...


   --------
  |#5: WHIS|
   --------

Where Played: Mine of Gnome
Left/Right: Select a card, X: Put down a card, O: Pass, Triangle: End Game

"Play the cards with matching elements. First to use up all the cards wins! You
lose if you have more than 15 cards in your hand. The player with the highest
score total after 5 rounds is declared the winner."
~Game's description

Feh, what's up with card games nowadays? From Magic to Star Wars to Pokémon to
Yu-Gi-Oh to Star Trek to Dragonball Z to Illegal Mexican Immigrants, there are
card games for just about everything. Even in video games! From what I know the
first RPG they appeared in was FF8, which wasn't so bad... But in this and
Final Fantasy 9, they are terrible! This game, you basically rely on luck as
you put down your cards. Put down special cards first before the regular Fire,
Water, and Wind cards, and if you're going to change the element change it to
the one which you have the most cards of.


   ---------
  |#6: Sushi|
   ---------

Where Played: Tinnsia
X: Select a sushi, O: Drink

"Eat more expensive sushi than Kong the Man. Pace of eating will deteriorate as
the upper-right gauge fills. Drink to reset the gauge. Points vary according
the colors of the plate. More expensive plates fills the gauge faster."
~Game's description

White plates are worth 100 points, red are 300 and gold are 800. As you eat the
gauge fills. Press O when the gauge is really high. You need a total of over
4300 points to beat Kong the Man.


   --------------
  |#7: Sea Battle|
   --------------

Where Played: Outside Balir Castle
Left/Right: Rotate, X: Charge. Press again to fire. O: Press while charging to
accelerate, Triangle: Switch View, Square: Support Fire

"Fire the Craymel Cannon and defeat the enemy fleet! Defeat all enemies or
survive until countdown reaches 0 to clear the game. The give is over if your
shield is destroyed. Power Gauge: Shoot the Craymel Cannon when the power
reaches MAX. Shield Gauge: Each hit damage will reduce the gauge by 1.
Navigation Map: The direction of your ship and enemy location is displayed."
~Game's description

This game is INSANE... ly easy. Press X once to charge the cannon, aim at the
enemy and press it again to nuke them. Press Square to call in reinforcements
(when they're ready) to take out a couple of ships. The enemies drop mines, so
be careful about that. I've played this game twice without getting hit once.


   ---------
  |#8: Dance|
   ---------

Where Played: Jini
D-Pad: Move the character.

"Keep your character under the spotlight. Points are deducted every time your
character steps out of the spotlight."
~Game's description

You can play this with a friend. I got a 7.13 but I didn't get anything. It's
tough at first, but after trying it a few times, as well as watching the dance
master guy then you should know what to do.


2. OTHER GAMES

   ----
  |Exam|
   ----

Where Played: Mintche

There are three levels of the exam: Beginner, Intermediate, and Expert.
Beginner is available when you first enter Mintche, but the other two can't be
tried until you get to Disc 2. Note that the questions are in a random order
every time you take the exam, so this might be useless for you if you can't
skim fast.

Beginner Rewards: Melange Gel, Reid gets Namco Teacher title.
Intermediate Rewadrs: Miracle Gel (?), Reid gets Namco Professor title.
Expert Rewards: Combo Command, Reid gets Namco Otaku title.

--------------------

Beginner Q&As (test given by Chelsea):
What color are the eyes of Pac-Man? Black
What is the name of the sea dragon that gave Philia a ride? Bernardo
Which one of these titles was not produced by Namco? Fighting Calibur/Tales of
Dragon
Of the 7 Generals of Seinegald, who was the only female General? Melina
Which one of these is not a Namco arcade hit? Dragon Valor
Which character does not belong in the list? Stahn Aileron
Why did Alba request for Chelsea to return? Sew buttons on his pants
What is Philia's rank at Straylize temple? Priestess
Which game does not belong on the list? Air Combat/Target Zone
Who stirred up hatred in Junkland? Philia
Who is Stahn's sister? Lilith
What happened to Marian in Mikhail? Escaped in the lower pod
Which one of these titles was not produced by Namco? Fighting Calibur/Tales of
Dragon
Of the many shops that migrated from Darilshield to Radisrol, which was the
first to settle? Inn
What does Rembrandt of Mikhail often say? Hee, hee!
What color is the ribbon on the head of Ms. Pac-Man? Pink
What item is needed at the Frozen River north of Snowfria? Fur Cape
At Cloudius, what does Baruk reveal about his intentions for the world? Reduce
the world to zero
Which game was not featured in Namco Museum Volume 3? Klonoa/Mr. Driller
What color are the eyes of Ms. Pac-Man? Black
Which one of these does not belong on the list? Target Zone/Air Combat
What is the name of the navy that resides in Aquaveil? Black Cross Navy
What is the name of the bio-alloy found at Trash Mountain? Berselium
To where below the anti-grav elevator of Radisrol linked? Darilshield
In the castle, what item possessed by Stahn's party was used as a homing
beacon? Tiara
Which character is the official mascot of Namco? Pac-Man
How many doors in the Hidden Temple can be unlocked with a Swordian?
When Karyl appeared in Moreau, she said People call me OO. Blue Lightning
Which game as not featured in Namco Museum Volume 3? Klonoa/Mr. Driller
What is the mini-game played at Cherik? Tag

--------------------

Intermediate Q&As (test given by Clark...? Is that supposed to be Klarth?):
Name the artist who designed the characters in Tales of Destiny. Mutsumi
Inomata
How many bikes and riders are featured on the cover of the MotoGP instruction
manual? 3 bikes, 3 riders
Who is the bad guy in Time Crisis 2? Ernest Diaz
((123+200) * 2 + 123) - 4 = ? 765
Which character has the biggest ears? Klonoa
Members of the Dark Wings are John 'The Beast', Whirlwind Milly, and Grid the
-----. Omnipotent
What is the name of the heavily wooded aeropolis? Cloudius
After the fall of Belcrant, what can you play after winning 5 times in the
Arena? Ghost Hunt
Which game title is correct? Cyber Sled
Which Namco character performs the Rising Impale? Clovis Barclay
In Tekken 3, who's death did Jin Kazama wish to avenge? Mother
What is Mr. Driller's tool of choice? Jackhammer
In which game would you burn rubber on a real racing circuit? MotoGP
What did Alba give Stahn when he returned with Chelsea from the mountain?
Melange Gel
In a bar at Janos, a stranger says 'Let's make a toast to your beautfiul
----------'. sparkling eyes
What is embroidered on Klonoa's hat? Pac-Man
Which game was not featured in Namco Museum Vol. 1? Dig-Dug
What is the name of the player's ship in Xevious? Solvalou
Which one of these cars was not featured in Ridge Racer V? Ziblant XS
What is Mary's specialty dish? Beast Meat Supreme
Which Doctor does not work for Namco? Dr. Right
Symphony, Samba, March and Rambo. These are the skills of which character?
Karyl
Who is Stahn's childhood friend? Rufus
For whom did Karyl have feelings? Eleanor
What did Chelsea cook for Alba when he feigned his illness? Risotto
What is the name of aeropolis where the Antigrav Cruiser can be found? Mikheil
In which game might you encounter Heaven and Hell? R4
Which fruit is Pac-Man most likely to eat? Cherry
How many force fields are there in Straylize Shrine? 5
For how long does the Neutralizer effective against the poison in Junkland? 60
seconds

--------------------

Expert Q&As (test given by Clemente?!)
Which one of these is a Namco game? Cutie Q, Warp & Warp
Which one of these is NOT a Namco game? Pac-Man Ex, Lightning & Thunder,
Pac-Sac, Blah Blah, Final Lap 1, Dragon Knight, Drag Racer, Pot Holes, World
Kicks, Flip Flop, The End
Which one of these is a Namco arcade hit? Jackpot2, Ninja Assault, Horse,
Pac-Man's Ticket Factory, Pinpoint Shot
When was the original Tekken first released? 1994
Which one of these is not a character from Dig Dug? Clyde
Which ghost in Pac-Man is the color Orange? Blinky
How many mazes were featured in the original Pac-Man game? 1
Which ghost in Pac-Man is the color Pink? Pinky
Cyber Sled is a game that takes place in the year -----. 2067
The Tower of Druaga board game was released in the year ----. 1985.
What color is Mr. Driller's Helmet? Pink
My name is Mappy. I am a -----. Mouse
Which one of these is not a Tekken character? Hwang
In MotoGp, you might call your 'ghost' a -----. Trail Image
In which game might you find yourself in the Creepy Catabombs? Pac-Man World


   ------------------
  |Arithmetic Contest|
   ------------------

Where Played: Barole

Remember Najasee or whatever's game in ToD1? Well, this is sort of the same
thing. Except there are three piles of stones. The object is to take the last
stone to win. You can take up to three stones from one pile per round. Well, I
got to level 100, and plus will be in accelerated Pre-Discrete Math next school
year, so I think I know how to figure this out... Here's the 1st turn
strategies.

DO go first if:
ONLY two piles, when divided by 4, have equal remainders/fractions.

DON'T go first if:
None of the three piles, when divided by 4, have equal remainders/fractions.
All three piles, when divided by 4, have equal remainders/fractions.

The first time you win, Reid gets the "Mathematician" title and a Lemon Gel (or
so it says, but according to my "New Items" screen, I didn't get it). From then
on, every time you win, you get a Miracle Gel. Keep in mind, you can sell those
for 3000 Gald each (!!!), so this game can be VERY profitable. Every time you
win, you go up 5 levels (in the math game, not character levels!), but if you
lose, you go down one level. The higher the level, the higher the number of
stones in the pile, but if you follow those strategies then the difficulty will
never change. However, dealing with 3 piles of like 80 stones may be quite a
pain, and plus you may slip on the controller, so I recommended quitting by
hitting circle and talk to him again (you won't lose any levels). Once you get
to level 100, you are reduced back to level 10, but with level 100 numbers! You
don't get anything else special.

The strategy of this game is to make the opponent end up with all three piles
being divisible by 4. For example, if the starting piles were 4, 8, and 12 then
you'd want the opponent to go first. He takes 3 from the 3rd pile which makes
it 4, 8, and 9. You would want to take 1 from the same pile to make all the
numbers divisible by 4 again. Keep doing this, and eventually, one of the
numbers will be a 1, 2, or 3. Make that pile a "0" by taking away all the
stones (0 is considered a multiple of 4 in this case). If you think about it,
this isn't really tough at all.

Here are a couple more examples:
The piles are 4, 8, 9. Go first and take 1 stone from the third pile. Now just
keep making all three piles equal to 4 after he makes his moves.

The piles are 5, 7, 9. Go first and take 3 from the middle pile (5, 4, 9),
which is the one who doesn't have remainders equal to the other two's when
divided by 4. He takes 3 from the third pile (5, 4, 6); counter this by taking
the opposite of what he took from the same pile, which in this game is 1 (1 is
the opposite of 3,  is to 2, and 3 is to 1) (5, 4, 5). He takes 1 from the
first pile (4, 4, 5). You can do one of two things here that works every time.
You can either continue to take the opposite of what he does (1, 4, 5), or you
can make all three equal to a number divisible by 4 (4, 4, 4). Either way,
you've got this won.

The piles are 5, 6, 7. Do not go first. Let's say he takes 3 from the third
pile (5, 6, 4). Now take 1 from the second pile so that two numbers have equal
"remainders" when divided by 4 (5, 5, 4). If he takes 1 from either the first
or second pile then make the other pile equal to 4 as well. But if he takes
more than one then take the opposite of his number. Keep going until you win.


   -----------
  |Chamballoon|
   -----------

Where Played: Chambard

In this game, you basically have to destroy the Chamballoons within a certain
time. You can only play as Reid. There are two different sets of challenges,
one is on Disc 1 and the other on Disc 2.

Disc 1

1) 4.83 seconds with four balloons. Just upslash the first three and regular
slash the last one.
2) 3.66 seconds with 4 balloons. Jump and then slash the first two, and do two
X + Ups for the last two.
3) 6 seconds with 4 balloons. Just jump slash/slash, this is easy.
4) 7 seconds with 6 balloons. Jump slash the first one to the right, and then
regular slash the other one. Next, run to the left and jump slash the first
three (it's possible in a single slash) and then regular slash the last one.
5) 6 seconds with 8 balloons. Jump slash the first set of balloons, and use X +
Up to get any ones that survived. Then take out the last two with a jump slash.

The first time you beat all five levels you get the Title of King of Balloons.
From then on you get Melange Gels.


Disc 2

1) 3 seconds with 7 balloons. With insane luck (something I have a lot of) I
managed to pull this one off at 2.93 seconds. Equip Reid with a Halberd and it
will be much easier. Once you are able to move QUICKLY do an X, Up + X, X combo
to the balloons on the left (you are automatically facing left). Then turn to
the right and do an X, X, Down + X combo and you just MIGHT pull it off.
2) 4 seconds with 8 balloons. The trick in this one, at least for me, is to use
a Skill. Namely, Demon Spiral Hammer. Use this to take out the first six
balloons and then finish the last two with a halberd slash.
3) 6 seconds with 8 baloons. Make sure Tempest Strike is set. Take out the
first balloon with a slash and then immediately use Tempest Strike. Take out
the balloon on the ground if you missed it, turn around, and use Tempest Strike
again (twice more if necessary).
4) 6 seconds with 8 balloons. Holy easiness. Just like the previous level,
except it is harder for right handers. Facing left, take out the first balloon,
and then use Tempest Strike twice to finish. Feh.
5) 7 seconds with 8 balloons. Again, use the same cheap strategy. Quickly run
to the left, take out the balloon, and dash right. Use Tempest Strike to take
out most of the balloons. After landing, use it again, to destroy the far rigth
balloon. Quickly turn left and use it one last time to win.

Beating all five nets you the Step Ring. You can get more Step Rings by beating
this multiple times. Be sure to talk to Aya to get the Uchiwa!


   ---------------
  |Chambard Bistro|
   ---------------

Where Played: Chambard

Chambard Bistro is the buliding with a giant fork and spoon outside. Here,
Farah can play an Iron Chef type game against the Tastemaster of Chambard. It
costs 10000 Gald to enter, and if Farah wins then she will get new titles. You
must pick four ingredients from four lists, and only one outcome of four
ingredients is right. Here are the guests, who tell you which dish they want.
Also here are the required ingredients. If you hope to win against the
Tastemaster then Farah should max out the recipe she will be cooking (5 stars).
Guests appear in this order every time.

Round 1: Gina
Request: A tasty Omelette
Ingredients: Onion, Rice, Lemon, Egg
Comment: The first time, you won't know what to do, but during her conversation
with the host she says something was added to her Omelettes when she was a kid.
Well, since the Onion, Rice, and Egg must be there to make an Omelette, the
thing to add is in the third list. And the only thing that makes sense is the
Lemon.
Reward: Farah gets the title "3-Star Chef"


Round 2: Franco
Request: An energy-packed Pot Pie
Ingredients: Kirima, Pasta, Egg, Cheese
Comment: Before you can do this one successfully you must see a certain event.
No matter how good you are you will NOT win the first time. So lose the first
time, but keep Franco's story in mind. Head to Undine Stream, the place where
he tasted the Pot Pie. Go all the way to the back, where you fought Undine, and
you will see a wounded man. Carry him back to the beginning, and you will run
into someone else who gives him something to eat. Now you can go back and win
by choosing the above ingredients after maxing out Farah's Pot Pie cooking
skills.
Reward: Farah gets the title "Kitchen Star"


Round 3: Galvani
Request: An old-fashioned Seafood Pasta
Ingredients: Shrimp, Tomato, Pasta, Squid
Comment: Again, you just can't waltz in expecting to win the first time. Once
you've purchased a ticket, make Farah the main character of your party. Then
walk into the shopping area in the Chambard Bistro building. Talk to the
Tastemaster there.


3. SIDE-QUESTS

   -------
  |Inferia|
   -------

Katrine and Pierre

Katrine and Pierre are two lovers from Mintche. Pierre has to go to Inferia
City but Katrine has some work to do before she can go. She ends up getting
lost, and runs into you many times. Here is where you can find her:

1) Mintche: Go east of the library to where the girls that play Craymel Ball
are. You'll see both Katrine and Pierre for the first time.
2) Morle: Go into the food store to see Katrine again.
3) Barole: You'll meet Katrine in a Bookstore.
4) Chambard: In the Bikini shop, you'll run into her AGAIN.
5) Ship: Take any ship first or second class to Inferia from Barole or Mintche,
and go to the cafeteria. Good thing Farah is there to set her straight.
6) Barole: (only on Disk 2) enter the Bar to find Katrine (and someone else :)
one last time.


Smash Cape

Talk to the old man outside the Arena in Inferia City, and you'll notice he
lost his Grip Sword. Head towards the playhouse and talk to everyone outside.
Someone will tell you that there was a lost item inside. Talk to the guy
standing near the theater door (the one farthest away from the entrance) and
then talk to the guy below. No good. Head out and go down one screen and talk
to everyone. Someone will mention he saw a soldier holding a sword with a
distinct grip. Head into the arena and talk to all of the soldiers; one gives
you the Grip Sword! No, you can't use it. Head outside and talk to the old man
and he'll give you a Smash Cape in return.


Troublemaker Timmy

In Barole, in the screen with the Mathematician, go southwest of the fountain,
here you see the crates and barrels. Inspect there and you'll find the little
kid from before (the one Farah saved). Head left down the stairs. Now check out
the top of the thing of pots, just outside the Shop of Need. He'll then run
away again. Go inside the Inn, and check the bottom right hand corner. This
time he'll jump out the window. Head back to the first screen, the one with the
guy cooking the biggest stew in Inferia (he's still cooking it?!). Check just
below the stew and he'll start running around the pot. Catch him with X. Farah
will tell him to return everything that he once borrowed when he gets older.
Now go back to the Inn and talk to him just out front of it. He'll give you a
Rune Bottle right before running away.


Hidden Places:

Mintche/Rasheans Continent
Behind Regulus Dojo: Learn the Range Attack command.
West side of Continent, directly across the mountains to the west of Mt.
Mintche Observitory: Rune Bottle

Inferia/Morle Continent
Northwest of Morle, where the mountain range stops: Learn the Focus command.
North of Undine Stream, between the mountains: Poison Charm
Northernmost point above Undine Stream, across the mountains: Some old guy
telling you that there's some girl who can ride Drake the Dragon...

Barole Continent
Open plains area that is at the end of the stream that runs north, alongside
Barole: Someone selling Strawberries.
Western edge of the continent, go a little northwest of Barole and look for an
opening in the mountains: Wind Crystal, Wind Shard

Chambard Continent
A plus-sign shaped island with a plus-signed shaped center northeast of the
continent: Pine Gel, Lemon Gel
Very small island directly south of Efreet Gorge: Life Bottle, Syrup Bottle
Northwest corner of the large island to the northwest of Chambard: Front Attack
command, Lens

Farlos
Forest on the northern side: Back Attack command


    --------
   |Celestia|
    --------

Max's Skills

Max obtains his skills by coming in contact with the Miacis creatures on
Celestia. Here are the locations of each Miacis and the skill learned.

1) Peruti
Location: Near the port.
Skill Learned: Air Blade

2) Tinnsia
Location: Near the Gnome statue.
Skill Learned: Aqua Spiral

3) Cape Fortress
Location: Northern edge of the area.
Skill Learned: Rage

4) Luishka
Location: Second screen, leftern edge, near the house.
Skill Learned:

5) Jini
Location: At night, head towards the Auction House from the Inn (you must have
the Canceler).
Skill Learned: Elemental Master


Hidden Places:

These places are only available after getting the GPS!

(15, 10)   - Small island northeast of Balir Castle - Shrimp
(52, 153)  - Forest between Ruins of Volt and Jini - Snow Crystal, Snow Shard
(60, 126)  - Area between two mountains at end of stream that runs north of
             Jini - Lens
(72, 48)   - Forest northeast of Imen - Amango
(81, 38)   - Forest far northeast of Imen, east across the river of the
             previous hidden area - Learn the Rush Attack command.
(131, 118) - Forest at the end of the stream that runs south of Chat's Hut -
             Learn the Quick Attack command.
(177, 31)  - Bottom left tip of the island that looks like a star, north of
             Tinnsia - 4000 Gald
(183, 130) - Small island far southwest of Tinnsia - Chat learns Toss Hammer.
(187, 14)  - Northern tip of the island that looks like a star, north of
             Tinnsia - Thunder Cape
(203, 76)  - Forest at the bottom edge of the mountains southwest of Tinnsia
             - Volt Crystal, Volt Shard
(217, 70)  - Bottom of the mountains southeast of Tinnsia - Red Bellebane,
             Red Lavender.
(227, 162) - Lower rightmost island - Rune Bottle
(228, 120) - Small island southwest of Peruti - Miracle Charm


    ---------------
   |Inferia, Disc 2|
    ---------------

Banrea and the Wind Bell

After returning to Inferia, go to the Elder's house. Talk to Khamran, and
you'll find that his back is hurting. He wants the legendary medicine Banrea to
cure him. Banrea is made of three ingredients, which the fellow villagers know.
Talk to the guy outside the barn to find out that one ingredient is an insect
that likes firewood, and that is found in Nostos Cave. The farmer below Farah's
house, that is still attacking the ground, says another is a Goat Horn which a
goat on a holy mountain may drop. The guy in Keele's old house says the third
ingredients is Dried Peels, which can be gotten by soaking 15 special fruits in
the Craymel Hot Springs.

So let's get started! I'm sure you already have a Goat Horn (I had 15), but if
somehow you don't then go to Mt. Farlos and fight Falsea Horns until you get
one. For the Firewood Bug, go to the camping spot in Nostos Cave and inspect
the fire. And finally, the Dried Peels. You can't get these until you get the
Aibird in Disc 3. When you do get it, then go to (), which is a bit east of
Inferia City. Make sure you bring 15 Kirimas along with you. Talk to the guy
behind the counter twice (the first time, Chat learns Para Ball) and Farah and
Meredy will soak the Kirimas, and you'll get the Dried Peels.

Go back to Inferia and talk to the old man outside the barn again. He'll make
you the Banrea. Take it to Khamran and he will give you the Wind Bell in
exchange for your kindness.


Glimmer Spire

(Points to Walkthrough)


-------------
|B. LENS GUIDE|
-------------

Coming soon~!


-------------
|C. SHOP GUIDE|
-------------

This is for your shopping pleasure, if you're too lazy to skim through the
walkthrough for shops or if you don't feel like whipping out the world maps
every time you're looking for a certain item. Items that can ONLY be found in
that shop have an asterisk next to them. If a monster can drop the item, then
there will be no asterisk.


--------
|RASHEANS|
--------

Traveller's Shop
Apple Gel (100 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Bread (60 Gald)
Cheese (60 Gald)
Lettuce (60 Gald)
Long Sword (300 Gald)
Whistle (300 Gald)
Soft Leather (300 Gald)
Cloak (200 Gald)
Leather Helm (240 Gald)
Lid Shield (100 Gald)


------------
|REGULUS DOJO|
------------

Victory Shop
Francesca (400 Gald)
Short Spear (300 Gald)
Short Sword (200 Gald)
Power Arms* (400 Gald)

Grand Trophy
Apple Gel (100 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Spectacles (50 Gald)
Bear Meat (150 Gald)
Carrot (50 Gald)
Cabbage (60 Gald)

Iron Fortress
Hard Leather* (400 Gald)
Robe (300 Gald)
Leather Helm (240 Gald)
Wristband* (240 Gald)
Wooden Shield (200 Gald)


-------
|MINTCHE|
-------

Student Store
Apple Gel (100 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Spectacles (50 Gald)
Long Sword (300 Gald)
Francesca (400 Gald)
Long Spear* (500 Gald)
Rod (400 Gald)
Ribbon* (200 Gald)
Cape* (30 Gald)

Take Out
Bread (60 Gald)
Rice (100 Gald)
Cheese (60 Gald)
Bear Meat (150 Gald)
Lettuce (60 Gald)
Tomato (80 Gald)
Onion (50 Gald)


-----------
|NOSTOS CAVE|
-----------

Egg Merchant
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Holy Bottle (200 Gald)
Dark Bottle (200 Gald)
Spectacles (50 Gald)


-----
|MORLE|
-----

Traveller's Shop
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Melange Gel (1000 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Holy Bottle (200 Gald)
Dark Bottle (200 Gald)
Spectacles (50 Gald)

Treetop
Bread (60 Gald)
Bear Meat (150 Gald)
Cheese (60 Gald)
Lettuce (60 Gald)
Cabbage (60 Gald)
Carrot (50 Gald)
Cucumber (50 Gald)
Lemon (60 Gald)
Strawberry (80 Gald)
Kirima (80 Gald)


------------
|INFERIA CITY|
------------

Shop of Valor
Short Lance* (1920 Gald)
Crescent Axe (2200 Gald)
Heavy Grave* (2000 Gald)
Poison Thorn (1440 Gald)
Bird Whistle (1640 Gald)

Winner's Shop
Chain Mail (1900 Gald)
White Cloak (1480 Gald)
Circlet (760 Gald)
Iron Wrist (1320 Gald)
Round Shield (1600 Gald)
Leather Cape (100 Gald)

Golden Dreams
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Melange Gel (1000 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Flare Bottle (600 Gald)
Holy Bottle (200 Gald)
Dark Bottle (200 Gald)
Spectacles (50 Gald)

Street Vendor
Bread (60 Gald)
Rice (100 Gald)
Cheese (60 Gald)
Egg (50 Gald)
Bear Meat (150 Gald)
Lettuce (60 Gald)
Tomato (80 Gald)
Onion (50 Gald)
Cucumber (50 Gald)
Kirima (80 Gald)
Lemon (60 Gald)


-----------
|PORT BAROLE|
-----------

Seawater
Tuna (200 Gald)
Shrimp (80 Gald)
Squid (80 Gald)


------
|BAROLE|
------

Heavy Arms
Partisan* (2960 Gald)
Steel Sword (2400 Gald)
Knight Saber (1600 Gald)
Needle Glove (2400 Gald)
Mace (1200 Gald)
Bird Whistle (1640 Gald)
Chain Mail (1900 Gald)
Misty Robe (1440 Gald)
Ahmet Helm (1440 Gald)
Bracelet (3360 Gald)
Buckler (460 Gald)
Round Shield (1600 Gald)

Shop of Desire
Magic Mist* (6000 Gald)
Poison Charm (6000 Gald)
Stun Charm (24000 Gald)

Maple
Bread (60 Gald)
Pasta (60 Gald)
Bear Meat (150 Gald)
Milk (50 Gald)
Cheese (60 Gald)
Cabbage (60 Gald)
Potato (50 Gald)
Carrot (50 Gald)
Lemon (60 Gald)
Kirima (80 Gald)

Shop of Need
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Melange Gel (1000 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Flare Bottle (600 Gald)
Syrup Bottle (1200 Gald)
Holy Bottle (200 Gald)
Dark Bottle (200 Gald)
Spectacles (50 Gald)


--------
|CHAMBARD|
--------

Hot Shot
Dao Blade (4400 Gald)
Crescent Axe (2200 Gald)
Halberd* (3800 Gald)
Pretty Whistle* (3160 Gald)
Gem Rod* (3200 Gald)

Heat Up
Ring Mail* (3500 Gald)
Cross Helm (3600 Gald)
Gold Circlet* (3560 Gald)
Kite Shield (4000 Gald)

Bikini (that's the name of the shop, not an item you can buy :)
White Cloak (1480 Gald)
Silk Cloak (1840 Gald)
Feather Robe (1560 Gald)
Blue Ribbon* (2800 Gald)
Leather Cape (100 Gald)
Kitchen Mitten* (3560 Gald)

Cham Foods
Bread (60 Gald)
Pasta (60 Gald)
Rice (100 Gald)
Bear Meat (150 Gald)
Squid (80 Gald)
Shrimp (80 Gald)
Cheese (60 Gald)
Egg (50 Gald)
Milk (50 Gald)
Tuna (200 Gald)
Tofu (60 Gald)
Konia (60 Gald)

Bard Foods
Lettuc (60 Gald)
Cabbage (60 Gald)
Potato (50 Gald)
Cucumber (50 Gald)
Carrot (50 Gald)
Onion (50 Gald)
Tomato (80 Gald)
Beet (60 Gald)
Radish (60 Gald
Lemon (60 Gald)
Strawberry (80 Gald)
Banana (50 Gald)
Kiwi (80 Gald)
Kirima (80 Gald)

Running Water
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Melange Gel (1000 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Flare Bottle (600 Gald)
Syrup Bottle (1200 Gald)
Holy Bottle (200 Gald)
Dark Bottle (200 Gald)
Spectacles (50 Gald)


------
|IMEN 1|
------

Bupumu: Imen
Dao Blade (8000 Gald)
War Hammer (9000 Gald)
Bardis (8400 Gald)
Gladius (8400 Gald)
Silver Knuckles (7600 Gald)
Ruby Wand (7200 Gald)
Splint Mail (8000 Gald)
Amber Cloak (7800 Gald)
Crystal Robe (4200 Gald)
Duel Helm (5000 Gald)
Striped Ribbon (5200 Gald)
Fine Shield (6000 Gald)

Fuedu: Imen
Bread (60 Gald)
Rice (100 Gald)
Cheese (60 Gald)
Milk (50 Gald)
Tusk Meat (150 Gald)
Lettuce (60 Gald)
Cabbage (60 Gald)
Cucumber (50 Gald)
Tomato (80 Gald)
Banana (50 Gald)
Kiwi (80 Gald)
Amango (80 Gald)
White Satay (60 Gald)

Guerudu: Imen
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Melange Gel (1000 Gald)
Lemon Gel (2500 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Flare Bottle (600 Gald)
Syrup Bottle (1200 Gald)
Holy Bottle (200 Gald)
Dark Bottle (200 Gald)
Spectacles (50 Gald)


---------------
|LUISHKA STATION|
---------------

Adetusu: Luishka
Great Sword (6600 Gald)
Silver Knuckles (7600 Gald)
Memory Whistle (8000 Gald)
Splint Mail (8000 Gald)
Amber Cloak (7800 Gald)
Crystal Robe (4200 Gald)
Duel Helm (5000 Gald)
Striped Ribbon (5200 Gald)

Fuedu: Luishka
Rice (100 Gald)
Tusk Meat (150 Gald)
Cabbage (60 Gald)
Potato (50 Gald)
Onion (50 Gald)
Tomato (80 Gald)
Beet (60 Gald)
Banana (50 Gald)
Tofu (60 Gald)
Red Satay (60 Gald)
White Satay (60 Gald)
Black Satay (100 Gald)

Tsuwate: Luishka
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Melange Gel (1000 Gald)
Lemon Gel (2500 Gald)
Pine Gel (3000 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Flare Bottle (600 Gald)
Syrup Bottle (1200 Gald)
Holy Bottle (200 Gald)
Dark Bottle (200 Gald)
Spectacles (50 Gald)


-------------
|MINE OF GNOME|
-------------

Gnome's Snacks
Panyan (60 Gald)
Tusk Meat (150 Gald)
Potato (50 Gald)
Carrot (50 Gald)
Onion (50 Gald)
Beet (60 Gald)
Amango (80 Gald)
Red Satay (60 Gald)
White Satay (60 Gald)
Black Satay (100 Gald)
Purple Satay (200 Gald)

Gnome's Toys
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Melange Gel (1000 Gald)
Lemon Gel (2500 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Holy Bottle (200 Gald)
Dark Bottle (200 Gald)
Spectacles (50 Gald)


--------
|PERUTI 1|
--------

Adetusu: Peruti
Destroyer (12000 Gald)
Demon Javelin (12000 Gald)
Trident (6400 Gald)
Crystal Shell (12000 Gald)
Skull Staff (11200 Gald)
Tote Bag (11800 Gald)
Plate Mail (12000 Gald)
Bloody Robe (8800 Gald)
Tartan Ribbon (10000 Gald)
Gold Bracelet (9600 Gald)
Omega Shield (5200 Gald)

Tsuwate: Peruti
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Melange Gel (1000 Gald)
Lemon Gel (2500 Gald)
Pine Gel (3000 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)


--------
|PERUTI 2|
--------

Adetusu: Peruti
Destroyer (12000 Gald)
Demon Javelin (12000 Gald)
Trident (6400 Gald)
Crystal Shell (12000 Gald)
Skull Staff (11200 Gald)
Tote Bag (11800 Gald)
Plate Mail (12000 Gald)
Bloody Robe (8800 Gald)
Tartan Ribbon (10000 Gald)
Gold Bracelet (9600 Gald)
Omega Shield (5200 Gald)

Fusua: Peruti
Tuna (200 Gald)
Shrimp (80 Gald)
Squid (80 Gald)
Pasta (60 Gald)
Tusk Meat (150 Gald)
Cheese (60 Gald)
Egg (50 Gald)
Milk (50 Gald)
Rice (100 Gald)
Panyan (60 Gald)
Kiwi (80 Gald)
Amango (80 Gald)
Red Satay (60 Gald)
White Satay (60 Gald)
Black Satay (100 Gald)

Tsuwate: Peruti
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Melange Gel (1000 Gald)
Lemon Gel (2500 Gald)
Pine Gel (3000 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)


------
|IMEN 2|
------

Bupumu: Imen
Dao Blade (8000 Gald)
War Hammer (9000 Gald)
Bardis (8400 Gald)
Gladius (8400 Gald)
Silver Knuckles (7600 Gald)
Ruby Wand (7200 Gald)
Splint Mail (8000 Gald)
Amber Cloak (7800 Gald)
Crystal Robe (4200 Gald)
Duel Helm (5000 Gald)
Striped Ribbon (5200 Gald)
Fine Shield (6000 Gald)

Fuedu: Imen
Bread (60 Gald)
Rice (100 Gald)
Cheese (60 Gald)
Milk (50 Gald)
Tusk Meat (150 Gald)
Lettuce (60 Gald)
Cabbage (60 Gald)
Cucumber (50 Gald)
Tomato (80 Gald)
Banana (50 Gald)
Kiwi (80 Gald)
Amango (80 Gald)
White Satay (60 Gald)

Guerudu: Imen
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Melange Gel (1000 Gald)
Lemon Gel (2500 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Flare Bottle (600 Gald)
Syrup Bottle (1200 Gald)
Holy Bottle (200 Gald)
Dark Bottle (200 Gald)
Spectacles (50 Gald)


-------
|TINNSIA|
-------

Adetusu: Tinnsia
Ogre Sword (20000 Gald)
Battle Pick (12400 Gald)
Katar (17600 Gald)
Dragon Fang (18800 Gald)
Trumpet (17600 Gald)
Battlesuit (16800 Gald)
Pretty Mitten (14800 Gald)
Stun Charm (24000 Gald)

Fuedo: Tinnsia
Bread (60 Gald)
Pasta (60 Gald)
Rice (100 Gald)
Tusk Meat (150 Gald)
Cheese (60 Gald)
Egg (50 Gald)
Milk (50 Gald)
Panyan (60 Gald)
Kiwi (80 Gald)
Banana (50 Gald)
Amango (80 Gald)
White Satay (60 Gald)
Black Satay (100 Gald)

Teeru: Tinnsia
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Melange Gel (1000 Gald)
Lemon Gel (2500 Gald)
Pine Gel (3000 Gald)
Miracle Gel (6000 Gald)
Panacea Bottle (160 Gald)
Life Bottle (400 Gald)
Flare Bottle (600 Gald)
Syrup Bottle (1200 Gald)
Holy Bottle (200 Gald)
Dark Bottle (200 Gald)
Spectacles (50 Gald)


-------------
|D. BOSS GUIDE|
-------------

This is a "Boss Guide" for Tales of Destiny 2. Basically, it's a section of
copied/pasted strategies from my walkthrough.


*****************************************************************************
* BOSS 1: ??????                                                            *
* HP: 1000                                                                  *
* Attack:                                                                   *
* Defense:                                                                  *
* Elemental Strengths:                                                      *
* Elemental Weaknesses:                                                     *
* Intelligence:                                                             *
* Attack Element:                                                           *
* Reward: Orange Gel (100%), Life Bottle (100%), 0 Gald                     *
*                                                                           *
* This nameless guy has two attacks, Thunder Blade and Spark Wave. But he   *
* shouldn't have the opportunity to use either spell. Just stand right next *
* to him and beat on him, and he'll never have a chance to fight back. If   *
* you give him too much time, he'll use one, but don't worry as it doesn't  *
* do much damage. If worse comes to worse, use an Apple Gel.                *
*****************************************************************************


*****************************************************************************
* BOSS 2: Undine                                                            *
* HP: 6800                                                                  *
* Attack: 100                                                               *
* Defense: 268                                                              *
* Intelligence: 50                                                          *
* Attack Element: Water                                                     *
* Elemental Strengths: Water (100%) Wind, Fire, Earth, Ice (all 25%)        *
* Elemental Weaknesses: Volt (25%)                                          *
* Reward: Talisman (100%), Mental Bracelet (100%), 1360 EXP, 0 Gald         *
*                                                                           *
* She can be either insanely easy or pretty hard. Since you can control     *
* different characters, there are different strategies to use, so I'll give *
* a different one for each character:                                       *
*                                                                           *
* General Strategy: Equip Reid and Farah with Poison Charms. Farah with the *
* Poison Thorn equipped is also helpful. Make sure they do NOT have an      *
* elemental weapon equipped, ESPECIALLY the Hydra Dagger! Set Reid and      *
* Farah's Attack and TP usage to 5 under Strategy. Set Keele and Meredy's   *
* TP usage to 5 and their Attack to 1. Make sure Farah's Healer spell and   *
* Meredy's Lightning spell are assigned to L2/R2.                           *
*                                                                           *
* The easiest way to defeat Undine is by simply not letting up on her. Keep *
* attacking, and attacking, and attacking so she can't use her Skills. If   *
* she's going to use Spear of Baptism, then either block or hold L1 and     *
* press up to command everyone to jump.                                     *
*                                                                           *
* Reid: Keep hitting the shortcut to Meredy's Lightning spell while you     *
* attack Undine with Neosonic Swarm and Demon Lightning Hammer. Never let   *
* up attacking her.                                                         *
*                                                                           *
* Farah: Again, keep using Meredy's Lightning attack while you use attacks  *
* of your own. Poisoning Undine will help out greatly. But, as Farah, you   *
* must keep an eye on your friends as well. Use the Healer skill if someone *
* is dying.                                                                 *
*                                                                           *
* Meredy: Cast Lightning over and over and over. Make one of your shoulder  *
* button shortcuts Reid's Demon Lightning Hammer or Neosonic Swarm. Meredy  *
* plays a very important part in this battle.                               *
*                                                                           *
* Keele: Keele should just use items, since his spells have little effect   *
* (75% of their normal strength). Hopefully you brought Orange Gels and     *
* Life Bottles. If Keele has nothing else to do then have him use a spell,  *
* who knows, it might cancel one of Undine's.                               *
*****************************************************************************


*****************************************************************************
* BOSS 3: Sylph                                                             *
* HP: 6600                                                                  *
* Attack: 170                                                               *
* Defense: 200                                                              *
* Intelligence: 880                                                         *
* Attack Element: Wind                                                      *
* Elemental Strengths: Wind (100%), Water, Wind, Ice, Volt (all 25%)        *
* Elemental Weaknesses: Earth (100%)                                        *
* Reward: Protect Ring (100%), Life Bottle (100%), 2069 EXP, 300 Gald       *
*                                                                           *
* I find Sylph the hardest boss on the first Disc, with Undine as a close   *
* second. He can fly in the air making Slash and Thrust attacks less        *
* useful, as well as Grave (his elemental weakness) plus he has two         *
* bodyguards, so you better be prepared!                                    *
*                                                                           *
* General Strategy: Equip Reid with the Storm Shield. If you want, you can  *
* equip Farah with the Poison Thorn again, it is pretty helpful. Set        *
* everyone's TP usage to 5 under Strategy. Also, do not equip elemental     *
* weapons! Set the shoulder buttons to Farah's Healer and Meredy's Grave.   *
* Controlling Meredy is NOT recommended.                                    *
*                                                                           *
* Sylph and his buddies float in the air, so Up + X attacks are key. Earth  *
* is Sylph's weakness, but you can't hurt it until it falls to the ground.  *
* Hold Meredy's Grave shortcut button, and don't let go until he does fall. *
* Oh yeah, be sure to take out the Arms first.                              *
*                                                                           *
* Reid: Quickly take out the Arms. Hold down Meredy's Grave shortcut and    *
* once you knock Sylph down, let go. Wash, rinse, and repeat.               *
*                                                                           *
* Farah: Same as Reid, but you have to keep an eye out for healing as well. *
* Poisoning Sylph is a great help. Thankfully, Farah's got quite a          *
* of anti-air skills, so maybe you should try her out instead of Reid.      *
*                                                                           *
* Meredy: I do not recommend being Meredy, because it is very hard to time  *
* her Grave right if you're not the one knocking Sylph out of the sky. If   *
* you get too frustrated missing Sylph with Grave then try another spell.   *
*                                                                           *
* Ras: Basically exactly the same as Reid. Just be careful with Ras' low    *
* Defense. Keep an eye on Farah's TP and everything should end up fine.     *
*****************************************************************************


*****************************************************************************
* BOSS 4: Efreet                                                            *
* HP: 24000                                                                 *
* Attack: 200                                                               *
* Defense: 360                                                              *
* Intelligence: 50                                                          *
* Attack Element: Fire                                                      *
* Elemental Strengths: Fire (100%), Earth, Wind, Ice, Volt (all 25%)        *
* Elemental Weaknesses: Water (50%)                                         *
* Reward: Black Onyx (100%), Life Bottle (100%), 2723 EXP, 0 Gald           *
*                                                                           *
* This guy is CAKE if you plan ahead. In fact, Efreet is SOFTCAKE. :) Just  *
* make sure Reid has the Square Shield, Meredy and Farah have Kitchen       *
* Mittens and Keele has the Flare Cape and you'll win no matter how bad you *
* are. If you have it, the Inferi Cape helps even more.                     *
*                                                                           *
* General Strategy: Equip everyone with the stuff mentioned in the above    *
* paragraph. Make Aqua Edge and Spread your L2/R2 shortcuts. Set TP Usage   *
* 5, and make sure not to equip elemental weapons aside the Hydra Dagger.   *
* This is just about all the strategy you'll need.                          *
*                                                                           *
* Efreet's bottom half is a big flame that hurts you for 1 damage if you    *
* touch it. However, it makes you lose control so avoid getting too close.  *
* Do NOT let him corner you, which is easier said than done, because it is  *
* very tough to get out of that situation. Hopefully Meredy has Undine.     *
*                                                                           *
* Reid: Press L2 and R2 like there's no tomorrow. Stay semi-close Efreet,   *
* in order to dodge his big fireball attack, but not too close. If you have *
* Tempest Strike then use it to try and get out of being cornered.          *
*                                                                           *
* Farah: Finally, you don't have to concentrate on healing! That is, if     *
* Undine and Sylph are in seperate cages. Stay close to Efreet and do an    *
* attack once in a while to cancel his attacks.                             *
*                                                                           *
* Meredy: Use Spread over and over, and summon Undine if you get the        *
* chance. Make sure to help Farah heal! If she has Sylph instead of Undine  *
* then use Air Thrust over and over and summon Sylph for big damage.        *
*                                                                           *
* Keele: Alternate between Aqua Edge and Air Thrust. Summon Sylph. If he    *
* has Undine then keep using Spread and Heal, and summon her instead.       *
*****************************************************************************


*****************************************************************************
* BOSS 5: Rassius                                                           *
* HP: 4408                                                                  *
* Attack: 142                                                               *
* Defense: 700                                                              *
* Intelligence: 100                                                         *
* Attack Element: None                                                      *
* Elemental Strengths: Water (75%), Wind (75%), Fire (75%), Earth (75%)     *
* Elemental Weaknesses: None                                                *
* Reward: Heal Bracelet (100%), Leather Cape (100%), 1000 EXP, 0 Gald       *
*                                                                           *
* Rassius is very easy, his attacks do little damage, but the same can be   *
* said vice versa. Somehow he got super strong since... well, the last      *
* time, but he has the same old skills. However, he is still very easy.     *
*                                                                           *
* General Strategy: None really required. Just beat up on him. Hopefully    *
* you don't have the Trident, or any other elemental weapons equipped. But  *
* even with them I beat him. Just go all out with your best skills, magic,  *
* and summons.                                                              *
*                                                                           *
* His skills are rather hard to block, but you don't have to worry about    *
* them. They are extermely weak; I wonder how he made it up the mountain?   *
* If you have the Omega Shield equipped to Reid, then you've basically      *
* automatically won.                                                        *
*                                                                           *
* Reid: Hack away using your best skills. Cast Sharpness to make this       *
* quicker.                                                                  *
*                                                                           *
* Farah: Healing you don't have to worry a lot about, but you should always *
* be ready to. Like Reid, just use your best skills to pummel this jerk.    *
*                                                                           *
* Meredy: Cast Sharpness/Concentrate on Reid and Farah before attacking     *
* with other spells. Then just cast away.                                   *
*                                                                           *
* Keele: See Meredy.                                                        *
*****************************************************************************


*****************************************************************************
* BOSS 6: Gnome                                                             *
* HP: 16160                                                                 *
* Attack: 150                                                               *
* Defense: 350                                                              *
* Intelligence: 100                                                         *
* Attack Element: Earth                                                     *
* Elemental Strengths: Water (75%), Earth (100%), Ice (75%), Volt (75%)     *
* Elemental Weaknesses: Wind (25%)                                          *
* Reward: Moon Crystal (100%), Rune Bottle (100%), 3000 EXP, 2 Gald         *
*                                                                           *
* This battle is more humor than anything else. Gnome has a barrage of      *
* funny attacks. Just don't underestimate him, and keep an eye on your HP   *
* and you should do fine.                                                   *
*                                                                           *
* General Strategy: If you're good with daggers or spears, then you might   *
* want to equip the Assault Dagger or Arc Wind on Reid if you're going to   *
* use him. Otherwise, just use the Saw Saber, Bardis, Gladius, War Hammer   *
* or Great Sword. Equipping the Flare Cape on someone is a big help too.    *
*                                                                           *
* Gnome has some rather funny attacks, but they can be deadly. Snout Flare  *
* is just about impossible to block, and King Tackle is just as hard to     *
* dodge. If he uses Summon Friends, then hold L1 and press up to command    *
* your party to jump.                                                       *
*                                                                           *
* Reid: Use your best skills with a non-elemental weapon aside from Wind.   *
* I had Spiral Attack by now, and man, does it ROCK. Pun intended for this  *
* fight only.                                                               *
*                                                                           *
* Farah: Super Sonic Fist is just as useful as Spiral Attack, if only you   *
* could connect with it all the time. Use her for healing as well as        *
* attacking.                                                                *
*                                                                           *
* Meredy: Cast Sharpness/Concentrate on both Reid and Farah. Then use Air   *
* Thrust repeatedly if she has it.                                          *
*                                                                           *
* Keele: Keele should be healing most of the time, using Wind Blade if      *
* everyone is in tip-top shape.                                             *
*****************************************************************************


*****************************************************************************
* BOSS 7: Guardian                                                          *
* HP: 30000                                                                 *
* Attack: 200                                                               *
* Defense: 800                                                              *
* Intelligence: 100                                                         *
* Attack Element: Volt                                                      *
* Elemental Strengths: Volt (100%)                                          *
* Elemental Weaknesses: Water (100%), Fire (25%), Ice (25%)                 *
* Reward: Rune Bottle (100%), Pine Gel (100%), 3000 EXP, 210 Gald           *
*                                                                           *
* The Guardian is pretty boring, and somewhat easy, but you should be       *
* careful if you're low on levels. He may be tough if you're not used to    *
* the battle system yet, as well.                                           *
*                                                                           *
* General Strategy: If you're good with spears, the equip the Trident now!  *
* I could do 1000 damage with X, Down + X, Down + X. It may not seem like   *
* much but this guy has a ton of Defense, and you'll be doing a lot less    *
* with other weapons. Stay away from Volt weapons, if you have any, but     *
* equip anything that protects against Volt that you may have (Stun Charm). *
*                                                                           *
* The Guardian is very fast, and very big, and very annoying. He has rapid  *
* hit attacks pile on the damage. Water is his main weak spot so if you     *
* have water weapons equipped then his high defense shouldn't be a problem. *
*                                                                           *
* Reid: Since he's so big, you can use almost any skill you want on him.    *
* He may be too fast for the Sonic Blade/Chaos attacks, though. Anyway,     *
* command someone to cast Sharpness/Concentrate/Acid Rain and you should do *
* fine.                                                                     *
*                                                                           *
* Farah: Again, use your fastest skills and always keep an eye on the       *
* party's HP. He may be too fast for Farah to hit, so in that case just     *
* heal.                                                                     *
*                                                                           *
* Meredy: Cast Spread, Eruption, or Ice Needles repeatedly. You may want to *
* use Concentrate if you have it; Acid Rain is a good second choice.        *
*                                                                           *
* Keele: Keele should use Aqua Edge, Fireball, Spread, or Eruption. Just    *
* like Meredy you might want to cast support spells first.                  *
*****************************************************************************


*****************************************************************************
* BOSS 8: Celsius                                                           *
* HP: 33333                                                                 *
* Attack: 264                                                               *
* Defense: 300                                                              *
* Intelligence: 80                                                          *
* Attack Element: Ice                                                       *
* Elemental Strengths: Water (50%), Wind (50%), Earth (50%), Ice (100%),    *
* Volt (50%)                                                                *
* Elemental Weaknesses: Fire (25%)                                          *
* Reward: Resist Ring (100%), Freeze Charm (100%), 4000 EXP, 0 Gald         *
*                                                                           *
* Celsius is REALLY not one to be underestimated, she is like a combination *
* of Farah and a mage, making her very well-rounded and versatile. She does *
* fast attacks, and plus she has like no casting time for spells. Exercise  *
* extreme caution!                                                          *
*                                                                           *
* General Strategy: Hopefully you have a Flamberge, they weren't too hard   *
* to come across in Inferia (like I said, I had 9). Equipping Freeze Charms *
* and other anti-Ice Accessories is a MUST. Efreet's spells are quite       *
* valuable here, his Flame Wall spell especially.                           *
*                                                                           *
* Celsius is VERY fast, plus some of her moves are the same as Farah's. If  *
* you've been using Farah then you have a slight edge of knowing her        *
* weaknesses. She uses Mirage like crazy, you'll be wondering why it hasn't *
* been so useful for you. She can cast spells almost INSTANTLY, one right   *
* after another. Pray that you don't get caught in three Ice Lancers in a   *
* row like I did.                                                           *
*                                                                           *
* Reid: With the Flamberge equipped this will become much easier. The Aqua  *
* Cape is recommended as well. Just pull out your fast skills, like Demon   *
* Twist. Trying to hit her is a challenge, with her Mirages and stuff, but  *
* you should pull through.                                                  *
*                                                                           *
* Farah: Use her own tactics against her. Namely, speed. Mirage her and hit *
* her in the back with a quick skill. Also be sure to keep an eye on the    *
* party's HP, as it will go down quickly in this fight.                     *
*                                                                           *
* Meredy: Stay in a corner and cast Eruption/Flame Wall over and over, if   *
* she has them. That's all she should do. Oh yeah, if she has Heal use      *
* that too.                                                                 *
*                                                                           *
* Keele: See Meredy. You might want to give Efreet to Keele since his       *
* spells are stronger.                                                      *
*****************************************************************************


*****************************************************************************
* BOSS 9: Hyades                                                            *
* HP: 45000                                                                 *
* Attack: 500                                                               *
* Defense: 800                                                              *
* Intelligence: 100                                                         *
* Attack Element: None                                                      *
* Elemental Strengths: Water (25%), Wind (25%), Fire (25%), Earth (25%),    *
* Ice (25%), Volt (50%)                                                     *
* Elemental Weaknesses: Light (50%)                                         *
* Reward: Mental Bracelet (100%), Egg (100%), 4000 EXP, 30 Gald             *
*                                                                           *
* No, he is NOT as easy as when you fought him the first time. In fact, I   *
* think he's just about the hardest boss yet. His only weakness is Light,   *
* which you have no spells of nor weapons of that element. You must be very *
* patient, and eventually he will go down.                                  *
*                                                                           *
* General Strategy: There is almost nothing to equip that will help you out *
* in this fight, since his only weakness is Light. Stay away from elemental *
* weapons and just equip your strongest stuff.                              *
*                                                                           *
* At first, Hyades uses an attack called "Cursed Roller", which isn't much  *
* to fret over. But eventually he uses an attack called "Death Finger",     *
* which is like a Cursed Roller greatly multiplied. Watch out for this      *
* attack!                                                                   *
*                                                                           *
* Reid: Equip whatever, and just plug away with skills like Sonic Chaos     *
* and Spiral Attack. Unlike the past couple of bosses, Hyades isn't         *
* extremely fast, but still he can perform his attacks without pause, so    *
* you need to be ready to defend at all times.                              *
*                                                                           *
* Farah: Farah and whoever has the Heal and Nurse spells should just heal,  *
* while everyone else attacks. If you get an opening, then attack, but      *
* otherwise just keep casting Healer and Life.                              *
*                                                                           *
* Meredy: Stay at the edge, and cast Heal/Nurse if she has them. If she     *
* does then have her use items as well. Nurse takes up a LOT of TP. Neither *
* mage should be casting attack spells often in this round.                 *
*                                                                           *
* Keele: See Meredy. If you sent both mages out then I guess you could have *
* one cast attack spells, but still keep an eye on everyone's HP and TP.    *
*                                                                           *
* Chat: Believe it or not, I find Chat useful in this fight. Use Pow Hammer *
* over and over, hopefully it will stun Hyades for a while and give Reid    *
* or Farah time to attack. Make sure you sub in Chat for either Keele or    *
* Meredy whoever DOESN'T have Heal/Nurse!                                   *
*****************************************************************************


*****************************************************************************
* BOSS 10: Volt                                                             *
* HP: 54321                                                                 *
* Attack: 218                                                               *
* Defense: 508                                                              *
* Intelligence: 160                                                         *
* Attack Element: Volt                                                      *
* Elemental Strengths: Wind (75%), Fire (75%), Earth (75%), Ice (75%), Volt *
* (100%), Light (75%), Shadow (75%)                                         *
* Elemental Weaknesses: Water (100%)                                        *
* Reward: Holy Symbol (100%), Rune Bottle (100%), 3600 EXP, 0 Gald          *
*                                                                           *
* Volt is another flying enemy, who attacks with the Volt element but is    *
* weak to Water (Undine). I really suggest against using Max in this fight, *
* as his Burning Force will miss Volt completely unless he is knocked down. *
*                                                                           *
* General Strategy: Either equip the Trident or the weapons you got from    *
* Tinnsia, both deal about the same damage. Everyone should have Stun       *
* Charms or other pieces of armor that protect against the Volt element.    *
*                                                                           *
* Volt can fly in the air, making most normal attacks useless. He has one   *
* major attack to worry about, called "Family Reunion". Command everyone to *
* block if he uses this. He also has a nameless attack in which he spreads  *
* lightning across the ground, dodge this by holding L1 and pressing Up. Oh *
* yeah, don't come in contact with Volt, as he can electrocute you (as Max  *
* demonstrated).                                                            *
*                                                                           *
* Reid: Tempest Strike, Demon Twist, Spiral Hammer, and Demon Spiral Hammer *
* are my attacks of choice here. Always be ready to command Farah or Meredy *
* to heal!                                                                  *
*                                                                           *
* Farah: Swallow Dance, Rising Dragon Strike, or if you have it, Super      *
* Swallow Dance. Also perform Healer and Life, if necessary.                *
*                                                                           *
* Meredy: Never stop using Spread, unless you're going to use Heal or       *
* Nurse. An Acid Rain at the beginning of the battle couldn't hurt, either. *
*                                                                           *
* Chat: Perform Pow Hammer over and over and over and over. This will       *
* hopefully give everyone else the time to perform their spells/skills.     *
*                                                                           *
* Max: ...Don't use Max. His Burning Force skill goes right under Volt, and *
* it is extremely tough to time correctly.                                  *
*****************************************************************************


*****************************************************************************
* BOSS 11: Spiral                                                           *
* HP: 45000                                                                 *
* Attack: 230                                                               *
* Defense: 400                                                              *
* Intelligence: 100                                                         *
* Attack Element: None                                                      *
* Elemental Strengths: None                                                 *
* Elemental Weaknesses: None                                                *
* Reward: Faerie Ring (100%), Orange Gel (100%), 1612 EXP, 5572 Gald        *
*                                                                           *
* This guy isn't that tough, you just need to be careful that he and his    *
* four Escargot buddies don't corner you. His Vertical Spin does a lot of   *
* damage if he connects with it, especially if it's combined with the       *
* rolling attacks of the Escargot.                                          *
*                                                                           *
* General Strategy: Take out the four Escargot before going after Spiral.   *
* Try to make sure everyone stays away from the edges. What you equip       *
* doesn't really matter here.                                               *
*                                                                           *
* Spiral only has one attack, Vertical Spin, which does a lot of damage and *
* can easily kill the uncautious player. However, if you keep attacking him *
* with spells like Blizzard and Flame Wall (stay away from Spread and       *
* Stalagmite) then he doesn't stand a chance. Make sure you keep healing.   *
*                                                                           *
* Reid: Try to use wide range skills, like Sonic Chaos, to take out the     *
* Escargot. Then pummel Spiral with your best skills, like Megasonic Thrust *
* and Demon Spiral Hammer.                                                  *
*                                                                           *
* Farah: Farah doesn't have many wide-range skills, so she should stick to  *
* healing. Command Keele and Meredy to do spells to take out the Escargot   *
* and when Spiral is all alone, convert to attack mode.                     *
*                                                                           *
* Meredy: Heal/Nurse, and wide area of effect spells should be her prime    *
* choice. My Meredy used attacks like Eruption and Flame Wall to take out   *
* the Escargot, leaving Reid, Farah, and/or Chat open to deal with Spiral.  *
*                                                                           *
* Keele: Heal/Nurse, and wide area effect spells as well. My Keele had      *
* Blizzard by this point, and used it as well as Freeze Lancer and Thunder  *
* Blade. Again, concentrate on the Escargot first.                          *
*                                                                           *
* Chat: Pow Hammer the little snails into smush and then do the same to     *
* Spiral. Or you could leave him to the other fighters. Either way, no      *
* character is useless in this battle.                                      *
*****************************************************************************


*****************************************************************************
* BOSS 12: Shizel                                                           *
* HP: 120000                                                                *
* Attack: 300                                                               *
* Defense: 0                                                                *
* Intelligence: 75                                                          *
* Attack Element: Shadow                                                    *
* Elemental Strengths: Water (25%), Wind (25%), Fire (25%), Earth (25%),    *
* Ice (25%), Volt (25%)                                                     *
* Elemental Weaknesses: None                                                *
* Reward:  (100%),  (100%), 50000 EXP, 0 Gald                               *
*                                                                           *
* Don't worry about winning this fight, although it is possible, you're not *
* supposed to. If you do win, the rewards are great, but if you don't there *
* is no loss (...other than losing those rewards, of course).               *
*****************************************************************************


*****************************************************************************
* BOSS 13: Siren                                                            *
* HP: 52000                                                                 *
* Attack: 280                                                               *
* Defense: 800                                                              *
* Intelligence: 70                                                          *
* Attack Element: None                                                      *
* Elemental Strengths: Water (100%), Wind (25%), Earth (25%), Ice (25%)     *
* Elemental Weaknesses: Fire (25%), Volt (25%)                              *
* Reward: 10998 EXP, 7325 Gald, Trident (100%), Sephira (100%)              *
*                                                                           *
* This battle isn't too bad, depending on when you got here. If you went    *
* straight here after coming back from Celestia, then maybe she can be      *
* moderately tough, but otherwise she's cake. The little mermaid comes with *
* five Spirits, and a big rock thing on which she sits and plays her harp.  *
*                                                                           *
* General Strategy: Fire and Volt weapons work well here. You might want    *
* to start the battle with the Excalibur equipped on Reid, and then switch  *
* over to the Flame Spear, Flame/Voltic Sword or Strike Axe when the        *
* Spirits are dead. None of the enemies have an attack element, so don't    *
* worry too much about defensive gear.                                      *
*                                                                           *
* Siren attacks with various songs and spells while the Spirits keep her    *
* safe from you. Most of her attacks are weak, or else easy to block. The   *
* Spirits chuck very annoying hammers at your party, stunning them long     *
* enough for Siren to dish out her attacks. But there is not much to worry  *
* about in this fight.                                                      *
*                                                                           *
* Reid: Again, start with the Excalibur and take out the Spirits before     *
* equipping a Volt/Fire weapon to use against Siren. Don't let up on her    *
* by repeatedly using multi-hit skills.                                     *
*                                                                           *
* Farah: If you happen to have the Flare Arms then use them. Not much other *
* strategy I can give you other than to use your best skills and            *
* heal/ressurect when necessary.                                            *
*                                                                           *
* Meredy: If you got Rem before coming here then chances are you have       *
* Indignation as well. It helps out GREATLY on the beautful boss and Ray    *
* does as well against the Spirits.                                         *
*                                                                           *
* Keele: See Meredy. If you don't have Indignation then use Thunder Blade,  *
* as it is very effective as well.                                          *
*                                                                           *
* Chat: Make sure you use Chat! She can steal a Watercloud from the Siren!  *
* If you have attacks like Ice or Toss Hammer than use them as well.        *
*                                                                           *
* Max: Max isn't too bad in this fight. Hopefully he has the Plasma Cannon  *
* equipped. Burning Force is his best bet in this fight, although it'll     *
* probably miss the Spirits.                                                *
*****************************************************************************


*****************************************************************************
* BOSS 14: Hyades                                                           *
* HP: 128000                                                                *
* Attack: 380                                                               *
* Defense: 800                                                              *
* Intelligence: 73                                                          *
* Attack Element: Shadow                                                    *
* Elemental Strengths: Water (50%), Wind (75%), Fire (50%), Earth (50%),    *
* Ice (75%), Volt (50%), Light (50%), Shadow (50%), Elemental (25%), Time   *
* (25%)                                                                     *
* Elemental Weaknesses: None                                                *
* Reward: 30000 EXP, 0 Gald                                                 *
*                                                                           *
* If you aren't a high level, then you don't stand a chance. Hyades is an   *
* insanely tough boss, with quick cast times and cheap strategies (like,    *
* stunning you with Ground Shake before using Earth Shaker). The strategy I *
* suggest is simply to NOT let up on him, keep attacking with your best     *
* attacks.                                                                  *
*                                                                           *
* General Strategy: Equip everyone with their best stuff, and make sure     *
* that the Craymel combinations you set up in the C. Cage allow for the     *
* Heal and Nurse spells, as well as powerful attack spells.                 *
*                                                                           *
* Hyades doesn't have a variety in attacks but one is especially deadly.    *
* It is called Earth Shaker. He used this three times in a row against me   *
* during my first fight and killed me in less than 20 seconds. Try to stay  *
* behind him so that his Charge Laser and Earth Shaker attacks won't hit    *
* you and then dish out the pain with your best attacks.                    *
*                                                                           *
* Reid: Whatever your newest move is, then use it. DON'T equip an elemental *
* weapon; the Saint Halberd was my weapon of choice here. Don't forget to   *
* use Aurora Wall/Aurora Sword if you get the chance! Try to stay behind    *
* Hyades or back him into a corner. Either way, don't give him a chance to  *
* do Earth Shaker!                                                          *
*                                                                           *
* Farah: Again, don't equip an elemental weapon, use your best skills, and  *
* force Hyades into a corner or else run behind him. Healer and Life should *
* be used when necessary.                                                   *
*                                                                           *
* Meredy: Attack spells won't do much damage, but the spells you should     *
* really avoid are Celsius' and Sylph's. Use Heal/Nurse constantly, if she  *
* has them. Not much else I can say here.                                   *
*                                                                           *
* Keele: See Meredy. You will want to sub in Chat for whoever doesn't have  *
* Heal and Nurse.                                                           *
*                                                                           *
* Chat: Hopefully you will use her in place of whoever doesn't have Heal    *
* and Nurse. Keep tossing hammers until Hyades goes down to Hades again.    *
*                                                                           *
* Max: Just use skills, that's basically all the strategy you need with     *
* Max. You'll want to stay away from Air Blade, but his other skills aren't *
* too useful either.                                                        *
*****************************************************************************


*****************************************************************************
* BOSS 15: Rem                                                              *
* HP: 100000                                                                *
* Attack: 500                                                               *
* Defense: 700                                                              *
* Intelligence: 125                                                         *
* Attack Element: Light                                                     *
* Elemental Strengths: Water (25%), Wind (25%), Fire (25%), Earth (25%),    *
* Ice (25%), Volt (25%), Light (100%)                                       *
* Elemental Weaknesses: Shadow (50%)                                        *
* Reward: 40960 EXP, 0 Gald                                                 *
*                                                                           *
* If you got Shadow before Rem, then this fight will be a bit easier. If    *
* you didn't get him yet, then he's going to be a bit tougher. Either way,  *
* she's more annoying than difficult, but still you shouldn't underestimate *
* her.                                                                      *
*                                                                           *
* General Strategy: You should have plenty of Shadow weapons to choose      *
* from, including the Dragon Vein and Ghost Shell. If you have Resist       *
* or Reflect Rings you'll want to equip those as well. Lovely Mittens also  *
* can help prevent damage.                                                  *
*                                                                           *
* Rem has a VERY annoying ball floating around, that you can't get rid of,  *
* but still it can act on its own. It hurts you if you touch it, so stay    *
* away from it. Rem herself doesn't have many attacks to be cautious        *
* around, but she often stays high in the air and shoots light beams at     *
* you, so try and move out of the way. Oh yeah, her HP automatically        *
* recovers throughout the battle (but it's like 100 HP a second so you      *
* shouldn't have to fret over it).                                          *
*                                                                           *
* Reid: Make sure Rem is between Reid and the floating ball and use your    *
* best skills. Skills like Rising Phoenix and Omega Demon Chaos aren't      *
* recommended since you might run into the orb. Avoid the light beams as    *
* best as you can and don't let up!                                         *
*                                                                           *
* Farah: She won't cause as much damage as Reid+Dragon Vein when she has    *
* the Ghost Shell equipped but she still is very useful in this fight. Rem  *
* floats in the air if I remember correctly so anti-air skills are good to  *
* use here.                                                                 *
*                                                                           *
* Meredy: Heal, Nurse, and Dark Force. Stay away from everything else, as   *
* the other spells don't do too much damage.                                *
*                                                                           *
* Keele: See Meredy. Oh yeah, summon Shadow if you have him for HUGE        *
* damage.                                                                   *
*                                                                           *
* Chat: Just use your best hammer skills over and over and over. As if you  *
* weren't going to anyway.                                                  *
*                                                                           *
* Max: Sub in Max for someone if he has his Dark Laser skill. Then just     *
* stand back and don't let up on that trigger.                              *
*****************************************************************************


*****************************************************************************
* BOSS 16: Shadow                                                           *
* HP: 100324                                                                *
* Attack: 460                                                               *
* Defense: 400                                                              *
* Intelligence: 62                                                          *
* Attack Element: Shadow                                                    *
* Elemental Strengths: Water (25%), Wind (25%), Fire (25%), Earth (25%),    *
* Ice (25%), Volt (25%), Shadow (100%)                                      *
* Elemental Weaknesses: Light (50%)                                         *
* Reward: Force Ring (100%), Rune Bottle (100%), 32768 EXP, 0 Gald          *
*                                                                           *
* If you went through Shadow Cave at the first opportunity and have come    *
* this far by struggling, then expect a tough fight. If you skipped it at   *
* first and came back later then expect it to be a bit easier (especially   *
* if you got Rem) nevertheless Shadow is tough.                             *
*                                                                           *
* General Strategy: Make SURE you equip the very same weapon Shadow gave    *
* to you, the Excalibur. Sort of ironic, eh? If you have the Drain Charm    *
* then equip that as well. Hopefully, you have plenty of Pine and Lemon     *
* Gels, as well as Life Bottles.                                            *
*                                                                           *
* There are two Empty Dolls with Shadow, but just ignore them. Once you     *
* Shadow then they die as well. Plus they have tons of HP (60000) and can   *
* heal themselves. Shadow himself is very tough; do NOT dash towards him,   *
* as he has a Counter Dash move. Try to block a lot, and if you're a mage,  *
* then make sure you're away from him at all times.                         *
*                                                                           *
* Reid: With the Excalibur equipped perform your best skills, whether it be *
* Demon Spiral Hammer, Omega Tempest Strike, Omega Demon Chaos or Double    *
* Spiral Attack. If Shadow is far away then use Sonic Chaos, it is better   *
* to attack him from a distance. If you run out of TP then use a Pine Gel   *
* and waste all your TP again. And don't forget about Aurora Wall!          *
* Remember, when Reid is low on HP to the point where it flashes then press *
* X + Square + O for major damage!                                          *
*                                                                           *
* Farah: I'd go with Mythril Arms over Flare Arms, but it's up to you. If   *
* you got some Lovely Mittens from Balir Castle's enemies then equip them.  *
* Then just go all out on Shadow with your Super attacks.                   *
*                                                                           *
* Meredy: Again, equip Lovely Mittens if you have them. CONSTANTLY cast     *
* spells, you might even want to use spells like Ice Needles or Grave just  *
* to stall Shadow. Other than that, use Ray if you have it. Don't forget    *
* about Heal/Nurse!                                                         *
*                                                                           *
* Keele: Just like Meredy. My Keele used Blizzard and Freeze Lancer all the *
* time and damn, did it help! Don't forget to summon Craymels as well for   *
* some extra damage.                                                        *
*                                                                           *
* Chat: Toss your Toss Hammer over and over and over, which is basically    *
* Chat's strategy in every fight. Don't worry about stealing anything, just *
* toss!                                                                     *
*                                                                           *
* Max: Rage Laser is Max's skill of choice here, but if you don't have it,  *
* then don't use Max.                                                       *
*****************************************************************************


*****************************************************************************
* BOSS 17: Maxwell                                                          *
* HP: 34000                                                                 *
* Attack: 400                                                               *
* Defense: 2100                                                             *
* Intelligence: 100                                                         *
* Attack Element: Elemental                                                 *
* Elemental Strengths: Elemental (25%)                                      *
* Elemental Weaknesses: None                                                *
* Reward: Faerie Ring (100%), Omni Weapon (100%), 34002 EXP, 0 Gald         *
*                                                                           *
* Don't let that low HP fool you! With that high Defense of his, it's       *
* unlikely you'll be doing much damage to him. He has no real weaknesses,   *
* and his only resistance is Elemental, so you shouldn't require that much  *
* planning ahead to beat him.                                               *
*                                                                           *
* General Strategy: Resist/Reflect Rings help protect against his attacks,  *
* but that's about all you have. Just use your strongest weapons and spells *
* and you should be OK.                                                     *
*                                                                           *
* Watch out for the crosshair thingy on the ground, especially if it turns  *
* red. If you stay on it too long then it will use a Tractor Beam on anyone *
* near it. Maxwell himself isn't very tough, but his teleporting techniques *
* are annoying, and plus he floats in the air.                              *
*                                                                           *
* Reid: Omega Demon Chaos is my favorite skill here. However, he might      *
* teleport away before you can connect with it. Other skills to use are     *
* Demon Spiral Hammer, Rising Phoenix, or the Tempest attacks.              *
*                                                                           *
* Farah: Any anti-air moves should work out all right, from Super Swallow   *
* Dance to Eagle Rage. Just make sure that Farah keeps healing and          *
* everything should go well.                                                *
*                                                                           *
* Meredy: I prefer Keele to Meredy in this fight, but I guess having both   *
* isn't so bad. Just make sure whoever you send out has healing spells      *
* and your strongest attack magic.                                          *
*                                                                           *
* Keele: Dark Force, Ray, Explode or whatever your best Arte is, use it!    *
* Make sure you keep healing as well. Unfortunately, mages are at a         *
* disadvantage in this fight because the crosshairs might come under them   *
* if they take too long casting a spell.                                    *
*                                                                           *
* Chat: Chat can steal something from Maxwell in this fight, but I'm not    *
* sure what it is. Anyway, Chat's hammer skills should help out immensely.  *
*                                                                           *
* Max: Although Maxwell doesn't fly high enough for Max's skills to be      *
* useless, it takes a large amount of time to charge his attacks and he     *
* will be prone to the crosshairs. Plus, Max's best attack, Elemental       *
* Master, doesn't do much damage to this Elemental boss.                    *
*****************************************************************************


*****************************************************************************
* BOSS 18: Valkyrie                                                         *
* HP: 32000                                                                 *
* Attack: 250                                                               *
* Defense: 1000                                                             *
* Intelligence: 100                                                         *
* Attack Element: None                                                      *
* Elemental Strengths: Water (25%), Wind (25%), Fire (50%), Earth (25%),    *
* Ice (25%), Volt (25%), Light (25%), Shadow (50%), Elemental (100%), Time  *
* (25%)                                                                     *
* Elemental Weaknesses: None                                                *
* Reward: 32768 EXP, 0 Gald                                                 *
*                                                                           *
* Valkyrie is VERY tough, hopefully Reid is at a high level. She has some   *
* annoying attacks, most of which don't do too much damage. But they        *
* do have a lot of hits and can stun you for a while, so watch out!         *
*                                                                           *
* General Strategy: Don't equip an elemental weapon. Make sure Sonic Chaos  *
* and Rising Phoenix are set. It's a 1-on-1 battle so you can't count on    *
* anyone but Lemon Gels for healing.                                        *
*                                                                           *
* She has many annoying attacks. Make sure you don't get close to her or    *
* else she's use Guard Impact and counter with most likely Valkyria Strike  *
* she also has some cheap spells that set you up for that attack. When      *
* she's close to death she'll use another attack that is much more deadly.  *
*                                                                           *
* Sonic Chaos and Rising Phoenix were my favorite attacks here. The         *
* strategy is to stay away from her, especially if she's using her Valkyrie *
* attacks. If you have less than 2000 HP then run to the other side and     *
* whip out a Lemon Gel. If she runs up to you before the last strike of     *
* Sonic Chaos can hit then quickly run away, as blocking won't do anything  *
* against Valkyria Strike. Just keep using Lemon/Pine Gels and she will go  *
* down.                                                                     *
*****************************************************************************


*****************************************************************************
* BOSS 19: Elementler (Wind)                                                *
* HP: 80000                                                                 *
* Attack: 510                                                               *
* Defense: 240                                                              *
* Intelligence: 35                                                          *
* Attack Element: Wind?                                                     *
* Elemental Strengths: Wind                                                 *
* Elemental Weaknesses: None                                                *
* Reward: 24686 EXP, 16242 Gald                                             *
*                                                                           *
* These guys are almost all the same, so you know what, I think I'm going   *
* to use details on the main bosses, and not waste any of them on these     *
* Don't get me wrong, they all are quite strong, but they're rather easy.   *
*                                                                           *
* General Strategy: Stay away from Wind weapons and spells. Each Elementler *
* comes with three Grave Keepers, but you should target the boss so he      *
* can't cast spells. Max's Elemental Master works wonders on these guys.    *
*                                                                           *
* If you're caught on the opposite side of a Cyclone, then don't risk       *
* running through to attack him. Instead, use this opportunity to attack    *
* with Sonic Chaos.                                                         *
*****************************************************************************


*****************************************************************************
* BOSS 20: Elementler (Fire)                                                *
* HP: 80000                                                                 *
* Attack: 510                                                               *
* Defense: 240                                                              *
* Intelligence: 35                                                          *
* Attack Element: Fire?                                                     *
* Elemental Strengths: Fire                                                 *
* Elemental Weaknesses: None                                                *
* Reward: 24686 EXP, 16242 Gald                                             *
*                                                                           *
* These guys are almost all the same, so you know what, I think I'm going   *
* to use details on the main bosses, and not waste any of them on these     *
* Don't get me wrong, they all are quite strong, but they're rather easy.   *
*                                                                           *
* General Strategy: Stay away from Wind weapons and spells. Each Elementler *
* comes with three Grave Keepers, but you should target the boss so he      *
* can't cast spells. Max's Elemental Master works wonders on these guys.    *
*                                                                           *
* Um, I can't give you strategy on this specific boss, since I killed him   *
* too fast. Just wear anti-Fire stuff and you should be fine.               *
*****************************************************************************


*****************************************************************************
* BOSS 21: Elementler (Water)                                               *
* HP: 80000                                                                 *
* Attack: 510                                                               *
* Defense: 240                                                              *
* Intelligence: 35                                                          *
* Attack Element: Water                                                     *
* Elemental Strengths: Water                                                *
* Elemental Weaknesses: None                                                *
* Reward: 24686 EXP, 16242 Gald                                             *
*                                                                           *
* These guys are almost all the same, so you know what, I think I'm going   *
* to use details on the main bosses, and not waste any of them on these     *
* Don't get me wrong, they all are quite strong, but they're rather easy.   *
*                                                                           *
* General Strategy: Stay away from Wind weapons and spells. Each Elementler *
* comes with three Grave Keepers, but you should target the boss so he      *
* can't cast spells. Max's Elemental Master works wonders on these guys.    *
*                                                                           *
* Um, I can't give you strategy on this specific boss, since I killed him   *
* too fast. Just wear anti-Water stuff and you should be fine.              *
*****************************************************************************


*****************************************************************************
* BOSS 22: Elementler (Earth)                                               *
* HP: 80000                                                                 *
* Attack: 510                                                               *
* Defense: 240                                                              *
* Intelligence: 35                                                          *
* Attack Element: Earth                                                     *
* Elemental Strengths: Earth                                                *
* Elemental Weaknesses: None                                                *
* Reward: 24686 EXP, 16242 Gald                                             *
*                                                                           *
* These guys are almost all the same, so you know what, I think I'm going   *
* to use details on the main bosses, and not waste any of them on these     *
* Don't get me wrong, they all are quite strong, but they're rather easy.   *
*                                                                           *
* General Strategy: Stay away from Wind weapons and spells. Each Elementler *
* comes with three Grave Keepers, but you should target the boss so he      *
* can't cast spells. Max's Elemental Master works wonders on these guys.    *
*                                                                           *
* Try to spread everyone around so that he can't use Earth Shaker. That's   *
* basically his most deadly attack.                                         *
*****************************************************************************


*****************************************************************************
* BOSS 23: Elementler (Ice)                                                 *
* HP: 80000                                                                 *
* Attack: 510                                                               *
* Defense: 240                                                              *
* Intelligence: 35                                                          *
* Attack Element: Ice?                                                      *
* Elemental Strengths: Ice                                                  *
* Elemental Weaknesses: None                                                *
* Reward: 24686 EXP, 16242 Gald                                             *
*                                                                           *
* These guys are almost all the same, so you know what, I think I'm going   *
* to use details on the main bosses, and not waste any of them on these     *
* Don't get me wrong, they all are quite strong, but they're rather easy.   *
*                                                                           *
* General Strategy: Stay away from Wind weapons and spells. Each Elementler *
* comes with three Grave Keepers, but you should target the boss so he      *
* can't cast spells. Max's Elemental Master works wonders on these guys.    *
*                                                                           *
* If you have Freeze Charms, then you might want to use them, because this  *
* one can freeze you. Be careful with its Absolute spell.                   *
*****************************************************************************


*****************************************************************************
* BOSS 24: Elementler (Volt)                                                *
* HP: 80000                                                                 *
* Attack: 510                                                               *
* Defense: 240                                                              *
* Intelligence: 35                                                          *
* Attack Element: Volt?                                                     *
* Elemental Strengths: Volt                                                 *
* Elemental Weaknesses: None                                                *
* Reward: 24686 EXP, 16242 Gald                                             *
*                                                                           *
* These guys are almost all the same, so you know what, I think I'm going   *
* to use details on the main bosses, and not waste any of them on these     *
* Don't get me wrong, they all are quite strong, but they're rather easy.   *
*                                                                           *
* General Strategy: Stay away from Wind weapons and spells. Each Elementler *